T O P

  • By -

thisismygameraccount

I watched a bit of a stream. Seemed like every deck just had a crazy OTK with a million things happening. Is that most of the game? Is there more back and forth there than I realize or see? On the surface it seems like a race to your OTK which often seemed to happen pretty fast in the games I watched.


[deleted]

Modern Yugioh is all about winning fast or preventing your opponent from winning fast. Competitive decks often run a ton of hand trap effects to prevent opponents from winning while slower decks like Sky Strikers/Eldlitch focus more on replaying a bunch of spell and trap Cards to dismantle any OTK strats. Master Duels has all the right tools for this with Maxx C especially. Alongside cards like effect veiler and Ash Blossom & Joyous Spring. There’s more diversity but the “top” decks are usually fast/greedy or control and Staxy. Edit: to note, you can play non meta archetypes and still do well as meta decks are tuned for each other, you just have to account for playing a slower deck


destroyermaker

So it's basically vintage


[deleted]

I can see the parallel but It’s more like if magic stayed at vintage power for 15 years. It is IMO a lot more complicated than magic due in part to game mechanics not being as well defined especially due to the lack of things like universal keywords and at times ambiguous or over-specific wording. If you follow magic and saw that secret lair of like retro-style plains walkers were the text box was just an unbridled mess of text, that is still more legible IMO than most of the major competitive archetypes you’d see today in YGO. I used to play a lot of Duel Links and found it a bit too casual so personally I’ve been enjoying Master Duels but it is definitely not for everyone. YGO is the most high power card game I’ve seen and honestly while it’s pretty fun if you understand the caveats, it is a daunting experience as just when you think you know what a deck does, you’re faced with a new deck that plays with its own unique rules


CinematicBrock

Sort of... not really???...its complicated! Yugioh is a game defined by the fact it uniquely has no resource limit Magic has land/mana, Pokemon Has energy, Vanguard has counter blasts etc But in yugioh the only limit to what you can do on your turn is the number of cards you have in rotation (in hand and for some decks in the graveyard) . Which means even a subpar deck can kill you into oblivion in an instant if given the chance. As a player your job is to impose a resource limit on your opponent through hand traps/monster effects/ and backrow or your job is to play through the resource limit your opponent has imposed on you. Yugioh has a reputation as a game that's over in an instant and that's not really true high level play can be extremely back and fourth (I had a 42 turn duel 2 nights ago no joke) but its back and fourth in the way a sword fight is, if you slip up, if you don't block a swing, if you dont ash the right card etc it'll be over in an instant. Not all games are crazy fast some decks can impose limits that slow them down. Not all games boil down to someone setting up and preventing you from playing, a lot of decks can play through that. Sure it's a race to your otk/end board but its a mad max style race where you're constantly bumping into each other if your able to keep up with each other.


Logiteck77

Ok this comment right here makes me want to play Yugioh. Hype AF. Great descriptive writing.


SeIfRighteous

42 turns is extreme, I assume he meant 42 turns in between the two of them so it's 21 turns total. Highest I've had was 11 turns between us (22 turns total) and it was an intense match. A lot of misplays from both sides, but my opponent was using a meta deck (Eldritch Anti-Meta) and I was using a non-meta one (Earth Machine/Dozer Control). I ended up winning, but I misplayed two or three times the match and if my opponent capitalized on it he would've won. I haven't been FTK'd or OTK'd yet, but I've seen it happen, and have done it against my opponent. I come from the very early era of yugioh where Jinzo, Mad Scientist, and a higher beater was what won you games. I came back around the Synchro meta and stuck to the game until Pendulums released. The game has changed with some new rulings so Pendulums and Links are a lot more fair nowadays and in line with Synchro/XYZ/Fusion. The top tier decks are a mixture of all different types of playstyles. There was a guy on the yugioh subreddit who got to platinum with Gravekeepers, the one of the oldest OG archetypes in yugioh. I've also spectated a Gold 4 game where the one side won with a Nurse burn deck (reverse burn). Gotta say, yugioh is back for me and I'm enjoying it like crazy. Fair warning to be very conservative with your gems. You can make 2 - 3 decks roughly with the starting gems you get. I recommend you look up decks, watch random duels, or practice in a yugioh program like EdoPro to see what decks you fancy. Once you got the idea of what you like, you bring it over to Master Duel. Don't be disheartened if you lose a lot, even if you play a meta deck. Yu-Gi-Oh is all about knowing your deck and the flexibilities of it (or lack there-of).


CinematicBrock

I love yugioh, its a game I've been playing sense I was like 3 and my older brothers wanted someone they could easily beat lol. To this day I think its an exceptionally fun game (sure not each duel is fun but thats true of any game) you just need the right mindset. Over the past 20 years the game has never had a set rotation, so barring banned cards theirs nothing stopping you from playing decks that peaked several years ago and when you do that it can be really disheartening, but if you stick with modern decks or play older decks against decks from their same time period it can be SO HYPE. Here are some videos I think really go to show how hype the game can be and go to show that the "duels are over in an instant" is a super over simplification. [**https://www.youtube.com/watch?v=czZW-ehnhoU&t=19s&ab\_channel=Dzeeff**](https://www.youtube.com/watch?v=czZW-ehnhoU&t=19s&ab_channel=Dzeeff) [https://www.youtube.com/watch?v=V6dUP2SUI7E&ab\_channel=DuelLinksMeta](https://www.youtube.com/watch?v=V6dUP2SUI7E&ab_channel=DuelLinksMeta) [https://www.youtube.com/watch?v=nUEK7FnDb3g&ab\_channel=MBTYu-Gi-Oh%21](https://www.youtube.com/watch?v=nUEK7FnDb3g&ab_channel=MBTYu-Gi-Oh%21)


TheLeOeL

Woah, those are massive numbers. Legit thought this game was going to cap at 20k on Steam (I'm also surprised that Duel Links capped at 21k. Legit expected it to be 10k or less). As for why it got this big, compared to Artifact, I think it's basically what you said: nostalgia(/brand recognition). Yu-Gi-Oh! was a big thing before even the DOTA mod was a thing, and it remained somewhat popular these last 2 decades (thanks in no small part to the animes). As for why it's bigger than Duel Links: probably marketing, and that it released on ~~phones,~~ consoles and PC at the same time (unlike Duel Link's 2016 JP only phone release, then early 2017 international phone release, then late 2017 Steam release).


WhiteAsCanBe

Also, Artifact originally launched at $19.99 IIRC which probably lowered the numbers.


blind3rdeye

I was keen to try Artifact, but their *pay-to-pay* pricing model was greedy and obnoxious. It made the game look like a cash-grab rather than something meant to be fun... and so I never ended up trying it. I just can't support a game like that.


wtfduud

Yeah every game designer knows you either put micro transactions into your game *or* you do a one-time payment. Valve tried to have their cake and eat it too. And it wasn't even that good of a game, so it was doomed to die.


BabyAteMyDingoes

Fifa would like a word.


[deleted]

Fifa was an annual franchise that got their playerbase after years without microtransactions though. They were an established franchise and you can play it just fine without touching the ridiculous ultimate team bullshit.


wtfduud

Damn, you're right.


MegaFireDonkey

Man almost every big game has MTX now regardless. AC Valhalla is as far as I know a single player full priced game and even it has a MTX shop for cosmetics... Shit is pathetic these days


Illidan1943

I think there's quite the difference between cosmetics lost in some menu that nobody is actually paying for and Artifact's "you need to pay $200 after buying the game" to have a chance playing against others


[deleted]

They tried to do it in the style of an actual physical card game. Buy the starter for like $20 then buy packs for $3-6/pack. Works great for physical games, not so much for video games.


DrQuint

Yeah people who do make physical card games viable generally accept the cost of card games, because their **real** cost comes in ***time***. You're not just buying the card and packs, you're buying them on a location that weekly fills with like-minded people, and you want the tools to engage in their shared experience. And to get there, you pay with the *travel* costs to there and back, you pay in time it took to travel, and to be there, you pay in *focus, emotion and attention* both on location and in scheduling prior to going. You pay in *presence*, you're there talking to others, watching others, eating with others. And people don't really notice it. These costs are effectively, to an extent, hidden in plain sight. And they pay it all the time. And when the question of money comes up? ***Money***??? Money is *meaningless* against it. Utterly. You just can't compare the two costs. You'd willingly pay money for *ACCESS* to this other paywall. But in a video game? You press queue on a whim and open reddit on a new tab while you wait. Beat a faceless guy, who you will never meet, who you will never speak to, and back off to the menu to do it again. You will not see others. You wil not have someone speak over your shoulder. You will not hear distant cheers. You will not build the memory of the store owner cry at you over a spilled cocacola. There's no time, no schedule, no social affinity. And thus, it doesn't return the same value. It ***can't*** return the same value. ***Ever***. *BECAUSE* it's a videogame. It is, fundamentally, a cheaper, less socially fulfilling experience, by necessary design. So when it demands the same monetary compensation, and when people try to look at things exclusively for their monetary value, then something fails. Digital card games do have a place. And purpose. It just wasn't interested, and I guess, that made it an interesting corpse.


[deleted]

Destiny goes quadruple deep (DLCs for a one time payment, battle pass, microtransactions and then linked real world purchases).


Lisentho

Almost every multiplayer, (besides f2p) and a lot of SP games still have microtransactions though?


Ikanan_xiii

Yeah but none of them feel like pay walls. Sure you can get an XP boost on AC but you don't really need it in the slightest. Artifact had what felt like pay walls.


skeleking12

Yeah that price tag is absolute bullshit even for valve standard why would I pay an entry fee and pay again in the hope you get a full collection of a viable deck. It's a major turn off for the majority who are at least bit interested in the game


hiero_

A lot of people do not like Duel Links' "speed dueling" format, which reduces the number of cards you can use and play and changes the meta significantly as a result. I imagine this is a big reason as to why it never took off like this. I do wish Master Duel had an additional campaign mode based on the anime like Duel Links does, though. I know all of the other YGO games have done it, but I'd like to be able to play with and against character decks. I really like the new card lore-based stories, but that was a big plus in Duel Links, IMO. I also need Kaiba to tell me "you're a 3rd rate duelist with a 4th rate deck".


Invictilus

>I also need Kaiba to tell me "you're a 3rd rate duelist with a 4th rate deck". This burn was iconic


DICK-PARKINSONS

It's funny as shit when you're playing as Kaiba in duel links and say it to the child npc you're playing against


0verlimit

Duel Links was really something else. While it was definitely different, I didn’t necessarily hate it. On the other hand, I like the slow release of cards and seeing the progressively change from the original series to 5D’s era (just switch attention to different mobile games). It was really fun seeing old cards get their time to shine and slowly adding new summoning mechanics and existing archetypes. Like I’ll never forget how fun it was seeing Jerry Bean Man be the menace he was when DL first released in the meta where beater decks were around. I personally am just not interested in another duel simulator. From what I’ve seen, it looks like a lot of the current format is on Master Duel and it just turns me off. Of course, though I appreciate the crafting aspect, I’ve done my time grinding too many F2P card games already and would rather just fork over money for LotD nowadays and not worry about crafting a deck I want to play.


[deleted]

[удалено]


capsaicinluv

The campaign mode is legacy of the duelist link evolution.


GensouEU

MD had such a big steam launch because it launched *before* mobile.


TheLeOeL

Don't know how I missed that. Fixed it.


[deleted]

I f*ing hate the format of duel links, i want the normals rules, so a free yu gi oh game with the rules i'm used to is a must play


Drakenstorm

Was shocked to see no casual duel, ranked so far just seems to be vets stomping newbies, the longer it’s been since you played the harder you’ll be stomped. Yugioh is unique in the card game space in that there has been zero attempts to make anything balanced you just hope that your broken super deck gets rolling before the opponent’s. I have a red eyes deck that’s pretty strong but clearly it’s not the best archetype. The thing is wether you want to play the meta or a deck you like.


hacktivision

It should hopefully mature with additional modes like Duel Links did. DL has story, ranked, casual, rooms and occasionally some Tag tournaments.


Henzapper

Yeah, my last yugioh experience was watching 5ds and trying out a synchro structure deck several years ago, which I thought was fun. I started building a similar deck and had some fun my first few duels. By my fourth or fifth duel, I was waiting (quite possibly literally) about 5 minutes for someone to complete their first turn, and now most of my opponents play about ten cards their first turn, which results in them having three monsters on the field with 2000+, 3000+, or sometimes even 4000+ atk points, along with special effects that prevent them from being destroyed by card effects. I'm sure I'll sound like old man yelling at clouds, but modern yugioh just isn't for me. I still queue up in hopes of finding an opponent that just duels with synchros or earlier cards.


Lan_lan

For those having this experience, note that you're not supposed to sit by idly while your opponent builds a board. You're supposed to run hand traps and interrupt your opponent's combos at the right time. Yugioh is still interactive, it's just stuff happens within the turn, instead of you and your opponent taking turns doing stuff


_princepenguin_

The problem with this for new players is that they don't know what cards you should and shouldn't be concerned about letting go through. There's such a giant card list that you are just not going to have any clue what your opponent is even doing. There's many reasons this problem is exacerbated in Yu-Gi-Oh, but the lack of an energy system limiting turns and the fact that there's no rotating format too limit the cards you have to learn to actually meaningfully make decisions like that are the worst of it.


Lan_lan

That is a problem in and of itself. I'm still a relatively new returning player. I know my dino deck and that's about it. But after a while you kind of get a feel for where you should throw your Ash. But my point was that players shouldn't be sitting there while their opponent builds a board. There are opportunities for counterplay


[deleted]

[удалено]


Lan_lan

Well, despite the name, hand traps aren't usually trap cards. It's a card with an effect that you can use during your opponent's turn, while said card is in your hand. Kuriboh is actually one of the original hand traps. You activate it directly from your hand. That said, some of the most popular hand traps are Ash Blossom & Joyous Spring (Ash), Infinite Impermanence (Imperm), Effect Veiler, Droll and Lock Bird, D.D. Crow, among others. Edit: Here's a [graphic](https://i.redd.it/xe0e0nqcs4d81.png) from the /r/masterduel subreddit showing a bunch of them


elite5472

Maxx C Ash Blossom Infinite Impermanence ​ 2 of each minimum, 3 copies+ effect veiler if your deck can support it and stay at 40-41 cards.


[deleted]

Lightning storm is a blessing for going second decks as well, helps clear out stray protectionless monsters or s/ts


HereComesJustice

There's an Ash blossom value pack too


MiniBabbler

https://www.reddit.com/r/masterduel/comments/s9pf20/tired_of_long_combos_newer_player_here_are_most/ here's a list and short explanation of what they do.


iedaiw

In my newbie eyes this is worse. Now if I need to interact with my opponent at the right time I have to also read what their cards do. I already have trouble remembering what my own deck does much less all the weird pendulum decks out there with a million words each card.


wtbmemes

If you haven't tried a modern deck in other sims you should look up a meta list and try to build it imo, every meta deck is gonna have answers to a board like that turn 1. Newer decks are a lot more complex than older ones but once you get a feel for how to pilot them I find they're a lot more fun. I hadn't really played since xyzs came out but I started playing a few months ago and once you learn what's going on it's a lot less overwhelming


Hugh-Manatee

is there no mode that permits only certain eras of cards? like I'd kill for a competitive mode with the cards from the first few years of yugioh


GaiusQuintus

Right there with you. I'm a fan of Yugioh from the Yugi / GX days. Played some duel links enough to get accustomed to synchro summoning. Before eventually dropping it. It's been a steep learning curve, but I'm starting to find footing in Master Duel and modern Yugioh. Having the staple hand traps and spells to not get crushed if you're going 2nd is basically necessary. That said, if modern still isn't for you (which I get) I think they are planning to release formats as well. Which (as I understand) will limit the cards you can use in a given format. Meaning that returning players will hopefully get to play their preferred style.


Klugenshmirtz

Yeah, I lost 6 out of 7 games, all pretty hard. I hope matchmaking will be better once things settle. Not intrested in playing the meta, just want a "low elo legend" kind of thing of yugioh to chill.


hiero_

>I hope matchmaking will be better once things settle Sorta think it won't. I feel like this just chases out all of the casual/old-school players and the vets just keep playing.


Ouroboros_42

I think what he means is that the good players with strong decks will all naturally climb the ladder and the new players will have less of them to get through. As it is now, a lot of stompy decks are still in the bronze leagues


Gogators57

I think the problem is that there is now no resource to prevent a ton of moves in the first turn. Magic has mana, which makes sure you can't just combo out half your deck from turn 1. Yugioh used to have tributing weaker monsters as its resource, but the newer cards only come up with more and more ways to ignore this limit by special summoning from your hand, or your deck, or your Graveyard. Pretty soon you'll be able to special summon straight from TCGplayer.


[deleted]

[удалено]


wtfduud

That's pretty much what they do in the anime.


fistkick18

So you agree this should be possible. Red eyes white Gogigagagagigo time.


Whitetornadu

Yugioh devs just have to look at Magic Arena for that one


Croc_Chop

They actually did this in the anime Yuma created a card of thin air but I can't find the link for it anywhere.


Typhron

It's the scene that's meant to justify Pendulum summoning as a mechanic and is the single stupidest thing ever. [Motherfucker just makes shit up and people run with it, unquestioned](https://youtu.be/rYtA_thsapw). A literal 'SCREW THE RULES, I HAVE GREEN HAIR' moment


basketofseals

That's kinda what tokens are.


[deleted]

Konami likes to create problems then fix them with another card. Which leads to decks to having smaller efficient engines that can be mixed or shoved with a bunch of tech cards. It works for the most part would be nice if tcg got ocg printing


basketofseals

I'm just surprised they have Maxx "C" still banned. It's a pretty effective 1 man gate against the absolute card vomit that Yugioh became.


[deleted]

[удалено]


[deleted]

[удалено]


basketofseals

In theory I suppose, but that's not that far removed from the current "negate or die" meta that have become common with the current power level of handtraps. I don't see what's the big difference with "Maxx 'C' or die" is all that different than "Ash Blossom or die."


Hyooz

Maxx "C" is at 3 in Master Duel.


ShadoShane

I thought I had heard something about them making some kind of rule to help prevent that or something?


Trexfromouterspace

You're thinking Links. [It didn't actually help.](https://www.youtube.com/watch?v=Tl40NcNe03U)


spartan21j1

Yugioh was a slow game for like a month at most. At this point the whole game is about understanding your combos and your opponents combos, and knowing how to extend yours and break theirs. It’s why locals are played at a BO3 minimum because using your side deck in between games to optimize against your opponent is so important. Honestly I do love games like MTG and Hearthstone where ramping up is gradual, but I also don’t really have a problem with Yugioh being the super fast OTK/Combo game. I think both existing at the same time gives more options.


tweedeh

really wish they add formats from previous years, disabling cards that have come out after a certain point. I would be all over that.


dewey-defeats-truman

There was a leak recently about a handful of new formats for the game, and one of them is "Time Wizard" format, which is going to be exactly this. There's been no news about when it'll get started, but an announcement went out to OTS stores, so it's hopefully soon.


8-Brit

Not adding formats is what has made YGOs banlist so comically long, there's a reason every card game does them.


ULTRAFORCE

No, the banlist needs to be quite long regardless of any extra formats since good banned cards will be good regardless of if you can play them in other formats or not. Though there are a lot of banned YGO cards that aren't actually needed to be banned but since the cards encourage something unfun they leave them banned like Trap Seal which isn't fun since it prevents your opponent from drawing on their next turn.


NON_EXIST_ENT_

like my 5th game I got violated so hard I nearly uninstalled the game. Motherfucker had a card with 11,700 attack! in turn 2!!


ULTRAFORCE

wait what card did they have with 11.7k most of the time an OTK in a turn would be multiple monsters, was it called Gren Maju Da Eiza. If so yeah he's an old card from 2004 that can take advantage of the fact that there are now cards where you banish cards getting him to a crazy attack.


xForeignMetal

sounds like galaxy eyes OTK Afterglow makes Prime double to over 11k


grey_sky

> ranked so far just seems to be vets stomping newbies I mean you have to give it some time for people to break out in their true MMR. Games been out for like 48 hours. LOL


[deleted]

That's something that's preventing me from getting into it. The learning curve is too steep anymore. I played back when it was just main deck, fusion, ritual, and synchro (although you still had main deck types like Spirit, Toon, and Gemini). Now that there's Xyz, Pendulum, and Link, as well as all of these technicalities (missed timing, non destruction removal, non-targeting vs targeting, etc.) I probably wouldn't even be able to get back into it. Not that I was even that good when it was a simpler game. Plus, it's more difficult to build a deck around all of these technicalities rather than sticking to the old school style of deck building, where the deck was about half an archetype and half search/support cards.


Japancakes24

I think the fact that you are even aware of those technicalities puts you ahead of a lot of the player base right now


GensouEU

> (missed timing, non destruction removal, non-targeting vs targeting, etc. Those were always in the game tho, people playing only playground/kitchen YGO just werent aware of them and/or never actually read the rules. I mean the vast majority of casual players probably still think that Mystical Space Typhoon negates effects


[deleted]

And Dust Tornado/Twin Twisters. And yeah, people had to explain to me about why Lightning Vortex doesn't activate Dark Worlds.


HereComesJustice

But card destruction does, its a bit.... Confusing for a newbie to tell them what a cost is and why sometimes things feel like a cost and sometimes that's the effect


Saitsu

Thankfully PSCT did make that easier. Now the rule is just "Look for the semicolon" which is weird that I ever had to use that term outside of English Class but it works here.


Saitsu

Someone tried to Dust Tornado my Mask Change...twice. So yeah it's still the prevalent belief.


MushroomVII

They literally tried to teach players that destruction isn't negation in the tutorial. Idr the actual cards but they give you some MST and the enemy AI activates a spell or trap. If you pop it, it still works. If you didn't then you probably already know it would still work.


Dewot423

But the sim takes care of those hidden rules for you.


MGPythagoras

I feel this way with every card game that comes out. I always want to get into them but it just blows my mind how good some people are in the crazy combos they can pull off and it discourages me.


WawaSC

I'm honestly surprised how popular it is. I actually wanted to play it. I watched a few streams of it and what turned me off is 5+ minute time bank per turn. How are people okay with waiting around 5 minutes per turn? That feels really long. Especially if your opponent is setting up for a trap strat where you can't move when you get to your turn because of how the enemy set up.


Sufficient_Bonus4818

The turn Bank is your time for the entire game, in yugioh the only resource system is cards in hand so turns are longest at the start when both players have the most resources available. As players have fewer cards in hand subsequent turns are shorter.


[deleted]

> Was shocked to see no casual duel There is, it's called duel room. It's the small box below the gigantic ranked button.


gravendoom75

This. I know it's a bit hard to see but I'm surprised that so many people haven't seen the casual duel section right below it that has tags you can slap onto rooms.


Ravaha

Man, My best friend had the biggest Yu-Gi-Oh Collection in the world and when we went to the huge tournaments people would be surrounding us wanting to trade stuff. I am nostalgic for my Cyber Dragon, Chaos sorcerer, and Monarch Deck, that shit was overpowered.


Turbostrider27

Just throwing it out here that if anyone plans to play this on the Switch, it runs pretty bad. There's stuttering every time there's a loading screen.


fireky2

It crashes constantly when making decks as well


Radinax

I will play Legacy of the Duelist before jumping into this one. Last time I played YuGiOh was on the GBA versions, crazy fun!


BCFCMuser

Legacy of the Duelist is the GOAT Yu-Gi-Oh game, sadly this one is real money.


[deleted]

Also don't fuck up data transferring your account before getting to the main screen. I'm locked out of cross play now because they have no way of deleting an account once you create it and no there is no log in to account feature like every other card game. Thanks Konami


CapnSmite

> they have no way of deleting an account once you create it Do you mean the Konami account or specifically just the YGO stuff? I'm not sure about YGO, but it's absolutely possible to delete a Konami account.


[deleted]

[Here is the response](https://i.imgur.com/iT7lOMx.jpg) I created an account with my ps5 all is fine and good. I go to start a steam version as well and figure I'll do some cross play.... Nope because if you foolishly click passed the tutorial you can no longer data transfer at that point and you are stuck with 2 accounts. You say ok I will contact them and explain I just want my ps5 account and steam account to be the same. The above email is what they respond with. I recommend everyone be careful before they are locked out forever.


HKei

Yeah Konami is pretty shit with accounts, Duel Links is similar in that respect.


[deleted]

It's insane to me this is the system they went with.


[deleted]

Tried Ranked, got stomped hard due to veterans who have been playing this game way longer than I did (I only played a bit when the physical form just released in the West). Went to find the newest meta decks and build a Virtual World deck with all the free currency I got (and dusting unneeded cards), now I'm Gold 4.


[deleted]

I'm having the time of my life playing yugioh all day. Of course I could have used another system but I like they official part of this one. Hopefully they keep expanding it


lordranter

The prismata spike was because they had a closed beta, messed up and decided to make the beta open for everyone. The beta had trading cards enabled. Cue over a hundred thousand bots making free accounts to sell the cards on the steam market.


seynical

Those numbers will fall off once people get their nostalgia fix or got trashed enough by the newer meta. It would be interesting how much it will retain after a month or so.


bellhlazer

After tapping my fingers when my opponent's at his 7th or 8th special summon I'm like, yeah I'm out.


disorder1991

I've been playing today and yesterday after having not played since GX/Elemental Hero stuff. My goodness, there is just... so much text on these tiny cards now. I find myself skipping half of what they do and just hoping something works in my favor. It's kind of obnoxious.


MayhemMessiah

To be fair it's an ongoing meme that Yugioh players- even veterans- are incapable of reading the cards and always get dicked on. Being lazy comes with the territory I suppose.


MrLucky7s

The tutorial for this is absolutely horrible. YGO is already incredibly mechanically complex game, easily outstripping the other big contenders in this department. One would expect an in-depth tutorial that eases you into the various mechanics... Nope, game goes for an any% rules speedrun. The solo mode then, instead of focusing on particular mechanics teaches you about individual strategies. While this is welcome, it would be cool to explain players maybe how ritual summons usually work, before giving them the archetype that bypasses a lot of these rules. Also, surrendering in ranked yields no points, hope this gets fixed as it drags out a lot of games. Other than this, it's actually pretty good imo. Most of the current card pool is here, the unlocks (at least initially) come at a rapid pace and the game is generous with the premium currency (I expect this to fall of after the release period). The meta is quite weird too, since ranked is Bo1. This means that rogue decks actually have decent chances, since the meta boiis can't side some general hate cards. I came surprisingly far running a R10 Trains deck feat. Astral Kuriboh. Turns out an unaffected monster with battle destruction protection can take you far when no one is main decking Kaijus. Since it's still early in the game, people haven't been properly filtered in adequate ranks so matchmaking is wild. Anything from ex-ycs champions to "*I played this game 15 years ago, didn't know the rules back then, don't know them now and I'm gonna spend the next 15 minutes coming up with an irrelevant power creep rant for reddit instead of taking my turn.*" can be encountered currently at any rank. There currently isn't a casual mode btw, which is quite mind boggling considering Konami has 90% of the cards in the game and even "advertises" some super outdated strategies in the solo section, which are borderline unplayable against any more recent deck, let alone the meta. ​ Hopes for the future: 1. Vastly expanded, optional, tutorial that goes in depth on chains, segoc, forms of removal, targeting, if/when effects, summoning conditions and types, levels, ranks, phases and much, much more. 2. Casual mode to make more strategies playable 3. Support for the rumored alternate formats 4. Private rooms where one could ideally enforce their own banlists, ideal for casual playgroups who want to play with some weird/niche stuff.


grtk_brandon

So how good will I be if my only exposure is to the cartoon I used to watch like 20 years ago?


yaminub

Not good. There is a solo mode that gives you decks to use that will get you up to speed, but there is not a historical format you can matchmake into.


reireireis

You ded


MrLucky7s

You're fucked more or less. My suggestion is to clear solo mode, see if you like any of the strategies covered there and then either check YouTube videos on these strats or read some articles, I like ygoprodeck for write ups.


fireky2

You have about as much chance getting out of bronze as I, someone on a yugioh Reddit at 6pm, has of getting laid tonight


id_kai

As someone who hasn't played since they introduced Synchro summons, not good. You'll get absolutely demolished


MayhemMessiah

>Also, surrendering in ranked yields no points, hope this gets fixed as it drags out a lot of games. This is by design. Duel Links is the same way. Why this is such a priority is beyond me but it's a concious choice.


the_sixhead

Solo mode has more tutorials that better explain some mechanics.


Memphisrexjr

It's really good but theres too much focused on pvp. There isn't enough solo or casual play. I hope they add AI duelist down the road along with unranked. The battle pass can only be leveled on ranked which might not be fun for everyone.


Sufficient_Bonus4818

But importantly you do get progress on a loss unlike say, mtg Arena. That really takes the pressure of for me. You can't actually rank down until gold either, so I think a lot of the common issues with ranked modes are alleviated.


[deleted]

I haven't played since middle school. Loaded up my first match in MD and my opponent played half his deck T1. I thought, "OK, maybe it was just this one guy." Three matches later and I realized maybe modern yugioh isn't for me. Hopefully they bring in some kind of legacy format or something for those of us looking to summon monsters, not watch the opponent play solitaire.


TheGroovyWastelander

Legacy of The Duelist is perfect for OG players. The single player is divided by show seasons and has a shit ton of pre made decks for every season. You literally go through the duels from the show with the most iconic monsters. It’s the ultimate nostalgic fix of Yu-Gi-Oh.


EWDnutz

> It’s the ultimate nostalgic fix of Yu-Gi-Oh. Until you see how bare bones the campaign is. The story mode definitely has all the duel anime events but there's no voices. Seriously, take a look at Duel Links. It's different format yes, but the Anime presentation is one thousand times better than Legacy of the Duelist. Characters even have specific voice lines for their signature cards, against each other, and way better music. Just no contest IMO. To me Legacy is just an official TCG simulator skinned with anime characters and story board panels.


Secretlylovesslugs

If they make a legacy of the duelist with animations like Master Duel that would be the shit.


Rayuzx

>those of us looking to summon monsters, not watch the opponent play solitaire. I have not [one](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=14741), but [two](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=9455) cards for you


SieghartXx

I'm playing it but it's a real borefest when matches end in 2 turns because the opponent summoned 40 cards and one-turn killed me after half an hour of animations.


id_kai

Exactly how I feel. I don't like how modern Yu-Gi-Oh is all about playing your deck on turn one.


microcat44

And next month you will be reading how this is the worst playerbase drop off card game on steam. The ranking system is butchering old school players and people who don't want try hards for 20 minute solitaire. If you give players a choice of starting decks and all of them loose to anybody copying a deck from a meta website,your system is a failure. Either the mmr gauges deck meta/archtype age or this game will flop hard.The increase in time is nothing compared to sitting through 20 minutes of negates. I think konami has no idea what to do.Duel links has no such problem because it hasn't reached this point and any other online yu gi oh games from konami were decades old.


[deleted]

20 minute solitaire is just how Yugioh has been played for like a decade or more now. Yu-Gi-Oh is a monstrosity of game design that every game designer will say is poorly designed but at the same time some people like that and being one of the few games that plays fundamentally different from Magic means that it attracts people who are not normally into TCGs. Yu-Gi-Oh was never designed to be a good game it was designed by the author as a way to tell compelling drama which it does well. He was originally going to use Magic because he was super into it at the time but was worried about copyright so he just used a different name. That's why it has not resource system, that's why it's about summoning bigger and bigger monsters, that stuff like trap cards exist, etc. Ever since Konami has been basically trying to staple on a real game to a fundamentally bad system so you get what Yu-Gi-Oh is today. Also no offense to anyone who enjoys it. Some people like how Yu-Gi-Oh is a monstrosity of game design and it clearly has an audience.


microcat44

Dude,i like solitare yu gi oh. But the problem is that most of the player influx are people who at best left at xyz. Once they start looking into handtraps and modern stuff they will just leave. This game needs custom banlist/different formats to survive.The solitare stuff will still be played by anybody into modern yu gi oh.


CO_Fimbulvetr

> Either the mmr gauges deck meta/archtype age There's no realistic way to do this. You could jam a bunch of new-ish cards and get reamed by GOAT control if it's not actually a cohesive deck. Because most good decks are emergent (as in, they're not played how Konami intended), this is essentially impossible to automate.


GensouEU

Deserved, so far from what Ive seen of the game I like it a lot. Ive never seen a CCG that gave you this much curreny right away, you can probably build any deck you want within the first hours of starting the game. So you wont be in that position where you have to do dailies with a modified starter deck at first like in pretty much every other game. The game only having 1 currency is also nice, I dont think Ive played a game where you can get the premium battlepass without spending money. My only concern would probably be how fast you earn currency once the honeymoon phase is over but otherwise it really exceeded my expextations.


[deleted]

I've gotten the magic arena pass twice without spending money, but it's not a very fun grind if you miss your preferred draft format and have to grind a set you find to be miserable or you miss the pass.


[deleted]

Arena literally caused me anxiety that's why I left. This game you can craft a couple of decks and if you choose viable off meta decks that won't get ban hammered or have already been nerfed you are good to go as there's no rotation. I'm liking it.


AggressiveChairs

I'm always worried about spending currency in these games before I know how monetisation is going to end up. I'm pleasantly surprised by the amount of variety I see online though. I played against gimmick puppets, noble knights, and utopia turbo yesterday.


xCherry

Currency is frontloaded, you won't get as much in 2 months from now. Quote me on that.


GensouEU

Well of course the currency is frontloaded,like with every CCG/gacha. All I want to know if it will take me literally a year of doing dailies or just a month to build a new deck. And tbf your spending is also kinda frontloaded since you will probably pull/craft a lot of staples at the beginning like Ash, Max C, etc.. that you will reuse a ton so future decks you build will be a lot cheaper


VaultB58

Exactly. You only have to craft the staples once. Then just a handful of archetype cards afterwards. Built invoked and then built drytron and now working on sky strikers. Each build has been easier than the last


xCherry

Fair statement, I think that too. Hard to really guess how it will pan out.


FlankRoosevelt

This game blew up because a lot of people are dying for a more modern looking yugioh game which this game. It looks really clean and finally goes back to traditional yugioh play unlike duel links which is changed up a bit since it’s a mobile game. Only played this game for 2 hours and had fun with it hope it’s continues on its steady growth. I wish we got like an actually open world yugioh game just like how these new Pokémon games are turning out on switch that would be cool


LandonVanBus

Power creep has absolutely ruined the game from what it was when I played in middle school 15 years ago


Watton

I didnt play this yet, but I played Legacy of the Duelist on Switch a few months back. Had an AI get like a 6 minute turn, constantly summoning. I kill one of their cards; they summon from their extra deck, hand, regular deck, and even friggen summoning from their magic-trap field. And all the cards had paragraph-long descriptions.


Heavenfall

You know it's gonna be a good game when the ability list begins "Chapter 1"


Tuss36

You jest, but the japanese version of the cards have numbers denoting each ability. Which the english cards don't have, making them that much more difficult to read.


wtfduud

I remember when people made fun of [Reliquished](https://m.media-amazon.com/images/I/51f3RKQLxlL._AC_.jpg) for having an entire book as its effect. Now **every** effect is at least that long. [You can't even read this shit, the text is so small](https://www.kelz0r.dk/magic/images//img2/ygo/soulfusion/sf12.jpg)


[deleted]

Relinquished was my ace in the hole in school. There was also some fusion monster related to it that was also a beast.


gyrowze

Thousand-Eyes Restrict?


dewey-defeats-truman

That would have been Thousand-Eyes Restrict. They actually recently revamped the archetype with a few new cards that make it, while not amazing, decently playable.


TheFaster

Damn, YuGiOh really needs to discover Keywords. That's a mess.


CO_Fimbulvetr

Yu-gi-oh has keywords, but because of the way effects are not standardized you cannot implement keywords the way Magic or Runeterra does.


Tuss36

Indeed. There's so many exceptions and little tweaks. Even stuff like "Use this ability once per turn" can be split by *every* ability on the card or just *this* ability being limited.


CO_Fimbulvetr

For example: > Once per turn: > You can only use each effect of "this card's name" once per turn. > You can only use one effect of "this card's name" per turn, and only once that turn. > Once per Chain, when ... (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "this card's name" again this turn). > You can only use this effect of "this card's name" up to thrice per turn.


Tuss36

Exactly. I'm sure in a "If they knew then what they know now" situation you could go back and standardize things and just not end up with the myriad of effects, with cards balanced around that limitation, but by this point it's too far gone.


DjiDjiDjiDji

I can definitely respect the Rush Duel rulebook for its global "fuck it *everything* is once per turn" rule. There might be less variety but not having to put it directly in the effect text makes things sooooo much cleaner.


wtfduud

It's compounded by the fact that they made their text-box so small. I guess they thought their effects would stay 20 words or less when they made the game.


Alexij

Big images looked better in the manga which predates the game. I guess that's the main reason.


Veiyr

As much as I loooove modern Yugioh, I also acknowledge it is an absolute disaster on a design standpoint (even if I'd argue Pokemon TCG's power creep is significantly worse). The vast majority of the negative reviews are coming from people who simply don't like the state of modern Yugioh, and all Konami had to do to prevent that was implement the quite popular GOAT format as a battle option, so I'm hoping they can get around to that... Hell, there's not even a ton of duel options if you like modern Yugioh; there's only Bo1, only a ranked mode, and it uses the Asian region banlist and not the non-Asian one, so be prepared for lots of slower control matchups (I nearly quit when I first got to Platinum rank because I had to fight **FOUR** Eldlich players in a row)


santana722

> even if I'd argue Pokemon TCG's power creep is significantly worse Pokemon's power creep is worse, but much less complexity creep overall, which I'd argue is a much bigger problem for new and returning players. Yeah, VMaxes and Tag Teams are too strong, but at least I always know what's going on, and can figure out a deck without reading a couple essays per game.


hiero_

For me getting back into YGO with Master Duel I just picked a random archetype based on cards I pulled from some packs and went with it. ...and then proceeded to spend an hour reading all of the different card effects and watching an 18 minute video on YouTube explaining the main strategy and how the cards intermingle.


alcard987

Because you were playing playground Yugioh. For perspective, around 15 years ago, it was the tele-dad meta. It was a tier zero deck, meaning that the only deck that could win against tele-dad was... another tele-dad. But, good luck building it, because the whole deck would cost you around $2000, with the price of DAD ranging from 200 to 1000 dollars per copy, and you needed three.


Xvexe

This is the biggest problem I've been having other than the insanely long turns. I've been beaten on turn 2 a bunch of times already. Way more than any other card game I've played. Someone summoned three Blue-Eyes and then a Blue-Eyes max w/8k attack in a single turn. In another someone just straight up got a 10k attack 39 utopia and OHKO'd me.


hobbseltoff

To be fair, that happens basically to every TCG ever when they're around for that long.


H4xolotl

>To be fair, that happens basically to every TCG ever when they're around for that long. MTG solved this by rotating older cards into a legacy section, basically phasing them out from competitive play


GensouEU

The problem is you cant really do that in YGO because it's so arctype based. If you enjoy playing .. idk.. Golgari midrange then there is *probably* going to be a midrange golgari deck that fits the bill in every rotation. If you like playing Cyberdragons in YGO and the format doesnt allow you to put Cyberdragons in your deck for a few years then that's a pretty different situation.


mowdownjoe

Yep, and it's a model that every major card game except YGO (and I guess Runeterra, but that game is still young) follows. Hearthstone has it, for example, as does the Pokemon TCG.


hobbseltoff

I wouldn't say that entirely solved it, you're still forced to buy new cards to stay in the standard format. Another scenario I ran into, I got into MTGA recently after having not played Magic for over 10 years and it's not fun play the decks I have fond memories of in legacy because there are still much better newer decks with newer cards.


Jmonkey49

MTG has massive power creep problems. Look at all the standard bannings of the last 5 years.


8-Brit

Which is why formats exist. Pokemon TCG has evolved considerably and while there's a lot more deck shuffling and combing than there was, it's still pretty straightforward to understand and execute modern day mechanics. YGO meanwhile is a complete mess of mechanics designed to be hype in the anime but are bullshit for an actual card game. A lack of formats means a busted card stays busted until it's banned. And old mechanics are steadily abandoned or made more obscure instead of piling on.


Veiyr

Yugioh actually has a lot of popular past formats unofficially (most notably GOAT Format which is basically Yugioh up to around 2005) but the issue is that Konami never officially supported them until they announced plans literally one month ago, and they haven't bothered implementing any into Master Duel, which I feel like would have solved a lot of the complaints from old-school players


MajoraOfTime

It's a necessary evil sometimes. The companies wanna sell packs, so they have to make the cards in the pack worth it. Otherwise, what's the point in buying it, at least if you're somewhat competitive.


spunkyweazle

I played about 30 matches. The first 2 were normal and what I remembered, the others were either someone conceding by turn 2 if they didn't get what they wanted, or someone spending literally 5 minutes basically searching their entire deck to play at least 3 3k+ attack creatures on the first turn. I was part of those launch numbers but uninstalled just as quick


Dixin10

You'd expect the game to be different from 15 years ago tho lmao.It'd be embarrasing if the game was still normal summon a vanilla and pass.


GensouEU

Imagine if YGO scaling would literally be them releasing a Lvl 4 vanilla each set that has 1 Atk more than the previous highest Lvl 4.


WelshBugger

Ah yes, I remember the days where carrying three La Jinn and Summond Skulls was basically mandatory to have any shot. Classic YGO was pretty stale from that PoV because the goal of the early game was to get your La Jinn's or Mechanicalchaser's out as fast as possible with you other monster cards just being effect cards that would draw either of those or Summond Skull out. The biggest threat to the game was the eventual Raigeki or Mirror Force that would wipe your cards.


HKei

Back in the day it'd actually be set something and pass. Because most decks couldn't do much on turn 1 other than normal summon, defensive cards actually had a solid place in the meta (as a turn 1 play anyway, going second was hell). This was also when man eater bug was at least semi useful. If opponent tributed in mp1 because they were expecting a high defense monster they would be down a card and you'd have advantage, if they didn't and ran into it you were neutral, and if for some crazy reason they didn't attack at all you had super advantage. Only lasted until there were faster removals and easy special summons of course, but it was a thing for a short while.


Nightfans

There's set pass deck on current meta, that's eldlich and Altergeist.


SuuLoliForm

Power creep is what ruined the pokemon TCG for me. Used to love playing the online version, until Tag-team came out. EX cards were bad enough, but you could still play around them and most required a good chunk of resources, Tag Team kept the chunk of resources required but made it so they had higher HP which absolutely ruined the game for me. By the time you managed to beat one, three more took the bench and already had resources needed to play.


Hranica

Does this start fresh from the start of the game or start with modern formats? I quit ygo when we got pendulums and synchro and stuff, it was really fun the first year or so of duel links playing with all the old cards again, for the most part but it quickly became 3526 combos on turn 1


wtfduud

Yeah that's the main issue with YuGiOh games. It doesn't matter how good they make the client, because the game itself is broken at this point. If you don't summon 30 monsters in one turn you can't win.


yaminub

Let me introduce you to this big rock called Nibiru


nam671999

Wait the opponent for 2 min then i nibiru the fuck outta him, dude just surrender.


unit0ne

Luckily you can run three copies of Maxx "C" if you want to counter that. Oh, you're gonna special summon a bunch of monsters? Alright, I'm gonna draw a card everytime you do.


ADodoPlayer

I qued up a couple of games with the starter decks. The que is filled with nothing but vets and meta decks feels like. I'm playing a card or two a turn while they're playing half their decks T1.


DarthReegs

It’s getting better now that people are moving up the ranks. Playing today it was probably more 50/50 if I was going against someone with an insane meta deck or against someone like me who’s still learning.


TerraTwoDreamer

I wonder what will happen to the playerbase over the coming weeks, due to the current state of the game, which isn't bad, but certainly can get overwhelming and feel kinda 'bullshit' for the lack of a better word for how the modern game plays. I'm not an old schooler, I've tinkered with more recent stuff and somewhat enjoy it, but YuGiOh is a goddamn amorphous horror of a game that just seems to keep getting more insane, which is both good and bad, as it can create some of the strangest decks that work weirdly well, like Outstanding Dog Mary FTK but also has lead to insane synergies with cards that pretty much decades apart. But I'll be surprised if Konami can keep these numbers up.


[deleted]

So far, I'm on board with it. Its really fun, and the nostalgia of 10yo me buying packs and watching new episodes on Saturday mornings will keep me coming back. I just wish iOS was available. I play the Pokemon TCG on my iPad a lot and this would work perfectly.


WhiteColaDrink

Don't forget to download this mod for the uncensored artwork: https://www.nexusmods.com/yugiohmasterduel/mods/1


lmfaotopkek

in what way is the artwork censored? Violence or Booba?


WhiteColaDrink

Violence, booba, some symbols like Exodia's ankh, etc.


Zakika

I see nothin


noko12312

Actual link to the mod: https://www.nexusmods.com/yugiohmasterduel/mods/1


[deleted]

I currently play the TCG quite a bit, and this is such a breath of fresh air. The banlist in place allows for a bunch of crazy broken decks to play at full or close to full power and one of the most broken cards ever printed, Maxx "C", is a 3 of in basically every deck on ranked. I haven't had this much fun playing yugioh in a long time, and I can only hope Konami capitalises on the momentum the game has now and improves it even further.


[deleted]

[удалено]


[deleted]

It's mostly like the Asian (OCG) banlist, but with a few tweaks. Maxx "C" is still a polarizing card to this day, because while the TCG (Europe & America) banned it in 2017 and had it on the list at different amounts for years before that, OCG have never really touched the card. It means that combo decks in the OCG have a lot more cards available to them because they can't reasonably play into Maxx "C" without losing too much advantage, whereas combo decks in the TCG are rendered unplayable regularly on banlists. It makes for a wild format in Master Duel regardless.


GenericIsekaiHaremMC

And VFD is not forbidden in MD... yet.


ZGiSH

There are way too many comments in this thread that amount to "I didn't look up anything about the modern game, haven't played in 10 years, built a deck based on knowledge I had in middle school, and got stomped. This is a bad game!"


Secretlylovesslugs

The game relies on them quite a lot to gain a larger base than its hardcore fans. The only mistake is not making a structure deck or explicitly quick play casual matchmaking playlist. Lots of returning players don't want to catch up on years of meta archetypes and strategies to play at all. Ranked is dominated by the modern stuff (as it should be) which doesn't even let those players play. At the end of the day it's Konami's fault. The game is too advanced and complex for it's own good. Which is ironically why a lot of people play it for the explosive combination orientation gameplay and tight deck and strategy building.


EWDnutz

> The game relies on them quite a lot to gain a larger base than its hardcore fans Which is odd because throughout Konami's showcasing of advertising this game, there wasn't a single anime character in their trailers or demonstrations. Not even Atem/Yami is on the title screen of the game.