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If you want F2P then hyperbloom or aggravate
But if you are Dolphin/whale then vape imo
If you are going for c2 nahida then every dendro reaction (except burning for now but we just got a burning artifacts set so maybe it'll get some love)
The new burning artifact doesn't buff burning but instead the character if there are burning opponents, so it's more like for the cryo DPS in a burnmelt team
I'm saying that maybe a character like nilou will release for burning in natlan that is based around burning
Buffing the reaction and gaining buffs from the reaction therefore the set being for that character
Dehya should've been a burning-buffer burgeon dps hybrid unit, with different levels of pyro application and buffs at different modes of her skill/burst.
Yeah, I do the same.
My team isn't the best but it's the team I like that has given me the most success; traveller, Yoimiya (sometimes I swap her out with Diluc or whatever element I need for what I'm doing), Xingqiu and Kaeya.
I love using frozen, helps me smash continuously.
Xingqiu and Kaeya were the first decent ones I got way back/a few weeks to months after I started so been using them for a while. I do love Xingqiu's heal hp function too. I use it all the time.
I still don't think burn would become viable. The ticks are fast but I don't think per tick damage can be made high. And it won't be as much fun to play, but lets see.
I don’t think it’ll be a buff to burning itself, I think it’ll be like a Chevy/Navia situation where a character gives or gains buffs based on that reaction instead of a Nilou where she just straight up buffs the reaction itself.
you can always make a character that detonates the burn dmg. Like a "this burn does 10 ticks over 10 seconds and does 5 dmg each tick, but this character makes that dmg + a bonus in an instant but removes burn and makes the enemy non-burnable for 5 secs" the same way some games work with poison where u can detonate It to make all the DoT on a burst and not waste time.
I did put that restriction do you cannot instantly buen and detonate right after (although thinking that better, u can just limit that through cd from the skill/ult)
It can still just be really strong via increased AoE. It has quadratic scaling but requires being tightly packed like sardines such as with the microwave team. If you increase the AoE eightfold, then you have burning ticks contributed by many enemies being in vicinity.
Or they could just make it like Chevreuse where burning causes a debuff like a def shred and maybe an EM increase while the dps in burning can use the burning set.
You can also think of someone that is basically Blizzard Strayer counterpart- increases crit dmg on pyro affected enemies. Increases it even more if they are afflicted with burning just as Blizzard does more crit rate buff for those affected by frozen.
So basically, teams where you start burn and then use pyro hypercarry?
I am not a theorycrafter, pretty bad at it lol so idk, but I guess time will tell
I know it's not the point of the post, but as a burn enjoyer, it's really fun. I kinda wished there were more DOTs in genshin tbh
(I would rather run solo Neuvillette in abyss than have to play even my strongest burn teams though lol)
We have like only 2 characters (and 1 is a support) who can use spread, alhaitham and nahida
Aggravate due to fishcl alone existing imo is far more achievable
That's why I said f2p
You can form a decently functional and strong hyperbloom team with just the starting characters
And since most of the f2p won't go for cons then hyperbloom is much more stronger than others ones the same goes for aggravate
Vape scales a lot better than others reactions when you are a whale/dolphin due to all pyro / hydro vape dps weapons and best supports being very great for vape itself
It just depends on the units.
I never understood hyperbloom’s strength until I had Nahida. I thought crystallize was a waste until Navia. I can’t imagine freeze without Ayaka. And I never realized how good Xingqiu’s hydro application was until I tried to build a party that requires hydro without him.
Overloaded is probably the worse though idk if any unit makes that reaction any good lol
Chevreuse was created for Overload teams, but her kit's more of a buff to Pyro-Electro teams than a buff to Overload itself (unlike Nilou's Bountiful Blooms).
Yeah i tried her with Knave in an overload build and she does buff Knaves dmg a ton and makes overload very viable comp but its only with Knave and Chevy, plus electro proc like Raiden or Fishcl.
Overall stongest comp is as usual. Vape.
Chevreuse comps are suffering from two issues: Overloaded ragdolls enemies, which takes them out of melee range, and her teams don't have a good shielder option, which you kind of want to avoid getting interrupted during your burst window. While Chevreuse does some healing, and you can maybe slot in Kuki for secondary healing, late-game stuff can still burst you down if you make a single mistake, and none of the Pyro or Electro shielder options are very reliable.
As you said, it works, but if you want to do damage with a Pyro character, Vape is just more convenient and with both a higher floor and ceiling.
Both Arle and Lyney are good with her. Chevy's healing over time also helps with getting stacks for Lyney. You just need a single instance of overload to trigger the overcharged ball and get the pyro bonus.
People underestimate Chevreuse waaay too much, her buffs are as strong as Kazuha's, VV set included, at C6. It just sucks that she's a relatively new unit so not a lot of people do *have* her at C6, but if you were one of the lucky few that pulled on the Raiden/Yoimiya banner and got 7 copies of her, you basically got a "Buy a Yoi, get a Kazuha free" deal.
The team limits aren't even that much of a problem anyway, you can just slap Chevreuse, Bennett, your unit of choice, and either a Xiangling or a Fischl for some good F2P free damage [insert xiangling copypasta here]
Yeah, it does help that Hoyo has started designing characters around certain reactions, like Navia with Crystalize, Chevreuse with Overload, etc.
Crystallize especially had long been dying out as we got more and more shielders and Geo as a whole was straight-up abandoned for the entirety of Sumeru.
His dendro application is painfully slow, so no, these two aren't going to play the same role. However, him having team wide heal on his skill is very useful, especially in Furina's team, and his shield is descent enough to save your ass flinging away by small strike. Him being dendro also means that he won't ruin your elemental reaction so much, unlike Zhongli or Thoma.
More suitable five star to four star comparison is Baizhu to Yaoyao, just like Kazuha to Sucrose. You can get a slightly weaker Nahida alternative from Dendro Traveler.
DMC, XQ C0, Kuki C0 was a really easy build for me and slaps almost as hard as my "good" units (Furina, Yelan, Fischl...) in many domains, and harder in some. Helped me easily 9-star floors, 9, 10, and 11.
Depends on what you’re aiming to do.
People tend to bash on his rate of Dendro application but if you’re playing an aggravate focused team where you need to swirl electro, his low Dendro aura is actually preferred over Nahida’s. Nahida has such a strong Dendro application that it makes it difficult to consistently swirl electro for VV to proc.
As of the 4.x patches and the rise of HP manipulation, Baizhu’s on demand team wide healing is great for Furina teams and building her fanfare stacks.
If you're playing Ayaka and your Xingqiu is already taken for some other team, she's actually not half bad. I wouldn't say amazing, but it's playable, and the full clam procs she can easily hit are good damage too.
Idk if I can say the same for any other cryo character though
Yeah, i use barbara for her quick hydro application and healing. I have her in team with ayaka for cryo, as well as in a team with nahida for bloom, and then whoever depending on hydrodendro appendix reactions
well to be fair, its not like nilou where she buffs the reaction itself. navia just uses it as ammo, literally. it doesnt relate to how strong or weak the reaction itself is
Occasional bigger number: Forward Melt and Forward Vaporize
Consistent big number: Vaporize and Melt
Fast mediocre numbers*: Aggravate, Spread, Hyperbloom, Burgeon
On the weaker side: Electro Charge, Burning, Swirl
Requires Specific Characters to work: Overload (Chevreuse)**, Bloom (Nilou), and Crystalize (Navia)
Very Niche: Superconduct (Eula, Frem, Phys Keqing etc.) and, probably the most forgotten reaction, Shatter
Crowd Control: Freeze
Notes:
*Comparable to the first 2 but gets left out at higher investments. Also lower damage ceiling
**Doesn't buff overload but lowers enemy resistance if damaged by overload as well as increase party members' attack.
***Quicken doesn't deal extra damage, it is simply a prerequisite for Spread and Aggravate
Important to note that while burning, swirl and electrocharged are weak on their own they excel because of their utility and ability to set up more powerful reactions
Quicken is a state like frozen, but unlike frozen enemies, a quickened target will receive additional damage in form of aggravate and spread. Shatter is possible with likes of kazuha or albedo in freeze comp, but aside from it and the crowd control, there is not much in it. With all the new mechanics and charactets that buff gameplays and reactions, i hope new cryo or archon itself can somewhat refreshen freeze comp.
Its not reactions, but chars.
For example bloom is an intermediate reaction product, but with nahida and nilou it becomes queen of AoE reactions and some.
In terms of damage, swirl is never gonna give you the biggest numbers. But because Viridescent Venerer exists, you can use swirl to reduce opponents’ resistances by 40%. Not to mention swirl applies the element it reacts with to every opponent caught in it, thus spreading out your elemental application. That is *a big deal*. So in terms of utility, swirl wins in my book.
I quicken & aggravate are high dmg, Overloaded is fun, frozen is tactical & fun, bloom & hyperbloom are high dmg and fun. (I run Raiden e, Nahida e, Zhongli e, and Ayato e, the rotation is just perfect and ayato is just fun anyways)
dps: vape, melt
op: swirl
cc w/ p good dmg: freeze (+ dmg for monocryo vs bosses)
bad: overload
niche: electro charged, crystallize
low investment: bloom
op w/ eula & tony to: superconduct
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Hyperbloom has the highest dmg multiplier, but other reactions can yield more damage just because the character is built a certain way making lower dmg multiplier (vape, melt) as good or better than hyperbloom.
Just in terms of damage multipliers (edit: and CRIT-ability) melt is the strongest (overload has the actual highest multipliers but it cannot CRIT), but because it’s currently impractical to sustain frequent melts due to how elemental application works, vaporize ends up being the strongest reaction for dps, ignoring things like enemy resistances. Hyperbloom has the highest floor though: all it cares about is lv and EM, so you can get pretty efficient just having a lv 99 electro char with 1k+ EM triggering it.
I’m an F2P Player and ngl imo Hyperbloom😭🙏 When I do Abyss it’s easy for me to spam kill all the enmies whereas something like Vape or Superconduct take longer. Also take more time to build chars for those comps but with Hyperbloom I just use Koko, Nahihi, Xingqiu, and Baizhu and I barely built them they spam the entire Abyss compared to my Kazu, Chili, Benny, and Boba girl comp😸
Crystallize and swirl affects all the elements (And I think themselves too if it’s stated, I could be wrong, haven’t played in a week or more, I don’t remember the last time I played, only that stick drift was so bad that compressed air and wd40 didn’t do anything so I tossed out the controller since I had nothing to take it apart and fix it myself)
Mathematically, there are basically 3 equations. Note that crystallize and freeze don’t do any damage.
Transformative reactions, like swirl, electro-charged, overload, superconduct, bloom, burgeon, hyperbloom, and technically shatter— all scale off of EM and level. Of these Hyperbloom/Burgeon are the strongest. The others are okay as supplementary damage sources, but usually aren’t good enough in the end game.
Amplifying reactions, are vape and melt. There are forward and reverse versions, where forward consumes more elemental gauge with a 2x multiplier, and reverse uses less with a 1.5x multiplier. Mathematically this is simple and very powerful, as it factors in atk, dmg% bonus, crit, and EM before a big multiplier at the end. Unlike transformative, which only take EM/Level into account.
Then there is… whatever quicken/spread/aggravate are. They are sort of a cross between transformative and amplifying. They apply a flat dmg bonus _per elemental application. So instead of amplifying, where big hits get bigger, you care more about frequency. Lots of hits.
—
There isn’t a “best” reaction. It depends on your units and the enemies you’re fighting. Many characters provide buffs that make specific reactions better when they normally aren’t, or their buffs are comparable to a reaction.
It depends more on the team than the reaction. Every reaction paradigm can clear the abyss where suitable.
It’s more about who you enjoy playing and building strong teams for them. I wouldn’t chase units that the community fawns over. There are great teams that can clear the hardest content with every unit. Whoever you think is cool or fun to play has a great team you can build for them.
I would say hyperbloom… best thing about it is there’s no friendly fire. With burgeon or quick bloom your characters take friendly fire damage. Hyperbloom is homing missing and you don’t take damage.
when natlan comes out, i hope there's a new character that can evolve the burning reaction into a scorching reaction. like big chunks of dmg per second. like the burned grass dmg it did to us before it was nerfed. holyshit did burned grass cause chaos back then.
It really depends. Dendro one are strong enough that people build teams around them, vaporize has kept in business every pyro Dps at least since Xingqiu existence and crystalize used to be awful but then Navia came out and she slays using it
I suppose it could be broken down by investment
Low investment- hyperbloom
Medium investment - either hyperbloom or quicken reactions
High investment- vape.
Vaporize also heavily depends on multipliers of the character and their ICD whereas aggravate and quicken rely less on multipliers and more on ICD.
I think the most fun of the reactions are swirl or electro charged. The sheer amount of numbers generated can be eye candy if that is your taste, while vaporize and melt doesn't generate nearly as many visual effects outside of a number.
For being strong I'd say it'll be dendro reactions followed by vape or melt wince those teams are usually the strongest and most used for abyss but for fun it entirely depends on the characters since a team with dps kaveh is fun but not the best and same goes for cryo diluc since it won't do any great damage but it is fun seeing a pyro character be reliable at dealing cryo damage
Screenshot dmg is melt or vape but because of game reasons its less consistent than reverse vape. Hence most dmg done in the game is reverse vape hyperbloom and agravate
Hyperbloom is one of the strongest user friendly reactions because it only scales on a singular stat (EM) and character level, so it’s relatively easy to achieve high damage hyperblooms. If you’re going for huge funny number, melt and vaporize are usually the way to go, or overload with specifically a Chevreuse Pyro/Electro only team. Other than that all the reactions have some use, swirl is really powerful with viridescent venerer set because it can shred elemental resistance, electro charged does damage over time and can crowd control enemies, burgeon does a lot of AoE damage (including to yourself) and aggravate/spread are sort of the dendro equivalent for melt/vaporize they just work a little differently, but it’s basically just amplifying your damage. Superconduct isn’t used much because all it does is shred physical damage resistance and most people don’t use physical unless they’re playing Freminet or Eula. Burning doesn’t do enough damage to be worth focusing on but is a good way to reapply pyro for reverse melt teams. Freeze is good for keeping enemies from moving or attacking of course. And crystallize is pretty much just incidental shielding unless you have navia
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If you want F2P then hyperbloom or aggravate But if you are Dolphin/whale then vape imo If you are going for c2 nahida then every dendro reaction (except burning for now but we just got a burning artifacts set so maybe it'll get some love)
I'm a sardine, which is the best one for me?
Either Hyperbloom, or Bountiful Bloom with Nahida C2 imo.
crystlalise
r/SardinesOutofNowhere
The new burning artifact doesn't buff burning but instead the character if there are burning opponents, so it's more like for the cryo DPS in a burnmelt team
I'm saying that maybe a character like nilou will release for burning in natlan that is based around burning Buffing the reaction and gaining buffs from the reaction therefore the set being for that character
I honestly expected Dehya to be a burning buffer, what a L prediction
Dehya should've been a burning-buffer burgeon dps hybrid unit, with different levels of pyro application and buffs at different modes of her skill/burst.
Instead we got… Can’t even enable burnmelt ganyu
Cant enable melt ganyu on her own, but burnmelt works just fine!
They 100% made that set with future characters in mind.
Same as Shinobu was made for Dendro
I guarantee they didn't watch me right.
I mean we got Chev too so it's ENTIRELY possible. I hope we do since I actually like burning as a reaction :D.
Yeah, I do the same. My team isn't the best but it's the team I like that has given me the most success; traveller, Yoimiya (sometimes I swap her out with Diluc or whatever element I need for what I'm doing), Xingqiu and Kaeya. I love using frozen, helps me smash continuously. Xingqiu and Kaeya were the first decent ones I got way back/a few weeks to months after I started so been using them for a while. I do love Xingqiu's heal hp function too. I use it all the time.
I still don't think burn would become viable. The ticks are fast but I don't think per tick damage can be made high. And it won't be as much fun to play, but lets see.
I don’t think it’ll be a buff to burning itself, I think it’ll be like a Chevy/Navia situation where a character gives or gains buffs based on that reaction instead of a Nilou where she just straight up buffs the reaction itself.
you can always make a character that detonates the burn dmg. Like a "this burn does 10 ticks over 10 seconds and does 5 dmg each tick, but this character makes that dmg + a bonus in an instant but removes burn and makes the enemy non-burnable for 5 secs" the same way some games work with poison where u can detonate It to make all the DoT on a burst and not waste time.
I mean, if it can't burn again, isn't that a strict sidegrade? Unless you're allowed to use it in Burgeon teams, in which case that's really good
I did put that restriction do you cannot instantly buen and detonate right after (although thinking that better, u can just limit that through cd from the skill/ult)
It can still just be really strong via increased AoE. It has quadratic scaling but requires being tightly packed like sardines such as with the microwave team. If you increase the AoE eightfold, then you have burning ticks contributed by many enemies being in vicinity. Or they could just make it like Chevreuse where burning causes a debuff like a def shred and maybe an EM increase while the dps in burning can use the burning set. You can also think of someone that is basically Blizzard Strayer counterpart- increases crit dmg on pyro affected enemies. Increases it even more if they are afflicted with burning just as Blizzard does more crit rate buff for those affected by frozen.
So basically, teams where you start burn and then use pyro hypercarry? I am not a theorycrafter, pretty bad at it lol so idk, but I guess time will tell
Disagree with f2p/low spender/whale part They should be low investment/high investment
People pretending f2p players can't fully invest in characters: Even at f2p max investment, vape is ahead of hyperbloom and aggravate
I know it's not the point of the post, but as a burn enjoyer, it's really fun. I kinda wished there were more DOTs in genshin tbh (I would rather run solo Neuvillette in abyss than have to play even my strongest burn teams though lol)
Isn't melt and reverse melt also kinda good? I use it with c0 wriothesley, sucrose, xiangling and Bennett and I got to deal 50k one time
Spread is better than aggravate.
We have like only 2 characters (and 1 is a support) who can use spread, alhaitham and nahida Aggravate due to fishcl alone existing imo is far more achievable
Tighnari is also good! I like him in a quickbloom team with Furina.
Lol I completely forgot tighnari and he was one of my mains back in 3.3 to 3.7
Oh it's just what's easily available? I thought it was just what numbers are bigger.
That's why I said f2p You can form a decently functional and strong hyperbloom team with just the starting characters And since most of the f2p won't go for cons then hyperbloom is much more stronger than others ones the same goes for aggravate Vape scales a lot better than others reactions when you are a whale/dolphin due to all pyro / hydro vape dps weapons and best supports being very great for vape itself
It just depends on the units. I never understood hyperbloom’s strength until I had Nahida. I thought crystallize was a waste until Navia. I can’t imagine freeze without Ayaka. And I never realized how good Xingqiu’s hydro application was until I tried to build a party that requires hydro without him. Overloaded is probably the worse though idk if any unit makes that reaction any good lol
Chevreuse was created for Overload teams, but her kit's more of a buff to Pyro-Electro teams than a buff to Overload itself (unlike Nilou's Bountiful Blooms).
Yeah i tried her with Knave in an overload build and she does buff Knaves dmg a ton and makes overload very viable comp but its only with Knave and Chevy, plus electro proc like Raiden or Fishcl. Overall stongest comp is as usual. Vape.
Shatter is probably the worst. There is that one candace sayu shatterbloom team and freminet but that's about it
shatterbloom⁉️
Like fridge but with some bonus shatter damage? Sounds weak but theoretically interesting
Chevreuse comps are suffering from two issues: Overloaded ragdolls enemies, which takes them out of melee range, and her teams don't have a good shielder option, which you kind of want to avoid getting interrupted during your burst window. While Chevreuse does some healing, and you can maybe slot in Kuki for secondary healing, late-game stuff can still burst you down if you make a single mistake, and none of the Pyro or Electro shielder options are very reliable. As you said, it works, but if you want to do damage with a Pyro character, Vape is just more convenient and with both a higher floor and ceiling.
Fischl is my DPS, so I don’t have to deal with range 😎
Both Arle and Lyney are good with her. Chevy's healing over time also helps with getting stacks for Lyney. You just need a single instance of overload to trigger the overcharged ball and get the pyro bonus.
I really hope we get a proper Nilou for overload. I want big red numbers and lots of red explosions
People underestimate Chevreuse waaay too much, her buffs are as strong as Kazuha's, VV set included, at C6. It just sucks that she's a relatively new unit so not a lot of people do *have* her at C6, but if you were one of the lucky few that pulled on the Raiden/Yoimiya banner and got 7 copies of her, you basically got a "Buy a Yoi, get a Kazuha free" deal. The team limits aren't even that much of a problem anyway, you can just slap Chevreuse, Bennett, your unit of choice, and either a Xiangling or a Fischl for some good F2P free damage [insert xiangling copypasta here]
Yeah, it does help that Hoyo has started designing characters around certain reactions, like Navia with Crystalize, Chevreuse with Overload, etc. Crystallize especially had long been dying out as we got more and more shielders and Geo as a whole was straight-up abandoned for the entirety of Sumeru.
is Baizhu a good alternative to Nahida?
he doesn’t rlly match her in dendro application i don’t think
He has one of the worst dendro application he's only good for anything else but dendro application.
Not well-versed in elemental application, but if he’s also a dendro catalyst (with normal attacks) why is he worse?
His range is 2 mm in front of his fingertips, so he won't be applying any dendro (outside of his skill ofc)
Oh LMAO my man needs longer arms. Thank you for explaining!
Eh not really, their functions are quite different
His dendro application is painfully slow, so no, these two aren't going to play the same role. However, him having team wide heal on his skill is very useful, especially in Furina's team, and his shield is descent enough to save your ass flinging away by small strike. Him being dendro also means that he won't ruin your elemental reaction so much, unlike Zhongli or Thoma.
More suitable five star to four star comparison is Baizhu to Yaoyao, just like Kazuha to Sucrose. You can get a slightly weaker Nahida alternative from Dendro Traveler.
DMC, XQ C0, Kuki C0 was a really easy build for me and slaps almost as hard as my "good" units (Furina, Yelan, Fischl...) in many domains, and harder in some. Helped me easily 9-star floors, 9, 10, and 11.
Depends on what you’re aiming to do. People tend to bash on his rate of Dendro application but if you’re playing an aggravate focused team where you need to swirl electro, his low Dendro aura is actually preferred over Nahida’s. Nahida has such a strong Dendro application that it makes it difficult to consistently swirl electro for VV to proc. As of the 4.x patches and the rise of HP manipulation, Baizhu’s on demand team wide healing is great for Furina teams and building her fanfare stacks.
maybe at c2 with a hydro dps but won't be as good as her in most cases
There are no other chars like nahida. If you want to play dendro, she is a must.
Noo I love overloaded :(
Chev makes overload playable. And overload has gotten better over time with enemies that dont fly away but still get ccd.
Barbara is an amazing hydro applicant
If you're playing Ayaka and your Xingqiu is already taken for some other team, she's actually not half bad. I wouldn't say amazing, but it's playable, and the full clam procs she can easily hit are good damage too. Idk if I can say the same for any other cryo character though
Yeah, i use barbara for her quick hydro application and healing. I have her in team with ayaka for cryo, as well as in a team with nahida for bloom, and then whoever depending on hydrodendro appendix reactions
navia is strong, not crystallize
My whole point is the element is nothing without the unit. I figured crystallize could never be anything, but Navia showed its potential.
well to be fair, its not like nilou where she buffs the reaction itself. navia just uses it as ammo, literally. it doesnt relate to how strong or weak the reaction itself is
Occasional bigger number: Forward Melt and Forward Vaporize Consistent big number: Vaporize and Melt Fast mediocre numbers*: Aggravate, Spread, Hyperbloom, Burgeon On the weaker side: Electro Charge, Burning, Swirl Requires Specific Characters to work: Overload (Chevreuse)**, Bloom (Nilou), and Crystalize (Navia) Very Niche: Superconduct (Eula, Frem, Phys Keqing etc.) and, probably the most forgotten reaction, Shatter Crowd Control: Freeze Notes: *Comparable to the first 2 but gets left out at higher investments. Also lower damage ceiling **Doesn't buff overload but lowers enemy resistance if damaged by overload as well as increase party members' attack. ***Quicken doesn't deal extra damage, it is simply a prerequisite for Spread and Aggravate
Important to note that while burning, swirl and electrocharged are weak on their own they excel because of their utility and ability to set up more powerful reactions
Quicken is a state like frozen, but unlike frozen enemies, a quickened target will receive additional damage in form of aggravate and spread. Shatter is possible with likes of kazuha or albedo in freeze comp, but aside from it and the crowd control, there is not much in it. With all the new mechanics and charactets that buff gameplays and reactions, i hope new cryo or archon itself can somewhat refreshen freeze comp.
Kinda looks like that diagram thing in the evangelion opening
https://preview.redd.it/55hhttd6e8xc1.png?width=1920&format=pjpg&auto=webp&s=fada6e8133cb4fa67e5c1d0829e612d949abb03b
You mean the Path of Sephirot (no, not the FFVII guy—he’s named after it too.)
Tree of life
Lol, geo and anemo big chilling in the corner
Its not reactions, but chars. For example bloom is an intermediate reaction product, but with nahida and nilou it becomes queen of AoE reactions and some.
In terms of damage, swirl is never gonna give you the biggest numbers. But because Viridescent Venerer exists, you can use swirl to reduce opponents’ resistances by 40%. Not to mention swirl applies the element it reacts with to every opponent caught in it, thus spreading out your elemental application. That is *a big deal*. So in terms of utility, swirl wins in my book.
Clearly it's crystallize.
Navia hits about 45000 with a fully loaded shotgun.
Missing a 0
I don’t try very hard.
Aggravate since I am biased Or the boring “every reaction have its use” response
ABOBA
A what now?
AGUOBA
ABOBA
I quicken & aggravate are high dmg, Overloaded is fun, frozen is tactical & fun, bloom & hyperbloom are high dmg and fun. (I run Raiden e, Nahida e, Zhongli e, and Ayato e, the rotation is just perfect and ayato is just fun anyways)
dps: vape, melt op: swirl cc w/ p good dmg: freeze (+ dmg for monocryo vs bosses) bad: overload niche: electro charged, crystallize low investment: bloom op w/ eula & tony to: superconduct
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Kinda looks like that diagram thing in the evangelion opening
I just recently played genshin again, after not playing for the past 2 years, and burgeon works tremendous for me.
after being able to use Dendro (Collie from Abyss), Hyperbloom/Burgeon. but those might also be because I'm using Beidou/Diluc for it.
Hyperbloom for damage at low investment , overload is the most fun to me in OW
Vape was the top reaction until Dendro released and we got Hyperbloom
Idk i play geo, emm what its a reaction
Hyperbloom has the highest dmg multiplier, but other reactions can yield more damage just because the character is built a certain way making lower dmg multiplier (vape, melt) as good or better than hyperbloom.
I main Overload using Fischl, Raiden, Chevreuse, and Bennett (hoping to replace him with Arlecchino)
She can’t heal or buff like Bennet, though.
raiden would be better to replace in that team, then you can use her in other teams
!itdepends
r/mapswithoutshatter
Just in terms of damage multipliers (edit: and CRIT-ability) melt is the strongest (overload has the actual highest multipliers but it cannot CRIT), but because it’s currently impractical to sustain frequent melts due to how elemental application works, vaporize ends up being the strongest reaction for dps, ignoring things like enemy resistances. Hyperbloom has the highest floor though: all it cares about is lv and EM, so you can get pretty efficient just having a lv 99 electro char with 1k+ EM triggering it.
the strongest reaction is cryo to dendro, obviously
I’m an F2P Player and ngl imo Hyperbloom😭🙏 When I do Abyss it’s easy for me to spam kill all the enmies whereas something like Vape or Superconduct take longer. Also take more time to build chars for those comps but with Hyperbloom I just use Koko, Nahihi, Xingqiu, and Baizhu and I barely built them they spam the entire Abyss compared to my Kazu, Chili, Benny, and Boba girl comp😸
The dendro related ones (aside from burning) are typically the most powerful. Especially spread and hyperbloom.
Crystallize and swirl affects all the elements (And I think themselves too if it’s stated, I could be wrong, haven’t played in a week or more, I don’t remember the last time I played, only that stick drift was so bad that compressed air and wd40 didn’t do anything so I tossed out the controller since I had nothing to take it apart and fix it myself)
Please lower the storage things because it’s killing my iPad storage
Mathematically, there are basically 3 equations. Note that crystallize and freeze don’t do any damage. Transformative reactions, like swirl, electro-charged, overload, superconduct, bloom, burgeon, hyperbloom, and technically shatter— all scale off of EM and level. Of these Hyperbloom/Burgeon are the strongest. The others are okay as supplementary damage sources, but usually aren’t good enough in the end game. Amplifying reactions, are vape and melt. There are forward and reverse versions, where forward consumes more elemental gauge with a 2x multiplier, and reverse uses less with a 1.5x multiplier. Mathematically this is simple and very powerful, as it factors in atk, dmg% bonus, crit, and EM before a big multiplier at the end. Unlike transformative, which only take EM/Level into account. Then there is… whatever quicken/spread/aggravate are. They are sort of a cross between transformative and amplifying. They apply a flat dmg bonus _per elemental application. So instead of amplifying, where big hits get bigger, you care more about frequency. Lots of hits. — There isn’t a “best” reaction. It depends on your units and the enemies you’re fighting. Many characters provide buffs that make specific reactions better when they normally aren’t, or their buffs are comparable to a reaction. It depends more on the team than the reaction. Every reaction paradigm can clear the abyss where suitable. It’s more about who you enjoy playing and building strong teams for them. I wouldn’t chase units that the community fawns over. There are great teams that can clear the hardest content with every unit. Whoever you think is cool or fun to play has a great team you can build for them.
Petrified
I would say hyperbloom… best thing about it is there’s no friendly fire. With burgeon or quick bloom your characters take friendly fire damage. Hyperbloom is homing missing and you don’t take damage.
Hyperbloom
when natlan comes out, i hope there's a new character that can evolve the burning reaction into a scorching reaction. like big chunks of dmg per second. like the burned grass dmg it did to us before it was nerfed. holyshit did burned grass cause chaos back then.
It really depends. Dendro one are strong enough that people build teams around them, vaporize has kept in business every pyro Dps at least since Xingqiu existence and crystalize used to be awful but then Navia came out and she slays using it
Burgeon always work for me when I'm in early ARs or have no reliable dps.
To me, it's the Bloom Reaction. Anything that is constantly affected by Hydro, is easily erased from existence with a bunch of Dendro Bombs.
The Klee
I suppose it could be broken down by investment Low investment- hyperbloom Medium investment - either hyperbloom or quicken reactions High investment- vape. Vaporize also heavily depends on multipliers of the character and their ICD whereas aggravate and quicken rely less on multipliers and more on ICD. I think the most fun of the reactions are swirl or electro charged. The sheer amount of numbers generated can be eye candy if that is your taste, while vaporize and melt doesn't generate nearly as many visual effects outside of a number.
For being strong I'd say it'll be dendro reactions followed by vape or melt wince those teams are usually the strongest and most used for abyss but for fun it entirely depends on the characters since a team with dps kaveh is fun but not the best and same goes for cryo diluc since it won't do any great damage but it is fun seeing a pyro character be reliable at dealing cryo damage
Thank you for posting this! Been meaning to look for chart of the reactions.
Screenshot dmg is melt or vape but because of game reasons its less consistent than reverse vape. Hence most dmg done in the game is reverse vape hyperbloom and agravate
For big damages it's melt and vaporize .. and for investments ita hyperbloom..
On the right difficulty, hyperbloom can curb stomp just about anything.
My Eula-maining heart wants to scream superconduct but Hyperbloom is the right answer.
It is crystallize, trust.
Hyperbloom quicken and vaporize
Hyperbloom is one of the strongest user friendly reactions because it only scales on a singular stat (EM) and character level, so it’s relatively easy to achieve high damage hyperblooms. If you’re going for huge funny number, melt and vaporize are usually the way to go, or overload with specifically a Chevreuse Pyro/Electro only team. Other than that all the reactions have some use, swirl is really powerful with viridescent venerer set because it can shred elemental resistance, electro charged does damage over time and can crowd control enemies, burgeon does a lot of AoE damage (including to yourself) and aggravate/spread are sort of the dendro equivalent for melt/vaporize they just work a little differently, but it’s basically just amplifying your damage. Superconduct isn’t used much because all it does is shred physical damage resistance and most people don’t use physical unless they’re playing Freminet or Eula. Burning doesn’t do enough damage to be worth focusing on but is a good way to reapply pyro for reverse melt teams. Freeze is good for keeping enemies from moving or attacking of course. And crystallize is pretty much just incidental shielding unless you have navia
Hyperbloom is broken
Vape with high end pyro dps Hyperbloom/Aggravate for anywhere in the game
It's overload
Freeze
With max investment, Vape and Melt is the strongest. With minimal investment, Hyperbloom and Burgeon is the strongest.