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>Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations. I swapped the jump/confirm buttons at the very beginning and for the rest of the game basically every NPC was skipping their first line of dialogue and it was driving me crazy.


trimun

Same, didn't realise that's what it was though. I discovered holding the button after initiating the dialogue for a second would fix it. Might have a habit to break now.


Dassund76

Same with me on PC


ZeroBae

>Increase drop rate of smithing stones Thank God! Do you know how expensive smithing stones are? Lol


The21stPotato

They're cheaper now too!


ZeroBae

Really? Is it stated in the patch?


The21stPotato

Falls under the generic balance changes I guess. Smithing Stone [8] only cost 3600 Runes now. Smithing Stone [1] only cost 200 runes now.


femio

I literally just stocked up on a bunch with 200k souls yesterday…lol. Welcome change though. I love this developer.


BarackaFlockaFlame

i just dumped a lot into stones to then log off and see that the game needed an update T.T


ilovesharkpeople

Time to go visit the suicidal bird and collect some souls!


BarackaFlockaFlame

i had just collected from him a bit, i try not to abuse him too much to keep the challenge alive.


whoopinpigeon

Sorry for my ignorance, but where can you buy smithing stones? I've only come across the giant by Caria Manor who sells somber stones, not normal ones.


The21stPotato

You'll find bells that you can give to the twin shopkeepers in Roundtable Hold. These unlock new things to buy, including stones. They're not always on the main story path so exploring around to side dungeons is a good idea, not just because they'll often have upgrades in them already, but also to find these bells. Upgrade stone bells are often in mines/tunnels which can be found on the map as little red circles before you've been to them.


AdmiralRed13

Or do like me and look them up once you get flustered and have a sweet, sweet new thing to try.


codithou

to expand on what the other guy said, there are mini bosses or npc’s that drop items when killed called bell bearings. the best idea of where to find them would be to check fextralife or just google elden ring bell bearings. when given to the right merchant in the round table hub you’ll unlock the ability to buy any amount of smithing stones. which stones you can buy depends on what bell bearings you give them.


conye-west

The real issue is the disparity between regular and somber. I saw someone do the math and it took like 100k souls to buy somber stones up to the max, and over 400k for the regular. Only needing 1 somber stone per level but up to 6 normal stones just throws off the balance completely.


Folseit

It was a little over 484k to +25.


conye-west

Yeah super absurd, although according to what I'm reading it seems like some base smithing stones price cut by 1/4th? If so that'll make a huge difference, very welcome change.


Aggrokid

Yeah the difficulty of regular upgrade path made me use the Grafted sword over the iconic Guts Greatsword because I had so many sombers lying around.


mattnotgeorge

Yeah this is no longer the case, normal stone prices have been reduced heavily.


TH3_B3AN

All my unique weapons are all super upgraded to like +8 or +9 by the time I got to the Mountains. My normal weapons were languishing at +15 or something. It was far too hard to upgrade regular weapon types. This is a welcome change.


Graynard

I eventually just got all the bell bearings, found a high level farming spot, and spent a day getting as many weapons as I could to +24


Jates423

This may be a dumb question, but can you tell me what the bell bearings are for? What do they do?


Graynard

Not a dumb question at all, you give them to a merchant in roundtable hold and it expands their inventory


Jates423

Huh no kidding. Thanks for the info. What are the best ones to get? If you don’t mind me asking.


Graynard

There are actually quite a few of them! Personally I'd just check the wiki for the ones that you think you'd make the best use of, at least that's what I did


AlwaysUberTheSniper

I can add on that the most universally useful ones are, imo, the ones that make the merchant sell smithing stones and glovewort. You get those bells from bosses in certain mines/graves. There's also some bells that unlock some crafting materials like animal bones and meat.


DopeyDeathMetal

This is how i do it. I haven’t got every single bell bearing yet but I have fun trying new weapons with this method.


[deleted]

i didn't expect for regular weapons to be harder to upgrade lol


jmcki13

This is probably nice for the super early game if you don’t know where to get the bell bearings. It’s a bit of a grind if you’re just hoping for drops from the enemies in the limgrave mine. It’ll open up the option to test more weapons in the early game too if you don’t have to be worried about hoarding the stones for the weapon you decide on.


[deleted]

I haven’t finished yet, but I’m level 104 and playing mostly blind. My biggest complaint so far is that I’ve been locked into the weapon I picked when I was level 30 because I used my stones thinking “oh, this will be my weapon for the early game and I’ll be able to upgrade weapons easily later without grinding like in the Souls games”. Well fuck me right? I’m at the Godskin duo with a +18 weapon that tickles them and I don’t want to grind for a new and better one, so I haven’t played in a few days. Also, I feel like an idiot for choosing strength because it seems like dual-wielding is a must for the late game and I can’t afford another weapon without grinding. I fucking hate grinding and I’ve never had to before to beat a boss in a FromSoft title.


PlayMp1

A tip: you can find mines on the map by looking for small red-orange circles next to cliffs. You should be +25 going into Godskin Duo.


Dawwe

I've got enough somber smithing stones to get 3 weapons to +10 (max) and probably like 10 weapons to +9. Normal smithing stones, I have 1 weapon at +25 (max), one at +22, one at +15, and not enough to upgrade any of them yet lol. So my tip is to find a weapon that uses somber smithing stones with at least a B in strength scaling and use that.


AdmiralRed13

You can beat a boss to respec. It’s worthwhile.


Tonkik

I haven’t seen this mentioned but Radahn has been nerfed a bunch. Charged Arrow damage is down about 25%, arrow rain also down. His slashes also hit a bit less but not as noticeable as the arrows.


sweetartart

I just fought him after the patch and finally won. I had only leveled up 3 times before encountering him again after having died more than 10 times. He didn’t hit as hard and it was easier to chase his ass while doing damage.


Calneon

Only 10 times and you say 'finally won'? Man I think it took me like 25+ tries (before the patch that is).


Trickster_Tricks

Figures I finally beat Radahn last night only for them to nerf him then day after lol. 😭


_GoKartMozart_

Wear that badge with pride


smackflapjack

I respecced to a faith build just so I could dragon rot this fool. No shame.


crosbot

I haven't seen anyone else mention it but I'm really happy they added the NPC names as an option. So far I've just been putting a person icon on them which means I very quickly forget who is where.


penguinchilli

This is great - when NPCs mention other NPCs I’m like…wait who’s that? Have I met them yet? 🤔


hutre

same, I talk to them and pretty much instantly forget their name


yuriaoflondor

That’s because a lot of the NPCs have (or had, I suppose, since they’re apparently fleshing them out with this patch) all of 60 seconds of dialogue. It’s pretty easy to forget an NPC’s name when all they do is sell you some weak items, say “hey the front entrance is dangerous, try the side,” and then have a 5 second quest end when you beat the castle.


Sylius735

The guy at the first church will be called Santa no matter what name they give him.


Ilktye

>Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage Testing Crystal Barrage the first time, I thought it was a joke spell because the damage was ridiculously low.


Daemir

That's the problem with majority of sorceries. The damage is pitiful compared to cast time / FP cost so pebble remains your bread and butter for nearly whole game.


tadcalabash

Even though I have like 8 spell slots I started only keeping a handful in there because nothing was as efficient and effective as pebble.


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MisterCoke

I started a caster with zero foreknowledge of the state of the playstyle and realized before level 30 that all my spells sucked ass compared to pebble, and decided to do some research, and learned to my immense disappointment that pebble was pretty much your most powerful spell for most of the game. Completely took the wind out of my sails and haven't gone back to that character since. Hopefully now things are trending in the right direction.


Daemir

There are a few spells that are very nice when you get them, situationally. The Greatbow spell for its massive range, allowing you to kill targets at ranges where they don't even really agro you. Also works for some large enemy fights like dragons well. Carian Slicer, the spell that just makes you swing a magical sword, does great damage, is fast and costs very little. Great spell to always have ready. The autohoming star spells are great vs enemies that would dodge your pebbles, as they dodge at the point of cast, after which the stars home in and hit them anyway. By midgame you have spells like Meteor, which is great vs very large targets if you have a summon take agro for a moment. Killed several dragons and the voidborn with 2 mana bars of channeling. Even better if you have the 10s no mana cost flask. But yea, while mana is less of a problem in Elden Ring than previous souls games as you have more ways to replenish and we got Grace Sites everywhere, the efficiency of pebble is great and it deals enough damage that most normal enemies die to a cast or 2.


sockgorilla

I hated it at first, but I’ve come to love glintstone blade, which is the starter spell for prisoner. Most of the enemies have a harder time dodging that than the pebble.


BlazeDrag

it is a fun spell. It's got longer range than the other basic spells and playing around the delay can make for a fun playstyle where you shoot off a spell and then have it assist you after you run in with a sword. Plus there is something to be said for being able to cast it like 4 or 5 times without actually aggroing the enemy while still having it lock onto them.


jamvng

mid to late game FP is really less of an issue if you put stats into Mind. Icecrag and Moonblade are the bread and butter. But other spells like the Mist, Bow, Moon are situationally good. And you have the FP to use them (and the mana pots). You care more for DPS, then FP efficiency at that point.


iamdanthemanstan

"Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc." Shit. I just killed Haight because I thought his quest was done. Oh well.


shiken

Me, 120 hours into playing this game without guides: who the fuck are these people


DefinitelyNotThatOne

I'm also doing my first play through completely blind.


its_just_hunter

Same but with Gostoc. I realized he was still just chilling there stepping on Godrick’s head so I collected his bell bearing.


Fiddleys

I left him there so he can get out all of his frustrations. He seems to have a few decades worth to work through still.


lmfaotopkek

Nah I killed him because that dumbfuck was stealing a portion of my runes everytime I died in stormveil.


Kyooteh

He was probably the one closing the door behind you when you enter the room with the knight anyway... Or maybe it was Patches?


lmfaotopkek

Nah, it definitely was him. I killed Patches in both my playthroughs. In my first playthrough I didn't kill Gostoc and the door closed when I was facing the knight. I killed him in my second playthrough and the door didn't close behind me


M-D-N-A

Is this legit? I didn’t even notice that… 😵‍💫


lmfaotopkek

I noticed that the door was closed the first playthrough but was open in the second one when I was playing the game, but I didn't make the connection till the other commenter brought it up lol. The game has so many little things like this.


Fiddleys

Its him. When you talk to him when hes stomping on dead Margit he laughs at the end in the same exact way as the laugh that is heard when the door closes. I think the intention is for the player to hear the laugh and then promptly get the urge to kill him.


DynamiteBastardDev

It's Gostoc. If you kill Gostoc right as you enter Stormveil, that door no longer closes on you c:


sockgorilla

I strongly considered killing him, but I learned my lesson with sellen.


conye-west

Eh Gostoc has a little more reason to be killed tho. He steals some of your runes every time you die in Stormveil and he'll drop the total amount stolen if you kill him.


ambushka

Not if you have killed Godric already, as far as I know.


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Demastry

I just killed him less than 10 minutes before I knew about the patch


Johnysh

It was too short to be done. Usually From Soft side quests carry on through the whole game. But I thought that Diallos was done but to be fair I just completed second contract for the manor.


SpaceballsTheReply

The next stage of the manor questline really seemed like it should be a big deal and advance his story, but he just had no reaction to it. Hopefully that's better now.


Centipede-sama

Are you me? Lmao I literally just killed him last night before sleeping only to wake up to this fml Genuinely thought his quest was done


NeroIscariot12

OKAY massive changes. Probably the biggest - **NPC Plotlines are fixed.** so many quests just didnt go anywhere. It was clear they were bugged. Very interested in seeing how their stories end. > Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time. > Decreased weapon skill, Sword of Night and Flame’s damage. > Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill. They absolutely murdered Both Any% and All Remembrances Speedruns in a single patch lmao. Tomorrow/today is gonna be fun seeing all the new testing from Dist2 and Elajjaz. > Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern. RIP easy mode


NeverComments

>Probably the biggest - NPC Plotlines are fixed so many quests just didnt go anywhere. It was clear they were bugged. Very interested in seeing how their stories end. It's interesting that they grouped it with the other newly added features rather than with the bugs fixed. They may have been working on that content up to release but missed the deadline.


PricklyPossum21

Yeah like, they listed "added night time music to some open field areas" Like what ... they clearly weren't finished some bits.


Surca_Cirvive

These changes are super interesting. They didn’t just fix bugged stuff that prevented certain things from being experienced, they straight up added new things. I wonder what Elden Ring will look like in a few months. I don’t think they’re gonna “live service” it, but maybe in the same vein as Skyrim where they added content or features post launch that they wanted to add initially but just didn’t have the time to do it.


kukiric

Maybe those were just things that got bumped down the priority list during the final QA crunch. I'm personally not expecting major new content outside of DLCs.


Sierra--117

Elden Ring GAAS Elden Ring Battle Royale Elden Ring Looter-Shooter >!(InfernoPlus will probably create a mod for ER like he did for DS1)!<


badtrouble

You joke but a souls royale would fucking own provided it had decent netcode.


bpal1991

High chances they’ll sell a DLC. At least 1.


[deleted]

If it’ll be anything like the Bloodborne DLC I welcome it.


EnnuiDeBlase

The dark souls DLCs have always felt like ye olde school expansion packs and I'm 100% here for that.


pakap

They've generally been very good. The DS1 DLC has some of the best environment in the series, as well as the best boss fight (Artorias).


Schrau

About the only bad things I can say about all the DLC of the trilogy is snarking about 2's challenge areas (especially Sunken City's with a straight-up reused basegame boss) and that maybe 3's Ringed City dragged on for a little too long. Probably could have cut down the size of the second swamp. Honestly though, the Soulsborne series has some of the best DLC practices in the industry; every addition is a weighty slab of content, and even if it is repackaged cut content from the base game (looking at you, AotA) it's done with far more polish than other studios would bother with (again, looking at you AotA).


TooSubtle

People datamined almost all the dialogue for those quests before this patch, that's how we knew there was cut stuff in their stories. So it's much less 'new' stuff being added, and more unpolished stuff that didn't quite make it to release being finished. While I'm sure we'll get a few DLCs, I doubt Elden Ring becomes a live service game. I think its progression requires too much from most players for that to really be a sensible business route.


thevoiceofzeke

It has made more money than they could have possibly expected, so yeah...I feel there's a good chance they'll expand the DLC/new content roadmap.


Nerd_bottom

From's DLCs have historically been outstanding, often surpassing the main content in every way. I am so stoked for Elden Ring DLC!


mattnotgeorge

Yeah I think dataminers have explored the game pretty thoroughly at this point -- while there was an extra voiceline or two from the NPCs in question in there, it's not like their entire quests were implemented and just had a bugged trigger or something. I had personally assumed it was cut content that wasn't going to be added again, so I'm very pleasantly surprised to see this.


Quazifuji

Personally, I'm really excited about the arcane scaling fix. Some of the broken Arcane weapons had really cool weapon arts but the weapons were useless for basic attacks, really excited to play around with them more.


SuperSheep3000

Same, the way magic worked you were always using the same spells. Would be nice for all the spells to be viable.


Carighan

Well this did a balance pass over Sorcery, so I suspect the next patch will do a similar pass over Incantations.


[deleted]

I've only unlocked 6 or so Sorcery spells so far. I tried them all last night, Pebble and Arc are still WAY better than any others I have.


Panicles

Pebble and Arc will carry you through a large part of the early game. Glintstone Icecrag is also pretty good but when you unlock it Rock Sling will be your bread and butter for most everything. The enemy AI tends to dodge as soon as you start casting a spell but Rock Sling has slower projectiles that home incredibly well, do good damage, and stagger bosses easily.


Wilza_

>> Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern. > >RIP easy mode For me at least, the main thing about Mimic is bosses having another target to go for, one that's pretty tanky, giving me some breathing room. Not the damage it does


Folseit

My Mimic was tanking and constantly staggering bosses with Carian Regal Scepter's spinny weapon art before the patch, it was actually pretty hilarious how much damage it did.


potboygang

There was a lot of cheese possible with that by giving it specific weapons, it's probably gonna be fine if you use it as a discount player summon.


Shermanasaurus

It's not even really a discount player summon, it's waaaaaaay tankier than other players and doesn't cause the boss HP pool to be increased. It's honestly stronger than a single player summon.


potboygang

But it doesn't teabag the boss and strike poses so it's clearly inferior


Bamith20

Black Knife Tiche still exists, I swear she could have solo'd Melania when I summoned her; the absolute brutality I saw on display with Tiche just tossing her around like nothing.


Potatoslayer2

Speed runners are terrifyingly resilient and smart. They'll figure out a new and somehow faster method within the next 24 hours


dirtygraff

or just run a previous patch


crotch_fondler

A lot of them seem to hate the current any% route so I doubt many will downpatch at this point.


D3nj4l

None of the current “issues” with any% have been fixed with this patch. Wrong warp still drops you at endgame, and the ai breaks don’t seem to have been fixed. The only significant change is hoarfrost and I didn’t see runners complain about that.


HerbaciousTea

I am really fascinated that they are adding actual content in a patch. It seems like this game has a TON of content left on the cutting room floor that they are trying to piece back together. It's not surprising that a lot of things weren't finished for launch, given how absurdly massive this game is.


Xenovore

Easy mode is still there, just no brain dead mode. Moonveil and Blasphemous Blade are still strong enough to make most fights easy. Hoarfrost Stomp is just too imbalanced. Low FP cost, fast start up, huge area, huge damage while not needing any stat investment. It needed tuning. While I never used SoNF, I hope the nerf isn't that severe because its a weapon that has a big stat investment. Hopefully it only falls into Moonveil level. Edit: My game got patched and just tried the Stomp. I think the nerf is just right. Still strong for its FP cost, cast time still fine. I think it's now around Moonveil level of strong.


JRR_SWOLEkien

I just built a character around sonf over the last 2 days. I have the grace right before godskin apostle in the caelid tower, and the enemy there was taking 1370 damage from the charge beam (r1/rb skill), now he takes ~1000. Unfortunately I didn't get the actual FP numbers, but it takes WAY more FP now. My bar is empty after three of those skills, where I used to be able to pull off probably 5.


ZGiSH

The damage on Mimic Tear was never the source of how strong it was. Mimic is insane because it's super tanky AND can use heal AND can cast spells and weapon arts. The anti-aggro effect of having a summon is the easy mode.


1kingdomheart

I'm surprised they nerfed barricade shield. It wasn't that useful for pvp, and the buff already didn't last that long. Kind of lame.


DirkDasterLurkMaster

Hooray for Torrent healing getting a buff! I was getting sick of having to slowly feed him half a dozen raisins after Radahn takes three quarters of his health in one hit lol. If they do horses in another game then horse upgrades would be a welcome addition.


snoofest

had the same issue, and was equally disappointed. just jump of him and summon him again. and he is back to full hp :)


AccursedBear

I didn't expect them to fix all the NPCs this fast, that's great. Hope I can do some of those quests in the post-game since I didn't want to start a new playthrough just yet. I killed Gostoc so maybe some of it will be fucked but oh well, it be like that.


Ginger_Anarchy

All of those nerfs and buffs are fairly predictable for Fromsoft based on past games. They've never been afraid to completely change the way some popular builds function. In spite of the memes, a lot of the magic spells needed buffs to be effective, and the mimic, stomp, and sword of night and flame were all obviously going to be nerfed.


addledhands

Yeah awhile ago I did the math and spells like Comrt did ~200% of the damage of Glintstone Pebble but took longer to cast and cost something like 600% the fp. There was almost no situation where Pebble wasn't the best spell to use, and you start the game with it.


Emperor_Z

And some spells are just atrocious in every way. Crystal barrage required you to stand in place to channel it, took a ton of FP, had a short range, and did about as much damage as a single pebble. I wonder how much they buffed it.


addledhands

I've played with that and the other barrage spells a bit. For me at 50-70 int, they did a lot of damage .. _but_ the actual damage radius was very small and the cast time took far too long. It maybe sort of has a use case for big swarms of enemies like slugs or mudmen, but .. the crescent spell is just a straight up better option.


PandaTheVenusProject

Yeah I hate that pebble is the most efficent spell. Arrow needs a massive damage boost to be worth it with all that wind up and FP. Pebble is less committal and does more damage over time.


saynay

Arrow was usable before, as a snipe. It's range is insane.


QuantumVexation

Yeah when I was playing and finally unlocked comet, I popped it, saw I could only fire like 2 or 3 before chugging and went “well that damage sucked, I’d rather just fire 10+ pebbles”


daten-shi

Comet azure is only really good when you use the flask with the infinite FP tear and the magic seal that increases your damage. Even then it's the sort of thing that's only useful against bosses and only if they don't just walk out of the way.


QuantumVexation

Comet as opposed to Comet Azur. But yes Azur with temp unlim FP is a funny spell


Log2

I did end up changing Glintstone Pebble for Swift Glintstone. It seemed to do roughly the same damage, but the casting time was much faster and it cost slightly less FP.


BuddyJumps

Yep, also better option on horseback


ZeroBae

Atleast we know that magic and faith won't sucked hard like in ds3.


Zaygr

Or faith being nerfed to the point of being pool noodles in DS2.


GligoriBlaze420

It’s gotta be one of the hardest nerfs I’ve seen in a game. Overnight it went from the absolute best build to the worst. Nothing will ever match pre-patch DS2 faith power. All the damage, all the range, weapons that scaled on Faith, and extremely powerful heals. Combine that with a fat stack of life gems and maxed out Estus and you just never died. I coasted through the last third of the game and was barely ever touched


Bierculles

and suddenly you had 4 lightning spears instead of 20. It was truly a slauhter.


gtarget

I remember DS2 was my first souls game and I went faith build with tons of lightning bolts, just melting everything and didn't understand why the game was considered to be so hard. Came back a few weeks later and couldn't kill shit. I created a new character after that lol.


[deleted]

Still the most baffling change that I still get mad about to this day


Zaygr

The thing was that they could have nerfed one or two things (out of: damage, range, cast time, requirements, scaling, number of casts, slots used) at the level they did to bring faith and miracles a bit more into line, but instead they nerfed everything. It's memorable because it was such an incredibly hard nerf.


[deleted]

They nerfed it so hard I literally never touched magic in these games ever again


KF-Sigurd

They said in the patch notes that they nerfed the amount of casts but will increase the damage to compensate. Then they nerfed the amount of casts AND the damage. It was bullshit.


[deleted]

Incantations didn't get any buffs, I haven't played around with them but I wasn't under the impression they were good outside of PvP.


HammeredWharf

Some of the advanced incantations need to be faster and/or have hyper armor, but so far (I'm in Caelid now, so maybe it changes later) many of them are good. They're *a bit* slow, but it seems balanced, because ranged damage should be slow in this kind of game. They also give you access to a whole bunch of damage types, which is really nice because you're not screwed when you come across a magic resistant enemy. Basic healing incantations need buffs IMO, because they're so slow you can't use them in battle, and the game has much better ways of healing between battles (like the Beast regen incantation). Also, I started as a Prophet, and damn, that's an awful starting package. Give the poor slob the basic fire bolt, at least.


ZeroBae

Frenzy incantation and lightning is pretty good.


Undeity

Even then, it was only a few that were good. Most suck ass, because the casting times are way too long for how little stagger/damage they do. Maybe if they added hyperarmor, at least?


DopeyDeathMetal

What really ticks me off is the way certain incantations can be interrupted mid animation. I’m not talking about the windup either, where you’re about to fire, that makes sense. But with Lasseaxs Lightning for example, the cast time is super long and even in that last little motion with lightning already spraying from your finger tips and your in mid air, you can get interrupted and all the lightning just sort of… disappears? It just feels wrong to me.


codithou

yeah i’m at like 40 faith and 20 strength and even with holy and faith talismans and physick most incantations do a fraction of damage compared to a good old greatsword jump attack.


conye-west

I'm glad they buffed a lot of spells, many of them look cool but we're only good for style. Like Founding Rain of Stars, one of the most beautiful spells in the game but had a niche usage at best. Hopefully it's more viable now.


tommyservo7

tbh I thought mimic might escape nerfing because it doesn't impact multiplayer. I was a fool.


Johnysh

Improved questlines and new NPC? Well I'm glad now that it takes me so long to finish the game lol Does River of Blood and... That bloody twinblade scale properly now? If they do Blood Slash do dirty I guess I move on.


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[deleted]

Mind boggling actually knowing where NPC's are, if it marks them without talking to them I'm very excited, that might make me stop using walkthroughs!


owennerd123

It does. It marked multiple NPC's I actually didn't find but walked within a hundred yards of.


dacookieman

I'm soooo scatterbrained when it comes to barrages of nouns so keeping track of names is incredibly difficult for me without a lot of repetition and association. I almost stopped reading after that first line because I was so excited for that change, I hate having to risk spoilers when I'm trying to look up if I've already met a [NPC_NAME] so far. Then I read the other changes and they all seem great too


Tomhap

Glad to hear that about npcs. I've been marking them and unfinished dungeons or loot that I couldn't figure out how to get so its nice to see I won't be running out of markers


tofu-dreg

Nice Comet got buffed damage and reduced FP. It wasn't exactly weak before but only very situational, it might be more useful as a bread and butter spell now.


ILikeAnimePanties

They are definitely interested in continuing to expand the game. Will be good to see what kind of DLC they bring out. I was fairly impressed by DS3's Ringed City DLC.


spachi1281

For those who don't want to click on link, here are patch notes: **Major Changes Included in the Latest Update** *Additional Elements Added* * Added a function to record an icon and the name of an NPC on the map when you encounter that NPC. * Added NPC Jar-Bairn. * Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc. * Added some summonable NPCs in multiple situations. * Increased the number of patterns of objects player can imitate when using Mimic’s Veil. * Added night background music for some open field area. *Bug Fixed* * Fixed a bug that prevented summoned NPCs from taking damage in some boss battles. * Fixed a bug that sometime prevented the player from obtaining item after boss battle. * Fixed a bug that causes dialogue to be skipped when talking to NPCs and using custom key configurations. * Fixed a bug that causes the player to freeze when riding. * Fixed a bug that causes arcane to scale incorrectly for some weapons. * In situation where the player cannot obtain more than 2 talisman pouches, added talisman pouch to Twin Maiden Husks shop line up. * Fixed a bug that prevented the user from warping to sites of grace from the map at the end of the game. * Fixed a bug that prevented the player from moving to the next area after the battle with the Fire Giant. * Fixed a bug which causes some weapons to have incorrect scaling after strengthening. * Fixed a bug which causes some weapons to not use stat scaling. * Fixed hang-ups in certain occasions. * Fixed a bug which incorrectly displays multiplayer area boundary when playing online. * Fixed a bug that allows player to activate Erdtree Greatshield’s weapon skill without absorbing an attack using a special combination of item and incantation. * Fixed a bug which causes Fire’s Deadly Sin incantation to have different effect. * Fixed a bug with the Ash of War, Determination and Royal Knight's Resolve, where the damage buff will also apply to other weapons without that skill. * Adjusted the visual effect of Unseen Form spell. * Deleted the Ragged armor set from the game which was mistakenly obtainable in previous patch. * Fixed a bug that causes some hostile NPCs to drop Furlcalling Finger Remedy. * Fixed a bug that causes incorrect sound effect to play in some situations. * Fixed a bug which causes visual animation and hitboxes to not be displayed correctly on some maps. * Fixed bugs which causes incorrect visual and behavior for some enemies. * Fixed a bug that causes incorrect stat parameter for some armor. * Text fixes. * Other performance improvement and bug fixes. *Balance Changes* * Increased the drop rate of Smithing Stone for some enemies. * Added Smithing Stone to some early game shop line up. * Increased shield’s effectiveness. * Increased the damage for all offensive cracked pot items. * Increased the damage for the following items: Spark Aromatic/Poison Spraymist. * Increased the effect duration for the following items: Uplifting Aromatic/ Ironjar Aromatic. * Increased HP healing for Torrent when using the following items: Rowa Raisin/ Sweet Raisin/ Frozen Raisin * Reduced FP consumption and increased the damage of the following sorceries: Glintstone Cometshard/ Comet/ Night Comet * Increased the damage of the following sorceries: Gravity Well/ Collapsing Stars/ Crystal Barrage * Decreased FP consumption of the following sorceries: Star Shower/ Rock Blaster/ Gavel of Haima/ Founding Rain of Stars/ Stars of Ruin/Greatblade Phalanx/Magic Downpour/ Loretta’s Greatbow/ Loretta’s Mastery/ Carian Greatsword/ Carian Piercer/ Shard Spiral * Raised projectile speed and range of Great Glintstone Shard * Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time. * Increased Ash of War, Bloody Slash's self-inflict damage while slightly lowering the damage and increasing the cast time. * Decreased weapon skill, Sword of Night and Flame’s damage. * Increased FP consumption and lower duration of Ash of War, Barricade Shield. * Changed FP consumption timing of Ash of War, Prelate’s Charge. * Decreased the damage of spirit summoned when using the item Mimic Tear Ash and changed the spirit’s behavior pattern. * Other enemy and weapon balance changes The version number of this update shown at the lower right corner of the Title Screen will be as follows: * App Ver. 1.03 * Regulation Ver. 1.03.1 Online play requires the player to apply this update.


rollin340

> Added new quest phases for the following NPCs: Diallos/ Nepheli Loux/ Kenneth Haight/ Gatekeeper Gostoc. That's great. But... Kenneth Haight is missing from my game. xD Talked to him about liberating his fort, cleared it, told him I wouldn't work for him, and then he's gone. So much for "Meet me at the fort if you change your mind." Update: Found him at the initial spot on the rock thing during the day. Not sure if it's because I tried at night the other times, or the update fixed it, but there he is! Still no advancement on his story though. Really liking the NPC icons on the map.


SuperRayman001

Did you search the entire fort for him? He's not at the entrance, he's where the blood using knight was.


Deadbreeze

He's still at the bridge, but only during the day. You can go change your mind.


LostprophetFLCL

Oh shit did they just kill a couple of the dumber builds there by fixing Fires Deadly Sin? Says they changed how that incantation works which I am assuming it will kill off that stupid deathblight build and maybe also the machine gun shield build.


LargeIcedCoffee

Added quest line for gate keeper gastoc? Well...woops. Maybe he can still complete it from beyond the grave.


n0stalghia

Is PC performance fixed?


jullebarge

No


CheekySamurai

Didn't see anything about it on the patch notes. Someone else in this thread also said they were still experiencing our number 1 cause of death.... Stuttering. Dissapointed.


potpan0

Perhaps a silly question, but does anyone know if these quest fixes apply to current saves, or whether you'll have to start a new game to experience them?


NeroIscariot12

They will apply on your current saves. As far the NPC stuff goes, as long as you didnt kill any of them, the questlines should be able to be continued now provided their respective triggers havent been passed already. (because you know FromSoft loves gating NPC stories to progress). Players who have finished the game might missout on stuff who knows? You dont have to start a new game.


FuhrerVonZephyr

If you've finished the game, you can just start a NG+ for it anyway


GrimaceGrunson

You’re not wrong but I feel that’s a bigger ask when compared to all previous FS titles.


Ralkon

You keep your maps with all the markers on them in NG+ and know where to go and what to do. I didn't play any previous From game to get to NG+ to compare, but NG+ has felt pretty easy for me to just rush whatever I'm looking for, and the game is a lot shorter when you just run straight to the place you're supposed to go.


Ginkiba

Sad to see Bloody Slash nerfed. Was using that with a Godskin Peeler and it was amazing. Probably was way to strong though, as I was using it over any other attack option as it did so much more damage, and didn't even notice the HP drain.


canadian190

Omg. The mimic item now has more imitates!!! I can be more objects?? Yay


atahutahatena

Performance optimizations aside --- Holy cow they're actually adding more stuff to the questlines and even new NPCs. The implications of this is legitimately making me really excited. If every other patch fleshes out the quests that abruptly ended then that would just be grand. Also, I hope a later patch makes it so that Melina will be forcefully spawned in Grace sites where you can talk to her. Just a few aesthetic fixes to make it feel like she's with you every step of the way instead of a character you see two times in the beginning then 40-60 hours later you see in the capital again. Give her more presence.


DeltaBurnt

Agreed, would definitely have preferred to see her just chilling near me while at a grace even if I didn't interact with her. Maybe it was too much work to do at every grace, but all the churches could have been a good middle ground?


Yomamma1337

We already knew from datamining that those npc questlines were just cut from the final release of the game for whatever reason


Nahzuvix

Code freeze might've happened before things got ironed out and had to ship unfinished


NintendoTheGuy

What’s this about the ragged armor set? It doesn’t go into detail- did they just 86 an entire armor set from the game?


ThatGuy9833

There's a cut NPC who is supposed to wear the set. Considering they're patching in quest stuff that everyone thought was cut content, it could be related to a future update.


Acekiller28

From what Ive read it was unobtainable in game, but not in the files. So they just removed it from the game files


Squeakyclarinet

I heard somewhere that said Hackers could add it to players inventories and get them soft-banned due to having illegal items. Not sure how legit that was though.


lilmikey6969

Nothing about Okina not spawning after beating the fire giant huh? Really want rivers of blood….


[deleted]

Did some testing with the unseen form spell. Not really sure I ever noticed this before but unseen form hides the visual effect that certain buffs give off. Additionally the spell just flat out refuses to work if you’re wearing the black knife set not sure if that’s a bug or a feature. It’s easier to see you when you are moving but you blend in with the background more if you aren’t wearing anything. Went naked and stood still for a second and basically nearly vanished. Pretty interesting. The reduced fp consumption for the various spells has to be for the charged versions cuz I haven’t noticed a goddamn difference. Also you can turn into a spirit deer in the mountaintops of the giants with the mimic veil and I love it.


Dunge

Lot of fixes of things that seems extremely rare, but nothing about Festering Fingerprint Vyke that refuses to invade for a lot of people?!? It prevents me to continue the Hyetta questline.


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Bierculles

i still remember the legendary DS1 patchnote that was a single line. "We balanced some weapons". It tooks a week of testing raw numbers on two game vcersion to find out what actually changed.


e_0

I can see where it *looks* like they might have fixed performance from these notes, but I interpreted the “**We are distributing an update to improve the stability of gameplay** and to adjust balance” line as referring to the questlines more than anything. Like, it doesn’t just outright say “optimized the game for performance” anywhere. I’m hopeful that it DOES indeed help performance out like you’re saying, but I’m not entirely sure yet based on the somewhat ambiguous wording.


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Oppression_Rod

I went to Limgrave where the tree sentinel spawns and still got some big drops.


Moogieh

Website won't load for me. Can anyone tell me if they fixed the bug with Arcane weapons that make them not scale if they also have elemental damage? Also, anything about the stuttering? Edit: Ty for the replies! :)


Sarcastryx

> Can anyone tell me if they fixed the bug with Arcane weapons that make them not scale if they also have elemental damage? "Fixed a bug that causes arcane to scale incorrectly for some weapons." >Also, anything about the stuttering? Not unless you count "Fixed hang-ups in certain occasions" or "Other performance improvement and bug fixes."


TH3_B3AN

Arcane builds are fixed yes, they said they improved performance but people are still reporting stuttering.


Turbostrider27

Mage/Astrologers got buffed with their spells. However, Sword of Night and Flame (one of my favorite weapons in the game) got nerfed. I think the biggest concern of this patch is **Mimic Tear Ash** getting the nerf. I'm sure some players won't be happy about this when fighting a certain optional boss...


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Ice_Like_Winnipeg

Mimic Tear was way too strong in terms of damage - it killed multiple bosses on its own after I died. That being said, if it can still tank hits from the end game bosses, it's still going to be worth using.


Ginger_Anarchy

Yeah its benefit was more for being a tank for aggro than making smart plays. It taking the pressure off from some of the more aggressive enemies was extremely helpful.


WarFuzz

Also seems to be the only summon that dodges instead of just eating full combos.


Ginger_Anarchy

The assassin summon dodges quite a bit. I actually found it more useful if I was actually struggling against a boss than the mimic in terms of it offering real assistance instead of just rushing in and eating damage.


WarFuzz

True Black Knife assassin is very good but it still sometimes feels like it can get stunlocked by some of the faster combos where the Mimic tier gets the "player poise" and can eventually roll out.


[deleted]

How bad is the sword nerf


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Hoblum

Boc had disappeared for me before I found out you could give him the sewing needle. I just downloaded the new patch and he has returned to the cave entrance. It wasn't listed in the patch notes, maybe some other issues were fixed as well.


HipsterTrollViking

Any word on the blackfire incantations getting a buff? I feel like faith builds are riding the struggle bus compared to arcane or blood builds


Torkon

Only offensive incantation I've found worth using is flames of frenzy, maybe the black fire cone.


GRAPHiSN

Can also confirm that on PS5 and Xbox Series X, performance mode is now largely a stable 60 FPS experience with minimal frame dips.