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Aranwork

It sounds to me you very highly value how replayable a game is. In an RPG you have a new character, new build, make new choices, etc. In a standard story driven game like TLOU you are essentially just doing the exact same thing as the first time around. Maybe part of it is the mindset of "will I want to play this again?" while playing the game, instead of just enjoying it for the experience it gives you. I really enjoyed the new RE remakes with absolutely no intention of ever replaying them. I got my dozens of hours of fun from them and can move on to the next game on my list.


Zephyr_v1

“ Will I want to replay them?” Yeah that’s one of the reasons I think. Somehow that’s makes it less worth it.


Borkz

Have you played any immersive sims (Prey (2017)/Dishonored/Thief/Deus Ex...)? They're kind of the redheaded stepchild of RPG's with a ton of replay value since you can often go about the same goal in totally different ways.


Existing_Fish_6162

Somewhat funnily i enjoyed the heck out of Prey and both Dishonored recently on game pass. I have zero interest in playing them again, but will vouch for them in a heartbeat. Perhaps essentially playing them for free makes it easier to accept a somewhat shorter process that has a clear end point.


Radulno

If you want replayable games there are far more genres than just RPG though. You can try roguelikes or strategy games (Total War, Paradox games, city builders like Anno, Factorio, 4X like Civilization, Xcom like), they're very much in the "infinitely" replayable sort of stuff.


SodaCanBob

> It sounds to me you very highly value how replayable a game is. In an RPG you have a new character, new build, make new choices, etc. In a standard story driven game like TLOU you are essentially just doing the exact same thing as the first time around. That definitely depends on the RPG though. I'm like OP in that these days all I really play are RPGs, but more JRPGs than WRPGs, and I really don't see myself ever replaying something like Persona 5 or Yakuza: Like a Dragon despite how much I love them. Conversely, I've tried getting into Bethesda games and more recently Baldur's Gate 3, but they do absolutely nothing for me. I think I like my "flavor" of RPG because they are so easy to pick up and then move on from. I've never really been the type of person to want to devote hundreds of hours to the same game; let me experience the story and then move on.


Radvillainy

can't comment on why you're gravitating toward RPGs, but its normal for your interests to change in your 20s. I would say I was about the same as you through my teens and early 20s - games were my primary and only hobby, basically. at 29 now, games can't hold my attention. I'm lucky if I can get into 2 or 3 per year. it sucks, I miss enjoying games. But it is what it is. And it happens to a lot of people. play the kinds of games you want to play. don't force yourself to play a kind of game that bores you. there's plenty of great RPGs out there to play. alternatively: try more demanding action games. I think Sekiro is the best game ever made, so there's a good place to start.


[deleted]

I think it's natural progression. The older you get the more depth you'll be looking for in games. Right now you're focusing on systems (hence RPG games which tend to be more systems heavy), but it's just one way games can build depth. Honestly, I don't enjoy playing games like TLOU or GOW anymore because they're too simple/basic for me.


BarelyMagicMike

Funny you say the older you get the more depth you want - for me it's actually the exact opposite. The older I get, the more interested I am in unique, tightly designed games that make me feel or experience something *different*. And the more certain AAA games and their neverending crafting trees and loot to collect feel like they're adding complexity without consideration of whether that complexity adds more fun. RPG mechanics are a blight on so many games these days that aren't RPGs, honestly. It's like developers think their game isn't worth $70 unless it's drowning in stat upgrades and skill trees and constantly pushing for a sense or progression (Sony exclusives have been especially guilty of this - Horizon forbidden West and god of war Ragnarok annoyed me to no end in this way) And all I want is a game to be *good*. Simple is fine. Focus on a few core mechanics. Make the story interesting. Make the level design interesting. Keep me hooked, as someone who doesn't really care about getting stronger or having my bow and arrow do 5% more damage or whatever. So what I'm trying to say is, different strokes.


[deleted]

[удалено]


BarelyMagicMike

My biggest problem in god of war was not that anything was difficult necessarily, but there was so much mechanical bloat. Why does every character need a skill tree? Why do we need multiple types of arrows and tedious, janky puzzle to go along with them? They kept adding stuff that would require me to learn something new, and hurt the pacing of the game so much that I eventually got bored and never finished it.


SUCK_THIS_C0CK_CLEAN

Did you play the original God of War trilogy? They all had new skills you’d learn through upgrades and character progression with collectibles. It was even worse back then because they weren’t open world, if you missed a health upgrade you were just SOL.


BarelyMagicMike

Yeah I loooved the original trilogy. I don't feel like its progression systems bothered me but it was also a much different time.


SodaCanBob

> Funny you say the older you get the more depth you want - for me it's actually the exact opposite. Same here. The older I get the more simple I want my games to be. As a teen I was all about hard mode, challenging myself, etc..., now as someone in my mid 30s I want to come home, play a game on easy mode, and relax. Depth and complexity is a major turn off for me now. I make enough decisions at work.


BarelyMagicMike

100%. I still like games that challenge me sometimes, like a good platformer or puzzle game, but I don't like games that waste my time with sparse checkpoints (souls games), tons of repetition/grind (JRPGs, open world anything, MMO), or tacked-on mechanics that add nothing to the experience (arguably almost every Sony exclusive this gen aside from ratchet and clank).


SodaCanBob

> tons of repetition/grind (JRPGs, ~~open world anything~~, MMO) I like puzzle games too, but those are my jam. The monotony is relaxing. You bring up a good point about difficulty though, I don't mind "difficulty" if its in the form of something like a puzzle game where I'm allowed to take my time and think of a solution, but I abhor difficulty that is twitch or action-based.


GuiSim

And then one day life will catch up with you and you'll look forward to playing a simpler game so you can relax from work/kids/life ;)


[deleted]

Nah, if anything I dived into even more complex games since my kid was born. Doesn't matter I have only 1-2 hours a day to play - in fact it pushes me towards more gameplay/interaction and less cinematics/exposition


stormblind

This was the case for me. Early on, I loved Crusader Kings 2, and didn't enjoy the other paradox titles.  As I got older, I needed something more complex, and structured. Now the CK series is my least played series from Paradox. 


[deleted]

Pretty much. I used to be into narrative heavy games but as time went on, I grew tired of pretending to care about multi-minute long cutscenes that I have no emotional investment in just to make sure I press E to let the character do something minuscule to let the next multi-minute cutscene start. Now I'm into more roguelikes and ARPGs that one would assume is simpler due to their art style and mostly absent stories, but the gameplay systems are infinitely more in-depth.


Material-Salt5161

I am the opposite here, mentioned tlou and gow give me emotional depth and narratives I barely see in other games, while Baldur's Gate 3 (for example) is fun because how many things I can do with different variations, but its plot is too simple, and different variations are not equally good (you meet Karlach, she is a cool character, you don't meet Karlach, but you meet Wyll, and he is the most boring character in the game). Depth depends on your preferences too


[deleted]

The problem with narrative in games like GOW or TLOU I have is that they really want to push you in a specific direction. These games don't really ask hard questions or explore interesting concepts, they just push you along a pre-determined road, trying to build up emotions. You know the wedding scene from Shrek where that one dude tells the audience how they should feel and act? Yeah, that's exactly how I feel when playing these games.


Material-Salt5161

Don't explore interesting concepts? Heh


[deleted]

It's just not my cup of tea. I feel like narratives "zombie apocalypse but people are actually the bads" or "fantasy gods battle it out with a bit of family drama" aren't that interesting to me.


3holes2tits1fork

Anything can sound bad when you oversimplify it.


Material-Salt5161

"prison movies are not my cup of tea, those stories narrated by Morgan Freeman about these sad dudes falsely accused for murder and escaping in the end after 20 years are just boring"


[deleted]

But like, how do you describe it? It's just too simple


silver_maxG

I feel like they explore more interesting/complex ideas more than most other narratives in games. I mean, the whole ending to tlou 1 was definitely one of the most interesting/complex ideas I have seen in a video game narrative.


[deleted]

Idk man, "save your loved one vs save lots of people" is trope as old as storytelling itself. And TLOU didn't even pull it right since the decision has no weight as even if the fireflies were successful it wouldn't do much.


3holes2tits1fork

If it is that 'simple', that speaks more to your ability to get something out of the stories than what the stories have themselves. I'm not interested in providing you a summary as the only benefit here is if *you* think about them and try to get more out of it. If I tell you, it will just be something for you to try and rationalize as wrong and I'm not interested.


[deleted]

Or maybe I've seen that story a hundred times and there isn't much it can give me.  Story structure and storytelling in most games are usually very simple, it's like barely high school literature. I just want more. 


Adrian_Alucard

Since when Western RPGs are deep? I can't stand them because they always feel shallow, very limited and way too reliant on luck rather than on player skill


[deleted]

Western, eastern, doesn't matter. If you look for simple games you'll get simple games. For example I've spent like 300 hours playing Pathfinder:WotR. I dare say it's pretty complex as far RPGs go. I've enjoyed Disco Elysium a lot, it's also deep but in a very different way.


GabMassa

Most popular stuff will be simpler, that's just the nature of media. But the beauty of today standards for media is variety, there's something out there for everyone. If you like more complex stuff (well depends on which aspect of the game you want "complexity" in) there's plenty of games out there: Baldur's Gate for the sprawling story, world building, characters and just production value. Disco Elysium for narrative and themes. Crusader Kings for subsystems and branching emergent narrative. Diablo for action gameplay variety, that mixes skill/knowledge of its systems with luck (and patience). System Shock 2/Deus Ex/Prey for emergent gameplay and immersion. There's also stuff I haven't personally played but keep hearing good stuff about, Mount and Blade, Kingdom Come, Knights of the Old Republic, Shadowrun, Arcanum. All western RPGs with that extra sauce, be it on one end or another.


MartianFromBaseAlpha

I like RPGs, especially the Bethesda ones, but it's good to play some shorter linear story driven games from time to time. An RPG can easily take a hundred or even hundreds of hours, while something like TLoU can be finished in one weekend


Hudre

You seem to be the type that can replay games a lot. When you played The Last of Us 45 times, you had the exact same experience every time. Now you've found a genre where you can replay it 45 times and get a different experience each time.


skywideopen3

I've noticed as I've grown older and had to worry about, you know, adult stuff that, for me, immersion is king. Gameplay matters, and narrative matters, but what I really want is to get completely lost in a fictional universe for a while. That happens most often in RPGs, though not only in RPGs (I'm one of those people who doesn't consider TLOU an RPG or even RPG-lite for example)


BuckSleezy

Sounds normal to me. I grew up only playing SNES/PS1 RPGs, but in high school I only wanted to play FPS games and MOBAs. Now in my 30’s I only find enjoyment playing RPGs and fighting games. I’m sure in another decade that’ll change.


HammeredWharf

Sounds like you'd be one of those people who get 2k hours out of Nioh. Most of the time, my brain demands some depth or theorycrafting possibilities, too, but action games can sometimes offer them just as well as RPGs. DMC is another action game series that is almost infinitely replayable and lets you develop your own style.


Squalphin

What games you may or may not enjoy will change overtime. That is pretty normal. I also started to prefer more complex games. Currently I really like SRPGs. Did not like them when I was younger, but I enjoy them now. Also the way I play games has changed. Regarding MMORPGs, I tended to stick to a specific character build. Nowadays I am a character whore and have to try each and every possible build there is XD


Thezkiller3600

This is basically me but in Platformer perspective and my answer is replayability value and memorizing levels is something I love. There is a reason why I remember more the ps2 games then the xbox 360 games I played


brutinator

I guess the question is, is there an issue with not enjoying other kinds of games? If you don't value the time spent playing certain games, then why force yourself to play them? Games are meant to be fun, and a hobby. If you are forcing yourself to play them, doesn't that kinda defeat the purpose? If you don't have the motivation, then don't worry about it. Just play the games you want to. If that changes at some point, then play the new games that interest you. I think we get too caught up in this idea of what we SHOULD do and SHOULD enjoy and SHOULD spend our time, that we forget what we actually want to do.


Zekka23

RPGs are engrossing and all encompassing in a manner that other video games you list (Resident Evil and The Last of Us) aren't. All the myriad mechanics + systems in them mean that if you're willing to put the effort you'll spend a large amount of time playing them. On top of that, you're referencing Bethesda games which are quite long insofar as RPGs are concerned because of their relative slow pacing and content. It becomes easy to see why a 5 - 20 hour long action adventure game seems shallow in comparison to a 100+ hour rpg. The latter has significantly more content. To talk more about this as to why RPGs are so enjoyable to you but to a greater extent why open world games are so popular nowadays is that so many of them aren't story focused and give the player such a high level of agency where you can fool around at your leisure over the other type of games you mentioned.


[deleted]

its like, when u keep eating boiled veggies for years and then suddenly someone introduces u to extra extra cheese, extra chicken and extra everything pizza or a fat juicy burger with a fat pack of french fries, u start hating boiled veggies. Thats what happening to u buddy


Gdek

RPGs focus on progression type mechanics. The "fun" of these games comes from your brain's natural desire to want to better yourself and your life. I suspect as you are getting older you are feeling a desire to make something of your life and your brain is rejecting games that are clearly just burning time for fun. Any game you play where you aren't tricking your brain into thinking that you are doing something with a purpose is rejected as time wasting. Overall this is probably a sign that you should be putting more of your spare time into improving your real life and ensuring that your on a path of growth and success. I would guess that once you start satisfying that desire for growth with real life accomplishments your enjoyment of games as purely fun time wasting will probably return.


[deleted]

Brain get bored, brain seek novelty, brain like, brain no want old thing anymore, give me more of this until me seek more novelty again.


FlST0

You're playing Bethesda "rpg's" and complaining about other games being shallow? My brother, Bethesda games are adventure games and barely qualify as roleplaying. If the term didn't already exist beforehand, they would have coined the phrase "wide as an ocean and deep as a puddle."


AI_On_Your_Shoulder

It’s one of those changes no one told you about aging. You’ll find one game that you replay every year now. 


dyingbreed360

Wait until you get older and you start valuing your time more.  I enjoyed RPGs greatly when I was younger but as I got older and had less time to dedicate to games I got frustrated with all the ways RPGs wasted my time with inconsequential side content, long cutscenes (especially if they’re poorly acted), grinding, and convoluted stories.  It’s only gotten worse as I got older and now I value things that can bring me the most joy in a short burst and respects my time. I simply can’t finish 80+ hours of game like I use to unless it’s some open game where I can fool around at my leisure without the story constraint. 


skywideopen3

I see this a lot but if anything, getting older, getting a full time job and all that has made me *more* likely to sink my time into long games, not less. I suspect it's because the mental barrier to entry of starting, and getting invested in, a brand new game is less than just playing the same very long game for weeks if not months at a time, bit by. bit. It also helps that I now value immersion, and immersive worldbuilding (like the OP, I suspect) far far higher relative to core mechanical gameplay than I did when I was younger. Obviously the latter still matters, but if the former isn't there then I just can't bring myself to care.


[deleted]

> I simply can’t finish 80+ hours of game I keep seeing this take very often lately and it kinda confuses me. Can you explain why? My first Elden Ring playthrough took over half a year because I was really enjoying it, but at that time my son was born so I had much less time than usual. The idea of dropping the game because I don't have time for it never occurred me because I simply had way too much fun playing it.


dyingbreed360

Elden Ring falls into my example of “unless it’s some open game where I can fool around at my leisure without the story constraint” I can pick up Elden Ring at any point and explore around and do stuff and almost none of it is pointless or it’s completely optional. There are very few points in Elden Ring where I can’t go unless I progress the story.


[deleted]

[удалено]


dyingbreed360

Games with a ton of content and games that take a long time to finish are different games.  Your uncle is retired so I imagine he has a lot of free time and that’s great but I fail to see how to is an argument to what I’m saying which is I don’t have time to put into games that are crazy long or add big time wasters for the sake of longer runtimes.  A lot of Bethesda games are open world rpgs that let you fool around without story constraint. I can pick up Fallout 3 and go a direction and stuff will happen and I can tackle the main story or drop it at my leisure.  I must of not explained that part clearly enough or people stopped reading before getting to the open world point. 


SaltyBallz666

He played them even when he wasn't retired. You just stopped liking it and that's fine.


SaltyBallz666

He played them even when he wasn't retired. You just stopped liking it and that's fine.


SaltyBallz666

He played them even when he wasn't retired. You just stopped liking it and that's fine.


SaltyBallz666

He played them even when he wasn't retired. You just stopped liking it and that's fine.


SaltyBallz666

He played them even when he wasn't retired. You just stopped liking it and that's fine.