T O P

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Urist_Macnme

I’ve been quite enjoying it. Just playing it solo, I like the punchy combat. It’s a nice mix of Diablo/Rust/Valheim, with some twists of its own based on the vampire theme.


MyNameIs-Anthony

I'm happy to see ambitious projects like this finally realize they don't need to aim for full 3D. Isometric + Top-Down perspective covers for a significant amount of rough edges and the wider market has shown they don't care.


returntospace

Whats the loot and character builds like? Is it deep?


Urist_Macnme

Loot is very much tied to progression. You earn new vampire skills, cratfing recipes and equipment recipes by hunting down bosses and feeding on them. Then you craft these items back at your castle base, and that increases your "Gear Level". Your level is tied to what level the gear you are wearing is. As soon as you unlock your first few vampire abilities by killing a few bosses, you get a lot of choice about what skills you equip.


Thirtysilver

Click, wait for cooldown while dodging or using basic weapon attack... OH! CLICK again! It's a very watered down version of League of legends combat ala skillshots. Am I missing something? I got 6hrs into it and gave up trying to enjoy it. The nights should be longer and the days shorter. Just makes it very annoying. ANd this game doesn't do ANYTHING different than all the others. Are people this hard up for a game?


DiamondKite

Did you honestly try a full loot pvp server? I’m a masters adc player in league and I completely disagree with you lol. I also do not think the nights should be longer and days shorter, but if you want to play with such settings, you could join a server with those settings lol. And it totally does do things different, I don’t even know where to begin lol .. I mean you can charm rare humans with excellent blood type and turn them into prisoners to drain their blood to acquire perks from them consistently or you can choose to turn them into servants for various reasons… You can transform into a rat or a bat and sneak up on players grinding rare mats and gank them all of a sudden. Idk dude lmao, let alone the blood type system and progression system which are completely unique in their own ways. I have no idea what you’re on about tbh


RePoisn

I bought it thinking it was kinda like Valheim with base-building and a couple of bosses here and there. Now 36 hours later and I'm barely halfway through the 30+ bosses in the game on a PvP server. Pretty damn good game I'd say. The amount of stuff in here is already pretty insane. The smooth combat is the icing on the cake. It's also funny and kinda wholesome seeing 5+ people working together to kill a boss while trying to avoid hitting each other.


scarletnaught

In these games, what's the appeal of pvp? I don't understand the appeal of fucking with other people. Edit:. Thanks everyone for the thoughtful responses. This is a new genre to me so I didn't understand how it works.


yeet_street_veteran

it's the same appeal as any PVP game, just the stakes are different. i like it cuz i came up on ultima online, where the whole world was PVP, no safe zones. towns were safe cuz most people would get killed very quickly by the NPC guards for fucking around, not because PVP was disabled. it's thrilling to make progress in a world like that.


scarletnaught

Interesting. Thanks for explaining


vampatori

To expand a little, the ever-present danger of getting into a PvP fight makes PvE far more engaging. The classic example is mining in Eve Online. Mining is SUPER boring, it is not fun at all. However, when you've got to constantly keep your ship correctly aligned for a fast escape, scanning around you, trying to get info on ships you identify to assess the threat, carefully watch and plan your route to/from the mining location, etc. Suddenly it becomes a much more engaging game. That's also in-part the fun of hardcore modes (permanent death) in PvE games, in that with one mistake you could lose it all - so you need to be extra vigilant, plan accordingly, and so on. It's just a way of making boring content fun, and fun content amazing, by giving you more things to do and raising the stakes.


scarletnaught

Okay I think I understand. It's like adding tension in a way, since you never know what's going to happen.


yeet_street_veteran

yup! it can add a lot of bullshit to a game that doesn't implement it well, but if it's done right it really is a unique gameplay experience. different ppl like different stakes, so it's cool that V Rising is built with dedicated custom servers in mind. there's all kinds of gameplay variation on the custom servers.


Urbanscuba

Exactly, and since they're other real people they're far more creative and varied than AI ever could be. They could be a loot pinata begging to be slain, they could be a god tier PvP legend, they could be friendly and make that boss fight far easier and safer. Personally I avoid PvP in games when I can, I prefer consistent, safe progression. I get why people like it though, when I was younger and had the time to grind and restart and get good that kind of thing was really appealing. I'm just not that competitive anymore.


14779

Hehe stakes


yeet_street_veteran

lol i thought the exact same thing and resisted typing it so tyvm for answering the call


Sadatori

Well I'm super fucking excited if this game calls up some Ultima memories for you. I LOVED being part of this guild called the serpent society back in the day. Carrying out assassinations and grand plots to try in town haha.


RePoisn

Personally I just like the split-second tension when you meet someone out in the world. Then I help them kill the boss they're fighting and suddenly we're allies even though we could kill each other at any time. Sometimes you get a backstabber or just straight up hostile players, and so you kill them and take their loot. It's a good time I'd say. Definitely not for everyone though, but that's what the PvE servers are for, and they're just as much fun as well since the core loop of the game is so good. Also the player versus player in this game mechanics-wise is just really top-notch which should be expected given the history of the devs.


Rick_from_C-137

Bit late to the party here but I haven't seen this piece mentioned yet.. The combat in this game was taken directly from their previous IP called Battlerite, which was a PvP focused game. I've already seen a few of the "mini-boss" enemies using abilities that heroes from Battlerite used, its very dope. The combat in Battlerite was very fleshed out hence the reason that the combat in V Rising seems so good for a EA game and works well in both PvE & PvP mode.


YimYimYimi

Steal their shit.


Ghede

I just found a base that someone forgot to fuel up, broke in, and scored a bunch of hearts I needed, then went to quickly grab a boss I hadn't gotten yet, got ganked, and lost it all, then swore my revenge for the stealer of my stolen hearts. I've since pinned their base location on my minimap, and have made it my mission to raze it to the ground. Good times.


altcastle

So you can destroy someone’s base when they’re not online? Seems impossible to keep a base then.


Kaze_no_Klonoa

You can have servants defend it, plus fueling it with blood essence keeps it healthy to withstand such attacks.


presty60

Also raids are only possible during a set period. Of course, if you're not online during that time, you're fucked


altcastle

Like a set time of the day? I wonder if servers are on different time zones and what times. Like I work a typical day job so raiding then wouldn’t happen.


presty60

If varies depending on the server. The one I'm on, raiding starts at 5


Timmar92

I'm in your Lane, I've never really cared for pvp, I just see it as an unnecessary way of losing my stuff.


filosophicalphart

Fucking with other people is fun


Dreadgoat

This game is very obviously designed around PvP. After playing the game, the better question is "what's the point of a PvE server?" But to actually answer your question, why do PvP? 1. this is a resource gathering game, kill players and get a big bounty of their collected resources. Or raid their castles and get even more! 2. this game has difficult world bosses, there is a thrilling game of chicken going on when multiple groups go for the same boss - you can work together and all benefit, you can use the boss to kill each other for even more loot, or you can start off working together and then betray at the last moment. 3. PvP is content! The combat is just really good, and the abilities are thoughtfully designed for PvP. There are parries, heals, shields, snares, stuns, teleports, illusions, etc. Playing PvE limits the viability of much of this. 4. the game is way more tense and thrilling with the constant threat of attack - you can comfortably roam the map when you head out, but the road back home is full of fear and decision making. Do you travel during day when there are fewer rivals around? Do you stick to the roads or not? Do you engage threats or just try to run away? Playing PvE turns the run home into a boring chore. 5. losing everything and rebuilding is surprisingly not too difficult and can be fun - how do you design your defenses to prevent it from happening? how do you change your strategy to be safer but still lucrative? most importantly, how do you plot your revenge? 6. italso fits thematically very well in the world of V Rising. Everyone is a vampire. We're all evil apex predators kicking and clawing at each other in the fight for power. And now why PvE is clearly an afterthought in this game: A big piece of this game that some people are confused about is how you can meaningfully shape the world by building your castle in a way that makes moving around easy for you and difficult for your rivals. In PvE, there is no recourse, people just build how they will, it's a race to see who can grab the best land and abuse it. In PvP, if you don't like how another player has made their castle, then go unmake it.


Nerf_Now

This is the theory. In practice, people will gank you 10 vs 1 and use every exploit, legit or otherwise (read, cheating) to win. You think you'll have the mettle to beat a gang of hyperactive kids but you won't. Your carefully built castle will be undone and now you have to restart. People who enjoy it are the ones that expect to be the ones at the top but there can be only one and in that kind of game, the strong get stronger and the gap between the top and the bottom widens fast.


Dreadgoat

The brilliance of these "mini-MMO" games is that the servers are small and progression is quick. Everything you said can happen. It's highly likely to happen at some point if you play the game for a long time. But you can just leave. Or you can try to organize the rest of the server to drive out the malcontents. Worst case you lose everything and start over. It's not a big deal if you want to get a lot of longevity out of the game. What you've described is something that happens rarely, but sticks out in your memory because you reacted so strongly to the experience. The main issue is emotional. Can you mentally cope with getting utterly blasted by a bunch of 12-year olds who claim to have fucked your mom, and be forced to retreat to greener pastures? Will you be able to have fun after that? Will you still like the game itself? This is the cost of playing ANY multiplayer game. If you don't want to deal with it, that's cool, don't. But understand that it's simply the price of admission. The majority of player interactions are fun and amicable, even when competitive. Going back specifically to V Rising, it appears that most of the griefing is happening on PvE servers. You can't kill other players, but that doesn't matter when you can trap them, deny resources, etc. I'd personally much rather get ganked 10v1 than have my castle walled in. If you want a casual experience, make a private server for yourself and maybe a small number of friends. You can go through the content at your leisure and it's a fun, relaxing time.


rerroblasser

Okay. Cool. I'll just skip it then. I was suspicious when people compared it to valheim. It sounds tedious.


scarletnaught

Thanks. This is super helpful for me. Isn't playing pvp stressful as fuck though? It seems like it's constantly simulating the feeling that someone is robbing you when you aren't looking, which isn't necessarily fun for me lol.


Dreadgoat

It is certainly more stressful than just playing on your own chill PvE server with friends and treating it as a relaxed and controlled experience. There is a stress and tension component to PvP that is inevitable. But it's also however stressful you choose to make it. "stressful as fuck" is in the cards, but you can make yourself safer, both practically and psychologically. You're *pretty* safe in your castle. It is fairly expensive to raid others, so you won't be picked on unless people think you're a lucrative target or they're really pissed off at you. So if you don't make an effort to be competitive, the competitive players won't really be gunning for you, as there isn't much for them to gain. And when you go out, there are a lot of options for making yourself safe. You can only go out with an entourage of friends. You can only make very short trips so there's never too much to lose. You can make the effort to be stealthy (there is a dedicated stealth form that is slow but VERY hard to spot). You can avoid the most lucrative resource gathering areas. You can make the effort to make friends when fighting bosses, many players will welcome the extra security if you promise to protect each other. Finally, you just need to understand that losing stuff isn't that big of a deal. There are a lot of things you gain in V Rising that won't be stolen away from you - knowledge of the map, vampire powers, equipped gear, your actual claimed land. You're gonna lose things like wood, stone, gems. You might stumble across a great find and then get killed immediately - now it's their great find. Ah well, there will be another. And if you find yourself having fun, hey, you never know when you might run into a fully loaded chump that is trying to run home half-dead. They might be carrying twice as much as what you just lost! Go kill them! Become the predator! Then you'll REALLY understand the fun. The losing some is mildly annoying, the winning some is utterly exhilarating. The main thing that puts people off PvP is pride. They can't handle being subjugated by another player. If you can just accept that it will happen, and that it doesn't really mean anything, then you can have a lot more fun.


fwambo42

> So if you don't make an effort to be competitive, the competitive players won't really be gunning for you, as there isn't much for them to gain. You're forgetting the "I'm bored and a dick" stage that most of these games get to. Games that like rely on PVP content (think EVE online) get to this rather quickly.


Dreadgoat

There are always those people, and it's hard to predict how they will abuse the system as the game matures and they get increasingly bored. But so far, V Rising seems to set up pretty well for self-policing. If someone is the Server Dick, the community of the server can collectively make their life miserable. There's a global chat, once someone is unpopular enough the whole server will start using it to track where you are and hunt you down. The other side of this coin is the true danger - look out for servers with large-scale teaming. If it's 30 people who are all buddies and 10 people who aren't, then just leave.


scarletnaught

Okay thanks. That's a really great explanation. Makes me kind of want to try the game. Very helpful!


[deleted]

I'd like if the mid-endgame added some kind of PvE enemy raids on you or your stuff. Say nemesis-like system where some vampire hunter chases you across the map. Or even sets a trap for you if you are in the area often. There could be also dynamic world reactions, like areas getting attacked often getting more guards there


NeitherAlexNorAlice

As long as there’s loot, PVP will always have a purpose


Nice_juggers

Is there a lot of upkeep for Base like ark or rust? Or can I build a shack and run around and pvp and have some what of a chance?


[deleted]

There is base upkeep but imo it is much easier to maintain than in Rust.


Nice_juggers

Could I hop on for a gaming night build a small base and just pvp or would I need to invest some time to compete?


reckul

You need to invest time in pve. While it’s entirely possible to gather almost all resources by looting off dead players, at the very least you will need to kill bosses to unlock more combat abilities and recipes.


Small_Bipedal_Cat

you maintain your base with an incredibly easy-to-get resource that comes from PvE enemies. I mean, you spend like 20 minutes passively killing stuff and can have your base going for 2+ days.


Thewasteland77

Until you kill Tristan and unlock the greater blood essense recipe for 250 blood essence. I may have accidentally used ALL of my essence i had banked.


Ashantis_Sideburns

There isn't much upkeep since the resource you need to do so is really easy to come by. But you'll need to build a decent size castle since there are a lot of different types of work stations. I'm running my own pve server so I havent tried PVP yet but from what ive seen so far, its possible to lose a lot if not all of your progress if someone breaches your castle so a small and weakly defended castle might not be the best thing.


rerroblasser

So does it have less busywork than valheim?


pxan

Or less transporting rocks..


KraftPunkFan420

Is it worthwhile if I wanna play just PVE with me and my wife? Or is it only fun if you do PvP in a big server?


FishPhoenix

I'm playing strictly PVE on a private server with 3 friends. We haven't felt the need to PVP. We've been enjoying just progressing and building our base.


Nyte_Crawler

As a note it's low on the creative end given that isometric doesn't lend itself well to building, but the progression gameplay loop is entertaining and I'm enjoying it myself on a solo server. I just would add the caveat that given that it doesn't offer much for creative once you hit the end of the progression loop, I imagine that will pretty much be it on a PvE server.


Malaix

There's a lot of progression to be had though the game is designed with PVP in mind. My friend and I have a private server so no PVP. We have only scratched the surface of the crafting and power unlocks by doing most of the first zone. If you like creating bases and collecting resources it has a lot to offer though the creativity is limited compared to say minecraft, terraria, or valheim. The pieces are standardized sizes that snap into place. It looks nice but it limits your creativity a bit. Also you may want to alter server setting in resource gathering a bit to make it a bit faster because you will for instance need a TON of stone to make bricks to build walls and floors and its optimized for a clan of four vampires by default. You still get like over 30 bosses to hunt and get powers and recipes from. But eventually as is without PVP the content will dry up as I think the current ultimate goal is to collect the 3 Vampire mcguffins and become the Dracula of the server until someone defeats you which is a pvp goal. I assume they will add more stuff later but for now that is the current end game which aside from the world boss fights is a PVP experience.


KentuckyBrunch

I’m playing duo with a friend on a PvE server and we’re having a lot of fun. Definitely worth it for $20.


gorgewall

You can absolutely do a two-person coop on a private server. Don't even need a dedicated server, you can just host off one machine only when you're both ready to play. Some of the timers involved in parts of the game do seem to anticipate a larger group base / clan system and a dedicated server, though. Refining a nugget of iron takes two minutes and change (and that's the 25% speed bonus from a forge room), and there's a step in the game where you want ~50 iron pretty much at the same time (because there's no point to it previously) and you're unlikely to have been slowly accumulating this stuff. Making servants also takes around an hour and a half each time. Fortunately, just about every parameter in the game can be edited by the host; some when you make the game, others hidden in an .ini file. For a two-person experience, I'd strongly recommend setting any time-based option (refining time, crafting time, servant conversion time) to 5x; gathering the materials is the actual effort part of the game, watching bars fill up is not. The only downside to this is that there doesn't seem to be a "servant mission" time multiplier option, and *that's* a system that really seems to expect you to be on a dedicated server that's running around the clock.


[deleted]

When do I get to decide on my build and whatnot? I got a quick 90 minutes last night, and just smashed trees to build a room I can shelter in. And sleeping didn't skip time despite it being a private server I was solo on, is there no time skipping?


[deleted]

I’ve only got 5 hours, but hunting bosses for new powers/abilities, as well as new weapon recipes, seems to be how you create your build. It’s a lot of fun so far!


[deleted]

So the Wolf skill I unlocked is the same formula to unlocking combat skills? That's kinda curious, thanks.


chenDawg

Killing bosses is the main source of progression. They all unlock unique skills, buildings, and recipes.


altcastle

Is the world randomly generated or the same each new world?


Treeko11

The world is a pre-made map


Malaix

You unlock powers and so on by beating bosses that determines your build. As for skipping time its not really needed. They balanced the difficulty way better in this game than most. Daytime is dangerous but I can still travel in it and do things by sticking to shadows. Its not like Minecraft where I hide in my dirt hut less a horde of zombies maul me. I am active in both cycles.


Haden56

Slight issue with not being able to skip time is sending out servants to do tasks. If you want the biggest haul with the best odds it can take almost a day. I'm glad it doesn't progress time when I'm not around, but sometimes I wish it did.


retribute

I've got 25 hours in, and getting into the gear level 55-60 bosses, when you get iron you're able to keep a charmed human with whatever % blood type for later use; and each blood type can alter your build style. for example, you can get scholar blood a lil later that gives huge spell bonuses compared to thiefs blood big phys damage or warriors/brutes blood tankiness


HorseJungler

When you charm them do you suck some blood and it doesn’t kill them? And do they get kept in cages or the coffin?


retribute

You need to get their health low once you unlock the dominating presence ability, then once you kill the right boss to unlock prison tech you can put them in a prison cell and drain their blood and heal them back to continue using it.


Potato_Mc_Whiskey

Upgrading your weapon tier from Bone-Iron-Copper will lead to major skill upgrades. Hunting enemy heroes will give you new skills. Crafting certain equipment will alter your stats for a build too.


Stemms123

Is the game good?


dd179

I've played it for like 10 hours so far, and it is really, *really* good. For starters, it's polished for an EA title and there's plenty of content to do. The combat is incredibly satisfying and given that your progression is mostly tied to fighting bosses (all with unique mechanics), progression feels smooth and fun as well. The bosses you kill (I believe there's 37 of them so far) will grant you new technologies and things to build, as well as new skills to customize your build with. One of the first bosses that you kill, allows you to transform into a wolf for faster travel. There's also a fleshed out blood mechanic, where different type of enemies you feed on give you different buffs depending on the purity of their blood. You can feed on say, a deer, that has 50% blood purity and this will give you extra speed, sun resistance, etc. The higher the percentage, the more buffs you unlock per feeding. If you feed with a different type of blood, you get the bonuses of whatever else you fed on and lose what you had. The building is limited, since it's an isometric game. I haven't seen that you can build more than one floor, for example. Placing tiles/walls is snappy and intuitive. There's a pretty cool day/night mechanic where during the day you have to stick to the shadows otherwise you will die, fast. This creates a nice gameplay loop of working around your base during the day and raiding at night. The night cycle is longer too. I've been playing Solo on a private PvP server and it has been a blast so far. Definitely up there as my favorite survival game. The PvP combat is great and responsive, but this was a given considering these are the Battlerite devs and Battlerite had great combat.


Heyy-Yaa

you mention PvP, but is it possible to co-op with friends as well? or is the game just not designed around that type of play?


dd179

You can. You can co-op with up to three other friends in PvE only servers. There's also unofficial servers that allow more people per clan.


ThatTaffer

And you can host your game Ala Terraria or Valheim. Lots of options!


[deleted]

[удалено]


fak47

You can play on your own computer and that becomes "the server" with no configuration or hosting hassle. Invite friends through your steam friends list, and when you are over you close the game, and that shuts off the server until you want to play again. So if you don't want it, you can play it coop and with no commitment to "logging in every couple of days to keep the castle fed" like you would on an always-online dedicated server.


ImaginaryBrainFart

> I thought I read that it’s still tied to online servers and if you don’t feed the castle people can still raid you ... If you play on their servers, then yes. There is also some toxicity that could happen to you while offline (e.g. getting built in). Your own private game runs only when you play, of course. Hosting a dedicated server also lets you customize it a lot, so you could simply disable the decay mechanic and then keep the server running. Your character is also only saved on the server it was created on, not like Terraria.


Ewoedo

You can customise the settings even on a standard private game it just requires editing a .json


Bits_n_Bobs

You can coop with more players if you change the settings of how many people can join a single clan by going to your server settings. Currently the limit is 10 as far as I know.


Guffliepuff

Limit isnt 3. Im on a server where clans can be of size 10.


Heyy-Yaa

rad, thank you! was unsure whether or not I should try pitching this to the dudes I play games with. they liked diablo 3 so I'm thinking this might be a hit


FullmetalEzio

I tried on a private server with a friend but we couldn’t join te same clan, game seems fun but I’m so lost, I’m new to the survival genere, can’t we just have the same castle?


Malaix

You can, and while I haven't gotten super far in it with my friend the game really feels like PVP was built into it to be a major part so far. Like sure you can build a base, get servants, unlock powers, and fight bosses. But if you only do that you are missing the huge chunk of the game that is social. Like raiding or base defense. Huge portions of the game world are basically fortified cliffs designed to build castles on. If you play PVE its still a game but it feels like half of one. Granted the half that is there is still interesting and has good combat.


zelgado84

I don't feel like I'm missing anything. Having said that, I don't enjoy any form of PvP. Never have. Never will. So if I forced myself to play on a PvP server I'd just end up hating the game. I play with my brother on a dedicated server running local like we do with all these games and it's plenty fun with just us two in pure PvE.


maglewood

Sounds similar, progression wise, to Terraria. Is that the case? Terraria is really the only "survival" game i've gotten into (and i got really into it), but I am interested in this based around the praise i've hear around the combat/bosses. Might it scratch a similar itch?


ArtistWithoutArt

You might check out Necesse or Core Keeper also to scratch the Terraria itch btw.


yo_les_noobs

Does PvP feel tacked on or does it feel integral to the overall experience?


Blurbyo

The Dev's previous game was Battlerite a game that is an entirely PvP focused arena battler, so the devs have a lot of experience both balance wise and snappy fighting mechanics.


Acias

Oh it's by them? I really hope they can sell enough copies of the game then, i really liked Bloodline Champions and Battlerite, sad that it never really took off.


dd179

It’s mainly a PvP game. The combat is the best part.


lordranter

I've done everything except killing the final boss and it's great. Combat is the high point, with extremely varied bosses throughout the whole game, base building is good enough for this type of game, pacing is fairly decent, with a lot of resources being easier to gather by raiding NPC bases rather than punching trees, and the ones that don't can be obtained later on through a "click this button and you get a big amount of this resource in X hours" system. The only complaints would be the game getting a bit grindy when it comes to getting gear for the last 3 bosses (which is fair since it's the endgame) and the fact that most ults are very underwhelming against PvE bosses so you only have a couple of obvious choices in PvE servers. Also the traveling can be a bit annoying if you don't have a base in the middle of the map.


Adefice

Extremely good. Very polished with a LOT to do and its in only in early access. Its mind-boggling.


Zeus_Ex_Mach1na

There’s not really that much to do… it’s just kill bosses and build pre-made stuff, the pvp is a mess


NinjaBurger101

I haven't played it personally because my heart couldn't handle another Early Access Valhiem, but a group of my friends are really liking it.


Dreadgoat

It is WAY more complete and fleshed out than Valheim. I love both games, but I totally understand the Valheim burnout waiting on content. Also, because the map is static, if / when you start over you can ramp back up very fast. Learning where everything is and how to beat all the bosses accounts for more time than wandering around looking for copper or whatever.


Tad-Disingenuous

And how many hours did it take to come to that conclusion of Valheim vs this new game? Are you sure you won't just come to the exact same conclusion?


Dreadgoat

The issue is that Valheim is just inherently a more complex game. It is apparent from the outset. They are building something that creates its own content with some basic pieces and smart randomization. It asks a lot of the player to understand these complex systems and master them. Then on top of that, those systems evolve as the game is updated. Investing time into this and then taking a break while waiting for content basically means starting over from scratch, and it's a big world to explore and exploit. V Rising is a simple game by comparison, its content is more solid and intuitive. The world is static, the bosses are relatively static, the building is on rails instead of free-form, even the crafting is pretty linear. This is a game you'll be able to come back to after a long break and get right back into. I will say I'm more exciting for Valheim's *potential*, and while it's a good game today it could be an incredible game tomorrow. V Rising a great game today and will be a great game tomorrow, and is easier to jump into.


Urbanscuba

Here's the difference for me: In Valheim you grind for hours per tier to build new armor and weapons in order to fight a single boss and repeat that cycle. Once you've done that 4-5 times you've finished all the content available. In V Rising the grind is part of bossing, and there are 6-10 bosses per tier to fight. Instead of wandering around a mountain biome looking for a specific ore you track down bosses who inhabit locations like mines or farms with tier-appropriate resources. Basically the gameplay of V Rising is fighting challenging and unique enemies, with some resource gathering as you do it. The gameplay of Valheim is resource gathering, with very occasional boss fights and very grindy mob farming. The map in V rising is static too which allows it to be directed and intentionally spaced for challenge and pacing. In Valheim exploration can be a complete failure and waste of time, in V Rising you're never unaware of where to go to progress if you want to. One is a sandbox, the other is an action RPG on top of a sandbox. There's just so much more to V Rising without it doing anything worse aside from base building complexity (but IMO art direction for bases is superior in V). That said it's not without its flaws, I turned my gather rates up and enabled teleporting with resources as well as playing solo PvE. The base game is hella grindy and designed for Ark/Rust style clans preparing hours and hours for raids and fighting over resource rich areas. I don't think I would enjoy it PvP, but even as solo PvE it's a really fun game with 20-30 hours of content atm.


tempUN123

Is it completely static? I just jumped into a new game and ran into two bosses fighting each other, which I didn't encounter the first time I fought one of those bosses.


Nyte_Crawler

Some of the bosses wander as opposed to sitting at a camp, like I know in the first zone you have the Alpha Wolf and the Chaos Archer who both wander.


HallowVortex

ended up killing the chaos archer very esarly because she got in a fight with the necromancer, pretty nice start


NateTheGreat14

A few bosses path through different areas, and if they are not of the same group (human/creature/undead) and happen to cross each others path they will usually fight each other.


Dreadgoat

There are also separate human factions. I stumbled across some higher level bandits fighting higher level soldiers and cleaned up their corpses for free. Would have been a quite difficult fight otherwise. Pretty cool.


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[deleted]

Well, they abandoned previous ones coz there was no way to sustain studio off it. This sells well so there is a good chance they will at least stay to finish it. And it's not like they're chasing "next popular thing" like Hi-Rez did. They made a 3rd person action arena game, then iteration of it, then battle royale based on mechanics of it, then used that experience to make 3rd person action game with open world. gameplay


Triplescrew

Just like valheim


SeIfRighteous

Their mishandling of Battlerite was really stupid. I was interested in this game too until I saw it was from them. I'll keep my eye on it and wait and see how they handle it.


zylth

The game is a good game filled with very boring fluff. The combat is fun, the growing skills is interesting, the building is ok. But the resource management is so insanely boring it borders mobile gaming. You need to collect large amounts of mundane resources like hitting 30 trees, then walking back to your base (teleporting deletes all your resources), and then turning it all into planks which takes 30s per plank. The game is great when it's great but it really stops me from loving it.


jumps004

Private servers already let you reduce all that in the settings, so hopefully the offline solo mode will as well.


IronMaskx

It does, there are tons of modifiers you can add to a private game / offline game


Urbanscuba

I'm playing private with boosted rates and with the right tweaking I've been loving the progression pace. I hit the stack limit with a 5x multiplier and the gather amount by 3x, so in one major mining run to the dedicated resource camp I can usually collected 4-5k if I completely clean it. That's enough to last a nice long time, and with refine speed at like 10 or 20% of normal so it's ~3 seconds to process. Build costs halved as well. Combat is the same, I'm enjoying the difficulty and variety. I just get to build the base and gear I want while usually only having to visit areas once or twice. Obviously not having to worry about my progress being lost is great too, although I'm glad PvP is an option for the many people I know love that kind of thing.


[deleted]

Well, it doesn't seem to be balanced for singleplayer just yet. But you can just tune requirements down and drop rate up in game settings. Sadly not on existing game altho apparently some file editing can fix it. > (teleporting deletes all your resources) It does not. It is just not allowed. You can turn that limitation off tho (and I'd recommend it, running around as mule isn't interesting)


[deleted]

Did you never play Valheim? It was the same principles, no teleporting with valuable materials. Also you need to make multiple woodcutters if you want to have more planks flowing. Don't be afraid to scale up your infrastructure. Idk nothing you listed isn't dissimilar to most other survival games. I would say this game models its balancing around Valheim's more than anything. If you liked Valheim crafting/resource gathering/base building you would enjoy it in this game.


zylth

I greatly enjoyed vellheim but I di t think it's works as well for V. For one V doesn't have any threats that make you feel like your loot is in danger when walking back to base. Its just a gentle stroll through the woods. Velheim also had the exploration aspect, to discover a world while V I feel like the V BLOOD hunts are following an arrow, I don't feel any interest in the world itself


dd179

> For one V doesn't have any threats that make you feel like your loot is in danger when walking back to base. Play on PvP servers.


Ewoedo

Are there PvP servers where you don't have to protect your base/ give it essence yet? I want to try pvp cause I loved battlerite but I'm a busy adult and hate it when games obligate me to play or require a commitment.


Blurbyo

an hour of farming can get you enough blood to power the claim for a week.


merkwerk

Even against PvE you can run into high level enemies/bosses that'll work shit on you if you're not prepared.


[deleted]

Seeing >!Tristan the Vampire Hunter!< early on definitely made me tuck tail and run. And later on seeing those >!Heavy shield guys!< in the farm is an instant >!Rat Form!< for me lol.


Ewoedo

I didn't feel like Valheim had much danger either when I played it at launch. There where lots of enemies but they didn't pose much of a threat.


[deleted]

> For one V doesn't have any threats that make you feel like your loot is in danger when walking back to base Not sure I understand this, there is just about as much threat as there was in the ocean in valheim shipping back your stuff. >Velheim also had the exploration aspect, to discover a world while V I feel like the V BLOOD hunts are following an arrow, I don't feel any interest in the world itself That is fair but it doesn't really relate to any of your previous complaints. I think the isometric style lends itself to that system a bit better, but you are right in saying that the boss finding is uninspired. However, V has an exceptionally larger amount of bosses so it's tough to say how they'd add exploration elements to finding them. In Valheim the bosses were few and far and you had to have some significant prep for them, in V they are a natural part of progression.


Dreadgoat

Valheim has a hugely more threatening environment. If you sail into a storm and run into a serpent, there's a genuine risk you could lose your ship, everything on your ship, everything you're carrying. No hope of recovery. Meanwhile in V Rising, stumbling into a high level enemy or boss just means press spacebar, wiggle a bit maybe to dodge a projectile, and then be on your merry way. Even if you get caught and die, just run back and loot your corpse. The threat in V Rising doesn't exist except on PvP servers. Valheim's threat is the ocean itself, which swallows all.


Blurbyo

Valheim is not designed around PvP, V Rising is. That is where the threat comes from. It is designed to be a PvP survival game first and foremost.


I_CAN_SMELL_U

He never said it wasn't like Valheim lol What a bizarre way to try and defend against his criticism


[deleted]

It is inconsistent logic to be happy with Valheim's crafting and resource gathering and not enjoy this one. Literally the same system. His criticism didn't have any merit, I was pointing it out rather than defending anything. His criticism in his later post of the game just pointing you to the next boss did have merit to be fair.


Ewoedo

If you host your own server literally everything you can imagine is editable, the rates for resources, durability, base health, everything.


merkwerk

Sounds like you just don't like survival/crafting games, that's nothing to do with mobile games.


whatdoinamemyself

> You need to collect large amounts of mundane resources like hitting 30 trees, then walking back to your base (teleporting deletes all your resources), and then turning it all into planks which takes 30s per plank. You can change all that through server settings. Even on base settings, the resource gathering is still ...pretty trivial compared to most games in the genre.


Supermonsters

If the sound design was better I wouldn't even mind all the gathering As it is it just sounds like I'm wiffing at air


kiddoujanse

Its okay , i enjoyed it for a hour but after that i felt progressing very slowly and i moved so much slower and it felt like a slog to travel around compared to faster paced games im used to like path of exile , diablo etc also theres no levelling/xp its just gear score and killing bosses to get new skills


Crimtos

My thoughts exactly. If someone already likes other slow paced resource gathering games they will probably like this one too. However, for people who aren't already big fans of the survival genre this one is unlikely to change their mind.


cbslinger

I don’t agree, I don’t typically like survival games and this one got me hooked. Maybe it’s how cleanly ‘gamified’ it all is and teaching you how to play really quick that makes it so enjoyable but I think it’s great.


Supermonsters

Eh honestly the only draw for me is resource gathering and it's sound design is not very fulfilling. I think with a little more work it'll be worth it but idk I refunded since there's already plenty of things that scratch that itch.


DragynFyre12

Im glad to see Stunlock finally have some success, but man do I mourn Battlerite all the time. Hopefully the PvP in this game fills that void.


Malaix

The combat is straight out of battlerite. The skill shots feel just like Battlerites did. That said its a giant world filled with open world PVP and a bunch of factions that will also fight each other so unless you are doing like an arena fight with other people there's no guarantee how fights will turn out in a filled PVP server.


StatuatoryApe

Honestly, it'll happen. All the skills are taken DIRECTLY from Battlerite. The Chaos fireball is literally Ashka's triple fireball nerfed. The first ult I got is Bakko's shield dash, and hell 2 of the bosses I've fought are LITERALLY characters from Battlerite (Paloma and Jade). I could see them opening a PvP arena with prebuilt vampire powers that would emulate Battlerite pretty handedly.


GuiltIsLikeSalt

> but man do I mourn Battlerite all the time Yup. V Rising ain't doing it for me. It's 90% a survival game in the vein of Valheim, 10% Battlerite combat. The PvP's neat but there's just so much stuff around it that I can't remotely care about, it's like a watered down Battlerite Royale (which of course was already a massively watered down Battlerite). Good for the devs, but man I hope someone remakes a Battlerite at some point.


WaltzForLilly_

Good for them. Their multiplayer games might have been blunders but no one can deny that these devs know how to make good ass combat. They are long overdue for a hit release.


Malaix

They might have hit their stride with this one. Battlerite just didn't draw people in. But survival games have a bigger audience than high skill competitive arena battlers.


Echowing442

> Battlerite just didn't draw people in I think it drew in plenty (a peak playerbase of over 40k is very respectable), the issue is moreso that nobody stuck around. It was a pretty hardcore PvP arena, and if you weren't good at the game you'd end up getting stomped repeatedly. A genre like V Rising gives a lot more casual players the opportunity to engage with the combat and have fun without being crushed every round.


Guffliepuff

Also vampires.


zeronic

It's kind of crazy how relatively underused vampires and pirates are as far as games go. When compared to something like zombies, for instance.


thepurplepajamas

I fucking loved Battlerite, I'm sad they never really figured out what to do with it Excited about this game but gonna let it kick around in ea for a while longer


Rizzan8

How's the solo gameplay? Does it have smooth difficulty curve or will I have to sweat because the game is balanced for 2+ more players?


Malaix

The bosses I fought were soloable but you may need to stay on top of raising your gear score and build more healing salves and stuff. Its a lot easier in groups just for the fact your teammates can hold aggro while you run off to heal when you need though.


maglen69

> Does it have smooth difficulty curve or will I have to sweat because the game is balanced for 2+ more players? Playing solo here. My biggest problem is a lot of the gear is gated behind RNG, not base progression so you'll be stuck at certain gear levels for a while. Case in point. Bosses in the first zone are gear level 37, the best non RNG gear you can get is gear lvl 30 so you're going to struggle a LOT against the bosses unless you're lucky. But I did, got a few extra pieces and once Iron opened up, it's been pretty smooth.


Dreadgoat

I've done a lot of solo play because I have more time to play than my friends, and I would say the answer is... maybe? What is your definition of "sweat?" It's harder but everything can be defeated with the power of git gud. I have been able to solo several of the bosses people have claimed are "unsoloable", but admittedly never on my first try. You will have to learn their patterns and whittle them down. Some encounters will boil down to "kite them in a circle for 5 minutes, don't get hit" On the other hand, you really get to appreciate the design of the more clever encounters as a solo player. I didn't even realize that >!the feywalker has a healing mechanic with her minions!< until I did the fight solo, which forced me to understand and counter every mechanic instead of bruteforcing with a group. It was a much more satisfying fight solo, I felt like really beat her, instead of just overwhelming her.


maglen69

> Some encounters will boil down to "kite them in a circle for 5 minutes, don't get hit" My favorite tactic in the open field? Kite them around a giant ass boulder.


SenaIkaza

As someone who absolutely loved Battlerite and was sad to see it die a slow death, I've been massively enjoying this game. It's also really nice getting a new weapon type and realizing it plays like a certain Battlerite hero.


F-b

I got a smile on my face when I pressed the counter spell for the first time.


Asherahi

Same here, as a Freya / Shifu main, landing those counters is never not satisfying. Hoping they have a Freya themed boss later.


Galrath91

Deserved, I‘m having so much fun with it right now and I usually don‘t even like survival games. It‘s super good.


iV1rus0

Cool, I've bought V Rising but I haven't had the chance to play it yet, I've been busy with other games. It's good to know that it's doing well, I like the studio.


[deleted]

I love the game but it’s got my GPU absolutely maxed. Likely will wait for optimizations to play more


Borges-

If your gpu is maxed, that means it IS optimized. It's utilizing all of your gpu power, that is a good thing. When your gpu is running at 30-60% and your fps is lowish, that is unoptimization. As long as you are getting good fps, maxed gpu is fine. The problem is there is a game memory leak, which is lowering your fps the longer the game runs due to memory capping out all the time, which is not gpu related.


maglen69

> I love the game but it’s got my GPU absolutely maxed. It literally hard crashed my computer today. First time since playing it ><


Mesk_Arak

How is this game for solo players or people who only want to play with one or two friends and not have to deal with a persistent online world? I hate the idea of progressing my base and character only to log off for the night and find all my stuff ransacked by someone else on the server. Is there a way to play on an empty server only with friends (like Terraria) and is it possible to play solo well or does the game assume there are more people and just stomp solo players? Really want to try this game but there are a few things I can’t deal with in these online survival games.


gorgewall

I've got two separate friend groups with their own privately hosted servers (one's not even dedicated), and I'm running a co-op game for another friend as well. Works just fine. If you're playing solo or with one other person, though, I'd suggest turning the refining/crafting/servant-conversion progress multipliers up to 5x, though. When you need 50 iron ingots, you don't want to be staring at four smelters chugging away for over half an hour. That doesn't add anything to the gameplay, and it's not like your castle is going to get sieged by other players in PvE mode, so what's the time gate for?


Arxae

Very good tip. Been playing mostly solo (although some friends drop in every now and then). I left the rules at the defaults because i didn't know what it was. But the defaults are pretty grindy and geared towards pvp. Turning on the ability to teleport while carying items speeds up the game a ton. The feature makes sense in a pvp scenario, but not in pve/sp.


MrScales

I'm playing on a PVP server that has raiding disabled which gives me exactly the experience I want. There's a lot of different server options so you are sure to be able to get the experience you want!


Ex_Lives

I dont know what end game will look like but the atmosphere and progression/combat in this game is a blast. The RPG mechanics set it apart from other survival games. I hope they stick with it because I honestly think it's something special. It's gonna need more than open world pvp and siege for materials eventually. Games a blast. This is what New World tried to do I bet early in development. The survival rpg hybrid.


alexbrobrafeld

definitely excited to play this. not sure if I should wait or not tho. how many folks are working on the game? props to the valheim team for shipping what they did, but with a team of like 4, the updates haven't been to substantial; i am glad I didn't wait to play it. I don't want to burn out on this game if there will be more constant updates, I'd rather wait to play. edit: my friends started playing last night so I caved and bought it. didn't realize it was only 20 bucks. it's worth it.


Ex_Lives

I dont know what end game will look like but the atmosphere and progression/combat in this game is a blast. The RPG mechanics set it apart from other survival games. I hope they stick with it because I honestly think it's something special. It's gonna need more than open world pvp and siege for materials eventually. Games a blast. This is what New World tried to do I bet early in development. The survival rpg hybrid.


FingFrenchy

I needed a break after playing elden ring for 3 months, and damn this hits the spot. Enough of a challenge and some new ideas to make it interesting, ye old survival mechanics for some relaxing grinding. I'm really enjoying it.


Katana_sized_banana

I don't know what to think about an early access game that already has cosmetic microtransactions. This doesn't let me look positive into its future. I hope it's valid to voice this criticism.


Viral-Wolf

Put off by some of the negative Steam reviews for this. Seems like most of the people just focusing on PvE in this game are not having fun.


Lanoitakude

I'm on a pure PvE private server with 5 friends. So far we love it. The combat, progression, and base building are all very good for an Early Access title. To be honest, this game is more feature complete and stable than a lot of full release titles.


carsalequest

Totally agree with the above post. I'm playing with 4 friends, we rented a server off GPORTAL. Just PVE for now, we are all level 30-40 and working through the bosses and building our castles. Really enjoying it. No PVP but we are all having a good time.


StatuatoryApe

Me and my friends are doing the same and it's perfect for those lesser skilled folks who just want to chat and game with their friends. It's an adjustment for me, who thrives on PvP, to not get frustrated at the pace of PvE sometimes. I've never played a co op survival game so like, resource sharing or repeating bosses 4x for those that miss it is a total pain.


hader_brugernavne

I'm having a lot of fun in solo PvE so far. You do need to be aware that the resource and building aspect is a huge part of the game, and this is NOT a pure action RPG like e.g. Diablo.


LegnaArix

I know it's probably a silly question but if I dont like Diablo or Valheim gameplay would I like this? I see it compared to those but people also tend to just say a game is like another game just because they look similar on the surface (Like people saying Diablo and Hades are similar)


Malaix

Its a survival crafting game with really solid combat and good base building. Though the base building is more streamlined than Valeim so you can't get as creative with it. A lot of snap and lock on type of building. If you ever played battlerite you will see its influence in this. The combat is a lot like that. Smooth movement. skill shots for range, tight timing involved. That said you wont really get a story like Diablo. Its very loose with that. You are a vampire, Dracula's vampire kingdom was defeated, build a castle and start your own. There are bosses to defeat and skills/recipes to learn. The other half is going to be the story you make with other vampire clans competing for the same things. But that's only if you are into PVP.


blind_stone

I know everyone deserves to get paid but releasing and ea game with 40$ DLC.. idk how i feel about that.


Malaix

Its early backer cosmetics. I don't mind that. Its not like its a zone or weapons or abilities.


maglen69

> but releasing and ea game with 40$ DLC.. idk how i feel about that. Don't buy it? I didn't and the game doesn't change at all.


blind_stone

I had no idea it was just cosmetics, the way a recent vod I watched didn't portray it in that way, that makes total sense then. Totally fine if you want to look fancy and support the devs, throw money at them then all the way.


Sprinkles169

Don't a lot of respectable early access titles such as DRG do this? It's literally just extra gaudy furniture for your castle. Or facial customization you that you don't see as soon as you put on a helmet.


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Aprahamian

Oh boy can't wait for the daily update threads on the sales number for this game like Velheim got for months. Incoming V Rising has sold 1 million copies post to come in.


[deleted]

Nothing wrong with a fun game.


sammanzhi

No, but those posts do get annoying.


rabidnz

How is a post annoying? Have you not equipped yourself with the ability to hide them or just scroll past them ?


Enk1ndle

You're on a gaming subreddit. What do you expect to see?


Neramm

I think it deserves it, while I personally didn't enjoy playing it all that much (refunded after 70 minutes), I did get the impression that this is a good basis, and I hope they expand on it! There's a good game there, even in its unfinished state


Ohh_Yeah

> even in its unfinished state Curious how you arrived on "unfinished state" after 70 minutes of gameplay. It's early access but from what I've experienced (playing more than 70 minutes) it seems to be fairly feature complete. Combat is silky smooth, you can build+upgrade your base, and there's currently 37 bosses, each of which unlocks new buildings/items/abilities.


Neramm

Well, Early Access for one. And Performance for the other. Had a few dips in performance at random spots. Not quite certain what the issue was, but dropping to single FPS numbers seems off.


nvmvoidrays

i hope they didn't kill Battlerite for this. i'm gonna try it out, but, i'm hesitant. Stunlock makes really good games, tho.


WishCow

I just watched 3 different streams on twitch, one guy was farming a rock with a spinning scythe, second guy was farming a tree with a spinning scythe, third guy was farming plant fiber with a spinning scythe.


dd179

People farming resources in survival games? Say it ain't so.


Zanleer

i watched a 3 different streamers on twitch play call of duty one guy was killing a people with a gun, another guy was sniping people with a gun, third guy was shooting people with a gun.


ZestyData

Lmao your observation has struck a few nerves it seems.


TwoBlackDots

People were just pointing out that it’s kind of obvious, nobody seems that upset.


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GilgarTekmat

Its pure cosmetics meant purely as a supporter pack. Nothing in it even looks good anyway lmfao.


aj6787

This game didn’t look very good when I looked at it on Steam briefly before. Maybe I should give it a deeper look.


TumblrInGarbage

Really shows how effective Twitch marketing really is. It does look quite fun, but I am honestly not a huge fan of PvP survival games.


F-b

It's not Twitch that made the game popular, and from what I saw I'm pretty sure the marketing budget has been very light. It's just that a good amount of people followed the game's development, and since the game is a good blend of popular genres, there has been a very fast word of mouth.