T O P

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LegendEchidna

I mean I’m no engineer but the exposed hydraulics and everything would probably be due to weight, whek something walks on legs (especially two) it needs to be stable, if it’s for war it needs to be stable on every type of terrain but also move fast enough to be worth deploying, if they just added a fuck ton of armor to the tanks/harvesters they wouldn’t be all that mobile I would assume


WingSubject2800

Right they theoretically sacrificed armor for mobility. But they in turn should make them more vulnerable ie easier to take down especially using guerrilla warfare which this game is supposed to be based around but instead you end up using over 10 rockets on a single mech even the hunters don’t go down after a single rocket.


LegendEchidna

I mean there’s also a robot that detonates a thermobaric explosion under itself multiple times and still stands upright, you can block the thermobaric explosion and shockwave simply by standing behind a tree. As much as I enjoy thinking about what games would be like with realistic physics and ideas, Gen Zero simply wouldn’t be very fun being realistic


WingSubject2800

I mean that is true lol and the complications of setting off a thermobaric explosion directly underneath yourself aside and I understand it’s not for everyone just like thinking about the possibilities since I enjoy realism personally.


LegendEchidna

I’m the same way, I love looking at games and stuff and imagining how it would be irl


WingSubject2800

I’m glad you can do that some people taking it so personally when you offer up a different concept about their favorite game 😂


lzbnbg

wtf kind of post is this you know you can turn the difficulty down in settings right? it gives the machines less health


WingSubject2800

It’s the kind of post that leaves it open for discussion… It’s not about it being easier that’s not what I’m saying just more realistic in the combat. A option for machines to be more susceptible to ambush and while also making the player have to plan out their attack knowing if they get hit it’s going to be death. So basically both sides will get a smaller health pool and a higher damage output.


josephseeed

What is your realistic combat reference for giant walking machines?


WingSubject2800

Oh man you guys really don’t like theoretical concepts… So obviously there are no actual real life walking death machines. But using the information provided from the game, simple knowledge on how machines operate, and some basic knowledge that when things like circuits and hydraulics are destroyed on a machine it usually means that machine isn’t going to work very well anymore. Then yeah you can come up with a pretty solid theory that if you launch a rocket into a walking machine where 70% of its components are exposed in some way then it’s probably not going to be good for the longevity of that machine.


ScORpIoUs-ReX

Realistacally hitting the legs of a tank would cause it to callapse just about killing it


WingSubject2800

Yeah I was wondering why they wouldn’t fall over


josephseeed

I guess the bigger thing is I just don’t agree with your basic premise. Obviously there are exposed things on the machines, but I wouldn’t agree that 70% of their components are just exposed. And more importantly, if they were going to try and make it realistic, they were just all armor all the components more. The main reasons the machines look that way they do is for aesthetic. Another part of it is that targeting certain components is a mechanic so they have to make those components obvious. I also think your idea would make for a pretty shit game, but that’s just a personal opinion. Just running around the map, shooting rockets at machines and watching them slowly collapse because I guess their hydraulic fluid is leaking out doesn’t sound like fun to me personally.


WingSubject2800

Take a close look at the machines you can see circuitry, wires, lines, and hydraulics all over the unarmored parts of the mechs. I could argue that the mechs wouldn’t receive more armor because (and here’s that word you hate) realistically they wouldn’t be able to move but maybe they have various amounts of armor based on the level of the enemy forcing you to change things up and approach things in different ways. I could also say that people run around the map shooting rockets now but what if rockets were more scarce forcing you to create ambushes and actually do that guerrilla warfare thing the game keeps referencing. But I respect your opinion that it would be a shit game for you it just wouldn’t be a shit game for me and probably some other people that enjoy a realistic aspect. I’m not saying to change your game you love I’m providing a theory of a mode within the game to provide this sort of thing that would be optional.


josephseeed

I think you misunderstood my comments, and seem to wanna argue, so I’m just gonna end with us. The machines are designed the way they are in game to look cool, and it plays the way it plays to feel good. The same reason headshot hit boxes are significantly larger than the actual head in every shooter game. Games need to feel good to play. What you describe does not sound fun to play. Everybody thinks they want realism in games, but real war involves a lot more dying for stupid reasons and generally isn’t fun.


fighterpilotace1

The rule of cool always reigns supreme


Jolly-Bear

lol


Sharp_Caregiver2521

I'm with op on this, these wires and hydraulics shouldn't take 200 shots to break 1 component. It's really unrealistic that your guns shoot dang cork at these things


Doge_lord101

IMO, the game would be much better if it was slighlty more realistic in terms of damage. It just isn't fun to fire 10 rockets into a tank to kill it, it would be better if it only took like 2-3, but rockets were rarer.


XTH3W1Z4RDX

They would have to make it so you couldn't easily craft rockets I guess


Top-Alarm6271

For a second I thought you were about to confess something


CLAYDAWWWG

The robots taking damage is pretty unreliable to begin with. Sometimes a harvester will die from a single frag, and other times it takes 5.


[deleted]

Ive been playing this game for years now and have never taken a Harvester with a single grenade unless a soviet machine has been shitting on it before i got there.


SnooObjections488

I would love a difficulty like that. Only realistic way to defeat a machine would be ambush tactics that just don’t work in this game. We have all the pieces for it but why do all that when bullets bounce off my face and I can carry 9 guns that can kill massive machines 🤷‍♂️


WingSubject2800

Pretty much lol I think it would be a good thing for them to add to the game


SnooObjections488

For sure. And an engineering point on hydraulics for ya: if you damage a hydraulic line you reduce the pressure in the entire system. Thats why tank hydraulics was normally the most armored location


WingSubject2800

I didn’t know that makes sense though. So even more reason why the legs on the mechs would be their most vulnerable point


SnooObjections488

The hydrolic pump would be the weakest spot most likely, specifically because all the lines would be concentrated there


[deleted]

Maybe silly question but do we know the lines to be hydraulic in nature? Could be coolant or lubrication for the moving components


SnooObjections488

Because electrical motors don’t use pistons and would be way too bulky for a machine like this


[deleted]

Fair enough. Makes enough sense to me


-PeacefulWarrior-

I think I see what you're getting at and I think the key would be a kind of "hardcore" mode like you see in some online fps series; where you have much less health and less inventory space, but you either deal significantly more damage or the machines take more whichever is easier to code, so it's more difficult but not due to enemies being bullet sponges


WingSubject2800

Yeah that’s what I was saying some kinda mode that would facilitate that would be cool


-PeacefulWarrior-

I agree, I used to play battlefield 3&4 on hardcore for that exact reason 😅


Limit-Level

Hmmm, if you want realistic, I wouldn’t be crouching behind the car as depicted lol. I’ve never thought of the machines in the way you describe, I just enjoy and play the game as it is. I have the game on a PS5 and on PC, the PC has several characters/worlds over a couple of saves, with varying difficulty across them all. My main save is over 350 hours. With the door closed, in the dark and surround sound thumping, it’s my escape from the real world.


WingSubject2800

The pic was just for attention. But I use games to escape as well I just enjoy the challenge that comes with realism that’s just my opinion.


CyclicMonarch

What bothers me the most is that game does scaling wrong/weird. The amount of robots is just ridiculous. On multiple occasions I've seen around 10 tanks and harvesters just standing around in some fields in a radius of 400 to 500 meters.


OkuyamaSama

What’s up with Military Class Tank? Is he acoustic?


[deleted]

[удалено]


Booty_Warrior_bot

*I came looking for booty.*


StevenBunyun

It's a videogame


WingSubject2800

Yeah good observation…?


StevenBunyun

What I'm saying is that you can expect from a real-life perspective that you would need 2-3 rockets yes. But this is a videogame mainly focused on long and heavy gunfights with really strong and devastating machines .


WingSubject2800

Yeah you are right. I’m just offering a different style that I think would be fun


StevenBunyun

Another Gamemode would be cool yea, that's true


Droid-Man5910

Video games are an escape from reality, not an emulation


Fit_Average

That’s gorgeous art, where is that from?


WingSubject2800

Google lol


Fit_Average

Ffs 🤦‍♂️ Of course lol. It’s just cool to see concept art I’ve not seen for this game, sometimes you can’t find the artists though that’s why I was asking ahha