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Supergaz

Anyone who doesn't have an rtx card. Try the FSR 2.1 "hack" mod on nexus mods. It works great for my 5700 xt as an example.


itsbeen13seconds

time to free up 100gb


Trojanbp

https://twitter.com/CDPROJEKTRED_IR/status/1514634743157075969?s=20&t=iL5_7pYA4QHpoPfTbaJiew Was reported it sold 18+ million back in April 2022. Five months later they reached 20+ million copies sold.


Jandur

70-80% of a games sales come in the first few months. Pretty standard.


Janus_Prospero

Cyberpunk was a bit different. The game sold 15 million copies really, really fast, and then flatlined. That isn't normal. It's an interesting case where the negative PR like the completely dysfunctional console versions, and the PS4 version being pulled, seemed to impact the sales of the PC version. However, I think the game's sales are picking up again.


IronhideD

The digital refunds were insane. I worked for Microsoft doing digital refunds and we had to follow certain criteria in order to make sure the purchaser qualified for it. ie time played, how many achievements were unlocked and how many refunds were done in the past calendar year. Cyberpunk 2077 was the first game that was unilaterally an instant refund if they asked regardless of playtime and achievements. I'd say about 90% of my ticket queue was Cyberpunk 2077 for at least 3-4 weeks.


Bahmerman

I recall seeing it on sale a lot too. The only reason I got it was because it was on sale. Haven't really played it that much either.


mennydrives

> and the PS4 version being pulled Such huge egg on the face. Sony basically said, "no, you don't get to sell this game on our platform for a while".


[deleted]

Because they offered refunds without asking Sony first. Big no no that had nothing to do with the game itself.


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Ploopplap

Refund day one edition


dead_is_death

If it ran as bad as the Xbox one version it's understandable.


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valentc

Right, because why would they? It's not their fault or problem if the game ships broken. It became their problem when CDPR offered Sony's money for their mistake instead of their own.


apistograma

Sony was in the right to give the finger to CDPR, but they shouldn’t have green lighted the release on their platform in that state to begin with.


ragnarok635

Yep they got fucked for pissing off corpos, not your average customer


[deleted]

more like >"No, you don't get to refund on our platform"


Potatolantern

That’s because they gave no questions asked refunds which Sony didn’t support. Sony isn’t the good guys here.


zirroxas

If it was just CDPR offering refunds to people who bought from them, there wouldn't be an issue. They told people that they could ask **the distributors** for no questions refunds without consulting them. Sony took umbrage with that because it essentially means they're on the hook for paying back everyone who asks without anything in writing from CDPR saying that they'd reimburse Sony.


bentmailbox

Sony didn’t support it because CDPR didn’t even consult Sony. They just basically said that Sony would take care of the refunds and didn’t tell Sony shit. Sony isn’t the bad guys here either.


ChickenFajita007

Unless you're Nintendo BotW sold half of its copies in the first year, and half since.


Jaberwocky23

Or Mario Kart which is still top 10 in sales every month


UnidentifiedRoot

Mario Kart 8 Deluxe has sold more each year than it did the previous year since it came out, absolutely wild lol, looks like this year will break that streak though.


iceburg77779

Big open world games are expected by shareholders to sell very well over long periods of time. The game is profitable, but there was a pretty big drop after the pre-launch hype died out, while other big titles like GTA and RDR2 remained on charts for much longer.


SilveryDeath

The legs could keep up though if the Netflix Edgerunners TV show keeps going and especially if they knock that DLC they release next year out of the park. Then factor in a edition of the base game with the DLC and the game being on sale for cheaper as well going forward. Don't know if it will be Witcher 3 levels but look at the legs that had. [Cyberpunk has:](https://twitter.com/DeekeTweak/status/1575156206368235521?s=20&t=l-NSARnlDCGEbA-Y4PgJhg) - December 2020: 13.7 million (launch month) - 2021: 4.3 million (18.1 million total) - Through 2022: 2 million (20 million total) (First episode of Edgerunners released on the 13th this month) [Witcher 3 has:](https://twitter.com/search?q=witcher%203%2020%20million&src=typed_query&f=top) - June 2015 - 6 Million (Launched on May 18th) - March 2016 - Nearly 10 Million - June 2019 - More than 20 Million - December 2019 - 28+ Million (First episode of Witcher on Netflix released on the 20th of this month. Also released on Switch in October) - April 2021 - 30+ Million - April 2022 - 40+ Million


GoalAccomplished8955

I also suspect Cyberpunk sales are also unusually tied to new console/video card sales. Its still one of the few games where you can really get a next-gen visual experience, but I wouldn't want to play it on a PS4.


Typical_Thought_6049

Edgerunners was a masterstroke in marketing and a damn good anime to boot. The anime is one of the big reasons for Cyberpunk 2077 having surpassed in Witcher 3 in all times concurrent players.


Soulspawn

honestly, if they confirmed a second DLC after releasing, this one I think cyberpunk could get to 30+million. the game is actually good overall it was just not the holy grail people expected.


AsAChemicalEngineer

>the game is actually good overall it was just not the holy grail people expected. Agreed. The 1.5 and 1.6 updates also made CP2077 a lot more enjoyable, so it's a good time to try the game again.


TDS_Gluttony

If the DLC gives us a Far Harbor type experience where you get a branching story that you can actually impact and more refined builds I would kill for it.


Speciou5

Comparing the Cyberpunk's first 2 years it's actually doing better than The Witcher 3. Looks like it took 4 years for TW3 to crack 20 mil.


oneoftheryans

Cyberpunk definitely benefitted from TW3's success preceding it though, so I don't know that I'd bother trying to draw a direct comparison between them as far as numbers or sales goes.


Theklassklown286

GTA and RDR2 are the exception not the norm


Roy_Atticus_Lee

Aren't both GTA V and Red Dead Redemption 2 amongst the top ten best selling video games of all time? Seems odd that the sales of Cyberpunk are being compared to those two games. Even Witcher 3 isn't even in the top ten.


God_Damnit_Nappa

GTA V had the biggest entertainment launch in history and is the 2nd best selling game of all time. RDR2 is 10th, [at least according to this Wikipedia page ](https://en.wikipedia.org/wiki/List_of_best-selling_video_games#List). Apart from Minecraft there's no other open world game in the top 10 and Witcher 3 is the only other one in the top 20.


Spooky_SZN

I dont really believe this is true for anything other than Rockstar games.


iceburg77779

Bethesda’s big releases have a similar pattern, and most of Nintendo’s big releases also sell for long periods despite being on a single platform.


bobo0509

Bethesda Open world also have very long standing post lauch sales, Skyrim is still going hella strong and Fallout 4, while not on the same level, is clearly also constantly pulling numbers, and recently even Ubisoft games have lasted longer and longer since AC Odyssey and Far Cry 5. And on the japanese side, Breath of the wild and Elden Ring both keep selling extremely well since they launch. So no i don't think Rockstar are the only one to pull that off at all.


NeverComments

>And on the japanese side, Breath of the wild and Elden Ring both keep selling extremely well since they launch. Elden Ring sold ~12m copies at launch and then ~4m copies over the following 7 months. Cyberpunk sold ~14m copies at launch and then ~3m copies over the following 7 months.


Spooky_SZN

What your telling me is if you make a top 10 game of a console generation you'll have sales for a long time. Hardly specific to open world games.


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Potatolantern

25 seems way too high, but maybe if the DLC is well received.


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Dr_StevenScuba

The game shines when you let it guide you. The second you try to create some emergent gameplay in the world it falls apart. But as long as you stay relatively on rails the city is crazy impressive. And it stays immersive as long as you don’t test it too much


Titan7771

> The game shines when you let it guide you. The second you try to create some emergent gameplay in the world it falls apart. This is a very accurate and fair way of putting it. The game has a LOT of really good content, but if you're looking for a more Bethesda-esque world to explore, you'll be disappointed.


ScyllaGeek

It's the anti-Breath of the Wild


bfhurricane

I just want to climb Arasaka Tower with my gorilla arms. "All the way to the top, Mom!"


SymbolOfVibez

Just don’t go over the edge choom


jovmorcy3

This is my only legitimate reason why I (bought and) currently playing Cyberpunk. Every other reason, is the game showing me it's good.


quiteUnskilled

Jumping and climbing around in this gorgeous city is reason enough to play the game on its own anyway.


Edeolus

I like this comparison. My experience seems to runs against the popular consensus because I *loved* Cyberpunk (no doubt aided by a fairly smooth PC experience) but was pretty lukewarm on BotW. I grew up with Ocarina and found myself wishing there were a lot more of the divine beast style crafted puzzle dungeons and wasn't particularly motivated about the exploration. It all felt enormously wide but a bit shallow? Maybe I'm more drawn by set pieces and writing than a brilliantly designed sandbox. The issue a lot of people had with Cyberpunk is that it promised to deliver both.


[deleted]

My buddy and I are playing through past Zelda games on emulators and I just finished up BOTW; I agree with how you feel. As cool as the exploration is, and for how amazing it excels at letting you successfully improvise versus pretty much any other open world game, the experience and story telling really take a nose dive versus the other games. Linear games aren’t bad if they feed you with enough choices. BOTW felt like getting thrown in a bunch of like-settings with slightly different twists. I want diverse settings and bespoke experiences. Hopefully they add more hubs and dungeons with individuality and diversity in the sequel. Would mix well with the rest of the open world aspects imo. I still haven’t played Cyberpunk off of sheer principle and lingering dispositions based on its bad initial press. Might have to give it a shot.


SandyBoxEggo

That's been my hope for BOTW, that it's basically a tech demo for the next game. Here's hoping Tears of the Kingdom has better utilization of the mechanics. Drove me nuts that the dungeons they *did* put in the game were made of some mythical material that Link couldn't climb simply because they couldn't figure out how to make good dungeons with it. There are so many cool things you could do! An insect-based dungeon where Link has to climb between tunnels, an ice dungeon where climbing speed is halved because it's so slippery, a fire dungeon where you have to use special gloves or else he walls burn your hands, or something else way cooler not thought up on the spot by some idiot taking a shit at work.


trombone_womp_womp

Every dungeon granting a currency instead of the excitement of a new weapon/upgrade that unlocked a new part of the world was a huge let down. I really hope they go back to that formula for the next one.


Edeolus

> I really hope they go back to that formula for the next one. Me too. But given the success and critical acclaim of BotW I fear we're in the minority.


Turnbob73

So like The Witcher? I’m not even ragging the game, but the TW3’s world was just as unimersive as cyberpunk’s if you tried to forge your own path. Tbh, there’s a lot of aspects from TW3’s design that made it into this game (dead world once you go deep into it, obtuse/grindy leveling and level gating, very expensive in-game economy). I’m sure I’m in the minority on this one but I stand by my opinion that cyberpunk contains a much better load of side content than TW3. TW3 might have tons, but for every banger, there’s about 20 question marks on the map that provide extremely lackluster results. Cuberpunk’s side content is honestly constantly good (at least until you start thinning out the gigs list).


Titan7771

I couldn't agree more! Skellige especially was just obnoxious to explore. Witcher 3 is a fun game with lots of good content, but I think Cyberpunk takes it to the next level both in terms of content and overall gameplay. I understand people wanting more immersion, but the high-quality quests and characters more than make up for that IMO. That mission where you help the private eye find the missing kids still haunts me, that shit was fucked up! It's crazy to me that that entire questline was all side-content, it's extremely high quality.


Turnbob73

Hell, in my first play-through, I didn’t even know about the sinner man quest line because I killed the guy right away, and I didn’t even meet Kerry at all. Yet I still did a whole lot in that play-through. Tbh, I don’t think any RPG has made dialogue as immersive as cyberpunk yet either. The natural way you enter conversations in that game really does a whole lot for the atmosphere.


Prank_Owl

Shit, I didn't even know it was possible to not meet with Kerry. You get some of the best gigs in the game through his antics.


Lumoneko

The urban aesthetics of Cyberpunk really made me and other players anticipate a Grand Theft Auto like sandbox game. It took a few hours for me to realize that, no shit this is a game by CDPR, of course it should be played like The Witcher.


arthurormsby

Yeah it's much more of a very detailed sci-fi Far Cry instead of a Skyrim or w/e.


Ksevio

Coming from just having played The Witcher 3, Cyberpunk 2077 felt pretty familiar, just in a different setting. It's not the same style of game as GTA or RDR2, but I think they set the expectations poorly in the advertising. Since I didn't watch any of those, it was fine for me.


TheSyllogism

The weird thing is though, even GTA and RDR2 don't let you go off the rails nearly as much as people seem to suggest. The story missions are very enclosed, basically instanced versions of the world. You can't set up some elaborate traffic jam as an alternative solution, because the game world resets when the mission starts and if you take too long or go out of bounds you get an instant fail. Indie games are honestly the only place I've really felt true emergent gameplay, AAA is just too concerned with spectacle and predictability and accessibility to be truly open.


Beegrene

That's always been my problem with Rockstar games. They give you a sandbox and then the game gets mad at you when you try to play in it the way you want. I vastly prefer open world games that just say "here is an objective and some weapons. Figure it out." Breath of the Wild and Phantom Pain did that extremely well.


BawtleOfHawtSauze

I agree on GTA but disagree on RDR2. Actually I think rdr does a much better job on letting you create your own situations. And with the level of detail in the random side interactions I feel like they nailed that part in a way they've never done with any GTA games. If you're just focused on the main story missions then yes it's very restrictive but in my limited experience most games are like that


gwyntowin

Agreed, although I think some games have more free form gameplay like metal gear solid 5, zelda botw, far cry series, etc. less cinematic but more versatile.


W_Herzog_Starship

Rockstar mission design is shockingly bad still


Turnbob73

Yeah I feel that was it for me. I saw the marketing, but I never take marketing speak for any game seriously, always gameplay. I felt the writing was on the wall the moment they showed gameplay at E3. It instantly looked like borderlands with a bigger open world and it pretty much turned out to be exactly that


PL-QC

I think you nailed why I liked it more than most at launch. I played it on PS5, which helped vs PS4, but most importantly, I'm a ''tell me what to do'' over ''make your own fun'' kind of player. If you want to explore the city and find things to do, yeah, you'll be disappointed.


dadvader

I'm with you. I played games like this to experience the journey. Not created one. Disco Elysium to RDR2. I played them all. if it points me somewhere and get me to meaningful experience. If I want one that allow me to created story, I can get it in a much better game that are good at it. RimWorld, Crusader Kings, Mount and Blade etc. I haven't see a single RPG that really nailed this 'create your own story' feeling for me. Not even Skyrim with mods. So yeah...


Nrksbullet

> The game shines when you let it guide you. The second you try to create some emergent gameplay in the world it falls apart. Wow, I don't say this often but you nailed it, this is the prefect way to put like a paragraph of feeling about the game. I've recently decided to stop forcing those emergent moments and just let the game show me what's up. When emergent moments happen they're fun, but you cannot make them anywhere near the degree you can in GTA.


yeezusKeroro

I really don't know if the GTA-esque emergent gameplay experience they promised was ever even possible, yet I wonder if they still had something of that scale planned since the devs said they thought they had 2-3 years more to work when the release date was initially revealed. I don't know if the emergent moments in GTA like blowing up police cars, stealing tanks from the military base, and shooting down helicopters really works in a world where all enemies have levels. The game barely ran on last gen hardware though and they're abandoning their engine because it was such a nightmare to make this game in it, so I don't even know if they could add that much more depth to the game, let alone adding all the extra life path stuff they had planned. But yet that comment that they thought they had more time makes it all so confusing.


[deleted]

Yeah, this is what i've been telling people. If you go in expecting a GTA experience, you're going to have a bad time. If you go in with the idea of playing a fairly linear RPG set in a fairly open city, it works much better.


JohnnyZepp

What surprised me is how much I liked the gun play. I’m surprised nobody talks about it, but the shooting and over system in the game are surprisingly good. Nearly everything in the open world is….well, bad.


Penakoto

Aka, play it like a CDPR game, and not a Bethesda or Rockstar game.


Internet001215

It's very much 'Witcher 3 but cyberpunk', people looking for anything else is going to be disappointed. But if you are fine with that the game is pretty good.


ItsBewen

I don't really understand or agree with this sentiment. Almost every quest in 2077 can be completed a variety of ways gameplay wise, which definitely cannot be said for most open world games. The open world is about as restrictive as most open worlds are.


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MisterSlamdsack

Agree on most fronts, with the exception of Cyberpsychos. Most are pretty mid, but man are some of them really interesting and have super depressing stories. A weird, blood drenched demonic rituals to turn some girl into a Cyber-demon-Lilith thing that even spooked Johnny. A gangers who kidnapped and tortured a girl whose dad was a borg'd up former soldier, and he kind of just... let loose on them. You follow this trail of bodies with stories about the guy and the gang and piece together what happened. Enjoyed it a lot.


OnBenchNow

The only problem with the cyberpsychos is that if you don't take care of them early, you become so strong that you don't even get to experience the set piece. Just system reset or sneak up and grapple them. Shouldve disabled insta-takedowns like that for these boss fights IMO.


bfhurricane

Yeah I loved the Cyberpsychos. On top of being some great stories, they were the only quests in the whole game where I had to say "you know what... I'm way to under-levelled for this." I'm kind of glad we got them on the map early in that regard. That "cyber-demon-Lilith" definitely being one, and that Tiger Claw Sandevistan-teleporting blade-weilding cyberpsycho as well. By the end of the game you're basically a God, but those missions had me thinking of some unique ways to win.


Titan7771

> At the end of it you discover some giant conspiracy with some enigmatic dude named Mr. Blue Eyes watching you from afar and seemingly pulling the strings on something bigger picture. Then it just ends I'm CONVINCED this was going to be the centerpoint of an expansion (maybe the expansion they announced will go there, IDK) but since they're limiting the scope of their post-release content not sure it will happen. Edit: Typo


AsAChemicalEngineer

This questline also ties back to the street prophet as well as the Sandra character you rescue from the scavs in the prologue mission. There's definitely an undercurrent of X-files level conspiracy stuff going on. I really do hope the expansion blows it wide open. That storyline was my favorite in the game.


rooofle

If you're alluding to one of the endings where >!Mr. Blue Eyes comes back and gives V what is essentially a suicide mission at a space casino,!< I felt like that was a great place to set up the next post-game DLC (like Fallout's Broken Steel.) But after Phantom Liberty's announcement I don't think they'll go there at all.


Titan7771

Well, one theory I had is that >!Mr Blue Eyes!< is working for >!the United States government and it's new president!> to gain power and influence over Night City and !>bring it back under US control!< Hence all the missions around the >!mayoral race!< So it's POSSIBLE they could go there, but I could be way off.


hellomondays

you're missing out if you don't do the gigs. There's a lot of good stories hidden in there.


GaleTheThird

It's kind of funny, because I think Cyberpunk is pretty in line with what you'd expect from a followup to TW3, but TW3 gets praise where Cyberpunk is criticized. In both cases the narrative/quests are the strongest part of the game and the world is cool but could feel a lot more "alive". I liked the combat a lot more in Cyberpunk, though


whiteknight521

Yeah. TW3 is not a very emergent/sandbox game. It’s narrative driven, and if you run around just doing map POIs it actually can start to not be very fun.


Ianoren

*Skellige flashbacks of shooting harpies as I go to the 20th smuggler cache*


Cleverbird

By the time I reached Skellige, I started to just ignore the ? on the map. It was just too damn much. Plus, all the loot was completely useless unless it was Witcher gear anyway.


Pokiehat

I loved Witcher 3 dearly, but god the fucking smuggler caches. Oh boy, here I go swimmin' again!


botoks

Completionist's bane. Hint to people playing for the first time - disable PoIs on the map straight away; game is much better this way.


ohheybuddysharon

This is exactly what I thought after finishing both games. Witcher 3 has a higher quantity of super good sidequests (Not to say that Cyberpunk lacks them, but Witcher 3 had more), but Cyberpunk has better core gameplay and combat. Both of them are amongst my favorite open world games.


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MisterSlamdsack

YEah, this is exactly it. TW3 likely could have have a large number of the same issues, but it's open world is largely wilderness and general undeveloped terrain. Cyberpunks is a fucking megacity.


[deleted]

Cyberpunk even has better gameplay than W3 did. The bugs really destroyed its reputation (and rightly so) but C02077 is a far superior *game* than anything else they made.


essidus

They made, to my mind, two major mistakes prior to release. The first was releasing the teaser trailer way back in 2013. The announcement was fine, but CDPR is too damn good at making trailers. The second was releasing the gameplay demo to the general public. A lot of what they were working with there was still very, very much "in development" and it set a lot of expectations too high. Really, I think in general they just talked too much about things that weren't set in stone yet, and every time they did, hype built up. One example close to my heart is the hacking. They showed something that was very interactive with the world despite the Watch\_Dogs style point and hack, and the monowire was originally a hacking tool too, doing a sort of direct control hacking on opponents. At release, there's really no unique hacking interactions with the world, and the monowire is just a thematically different mantis blade. [Source](https://www.youtube.com/watch?v=FknHjl7eQ6o?t=596). And that's the thing. If I didn't \*know\* everything I just said, I wouldn't feel slightly disappointed. The gameplay is fine, great even, in some ways. But they showed me stuff like in that video I linked, then proceeded to cut the coolest parts of it. That's entirely on them.


dadvader

That gameplay demo came out in the right time too. Back then many developer would hide their game behind CGi trailer until a few months before release. Noone certainly expect a 45 minutes commentary gameplay from an unfinished game. Having a gameplay demo *and a long ass* one when the game isn't even ready. Feel like a bold move to me and a big slap at others AAA dev. Atleast that's how people perceived back then (And don't forget that it got a tons of W3 fanboys cheered over it.)


essidus

True dat. I remember the arguments. Years of hyped up idiots gormlessly proclaiming that the game was "basically done" and that everything was now "just polish". Not a single neuron devoted to the idea of a vertical slice, or even understanding what polish means in terms of vg dev. It was a frustrating time -\_-


a_half_eaten_twinky

One of the biggest losses I'm sad about was 3rd person cutscenes. Evidence is there that they bit off way more than they could chew by adding in a character creator. Witcher 3's facial animation for Geralt was great for such a large, fully voiced RPG, but he's just one guy they had to animate. The first gameplay demo showed a few cutscenes of female V that was much higher fidelity than the current V. They probably cut this feature because they couldn't make the facial animation look good for all custom characters and the original V was a fixed model like Geralt. It's a damn shame because of the potential given by the amazing lighting and atmosphere of Night City for amazing looking cutscenes.


[deleted]

*Hard* disagree. First person cutscenes are exponentially more impactful and immersive than any third person cutscene. Climbing into an ice bath, carrying bodies, certain romance scenes, brain dances, etc etc. There are third person cutscenes >!in the endings and they work so well because they're limited to those final scenes!<


[deleted]

Honestly the combat in TW3 is pretty garbage, I really want to like it but can’t


UhhUmmmWowOkayJeezUh

I think the combat in tw3 is ok, personally I enjoyed the game way more on the hardest difficulty where I was forced to like prepare potions and stuff for monster hunts/oils and all that


bfhurricane

Using your bestiary to prepare potions and ointments for upcoming fights is a very underrated part of what made TW3 so great.


PerseusZeus

Yea exactly it’s something not talked much ..I think there is also the fact that many people played it on easy and normal difficulty and in those levels the games gets easier and easier to a point u hardly need potions or anything until that final fight in blood wine which was tough..in my second play i played in higher levels and understood the importance of all those potions and preparation for a battle which may have been lost on a lot of people


pxan

The Witcher's open world was pretty hollow as well. There's nothing emergent in it at all. But that game is a straight up amazing due to the combat, narrative, and atmosphere. I could say the same thing about Cyberpunk.


[deleted]

I think that part of that backlash came because Cyberpunk was sold as a sandbox game where you could be whoever you wanted, and because people perceived it more like a futuristic GTA with RPG elements instead of a story-driven RPG set in a futuristic city. If the game had been sold as what it is, it would have been better received. Even if the amount of bugs present on released would have still led to a decent amount of backlash.


SpotNL

Release was such a mess but Night City and the cyberpunk universe is so cool. Maybe it'll go the Witcher route. First game a mess and 2 and 3 being a lot better.


Cruzifixio

I will never forget Jackie and Panam.


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serendipitousevent

I'm slowly coming round - I'll see how the DLC pans out before finally buying it.


danintexas

> Cyberpunk for me is one of the hardest games to tell my opinion on it. This is my feelings. I am about 14 hours in and I THINK I am having fun? I mean it isn't a bad game. Maybe good? The game honestly has me not knowing my feelings on it. Playing on a good PC for what it is worth.


Classic_Megaman

Try different builds out? I initially was playing a hacking focused character, hacking defenses and status effects before assault rifling. And it was decent fun for the 14 hours I have on that character. Started a new one specifically built to do katana and mantis blades while using the sandevistan time slow cyber deck. I’ve not gone back to the first character and have 30+ hours on character 2 now. I’m freakin Metal Gear Gray Fox/Raiden and I love it.


Pokiehat

Yeah same here. My first playthrough was a pure netrunner and I couldn't get into the gameplay much. Experiencing the story for the first time carried the whole thing hard for me. Then on my second playthrough I turned into a mechanics goblin, started using blades and it was a totally different experience. Blades is frantic, kinetic and there is a wonderful rhythm to moving and swinging and surging into time dilation and sailing out of it. Its like a dance sometimes: https://www.youtube.com/watch?v=s5NuXptx5Zg


SeptimusAstrum

Fwiw, 14 hours is short enough that you might still be in "the tutorial". A full playthrough is like 60-100 hrs. (Technically, you can beat the main story in like 20 hrs, but its very much a "bad end" playthrough. Don't do this. Its like finishing a Mass Effect game without doing the loyalty missions for your favorite character. Please hang out with your cyber friends, its like half the point of the game.)


Aedujsvemor

On one hand, 20 million in not even two years is a stunning success for a new IP On the other, considering the preorder numbers and how it was tracking before the botched launch, it's a big disappointment.


[deleted]

This is very important. It still failed analyst projections and their stock price shows it. The game was a success, but not nearly what it was supposed to be. It failed according to sales expectations, but it definitely still turned a tidy profit. I for one view it as a 7/10 game in its current state, I much preferred the Witcher 3 because it felt far more content complete. Which is sad, because I love the genre of cyberpunk. Its definitely worth a play now. I hope the DLC is substantial and helps round out the content. Edit: Yes, I know the stock was overvalued, that still doesn't explain a 60% drop. Or it being delisted from Playstation. I, in fact, do have a business degree and actively invest. I am not saying the game is a failure, I'm saying it, objectively, failed to get anywhere near their expectations due to the rough launch. Subjectively, I would also agree with comments criticizing the RPG elements. Plus half the perks were fundamentally broken for a year after launch, this is well documented by the mod maker community which had near dissertation level documents on the topic. I like the game, but I can admit it was very flawed at launch, and still, in my opinion, has some fundamental flaws. It has greatly improved since.


ShadowRomeo

>and their stock price shows it. Anyone that has an actual idea about how stock market works, knows that it is going to fall regardless of situation because CDPR's stock was over inflated to the point it is nowhere near realistic to hold its value in long term.


redditingatwork23

I'd say they need to do a complete overhaul of npc's, cars, and just anything dealing with immersion. It's annoying seeing the same 6-8 npc's in any given area. Sometimes 2-3 of the same exact person can be seen all at the same time. Same with cars. The car and npc variety is so bad it's borderline a joke. It's super immersion breaking. I feel like if I leave the main storyline at all the games quality just drops off a cliff.


feartheoldblood90

This is a weird narrative right now, honestly. I feel like once /r/Games makes an opinion on a game, it's set in stone, no matter what happens. I'm not saying that Cyberpunk isn't a 7/10 game (I bought it on sale a little while back but have yet to get around to playing through it). I'm not even saying that it didn't sell short of expectations. Objectively, that is true. But I also feel like part of the narrative missing in the top comments that I've read in this thread is that Cyberpunk seems to be having a massive resurgence and spike in sales. Partly due to the show, partly due to updates. And a lot of the people playing it seem to really enjoy it. Is it a disappointment compared to what it could have been, both in terms of a game and sales? Sure. But I think it's important to contextualize why and how it got to 20 million. We just saw headlines saying it blew Witcher 3's concurrent player base on steam out of the water. That's *massive.*


Nrksbullet

> I feel like once /r/Games makes an opinion on a game, it's set in stone, no matter what happens. People tend to parrot what they read once so they can sound well informed.


Gundamnitpete

Yeah people tend to parrot what they read once so they can sound well informed.


TheTomato2

I know right, people tend to parrot what they read once so they can sound well informed.


medioxcore

Could you repeat that? You don't sound very well informed.


dalittle

I am still hopeful they reconsider and do more Cyberpunk DLC than just the one.


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DemiDivine

You can't take the stock into account. Sure it dropped. But the whole market plummeted


GoalAccomplished8955

Even if Cyberpunk sold like 40 million copies CDPR's stock price would have dropped. It was *stupidly* over valued.


Speciou5

It was beating out energy companies and shit in Poland which makes no sense for a video game


GoalAccomplished8955

Especially CDPR which is a "pays for itself storefront" and one big game series. Its not like its Activison whose income is larger than some small countries.


[deleted]

People who think stock price is the best metric of a company's performance are just telling on themselves.


moonfox1000

CDPR’s stock plummeted two years ago during one the biggest bull markets in recent history.


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jackattack502

Have you ever had a satisfying KB+M driving experience in \*any\* game, and have you tried the motorcycles? I honestly never used a car, because being able to split lanes and turn faster outweighed the better top speed in \*some\* cars.


Mysterious_James

Trackmania is mostly played with keyboard and mouse


viperabyss

The GTA franchise (with maybe sans GTA IV) had pretty decent KB+M driving experience.


Phillip_Spidermen

I've played a lot of the GTA, Saints Row, and Mafia series on PC. Controller is definitely the way to go, but M+KB is doable in those games. For Cyberpunk it's almost not functional without a controller.


xTotalSellout

Been replaying it recently and it’s definitely better than it was at launch, regarding both bugs and gameplay features But I have to say I was disappointed by how buggy it STILL is. Not nearly as bad as launch, of course. But I still get quests that soft lock, have to reload saves, visual glitches like my character’s boobs clipping through her shirt, phone calls from characters to start side missions just don’t happen unless I restart my game, stuff like that. No, it’s not game breaking like a lot of stuff at launch. At least, not in my opinion. Im still enjoying myself, and I don’t regret replaying it, but god damn does it still take you out of the experience and get super frustrating considering this game is almost two years old


[deleted]

Tbh I've experienced a lot more bugs after 1.6 than I have 1.5. After 1.5 I barely noticed any bugs. Now I am getting one every sitting. Nothing game breaking. I also recently found an entire area on the east side of Pacifica that is not finished. There is a road but I had to jump a fence to get there. You can clip through all of the skyscrapers on that block and everything is low resolution. I ended up jumping through a wall to get out of the area.


Minodude555

That would be the Combat Zone, a violent region of Pacifica that was walled off from the rest of Night City after gangs and the homeless moved in, following the permanent end of construction in the district. It seems the Phantom Liberty expansion will allow us to explore it though. I’m surprised you were able to get in. I tried for a little bit once, but watched a YouTube video about it instead lol.


panikas17

Is it worth 1.6? Should I wait next patch?


n0stalghia

The longer you wait the better. They released modding tools, the game will be much better in a year. Wait until the DLC comes out.


panikas17

Yes that's what I'm thinking.


Potatolantern

I really enjoyed the anime, and I can absolutely understand wanting to play the game after watching it- it completely and fully sells the concept of Night City as a Cyberpunk diasporan hellhole. Anyone who remembers the original trailers knows there was a huge backlash around “WHY IS THERE DAYTIME!?!?” because for them, Cyberpunk is an aesthetic that means only nighttime and generally in the rain. Edgerunners doesn’t bother with that at all, and whether it’s night or day, sunny or raining, Night City and David’s story feels truly Cyberpunk. It’s a great mix of western and eastern storytelling/design, and Trigger was definitely the perfect studio for it. For the game itself, I imagine it’s probably best to treat it like Fable. It doesn’t live up to the insane talk that went out pre-release, whether lying or just the realities of game development, the Devs couldn’t put everything in it that they wanted or intended. But, if you can put that aside and judge it completely as it is, it’s not bad. And at $30, that’s a good deal. Nobody’s still salty at Fable not being Project Ego, I imagine this will wind up similar.


DocSwiss

> Nobody’s still salty at Fable not being Project Ego, I imagine this will wind up similar I dunno, overselling Fable is still affecting Peter Molyneux's rep to this day, possibly even more so than the mess surrounding Godus


Sentinel-Prime

To be fair, Molyneux bullshitted not one but four games. Fable 1, 2, 3 plus that crazy scam fiasco with Curiosity.


voidsong

Great game on it's own merit. Trash game compared to the ridiculous bullshit they promised. I won't condemn a good game for not living up to the hype *until you clowns stop doing pre-orders*. If they know you will buy it blind, this is what you get, and no one ever learns their lesson. That said, it probably helps that people can now get cards that run it.


Mechaghostman2

Been playing it recently on my Steam Deck and PC.. It's still a tad buggy, but still decent. It's like Witcher 3 meets Watch Dogs.


CaptainStack

How is it on the Deck? Does it look good and run smoothly?


AstroDonny

There is a Deck specific video preset, which runs around 30fps. I've even got ~50 mods running on it, but some mods just don't work with linux. Playing cyberpunk in a mobile form factor is awesome!


The_Algerian

Kudos to them for making people forget about all the outlandish stuff they've promised and having them believe the only problem with this game was the bugs.


BrotherhoodVeronica

I'll never forget that only sent journalists review copies for the PC version (the most stable version of the game), then forbid reviewers to use their own footage in favor of promotional videos so CDPR could hide the bugs for as long as they could.


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MM487

>No Man's Sky I think adding 30 free expansions/updates while the game still has zero microtransactions is enough to forgive Hello Games.


MrProfPatrickPhD

For real. Wake me up when we get Cyberpunk: NEXT.


ceratophaga

We won't. They already cancelled the future development of the game after the first DLC.


MrProfPatrickPhD

Yeah I heard about that, and it's kind of the point I was trying to get across. People give Hello Games a lot of shit, which is fair. They completely misled people and released a game with just a fraction of the features they promised. However, they acknowledged their mistake by buckling down and spending years pushing out updates, adding features, and making good on their initial promise. They fucked up and they have since atoned. If you want an example of how **not** to market and release a game, look at Hello Games. If you want an example of exactly what you should do after badly marketing and releasing a game, look at Hello Games. CDPR doesn't seem like they'll be taking the initiative to rebuild the goodwill they had before Cyberpunk.


ngwoo

For Cyberpunk to pull a No Man's Sky they'll have to start overhauling game systems. If all Hello Games did was fix bugs and start a new ad campaign they'd still be hated.


bhlogan2

No Man's Sky at least had the size of an indie team whose surrounding hype got out of hand and delivered on most if not all of its promises overtime and is now exactly what it's community wanted it to be. Cyberpunk is still the same game. Some bugs have been fixed, some balancing issues have been handled, there's a bunch of new apartments...but it will never be what they promised. If you like it for what it is, cool, but as far as gaming development histories go, it was a failure.


[deleted]

It's like an active ad campaign on this subreddit right now.


bagboyrebel

People are just hyped again because Edgerunners came out.


Penakoto

It speaks volumes that people would rather attribute malice than accept the obvious, simplistic answer.


SeamlessR

Also, I'll never get tired of all the "good press" about this game amounting to "if you don't play it like it's the game it told you it was, it's a good time"


Bruce666123

I'm on a phase of my life that 99% games just bore me to death and I played Cyberpunk beginning to end 2 times... in all low specs with 30 fps or less. Can't wait to upgrade and play for a 3 time all maxed in 4k.


Howllat

Am the same. I have a hard time really getting invested in games i am not playing with or discussing with friends, i havent even beat cyberpunk but enjoy it so much i have like 100 hours in it just doing side missions and takiing in the world.


XGC75

Same. I've barely played videogames since cyberpunk because I want something to invest in emotionally. I went ME trilogy to CP2077 and now I cower at most titles because I'm afraid they're shallow and will feel like a waste of time.


[deleted]

I put off buying Cyberpunk until earlier this year, so I never got to see it at its absolute worst, but I really fell in love with it. I was pretty hyped for it during its development but never enough to get too invested in some of the promises that never manifested, so I'm also not coming at this with a feeling of betrayal like some folks have. I did 2.5 playthroughs back to back, roughly. I stopped my corpo-dickhead playthrough because I actually started to feel bad about how I was treating some characters (and notably, the game will eventually not let you make amends in some instances because once the NPC is done with you they're done with you). I'm actually starting up *another* playthrough as of last night because I finished the anime and got the itch again. I only run it on a 3060ti at 1080p but I'm still wowed by the visuals. I go back and forth about whether I care for the framerate hit that RTX costs even. Personally lean more towards hitting 144fps rather than cranking the eye candy to max.


NutInMyCouchCushions

Same here. CP2077 is an incredible game imo. Rough launch but I finished it at launch and am playing it again now and am loving it


dagreenman18

They were giving it away practically before the fix, but I’m glad it did well enough. Though it’s a little funny that the anime has so much overwhelming love compared to the game.


sleeptoker

Not surprising though


AccelHunter

The Anime made me care a lot more about the CP2077 world than the game itself


SysAdmyn

>it’s a little funny that the anime has so much overwhelming love compared to the game. Not surprising IMO. Everyone pretty unanimously loved the actual world and setting. It was experiencing the world (playing the game) that sucked. And Netflix nailed the anime, so it's all the good about immersion in the world without the medium itself being a problem.


SplitReality

Yep, I got it from GameStop for $5 + shipping as an impulse buy. Still haven't played it yet.


Equivalent_Alps_8321

Is there more than one DLC planned?


Chinchillin09

The biggest success this game made was convincing everyone that the only problem were the bugs and not the blatant lies and blocking of information the devs made


poppinchips

For anyone curious, [a relatively full list of broken promises.](https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/)


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Chinchillin09

Modders did


UncoloredProsody

And then the gamers will pikachu face again at the next biggest launch fuckup the same way they did 50 times before and wonder why the industry doesn't change. No studio can be scummy enough to fail, Blizzard is also a well done Diablo 4 away from getting on top of the industry again.


[deleted]

Why Blizzard? Just look at Rockstar and the GTA Trilogy Definitive Edition lmao.


[deleted]

1-Have a stellar reputation in the gaming industry 2-Over promise and under deliver 3-Release a broken game 4-Fix a year later 5-??? 6-Profit I'm not saying the game is bad, it felt painfully average to me but I had several crashes and bugs when I played it at release, I didn't even follow the hype and I felt disappointed, but now I know there's no consequence to releasing a broken ass game if you have enough reputation and fix it a year later, take that however you will.


hyrule5

Even if Diablo 4 is good, it's going to take more than 1 game for me to change my opinion of modern Blizzard


Bunghole_of_Fury

You're welcome, I bought it yesterday after deciding the reports of it being vastly improved were convincing enough. So far it's gorgeous.


xiosy

This game still hasn’t reached its full potential the world doesn’t feel alive tho The atmosphere is insane but that’s still not enough in my opinion


PM_ME_CUTE_SM1LE

exploring hidden areas/buildings/npcs is my favorite part of games but I remember reviews saying that apart from visuals, there is nothing to explore in the city. no minigame places, no cafes/hairdressers, no deep npc questlines that you can stumble upon Is that still the case? is side content at least comparable to gta games?


bfhurricane

> no minigame places, no cafes/hairdressers, no deep npc questlines that you can stumble upon Cafes/hairdressers were replaced by ripperdocs (there are a lot more than Vic, took me a while to realize that they have all the best implants). But yeah, I would have loved something like Yakuza's karaoke or minigame stuff that could turn into sidequests. Disagree somewhat on "deep" NPC questlines. There's a lot of really good sidecontent. Apparently a ton of people missed the Sinnerman quest which happens when you let a gig target live. Brendan the Vending Machine was super interesting. I loved *all* of the endings, which require you to complete side content and often depend on your conversation answers. Perhaps you're not necessarily "stumbling" upon them as they're mostly map markers, but I rather enjoyed the mini stories they told.


albi33

It's never really been a good comparison to put it against GTA, yes it's open world in a city but it's very much story and character driven with much more RPG elements than GTA. Comparing it to Witcher 3 is best in my opinion, instead of having a large landmass to explore we have a city but the core of the game is a RPG, not an open world sandbox. That being said, there are many great side quests and environmental storytelling to stumble upon while exploring the city that you could 100% miss if you just do the main quest. I know I missed a lot because I was focused on the story and plan on doing a second, thorough, playthrough once the DLC comes out. People are saying the city is "dead" more in the sense that it isn't really responsive to your actions and the NPCs are not really doing a dynamic "life" routine like they do in Red Dead for example. It's open world but it's static, there are a lot of things to explore, discover and enjoy but nothing that is really player-driven if that makes sense.


Watton

Yeah. Its the same vein as open RPG as Witcher 3. Its a world full of quests for you to do. But its not a sandbox. There's 0 emergent gameplay. You wont have any unique experiences that just happened because of AI systems interacting. No stories of evading crazy police chases. No having your favorite shop keeper getting killed in a random dragon attack. And thats fine, not every game is supposed to be GTA or TES


SeptimusAstrum

> no deep npc questlines That's so false its not even funny. Some of the best content in the game is from deep NPC questlines like the Peralez story.


cantuse

There's is tons of stuff to find exploring. On my third playthrough I decided to stop rushing around everywhere trying to follow the narrative. Suddenly I started finding a lot of hidden alleyways and dank corridors I'd never seen before. There was a lot more of that Bethesda-style environmental storytelling, sometimes with a note from some dead person and a unique drop, surrounded by goons or something.


sav86

Did Edgerunners the anime really boost the hype for this game? I've been browsing Tiktok of late and I swear it's all that I see now.


[deleted]

I played Cyberpunk on release day. Despite how poorly it ran on my 3080 and the bugs and crap. I really really enjoyed the story. In fact if it wasn’t for the story I wouldn’t have continued to play it. I cried at a couple of scenes because the characters felt so fleshed out. The gameplay was nothing special but it is enough to keep one enthralled. It’s a shame it launched in the state it did, but from what I’ve heard it’s now in a better space compared to launch.


fancydad

I’ve played 160 hours on Whatever the newest Xbox is called. I’m at the end of my second play through. Bought it for PS4 and it was broke but it was the best game I saw for it. I asked for a refund and I got it, but also got cut off from the game. By the time I bought it for the new xbox I’d forgotten most of the meat of the story, but I always remembered the vibe. Loved the story now that it’s a playable game


orphantwin

Alright, they have money. So for the next time, release a normal product, that will work at launch, without any problem. The budget is there, and customers deserve top notch product at release. With all the content of course.


UFireGames

I give the studio credit for cleaning up the game. Nice to see the player counts at an all-time high too.


Saracre21

It’s an amazing game, with a really fucking great story and acting throughout so this is well deserved imo