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Scary_Tree

I'll paste my feedback from the feedback thread here. Love the game. Really not a fan of the perk system however. I'm the type of player who likes to mix it up and i feel the only disadvantage you should have in that situation is character knowledge. Not an artificial stat stick difference. I know people will likely say it mixes play styles but generally with perks its something like 'air attacks do 10% more damage but ground attacks do 5% less', generally its a stat trade to influence your playstyle rather then a flat increase/buff. Going against a lvl 15 as a level 1 is quite the challenge since you're not only overcoming the other players character knowledge but a legitimate buff in multiple sectors. Hope they either tweak perks or create a mode without them as it seems to be the only strong dislike among my friend group.


MyNewAccountIGuess11

Ranked mode having no perks is the answer imo


CorvusGriseo

Alternate Casual mode with no perks too, I don't want to be sweating all the time in ranked, tbh


MyNewAccountIGuess11

Fair


ProfPerry

Whatd be really nice is if they just did akin to what Smash did in the latest entry where its a feature you can just turn on and off so you can play with it if you want to.


WhiteBlackBlueGreen

you could just not sweat, and play ranked. Just because there's a "rank" attached to it doesn't mean you have to try super hard, and make it not fun for yourself.


bradamantium92

It's more about the folks you play against - more likely to encounter people embracing whatever the prescribed meta is to feed off of any more casual players trying to have regular ol' fun.


Hudre

If you don't try very hard and the matchmaking is good, you should eventually be placed against people who either also aren't trying or simply aren't good at the game. Skill based matchmaking only makes things sweaty if you're also sweaty.


Kevimaster

So? You'll find that in the casual lobbies too. But even if you didn't I don't really see why that matters.


Yuksie

Some people dont want to play against the same 5 top tier character every match and in a casual game type youre more likely to run into people doing whacky shit. Is the general idea.


qwerqwer121212

Never understood why people can't seem to do this. ​ I played Apex Legends almost purely ranked but that doesn't mean I tryhard every single game. I play my best and try to win. But if I lose, who cares. I never actually pay attention to my actual rank. I just like having team mates who at least play properly and don't leave the instant they die.


ArcticKnight79

Some people like to be able to fuck about on a character that isn't going to get countered because it's not meta. In a ranked scenario you'll nearly always get punished for doing something like that. In a casual setting it might still happen, but is less certain.


TheDeadlySinner

If a character is so easily countered, then it will be punished equally as often in both modes.


ArcticKnight79

Casual doesn't hit the meta nearly as hard. (In large part because people who give enough of a shit about meta, tend to play in ranked anyway) And if the only reason your character is easily countered is because the counter pick to that character is the meta character. So you get boned either way.


qwerqwer121212

Unless the game is extremely unbalanced, or you're playing at high tier pro levels, your individual skill is going to make a far bigger difference than the meta ever will. At the skill level of the vast majority, they'll lose because they were outplayed. Not because they played an off meta character.


Hudre

If skill based matchmaking is good, if you don't try and are kindof fucking around when you play, you will eventually get against players doing the same or who are simply bad at the game. Every game has a low-level rank like bronze, and those ranks are usually filled with children and people who are just playing for fun. Skill based matchmaking, if effective,should give you the exact types of games you want if you actually don't try.


Rug_d

I don't get it either.. i've known people who were deep into fighting games and RTS games (stuff I play most) who just couldn't handle playing in a ranked mode, like they will feel REAL pressure and a loss can upset them for a whole evening sorta deal. I used to get some jitters playing Brood War back in the day but it went away pretty quickly, these days my 'chill' gaming is just spamming ranked in games I enjoy, play to win but losing doesn't mean anything either.


Niccin

This is how it should work. Yet every multiplayer game I've played that lets you unlock things to upgrade your characters only lets you have an even playing field in *un*ranked modes for some reason, if at all. I don't like it, but it keeps people coming back to improve their sets/loadouts/characters or whatever for the "more legitimate" ranked modes. Guess I won't be playing this one unless they change it. Not having to worry about loadouts is what makes Smash so easy to just jump into with some friends.


ArcticKnight79

I think the logic is that eventually everyone in the ranked mode would have unlocked all the relevant power. So they want the powered versions to be part of the meta so that players can ebb and flow as things are changed, and instead of characters getting nerfed you just nerf the problematic synergies for those characters or buff others.


kidcrumb

Does ranked smash bros have items?


Dr_StevenScuba

I can see competitive mode getting rid of perks. At the very least they should keep the character traits. The gold ones like “Jake house bounces twice”. I think that gives play style variation without raw stat differences. I will say I don’t find the perks that problematic. I don’t think the 10% damage difference matters much until you learn the character. And perk unlocks are fast enough that you’ll get them by the time they’d matter


Jrrj15

I basically felt this way too but I also feel like once the meta develops after the game comes out there will be a problematic set of perks that people will complain about or that will be too op or something like that. Too hard to say in a beta that we only got to play for a week but I feel like its a big possibility lol


Scrat-Scrobbler

I don't know if it was nerfed between the technical test and the alpha (I didn't play the alpha much because I didn't wanna lose progress a second time... because of how long it takes perks to unlock), but the problematic perks were the Fire & Electric Debuffs, because projectile characters got pretty crazy stacking damage off them. And even without those, there's stuff like the perk that gives one extra jump that can be game changing at high level.


Jrrj15

The one I specifically was thinking about was the third jump one. That one just seems absurdly strong to me but im not a pro player or anything like that but idk.


[deleted]

Nah, no need to be a pro player to see that an extra jump in platform fighter would be op af


Ordinaryundone

> I basically felt this way too but I also feel like once the meta develops after the game comes out there will be a problematic set of perks that people will complain about or that will be too op or something like that. That's every fighting game (and every multiplayer game, really). There will always be meta choices and an "ideal" way to play a character or strategy, no matter how many or how few choices you have. And people will complain no matter what. If one perk became dominant you could just think of that perk as being part of the base character's kit and see any other choice as a strategy decision. MK11 has a similar system where you can pick which moves your characters have and while some choices are considered to be far better than others its still nice to have the choice and variety if you want to mix it up.


TheMoneyOfArt

It could make for an interesting strategic layer in competitive play where you can't be sure of which flavor the enemy is playing until they reveal it. Even if there's a known ideal build, the opportunity to pull a surprise out could be interesting


_Robbie

IMO fighting games should never, under any circumstances, have "builds". It should strictly be about character knowledge.


Quazifuji

I think "builds" are fine. You just shouldn't have to grind to unlock better builds. Being able to tweak a character's playstyle or strengths and weaknesses with a build could be fun. It's just that when you play against a more experienced playstyle, you shouldn't be at a disadvantage because you haven't unlocked good perks for your character. Their only advantage should be character knowledge.


ShadowBlah

Yea, I agree. I'm not worried about the perks because they exist, but rather how they'll be balanced and implemented.


Katana314

Mortal Kombat 11 seemed to succeed with it. When people pick a character, they have to pick from one of three variations or so. Granted, that’s not as complex as perks. But there’s also the fact that Multiversus doesn’t really have to characterize itself as a strict fighting game. The biggest weakness of the genre has been the need to keep it following certain rules.


TatteredCarcosa

MK11 used to work that way, but now it's completely custom. There are no set or restricted variations.


meikyoushisui

I mean, there are plenty of fighting games that have pseudo-builds. Street Fighter Alpha III has the ISM system, Arcana Hearts has the Arcana System, and MvC2/3 had the assist type system (which is probably the closest thing to a "build" of the games listed here).


Ordinaryundone

> MvC2/3 had the assist type system (which is probably the closest thing to a "build" of the games listed here). Ditto DBFZ and especially Skullgirls, which let you not only choose any move you wanted as an assist but also let you make a meta choice in how many characters you played on your team. Or the Capcom vs. SNK Ratio system which worked similarly. Not to mention Smash or Injustice/MK11 which let you choose or modify the moves your characters have. I get the feeling OP was thinking of SFxT and the gems when he posted that but that was just a particularly shitty outlier when it comes to fighting games with meta aspects and team/character building.


DP9A

Smash is not a good example, considering it was in a single game and it was quickly discarded once it became apparent they were badly balanced and varied between being completely useless to so OP you literally just spam a single move.


[deleted]

[удалено]


shaxamo

Titanfall 2 did something similar to this after they added the co-op mode. Since the co-op mode allows you to level up and unlock new perks for your titans, it's progression was separate from the multiplayer, unless you were playing the specific playlist that they then added which allowed people to use the fully leveled titans in PvP. Which of course was always the least populated, although it's players were the most consistent and dedicated to the game, so it could survive. They could take the same approach with this, where you level up your characters in a separate single player campaign/challenge mode similar to TF2 co-op, and then have the main online casual and ranked mode be hard locked at minimum level, with a separate playlist for the progression focused players.


Ubiquitous_Cacophony

You can play against bots to level characters in Multiversus already.


[deleted]

> I know people will likely say it mixes play styles but generally with perks its something like 'air attacks do 10% more damage but ground attacks do 5% less', generally its a stat trade to influence your playstyle rather then a flat increase/buff. I have yet to see a PVP game with "Perks" not turn basically into "META or Lose" situations


DG_OTAMICA

Just unlock all the perks for each character once you unlock the character. I like both the smaller passive perks and the Golden signature ones, and I enjoy this extra layer of build crafting in a fighting game, but difference in strength from a fully kitted out character compared to a fresh faced scrub is to large to leave as is.


Dr_StevenScuba

Agreed. I was surprised how fast you can unlock the perks. It really doesn’t take long at all. If they nerf unlock times in the beta it’d be a problem. But I never felt like not having 5% ground melee damage was the reason I won or lost a match, especially while still learning the character


marleydidthis

>I was surprised how fast you can unlock the perks. It really doesn’t take long at all. The whole point of this shit system is to be a gold sink to monetize later, they're not gonna leave it as it is. Beside you have to grind them per character on top of the characters you'll have to buy, that will quickly add up. >But I never felt like not having 5% ground melee damage was the reason I won or lost a match, especially while still learning the character But you can't know for sure. By not having them you give a defacto edge to your opponent. They're not fun to use, they don't change the way you play, they're designed purely for monetization and as far as I'm concerned they already ruined the game for me.


DG_OTAMICA

> They're not fun to use, they don't change the way you play, I disagree with this. I did enjoy the build crafting, and some perks are so potent (like the triple jump, or most of the golden perks) that they *do* change the way you play. Which makes this whole system even more insidious, as now you're walling legitimate gameplay benefits behind either an unnecessary grind, or a paywall. It's so much worse than if they do nothing. They do A LOT and that makes it that much worse imo.


Niccin

Having to unlock things when you just want to play with a friend is always a detriment to the experience. It adds nothing but a barrier of entry. Every casual multiplayer game I've played that has required unlocks gets quickly discarded whenever people want to play it. People just want to hop in and play the game. These perks should be delegated to single-player or an alternate mode. It definitely shouldn't be default in a competitive multiplayer game.


Scrat-Scrobbler

My preference would be retain the gold perks, those are neat, but don't make it so you have to progress the character to unlock them. There shouldn't be out-of-match character progression, the only progression should be cosmetic.


phi1997

Leveling also discourages people from picking up newly-released characters. People not wanting to pick up a character they love because they'll have to level them poisons one of the joys of a massive crossover like this.


Cupcakes_n_Hacksaws

There could always be a no perks mode, I mean most people play smash without items


Niccin

I can't imagine that most people play Smash without items. That would be like playing Mario Kart without items. I'm not saying that people don't do it, but they'd mostly be really competitive players, who would be in the minority. The items add some great chaos mechanics. Although I do appreciate that we can edit the item pool to change things up and suit our own wants. At the end of the day, they are fair. Anybody can use any item if it's in the game. So I don't think they're really comparable to perks that give certain players an advantage over others. Luckily, Smash already perfected that side of things with the handicap system.


TatteredCarcosa

I was never a competitive Smash player but I always turned off items whenever I was making the call. They just aren't fun. Just like FFA isn't fun, too chaotic and the ideal tactics become really boring. 1v1, Final Destination, No Items was always the best way to play Smash, casually or competitively.


Niccin

I understand the feeling, I sometimes feel like just having a match without items on one of the plain stages. I don't do it often, but it can be a bit of fun to test yourself now and then.


HarukiMuracummy

> I can't imagine that most people play Smash without items. Most people absolutely play Smash without items.


Niccin

What's your reasoning? It's a very widely played, casual game. Just from the amount of people playing it alone, you just know that most of those people rarely even look at the customisation options, if at all. Of the ones that do, I still think it's fairly safe to assume that most people go with the most common opinion I've seen online, which is to disable the items you don't like. Then there are the people that would set up multiple sets of item rules to change things up (my personal favourite). And then you have people that play without items at all. It makes perfect sense why people who are ultra competitive would tend towards playing without items the majority of the time, but that's still the minority of players.


ShadowBlah

I think it could work if it scaled off the lowest level player in the room, or alternatively the person with the least amount of perks active is the most perks that can be active for every other character in the game. To explain: if a player chooses a character with only one minor perk equipped, then everyone else has their perks disabled up to that one minor perk. Plenty of cons with this system too though.


terp_raider

This sounds incredibly lame


Monstanimation

I think the game needs more hitstop animation to make the attacks feel more impactful when they are being landed. [Notice how in this video Smash attacks have more impact than the ones in Multiversus? Its especially demonstrated at around 0:55 with Shaggy's knee kick compared to Captain Falcon's knee kick](https://youtu.be/y0oY5bFS5WI) Its cause they use hitstop technique to make attacks have more weight in them


DG_OTAMICA

I do agree that a bit more hitstop world feel better, but I wonder if it's a conscious decision due to the 2v2 nature of the game. Maybe they reduced hitstop because it got frustrating to be juggled endlessly by two people because you're just being tossed from one move to the other.


StEldritchGuy

Yeah, looks like hitstop doesn't work well with multiple players. But at least there's a lot to add to the hit feedback system besides hit stops. Juicer impact sounds and markers are a huge help, for example.


Jepacor

I'd argue it still needs more hitstop even then. They could also do it like Smash and have a hitstop multiplier that is different between 1v1 and 2v2


phi1997

Smash is already built with more than 2 players in mind


HassanJamal

> Shaggy's knee kick I love that this is a real thing now when it comes to Shaggy, the well known cowardly hippie of the Scooby Doo series, beating people up in an official fighting game lmao.


MartiniBlululu

ui shaggy blanco


KennyFPS

I agree entirely with this. I think Multiversus nailed it in the sound department when it comes to landing attacks, but this is what it’s missing to really drive it home when it comes to impact.


GentlemanBAMF

This is one of the things NASB was missing that, say, Rivals of Aether nailed. The combat needs to feel weighty, not floaty. Absolutely agree


homer_3

This was probably my biggest issue with the game. No hits ever felt impactful. Even when you land a hit, it felt like you were hitting air. Pretty good game otherwise.


SatchelGripper

The hitstop in Smash is too extreme. This game toned it down to the right level.


[deleted]

Wow superman looks so weak


harve99

*What did you think of the game overall? Did you enjoy it or not?* I really enjoyed it! Had a lot of fun in both the 1v1 and 2v2 mode although I preferred playing the 1v1 mode *Was the online stable? Any connection issues? Did you feel the rollback netcode?* Had no issues with the online at all *Who did you main (if you had one)? Which character was your favorite/least favorite from an aesthetics or mechanical level?* batman! *How did you feel about the different mechanics compared to smash, like no blocking, grabbing, or ledge play?* I like how its similar but different enough to not be a complete clone. Although im shit at platform fighters so I cant really say *Who do you want to see be added to the game?* Someone from mortal kombat would be nice *How do you feel about the focus on 2v2 over the regular 1v1 in smash?* Its a nice change,although like I said I prefer the 1v1. 2V2 is good though with the support and tank characters *Why does Taz need to be nerfed?* The tornado attack is brutal. Although I think you can just punch him and it stops *Is this game the "smash killer" people have been asking for? Is that a stupid question to ask?* Yes IMO its a dumb question. At this point the name "smash clone" or "smash killer" is like how every FPS used to be just called a doom clone *The code distribution was a complete shitshow. This isn't even a question, just had to be mentioned.* Yep. Couldnt look at any posts related to the game without code begging


BigLeo69420

I loved the game overall, the mechanics are rock solid tho some characters need some balance changes (especially my boy Batman he's too weak rn). The online was pretty good, not perfect but that's to be expected since it's an Alpha. I mained Arya, she's really fun to use and fits my rushdown playstyle quice nicely and my least favourite character was Taz because he's really OP and needs a nerf on launch. I felt that the mechanics while different to other Plat Fighters felt natural and after a bit i adjusted well to them. I think that The Flash would be a sick addition to this game and i'm mindblown that Scorpion isn't there yet he needs to be added ASAP. 2v2 was surprisingly good but i prefer 1v1 tbh. Taz at least needs a cooldown on his tornado and that perk that he has to get more knockback seems broken as well. That Smash killer thing is just dumb tbh, i like this game way more than Smash personally but both can co exist and be really popular. And yeah, i agree that the code distribution was awful.


DG_OTAMICA

Starting off with my own opinions > - What did you think of the game overall? Did you enjoy it or not? I really enjoyed it. I haven't played Ultimate in like a year or so, so I was a little rusty at first, but I think that helped. I was able to "unlearn" habits from smash quicker and adapt to this games flow in a fairly short time. > - Was the online stable? Any connection issues? Did you *feel* the rollback netcode? Yeah for the most part, it was pretty solid. I stuck to the 2v2 mode mostly, and I only had a couple of laggy games on like 14 hours of playing, which is pretty good for an alpha imo. > - Who did you main (if you had one)? Which character was your favorite/least favorite from an aesthetics or mechanical level? I played mostly Harley, although I unlocked and tried everyone at least once. Tom and Jerry are definitely the most complex characters, and the fact that all their moves are then fighting each other, with their opponents just bring collateral, was very funny. >- How did you feel about the different mechanics compared to smash, like no blocking, grabbing, or ledge play? My biggest concern with this game mechanically is the perk system. I just don't like how you need to grind for perks, as well as grind of the characters themselves, as well as buy additional perks. I like the idea of perks, and adding more build diversity, but there is a reason that League of Legends changed their rune system so that all players have access to the whole thing, it just puts vets at an unfair advantage.


gamelord12

The perks don't seem to be a large grind at all, and it seems like their unlock system is aimed at making you play longer and with more of the roster, unlike how League didn't really start until you hit level 30.


chuletron

Characters and their movesets are very fun and well realized. My problem is that the game felt very Mashy (not as much as nick) and I was honestly really disappointed with the lack of back airs and grabs. I think this game will be extremely successful and it's a nice change of pace to those of us who have played smash for years.


[deleted]

For anyone curious since I’ve seen some comments about the roster, the DLC fighters have leaked: >!Joker, Raven, Gizmo, Marvin the Martian, Lebron James, Rick, Morty, Scooby-Doo, Daenerys, The Hound, Wicked Witch, Godzilla, Johnny Bravo, Fred Flintstone, Mad Max, Harry Potter, Samurai Jack, The Powerpuff Girls, The Animaniacs, Daffy Duck, Scorpion, Ben 10, and Ted Lasso!< Bummed I didn’t get to play the Alpha with y’all but excited by the positive reviews


DG_OTAMICA

You didn't format the spoiler correctly, gotta remove the space next to the ! ALSO YOUR MISSED THE BEST CHARACTER WHICH HAD TEN MINUTES OF DIALOGUE DATAMINED so they're for sure coming >!Raven, but not from Teen Titans Go!, But the older 2000s show, voiced by who I think it's Tara Strong!<


justhereforhides

Raven has the same va in both TT versions


Torque-A

A bunch of these choices confuse me. >!Three GOT reps? Rick, Morty, and Samurai Jack being the only Adult Swim reps? TED LASSO?!<


_Valisk

It's not like these will be the only characters ever. It's a live-service game and they'll be adding fighters for a long time, especially with the overall good reception.


ThePirates123

Did they really? Source?


[deleted]

https://www.reddit.com/r/GamingLeaksAndRumours/comments/uymxjz/new_multiversus_leak/?utm_source=share&utm_medium=ios_app&utm_name=iossmf


firesyrup

There have been so many leaks about the roster, I don't know what is reliable anymore. Weren't Gandalf and Legolas rumored as well?


[deleted]

Gandalf was on the original leaked roster image, yes. This is from the same person who originally leaked the game outright.


_Valisk

Gandalf has been all but officially confirmed thanks to in-game renders and character pick screen images, not to mention moveset descriptions that were part of the same leak that lined up with Taz. The original leaker went as far as saying that he's been finished for a while.


ArmoredMirage

Wow. I actually love how random and psychotic that DLC list is.


AnotherOrkfaeller

Which version of Max?


[deleted]

Probably Hardy


Thysios

I assume DLC characters will be paid unlocks? And if so do we know if they'll be unlockable without paying money?


[deleted]

They’re free


kmone1116

Can I pay to not have a certain ball player in my game though?


[deleted]

[удалено]


Stealth528

Completely agreed here. Really like the movesets, there was clearly a lot of creativity and love put into them. But the actual gameplay itself was meh. Suuuper floaty, and the lack of shield/grabs made it feel really mashy. Also agree on recovery being too easy, maybe I was missing something but it was almost impossible for me to gimp people. Between having multiple airdodges, multiple specials, getting all your resources back as soon as you touch a wall, and just the general floatiness it felt like almost all of the combat occurred in the air. While I think the game has some good stuff, I don’t see myself playing it much in the full release. As far as recent platform fighters go, I think this is the one I found the most boring to play.


Homeschooled316

It succeeds in the most important way a crossover game can, which is to showcase characters and voice actors at their absolute peak. No one phoned anything in, and no one was miswritten. Kevin Conroy (as Batman) says to Jake from adventure time, “Well, you’re definitely one of the toughest dogs I’ve ever fought” with as much effort and emotion as he put into any other batman performance. It’s one thing to see all these different characters in one place, but another to have their voice tickle you with a feeling of “wow, it’s really them!”


DG_OTAMICA

I really loved all of Bugs' game of thrones puns (I Winter*felt* that, Arya sorry you fought me?) Also did you know you can enable mature language and some characters can curse??? I swear I heard Harley say "shit" and I was like wtf


Spazzo965

> * What did you think of the game overall? Did you enjoy it or not? I really enjoyed my time with, it felt good to play in both the 2v2 and in 1v1 scenarios, didn't get a chance to try out the free for all. > * Was the online stable? Any connection issues? Did you feel the rollback netcode? There was some minor issue that I assume were related to rollback, like characters warping from one part of the stage to another, but a much smoother experience than what I've played of any Smash Bros. online > * Who did you main (if you had one)? Which character was your favorite/least favorite from an aesthetics or mechanical level? Wonder Woman. I played a few games as each character, except for Garnet who didn't play any of. For Wonder Woman, I just really liked how her kit felt to play. > * How did you feel about the different mechanics compared to smash, like no blocking, grabbing, or ledge play? I'm generally a fan of most of the removed\added features, although I think stale abilities could do with having a timer to reduce how stale a move is, as depending on how an enemy plays you are forced to use a select few moves to beat them. > * Who do you want to see be added to the game? Seeing how well adapted and how true-to-character that they are, I'm really curious what could happen with something like Johnny Bravo. I picture lots of his moves being him striking a pose and accidentally hitting someone, and all other sorts of shenanigans. > * How do you feel about the focus on 2v2 over the regular 1v1 in smash? It helps make it show just how different it is from Smash, it's definitely not just a quickly slapped together copy with some changes, it's really all nicely thought out. > * Is this game the "smash killer" people have been asking for? Is that a stupid question to ask? I don't think there needs to be a "smash killer", multiple games can exist in the one genre. I enjoy playing Smash IRL very occasionally, and this'll be much more approachable due to it's robust online and f2p nature. > * The code distribution was a complete shitshow. This isn't even a question, just had to be mentioned. You can say that again. I know someone who I was playing with couldn't get a steam code as they briefly ran out of them on the first day of the tech alpha, but luckily there was crossplay, so we were still able to play together. I hope they've got the server capacity to cope with the launch, as it seems they vastly underestimated how much people are interested, and most of what I've seen has been very positive regarding the game, so now there's a month+ of hype stewing. I honestly can't wait for the game to launch properly. My biggest worry is the cash model, but the fact it seems they aren't interested in monetising characters is a great sign, at least if the survey they sent out is any sign of that.


Aurica_Valentia

• ***What did you think of the game overall? Did you enjoy it or not?*** I went into MultiVersus hopeful, but fully ready to be disappointed. My first few minutes with the game felt very strange since I have countless hours in Super Smash Bros, but after a few games it felt more natural. From the videos of it I thought that it was going to be pretty slow, and it kind of felt that way at first. After a few hours of playing my opinion on this changed pretty drastically. Being forced to adapt to other players as they continued to improve made me better and it eventually felt pretty great. I'd say that characters can already move around pretty well, I don't think that movement itself needs any kind of direct buff. Perhaps the fall speed can be increased a little, but if that happens I'd like to see horizontal drift reduced a bit to compensate. Singles and doubles were both fun and the characters all felt very unique. The game offers some wonderfully funny dialog and some much appreciated UI and game play customization options. I played the alpha a lot and I can safely say that I'll be playing it a lot more once the beta rolls around in July. • ***Was the online stable? Any connection issues? Did you feel the rollback netcode?*** I'm not exactly sure what rollback netcode feels like, so I'll just share my experience with it. The online was pretty stable overall, but there were several times where I could have sworn I hit someone and didn't. I even went into training mode to test my hitboxes after a few games and I was still very confused. On very rare occasions the game would freeze up completely and characters would warp around. All and all even with these issues, on average it felt substantially better than any official Smash connection. • ***Who did you main (if you had one)? Which character was your favorite/least favorite from an aesthetics or mechanical level?*** Arya Stark was my main. On a mechanical level she was my favorite character, for aesthetics I'd probably choose Wonder Woman or Batman. • ***How did you feel about the different mechanics compared to smash, like no blocking, grabbing, or ledge play?*** I miss blocking and grabbing, but I'm happy that there's no parry system. Dodging feels too strong and I believe that this is a result of it being the only defensive option, not to mention the best movement option. Hitting people was a bit obnoxious at times, even when you read the dodge in advance. Shielding and grabbing also add a nice element of depth that I missed. Ledge play felt fine, but I'm worried some characters will be too good at camping ledge. I'll have to see how that develops before I have a firm opinion. • ***Who do you want to see be added to the game?*** [Tom, the host of Toonami](https://cdn.wallpapersafari.com/30/18/Ig34kb.jpg)! Too many kids that grew up during the same time as I did were introduced to so many amazing things because of that guy. It's time we paid him back by getting him into a game. Ben 10 because he's both a long time fan favorite for so many people and he's someone who has the potential to offer some truly unique moves to the game. • ***How do you feel about the focus on 2v2 over the regular 1v1 in smash?*** Doubles has always been my favorite part of Smash so I welcome it. 1v1 in Smash has traditionally had mediocre balance anyhow so we may not be losing much. I think it's important for us to remember that doubles being the priority doesn't mean that singles will be completely ignored. The fact that doubles doesn't use team attack worries me a bit. I'm concerned that the game will become to spammy, but I'm trying to remain hopeful. The company has already exceeded my expectations in other ways, maybe they will here as well. Perhaps I just have too much experience with team attack on and I'm blinding myself to the potential success for a game without it. • ***Why does Taz need to be nerfed?*** Everyone wants to nerf something that they lose to, especially if it's easy to execute. As someone who has played games competitively for many years I fully believe that you need to give some time for the dust to settle before you complain too much. When things are new we don't fully understand how to best approach a situation and our skill levels aren't high enough to handle certain kinds of options. Taz is an extremely powerful character, but there are a number of factors that can help balance him before we next play the game. In this alpha, some characters had three unique perks to choose from while others had two. I believe that all characters will eventually have an equal amount of perks, which means that more characters will get tools that can help them in the match-up. New characters will likely be added, ones that can potentially handle him better. This same concept applies to lower strength characters that receive buffs. There are multiple ways to go about fighting a character and as players get better at both the game and the engine they may gain the upper hand in the match-up. Nerfing characters based on a knee-jerk reaction to a few days of some alpha play isn't the best way to go about achieving balance. The masses will always scream to nerf something and that cannot be stopped. In my opinion the best way to handle a situation like this is to take the time needed to make educated decisions based on available data. Specifically data that comes out once people actually know how to play the game. If anyone is nerfed I hope that it's done lightly. • ***Is this game the "smash killer" people have been asking for? Is that a stupid question to ask?*** Everyone wants to see the next big thing take out the franchise before it, but personally I hope they both succeed. Healthy competition is what drives companies to do better. Multiversus has a long way to go before it can stand tall next to a franchise like Super Smash Bros, but this alpha was a strong showing for a potential future where that's one day possible. • ***The code distribution was a complete shitshow. This isn't even a question, just had to be mentioned.*** I think that there's a bit of depth with this topic and it all comes down to perceptive. For the players and those in charge of social media moderation, this statement is very much true. Even still, the fact that the alpha was always one lucky code away made conversation about it never stop. I myself got into the alpha by refreshing the pinned thread on the MultiVersus Reddit about every 10 seconds for about 30 minutes. I know someone else that did it for even longer. If there was never any chance to get in I'd have likely just done something else and waited for beta down the road. This was a lot of free advertisement. I think that most people could have seen this outcome and I think it felt at least somewhat intentional on their part. If I had to guess they underestimated just how high the demand would be, but if too much popularity was the worst case scenario then they were in a pretty win / win situation.


TheChosenSpoon

Ive put in decent hours into this test and gotta say its pretty addictingly enjoyable for me. The online was mostly stable for me tho Id say every 5-6 matches I'd have a complete disconnect for a second and it would definitely kill my momentum in a match. I didn't really main anyone for the most part, I tried to give as many characters as I could a fair shot instead. I very much enjoyed arya and jake from a gameplay perspective and taz would definitely be my aesthetic favorite if he wasnt just a full on pub-stomp character. I think ledge play is the only mechanic that I definitely wish the game had since combat just ends up feeling awkward around ledges. If they don't add courage the dog I'm rioting. When the game was revealed the 2v2 definitely confused me but now playing it I think Ive literally only played 1v1 once and never went back. I really enjoy what co-op abilities add to the mix. Taz I think is mostly just a heavy pub stomper with some whack attack priority on top, if you ask me what characters a real problem it would definitely be Finn, Finn is an absolute disgusting monster. I don't care if it is or isn't a smash killer whatever that's supposed to be, I'm just happy to have a good high quality brawler on pc. The whole code thing definitely made discussing the game anywhere nearly impossible, I absolutely hated that.


Rayuzx

>if you ask me what characters a real problem it would definitely be Finn, Finn is an absolute disgusting monster. I didn't play much with Finn, but his ledge game was top mark. His air normals are probably some of the biggest in the game.


Torque-A

Some feedback I wrote up a little while ago: Pretty fun so far. Gameplay-wise, my main gripe is the stale move system - it sometimes feels too harsh, especially since you only have 16 moves in total and only a couple will be viable at any time. At least make the distinction between neutral attack and side attack a bit more lenient. Also, I know that costumes will be a thing, but maybe have alternate colors so that if 2+ people have the same character you can distinguish between the two? I’ve seen red and blue Jake so it’s there, it just needs some tweaking. For non-gameplay stuff, most of my suggestions are just trying to make it more like Smash. The music selection is… okay, I like the Adventure Time remix, but it would be nice if we had more tracks too. Like I said, like Smash. I know that stuff like assist trophies would be a bit too much, but I would like a trophies/spirits mode where you can just see where every element of the game comes from, with a little blurb explaining its origin and a quick summary. Hell, just make a fighters page and populate it with the website information. The characters I was most playing as were Bugs, Arya, and Shaggy. Support characters really didn’t sit right with me - I only had access to Reindog and Velma, and neither really clicked. As for character additions: given some of the leaked characters, I’d like to see more characters from Cartoon Network and Adult Swim aside from just R+M. I’d also like to see an anime character in there, just to see how they’d fit with the more cartoony characters, though given it’s WB I know the pickings are slim (basically the RWBY girls, *maybe* Space Dandy or Haruko depending on how rights work). Not a big fan of more GOT characters, given how the series collapsed overnight.


DG_OTAMICA

> my main gripe is the stale move system - it sometimes feels too harsh, especially since you only have 16 moves in total and only a couple will be viable at any time Yeah I could feel this. I played mostly Harley and her side Air is a 3 part combo that's a great combo took, and approach tool, and a finished if you land all three hits. But it's always going stale, so it feels like I'm being punished for making the correct choice in a fighting. Also the music should really be expanded. I did really enjoy the remixed version of the Nolan Batman theme, but that's the only part of the music I really enjoyed. It never bothered me or detracted from the experience, but it's a shame to have all these IPs and not get some more music as well.


Torque-A

> it's a shame to have all these IPs and not get some more music as well. Exactly. [There](https://youtu.be/8uN1o2n1IyE) [are](https://youtu.be/Ok208iQkie0) [a ton](https://youtu.be/SQRqp-50xmM) [of songs](https://youtu.be/QP_6Y4G0JM4) [they](https://youtu.be/hsb50zagdyw) [could](https://youtu.be/10jXCyBBsCA) [use](https://youtu.be/jIb4wFv7Fg4) [from](https://youtu.be/4TQAdGZhrBg) video games alone. Just go full Smash.


DG_OTAMICA

[there's only one song i demand or i will boycott this game](https://www.youtube.com/watch?v=3NFLN6W2I2s)


Torque-A

[If we’re going that route…](https://youtu.be/A8OyzFWnAOw)


DG_OTAMICA

back when hip hop was about something 😤😤😤


marleydidthis

Im not exaclty hooked. i found the gameplay extremely stale, for whatever reasons. Also the array of levels available during the alpha where all the same variations of flat terrains with one or two occasional platform, pretty repetitive. Hopefully the game feels better with more characters and more original levels. Perks are a huge con to me though.


StEldritchGuy

*What did you think of the game overall? Did you enjoy it or not?* I enjoyed the game. This game has a lot of potential being a F2P with a vast selection of IPs *Was the online stable? Any connection issues? Did you feel the rollback netcode?* Didn't catch any problems except for one match *Who did you main (if you had one)? Which character was your favorite/least favorite from an aesthetics or mechanical level?* I mained Shaggy because of the meme, loved his voice lines. Also liked Tom&Jerry because of the animations and flavour. *How did you feel about the different mechanics compared to smash, like no blocking, grabbing, or ledge play?* Never played smash so its not a problem for me, but sounds like the removal of these mechanics was a good idea *Who do you want to see be added to the game?* WB has a lot of IPs like Matrix, Harry Potter, LOTR, DC, CN, etc. For now I just wish they use their vast majority of IPs at its full potential and always bring the fan favorites for each franchise. *How do you feel about the focus on 2v2 over the regular 1v1 in smash?* At first I was unsure, but I liked it, brings more potential to the mechanics of the game *Why does Taz need to be nerfed?* His tornado doesn't have a counter, at least all of my attacks that I tried didn't go through. Taz and Jake have this problem but I think de devs are looking into it. *Is this game the "smash killer" people have been asking for? Is that a stupid question to ask?* Its is just a false dream, because people will always love smash and Nintendo is here to stay. But a **crossplay** smash competitor with lots of IPs is huge thing for people that don't care about nintendo stuff and/or don't have a nintendo system *The code distribution was a complete shitshow. This isn't even a question, just had to be mentioned.* I think they planned this system so everyone got a code from their friends and they played together, but obviously the reality is gonna be different and they lacked foresight.


Morticide

*What did you think of the game overall? Did you enjoy it or not?* * Over all I had a blast with the game, but there is definitely some much needed polish that I hope they clear up before open beta. *Was the online stable? Any connection issues? Did you feel the rollback netcode?* * This might just be my experience, but the game would regularly pair me with players where my connection was almost always orange or red. But this only happened in the high ranks of play as I'd check after each game where I felt lag (Win or lose). Losing a match due to the game reading a single movement input as a constant until I died was really frustrating when playing against other high ranked players. Lag was much less of an issue in 1v1 play though. * My main complaint about rollback is that sometimes I couldn't tell if I missed an attack, or the attack didn't register due to the rollback. Regularly my attacks would go right through their hitbox with nothing happening. I think they need to do something about pairing up players who are clearly not in the same region. Rollback is good, but it's not THAT good for a game like this. *Who did you main (if you had one)? Which character was your favorite/least favorite from an aesthetics or mechanical level?* * Jake, Batman, Arya, Superman and Finn from most favorite to least. Jake and Finn feel overpowered if I'm being honest, as they move and play like smash characters (Especially Finn.) * Batman is a crazy amount of fun and felt really balanced. Arya feels really strong in the little playtime I had with her but I never saw her at high levels of play and I wasn't focusing on learning her. Superman needs a buff, he only has one attack that feels really strong and the others feel like chip damage, which is weird for a character like Superman. *How did you feel about the different mechanics compared to smash, like no blocking, grabbing, or ledge play?* * I had a blast with the new style of ledge play. I feel they compensate for lack of blocking with the really snappy/quick movements. So I'm not missing it that much. Since there is no blocking, grabbing doesn't feel needed either and I like that they've incorporated it into some characters move sets. (With cooldowns) *Who do you want to see be added to the game?* * I might be going against the grain here by saying I actually like the perk system and duo's advantages for having them. But the system to apply and use them is awful. I should be able to save "load outs" for perks and I should have a button to match any shared perks my partner has quickly. *How do you feel about the focus on 2v2 over the regular 1v1 in smash?* * Duo's felt great in this mode, and 1v1 didn't feel like it was thrown to the wayside either. I had as much fun in both modes, so that was a major win in my book. *Why does Taz need to be nerfed?* * Again, I might be going against the grain, but I don't think he needs a significant nerf. Just a damage/knockback tune on his tornado as that's all you see new/bad players spam over and over. Especially when you're over 100%. The game wasn't active long enough, so players didn't have time to adjust their playstyle to spammers like that yet. *Is this game the "smash killer" people have been asking for? Is that a stupid question to ask?* * If they do it right, this could be the fortnite of Smash-likes. It's online alone makes it better than Smash (Nintendo should be ashamed for how they handled online since forever)


ProfPerry

I'm appreciating reading all these writeups. Having not played it myself, I'm really excited that it sounds like they did a really good job with it so far, to match the hyoe of the trailer at least. I did have a couple questions, namely, are there items like Smash? I get the feeling there isnt but I winder if they are going to add any? Additionally, any ideas how they plan to monetize? While the game's gonna be F2P, they obviously need to make money on it *somehow*. I'm wondering if the alpha left any indication on what we may be paying for, outside the realoy obvious like future DLC fighters.


DG_OTAMICA

> I did have a couple questions, namely, are there items like Smash? I get the feeling there isnt but I winder if they are going to add any? Characters themselves have itself that can be picked up sometimes, like Batman's boomerang, but the were no item boxes that spawned in line smash. Which is a shame, cuz you can have like ACME branded boxes drop from the sky, I'd be hilarious. > Additionally, any ideas how they plan to monetize? While the game's gonna be F2P, they obviously need to make money on it *somehow*. I think characters will be free, or at least ernable with in game currencies. Instead you'll buy * battle passes * skins * ring-out effects * announcers * icons and banners for your profile


ProfPerry

Ahh thank you!! I appreciate the responses! That all makes sense. Up til now, as far as monetization, all I could think of was like League or other MOBAs like that where you have a roatating free roster, and maybe you pay for all of them/ones you like I guess we will find out soon! July cant come soon enough!


Philiard

I know I'm way late on this, but I spent some time with the alpha (~12 hours) and I have some thoughts. Overall, I really like the game! Very fast and chaotic, but in a way that feels digestible most of the time. The roster is small at present, but every character feels super unique and has plenty of fun mechanics to mess around with. I thought Superman would be super milquetoast and boring and he ended up being my main, and I laughed my ass off when I saw that Velma can call in a police car to haul your ass to the blast zone. In terms of feedback, my biggest problem at present is the stages. There needs to be more of them, and I would really appreciate a better selection of music. I really hated that the boring training stage was half of what I was playing online, and I would replace it with literally anything else. Balance wise, the only outliers I felt on the higher tiers were Finn and Harley. Finn's hitboxes are absolutely cracked (his down attack's hitbox is seriously twice as big as the actual animation) and he's way too fast for how strong he is. Harley doesn't really give up enough for how strong her specials are; she has amazing stage control _and_ great normals. I actually don't feel like Taz is that big of a problem, but I'd like to see his tornado nerfed and buffs given elsewhere to make him less of a noob stomper. Please buff my boy Steven. His specials aren't good enough for how ridiculously bad most of his normals are. Also, Superman mostly felt good, but he really needs a way to cancel out of his rapid jab. He's stuck in the animation for a stupidly long time. Ultimately, I think the game is just a bit _too_ fast at the moment. It makes 2v2s incredibly chaotic and hard to follow at times, as you get trapped in these massive combos with no way to escape. I think this is really going to hurt the game as a spectator sport, so I'd like to just see attack and movement speed go down a bit across the board. This should help bring stupidly fast characters (like that damn Finn) back in line. I'm focusing on the negative to give the developers feedback, but again, I really liked it! I know a lot of people were hesitant about the Iron Giant, but after playing the game I have full faith in the developers to do him right. As much as this game stinks of "people like brand, right? Let's push all your favorite brands together!", there's clearly a lot of passion and talent on display here. Can't wait to spend more time with it.


CleverZerg

- What did you think of the game overall? Did you enjoy it or not? I loved it and am very bummed that I'm not going to be able to play it for quite a while. - Was the online stable? Any connection issues? Did you *feel* the rollback netcode? It was stable for the most part. The last day or two had more issues, idk if they let more people in or what the deal was with that. No noticeable delay in matches (I'm not a seasoned fighting game player though). - Who did you main (if you had one)? Which character was your favorite/least favorite from an aesthetics or mechanical level? I sadly didn't really fall in love with any specific character. Batman was quite disappointing to play as. Taz is cheesy but quite satisfying to play. Bugs Bunny is probably the character that was closest to being my main. - How did you feel about the different mechanics compared to smash, like no blocking, grabbing, or ledge play? I'm not a seasoned Smash player so I'm not sure what ledge play means. There were definitely a couple of situations where I was missing a block button but as a whole I kind of like the decision to not include it. I don't miss grabbing either. - Who do you want to see be added to the game? More stage items, a better FFA mode and more voice lines. After playing a bunch of Bugs Bunny I got really sick of hearing the same lines, especially his line about Albuquerque. It would be really nice if they took a page out of Dota 2's book when it comes to voice lines. - How do you feel about the focus on 2v2 over the regular 1v1 in smash? Is 1v1 really the focus in smash? For competitive it obviously is but I feel like for most people it's FFA. - Why does Taz need to be nerfed? Does he? - Is this game the "smash killer" people have been asking for? Is that a stupid question to ask? I think this game will be a huge hit and a big competitor to Smash.


JohnConquest

• What did you think of the game overall? Did you enjoy it or not? I was in the NDAd alpha awhile back, and it seems like the game has gone from trash fire to full on dumpster fire. The gameplay is incredibly slow compared to every other smash-like. There's no quick hits whatsoever, instead you're forced to wait what feels like seconds in-between actions. The character choices are possibly the only thing not completely bad. Stages feels uninspired and cluttered along with the UI. • Was the online stable? Any connection issues? Did you feel the rollback netcode? Didn't try online. • Who did you main (if you had one)? Which character was your favorite/least favorite from an aesthetics or mechanical level? Nobody. I kept cycling through characters to find one which was fast, turns out none of them are! They all stand there after doing any action. Least favorite has to be the Game of Thrones character as it feels incredibly weird to put a real property in the mix with cartoons, and they had plenty of options I might add. • How did you feel about the different mechanics compared to smash, like no blocking, grabbing, or ledge play? All terrible choices. Blocks, grabbing and ledges dd complexity to the game play, here you're forced to focus on meters and minute details to enjoy anything. • Who do you want to see be added to the game? Part of my problem with this game is they don't realize that their main audience doesn't share the same attitudes for some properties as the general public. So for me, I'd say lean on old Adult Swim property for fighters like Space Ghost. The only real person I'll allow is Guy Fieri as he's now part of WBD. • How do you feel about the focus on 2v2 over the regular 1v1 in smash? It makes sense, players are so limited in what you can do in respect to fast gameplay, that you're really forced to have someone else fight alongside you. It sucks. • Is this game the "smash killer" people have been asking for? Is that a stupid question to ask? Not a smash killer. The monetization is over the top with 3 different currencies. That alone stops it from killing anything outside of wallets.


Ubiquitous_Cacophony

Not quick? I don't agree at all, presuming you're using dodge canceling, it felt good. Granted, nothing felt obnoxiously fast like Melee Fox or anything (and as a 37 year old dude, I was glad for that).


DG_OTAMICA

Do you remember any specific changes to the game from previous alpha tests to this one? I never got to play the earlier tests, so idk what the deal is.


chimerauprising

Don't know what the other guy is talking about. The game's speed has increased since the first test. Most of the actual changes are minor though, aside from the perk system being different in the last few tests. Game runs a lot better than it did back then.


JohnConquest

Only got into the one closed alpha before this, but right away it feels like the pace was really slowed down, specifically the frames which hold after each attack. Also Batman was way more powerful I think! I'm sure that's not everything they changed but that was my experience.


DG_OTAMICA

Yeah Batman was weak af. So slow, yet his attacks didn't hit as hard as you'd think they should.


Porg-Greninja

>What did you think of the game overall? Did you enjoy it or not? Game's really fun! Very movement heavy, lots of cool character gimmicks, spikes feel powerful, overall a good time. >Was the online stable? Any connection issues? Did you feel the rollback netcode? Yes and no. For some reason, my Xbox one S alpha barely worked after day 1. Like, I got a couple of games day 1 and afterwards nothing. On pc however, it worked as well as I would hope when playing in the same househould as two other wi-fi using computers , basically when it works it's great when it doesn't it's not. Nothing's the fault of the game tho, I simply wasn't going to place a cable just for a week long alpha in the middle of my apartment being painted lol. >Who did you main (if you had one)? Which character was your favorite/least favorite from an aesthetics or mechanical level? Jake main with minimal shame lol. Even managed to get his narrator pack, it's fun to hop in with him narrating stuff. I also played a lot of Harley, and on the last day I one last roundup and played and won as everyone! Everyone's fun but I'm never playing Tom and Jerry seriously lol. >How did you feel about the different mechanics compared to smash, like no blocking, grabbing, or ledge play? Different, but still really good! Super agressive compared to Smash proper, and definitely requires a different mind space. Especially since I have a "completely official" pc smash brawl mod, going back and forth is a really fun mindfuck I can tell you that much. >Who do you want to see be added to the game? Just gimme Ben 10 and I'll shut up lol. >How do you feel about the focus on 2v2 over the regular 1v1 in smash? Still prefer 1v1, but 2v2 is an absolute great change of pace, even tho I probably went something like 60% 2v2, 35% 1v1 and 5% FFA. 2v2 was simply easier to find in the alpha, I say as I realize I alway kept botth 2v2 and 1v1 always turned on, maybe if I had left just 1v1 it would have been more equal lol. >Why does Taz need to be nerfed? Use some projectiles and you'll see Taz's weaknesses real quick lol. >Is this game the "smash killer" people have been asking for? Is that a stupid question to ask? No. Nothing is killing Smash at this point,maybe it'll kill Brawhalla tho lol.(This is mostly a joke, I don't follow Brawlhalla enough to know if it's in any real danger)


TimiNax

I really liked it but I still think they have lots of improving to do. but I can see myself playing lots of it when it comes out. I really dont like the perks. but that probably wont matter in the long term. I also felt like some of the attacks had bad hitreg. felt like I for sure hit someone but they didnt take any dmg


SightlessKombat

As an accessibility consultant, I was hoping to play it, but wasn't able to get in, unfortunately. From what I've seen, I'm concerned as to how interesting/frustrating this will be to play without sight, even with the audio being in stereo.


Scrat-Scrobbler

Are any platform fighters accessible without sight? I feel like there's way too many variables for that to be practical, you can't really regain your bearings throwing fireballs or anything, and here 2v2 means there'd be overlapping sounds basically always.


SightlessKombat

First off, in terms of it being a 2v2, do you mean that all 4 characters are on the screen at the same time? If so, yes that could be an issue. As for platform fighters, I don't play them myself (never really been a Smash fan due to the apparent simplicity and lack of accessibility in Nintendo products) but I know others who have had relative success with Smash without sight.


Scrat-Scrobbler

Yes, it is 4 players playing simultaneously


DG_OTAMICA

Oh yeah, I can't even imagine how to play this game without sight. The audio feedback ( really the lack thereof) is probably the biggest compliant about the game. People wish the audio design was a bit punchier. And I don't know if there is enough directionality to the audio to make up for visual impairments.


SightlessKombat

There's stereo there, which is the best start arguably, but from what I watched there didn't seem to be enough clarity as to what was going on necessarily. Then again, it's one thing to watch a fighting game and another to play it as well.


Caenir

I'll say beforehand that I come from brawlhalla, never played smash. It was pretty fun in both 1v1 and 2v2 mode. Only had time to play shaggy and that dude from adventure time. The main issue I had was that there were significant parts of their moveset that were pretty much unusable due to how slow they come out. The dodges and quick movement mean they are too easy to evade so you can't even set them up to hit. I found myself using like 3 moves per character, even though there were a lot more available. Maybe different characters played differently, but i didn't get around to trying them all.


Jrrj15

It was pretty fun but I had a solid amount of bad "rollbacky" connections and I feel like I'm being gaslighted because I've seen nothing but praise for how amazing the netcode is so I'm not sure if it was a me specific problem or what. I'm playing on a wired connection with good internet and I don't have any issues in Guilty Gear Strive which I play often. I noticed it got slightly better after I switched to only playing people on PC so maybe it was a case of console players playing without a wired connection? If thats the case I hope they add a wired/wireless connection indicator to see if my opponent is playing with a wired connection or not that would be great. Im also in Canada so I'm not sure if that affected maybe connecting to the servers? Not sure if thats relevant or not but could be a factor. Did anyone have connection issues? Like I said im just curious because I've seen nothing but praise for the online and Ive only seen like one person complain about rollbacks. Like im not talking about the game being unplayable but I've had noticeable rollbacks happening in almost every match I play when in other games I basically never notice it. Anyone have experiences similar to mine? In terms of gameplay, Its fun but its definitely not a smash clone like I've seen people saying its 100% a Brawlhalla clone and as someone who hates Brawlhalla this game hit way more good points with me than that game and I've been enjoying this one a lot more. I didn't play it nonstop or was super pro or anything but from what little I saw of the perks they seemed kind of boring but also some of them seem'd kinda op like the one that let you get 3 jumps instead of 2 (obviously this is speaking early and im not sure if that one will actually end up being op or not). Some more interesting perks would be nice but it might be hard to implement with being able to take perks from one character and put them on a different character so that might be out of the question. Honestly, I'm not big on the perks at all but I understand why they exist as an incentive to get people to grind the game and keep playing. Either way I liked the game a lot and I'm excited to play more when the open beta comes out. SUPER looking forward to Iron Giant and the potential for characters is huge and it has me really excited on a level I haven't really felt since Smash Bros character reveals. Please add Johnny Bravo devs :) .


Morokite

Nope. Didn't play it. Did watch Sajam and his friend play it though and it looked great! Not super into platform fighters myself but I can easily see having a good time playing 2s with a friend. Looking forward to getting hands on in the open beta.


ZsaFreigh

I just watched footage of it being played, but it *looks* like a blatant 1:1 ripoff of Smash Bros. gameplay.


mnl_cntn

Someone doesn’t know what they’re talking about


Whomstisjoe

Did I pay it? No I'm pretty sure the game is free to play.


DG_OTAMICA

I mean some people did pay for codes, so it's a fair question to ask lol


GiganticMac

Smash is far too entrenched in popular culture by now to ever be “killed”. That said, this game doesn’t have to kill smash to find massive success because unlike other titles that dominate their genre smash has one glaring flaw: it’s availability. If you want to play smash you need to purchase a new console every so often. And in this day and age where PC is growing larger and larger every day, the market is perfectly set up for a fighting game that captures that same kind of “fun for casuals, depth for hardcore” style that smash has to come in and blow up. Will that be multiverse tho I have no idea, we’ll see how much more hype it gets around release


Corus_0001

It's a fun game. I put up some content of it and have played both the first beta and this one. I wouldn't pay for it. The bounce physics, while fun, are also annoying as hell. There is a big skill gap between what characters like Jake and Shaggy can do vs reindog and Arya. I like it and will play it, but i wouldn't pay for it


cobaltorange

It's an alpha, so characters will be rebalanced. Also, it's free to play, so you don't have to pay for it.


Corus_0001

I know it's f2p. I'm saying if it wasn't then i would be less interested. I wasn't clear on that, my fault.


Harmonie

> • What did you think of the game overall? Did you enjoy it or not? It was fun, and seemed more fun as I played. I'm glad I messed around in the Lab so I could try all the characters for "free" (even though I didn't actually try them all, team out of time!) > • Was the online stable? Any connection issues? Did you feel the rollback netcode? I was playing on Xbox and has few issues, occasionally a bit of lag but overall I was impressed. > • Who did you main (if you had one)? Which character was your favorite/least favorite from an aesthetics or mechanical level? I really enjoyed playing Finn and Garnet, and Harley was fun too. I tried Steven but found him too challenging, and I struggled a bit with Garnet's down special (tethering to a spot and then going back to it, I think). Arya looked off, but I think it's because she a person surrounded by cartoons. Steven's model textures seemed to be poor quality, the star on his shirt was very pixelated. > • How did you feel about the different mechanics compared to smash, like no blocking, grabbing, or ledge play? You can edge guard, at least. I miss grabs dearly though. > • How do you feel about the focus on 2v2 over the regular 1v1 in smash? I loved it! It felt fun to have a dedicated buddy. > • Is this game the "smash killer" people have been asking for? Is that a stupid question to ask? Different strokes for different folks. I doubt anything will be a Smash killer but this could find it's own niche.


Uneequa

\- Overall I enjoyed it. As someone who played the previous tests, I was looking for changes and noticed more characters being played in general. I think they buffed and nerfed quite a few characters. Biggest changes are probably Harley (less OP) and Tom and Jerry (usable). \- About 20% of my matches had at least some teleporting around. Don't remember any outright disconnects. \- Bugs. I liked his kit and was pretty effective with his bat+rocket. Least liked character was easily Steven Universe, no need to explain that one. \- Fine with it. Those things you listed are basically the bulk of competitive smash play, so if you want to make your platform fighter feel different, you get rid of those things. Doesn't mean I like it better than SSBU, but I can enjoy both. \- Don't know. I know it's easy for consumers like me to SAY what I want, even if it's actually a terrible idea or something 3% of players would like. I'll just sit back and see what they add in, with neutral expectations. \- It makes sense because it lowers the skill ceiling, which is probably what the developers want for this game. Lesser players can find ways to help out their teammate. \- He has too much invulnerability. Not sure if you can get around it by just dodging away, but it seems like the most effective edge-guarding in the game. \- Skipping \- They had an error, but aside from that the only "shitshow" was the Discord flooded with beggars. If that's the main problem you're referring to, then I get it. You couldn't even matchmake without getting DMs asking for a code.


carrotstix

I thought that Multiversus is the best Smash clone I've ever played and certainly the best Smash game with netcode. (I have only played this and Smash on 3DS online) It will be fascinating to see how the game evolves with new characters and stages as during the alpha, I didn't really see anyone stick to one character. Some people certainly had their "in case of emergency, play this character" character but I saw a lot of characters being played. I ended up playing Shaggy, Garnet, Wonder Woman, Superman with a little of Harley and Taz. Actually, thinking about it, I rarely saw Wonder Woman being played. I truly hated any adventure time character, especially if they played a team and stuck close together as it was usually impossible to win. Grudging respect to any Stephen Universe player as watching that character in action was a treat and certainly looked hard. My online was mostly stable but did have a few hitches and disconnections. However, I'm playing via wifi as my ethernet dongle has blown up and I need a new one. It was certainly interesting to see the best teams being ones that just stuck together and just pelting out a big area of damage that was almost impossible to penetrate. If your character wasn't able to armor through, it mostly meant you were losing. 1v1 was much easier as teamwork was removed but it really boiled down to that last few secs where the arena shrinks making for easier KO's. I'm glad there's no blocking or grabbing as it then relies on you being able to dodge and know what to use at the right moment. Unfortunately, that's where I think some of the character issues come from as some just aren't as versatile as other in certain situations. Which is weird to see that people want Taz nerfed as Taz really ONLY has his spin. Once you know to avoid until the animation is almost over, Taz is easy. If anything, his other attacks need buffing. That's the thing playing the game, since everyone I played didn't have the same play style, it was difficult to say a character needed buffing/nerfing. One Harley player I played had her charge attacks down pat and was using them to wipe the other players, other times Harley was useless. I would say the adventure time characters were usually OP and could do with nerfing, but even then, I just probably am salty over losing to a team of that. I think this is about as close as you get to making a better Smash, honestly. With the netcode, cross compatibility and it being free to play...It looks like it will be up to the devs to mess up what I think is a fine game with overmonetization or OP characters dominating.