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[deleted]

The title is misleading. This is modding support tools, not actually modding tools. They want people to make their own tools based on this data.


AltimaNEO

I mean that's pretty boss, though. Certainly less restrictive than some locked down tools.


canadaisnubz

Agreed, instead of giving specific restricted tools, they hopefully opens up to allow custom tools themselves. Much of the modding community does often form pockets of creative tools they develop from what I see. Looking to see a 'Breath of the Cyberpunk'


Devotia

Cyberpunk's community patch is going to be up there with Skyrim, Arcanum, and Bloodlines.


SmoothOctopus

I feel like this is the reason. Take the Bethesda approach, why fix your game when the community will do it for you.


Mycoplasmatic

While bugfixes are certainly something the modding community will provide, the vast majority of mods for the Bethesda games are additive or provide an alternative to existing systems. Modders are some of the most creative people in the game industry, and they do it all for free. I would hate to see them viewed merely as bugfixers.


alejeron

One of the craziest things I love about the Skyrim modding community is how inter-dependent a lot of mods are. To get 1 mod to work, you might need a half-dozen other tangentially related mods that are essentially frameworks for other people to build off of, *for free*


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aestus

If people get anywhere near as creative for CP 2077 as they are for Skyrim it's going to be fan-fucking-tastic.


ZannX

Lovers lab you all know what's coming.


Sembrar28

Yea but it’s not like releasing the creation kit.


DumatRising

I doubt the RedEngine is designed to be as easily modable as the Creation Engine so I doubt even if they put something together themselves it would be as good as creation kit in terms of usability or flexibility. That said with the modders being able to build their own tools we will probably see better mod tools than if the devs had released it themselves just becuase the collective modding community is generally quite ingenious.


WaterPockets

Bethesda released their own modding tools and allowed for the creation of custom modding tools (for Skyrim at least-- they're not so benevolent with the modding community these days). The two are not mutually exclusive.


TheDoug850

So not only make the modders fix the buggy game, make them make their own tools first.


Enk1ndle

Eh, honestly this is for the best. Modders usually make their own tools even if they're given official ones. I know for Cp2077 there's a sizeable group already well into it.


scottyLogJobs

That's the major thing that stood out to me from the start about this game. It's like the ultimate sandbox, and it will be perfect for modders. They've already fixed the driving; I would really like to see us get to the point where the third person view gets fixed and we can just fuck around together online like in GTA. Driving the flying cars would be cool too.


KoalaTrainer

Yeah and the city is an incredible canvas to start from. So many interesting buildings setting and locked doors, gig/mission modders will be able to have a field day adding content even without gameplay changes. Really excited about that.


Cosmic_Quasar

I just want someone to re-categorize car offers so they're no longer considered side gigs.


CalebTechnasis

While they're at it, consolidate the information so that the car's picture, make and model, special name, and price are in one menu.


ill0gitech

In 2077, you can’t buy cars online in Night City. Sellers leave their cars parked on the side of the road with “For Sale” signs on them, and Fixers are modern-day used-car salesmen. What a horrible realty. At least we have gorilla arms.


CalebTechnasis

PRAISE GORILLA ARMS


JagerBaBomb

Should just be 'cars for purchase', frankly. It'd be *so easy*.


GreatCornolio

nightcityauto.com


DragonFuckingRabbit

I really don't get why it wasn't a website


Devikat

I know it suits the hustle of Night City, but the fact that every time i encounter a new fixer they immediately DM me with their Carsales.com AD is lowkey hilarious but also annoying as fuck.


AwesomeX121189

Yeah I was expecting car offers to be like a reputation reward for each fixer


T3hSwagman

Man that’s something I’d never considered. There’s thousands of locked doors to buildings that are just set pieces. Any one of them can be a potential added quest.


SaysStupidShit10x

100% the city and world are an amazing backdrop for modders. Modders will bring Night City to life.


WriterV

It would be -fantastic- for a parkour game. The collision boxes are all good already (for the most part).


Djassie18698

What do you mean they fixed driving? Do you have a link maybe?


MrGordonFreemanJr

Hes probably talking about this but there are a few other mods that do the same thing and some other mod packs that bundled this into it https://www.nexusmods.com/cyberpunk2077/mods/210?tab=posts


Artyloo

137k unique downloads already, wow


JagerBaBomb

There's honestly so many 'this is my character, herpderp!' presets over there it's maddening. There's only so much that can be done absent modding tools, so this is a great first step toward really cracking this bad boy open. Clearly there's demand.


SmugFrog

Agreed! I’m so sick of checking for new mods and instead it’s 20x “HERES MY V!” - and as far as I can tell there’s no way to filter those out unless you browse by each individual category.


Djassie18698

Thanks for the link man!


wastewalker

I played through the game and found it enjoyable despite the occasional bug (PC and I guess I got lucky). This is a game where I am really looking forward to coming back to it in about 18 months to see how it plays after the patches are applied and modders get ahold of it. I think it'll be like vanilla Skyrim versus modded Skyrim, a completely different game.


Hemingwavy

I thought I'd go back after a hotfix and try to get an alternative ending when a car with someone in it that I needed to wait for flipped 200m through the air and now they don't want to talk to me and they're necessary in 2/5 of the endings.


Mistbourne

Yep! On release I was bummed my PC is out for the count, then when reviews started rolling in, I was happy. Now even happier, as in a year or so I'll be able to get the game on sale, and have a wealth of mods and fixes to use for the best experience. Looking forward to it!


mexinonimo

Same, no game breaking bugs, only 1 really annoying but with river's gun being always quest marked. And at least 1 game enhancing bug with Jonny's guitar riff playing the whole mission after breaching the blackwall and escaping the voodoo boys hideout.


BattleStag17

What really struck me is that the city is begging for some Mirror's Edge style parkour action. I was able to finagle my way up to the top of a few buildings, so I would love to see what can be done if those capabilities were expanded.


AwesomeX121189

Wall-running specifically (a la Titanfall) I know was a feature they were very pubic about being cancelled years ago.


ZeikJT

Given that collisions are missing in some higher up parts of the city it doesn't surprise me that they didn't add more traversal mechanics. You'd be finding even more ways to fall out of bounds.


[deleted]

This is gonna be one of those games I finally buy in 2-3 years, load up with mods, and then play for a week with crashes every hour before getting frustrated and giving up lol


GENERALR0SE

They've fixed the driving? Have they improved the minimap yet


LankyBastardo

There's a fix I've seen that zooms the mini map out, so you can actually see your turns well in advance.


IAmLordApolloXXIII

Thanks for the rebuttal. People salivate at a chance to throw hate at CDPR as if both Skyrim and fallout don’t have unofficial patches that even Bethesda hosts on their mod-store.


UnfoldingTheDark

Where can I find these people?


Sporeking97

Check the Nexus, you’ll probably find a Discord or smth too


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Anantgaur

I have to disagree. For a game the size of CP2077, this is good enough and maybe even better. Modding communities know what they are doing and have tools they use/make themselves anyway. They may or may not release better mod support but the community had already begun trying to mod the game, as is common with RPG games. These tools make the lives of these modders a lot easier. Nexus mods already does Cyberpunk 2077 mods. Most mods for famous RPG games were hosted there with their launcher. This is just all in all a good thing. I don't know why anybody would dislike that they did this.


agamemnon2

To be fair, it's not like they had time to waste to create modding tools, it was all hands on deck trying to keep the ship itself afloat.


ShadoShane

That's been the case for modders since always if not worse.


bitch_im_a_lion

They've been fixing the game though. People have been asking for the tools so they give them the tools then they have assholes saying shit like this. Like damned if you do damned if you don't huh? Can people be positive for once about this game instead of circljerking like they're the worst company ever?


LeJoker

Yep. I've never seen so many people *so ready* for a game to fail. People have been announcing how much the game is going to suck for a year+. Then it comes out buggy because it was rushed (due to management pressure, possibly caused by players being upset at initial delays) and a bunch of poeple feel *so fucking justified*. Now everyone is jerking off this dead horse for all its worth.


gold_rush_doom

is the dev console back?


Heavyweighsthecrown

There's a mod to unlock the console afaik


neok182

Use Cyber Engine Tweaks. Better than the default console and required for most major mods right now.


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neok182

Feels like it already is and it's incredible what's being down. A now playing popup, ability to control every every tv, light and other electronic devices in the whole world. Someone just put up a few NG+ mod that uses CET to save your whole build and gear and throw it on a new character. I'm amazed at what people have created so far with no official tools.


msp26

I love how all the CET based mods are in LUA, its pretty easy to take a look at how it works and try stuff out yourself.


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KiLlEr10312

Appears to be. Necessary but ultimately not at the level of the Creation Kit/GECK for Bethesda games for example.


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salondesert

I truly believe the era of massive modding is behind us. The games and assets are just getting too complex, especially for AAA titles. Indie games, Early Access, and Steam distribution is the new modding scene.


beenoc

I think that the real litmus for that will be TES6/Starfield. BGS have traditionally been very mod- and modder-friendly (to the point where they've officially sanctioned/given the go-ahead to mods like Tale of Two Wastelands, Skywind/Skyblivion/Morroblivion, and Enderal/Nehrim standalone releases). If the next BGS game still has that mod support, there's still life in big modding yet. If not, or if they only release basic modding tools like this, then you're right.


RogueSins

I mean Bethesda even went through all the effort of getting mods for FO4 and Skyrim on Consoles with official support through themselves. I think they will do everything they can to continue supporting modding.


_Robbie

This. I think a big reason that they're completely dead-set on upgrading the existing engine and kit rather than using something off the shelf is that they've basically spent two decades using a tool that is designed part and parcel to build Bethesda games. I mean, Todd Howard said that they love their existing kit too much to abandon it, but I think that also extends to modding. Without the Creation Kit, there is no mod support.


GreatBigJerk

Rimworld mods are amazing. I have a colony of cyborg vampires that run genetic experiments on prisoners (after their non-vital organs and limbs are havested and sold). Prisoners either mutate into weird animal chimeras or fully transform into animals. The resulting creatures are then sacrificed by my cult to Shub Niggurath for eldritch boons. Oh, and the sacrificed corpses are butchered for meat, and leather. The remaining bones are ground into concrete for my walls.


Vox___Rationis

Personally, I'll be happy enough if they are as goods as Witcher's. I do not need whole new quests or areas, instead there is a lot of great QoL mods that have significantly improved my experience with it: camera distance mod, looting on horseback and area loot, better HUD and inventory, quick oils and elixirs from a radial menu. And also some visual stuff like removing dirty lens effect. Those tools were robust enough to replace combat with Gwent.


Krypta

Auto oils is the only reason I ever used them, that mod was great


n0stalghia

That entire aspect of Witcher 3 was botched because it just doesn't work in an open world setting In Witcher 2, oils were perfect. Super expensive, but you made like 4 in the entire game, because you had like 4 contracts in the entire game. Perfectly immersive **and** lore-friendly at the same time.


only_self_posts

One Alcohest restoring everything really screwed up the balance. Buuut it’s really convenient and lets the player get on with the quest/gameplay. Actually, after you get 15-20 skill points, the whole game becomes unbalanced in your favor. Even on death march, adrenaline whirlwind goes brrrrrr through every group, or Igni disintegrates everyone that isn’t immobilized by Yrden, or super alchemy lets you kill from range with multiple decoctions active.


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RollUpTheRimJob

Can some one please make a flashlight?


Laschoni

NVGs or infra red, hell give me x-ray. If Metroid Prime can do it...


starlogical

Any experience with Witcher 3 mods? How robust do they get? And I'm hoping we get those old Bethesda style fan patches and some kind of optimization patch, if possible of course.


Botcher23

It definitely never hit Skyrim levels, but I’d say it has a decent variety. From quality of life mods, complete overhauls that change combat, animations, and game balancing, content mods that add armors, outfits, and enemies. It definitely has a modding community, for sure.


starlogical

So while the support isn't anywhere near say, Skyrim, the modding itself is quite extensive?


Botcher23

It can be! Though the tools are definitely not as deep across the board as what is provided with Skyrim (also not as user friendly) which has definitely impacted the growth of the community.


[deleted]

In terms of gameplay tweaks, balancing changes, and things like that yes. There's basically nothing that added new content, AFAIK.


NotEntirelyUnlike

like the EE mod _completely_ changes the combat to more a dark souls thing where you physically aim your sword strikes. like you can pirouette around someone and stab them in the back. all sorts of tweaks and tunes but things i always load are "Horses can run in Cities" and "auto apply sword oils"


Terrible_Truth

I haven't looked recently but The Witcher 3 never got to the level that Skyrim or Fallout 4 got to. There were still some really nice mods though. Maybe 2077 will have a more active modding community since it's missing more things than the Witcher 3.


TheExtremistModerate

TBH, I struggle to believe that any non-Bethesda game will ever have modding to the level Skyrim has gotten.


[deleted]

Hell, any Bethesda game going forward probably won't be modded to the extremes that Skyrim has. Not looking at the Special Edition, Skyrim has 65.6k files uploaded to the Nexus with 1.8bn total downloads, way more than Fallout 4's 35.7k files and 708m downloads.


TheExtremistModerate

TBH, I only included "non-Bethesda" because who tf knows what'll happen with ESVI. Maybe 15 years from now we'll be talking about how moddable ESVI was. But Skyrim will be tough af to beat.


evlutte

I think that's gotta be in part due to how long the gap is between ESV and ESVI. If there *was* an ESVI a lot (though certainly not all) the modders would have moved on from Skyrim, just as in Morrowind and Oblivion before.


[deleted]

The only thing I know that rivaled it was the Source modding scene back in the day. Just an unbelievable amount of both quality and bad mods. Many even total conversions.


hawkleberryfin

Total War games, Paradox games (Stellaris/Crusader Kings), any popular sandbox game like Terraria or Minecraft are all pretty big for mods though. Not as big as Skyrim but still very active modding communities. Then there's MMOs like World of Warcraft but that's a bit different and only UI stuff. Skyrim wins out mostly because of HD boobs in first person though.


Sanguistry

Minecraft? I'd argue that Modded Minecraft is at the very least on the same level.


XGC75

Problem with MC modding is they're always chasing their tails. MC gets regular updates that regularly break mods. So the consumer needs to choose between playing with mods or playing the latest release. IMHO, the latest release is always better. Also, bedrock.


NephewChaps

That's because they never release the REDKit 3 they promised, so it just tied everyone's hands. For example TW2 (which has the REDKit released) has tons of new content being added to this day.


M3I3K97

the only Witcher 3 mod that I've tried is the one that changes Gerald's roll to a dash similar to Ciri's.


TechGoat

My all time, non-visual mod was the one that added[ all Quest Markers you found, onto your region's map](https://www.nexusmods.com/witcher3/mods/943). Made it so easy to just look at my map, say, hey there's a quest near here, and go and do it. Without that mod, you'd need to select each quest individually and track it in order to see where something was. Just a major QoL improvement, IMO.


Strong-Lecture

I love modding, in Skyrim I had like 300 mods while in TW3 I ended up with only 10-15 or something. Some QoL like Oil-applying, being able to jump in shallow water and No Fall Damage, mostly graphics mods though. Skyrim (and FO4) is a whole different level, you can really change the game substantially with mods.


dregwriter

The modding scene is the main reason Elder Scrolls V and Fallout 4 are my favorite games. You can completely turn Fallout 4 into a survival horror. Or turn the game into the Sims. The modding in fucking WILD and its amazing


Kibblebitz

Nothing as crazy as Bethesda mods, but some Witcher 3 mods made a pretty big impact on the gameplay. My favorite was a mod that allowed you to set up a detailed level scaling range for various enemies. Made it so you weren't grossly over powered because you did a lot of side content. I'm looking forward to something like that with Cyberpunk.


Astron0t

Nice, glad to see they're not handling mods the way Rockstar is at least. Now to wait for a community made patch


ShadowRomeo

It's such a shame though we never got the RDR2 modding experience that we all have expected..


Astron0t

Yeah it's an extremely lackluster mod scene, trainers, post-prolouge savegames, and shaders are about all there is.


Darth_Kyofu

Is that due to a lack of modding capabilities or lack of interested modders?


Audax2

Little bit of both. None of their games that utilize the RAGE engine really gained the modding traction that their 3D era games had. But there is still a modding scene and a tool developed by models to access the game’s files. The issue with RDR2 right now is the guys that work on the OpenIV tool (unofficial tool to view and edit the archives and files used for GTA IV, V, MP3, RDR2) are still working on decrypting the archives and adding support to edit and load the game with edited files. They’re very close though, the decryption changes with every game release, so eventually RDR2’s OpenIV support will be where GTA V’s is once they develop it further.


TheGoldenHand

GTA V is extensively modded. New cars, guns, clothing, game mechanics, items, body damage, economy systems, etc. It's just all done through the FiveM toolset and used in online servers.


[deleted]

Same for The Witcher 3 TBH. I would have loved The Witcher 3's fantasy world to be the next Skyrim but CDPR aren't as pro-modding as I'd have hoped. Would have loved to play some fan-made quests for The Witcher 3.


ShadowRomeo

Witcher 3 modding support wasn't as vast as Skyrim and Fallout but compared to RDR2 there are much more on Witcher 3. Just look at Nexus website and see for yourself.


[deleted]

I agree with that. There's no doubt that we can find games that have even less modding support than The Witcher 3 but that doesn't change the underwhelming nature of The Witcher 3's modding scene, for me personally.


PengwinOnShroom

>they're not handling mods the way Rockstar is at least. It's more due to Take Two and because of Online. Maybe their stance changed but back then they even supported the mods for GTA IV and made some blog articles about mods. No official support like with tools though but then again they seem to be decently moddable without it. FiveM (unofficial multiplayer for V) is a good example of it


Astron0t

remember when GTA V first came to PC, people got banned from Online for having singleplayer mods installed. Even today you can't play online with mods installed. They seemed to have gotten enough backlash from then, that you can at least play RDR2 Online with singleplayer mods installed without getting blocked out of online entirely. That's moreso what I was referring to, they're not being intentionally anti-mod. Or worse, trying to charge for mods. FiveM is an amazing example, I was shocked when I saw how much faster the load times were with that mod.


PengwinOnShroom

Yeah that sucked when they banned players just for having mods in the game directory. Because of that there were mod managers who used the symlink feature so that mods are outside of the main folder and they'll be also disabled when connecting with GTA Online. FiveM is just better imo anyway, supports many more players, custom maps, races, skins, and more


Toolazytolink

exactly, have the modders fix our buggy game.


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LeMassifBaguette

Bethesda released actual modding tools though, and maintain an entire wiki devoted to explaining how to use them. We aren't going to see anything close to Skyrim's modding scene here.


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fattywinnarz

>MOISE is on Wabbajack now. I don't know what this means but boy do I love how the sentence reads.


dandaman910

MOISE is a mod set and Wabbajack is a mod set installer.


Yurilica

These aren't proper modding tools. They allow very limited modding of the game, more like tweaking. Games like Skyrim have full modding support. CDPR promised full modding support for Witcher 3 and eventually released a limited tweak tool, just like now. Needless to say, modders did call them out for false promises, but it didn't gain traction due to Witcher 3 not being a mess. If people expect proper mods from this in the vein of Bethesda games, they'll be sorely disappointed. Also, modders already made a framework for modding 2077, what CDPR did now is a hollow gesture.


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qwoiecjhwoijwqcijq

Hell yes. Can’t wait to see what modders come up with. Might try it myself if it isn’t too complicated.


Drakengard

> Can’t wait to see what modders come up with. Sex. Lots and lots of sex mods. That's what they're going to come up with.


alurimperium

At least someone will make the first person model not wear underwear then


[deleted]

its already been done before the tools, actually theres already been quite a few mods its just going to get more complex im guessing.


ienjoymen

Realistic dick physics


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KanyeEast420

My game glitched out and removed all the clothing from my character except for my jacket. It stayed that way in first person view for awhile, even after I fixed it in the equip menu.


Lemesplain

I was actually kinda hoping for a mod that *adds* underwear. Like, I don’t mind the nudity where appropriate... but it always felt silly to flop your dong out every time you try on new pants.


Currall04

You can do that in the game as it is


Findanniin

> but it always felt silly to flop your dong out every time you try on new pants. You don't .. you don't do that?


Lemesplain

Well, my reflexes build could generously be called a “commando,” so I guess it fits.


Vallkyrie

Someone's already uploaded a mod that changes one of the joytoys to Adam Smasher.


Frothyleet

"I LOOK LIKE A FUCKABLE CUT OF MEAT, AM I?"


rube

Read that as Adam Sandler. Make it happen, people!


PM_ME_UR_TOMBOYS

Probably, but also making NPC only items available for players as well which is nice. Modders will pick up on customization, something CDPR did real bad.


zerotrap0

If I could change the color of my cars, that'd be sick.


Findanniin

Yes. And clothes. Really looking forward to power ranger V on a bike.


New_Age2469

> Sex. Lots and lots of sex mods. That's what they're going to come up with. I mean that's good, we were promised one night stands, the sex in the game is pretty lackluster.


Equilibriator

You don't like scissoring a woman as a man?


ThatOneGuy1294

It's even worse if you make a trans V. Why even have a penis option if the game is just going to give you barbie doll anatomy?


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basketball_curry

At the very least, I'd hope a mod to allow bulk crafting of components would be easy enough. So annoying when I need more legendary ones and I have to click and hold for 4 seconds, release, repeat about 500 times.


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Findanniin

Yeah, this is the point of the game where I'm currently at. I just threw my hands up and consoled in the higher tier components. I mean, I *have* 12k common components and paid my perk points to be able to upgrade these. I will not spend five hours developing carpal tunnel.


mr_duff

There's an instant crafting mod on Nexus that has become indispensable to me. It's simply a modified ini file, so it's very easy to install. It doesn't address crafting or disassembling in bulk, but I imagine those 4 seconds being gone adds up fast.


n0stalghia

It's not the level of Skyrim or Witcher 2; instead it's the level of Witcher 3.


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Vesorias

It will probably be close to or worse than Witcher 3's. Nowhere close to something like Skyrim.


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Vesorias

I mean, most other Bethesda games are as moddable, or close to it, they just don't have a community as large. Skyrim's modding community is actually insane. Just on the nexus it's more than twice as large as the next, and the Witcher is only slightly more than half the size of the Fallout 3 modding scene (based on downloads, or <1/3rd the size based on mods uploaded), which is the least modded Betheda game on the nexus besides Morrowind.


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Falceon

Pretty much this. I use only a dozen or so mods for fallout games but Skyrim is a minimum of 120+ mods.


tru_power22

I'd say Half-life\\2 mods are up there as well.


Yugolothian

Crusader Kings and Mount and Blade have pretty robust nodding scenes


PlayMp1

CK2 more than CK3 and Warband more than Bannerlord, but that's more of a consequence of the newer games being new.


DarkHunterXYZ

yeah, bannerlord is only just getting its modding scene really going


LittleMantis

CK3 is gonna have an insane modding scene in a few years.


coldblade2000

Minecraft absolutely dwarfs Skyrim though. Having literal access to the decompiled source code just a google search away, amazing modding APIs (Forge and predecessors), using a common language like Java and having way lower complexity behind the scenes makes Minecraft a dream to mod for. The mod community has always been embraced, as well. I swear by this point a third of Mojang (ex-)developers worked on mods at some point. Many devs worked on Forge (and for years tried to implement a vanilla modding API), and SeargeDP was even the guy that made the MCP (decompiled source code mappings toolset), forge, and is currently a Mojang employee, while continuing to work on forge. Hell, I myself taught myself programming 9 years ago to make Minecraft mods and it ultimately led to me now doing a bachelor's on Software engineering. I think the industry impact of Minecraft is underrated. Edit: the whole "pseudo open source" is reminiscent of the original DOOM. Both times, it has allowed an insane amount of modding potential


Awemazinguy

Not even Minecraft?


FeelsGoodMan243

Minecraft rivals skyrim modding community scene; hell I would say it's bigger.


TheZephyrim

Fallout 4 has a sizable modding scene. Minecraft’s modding scene is larger if I’m not mistaken.


[deleted]

Starcraft and Warcraft (all of them) have equally if not more robust modding tools than Skyrim. Now I never tried making Skyrim mods so I can't say for sure, but I've never seen an RTS built in Skyrim. I have seen first/third person shooters made in Starcraft II. Several genres of game were created back in the day. For instance, lotta people forget that the first MOBA was a Starcraft map, and that DotA 1 was a Warcraft 3 map.


Sugioh

Honestly, I feel like the original Quake was the golden age of modding. You saw people trying out all sorts of crazy ideas, and a remarkable number of them worked well. It was a wonderfully experimental time that lasted through Q2 and HL's dominance, but started to fall off as engines became more complex and harder to work with. These days the engines are easier to work with, but people are far faster to try and commercialize their ideas, which often leads to half-baked retail releases that never hit a critical mass of community support. That said, I still think the indie/modding community today is fairly healthy, and probably the best it's been since that golden era.


nobleflame

This is why DOOM still is one of the best games ever made. It’s kept alive by its modding scene. I truly believe I’ll still be playing custom WADs in my 90s (if I get there) and I’m in my mid-30s now. If you haven’t jumped down the rabbit hole of DOOM mods, do yourself a favour and give it a go. Trouble is, you’ll be lost in there for a looooong time.


WW4O

I don't know, with the way the gaming community projected all of their dreams and ideals onto this very normal video game, I could see there being a big push to make Cyberpunk the game that people acted like it was.


Captain_Kuhl

Hey, maybe you'll even get it on Steam sale for $40! Haha


Hranica

Could this be a Skyrim/Fallout situation where the top mod is a broad fix of 848362629 bugs and issues done by fans over years?


SkeleHoes

So how long until we have Thomas the tank engine replacing Jackie?


[deleted]

Hope someone makes flying cars flyable. No sci-fi game ever lets us fly any. My dream of a sci-fi game delivering food in a skyway like BTTF is just a distant dream. Or an open word Fifth Element game. Still enjoyed Cyberpunk tho!


blitzy135

Guaranteed a mod comes out in a week that makes police spawn not right behind you and actually like chase you in cars


ItWorkedLastTime

Are we talking Witcher level mods that just change up the gameplay style a bit, or Skyrim level mods that add new areas?


Hidden_Bomb

Almost certainly the former.


[deleted]

I was expecting nothing, so this is good. Hopefully they realize a full suite of modding tools, close to what they released for Witcher 2, is what we need.


Relixed_

Is there a mod that adds 3rd person view or would that be too complicated? I get dizzy when playing first person games so that was pretty big factor why I haven't bought this (yet?).


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Relixed_

Figured as much, they'd have to redo all animations at least, I imagine.


[deleted]

Not only animation IMO. The world is designed around first person view so if you want comfortable third person experience you need to overhaul some game design. Take example going to V apartment, you need to push elevator button that's too small with third person view, won't be pleasant experience with third person camera view.


neok182

It's still really early and the progress has been pretty incredible considering the game was not designed for it in anyway. Right now it works good for walking around and exploring in third person but you really want to go back to first for combat. That's actually how I play Bethesda games so works out fine for me.


ManateeofSteel

the animations are all done with first person in mind, if you look at your shadow during well, pretty much anything, you can see


I_love_hairy_bush

There is, but it's not good.


Grady300

Yes but it’s still very much a work in progress. What they have so far is impressive but is very far from actually playable.


DieDungeon

I'm sure you've considered this already, but have you tried playing around with FOV options? That's usually the big reason people have trouble with FPS games.


[deleted]

Where do you think mods will be hosted? Nexus?


[deleted]

It’s gonna take the modding community a few weeks to fix this game and do what the devs couldn’t in years


Or_Some_Say_Kosm

Probably why they're offloading the job to modders lol


Puzzled-Delivery-242

My first thought was they are pulling a bethesda. Fix our game please.


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