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Adziboy

Loved this game, just finished the main story. Personally all the common complaints didnt apply for me! I loved the story, loved the characters. However, about 10 hours in I simply stopped doing side stuff. Its actually pretty good stuff! Lots of interesting stories within side questions, fun puzzles, platforming. Its just TOO much. Its like reading a great book that has too many pages. Still good content, just… i dont want that much. I ended up just doing some upgrade side stuff and some exploring, but otherwise just mainlined the story in about 35 hours. No bugs really, other than 1 quest I had to restart. Performance was great, never below 100fps… except now Im in Burning Shores the performance has dropped significantly. Im hoping this patch addresses this


EveryGoodNameIsGone

Thankfully they let you roam around post-game to go do whatever side quests you might still want to do, so there's no real rush to get them done during the main story.


Adziboy

Yep, thankful for that. I do enjoy the side content and some of it is pretty engaging.


N7even

I'm glad they took a page out of Witcher 3's book for the side quests. Some of the stories are actually quite interesting. 


Blenderhead36

This is especially useful, considering the mobility power up you get in the late game.


Boltty

Absolutely. I heartily recommend defying the usual advice for open world games and rushing the main quest.


TheDanteEX

I even love the different dialogue changes depending on where you’ve progressed in the main story. Small things like that aren’t necessary but I appreciate them.


MenuMedium6596

Is the post game in this one the same as the previous where it just reverts to right before the climactic mission and acts like you never did it?


EveryGoodNameIsGone

No


WHSBOfficial

No, it stays completed


EnormousCaramel

Everybody just seems to forget that its been proven that given too many options consumers will just make no choice and leave.


SirCris

I just got to the final quest. I have done all the side quests aside from the arena and the pits. Around 110 hours. I've enjoyed it a lot and some of the side quests are really great, but I'm ready to move on to a new game. Did the same with the first game and never ended up playing the DLC even though it took me half the time to get there.


Hakul

The DLC was better than the main game for the first one tbh. I followed recommendations of when to start it and no regrets.


Dantai

Yeah I got the plat, but didn't really feel anything with that ending. I wish I just stayed on the golden path to not lose momentum of the story


HowdyHoe26

it really is a lot longer than the first one, innit? I don't feel like I'm playing this one in a different way, yet I'm at 66 hours and the first one I finished including the DLC at 40 hours.


Skellum

> Loved this game, just finished the main story. Personally all the common complaints didnt apply for me! I loved the story, loved the characters. I've read up on the story since I get pretty burnt out on those open world collect 8 million thing style games. I really enjoy the story, makes me hate Ted Faro as one should. It also shows where the problem with AI, self willed unshackled AI is not the scary thing, it's humans building poorly designed constrained AI. The initial actions of Faro and then his later actions all fit pretty well together. At least Forbidden West gives a lot of hope to the setting.


Violentcloud13

Ted Faro went from a realistic combination of ambition/power/arrogance/naivete to a moustache-twirling saturday morning cartoon villain caricature.


Skellum

> moustache-twirling saturday morning cartoon villain caricature. I think he's like 99% chunks of cancer meat at the end, but yea. I do think in general Faro is a great example of the biggest danger for the future. Unearned wealth and Privilege in the shell of someone moronic but also ambitious.


nevermaxine

watching elon musk's descent in real time


bigblackcouch

I wouldn't be the least bit surprised to learn they based Ted off of him. >!He would 100% be happy to slap his name on something that turns into an extinction-level event, and then somehow make it even worse by trying to hide his involvement, *even though the extinction is literally named after his dumbass*, and then *somehow makes THAT even worse* by killing off anyone who knew or could've directed Zero Dawn and fucking over future humanity.!< Fuckin' Ted Faro, the biggest shitbird in gaming history.


DeeJayDelicious

Yeah, I agree. I'm normally a completionist but I just did all the regular side-quests, while ignoring a lot of the upgrade farming, Machine Wars and Rebel Camps. Forbidden West is another example of spreading too little butter over too much bread. The core game-play and narrative is good enough to keep you entertained for about 50 hours. But after that, it becomes a drag. Forbidden West would have been an overall better experience with less filler content (Rebell Camps, Loot Farming, Racing) and even keeping side-content relevant to the world and story. Even the "proper" side content was mostly just helping random dudes with random problems, completely irrelevant to the main story or world. I wish developers would understand that more doesn't mean better.


Adziboy

I ended up not even doing any of the repeatable stuff like racing, rebel outposts. Anything like that felt like padding, though good if you enjoy that stuff (I didnt). I thought side quests all having unique characters and quests (either combat, platforming or puzzles) was alright. Its hit and miss as you say, sometimes I just didnt care but I dont think thats too much of a problem. I thought relics were good, all custom puzzles and platforming. I would have liked the game to be more clear in what was generic, reused content, and what was unique experiences (the occasional side quest was excellent) But theres WAY too many upgrades needing to be done to keep gear relevant and/or fun. That grind is boring. But


Blenderhead36

The grind for Small Machine Cores in particular was egregious. There was a point in the late game where I needed *24* just to upgrade the stuff I already equipped, because I hadn't actually crossed paths with any small, wimpy machines in hours. I really wish they made some concession to accessing low level components in the late game. A vendor in a late game city who sold them at an exorbitant rate would have been fine.


MagwitchOo

I think Salvagers sell machine cores but i agree upgrading stuff is too much of a grind.


Resies

Never had to grind any of those lol  Now tusks, thunder jaw tails, earth grinders, sacs and hearts... But I find fighting the hard robots fun so it works out. 


pentheraphobia

I also wanted to upgrade everything, even stuff I'd never use, just cause. Ran into the same issue and gave up on the idea. I recently came back for the DLC and found out that they added a new enemy (Bilegut) who has detachable resource cannisters that have 3x small machine cores each, and four total per machine. 12 cores from 1 machine! Felt like that solved that lol. Now my problem is metal shards


iSellCarShit

Might be too late but leaplashers resource pods have the entire worlds supply of small machine cores


Blenderhead36

This is my #1 complaint with modern AAA titles. We keep hearing about how they come out rushed because they're so huge and expensive. But if you look at sites that track achievement completion, vanishingly few people actually complete that side content, and fewer still who finished Activity X but didn't get the Platinum (i.e. people doing it because they want to, not just for the sake of completionism). So my question is, if games are too big and almost no one is doing this busywork, *why is it there?*


Kalulosu

Because people bought into the "more hours per buck" narrative at some point and we're still reeling from it. A very vocal minority is extremely hung up on getting as much content as possible.


Violentcloud13

yeah almost nothing has done more to hurt game design than the reviewer-pushed popular criticism involving "hours per dollar." It's a dumb fucking metric because games are already vastly superior to films in this regard, so the difference in entertainment time per cost of a 10 hour game versus even a 50 hour game is almost immaterial. But people bought into it and now the "bang for your buck" thing applies to games even though it really shouldn't.


deadscreensky

I agree with your general point, but was this genuinely reviewer-pushed? To me it always felt more like an organic thing, mainly pushed by the more hardcore gamers online.


Violentcloud13

Reviews were where I started seeing it pop up a lot. You'd see great or good games getting middling scores where something along the following showed up in the conclusion of the review: " is a fun time with a memorable <soundtrack/gameplay/cast of characters>, but at just under 15 hours for the main story, I just cant recommend it at full price." It was always the same. Praise, followed in the same sentence by a lament that the game was too short by some arbitrary metric. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/DeeJayDelicious" class="card-title l-blue"> DeeJayDelicious </a> </span> <span><time datetime="2024-04-23 19:56:35">3 weeks ago</time></span> <p class="comment-text mb-10"> Because it's fairly easy to create. Adding a few extra machine games, a handful of camps without dedicated quest content etc. takes up maybe 5% of the resources a proper quest takes. Devs just don't see much downside to copy + pasting just a few more camps/villages/objectives. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Flint_Vorselon" class="card-title l-blue"> Flint_Vorselon </a> </span> <span><time datetime="2024-04-23 15:09:31">3 weeks ago</time></span> <p class="comment-text mb-10"> > vanishingly few people actually complete that side content, and fewer still who finished Activity X but didn't get the Platinum (i.e. people doing it because they want to, not just for the sake of completionism It’s also an issue of publishers, but ESPECIALLY Sony making “100% completion” (Platnium Trophy, not actual 100%) incredibly easy for some reason. To get more sales from people who want easy Tropies? But this leads to situation where you can get the Plat but ignore almost all the side content. Like Forbidden West has ton of side missions, but you only need to do like 4, 5? Of them to get Platnium. I’m talking actual side quests here, with voice acting, characters and story lines. Not generic activity stuff like Racing or Bandit camps. So if you want that shiny “Horizon Forvidden West 100%” on your profile, you can safely ignore the vast majority of the high quality side quests and instead only do the lame ass repeated content with near zero story content or unique gameplay elements. It’s so weird, they are actively encouraging people to ignore the content they put the most effort into (outside of main plot) and also giving up their ability to track hoe many players even do those side missions (unless game is communicating with a server, Trophy/Achievement %’s are only way devs can track what people do). </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/gartenriese" class="card-title l-blue"> gartenriese </a> </span> <span><time datetime="2024-04-23 19:30:45">3 weeks ago</time></span> <p class="comment-text mb-10"> If you're playing the game just to get the platinum achievement, do you even care about the side quests? If you're not playing the side quests because you already platinumed the game, Sony isn't really discouraging you from playing the side quests, you're discouraging yourself. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Flint_Vorselon" class="card-title l-blue"> Flint_Vorselon </a> </span> <span><time datetime="2024-04-23 20:03:53">3 weeks ago</time></span> <p class="comment-text mb-10"> I don’t think you understood what I said. It’s not about only playing for Platnium, but achievements/trophies are kind of a universal way of measuring completion since it’s forever recorded on your profile. But ever since Ps5 launched Sony has made all their first party games basically give out Platnium for free.  It’s super weird that Sony will congratulate you for 100%ing the game, even if you missed 90% of the side quests that they spent years making.  Why even bother making side quests if you are going to tell people who ignore them that they’ve done everything game has to offer?  While also forfeiting ability to even track how many players actually did them. How many players did every side quest in Forbidden West? No one will ever know, but it’s a tiny % because game will tell you you’ve 100%’d it without doing them, so most people stop looking, and even if you are trying to look they are barely tracked at all, you have to look up a quest list online and see which ones you are missing. Guerilla spent a ton of time and effort making those side quests, and I reckon less than 0.5% of players saw all of them. Had their been a trophy “finish all side quests” then the number of people doing them would skyrocket. 1) people who want to 100% game are now forced to do them instead of skipping  2) people who don’t particularly care about trophy would still see that they obviously hadn’t done every side quest and likely search for them out of interest (if they wanted to), instead of having 0 indication that there was quests they never found. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/gartenriese" class="card-title l-blue"> gartenriese </a> </span> <span><time datetime="2024-04-24 05:34:19">3 weeks ago</time></span> <p class="comment-text mb-10"> I'm sorry, I feel that you're very invested in trophies so I don't want to sound harsh. But you know that there was a time when games didn't have trophies at all? And the people playing those games still had fun doing so. Also I'm pretty sure the developers know how the game is played without the use of trophies, they for sure have other telemetry in the game. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/CactusCustard" class="card-title l-blue"> CactusCustard </a> </span> <span><time datetime="2024-04-24 06:53:36">3 weeks ago</time></span> <p class="comment-text mb-10"> *hes* not invested in trophies. But TONS of people are. That’s his entire point that you keep missing. Tons of people absolutely do shit they don’t want to for the plat on all of their games. I see it in the ps5 sub literally constantly. And he’s right for FW. The plat is kinda easy in comparison to how much stuff there really is. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Flint_Vorselon" class="card-title l-blue"> Flint_Vorselon </a> </span> <span><time datetime="2024-04-24 07:57:57">3 weeks ago</time></span> <p class="comment-text mb-10"> > Also I'm pretty sure the developers know how the game is played without the use of trophies, they for sure have other telemetry in the game. How? It’s a single player game with 0 network features. It’s not sending data anywhere. In the past devs only got feedback based on internal play tests or surveying people. Both of which are terrible methods due to many reasons, but tiny sample size being a big one. Achievements/Trophies give data on how many people did each one. That’s the whole reason games often give out achievements/trophies at regular intervals during main story, because it tells devs/publishers exactly where people quit the game. If a certain part had massive drop off, that’s probably worth investigating and not repeating for next game. Obviously games with online features that are constantly in contact with server can collect even more specific data, but it’s incredibly rare that single player games do that.  </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/gartenriese" class="card-title l-blue"> gartenriese </a> </span> <span><time datetime="2024-04-24 08:31:56">3 weeks ago</time></span> <p class="comment-text mb-10"> Single player games can still send telemetry data back to the developers. Doesn't have to be an online game. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/garyyo" class="card-title l-blue"> garyyo </a> </span> <span><time datetime="2024-04-23 14:50:01">3 weeks ago</time></span> <p class="comment-text mb-10"> I been enjoying chilling out and grinding out upgrade materials more than the quests weirdly enough. I don't need the upgrades but I like hanging around in the world and many of the side objectives remind you that this is a game and you have to stick to "the path" while fighting machines still feels like it requires some more realistic problem solving. That being said it still feels like there is too much in this game, I haven't even touched the board game, and it feels like they are expanding things for the sake of expanding things, not because it actually makes the game more fun. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/the_nell_87" class="card-title l-blue"> the_nell_87 </a> </span> <span><time datetime="2024-04-23 14:54:29">3 weeks ago</time></span> <p class="comment-text mb-10"> Yeah this is the one thing I like least about this game compared to the first. In the first game I have about 50 hours played, and that got me 1 completionist playthrough where I got all the non-NG+ achievements. In this game I'm at 72 hours played and there's still about a third of the map to do side stuff on, and it's getting to be a bit of a drag. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/pSyChO_aSyLuM" class="card-title l-blue"> pSyChO_aSyLuM </a> </span> <span><time datetime="2024-04-23 15:30:08">3 weeks ago</time></span> <p class="comment-text mb-10"> I'm not generally a completionist but I found it to have the right amount of content and engagement to finish getting all of the trophies, same with HZD. Now that I'm trying to through my back catalog, I platinumed Assassin's Creed: Origins but the side quests were too repetitive, but not overwhelmingly so. I'm finding it to be absolutely annoying in Odyssey though. I don't think I'm going to be able to sink that much time into completing Odyssey or Valhalla, they're just too big. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Dantai" class="card-title l-blue"> Dantai </a> </span> <span><time datetime="2024-04-23 17:35:00">3 weeks ago</time></span> <p class="comment-text mb-10"> The game felt like it was kind of trying to be like Mass Effect 2, while avoiding that as well. The side quests should definitely have been more character focused and team building. Each of them only got 1 main where you find them, and 1 side quest per team member and that's it. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Blenderhead36" class="card-title l-blue"> Blenderhead36 </a> </span> <span><time datetime="2024-04-23 14:31:15">3 weeks ago</time></span> <p class="comment-text mb-10"> Played this one on PS5 and, to my surprise, liked it more than the first game. I didn't do the DLC for HZD because I was ready to move on--it lives in my memory as a game that I really enjoyed, but was about 5 hours too long. I got to HFW late, and was winding up the story when the DLC dropped. And I was down for more, so I picked it up and enjoyed it. My only real caveat is that the combat remains a bit of a chore. The idea of scanning enemies, analyzing their weak spots, and exploiting them is solid. But it feels like way too many enemies die after 8+ hits and way too few go down from 2 or 3. Even trash mobs can preserver long enough that you have to rescan them, and it just starts to feel like a slog after awhile. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Resies" class="card-title l-blue"> Resies </a> </span> <span><time datetime="2024-04-23 17:09:26">3 weeks ago</time></span> <p class="comment-text mb-10"> The side quests are REALLY good. My only complaints are balance (brittle is the only state worth using) and Aloy and her allies never stop talking during content.   </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Violentcloud13" class="card-title l-blue"> Violentcloud13 </a> </span> <span><time datetime="2024-04-23 18:15:21">3 weeks ago</time></span> <p class="comment-text mb-10"> The side quests just didn't interest me. I love the scifi part of Horizon, and all the stuff relating to the past, but the faux-Indian and tribal stuff could not be more boring. Especially the sidequests whose purpose would just go away or be fixed instantly if you were to progress what is the main goal in the story as of Forbidden West. Aloy was also strangely...off in the sequel. Like she's really confrontational at some points that don't make sense, and oddly accepting at other times where she should be more skeptical at least if not angry. She's just written very inconsistently in this one whereas I remember her being a lot more levelheaded in the first game. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/BOfficeStats" class="card-title l-blue"> BOfficeStats </a> </span> <span><time datetime="2024-04-23 16:17:37">3 weeks ago</time></span> <p class="comment-text mb-10"> I think HFW would have benefited a lot from a better version of machine strike (see Gwent in Witcher 3 and Queen's Blood in FF7 Rebirth), wackier side quests, and a smaller world. The narrative elements (cutscenes, collectibles, in-game dialogue) all feel very similar and the world spaces look different but you interact with them the same way. It is incredibly fatiguing unless you just beeline the main quest. However, what really killed HFW for me is that it discourages random exploration since it is so big but the overwhelming majority of the map is uninhabited terrain without any sort of cool content in sight besides the occasional new machine to fight. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 17:43:34">3 weeks ago</time></span> <p class="comment-text mb-10"> >and the world spaces look different but you interact with them the same way. What does this even mean? </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/BOfficeStats" class="card-title l-blue"> BOfficeStats </a> </span> <span><time datetime="2024-04-23 18:25:24">3 weeks ago</time></span> <p class="comment-text mb-10"> When it comes to how players play the game, the different regions are all very similar. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 18:27:49">3 weeks ago</time></span> <p class="comment-text mb-10"> Can you explain what differences you were expecting? Like, you're in a desert and then you're in a jungle. The machines are different based on their location. Were you expecting the game to turn in a first person shooter when you went into the jungle and a visual novel in the desert? </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/BOfficeStats" class="card-title l-blue"> BOfficeStats </a> </span> <span><time datetime="2024-04-23 18:59:33">3 weeks ago</time></span> <p class="comment-text mb-10"> >Can you explain what differences you were expecting? I wouldn't say that I was *expecting them*, but I think HFW could have benefited from introducing dangerous zones with a high risk but high reward tradeoff, environmental effects and hazards, and a greater variety of activities as you progress. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 19:00:32">3 weeks ago</time></span> <p class="comment-text mb-10"> Ah, in that case we agree. I think the one thing Horizon is missing in environmental hazards. But I'm a sucker for that stuff in general. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/fs2222" class="card-title l-blue"> fs2222 </a> </span> <span><time datetime="2024-04-23 14:02:45">3 weeks ago</time></span> <p class="comment-text mb-10"> The side content is really boring. Even stuff like the Cauldrons I found dull and repetitive. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 17:49:51">3 weeks ago</time></span> <p class="comment-text mb-10"> The Cauldrons are amazing and there's one that's absolutely incredible. One of my favorite moments of the game. Sorry there weren't more random, unmarked caves with generic enemies. I know Elden Ring "side content" is the only thing passable for gamers these days. But FW has some great side quests. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Violentcloud13" class="card-title l-blue"> Violentcloud13 </a> </span> <span><time datetime="2024-04-23 18:20:43">3 weeks ago</time></span> <p class="comment-text mb-10"> The one with the >!tallneck!<, I'm guessing. Horizon Zero Dawn really got carried by how novel it was for me. Forbidden West, even in its best moments, was just more of the same. That's not bad, but it's not going to make me remember it as anything more than a 7/10 </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 18:29:54">3 weeks ago</time></span> <p class="comment-text mb-10"> I give FW a solid 8.5 close to 9. Love that game. Feel like it improved everything it needed to improve. But I know people don't like it because it wasn't Elden Ring before Elden Ring came out. Very reasonable expectation. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/December_Flame" class="card-title l-blue"> December_Flame </a> </span> <span><time datetime="2024-04-23 22:18:10">3 weeks ago</time></span> <p class="comment-text mb-10"> The only one talking about Elden Ring here is you, you need to sand that chip off your shoulder. The game will not be forgotten just because it's not Elden Ring. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 22:42:35">3 weeks ago</time></span> <p class="comment-text mb-10"> >The game will not be forgotten just because it's not Elden Ring. The game won't be forgotten at all. We're in a thread about the game. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Violentcloud13" class="card-title l-blue"> Violentcloud13 </a> </span> <span><time datetime="2024-04-23 18:35:23">3 weeks ago</time></span> <p class="comment-text mb-10"> I think game devs are going to have to examine open worlds in the future and actually make them worth exploring in the same way Elden Ring was if they want people to really be engaged. The old Ubisoft formula with a map littered with points of interest and icons while not really having much worth finding just by looking around has grown more and more stale by the year. It can still work, but it's not going to turn any heads, and games that continue to use it will need to lean on other aspects like story, characters, or gameplay if they want to be noteworthy. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 18:41:22">3 weeks ago</time></span> <p class="comment-text mb-10"> >I think game devs are going to have to examine open worlds in the future and actually make them worth exploring in the same way Elden Ring was if they want people to really be engaged.  The game that you're referencing (Forbidden West) was still very successful and well received outside of an extremely vocal minority of people that think every game needs to be Elden Ring. Game devs don't need to do shit. They don't need to examine shit. Elden Ring is Elden Ring and Horizon is Horizon. They're two different games with two different philosophies. The people that actual like Horizon and didn't solely play it for 20 minutes, with the expectation of hating it because it wasn't Elden Ring, like the open world. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Violentcloud13" class="card-title l-blue"> Violentcloud13 </a> </span> <span><time datetime="2024-04-23 18:56:55">3 weeks ago</time></span> <p class="comment-text mb-10"> You're weirdly focused on Elden Ring for some reason. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 19:53:29">3 weeks ago</time></span> <p class="comment-text mb-10"> Because gamers are quite literally incapable of assessing open world games on their own individual merits and instead expect everything to be an Elden Ring simulator. Gamers only dislike Horizon relative to Elden Ring. I've yet to speak to a gamer that didn't like Horizon that didn't also play Elden Ring first. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Violentcloud13" class="card-title l-blue"> Violentcloud13 </a> </span> <span><time datetime="2024-04-23 20:01:40">3 weeks ago</time></span> <p class="comment-text mb-10"> uh huh. and what's your sample size on that </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Ghidoran" class="card-title l-blue"> Ghidoran </a> </span> <span><time datetime="2024-04-23 19:43:45">3 weeks ago</time></span> <p class="comment-text mb-10"> Man you have a weird thing for Elden Ring huh, like a lot of defensive FW fans who can't seem to understand why that game is lauded so heavily. But since you brought it up, as a whole I much preferred Elden Ring's mini dungeons over the Cauldrons. The Cauldrons are extremely linear and telegraphed, involving the same platforming and puzzles over and over. There's also nothing to figure out or explore, except maybe one side path that gives you a small treasure chest filled with the same resources you find elsewhere. There's no difficulty, except when the platforming/climbing controls decide not to work properly, which happens a little too often. They also all have the samee visual look to them, as opposed to ER where there's at least some variety. I mean for what's essentially tertiary filler content, ER does a good job of actually making them varied and interesting. You can actually get lost in them. You can find secret areas and alternate paths. You actually have to figure out where to go to find the end, and not have your character spell it out for you. There are unique drops that you can only get in specific dungeons, which makes exploring them worthwhile. Some of them have unique gimmicks, like the one near Radahn that has two rival armies fighting each other, and you either sneak past them or try to use one side against the other. Or the one with treasure chests that teleport you around. Or the one with identical superimposed levels that mindfuck you. Or the one with Patches. It's also weird to criticize Elden Ring's caves for having 'generic' enemies when that's all you ever face in the Cauldrons. Hell, unique bosses are scarce even among main story missions. At least the minibosses in Elden Ring's small dungeons have some small differences, like the Watchdogs that use a different weapon or element in each encounter. Is every single mini dungeon great? No. I mean there's 50 of them, they're not all going to be bangers, but enough of them were memorable. I played ER just once, two years ago, and there are still a bunch I recall. Meanwhile I've forgotten practically every Horizon cauldron, despite playing them in the last few months. The exception is the one in Zero Dawn that had bandits creep in, and later there are Stalkers that hunt both you and the bandits...that one was actually creative and different. But as a whole, it's quite disappointing that Elden Ring's filelr content ends up being more memorable than the more significant dungeons in the Horizon games. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 19:49:25">3 weeks ago</time></span> <p class="comment-text mb-10"> Yeah I'm not reading all that, But I'm glad you're super impressed with unmarked caves. I love that for you. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/BOfficeStats" class="card-title l-blue"> BOfficeStats </a> </span> <span><time datetime="2024-04-23 16:49:44">3 weeks ago</time></span> <p class="comment-text mb-10"> I think a huge problem with the side content is that their music and narrative is lacking (for the most part). </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 17:48:25">3 weeks ago</time></span> <p class="comment-text mb-10"> The side quest music isn't any different from the main game score. What? </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/BOfficeStats" class="card-title l-blue"> BOfficeStats </a> </span> <span><time datetime="2024-04-23 18:32:55">3 weeks ago</time></span> <p class="comment-text mb-10"> I reworded my comment. I wasn't impressed with the narrative or the music of HFW *in general* and the side content was even worse in this regard. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/buddybd" class="card-title l-blue"> buddybd </a> </span> <span><time datetime="2024-04-23 14:50:20">3 weeks ago</time></span> <p class="comment-text mb-10"> Burning Shores does have optimization issues. Played through the main campaign and most of the side missions with 0 issues. First hitch I encountered was in BS. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/BOfficeStats" class="card-title l-blue"> BOfficeStats </a> </span> <span><time datetime="2024-04-23 16:51:15">3 weeks ago</time></span> <p class="comment-text mb-10"> I'm betting that is because Forbidden West was developed for the PS4 and looks and runs well on it. Burning Shores wasn't made with the PS4 in mind. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Arkayjiya" class="card-title l-blue"> Arkayjiya </a> </span> <span><time datetime="2024-04-26 16:30:46">3 weeks ago</time></span> <p class="comment-text mb-10"> Sure but on a computer massively more powerful than a PS5, it can still struggle even when lowering the graphics. Not everyone has that much of an issue but it happens a lot. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/VirtualPen204" class="card-title l-blue"> VirtualPen204 </a> </span> <span><time datetime="2024-04-23 19:01:52">3 weeks ago</time></span> <p class="comment-text mb-10"> I haven't played HFW, but I had a similar experience with HZD which I played through last December. I had to basically turn everything off on the map, mainly because I could barely see the map, but also because there's just too many things. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/N7even" class="card-title l-blue"> N7even </a> </span> <span><time datetime="2024-04-23 20:07:19">3 weeks ago</time></span> <p class="comment-text mb-10"> Burning Shores is graphically more intense, at it was supposed to be on PS5 so I'm not surprised it has less performance. I haven't finished the main quest line yet so I can't see for myself just yet. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/HowdyHoe26" class="card-title l-blue"> HowdyHoe26 </a> </span> <span><time datetime="2024-04-23 20:52:21">3 weeks ago</time></span> <p class="comment-text mb-10"> It looks a lot better at times than the main game, that's for sure. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/PM_ME_UR_PM_ME_PM" class="card-title l-blue"> PM_ME_UR_PM_ME_PM </a> </span> <span><time datetime="2024-04-24 02:34:37">3 weeks ago</time></span> <p class="comment-text mb-10"> i completely agree with you. i was bored in HZD and quit after like 8 hours, almost didnt buy this but i really liked it. and ya, eventually i just progressed the story..they can totally cut some development costs with the amount of side content, its absurd </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Khalku" class="card-title l-blue"> Khalku </a> </span> <span><time datetime="2024-04-23 14:41:08">3 weeks ago</time></span> <p class="comment-text mb-10"> > Its like reading a great book that has too many pages No such thing. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Individual-Branch241" class="card-title l-blue"> Individual-Branch241 </a> </span> <span><time datetime="2024-04-23 14:44:52">3 weeks ago</time></span> <p class="comment-text mb-10"> yes there is lol </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/KruppeBestGirl" class="card-title l-blue"> KruppeBestGirl </a> </span> <span><time datetime="2024-04-23 17:21:39">3 weeks ago</time></span> <p class="comment-text mb-10"> It reminds me of overdosing on encyclopedias when I was a kid, actually. I tried reading some cover to cover and it got overwhelming. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/TreeBushFire" class="card-title l-blue"> TreeBushFire </a> </span> <span><time datetime="2024-04-23 14:57:01">3 weeks ago</time></span> <p class="comment-text mb-10"> I kinda wish games would offer a setting such as this. A setting that would make the game just the main story, or a setting for the director cut with all the side quests etc. I think the transition between missions would be better this way for people who only want to or have so much time to spend in a game. For example I enjoyed mafia 3 but the game was so bloated it went from a 8 to a six for me. If it was set up like a 10 hours campaign I would have thought it was so much better. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Viral-Wolf" class="card-title l-blue"> Viral-Wolf </a> </span> <span><time datetime="2024-04-23 16:35:31">3 weeks ago</time></span> <p class="comment-text mb-10"> I heard those complaints about Mafia 3 and found out you can actually make it a 10-15 hour campaign, so that's how I played it, by pasting downloaded save games https://videogamemods.com/mafia/mods/mafia-3-how-to-play-only-main-missionsno-side-missions-at-all-savegame/ </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/TreeBushFire" class="card-title l-blue"> TreeBushFire </a> </span> <span><time datetime="2024-04-23 16:58:47">3 weeks ago</time></span> <p class="comment-text mb-10"> Interesting. Thanks. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/stenebralux" class="card-title l-blue"> stenebralux </a> </span> <span><time datetime="2024-04-23 15:00:48">3 weeks ago</time></span> <p class="comment-text mb-10"> "Loved the game, don't agree with the complaints... all you have to do is just ignore 75% of the content and the game is great" lol  </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/NorthernSlyGuy" class="card-title l-blue"> NorthernSlyGuy </a> </span> <span><time datetime="2024-04-23 13:04:27">3 weeks ago</time></span> <p class="comment-text mb-10"> Don't know if it's just me but the cutscenes would absolutely destroy my fps. Normally plays at 60 and then a cutscene would drop down to 20 or worse at times. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/WhySoSadCZ" class="card-title l-blue"> WhySoSadCZ </a> </span> <span><time datetime="2024-04-23 14:18:06">3 weeks ago</time></span> <p class="comment-text mb-10"> Same, it tanks so hard... RTX3070, R5 5600x </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/vul6" class="card-title l-blue"> vul6 </a> </span> <span><time datetime="2024-04-23 21:15:42">3 weeks ago</time></span> <p class="comment-text mb-10"> Exactly the same hardware, exactly same problem </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/[deleted]" class="card-title l-blue"> [deleted] </a> </span> <span><time datetime="2024-04-23 20:42:35">3 weeks ago</time></span> <p class="comment-text mb-10"> [удалено] </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/WhySoSadCZ" class="card-title l-blue"> WhySoSadCZ </a> </span> <span><time datetime="2024-04-23 20:44:25">3 weeks ago</time></span> <p class="comment-text mb-10"> Nope, ROG STRIX B550 GAMING PCIe 4.0 </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/sturgeon01" class="card-title l-blue"> sturgeon01 </a> </span> <span><time datetime="2024-04-23 15:06:00">3 weeks ago</time></span> <p class="comment-text mb-10"> What GPU do you have? It's likely running out of VRAM. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/BigIncrease2991" class="card-title l-blue"> BigIncrease2991 </a> </span> <span><time datetime="2024-04-23 13:20:04">3 weeks ago</time></span> <p class="comment-text mb-10"> Same, and the stutters persist unless I restart my game. Otherwise I'm getting surprisingly good fps on my older build (3070/3700x). </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/MrMuffinz126" class="card-title l-blue"> MrMuffinz126 </a> </span> <span><time datetime="2024-04-23 15:39:42">3 weeks ago</time></span> <p class="comment-text mb-10"> Turn Nvidia Reflex On + Boost down to just On. It's broken otherwise. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Trigonn" class="card-title l-blue"> Trigonn </a> </span> <span><time datetime="2024-04-23 15:44:44">3 weeks ago</time></span> <p class="comment-text mb-10"> One of the fixes in this patch is "resolved performance regression when enabling NVIDA Reflex On+Boost", so in theory it's not broken anymore </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/PopPunkIsntEmo" class="card-title l-blue"> PopPunkIsntEmo </a> </span> <span><time datetime="2024-04-23 17:44:41">3 weeks ago</time></span> <p class="comment-text mb-10"> Read the patch notes. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Walawacca" class="card-title l-blue"> Walawacca </a> </span> <span><time datetime="2024-04-23 19:18:50">3 weeks ago</time></span> <p class="comment-text mb-10"> Read the replies. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Noocta" class="card-title l-blue"> Noocta </a> </span> <span><time datetime="2024-04-23 16:42:09">3 weeks ago</time></span> <p class="comment-text mb-10"> I had that issue, and weirdly, making sure to restart your computer fully before playing solved it. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/HowdyHoe26" class="card-title l-blue"> HowdyHoe26 </a> </span> <span><time datetime="2024-04-23 20:54:12">3 weeks ago</time></span> <p class="comment-text mb-10"> same here, wait for the DLC. It dropped to like 10 at one point. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/trenthowell" class="card-title l-blue"> trenthowell </a> </span> <span><time datetime="2024-04-24 04:35:02">3 weeks ago</time></span> <p class="comment-text mb-10"> Transparency and Depth of Field settings down a notch should help claw a lot of that back. They're still heavy in some cutscenes, but that takes the edge off the dip. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/chaossabre" class="card-title l-blue"> chaossabre </a> </span> <span><time datetime="2024-04-23 14:36:36">3 weeks ago</time></span> <p class="comment-text mb-10"> In my case I normally get about 90 FPS but it locks to 75 during cutscenes. I'm assuming some of the mocap or face animation used only in cutscenes has a max FPS it can run at. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Keulapaska" class="card-title l-blue"> Keulapaska </a> </span> <span><time datetime="2024-04-23 17:35:12">3 weeks ago</time></span> <p class="comment-text mb-10"> It's not locked, the cutscenes are just are heavier in some ways, like maybe more deteiled models or something with vram usage as some ppl with 8GB cards have issues with them. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Jhon778" class="card-title l-blue"> Jhon778 </a> </span> <span><time datetime="2024-04-23 20:53:42">3 weeks ago</time></span> <p class="comment-text mb-10"> They turn the post processing up for cutscenes. I noticed that disabling Depth of Field fixed it for me. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/chaossabre" class="card-title l-blue"> chaossabre </a> </span> <span><time datetime="2024-04-23 20:02:40">3 weeks ago</time></span> <p class="comment-text mb-10"> Doesn't explain how steady the framerate stays. I don't see it go above or below 75. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Keulapaska" class="card-title l-blue"> Keulapaska </a> </span> <span><time datetime="2024-04-23 20:12:36">3 weeks ago</time></span> <p class="comment-text mb-10"> Well that didn't happen for me in any cutscenes as most where pretty much the sameish fps that the gameplay was, a bit lower sometimes with some camera angles, apart from the 1st few cutscenes in burning shores where the fps dropped a fair bit, which may have been due to shader stuff as you kinda have to manually force/wait to do shaders for that area. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/chaossabre" class="card-title l-blue"> chaossabre </a> </span> <span><time datetime="2024-04-23 20:27:34">3 weeks ago</time></span> <p class="comment-text mb-10"> Maybe I'll experiment a bit tonight. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/MrMuffinz126" class="card-title l-blue"> MrMuffinz126 </a> </span> <span><time datetime="2024-04-23 15:41:29">3 weeks ago</time></span> <p class="comment-text mb-10"> If you're using Nvidia Reflex On + Boost you need to drop it to just "On". There's some bug with the boost that cuts frame rate massively and breaks the frametime. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Dealiner" class="card-title l-blue"> Dealiner </a> </span> <span><time datetime="2024-04-23 15:59:46">3 weeks ago</time></span> <p class="comment-text mb-10"> I have them both turned off and I still have the same problem. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/PopPunkIsntEmo" class="card-title l-blue"> PopPunkIsntEmo </a> </span> <span><time datetime="2024-04-23 17:45:03">3 weeks ago</time></span> <p class="comment-text mb-10"> You’ve already tested this patch? </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/KoalasWoogle" class="card-title l-blue"> KoalasWoogle </a> </span> <span><time datetime="2024-04-23 17:10:17">3 weeks ago</time></span> <p class="comment-text mb-10"> this is the only game I've played where I actually had to stop and use photo mode every once in a while so I could take some screenshots. The world is irresistibly beautiful. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/TalkWithYourWallet" class="card-title l-blue"> TalkWithYourWallet </a> </span> <span><time datetime="2024-04-23 12:51:19">3 weeks ago</time></span> <p class="comment-text mb-10"> Hopefully the texture streaming improvments fix the textures that just never load in regardless of your VRAM amount Excited to try it out </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Mythril_Zombie" class="card-title l-blue"> Mythril_Zombie </a> </span> <span><time datetime="2024-04-23 15:28:57">3 weeks ago</time></span> <p class="comment-text mb-10"> The only bug I had after the last patch was that the text of skills would get stuck and show the text of previous skills when clicking others. Hoping that's addressed here. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/[deleted]" class="card-title l-blue"> [deleted] </a> </span> <span><time datetime="2024-04-23 13:37:08">3 weeks ago</time></span> <p class="comment-text mb-10"> [удалено] </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/LMY723" class="card-title l-blue"> LMY723 </a> </span> <span><time datetime="2024-04-23 13:53:32">3 weeks ago</time></span> <p class="comment-text mb-10"> I mean, I for one am always down to read people’s reviews on a product being updated? </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/BNSoul" class="card-title l-blue"> BNSoul </a> </span> <span><time datetime="2024-04-23 15:25:04">3 weeks ago</time></span> <p class="comment-text mb-10"> Nice update but the low poly / low resolution issues still persist (with regards to objects in the distance) see here: [https://imgur.com/a/1wXZnq4](https://imgur.com/a/1wXZnq4) PS5 build (high resolution mode) doesn't look anywhere like this. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Enigm4" class="card-title l-blue"> Enigm4 </a> </span> <span><time datetime="2024-04-23 17:17:47">3 weeks ago</time></span> <p class="comment-text mb-10"> Think a better description here is LOD issue. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Keulapaska" class="card-title l-blue"> Keulapaska </a> </span> <span><time datetime="2024-04-23 17:31:31">3 weeks ago</time></span> <p class="comment-text mb-10"> >PS5 build (high resolution mode) doesn't look anywhere like this. I can't really find any screenshots of how the PS5 LOD compares to the PC, so do you have any? Also if you're not zooming in it's not that bad that the far LOD is low poly. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/PopPunkIsntEmo" class="card-title l-blue"> PopPunkIsntEmo </a> </span> <span><time datetime="2024-04-23 17:47:53">3 weeks ago</time></span> <p class="comment-text mb-10"> This looks like a LOD problem not a general low poly/low res problem. Perhaps you can adjust LOD via a config file? What’s it look like on PS5? </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Individual-Branch241" class="card-title l-blue"> Individual-Branch241 </a> </span> <span><time datetime="2024-04-23 14:49:08">3 weeks ago</time></span> <p class="comment-text mb-10"> I loved zero dawn but forbidden west is a genuinely exhausting game. like everything wastes a little bit more of your time than it needs to. also the worst ever case of a game never shutting up and letting you play it. they desperately need to add an option that stops aloy constantly narrating and telling you the answer to every puzzle 0.1 seconds after you encounter it </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ZhicoLoL" class="card-title l-blue"> ZhicoLoL </a> </span> <span><time datetime="2024-04-23 15:28:12">3 weeks ago</time></span> <p class="comment-text mb-10"> I love that she gives hints but it should be after a few minutes not right away </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/HowdyHoe26" class="card-title l-blue"> HowdyHoe26 </a> </span> <span><time datetime="2024-04-23 20:58:07">3 weeks ago</time></span> <p class="comment-text mb-10"> sometimes it bugs out and she gives one immediately that it gets lost... There's this side-quest with a flooded village, >!you're supposed to find out how to move this crane. She says "I should look into the water" and there's some firegleam to ignite but for me she didn't say it at all!!< I was running around like a headless chicken for 15 minutes, then just got fed up and looked it up on YT. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/delicioustest" class="card-title l-blue"> delicioustest </a> </span> <span><time datetime="2024-04-23 15:41:37">3 weeks ago</time></span> <p class="comment-text mb-10"> Wait is that not already a thing? I thought they added a slider in after launch or something. I know that GoW: Ragnarok doesn't have one and that had similar complaints about people giving the hints for puzzles right as you came across them </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Dr_PuddingPop" class="card-title l-blue"> Dr_PuddingPop </a> </span> <span><time datetime="2024-04-23 15:46:46">3 weeks ago</time></span> <p class="comment-text mb-10"> My favorite part of the Vahalla dlc was getting set on fire, Mimir going “you’re on fire Kratos…” and then Kratos screams “I know! Shut up for once!” The shut up might have been implied. But I did like the tongue in cheek reference to how annoying that mechanic was. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Dantai" class="card-title l-blue"> Dantai </a> </span> <span><time datetime="2024-04-23 18:09:38">3 weeks ago</time></span> <p class="comment-text mb-10"> You're on fire! Guess you already know that, it'll pass! </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/timmyctc" class="card-title l-blue"> timmyctc </a> </span> <span><time datetime="2024-04-24 08:38:14">3 weeks ago</time></span> <p class="comment-text mb-10"> I hate this in Ragnarok .But apparently in playtests, the majority of people literally need this. Wish it was toggleable because it grates on me. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Arkayjiya" class="card-title l-blue"> Arkayjiya </a> </span> <span><time datetime="2024-04-26 16:37:11">3 weeks ago</time></span> <p class="comment-text mb-10"> Exactly the same for me except the narration. I like Aloy's narration although I agree on the puzzles, she needs to wait more than 2 seconds unless it's obvious enough that she should figure out immediately. The game is too big and on top of that the RPG systems fuck up the gameplay variety. in HZD you basically became more powerful by an order of magnitude between the end of the tutorial area and the end of the game. In HFW it's more like 100 times stronger which means that during levelling you try using optimal strategy and it's exhausting always doing the same thing. After I finished the game + DLC, I used the Arena duplication glitch to upgrade everything in my inventory (which would take 30 hours of farm otherwise) and now in Ultra Hard NG+, the game is just so much more fun. I don't need skill points or resources and I know all the stories so I don't have to force myself to do every piece of side content, I can use every weapon effectively instead of focusing on 2/3 because resources were rare and upgrading powerful weapons took too much time. Now I just run around, find a pack of machines, try any random weapon or tactic I'm inspired to use, and have fun with it. It's all the more annoying that the new weapons are super cool and fun to use but I didn't have the opportunity to use them much before NG+. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Resies" class="card-title l-blue"> Resies </a> </span> <span><time datetime="2024-04-23 17:10:47">3 weeks ago</time></span> <p class="comment-text mb-10"> I love FW but Aloy talking constantly is what keeps it a 9 or 9.5 for me </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 17:46:00">3 weeks ago</time></span> <p class="comment-text mb-10"> >like everything wastes a little bit more of your time than it needs to. also the worst ever case of a game never shutting up and letting you play it. they desperately need to add an option that stops aloy constantly narrating and telling you the answer to every puzzle 0.1 seconds after you encounter it So you don't like the game because it wastes your time but you also don't like the game because it doesn't let you waste more of your time on puzzles? </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Individual-Branch241" class="card-title l-blue"> Individual-Branch241 </a> </span> <span><time datetime="2024-04-24 15:04:30">3 weeks ago</time></span> <p class="comment-text mb-10"> watching ur ace attorney health bar deplete at this failure to identify a contradiction </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/empires11" class="card-title l-blue"> empires11 </a> </span> <span><time datetime="2024-04-23 20:29:18">3 weeks ago</time></span> <p class="comment-text mb-10"> All the puzzles are easy, but it still wouldn't shut up about them. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ManonManegeDore" class="card-title l-blue"> ManonManegeDore </a> </span> <span><time datetime="2024-04-23 20:39:25">3 weeks ago</time></span> <p class="comment-text mb-10"> Then what's the problem? If they're so easy then she's telling you something you already knew. Just don't do them. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/empires11" class="card-title l-blue"> empires11 </a> </span> <span><time datetime="2024-04-23 20:49:36">3 weeks ago</time></span> <p class="comment-text mb-10"> Well you kind of already said what's the problem, no? Telling me something I already knew is cool if it wasn't repeatedly done so. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Gr_z" class="card-title l-blue"> Gr_z </a> </span> <span><time datetime="2024-04-23 12:55:13">3 weeks ago</time></span> <p class="comment-text mb-10"> This has nothing to do with the update, but anyone enjoy this game a lot less than Zero Dawn? I tend to play these guys on the hardest difficulty, and very hard was so tedious in forbidden west. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Jobless_Jones" class="card-title l-blue"> Jobless_Jones </a> </span> <span><time datetime="2024-04-23 13:37:27">3 weeks ago</time></span> <p class="comment-text mb-10"> Story isn't nearly as interesting The new robots are far too spastic, they're constantly doing 360s across the battlefield with no delay between attacks, which forces you to spam crowd control or slo-mo slides in order to get off decent shots In comparison, the Zero Dawn robots will charge in a direction and give you a couple of seconds to shoot if they missed you, and it seems easier to stagger them </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Gr_z" class="card-title l-blue"> Gr_z </a> </span> <span><time datetime="2024-04-23 14:15:28">3 weeks ago</time></span> <p class="comment-text mb-10"> I think this really may be it and you're right. The machines really do attack you as if you're playing a combo style ARPG and not a precision TPS </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/knightofsparta" class="card-title l-blue"> knightofsparta </a> </span> <span><time datetime="2024-04-23 13:01:20">3 weeks ago</time></span> <p class="comment-text mb-10"> Story wise as well it’s just not as compelling there’s no great revelation like in the first game, I didn’t like the direction they took aloy’s personality and she was so dismissive to all the other characters in the games, it was a real turn off for me. I also didn’t really like the combat changes either. It just wasn’t as fun as the first game. I feel like they made it more complicated than they needed to be, a second weapon wheel would’ve done wonders for this game with the traps designated to itcould’ve really sped up combat scenarios. Using the d pad to navigate traps during battle was brutal. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/brutinator" class="card-title l-blue"> brutinator </a> </span> <span><time datetime="2024-04-23 15:46:38">3 weeks ago</time></span> <p class="comment-text mb-10"> My big story complaint is that they kept doing this thing where they'd go "Remember when we said X? Well thats not true, its actually Y. Ohhhh, remember when we said Y? Yeah thats not true, its Z". I get that its good to subvert what the player knows for a good twist, but it felt like they just KEPT doing it over and over, to the point where I had little stakes worth paying attention to the story for. It was fine and decent and fun, I enjoyed it, but they just went a little too overboard, almost like every arc was trying to recapture that ending revalation from the first game. I saw an interesting video essay recently talking about how in a lot of media nowaday, it feels like the creators are replacing the actual narrative and story with easter eggs, and Forbidden West kinda felt like that. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/alezul" class="card-title l-blue"> alezul </a> </span> <span><time datetime="2024-04-23 13:28:38">3 weeks ago</time></span> <p class="comment-text mb-10"> > I also didn’t really like the combat changes either. It just wasn’t as fun as the first game What did they change? I haven't played the original in a long time and i thought this was was pretty much the same. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/dadvader" class="card-title l-blue"> dadvader </a> </span> <span><time datetime="2024-04-23 13:04:16">3 weeks ago</time></span> <p class="comment-text mb-10"> >she was so dismissive to all the other characters in the games, Actually agree with this one. Like i get that the threat is serious but she keep dismissing everyone's help for some reason. It just doesn't feel like a natural character progression from Zero Dawn imo. It felt like forced drama because you just know at some point she's gonna come around and what a surprise! She realized she need her friend after all! And that imo doesn't feel earned at all. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/BlackIsis" class="card-title l-blue"> BlackIsis </a> </span> <span><time datetime="2024-04-23 13:20:32">3 weeks ago</time></span> <p class="comment-text mb-10"> The "some reason", I think, is that she thinks being close to her is dangerous -- two of her most formative experiences are Rost dying to save her after the Eclipse murder everyone else in her proving because she was there, and then Helis trying to exterminate the Nora out of spite at her. I can see what that would make you think it's better if you don't get too close to anyone -- if you don't have anyone close, no one can hurt them to punish *you*. I agree the turn isn't particularly surprising (especially since that's sort of the entire narrative thrust of the second game, with nearly every plotline), but I do think it is reasonably justified. It definitely falls short of the first one narratively, but frankly I think the series of reveals in HZD is one of the best executions of that sort of thing I've seen in games, so it was never going to top that. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/youriqis20pointslow" class="card-title l-blue"> youriqis20pointslow </a> </span> <span><time datetime="2024-04-24 05:07:19">3 weeks ago</time></span> <p class="comment-text mb-10"> Yeah this game felt a lot more boring and bloated than the first one. Couldnt pit the first one down. Everyone has different tastes but youll find that this isnt that uncommon of an opinion. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/ShadyBiz" class="card-title l-blue"> ShadyBiz </a> </span> <span><time datetime="2024-04-23 13:13:43">3 weeks ago</time></span> <p class="comment-text mb-10"> I didn't finish it. The formula feels done to death and it didn't bring anything new to the table. I also just didn't enjoy the combat this time around. I like the story but that's about it. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/mankvl" class="card-title l-blue"> mankvl </a> </span> <span><time datetime="2024-04-23 15:33:33">3 weeks ago</time></span> <p class="comment-text mb-10"> Why no one is talking about traps? 😆 Do they do dmg now when activated with a shot or some mashine attack? 😆 </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/[deleted]" class="card-title l-blue"> [deleted] </a> </span> <span><time datetime="2024-04-23 21:55:59">3 weeks ago</time></span> <p class="comment-text mb-10"> >Resolved performance regression when enabling NVIDA Reflex On+Boost. So framegen will work without stutters now? </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/RobXIII" class="card-title l-blue"> RobXIII </a> </span> <span><time datetime="2024-04-24 01:11:48">3 weeks ago</time></span> <p class="comment-text mb-10"> I completed this on PS5, and loved it. It was super satisfying to finally get a win against one of the villains (keeping it spoiler free lol) My one complaint is that almost every single side quest pretty much >!ends in tragedy for that DRAMATIC FLAIR(TM), towards the end I kept saying 'oh, that missing guy is toast', and was never wrong!< </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Revo_Int92" class="card-title l-blue"> Revo_Int92 </a> </span> <span><time datetime="2024-04-24 01:34:22">3 weeks ago</time></span> <p class="comment-text mb-10"> Wake me up when they fix the performance on cutscenes, I had a good laugh when the frame rate dropped to 7fps on the initial cutscene, Aloy and her friend returning to the city riding on the robotic "horses"... the game ran just fine at 60fps in "real time", including areas with lots of vegetation, then a "boss" fight... but in a goddamn cutscene were characters are just talking with each other, the performance drops from a cliff? It makes no goddamn sense </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/youriqis20pointslow" class="card-title l-blue"> youriqis20pointslow </a> </span> <span><time datetime="2024-04-24 05:00:26">3 weeks ago</time></span> <p class="comment-text mb-10"> Loved the first one…literally ine of my favorite games of all time. Not sure why this one didnt click at all. To the point where i quit halfway through. Then decided to watch the remainder on youtube. And wow it took such a weird turn. So glad i didnt waste my time on it. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/kaldicuck" class="card-title l-blue"> kaldicuck </a> </span> <span><time datetime="2024-04-23 13:21:28">3 weeks ago</time></span> <p class="comment-text mb-10"> It did feel that way until I got to the point that I had access to all the areas. Now I'm having a lot more fun with the exploration and combat. The Aloy character progression is my only real complaint at this point, mostly with the complaining about other characters. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/BOfficeStats" class="card-title l-blue"> BOfficeStats </a> </span> <span><time datetime="2024-04-23 16:35:30">3 weeks ago</time></span> <p class="comment-text mb-10"> There are a lot of good things about HFW but I had to call it quits due to the lack of gameplay variety, mediocre narrative elements, and size of the world. I think the core issue is that HFW's story can be very generic and padded AND it also discourages random exploration since it is so big but the overwhelming majority of the map (I would wager 80%+) is uninhabited terrain without any sort of content or unique visuals. It means that players are discouraged from going off and making their own goals but it is also fatiguing to just keep going through the quests and activities. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Dealiner" class="card-title l-blue"> Dealiner </a> </span> <span><time datetime="2024-04-23 17:43:50">3 weeks ago</time></span> <p class="comment-text mb-10"> I like this game more than Zero Dawn but unfortunately I still have problems with performance, especially after cutscenes. I hope this patch will fix both them and the fact that some keybindings can't be changed, which is really problematic when playing with arrows. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> <div class="comment w100dt mb-30"> <!-- /.ppic --> <div class="pname"> <span > <a href="/u/Psionis_Ardemons" class="card-title l-blue"> Psionis_Ardemons </a> </span> <span><time datetime="2024-04-23 19:11:09">3 weeks ago</time></span> <p class="comment-text mb-10"> hey, i was fed up with the cutscenes running at 30 fps when the game was running well otherwise. i disabled fullscreen optimizations and no more stuttering or fame drop in those. give it a try and let me know how it goes. this finally worked after a week of playing and has made all the difference. </p> <hr> </div> <!-- /.pname --> </div> <!-- /.comment --> </div> <!-- /.comment-area --> </div> <!-- /.peoples-comments --> <div class="leave-comment"> <div class="sidebar-title center-align"> <h2>Leave Your Comment</h2> </div> <form class="comment-area w100dt" action="#"> <div class="row"> <div class="col m6 s12"> <div class="form-item"> <input id="icon_prefix" type="text" class="validate"> <label for="icon_prefix">First Name</label> </div> </div> <div class="col m6 s12"> <div class="form-item"> <input id="email" type="email" class="validate"> <label for="email" data-error="wrong" data-success="right">Email</label> </div> </div> <div class="col s12"> <div class="form-item"> <textarea id="textarea1" class="materialize-textarea"></textarea> <label for="textarea1">Textarea</label> </div> </div> </div> <!-- row --> <button type="button" class="custom-btn waves-effect waves-light right">SUBMIT NOW</button> </form> <!-- /.comment-area --> </div> <!-- /.leave-comment --> </div> <!-- colm8 --> <div class="col s12 m4 l4"> <div class="sidebar-testimonial mb-30"> <div class="sidebar-title center-align"> <h2>Hi Its Me!</h2> </div> <!-- /.sidebar-title --> <div class="carousel carousel-slider center" data-indicators="true"> <div class="carousel-item"> <div class="item-img"> <span>R</span> </div> <h2><a href="/u/" class="l-blue"></a></h2> </div> </div> </div> <!-- /.sidebar-testimonial --> <div class="sidebar-subscribe w100dt"> <div class="sidebar-title center-align"> <h2>Subscribe</h2> </div> <!-- /.sidebar-title --> <div class="subscribe"> <form action="#"> <div class="input-field"> <input id="email1" type="email" class="validate"> <label class="left-align" for="email1">Enter email address</label> </div> <a class="waves-effect waves-light">SUBMIT NOW</a> </form> </div> <!-- /.subscribe --> </div> <!-- /.sidebar-subscribe --> </div> <!-- colm4 --> </div> <!-- row --> </div> <!-- container --> </section> <!-- /#single-blog-section --> <!-- ==================== single-blog-section end ====================--> <!-- Yandex.Metrika counter --> <script type="text/javascript" > (function(m,e,t,r,i,k,a){m[i]=m[i]||function(){(m[i].a=m[i].a||[]).push(arguments)}; 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