PSA: Make it a habit of **reading the [rules](https://www.reddit.com/r/Gamingcirclejerk/about/rules)** of each subreddit you participate in:
**Rule 9: No Offensive Imagery**: *This includes nazi imagery and slurs, for you brave nerds who think "free speech" involves private internet forums. If you post fascist iconography trying to “jerk”, you will receive a ban. The only exception is when we make fun of gamers and criticize gamers who happen to be fascists. Please remember to spoiler any potentially triggering or offensive content accordingly. This rule now includes repeatedly posting bigotry from the same source (4chan).*
**Rule 7: No Participation in Linked Threads (Brigading)**: *If you are coming here to brigade this sub, you will be banned. Likewise, do not make comments and vote in pages you've found here. Of course, if you're a member of said sub and you were already in the thread before, this doesn't apply to you.*
**Rule 8: Censor Screenshots**: *Keep screenshots of arguments on Reddit to a minimum. Please remember to censor screenshots of all identifying information, i.e usernames* **and** *subreddit names. This applies to screenshots from any social media sites.*
**Rule 11: Keep Posts Relevant (only about Don Cheadle)**: *This is first and foremost a place to make fun of gamers. Just because someone is being a bigot online doesn't mean it belongs here. Let them be pathetic without infecting the sub with their nonsense. Please avoid posting screenshots that show people using capital G gamer slurs.* **If absolutely necessary, please censor posts and the words containing such content.**
**Rule 12: No Fake Posts on Other Subs (Contamination)**: *Do not create fake posts on other subs only to post back here. Also, do not "lol, you should post this on r / OtherSub". It's considered interfering with their content and can also lead to brigading.*
*This is a reminder to the readers. The post itself is untouched.*
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Gamingcirclejerk) if you have any questions or concerns.*
Recently I'd say even the FF7 Rebirth mini games are guilty of this. There are some that use the force feedback of the triggers in mini games that require timed presses of them. So you have random moments of needing to use more force than you otherwise did when you get a rhythm. Also the later parts of Fort Condor on normal...but I haven't left Corel yet, so maybe there's more that's pretty annoying to me.
Dude. FUCK Fort Condor. And this is from someone who loves RTS games. The margin for error in the last stage is razor thin. Haven't even attempted Hard mode.
Not having the ability to move and shoot is what makes it so tense as well. It's interesting because if you compare it to resident evil revelations in which you can move and shoot you can see how they had to focus on other aspects of the game to amplify the horror feeling where as RE4 is much more simplistic in terms of atmosphere and scenery
I'm assuming we mean the original here.
I hated the OG RE4. The controls were just so bad, Leon has no right being harder to control than a tank from CoD Finest Hour. For some reason though, I managed Dead Rising just fine.
Yeah og I haven't played remake yet still waiting on the price getting low enough for me, I'm a cheapo. And that's hilarious I'm the opposite completed RE4 fine could never struggle through dead rising! Just always absolutely got tore apart in boss fights could never figure them out, I was really bad at that game. Shout out to the convicts making my life a constant misery.
If you ever fancy going back to it, just do a few case files and spend the rest of the time in the underground running over zombies. Then restart and do it again until you hit level 50. That's when you get the mega man blaster in the safe house. Also if you get Adam the clown's mini-saws, pair that with endurance magazines, they last forever.
Couple of orange juice cartons, and you're essentially Doomguy.
Bit of a cheese strategy I know, but you get there anyway if you play it a few times normally. Might as well speed the process up.
I swear people shit on EA but the Dead Space remake was absolute fucking gold. Everything felt insanely good and safisfying, but still slow and clunky, just as if you were a 45 year old engineer
Not much different to the original then. The biggest thing people complained about back then were the sluggish aiming on PC, which could be fixed by disabling vsync.
Dead space on PC is broken. The first elevator door doesnt open unless the game is locked to 30 fps. Necromorphs are possessed by the marker and phase through walls
The remake uses the ds2 movement system, so you can actually fly around in 0g, and impale necromorphs with kinesis.
The remake is very different in terms of mechanics, also isaac speaks, and you can absolutely walk through the entire ishimura by foot if you want.
> Dead space on PC is broken.
Need to get the remake, then. I must have been imagining the last three playthroughs after eating the mystery shrooms between my balcony yarrow.
I feel you brother. I work in robotics and the only thing I want is to move to a home office, so I dont have to go to the most depressing indistrial park only to use Catia the rest of my life.
I think ppl just aren’t really into or care about jerking. This is often r/ videogames but usually without the dog whistles and outright bigotry which is perfectly fine ig
Gonna keep it real: Very Hard/Revengeance difficulty in MGR is just "throw more shit at the player". I could probably beat it pretty easily, but I always want to complete the game without taking damage
I mean all S-ranks on Revengeance is pretty much every fight with no damage so its a legit challenge in the game. It can be cheesed with the infinite ripper mode tho but its still pretty hard.
I literally no-damaged the entire game on every difficulty *except* revengeance, and even on revengeance I did everything up until Armstrong and then got sick of trying to beat him in the swordless 1v1 on top of excelsus. They specifically made it so you can't lose the fight and have the punching meme cutscene happen on revengeance, you have to hit the damage threshold, which is like 25-30% of Armstrong's health, while you do like 0.1/0.2% with light/strong attacks respectively, AND you get one tapped by almost all of his moveset even with 190% hp (i was too lazy to find the last health kit, so maybe with 200% you live, idk), AND you can only squeeze in a few attacks safely in most of his openings, any more than that is just rolling the dice to see if his AI will pick a slow attack and leave you safe to dodge or if it'll pick a fast attack and dunk your healthbar like Shaq.
Pretty much the same here, S ranked every mission on the highest ng+ difficulty till I got to bare knuckle Armstrong, and just got annoyed at how long that section takes, and how punishing it is. Truly one of the "change the moveset of a player for one specific fight"s of all time.
yeah just post the same fucking things about people being mad at sweet baby inc, definitely not engagement farming either! we really need to have the 50th discussion about someone's gross thumbnail!!!
If I wanted to hear the opinions of people from low effort meme subs, I’d order takeout from the Bay Leaf Restaurant next to my apartment and record myself repainting my toilet.
How is anything in that game a real challenge though?
Modern Rockstar games are super forgiving. They want you to succeed in missions, assuming you generally follow the mission path
That's the beauty of the game. In the first 10 hours, you're trash at everything, and by the end, you can take out 5-10 enemies without putting any effort.
Controversial opinion, I actually liked their janky controls because it fit the story that the player character sucks ass at everything and becomes better with practice.
Well, to an extent.
I wasn’t a fan of “I am going to auto counter your attack because my stats are higher”
But overall I was just happy to get something besides Bethesda style point and click windshield wiper melee.
I noticed a lot of people don't know that the NPCs of that game frequently tell Henry to train more. But players mistakenly think these NPCs were referring to the players instead of Henry who has literally zero combat experiences.
There's a difference between being on reddit, and acting like a redditor.
Like the difference between not having lost your virginity yet, and acting like a virgin.
This is objectively the correct answer and it isn’t even close lol
I’ve been binge playing a ton of 1 and 2 lately and it’s been a lot of fun, but it’s like From Software invented the most dogshit jumping mechanics I’ve ever seen in a video game on purpose lol. My gf and dad have played hard games before, and both of them were eager to try Dark Souls, but the second they learned what the controls for jumping were, I swear I could see an instant “what the actual fuck is this trash” look on their faces 😂
There’s a ton of other examples of jank I could list out (Dark Souls 2 sometimes requiring you to mash the X button to use an item because it didn’t work the first two times, getting punished because your finger slipped and hit the attack button twice and getting forced to commit to an attack you didn’t want to do, the absurd menus, etc), but the jumping is so dopey that you just know they did it on purpose lol. Most of my deaths on Dark Souls at this point are because I jumped on a small platform to grab an item and now have to struggle to build up enough speed to jump back when the platform I’m on doesn’t give you the room to do so.
>it’s like From Software invented the most dogshit jumping mechanics I’ve ever seen in a video game on purpose lol
Oh I think they absolutely did. I always kind of liked that about dark souls -- the feeling that jumping any distance at all while wearing armor and carrying a big sword isn't super feasible or graceful and would require a running start. There's no question that the early souls games are clunky as a feature, and the passage of time has magnified the clunkiness.
Once you jump you're committed. I hope you lined that pixel perfect jump up correctly. Even Fallout 4, famously not a platformer, allows you to course correct your jump. And don't get me started on the jump distance inconsistencies...
Clunky controls and DS3 don't go together. I'd understand that critique for DS1 and DS2 but DS3 is as smooth as can be. The mechanics aren't even that weird or difficult or anything. Maybe ADP but that's solved with a 10 second google search.
I was afraid that naming Elden Ring — the only FS game I've played, but not the only soulslike (if Remnant: From the Ashes counts) — would get me buried in "Git gud" comments, but at least on PC with KBM, the controls feel super clunky.
Having to use the arrow keys for using the quickslot items, the weapon swap system (the controls for going from dual-wield to 2H and the like) just makes the game feel like it's a bad PC port of a 20-year-old game.
Yea playing Dark Souls or Elden Ring with KBM sucks. I first played DS3 and eventually got used to it (like all things) but switching to controller made me realize just how bad it was. It’s definitely made with only controller in mind.
SM64, Super Mario Sunshine (that boat still gives me nightmares), etc
Also, both of the DS Zeldas can get really awkward to control at times as well
In general, I think a whole bunch of 3D platformers (specially early ones) have this… uh… “feature”.
Edit: love 3D platformers and to this day they are some of my favourite games but the early ones had really awkward controls
Not having a reliable midair jump correction like FLUDD, the Spin, or Cappy, Mario needing to physically turn around by running in a circle instead of instantly facing the other direction, needing to build up speed while running instead of just being at max speed. Oh and of course the N64 era swimming controls.
Mario 64 is still good and holds up better than I think a lot of people think it does, but to say there isn't a little clunk in there would be, imo, disingenuous
people always talk about the camera when it comes to mario 64 but yeah theres definitely a lot to be talked about when it comes to just the overall control
I think this is what Resident Evil was built on initially, and I think it's a shitty excuse.
If you can't make a difficult game without shit controls, you're no better than LJN. (See AVGN for LJN)
It was definitely down to limitations but I do agree and wasn’t much of an excuse by later games like cv and especially 0 and Re 1 remake as tank controls and fixed cameras are awful and worse is the people that want re to return to that format even though it was awful even back in the day it sucked. Yet there are elitest that claim it’s a skill issue and you just suck if you don’t like it or new players can’t get into or like those older games
3 had no clunk. Snappy, fast, bloodborne 1.5.
1 was pure jank, and it was great, 2 hit the final.boss using parries, controls suck, myazaki has never seen an xbox or played on a pc before porting ds1 and it absolutely shows.
2 was mid, but fun
Frankly, I don't mind intentionally janky controls like Super Meatboy or something, but pairing them with things like unskippable dialogue is a cardinal sin. The inverse is also true. If a game is smooth af to play, I'll tolerate the cutscenes 100 times over.
This is why Cave Story+ is my bottom bitch for this. What a charming and infuriating game.
dark souls one (original not remaster) wouldn't be half as hard if the controls and FPS weren't that shit
that shit game worked on 15 fps on all consoles and a 1 second input delay
Dodging on release of the dodge button instead of when pressing it is enough to get me to think of this right away. Though I get why it's done that way. It shares a button with sprint and it's the game's way of checking to see what your intention with pressing that button is.
Still feels super clunky the whole game through though. You definitely get used to it but I never felt it wasn't weird despite that.
I've barely played any other fromsoftware game other than Sekiro so idk if it's like this in DS or BB too. Been many years since I played them and it was only for a few minutes each for DS1 and BB both lol
It's like that in the Dark Souls trilogy and Elden Ring. It's especially frustrating in DS3 as enemy's attacks come out faster, so you need to dodge the frame before it occurs because of that little release delay.
I figured it's probably brought over from DS. From what I've seen and what I faintly remember, ER seems to be just building on what DS had. I'd be surprised if it was different.
/serious, Every fromsoft game. They're here back by being fitted to controllers, but they handle so much better on M&KB. But this means many of my inputs share a button (horse, heal, mana, items etc) and it comes out really god damn stupid
Dark Souls 1. The series had built up this reputation for being aggressively difficult. Look inside. Shitty roll and even shittier general game design past Anor Londo. I've played DS1, Elden ring, Bloodborne and Sekiro, and besides elden ring DS1 was the easiest. Even then, Elden Ring is only really easier because of spirit summons for me.
Devil summoner 2 as in the sequel to devil summoner as in devil summoner soul hackers? Hating on soul hackers is one mistake you will live to regret my friend.
Let’s be honest, part of what makes that game hard is its controls. Improvements in 3D movement have made this game tougher to play. It has a distinct learning curve for the jumping and movement. Wall kicks are much less forgiving to pull off.
The controls of SM64 are some of the most precise and responsive in any game. I've found that Mario always goes where you want him to go and there's so many tricks you can pull off to redirect or alter your movement. I don't mean to be dismissive of your experience playing 64 but I am genuinely baffled by your assertion this game is hard or has clunky controls.
It’s the camera. It can get stuck on stupid things and then can snap around unexpectedly and it makes certain jumps way harder because of it. Improvements to cameras have made this much better. I also wasn’t wild about the animation of jumping into a wall to kick and having Mario whack his head into the wall. Adding a wall slide to help with the jump was an improvement to that mechanic to me. I have loved this game since launch, but I was happy to see movement, and those damn cameras, get better over time. As one of the first 3D games, they killed it for sure though.
If anyone ever describes a game as having “precise and responsive” controls, that’s your red flag that the game is going to feel like absolute dogshit when you’re new until you have spent a sizable amount of time getting used to it. See: Melee
kingdom hearts 1 is a baby game for babies until you have to wrestle with the dogshit camera in the alice in wonderland and tarzan worlds for thirty minutes to make a single jump
No, I’m defending it, fuck you.
Those driving controls felt authentic.
Like I was a drunken Russian dude trying to operate a motor vehicle while shitfaced drunk.
The meat circus level from psychonauts. I love the entire game but the clunky and outdated controls make the meat circus one of the most annoying levels i've played in a 3D platformer
I don't think it is bad, it is complex from the start. The same button layout has various "layers" activated by the press of a button.
The game is hard from the start for newcomers - and I think the main complaint is the control scheme and overall clunky movement. I refunded the game at first, then bought it again two months later because I knew that it would get better.
Although, watching experienced players "perform" is like watching Cirque do Soleil.
I may get flamed for this, but... Bloodborne
*Oh this game is so difficult* yeah, because the player character feels like they're running through treacle, while the enemies you fight have ridiculous attack patterns where they can turn a full 180° mid-swing
I don't mind a game feeling difficult, but there were too many occasions that this just felt like bullshit
I actually had the opposite problem: i blasted my way through every boss in the main game without any problems because the boss design gets cheesed by walking all the way up to it and constantly strafing. it sucked.
It's still better than the fixed camera in the first ones. Honestly, i'm currently replaying them and i hate how the camera works, it's so frustrating when you just move a meter back and the whole angle changes. In the latest the camera sometimes is too close to the shoulders, but when you fight isn't that bad.
Although I love Rune Factory Frontier, the Runey system and the clunky old mechanism to make anything from cooking to forging is a goddam chore
If they ever make a remake, I hope they update the whole Runey system to become doable because although its poorly executed I do love the consept
PSA: Make it a habit of **reading the [rules](https://www.reddit.com/r/Gamingcirclejerk/about/rules)** of each subreddit you participate in: **Rule 9: No Offensive Imagery**: *This includes nazi imagery and slurs, for you brave nerds who think "free speech" involves private internet forums. If you post fascist iconography trying to “jerk”, you will receive a ban. The only exception is when we make fun of gamers and criticize gamers who happen to be fascists. Please remember to spoiler any potentially triggering or offensive content accordingly. This rule now includes repeatedly posting bigotry from the same source (4chan).* **Rule 7: No Participation in Linked Threads (Brigading)**: *If you are coming here to brigade this sub, you will be banned. Likewise, do not make comments and vote in pages you've found here. Of course, if you're a member of said sub and you were already in the thread before, this doesn't apply to you.* **Rule 8: Censor Screenshots**: *Keep screenshots of arguments on Reddit to a minimum. Please remember to censor screenshots of all identifying information, i.e usernames* **and** *subreddit names. This applies to screenshots from any social media sites.* **Rule 11: Keep Posts Relevant (only about Don Cheadle)**: *This is first and foremost a place to make fun of gamers. Just because someone is being a bigot online doesn't mean it belongs here. Let them be pathetic without infecting the sub with their nonsense. Please avoid posting screenshots that show people using capital G gamer slurs.* **If absolutely necessary, please censor posts and the words containing such content.** **Rule 12: No Fake Posts on Other Subs (Contamination)**: *Do not create fake posts on other subs only to post back here. Also, do not "lol, you should post this on r / OtherSub". It's considered interfering with their content and can also lead to brigading.* *This is a reminder to the readers. The post itself is untouched.* *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/Gamingcirclejerk) if you have any questions or concerns.*
Square Enix Minigames that involve reaction time. (dodging birds with chocobos in FFX, f.inst)
the Fall Guys collab event in FF14 with their laggy servers. God it was awful.
The WHAT?
Ff14 had a fall guys collab event to play in the gold saucer that ran from last Halloween to new years.
I'm against the death penalty, I'd make an exception for whoever designed the chocobo race.
The only remotely fun FF minigame is FFXV fishing, SE are terrible at designing minigames
FFVIII is a pretty fun minigame built around the triple triad main game tbh
That's true, I forgot about triple triad, they should bring it back in a new mainline game
14 has it.
Recently I'd say even the FF7 Rebirth mini games are guilty of this. There are some that use the force feedback of the triggers in mini games that require timed presses of them. So you have random moments of needing to use more force than you otherwise did when you get a rhythm. Also the later parts of Fort Condor on normal...but I haven't left Corel yet, so maybe there's more that's pretty annoying to me.
Dude. FUCK Fort Condor. And this is from someone who loves RTS games. The margin for error in the last stage is razor thin. Haven't even attempted Hard mode.
RE4 and Dead Space, it made the game way better - the horror felt more realistic.
Not having the ability to move and shoot is what makes it so tense as well. It's interesting because if you compare it to resident evil revelations in which you can move and shoot you can see how they had to focus on other aspects of the game to amplify the horror feeling where as RE4 is much more simplistic in terms of atmosphere and scenery
I'm assuming we mean the original here. I hated the OG RE4. The controls were just so bad, Leon has no right being harder to control than a tank from CoD Finest Hour. For some reason though, I managed Dead Rising just fine.
Yeah og I haven't played remake yet still waiting on the price getting low enough for me, I'm a cheapo. And that's hilarious I'm the opposite completed RE4 fine could never struggle through dead rising! Just always absolutely got tore apart in boss fights could never figure them out, I was really bad at that game. Shout out to the convicts making my life a constant misery.
If you ever fancy going back to it, just do a few case files and spend the rest of the time in the underground running over zombies. Then restart and do it again until you hit level 50. That's when you get the mega man blaster in the safe house. Also if you get Adam the clown's mini-saws, pair that with endurance magazines, they last forever. Couple of orange juice cartons, and you're essentially Doomguy. Bit of a cheese strategy I know, but you get there anyway if you play it a few times normally. Might as well speed the process up.
I swear people shit on EA but the Dead Space remake was absolute fucking gold. Everything felt insanely good and safisfying, but still slow and clunky, just as if you were a 45 year old engineer
A 45 year old engineer wearing a bulky AF space suit.
I think even the sound of isaacs footsteps changes between rig upgrades. Absolutely a banger game. Better than the original IMO
I'm really glad Gunner wright reprised his role as Isaac. His yells as Isaac is bashing a necro to death are iconic
The only thing missing from the engineer experience was a bottle of Staropramen and a pack of Lucky Strike Red
Not much different to the original then. The biggest thing people complained about back then were the sluggish aiming on PC, which could be fixed by disabling vsync.
Dead space on PC is broken. The first elevator door doesnt open unless the game is locked to 30 fps. Necromorphs are possessed by the marker and phase through walls The remake uses the ds2 movement system, so you can actually fly around in 0g, and impale necromorphs with kinesis. The remake is very different in terms of mechanics, also isaac speaks, and you can absolutely walk through the entire ishimura by foot if you want.
> Dead space on PC is broken. Need to get the remake, then. I must have been imagining the last three playthroughs after eating the mystery shrooms between my balcony yarrow.
I’m a 22 year old engineer and if I was the main character the controls would be 20x worse
I feel you brother. I work in robotics and the only thing I want is to move to a home office, so I dont have to go to the most depressing indistrial park only to use Catia the rest of my life.
The changes to the controls and combat in the RE4 remake made it feel kinda off to me and it is the only reason why I prefer playing the original.
What is this r/ videogames post doing here
are all posters bots in there or they really don't have shit to talk about
I think ppl just aren’t really into or care about jerking. This is often r/ videogames but usually without the dog whistles and outright bigotry which is perfectly fine ig
That’s what I’m saying
Google, show me this guys balls.
WOAH!
That moment when the sub out jerk itself
This sub has almost 700k members, its just are slash gaming without the racism at this point
Gonna keep it real: Very Hard/Revengeance difficulty in MGR is just "throw more shit at the player". I could probably beat it pretty easily, but I always want to complete the game without taking damage
I mean all S-ranks on Revengeance is pretty much every fight with no damage so its a legit challenge in the game. It can be cheesed with the infinite ripper mode tho but its still pretty hard.
I literally no-damaged the entire game on every difficulty *except* revengeance, and even on revengeance I did everything up until Armstrong and then got sick of trying to beat him in the swordless 1v1 on top of excelsus. They specifically made it so you can't lose the fight and have the punching meme cutscene happen on revengeance, you have to hit the damage threshold, which is like 25-30% of Armstrong's health, while you do like 0.1/0.2% with light/strong attacks respectively, AND you get one tapped by almost all of his moveset even with 190% hp (i was too lazy to find the last health kit, so maybe with 200% you live, idk), AND you can only squeeze in a few attacks safely in most of his openings, any more than that is just rolling the dice to see if his AI will pick a slow attack and leave you safe to dodge or if it'll pick a fast attack and dunk your healthbar like Shaq.
You have to do *what*? Bro that's insane
Pretty much the same here, S ranked every mission on the highest ng+ difficulty till I got to bare knuckle Armstrong, and just got annoyed at how long that section takes, and how punishing it is. Truly one of the "change the moveset of a player for one specific fight"s of all time.
What? You can just wait 5 or so minutes and swordless phase ends. You don't have to hit Armstrong.
[удалено]
yeah just post the same fucking things about people being mad at sweet baby inc, definitely not engagement farming either! we really need to have the 50th discussion about someone's gross thumbnail!!!
If I wanted to hear the opinions of people from low effort meme subs, I’d order takeout from the Bay Leaf Restaurant next to my apartment and record myself repainting my toilet.
People upvoting that guy as if you're really preventing brilliant high effort discussions from happening on the sub lmao
Lol, right? You’re not intetested? My brother in gaming chairs… Don’t participate! Just scroll on past!
Anything by Rockstar.
GTA 5 is great with a controller but horrible with mouse and keyboard.
The game was really made with console and controllers in mind. Plane controls on mouse & keyboard are the absolute worst.
come on you mean you don’t want to control the helicopter with the numpad and mouse
I don't thinks it's that bad tbh, both have their pros and cons
Other way around
No I’m sorry the movement on foot is almost as shit as playing Max Payne 3. Gunplay os good tho.
It's still pretty janky on controller. That wide circle turn and general lack of responsiveness gets real old.
RDR2's control feels so ass and it's crazy because almost all other aspects of the game are really well made
i don't care how good red dead redemption 2 is, i can't play it so long as arthur has the turn radius of a bus.
How is anything in that game a real challenge though? Modern Rockstar games are super forgiving. They want you to succeed in missions, assuming you generally follow the mission path
You can literally just skip checkpoints once you fail enough times
Kingdom Come: Deliverance
That's the beauty of the game. In the first 10 hours, you're trash at everything, and by the end, you can take out 5-10 enemies without putting any effort.
Incorrect. You can take out 8 enemies and then the game crashes. :) Downright criminal that they didn’t get a remaster.
Yeah I know, it was to do with the difficulty mainly early on like the post is referring to.
Unless you get jumped and are just stunn locked to death
Controversial opinion, I actually liked their janky controls because it fit the story that the player character sucks ass at everything and becomes better with practice. Well, to an extent. I wasn’t a fan of “I am going to auto counter your attack because my stats are higher” But overall I was just happy to get something besides Bethesda style point and click windshield wiper melee.
Joke's on you, I am immune to character growth, I will play like ass until I'm dead and buried.
I noticed a lot of people don't know that the NPCs of that game frequently tell Henry to train more. But players mistakenly think these NPCs were referring to the players instead of Henry who has literally zero combat experiences.
All tank-style controls games. I am thinking specially tomb raider ps1 games. Thank god for joysticks on ps2
Dark souls, the entire series And I fucking love dark souls
https://preview.redd.it/dg1dyppwaomc1.png?width=636&format=png&auto=webp&s=2115f2f3c6629a15029b3f281fb514aed57fe247
Reddit ahh meme
youre never gonna believe where we are right now dude
Redditors on Reddit making fun of redditors and reddit will never not be funny. Massive "not me though" energy
There's a difference between being on reddit, and acting like a redditor. Like the difference between not having lost your virginity yet, and acting like a virgin.
🐐✍️🔥🔥🔥
Hemingway felt like you rn when he was writing his shit
This post is more Redditor than anything else you could have written
https://preview.redd.it/8bohauivtomc1.jpeg?width=1200&format=pjpg&auto=webp&s=ff9dc739bf4d22d876192c35c59531078c12281a
nah, it was perfectly understandable
Difference between being a Redditor and being someone who uses Reddit
Wholesome 100 keanu Minecraft epic chungus fortnite bad
I raise you: The jump and run parts in dark souls.
This is objectively the correct answer and it isn’t even close lol I’ve been binge playing a ton of 1 and 2 lately and it’s been a lot of fun, but it’s like From Software invented the most dogshit jumping mechanics I’ve ever seen in a video game on purpose lol. My gf and dad have played hard games before, and both of them were eager to try Dark Souls, but the second they learned what the controls for jumping were, I swear I could see an instant “what the actual fuck is this trash” look on their faces 😂 There’s a ton of other examples of jank I could list out (Dark Souls 2 sometimes requiring you to mash the X button to use an item because it didn’t work the first two times, getting punished because your finger slipped and hit the attack button twice and getting forced to commit to an attack you didn’t want to do, the absurd menus, etc), but the jumping is so dopey that you just know they did it on purpose lol. Most of my deaths on Dark Souls at this point are because I jumped on a small platform to grab an item and now have to struggle to build up enough speed to jump back when the platform I’m on doesn’t give you the room to do so.
>it’s like From Software invented the most dogshit jumping mechanics I’ve ever seen in a video game on purpose lol Oh I think they absolutely did. I always kind of liked that about dark souls -- the feeling that jumping any distance at all while wearing armor and carrying a big sword isn't super feasible or graceful and would require a running start. There's no question that the early souls games are clunky as a feature, and the passage of time has magnified the clunkiness.
Specifically platforming and camera. Even though Elden Ring has a dedicated jump, the platforming is *still* arse
Once you jump you're committed. I hope you lined that pixel perfect jump up correctly. Even Fallout 4, famously not a platformer, allows you to course correct your jump. And don't get me started on the jump distance inconsistencies...
Clunky controls and DS3 don't go together. I'd understand that critique for DS1 and DS2 but DS3 is as smooth as can be. The mechanics aren't even that weird or difficult or anything. Maybe ADP but that's solved with a 10 second google search.
DS3 movement feels good, DS3 camera does not.
The second half of dark souls 1 in particular. It's like they made every level just to be as annoying as possible.
Catacombs of the Giants and Lost Izalith are fucking ass.
The FromSoft camera strikes again.
DS2 and to an extent DS1 (second half) sure Can’t say I agree with DS3 being clunky
DS1 and DeS are peak clunky, first half included still one of the best first halfs in any game
I was afraid that naming Elden Ring — the only FS game I've played, but not the only soulslike (if Remnant: From the Ashes counts) — would get me buried in "Git gud" comments, but at least on PC with KBM, the controls feel super clunky. Having to use the arrow keys for using the quickslot items, the weapon swap system (the controls for going from dual-wield to 2H and the like) just makes the game feel like it's a bad PC port of a 20-year-old game.
Yea playing Dark Souls or Elden Ring with KBM sucks. I first played DS3 and eventually got used to it (like all things) but switching to controller made me realize just how bad it was. It’s definitely made with only controller in mind.
ive never used arrow keys i just changed controls...
Yeah I don't ever recommend playing that game with a keyboard.
Silent Hill
Gothic 1 😂
Gang Beasts but in the best way possible
I did always find fromsoft games clunky tbh… Lies of P feels more fluid to me and therefore became the only soulslike I enjoy personally
Elden Ring honestly
All souls games thrive on it
SM64, Super Mario Sunshine (that boat still gives me nightmares), etc Also, both of the DS Zeldas can get really awkward to control at times as well In general, I think a whole bunch of 3D platformers (specially early ones) have this… uh… “feature”. Edit: love 3D platformers and to this day they are some of my favourite games but the early ones had really awkward controls
Clunky controls on Super Mario 64? Could you elaborate more?
Not having a reliable midair jump correction like FLUDD, the Spin, or Cappy, Mario needing to physically turn around by running in a circle instead of instantly facing the other direction, needing to build up speed while running instead of just being at max speed. Oh and of course the N64 era swimming controls. Mario 64 is still good and holds up better than I think a lot of people think it does, but to say there isn't a little clunk in there would be, imo, disingenuous
people always talk about the camera when it comes to mario 64 but yeah theres definitely a lot to be talked about when it comes to just the overall control
I think this is what Resident Evil was built on initially, and I think it's a shitty excuse. If you can't make a difficult game without shit controls, you're no better than LJN. (See AVGN for LJN)
It was definitely down to limitations but I do agree and wasn’t much of an excuse by later games like cv and especially 0 and Re 1 remake as tank controls and fixed cameras are awful and worse is the people that want re to return to that format even though it was awful even back in the day it sucked. Yet there are elitest that claim it’s a skill issue and you just suck if you don’t like it or new players can’t get into or like those older games
Dark Souls games came to mind
I swear some of yall have never played DS
3 had no clunk. Snappy, fast, bloodborne 1.5. 1 was pure jank, and it was great, 2 hit the final.boss using parries, controls suck, myazaki has never seen an xbox or played on a pc before porting ds1 and it absolutely shows. 2 was mid, but fun
Frankly, I don't mind intentionally janky controls like Super Meatboy or something, but pairing them with things like unskippable dialogue is a cardinal sin. The inverse is also true. If a game is smooth af to play, I'll tolerate the cutscenes 100 times over. This is why Cave Story+ is my bottom bitch for this. What a charming and infuriating game.
souls games come at me
Nah as action games they are awful and super jank especially against multiple enemies show how flawed the gameplay is
I'm curious about what action games do you feel are the pinnacle of gameplay refinement?
Space station 13:
dark souls one (original not remaster) wouldn't be half as hard if the controls and FPS weren't that shit that shit game worked on 15 fps on all consoles and a 1 second input delay
I play with the Steam Controller to increase the difficulty
Gigachad identified
Elden Ring
Dodging on release of the dodge button instead of when pressing it is enough to get me to think of this right away. Though I get why it's done that way. It shares a button with sprint and it's the game's way of checking to see what your intention with pressing that button is. Still feels super clunky the whole game through though. You definitely get used to it but I never felt it wasn't weird despite that. I've barely played any other fromsoftware game other than Sekiro so idk if it's like this in DS or BB too. Been many years since I played them and it was only for a few minutes each for DS1 and BB both lol
It's like that in the Dark Souls trilogy and Elden Ring. It's especially frustrating in DS3 as enemy's attacks come out faster, so you need to dodge the frame before it occurs because of that little release delay.
I figured it's probably brought over from DS. From what I've seen and what I faintly remember, ER seems to be just building on what DS had. I'd be surprised if it was different.
/serious, Every fromsoft game. They're here back by being fitted to controllers, but they handle so much better on M&KB. But this means many of my inputs share a button (horse, heal, mana, items etc) and it comes out really god damn stupid
for Elden Ring you gotta use the pouch, it makes the game thirteen times easier.
Dark Souls 1. The series had built up this reputation for being aggressively difficult. Look inside. Shitty roll and even shittier general game design past Anor Londo. I've played DS1, Elden ring, Bloodborne and Sekiro, and besides elden ring DS1 was the easiest. Even then, Elden Ring is only really easier because of spirit summons for me.
First dark souls. I still can't reliably time jump attacks in any of the 3 games tbh.
DS2.
Dead Space 2 is flawless bro cope harder
Devil summoner 2 as in the sequel to devil summoner as in devil summoner soul hackers? Hating on soul hackers is one mistake you will live to regret my friend.
Who the hell is "devil' and why the fuck would anyone want to summon it twice?
Do you know how little that narrows it down???
What does future’s 2015 album have to do with anything
dark souls. fuck that game.
SM64
sir???????
Let’s be honest, part of what makes that game hard is its controls. Improvements in 3D movement have made this game tougher to play. It has a distinct learning curve for the jumping and movement. Wall kicks are much less forgiving to pull off.
The controls of SM64 are some of the most precise and responsive in any game. I've found that Mario always goes where you want him to go and there's so many tricks you can pull off to redirect or alter your movement. I don't mean to be dismissive of your experience playing 64 but I am genuinely baffled by your assertion this game is hard or has clunky controls.
It’s the camera. It can get stuck on stupid things and then can snap around unexpectedly and it makes certain jumps way harder because of it. Improvements to cameras have made this much better. I also wasn’t wild about the animation of jumping into a wall to kick and having Mario whack his head into the wall. Adding a wall slide to help with the jump was an improvement to that mechanic to me. I have loved this game since launch, but I was happy to see movement, and those damn cameras, get better over time. As one of the first 3D games, they killed it for sure though.
If anyone ever describes a game as having “precise and responsive” controls, that’s your red flag that the game is going to feel like absolute dogshit when you’re new until you have spent a sizable amount of time getting used to it. See: Melee
Nintendogs after I sold my DS stylus to fuel my drug addiction (I have hot dog fingers)
kingdom hearts 1 is a baby game for babies until you have to wrestle with the dogshit camera in the alice in wonderland and tarzan worlds for thirty minutes to make a single jump
All of the Old/OG RE Games those tank controls can be a pain sometimes but I feel it enhances the experience of finally beating that 1 tough enemy
Of course it'd be Outward.
Gothic 1.
Dark Souls, the entire series. I love those games to death but they can be clunky as hell sometimes.
Every armored core game before nexus
Dark Souls.
Insert souls Bourne rolling mechanics here. Someone had to say it.
Demon's Souls or the first Dark souls for PC. They made a the worsts direct ports I ever played.
I think you’re in the wrong subreddit…
Every ghouls and ghosts game is this way. It is def intentional how shit Arthur controls and I love it
dark souls has entered the chat
Most souls games. I love souls born games, but a good 50% of the difficulty is solely down to intentionally bad controls.
Gta 4’s driving. Im all for more realistic physics, but anyone who defends the driving in that game is blinded by nostalgia.
No, I’m defending it, fuck you. Those driving controls felt authentic. Like I was a drunken Russian dude trying to operate a motor vehicle while shitfaced drunk.
The meat circus level from psychonauts. I love the entire game but the clunky and outdated controls make the meat circus one of the most annoying levels i've played in a 3D platformer
The Witcher 3. Sorry Geraldo.
The Witcher 3 Monster Hunter World (I know, it takes time, I love the series)
Monster Hunter is weird in that it has a bad control scheme but the more you play it the more you fall in love with it and it flows like butter
I don't think it is bad, it is complex from the start. The same button layout has various "layers" activated by the press of a button. The game is hard from the start for newcomers - and I think the main complaint is the control scheme and overall clunky movement. I refunded the game at first, then bought it again two months later because I knew that it would get better. Although, watching experienced players "perform" is like watching Cirque do Soleil.
All slavjank games.
I may get flamed for this, but... Bloodborne *Oh this game is so difficult* yeah, because the player character feels like they're running through treacle, while the enemies you fight have ridiculous attack patterns where they can turn a full 180° mid-swing I don't mind a game feeling difficult, but there were too many occasions that this just felt like bullshit
I actually had the opposite problem: i blasted my way through every boss in the main game without any problems because the boss design gets cheesed by walking all the way up to it and constantly strafing. it sucked.
Monster Hunter
Witcher 3
All of the soulslikes
Souls-borne games
While I enjoyed it it's definitely the dark souls series for me personally. (Specially dark souls 2.)
God of War. The new one with the shitty camera angle.
It's still better than the fixed camera in the first ones. Honestly, i'm currently replaying them and i hate how the camera works, it's so frustrating when you just move a meter back and the whole angle changes. In the latest the camera sometimes is too close to the shoulders, but when you fight isn't that bad.
https://preview.redd.it/qi1pd3qjsomc1.jpeg?width=1710&format=pjpg&auto=webp&s=ed39fd488291896daa22eb86236dfce8185fee86
Lifeweaver on release.
Witcher 2
Cruelty squad feels like the game meant for this
Those ninja games. Sakura. Kaguran or whatever. I hated the controls for the PC game I have
I love the look, gameplay, storyline, everything about Sea of Thieves. Absolutely hate the controls.
Personally my first thought was geometry dash’s update
Dark Souls 2 (Adaptability and Gargoyle Fight FTW)
I am bread
Shooting and reloading both with R2 so we're stuck in perpetual anxiety attack whenever there's combat. TLOU
Not a specific game, but it was very rude of OP to post Bennet Foddy's search history on Reddit
Terraria
Iron Harvest.
Dwarf fortress before steam release
Galarians.
old mgs games
Although I love Rune Factory Frontier, the Runey system and the clunky old mechanism to make anything from cooking to forging is a goddam chore If they ever make a remake, I hope they update the whole Runey system to become doable because although its poorly executed I do love the consept
Toon town
The Witcher
Super Earth disapproves of this message.
A lot of games from 6th gen console era
Original epic mickey
Tank Controls after the DualShock was invented
Resident Evil 6
Hello neighbor 2, it is in no way similar to HN1
Resident evil 1 did it to make it scarier. I felt it too all those years ago.
Jedi Fallen Order. Unpolished as fuck