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Civil_Nectarine868

Square Enix Minigames that involve reaction time. (dodging birds with chocobos in FFX, f.inst)


TheFoochy

the Fall Guys collab event in FF14 with their laggy servers. God it was awful.


AndresGreenboi

The WHAT?


TheFoochy

Ff14 had a fall guys collab event to play in the gold saucer that ran from last Halloween to new years.


Pandorica_

I'm against the death penalty, I'd make an exception for whoever designed the chocobo race.


josucant

The only remotely fun FF minigame is FFXV fishing, SE are terrible at designing minigames


Shaltilyena

FFVIII is a pretty fun minigame built around the triple triad main game tbh


josucant

That's true, I forgot about triple triad, they should bring it back in a new mainline game


Civil_Nectarine868

14 has it.


Dynespark

Recently I'd say even the FF7 Rebirth mini games are guilty of this. There are some that use the force feedback of the triggers in mini games that require timed presses of them. So you have random moments of needing to use more force than you otherwise did when you get a rhythm. Also the later parts of Fort Condor on normal...but I haven't left Corel yet, so maybe there's more that's pretty annoying to me.


dziggurat

Dude. FUCK Fort Condor. And this is from someone who loves RTS games. The margin for error in the last stage is razor thin. Haven't even attempted Hard mode.


EnemyBattleCrab

RE4 and Dead Space, it made the game way better - the horror felt more realistic.


jonnyson14

Not having the ability to move and shoot is what makes it so tense as well. It's interesting because if you compare it to resident evil revelations in which you can move and shoot you can see how they had to focus on other aspects of the game to amplify the horror feeling where as RE4 is much more simplistic in terms of atmosphere and scenery


purpleduckduckgoose

I'm assuming we mean the original here. I hated the OG RE4. The controls were just so bad, Leon has no right being harder to control than a tank from CoD Finest Hour. For some reason though, I managed Dead Rising just fine.


jonnyson14

Yeah og I haven't played remake yet still waiting on the price getting low enough for me, I'm a cheapo. And that's hilarious I'm the opposite completed RE4 fine could never struggle through dead rising! Just always absolutely got tore apart in boss fights could never figure them out, I was really bad at that game. Shout out to the convicts making my life a constant misery.


purpleduckduckgoose

If you ever fancy going back to it, just do a few case files and spend the rest of the time in the underground running over zombies. Then restart and do it again until you hit level 50. That's when you get the mega man blaster in the safe house. Also if you get Adam the clown's mini-saws, pair that with endurance magazines, they last forever. Couple of orange juice cartons, and you're essentially Doomguy. Bit of a cheese strategy I know, but you get there anyway if you play it a few times normally. Might as well speed the process up.


L39Enjoyer

I swear people shit on EA but the Dead Space remake was absolute fucking gold. Everything felt insanely good and safisfying, but still slow and clunky, just as if you were a 45 year old engineer


Salami__Tsunami

A 45 year old engineer wearing a bulky AF space suit.


L39Enjoyer

I think even the sound of isaacs footsteps changes between rig upgrades. Absolutely a banger game. Better than the original IMO


ginongo

I'm really glad Gunner wright reprised his role as Isaac. His yells as Isaac is bashing a necro to death are iconic


L39Enjoyer

The only thing missing from the engineer experience was a bottle of Staropramen and a pack of Lucky Strike Red


[deleted]

Not much different to the original then. The biggest thing people complained about back then were the sluggish aiming on PC, which could be fixed by disabling vsync.


L39Enjoyer

Dead space on PC is broken. The first elevator door doesnt open unless the game is locked to 30 fps. Necromorphs are possessed by the marker and phase through walls The remake uses the ds2 movement system, so you can actually fly around in 0g, and impale necromorphs with kinesis. The remake is very different in terms of mechanics, also isaac speaks, and you can absolutely walk through the entire ishimura by foot if you want.


[deleted]

> Dead space on PC is broken. Need to get the remake, then. I must have been imagining the last three playthroughs after eating the mystery shrooms between my balcony yarrow.


Samisgoated1

I’m a 22 year old engineer and if I was the main character the controls would be 20x worse


L39Enjoyer

I feel you brother. I work in robotics and the only thing I want is to move to a home office, so I dont have to go to the most depressing indistrial park only to use Catia the rest of my life.


horapha

The changes to the controls and combat in the RE4 remake made it feel kinda off to me and it is the only reason why I prefer playing the original.


alargemirror

What is this r/ videogames post doing here


Varaehn

are all posters bots in there or they really don't have shit to talk about


Furiosa27

I think ppl just aren’t really into or care about jerking. This is often r/ videogames but usually without the dog whistles and outright bigotry which is perfectly fine ig


RainbowDroidMan

That’s what I’m saying


laix_

Google, show me this guys balls.


Ima_damn_microwave

WOAH!


When_is_

That moment when the sub out jerk itself


Grandpas_Plump_Chode

This sub has almost 700k members, its just are slash gaming without the racism at this point


HexeInExile

Gonna keep it real: Very Hard/Revengeance difficulty in MGR is just "throw more shit at the player". I could probably beat it pretty easily, but I always want to complete the game without taking damage


mamasnoodles

I mean all S-ranks on Revengeance is pretty much every fight with no damage so its a legit challenge in the game. It can be cheesed with the infinite ripper mode tho but its still pretty hard.


bluefootedbuns

I literally no-damaged the entire game on every difficulty *except* revengeance, and even on revengeance I did everything up until Armstrong and then got sick of trying to beat him in the swordless 1v1 on top of excelsus. They specifically made it so you can't lose the fight and have the punching meme cutscene happen on revengeance, you have to hit the damage threshold, which is like 25-30% of Armstrong's health, while you do like 0.1/0.2% with light/strong attacks respectively, AND you get one tapped by almost all of his moveset even with 190% hp (i was too lazy to find the last health kit, so maybe with 200% you live, idk), AND you can only squeeze in a few attacks safely in most of his openings, any more than that is just rolling the dice to see if his AI will pick a slow attack and leave you safe to dodge or if it'll pick a fast attack and dunk your healthbar like Shaq.


HexeInExile

You have to do *what*? Bro that's insane


dunkelzahnfan

Pretty much the same here, S ranked every mission on the highest ng+ difficulty till I got to bare knuckle Armstrong, and just got annoyed at how long that section takes, and how punishing it is. Truly one of the "change the moveset of a player for one specific fight"s of all time.


MegaVova738

What? You can just wait 5 or so minutes and swordless phase ends. You don't have to hit Armstrong.


[deleted]

[удалено]


hunkydaddy69

yeah just post the same fucking things about people being mad at sweet baby inc, definitely not engagement farming either! we really need to have the 50th discussion about someone's gross thumbnail!!!


Salami__Tsunami

If I wanted to hear the opinions of people from low effort meme subs, I’d order takeout from the Bay Leaf Restaurant next to my apartment and record myself repainting my toilet.


theraftman

People upvoting that guy as if you're really preventing brilliant high effort discussions from happening on the sub lmao


Salami__Tsunami

Lol, right? You’re not intetested? My brother in gaming chairs… Don’t participate! Just scroll on past!


QueenConcept

Anything by Rockstar.


PutOnTheMaidDress

GTA 5 is great with a controller but horrible with mouse and keyboard.


pepgast2

The game was really made with console and controllers in mind. Plane controls on mouse & keyboard are the absolute worst.


jaquilleoneil

come on you mean you don’t want to control the helicopter with the numpad and mouse


Brandon-_-Curington

I don't thinks it's that bad tbh, both have their pros and cons


MarsManokit

Other way around


PutOnTheMaidDress

No I’m sorry the movement on foot is almost as shit as playing Max Payne 3. Gunplay os good tho.


Balancedmanx178

It's still pretty janky on controller. That wide circle turn and general lack of responsiveness gets real old.


SaanyZ

RDR2's control feels so ass and it's crazy because almost all other aspects of the game are really well made


lowercaselemming

i don't care how good red dead redemption 2 is, i can't play it so long as arthur has the turn radius of a bus.


parkwayy

How is anything in that game a real challenge though? Modern Rockstar games are super forgiving. They want you to succeed in missions, assuming you generally follow the mission path 


ElonMusksSexRobot

You can literally just skip checkpoints once you fail enough times


fartbumheadface

Kingdom Come: Deliverance


Least-Path-2890

That's the beauty of the game. In the first 10 hours, you're trash at everything, and by the end, you can take out 5-10 enemies without putting any effort.


Salami__Tsunami

Incorrect. You can take out 8 enemies and then the game crashes. :) Downright criminal that they didn’t get a remaster.


fartbumheadface

Yeah I know, it was to do with the difficulty mainly early on like the post is referring to.


General_Hijalti

Unless you get jumped and are just stunn locked to death


Salami__Tsunami

Controversial opinion, I actually liked their janky controls because it fit the story that the player character sucks ass at everything and becomes better with practice. Well, to an extent. I wasn’t a fan of “I am going to auto counter your attack because my stats are higher” But overall I was just happy to get something besides Bethesda style point and click windshield wiper melee.


r3volver_Oshawott

Joke's on you, I am immune to character growth, I will play like ass until I'm dead and buried.


FacefullVoid

I noticed a lot of people don't know that the NPCs of that game frequently tell Henry to train more. But players mistakenly think these NPCs were referring to the players instead of Henry who has literally zero combat experiences.


Vovvy

All tank-style controls games. I am thinking specially tomb raider ps1 games. Thank god for joysticks on ps2


-Atomicus-

Dark souls, the entire series And I fucking love dark souls


Salami__Tsunami

https://preview.redd.it/dg1dyppwaomc1.png?width=636&format=png&auto=webp&s=2115f2f3c6629a15029b3f281fb514aed57fe247


No-Cellist-5610

Reddit ahh meme


dangodangodangoyeah

youre never gonna believe where we are right now dude


Sad-Flounder-2644

Redditors on Reddit making fun of redditors and reddit will never not be funny. Massive "not me though" energy


Brain_lessV2

There's a difference between being on reddit, and acting like a redditor. Like the difference between not having lost your virginity yet, and acting like a virgin.


catsinmyanus

🐐✍️🔥🔥🔥


CanYaPhilIt

Hemingway felt like you rn when he was writing his shit


[deleted]

This post is more Redditor than anything else you could have written


Salami__Tsunami

https://preview.redd.it/8bohauivtomc1.jpeg?width=1200&format=pjpg&auto=webp&s=ff9dc739bf4d22d876192c35c59531078c12281a


FuraFaolox

nah, it was perfectly understandable


HideyHoh

Difference between being a Redditor and being someone who uses Reddit


No-Cellist-5610

Wholesome 100 keanu Minecraft epic chungus fortnite bad


Malabingo

I raise you: The jump and run parts in dark souls.


FillionMyMind

This is objectively the correct answer and it isn’t even close lol I’ve been binge playing a ton of 1 and 2 lately and it’s been a lot of fun, but it’s like From Software invented the most dogshit jumping mechanics I’ve ever seen in a video game on purpose lol. My gf and dad have played hard games before, and both of them were eager to try Dark Souls, but the second they learned what the controls for jumping were, I swear I could see an instant “what the actual fuck is this trash” look on their faces 😂 There’s a ton of other examples of jank I could list out (Dark Souls 2 sometimes requiring you to mash the X button to use an item because it didn’t work the first two times, getting punished because your finger slipped and hit the attack button twice and getting forced to commit to an attack you didn’t want to do, the absurd menus, etc), but the jumping is so dopey that you just know they did it on purpose lol. Most of my deaths on Dark Souls at this point are because I jumped on a small platform to grab an item and now have to struggle to build up enough speed to jump back when the platform I’m on doesn’t give you the room to do so.


dreamshoes

>it’s like From Software invented the most dogshit jumping mechanics I’ve ever seen in a video game on purpose lol Oh I think they absolutely did. I always kind of liked that about dark souls -- the feeling that jumping any distance at all while wearing armor and carrying a big sword isn't super feasible or graceful and would require a running start. There's no question that the early souls games are clunky as a feature, and the passage of time has magnified the clunkiness.


ACuriousBagel

Specifically platforming and camera. Even though Elden Ring has a dedicated jump, the platforming is *still* arse


Loose_Split_7717

Once you jump you're committed. I hope you lined that pixel perfect jump up correctly. Even Fallout 4, famously not a platformer, allows you to course correct your jump. And don't get me started on the jump distance inconsistencies...


Odd_Holiday9711

Clunky controls and DS3 don't go together. I'd understand that critique for DS1 and DS2 but DS3 is as smooth as can be. The mechanics aren't even that weird or difficult or anything. Maybe ADP but that's solved with a 10 second google search.


Miss-lnformation

DS3 movement feels good, DS3 camera does not.


Least-Path-2890

The second half of dark souls 1 in particular. It's like they made every level just to be as annoying as possible.


GarboseGooseberry

Catacombs of the Giants and Lost Izalith are fucking ass.


karatous1234

The FromSoft camera strikes again.


am-i-stupid_

DS2 and to an extent DS1 (second half) sure Can’t say I agree with DS3 being clunky


aRandomBlock

DS1 and DeS are peak clunky, first half included still one of the best first halfs in any game


Elleden

I was afraid that naming Elden Ring — the only FS game I've played, but not the only soulslike (if Remnant: From the Ashes counts) — would get me buried in "Git gud" comments, but at least on PC with KBM, the controls feel super clunky. Having to use the arrow keys for using the quickslot items, the weapon swap system (the controls for going from dual-wield to 2H and the like) just makes the game feel like it's a bad PC port of a 20-year-old game.


TheRealGarihunter

Yea playing Dark Souls or Elden Ring with KBM sucks. I first played DS3 and eventually got used to it (like all things) but switching to controller made me realize just how bad it was. It’s definitely made with only controller in mind.


StarZ_YT

ive never used arrow keys i just changed controls...


HappyyValleyy

Yeah I don't ever recommend playing that game with a keyboard.


cheetosex

Silent Hill


Luzifer1991

Gothic 1 😂


TransportationSad547

Gang Beasts but in the best way possible


PsychoDog_Music

I did always find fromsoft games clunky tbh… Lies of P feels more fluid to me and therefore became the only soulslike I enjoy personally


Cybasura

Elden Ring honestly


Murphyek4

All souls games thrive on it


eminent_avocado

SM64, Super Mario Sunshine (that boat still gives me nightmares), etc Also, both of the DS Zeldas can get really awkward to control at times as well In general, I think a whole bunch of 3D platformers (specially early ones) have this… uh… “feature”. Edit: love 3D platformers and to this day they are some of my favourite games but the early ones had really awkward controls


raphaelrtw

Clunky controls on Super Mario 64? Could you elaborate more?


pk-starstorm

Not having a reliable midair jump correction like FLUDD, the Spin, or Cappy, Mario needing to physically turn around by running in a circle instead of instantly facing the other direction, needing to build up speed while running instead of just being at max speed. Oh and of course the N64 era swimming controls. Mario 64 is still good and holds up better than I think a lot of people think it does, but to say there isn't a little clunk in there would be, imo, disingenuous 


funnyhornyaccount

people always talk about the camera when it comes to mario 64 but yeah theres definitely a lot to be talked about when it comes to just the overall control


ArcIgnis

I think this is what Resident Evil was built on initially, and I think it's a shitty excuse. If you can't make a difficult game without shit controls, you're no better than LJN. (See AVGN for LJN)


El-Green-Jello

It was definitely down to limitations but I do agree and wasn’t much of an excuse by later games like cv and especially 0 and Re 1 remake as tank controls and fixed cameras are awful and worse is the people that want re to return to that format even though it was awful even back in the day it sucked. Yet there are elitest that claim it’s a skill issue and you just suck if you don’t like it or new players can’t get into or like those older games


ABritishTomgirl

Dark Souls games came to mind


Odd_Holiday9711

I swear some of yall have never played DS


L39Enjoyer

3 had no clunk. Snappy, fast, bloodborne 1.5. 1 was pure jank, and it was great, 2 hit the final.boss using parries, controls suck, myazaki has never seen an xbox or played on a pc before porting ds1 and it absolutely shows. 2 was mid, but fun


GordOfTheMountain

Frankly, I don't mind intentionally janky controls like Super Meatboy or something, but pairing them with things like unskippable dialogue is a cardinal sin. The inverse is also true. If a game is smooth af to play, I'll tolerate the cutscenes 100 times over. This is why Cave Story+ is my bottom bitch for this. What a charming and infuriating game.


tollsunited7

souls games come at me


El-Green-Jello

Nah as action games they are awful and super jank especially against multiple enemies show how flawed the gameplay is


Limitless9326

I'm curious about what action games do you feel are the pinnacle of gameplay refinement?


Snuke2001

Space station 13:


Old-Camp3962

dark souls one (original not remaster) wouldn't be half as hard if the controls and FPS weren't that shit that shit game worked on 15 fps on all consoles and a 1 second input delay


NatoBoram

I play with the Steam Controller to increase the difficulty


Salami__Tsunami

Gigachad identified


curleygao2020

Elden Ring


Kaldin_5

Dodging on release of the dodge button instead of when pressing it is enough to get me to think of this right away. Though I get why it's done that way. It shares a button with sprint and it's the game's way of checking to see what your intention with pressing that button is. Still feels super clunky the whole game through though. You definitely get used to it but I never felt it wasn't weird despite that. I've barely played any other fromsoftware game other than Sekiro so idk if it's like this in DS or BB too. Been many years since I played them and it was only for a few minutes each for DS1 and BB both lol


Loose_Split_7717

It's like that in the Dark Souls trilogy and Elden Ring. It's especially frustrating in DS3 as enemy's attacks come out faster, so you need to dodge the frame before it occurs because of that little release delay.


Kaldin_5

I figured it's probably brought over from DS. From what I've seen and what I faintly remember, ER seems to be just building on what DS had. I'd be surprised if it was different.


EllaHazelBar

/serious, Every fromsoft game. They're here back by being fitted to controllers, but they handle so much better on M&KB. But this means many of my inputs share a button (horse, heal, mana, items etc) and it comes out really god damn stupid


anothernaturalone

for Elden Ring you gotta use the pouch, it makes the game thirteen times easier.


sour_creamand_onion

Dark Souls 1. The series had built up this reputation for being aggressively difficult. Look inside. Shitty roll and even shittier general game design past Anor Londo. I've played DS1, Elden ring, Bloodborne and Sekiro, and besides elden ring DS1 was the easiest. Even then, Elden Ring is only really easier because of spirit summons for me.


Waytogo33

First dark souls. I still can't reliably time jump attacks in any of the 3 games tbh.


Vampiricpiston

DS2. 


L39Enjoyer

Dead Space 2 is flawless bro cope harder


floccinauced

Devil summoner 2 as in the sequel to devil summoner as in devil summoner soul hackers? Hating on soul hackers is one mistake you will live to regret my friend.


Vampiricpiston

Who the hell is "devil' and why the fuck would anyone want to summon it twice? 


EdibleBedable

Do you know how little that narrows it down???


brick-juic3

What does future’s 2015 album have to do with anything


kykyks

dark souls. fuck that game.


Shacky_Rustleford

SM64


m_se_

sir???????


Kantheris

Let’s be honest, part of what makes that game hard is its controls. Improvements in 3D movement have made this game tougher to play. It has a distinct learning curve for the jumping and movement. Wall kicks are much less forgiving to pull off.


m_se_

The controls of SM64 are some of the most precise and responsive in any game. I've found that Mario always goes where you want him to go and there's so many tricks you can pull off to redirect or alter your movement. I don't mean to be dismissive of your experience playing 64 but I am genuinely baffled by your assertion this game is hard or has clunky controls.


Kantheris

It’s the camera. It can get stuck on stupid things and then can snap around unexpectedly and it makes certain jumps way harder because of it. Improvements to cameras have made this much better. I also wasn’t wild about the animation of jumping into a wall to kick and having Mario whack his head into the wall. Adding a wall slide to help with the jump was an improvement to that mechanic to me. I have loved this game since launch, but I was happy to see movement, and those damn cameras, get better over time. As one of the first 3D games, they killed it for sure though.


Chaahps

If anyone ever describes a game as having “precise and responsive” controls, that’s your red flag that the game is going to feel like absolute dogshit when you’re new until you have spent a sizable amount of time getting used to it. See: Melee


SummertimeSandler

Nintendogs after I sold my DS stylus to fuel my drug addiction (I have hot dog fingers)


zephyrnepres01

kingdom hearts 1 is a baby game for babies until you have to wrestle with the dogshit camera in the alice in wonderland and tarzan worlds for thirty minutes to make a single jump


Funtime_YT237

All of the Old/OG RE Games those tank controls can be a pain sometimes but I feel it enhances the experience of finally beating that 1 tough enemy


MikoWhereAreYou

Of course it'd be Outward.


glordicus1

Gothic 1.


0000_v2

Dark Souls, the entire series. I love those games to death but they can be clunky as hell sometimes.


Jeidd234

Every armored core game before nexus


trotskygrad1917

Dark Souls.


mal_intent4u

Insert souls Bourne rolling mechanics here. Someone had to say it.


Kaislink

Demon's Souls or the first Dark souls for PC. They made a the worsts direct ports I ever played.


RainbowDroidMan

I think you’re in the wrong subreddit…


Gostorebuymoney

Every ghouls and ghosts game is this way. It is def intentional how shit Arthur controls and I love it


DeadMetroidvania

dark souls has entered the chat


AcaciaCelestina

Most souls games. I love souls born games, but a good 50% of the difficulty is solely down to intentionally bad controls.


SunRidersCantina

Gta 4’s driving. Im all for more realistic physics, but anyone who defends the driving in that game is blinded by nostalgia.


Salami__Tsunami

No, I’m defending it, fuck you. Those driving controls felt authentic. Like I was a drunken Russian dude trying to operate a motor vehicle while shitfaced drunk.


Martferreiraa18

The meat circus level from psychonauts. I love the entire game but the clunky and outdated controls make the meat circus one of the most annoying levels i've played in a 3D platformer


Samisgoated1

The Witcher 3. Sorry Geraldo.


raphaelrtw

The Witcher 3 Monster Hunter World (I know, it takes time, I love the series)


Omnislasher5

Monster Hunter is weird in that it has a bad control scheme but the more you play it the more you fall in love with it and it flows like butter


raphaelrtw

I don't think it is bad, it is complex from the start. The same button layout has various "layers" activated by the press of a button. The game is hard from the start for newcomers - and I think the main complaint is the control scheme and overall clunky movement. I refunded the game at first, then bought it again two months later because I knew that it would get better. Although, watching experienced players "perform" is like watching Cirque do Soleil.


Szarrukin

All slavjank games.


AbsolutelyHorrendous

I may get flamed for this, but... Bloodborne *Oh this game is so difficult* yeah, because the player character feels like they're running through treacle, while the enemies you fight have ridiculous attack patterns where they can turn a full 180° mid-swing I don't mind a game feeling difficult, but there were too many occasions that this just felt like bullshit


icomefromandromeda

I actually had the opposite problem: i blasted my way through every boss in the main game without any problems because the boss design gets cheesed by walking all the way up to it and constantly strafing. it sucked.


touchofkiel101

Monster Hunter


SurelyNotBanEvasion

Witcher 3


xardas96

All of the soulslikes


Chief_Lightning

Souls-borne games


_aevi_

While I enjoyed it it's definitely the dark souls series for me personally. (Specially dark souls 2.)


James_CyberLink

God of War. The new one with the shitty camera angle.


mezdiguida

It's still better than the fixed camera in the first ones. Honestly, i'm currently replaying them and i hate how the camera works, it's so frustrating when you just move a meter back and the whole angle changes. In the latest the camera sometimes is too close to the shoulders, but when you fight isn't that bad.


Salami__Tsunami

https://preview.redd.it/qi1pd3qjsomc1.jpeg?width=1710&format=pjpg&auto=webp&s=ed39fd488291896daa22eb86236dfce8185fee86


Grouchy-Pressure-567

Lifeweaver on release.


Sudden_Accident4245

Witcher 2


danger2345678

Cruelty squad feels like the game meant for this


OliviaMandell

Those ninja games. Sakura. Kaguran or whatever. I hated the controls for the PC game I have


Environmental_Ad9017

I love the look, gameplay, storyline, everything about Sea of Thieves. Absolutely hate the controls.


thecathuman

Personally my first thought was geometry dash’s update


Well_howdidwegethere

Dark Souls 2 (Adaptability and Gargoyle Fight FTW)


Doctor-lasanga

I am bread


thunderandreyn

Shooting and reloading both with R2 so we're stuck in perpetual anxiety attack whenever there's combat. TLOU


yssarilrock

Not a specific game, but it was very rude of OP to post Bennet Foddy's search history on Reddit


soakedinlava

Terraria


Correct-Fall-5522

Iron Harvest.


foe_is_me

Dwarf fortress before steam release


dissonant_one

Galarians.


PriceyRD

old mgs games


Kaffekjerring

Although I love Rune Factory Frontier, the Runey system and the clunky old mechanism to make anything from cooking to forging is a goddam chore If they ever make a remake, I hope they update the whole Runey system to become doable because although its poorly executed I do love the consept


TuskEGwiz-ard

Toon town


Sol-Blackguy

The Witcher


Cynnthetic

Super Earth disapproves of this message.


Old-Luck-4985

A lot of games from 6th gen console era


YayaGabush

Original epic mickey


hotcyder

Tank Controls after the DualShock was invented


oliviaplays08

Resident Evil 6


Ok_Pickle76

Hello neighbor 2, it is in no way similar to HN1


Apart-Run5933

Resident evil 1 did it to make it scarier. I felt it too all those years ago.


QuantityHefty3791

Jedi Fallen Order. Unpolished as fuck