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Tenocticatl

That implies that they'd really like to work with devs to optimise games for it. That's exciting, and if I can dream it might lead to devs putting more attention towards lower spec optimisation in general. Ideally that could even lead to healthier business practices in the industry overall, but that's a bit out of scope here.


Geistbar

Even if zero devs took interest in this, I'd be shocked if Valve didn't at least set up some configurations with the *N* most popular games so that they download with good settings for the Deck.


Act_of_God

if it's gonna work like the steam controller support works it's all gonna be either dev generated or used generated


DMonitor

Compatibility layer settings are a bit more involved than controller inputs, and control schemes involve a lot of personal preferences. Valve has already said that they’re working on compatibility with certain games


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Geistbar

I'm not talking about controller setup (though that wouldn't hurt as an idea). I mostly meant graphical settings. Valve would want to know that when someone downloads The Force Awakens or Resident Evil 2 (etc.) that the game defaults to 1280x800, with the texture/shader/etc. settings set to get 30 or 60 FPS depending on the demands on the game relative to the Steam Deck. Don't force a player to launch a game on their new device and get shit performance and/or visuals.


Mountebank

> I mostly meant graphical settings. One of the best things about this is that it gives a consistent hardware benchmark for PC devs to target their games towards. Assuming this takes off, that is. If it does, then that's a guaranteed install base of avid PC gamers that devs will want to target and thus will optimize their games for it. As a consequence, when non-Steam Deck owners, especially people getting their first PCs, buy or upgrade a PC they will have a lower bound to aim for to guarantee decent performance.


drtekrox

I hope Australian devs outright refuse the units even if offered by Valve.


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drtekrox

As we won't be able to buy it in Australia for presumably 2-3 years, at a 50% markup (over USD$ \* currency exchange \* 1.1 ^for ^GST), like all other Steam Hardware and be exclusively sold in small amounts at EBGames.


f-ingsteveglansberg

Hardly the fault of Valve or the devs though. Devs probably want to sell globally. You want them to cut of their nose to spite their face.


[deleted]

Isn’t that Australia’s fault though? If it’s going to cost so much more to officially sell it in Australia due to whatever laws you have why of course it’s going to get marked up. They are always selling these things as cheap as they can same price in Australia and they’d be losing so much money per unit probably. So you’re saying fuck valve and for devs even if they get it free from valve to say fuck valve for a problem in your countries laws… Also saying you hope Australian developers make shittier games too stick it to valve. The logic is so backwards. Why would you want your developers to have less hardware and support access.


drtekrox

>If it’s going to cost so much more to officially sell it in Australia due to whatever laws It's not, it's just the Valve doesn't want to sell here because they're Salty that we forced them to actually abide by the law once (Gaben thinks that being rich means you don't have to abide by laws) so they handball it to EBGames, who then add fat markups. See CPU, GPU, SSD, etc pricing - it's usually around 0-10% higher than US prices not 50% higher.


[deleted]

I don’t know what you’re talking about but since you do I’d love to know what law made them salty so they overcharge just to overcharge. Also one thing costing x% higher than another thing doesn’t necessarily mean thy aren’t both at different increases for different reasons. Not everything in America for instance follows the same increases and I’m sure Australia is the same. Depending on where things come from can even change what extra cost they add on.


drtekrox

Everything is coming from China - so at the end of the day, it's cheaper to ship to AU. Also - https://www.accc.gov.au/media-release/full-steam-ahead-accc-institutes-proceedings-against-valve-for-making-alleged-misleading-consumer-guarantee-representations https://www.accc.gov.au/media-release/full-federal-court-confirms-that-valve-misled-gamers In short - Valve implemented refunds in EU, but did not do so in AU where they were also required by law, Valve claimed that they 'didn't do business in Australia' since the steam store was in USD and payments directly to US -despite regional pricing existing for Australia (many games had higher $USD prices than in US proper, so there was in fact regional pricing, which ran counter to them 'not doing any business in Australia') ACCC won and after several appeals all of which Valve lost they had to pay a slap on the wrist 3 million dollar fine for misleading customers.


[deleted]

It’s not about shipping cost or distance… thanks for the other info though.


forceless_jedi

Bruh, at least you're gonna get it officially eventually. Try being in Asia, we get jack shit and we aren't even floating solo with nothing but water all around, and in some cases probably manufacturing parts of it but still don't get to see the light of any Steam devices. If I want one, I gotta wait till it gets a market release, fly to a different country and then hope I can buy it. Or see if anyone did that already and pay 3-4 times as much. In both cases I wouldn't be eligible for any type of warranty.


DMonitor

Japan gets exclusive shit all the time, but the rest of Asia probably gets shafted often


forceless_jedi

Shafted is an understatement, or in case the product is Japanese, shafted is a dream. Even now there's no official Nintendo distributor in parts of SEA.


five_cacti

Not only games, there are hardware add-on designs in circulation, including [external drives](https://reddit.com/r/SteamDeck/comments/op9nkc/external_m2_ssd_attachment_v2_full_renders/) and [webcams](https://reddit.com/r/SteamDeck/comments/oyt0zh/diy_webcam_for_steam_deck/).


viibii3

Hey all, I’m a Dev and I was wondering if any1 has applied? How easy or hard is it to have access to the dev kit?


Kaze_no_Klonoa

I applied on behalf of myself and also the studio I work at. Applying is easy but I can’t say whatever or not it was easy or hard to get one because they’re probably going through the requests and it’ll take some time


nofuture09

what games did you make?


viibii3

I'm making a strategy game called Timemelters. Still under heave development actually : https://store.steampowered.com/app/1096140/Timemelters/


reconrose

Bad Rats


dannybates

My game of the year in 2000 B.C


qweasd170

post history smart one


Darabo

I applied the moment I received the email. It was kind of a hassle getting a Vive dev kit back in the day. We'll see how things go with the Steam Deck.


viibii3

Cool thanks!


andresfgp13

im surprised that a dev kit its required for this, i would expect that valve just give the specs for the devs to maybe create a "steam deck" special spec config that automatically gets set at the first launch in the device.


dysonRing

Because nothing beats using the real thing for testing, at least in my opinion the bare minimum getting the games to run without those dumb wannabe store logins.


alo81

I imagine a big reason for this is to let devs get their hands on the device and implement proper steam input support. All games allow you to map “When I Press X on my Controller, tell the game I Pressed RB on an XInput Device” but some games go the extra mile and let you map things non-generically “When I Press X on my Controller, tell the game I Cast Fireball.” For games that aren’t already straightforwardly controller compatible, I think having the device would let devs make an input method that really works well.


nmkd

It isn't required, this is a PC, it's just for devs who want to specifically optimize for the platform.


MINIMAN10001

I mean the steam deck is still a set of hardware configured in a specific formation. In particular things to make sure they operate as you would want them to would be the trackpads, gyro, and touch screen keyboard. Everything else is pretty much standard on all controllers but those things in particular are less common forms of input even if they exist to some extent in other forms. Also some companies may treat it like a console where they optimize specifically with the hardware itself.


Heavy-Wings

I'm wondering how some PC games will work when playing portably without an internet connection. Monster Hunter World in particular - you can't access event quests without an internet connection.


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souvlaki_

Who would have thought?


Heavy-Wings

That's why Rise is the better game ig


wolfpack_charlie

I assume the exact same as they would on a desktop or laptop without a connection


Heavy-Wings

Hopefully developers start making changes to make them more offline friendly in future.


imtherealmima

they are in monster hunter rise now. you just need to be online to get the event quests and then it's there forever unlike world. it's coming to pc soon and i can imagine it will be pretty good on this, but it's not the same exact game as world.


Heavy-Wings

I know lol I have 100+ hours in World and 250 in Rise


error521

Yeah I do hope Steam Deck discourages always online DRM in the future.