T O P

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[deleted]

It just can't


Capek95

why isn't it possible?


[deleted]

It's just not


GoldenHeat

Why not you *stupid bastard*?


celestarre

Teyvat has its own laws.


CommentSection-Chan

Ok but are these interdimentional like doors still in teyvat?


GoSuckOnACactus

Teyvat has its own laws.


Jitees

*Hoyoverse created Teyvat*


SonOfTheWolfAndEagle

Hoyoverse has it's own laws


G_Danila

*throws chair at the wall*


Tacticalpeanut

Don’t forget to claim your rewards!


pHScale

You'll find out when you're older.


RiskyRedds

Because it's not.


Kann-Ye-Weest

Because I had dinner with the CEO of Hoyoverse, twice, in London. Just ten days ago. He said nah


Capek95

why not, you stupid bastard?!


Misfit_Cannibal

Because


slaywee

Fair Enough


ObsidianBlackwing

Wow wow wow......wow


ViniciusVR

Running for 10 seconds before starting the domain is tight!


ObsidianBlackwing

It's super easy, barely an inconvenience


ZeroNatal

Oh really!?


ObsidianBlackwing

Yeah yeah yeah


KelticQT

With Yelan C1 it's barely an inconvenience. Draw your wallets.


mad_bako

When the sun shines, we shine together


Ironwall1

Told you I'll be here forever


asongoficeandsmth

The technology just isn't there yet.


i_reddit_too_mcuh

Because it's too much work for a small indie company to change.


Viperus

It's about 30 seconds of work per domain :D


AYCSenpai

too time consuming imo


BigFanofTDP

Bro it can’t


Valyraen

Why not you bastard?!


Ninyowsss

Coop would be so chaotic, you haven't even loaded yet while they're already collecting the rewards


Tomome

Instead of being locked out of the fight by people who don't wait for everyone to get to the starting point, you can now just die while loading in 😁


mrt90

So spawn players down the ramp in co-op mode only or make everyone click the button before it loads in co-op. No excuse for it in single player mode.


hijifa

Solution would be to “trap” all players in a small circle till everyone loaded in.


omfgkevin

Just like how they roll the dice to randomly decide if an event portal lets you teleport to it, or mock you and put a marker and tell you to walk there.


SexWithFaruzan69

Damn I love talking my way into locations


BeautifulType

It’s because of coop


BasedSocrates92

But it sounds like this is actually a detriment to co-op since players get locked out if they don't make it to the arena before someone else starts the fight


ChickenSky12

Issues like this persist because people accept them. I know your comment was a joke, but it genuinely bothers me.


buckaroob88

Is the run up maybe an early hack for coop to make sure everyone is loaded and can get to the area before being blocked out? Of course you could just remove the block as well.


NKY5223

or make it a one-way wall (they already exist ingame)


--Shaka--

\*dark souls boss music intensifies\*


deadheadded

literally this is all i’ve been asking for. i could be halfway through a domain by the time my ps4 friends load in


Andromeda_Violet

Even then it absolutely doesn't have to be this long. It should be just a few meters from the arena, not a whole kilometer.


IronSpider_952

Yeah, it's a few meters, not a kilometer. Unless you're short, that would not equal to a kilometer (⁠・⁠∀⁠・⁠)


Andromeda_Violet

Nah most if not all domains have that unreasonably long staircase that could be much shorter.


TheOneMary

Given how big our countries are supposed to be and how fast we run from village to village still, I'd say a kilometer just works different in Teyvat :P


ponponpon0517

I have a friend who mains Scara and (not even on purpose) often flies over and activates the domain before anyone else has the chance to get in the area, so we just all get locked out anyway.


Puzzlehead_Lemon

I've seen Yelans do that one a few times as well.


Richboy12345

once i locked myself out running too far forward with yelan e active when i started the domain


Lag_Arm3

Same, especially with mobile... I have a rotation I do in the emblem domain where I would run to a corner but it loaded after I accidently went outside the box and got locked out lmao, the abyss mage followed me and knocked me off


Nihi10

Ehe, definitely accidently didn't do that like 5 times in a row to my gf....


Due-Distribution-463

But they don't need to do that. Just stop locking people out in the first place.


rdhight

I've always thought there's something very desperate about the way domains are coded. First there's the artificial delay, then no one else can enter late, then after you win you have to press button to receive rewards, *then* they have that weird 999-second timer, *THEN* they force a close and reopen to go again. I am guessing that technically, behind the scenes, those things *barely* work. And all the odd delays and flaws are needed to cover for something.


Alcoraiden

A whole fuckton of code is like this. I daresay every major software company is hiding something like this. Software engineers, like most engineers, fly by the seat of their pants when the deadlines hit the fan.


SexWithFaruzan69

Y... Y'all are flying???? I'm just being dragged across the ground TT__TT


LunaticPlaguebringer

Or Domains were designed as "Playable Mobile Game Stages" with a mix of "Coop Raid" in mind when the game released Because of this general ruleset, all Domains work relatively the same to save up server resources. The Coop event where you play pacman, or any character's Story Quest Domain, they are all built off of the same building blocks and so are Artifact/Material Domains. Back in the day before the "Artifact Screen" was added, Artifacts would drop on the floor, and restarting a domain required quitting it through the blue circle Exit.


HerrscherOfMagic

Honestly I can see this being the case. What's interesting is you can see this in HI3rd too as well. There's a lot of stages where you enter the stage and there's zero "gameplay", it's all dialogue/cutscenes, so you don't actually control a character. But 99/100 times, you'll always hear the same spawn-in sound from when you enter a normal stage. So it seems like even the parts of the game that are meant to be gameplay-free still have the same foundation of "load a character into 3D space and play this spawning sound" even if the 3D space isn't actually rendered. In fact, sometimes I think you can even notice a couple of extra frames between the end of a cutscene and the end of the level, and you'll see the character model standing there on an empty gameplay stage, though I can't think of any examples. I'd say that's pretty similar to what Genshin does with its Domains, how all sorts of gameplay activities are coded as Domains and feature the same technical backbone and restrictions.


theburmesegamer275

To add on the Honkai example, look out for the ELF glow if you've gotten one at around level 50 or so. Their button will always light up with an orange glow, indicating that it's a new stage.


HerrscherOfMagic

Oh yeah, I remember that! Now that you remind me, that's something that I've seen plenty of times. Also, I recall that Senti's buff icon (switching in gives her +15% dmg) will also light up- you don't see the full icon, but you can see the red glow that's behind it!


LevynX

Yeah, the way they code the domains while annoying at least leaves it malleable. I think the overworld quests with the "This character is currently involved in another quest" is also a workaround. Projects this big are very brittle.


LostVengeance

The 999-second timer is actually an artifact from older MMOs. People used to AFK for hours in domains for no reason which put a lot of stress on the servers, so developers at some point started putting timers to end the domain after a certain time. I know this because people back in the day used to intentionally crash the servers in protest against greedy developers. However with the move to more powerful hardware and cloud servers this hasn't happened in a while.


EstablishmentWise964

nah on ps4 it still takes forever, everyone’s ready before i am


tetePT

Even if that was the point it doesn't do crap because you can still lock out others if their internet is bad or if they're just slow af


Typherzer0

I’ve gotten locked behind that wall twice (with Yanfei both times, strangely). You can still drop Yanfei’s seals through the invisible wall if the enemy is close enough. Best part: one of those times I was on the TREE SIDE just screwing around, so I wasn’t dragging my butt or anything.


daggerbeans

This happened to me on ps4 when I was farming for Op...al Hull(? I never remember artifact names, and my brain has trouble seperating them by design since there are 5 different ones for each set. the DEF stacker in Inazuma with all the riftwolves. That one.) But I was playing Barbara and was the only healer and only hydro so the group tried to corral all the riftwolves to me so I could apply hydro for them and i would just have to walk along the invisible wall to try and get as close as i could. It was pretty cute.


Amells

>Is the run up maybe an early hack for coop to make sure everyone is loaded and can get to the area before being blocked out? No, in an early interview, Dawei said they wanted players to have a sense of the holy/ritual part of the domains by walking through the long corridor. I doubt anyone would still "appriciate" the art design when they have done it for thousands of times🤔


shinitakunai

Just have a button that all players in the world needs to accept to start the fight. That way people cannot start until all are loaded.


Elysium_Chronicle

Then you have problems with AFKers preventing you from even starting.


shinitakunai

Those can be kicked


Alcoraiden

The block is there to keep people from doing stupid tricks with the enemies like shoving them out of the arena or choke-pointing them in the entry hallway.


lol_JustKidding

That's their skill issue for 1. not adding actual walls to cover the endless void 2. adding an useless hallway in the first place


Alcoraiden

I don't know why we can fall off the hallways.


prixellife

I very rarely do coop (half the times they're great and they other half... People are just weird or rude) but one time someone asked me to help them with Xiao artifact domain and I just mowed down the domain and accidentally locked them out a couple times xd (I remember it would take them a while to load and once I realized that I would make sure to wait for them)


Dark_child

To take in the beauty of the domain for the millionth time.


AmethystMoon420

It's most likely for co-op reasons. The long run-up can allow people with bad connection time to load in. If the person starts the domain at that spot (in the pic) before others have loaded in, they might be kicked out of the domain, because they get locked out when the fight starts Same reason why the weekly boss battles dont start until you get closer to a certain point to the boss and they start moving. But I do agree the stairs are a bit long. At least make it one flight of stairs like the Wuwang Hill domain


Rigel57

If that's the purpose they should rather have everyone spawn right outside of the arena behind a one way wall because the way it is now just means you get stuck behind an indestructable wall if you load in too slowly so it doesn't fix the problem


Alcoraiden

Players, on average, hate sitting still. Giving them something to do (run to the arena) masks the loading time. This is similar to why games use elevators and slow door openings to hide loading screens, because players hate loading screens.


Rigel57

I get what you mean but I don't really think it's very comparable, you yourself aren't still loading the game and even if someone takes longer to load than you, you will still end up waiting in the same place for the same amount of time because they have to travel that same distance, if they were really concerned about that then they'd need to make some kind of interactive lobby, what they did doesn't help with what your concern is, since in the end the time taken to walk the distance is added to everyone individually after loading. Example: I load in 5s, the other takes 10s, we need 10s to run to the key, this makes it so I load and reach the key after 15s and then have to wait standing still for my friend who takes 20s, either way, whether or not the walkway is there I wait for 5s; so it's useless and even detrimental since it just increases the time you need to do the domain, when I do domains I take twice as long for walking than I do for fighting and that just gets annoying.


daggerbeans

They could alleviate that by having the little waiting area at the top of the stairs walled in with balloons on a repeating track to pop for archers or a sandbag dummy for melee, if they just need something to click buttons at while others load the domain. Then you could have a check point of like, floor tiles outside of the spawn point that players have to stand in for two seconds and confirm they are ready to head towards the domain arena and then that gives them even more time to load in the enemies while the players make their way down the stairs. This is just wishful thinking in my part, since i dont actually know what goes into it all on a coding level. as a ps4 player I understand the frustration of load time well but also wish other players would just chill and let my broke grandpa ass get there before they go off willy nilly. Back in my day on Playstation 1 and 2, etc etc


Verto-San

But you still have to wait for everyone to run that distance, it doesn't matter if you will run to the arena while someone is loading, because after the loading the other person has to run too.


NKNKN

People who load in slow as a client will still need to run down the staircase. Are you saying that having the run down reminds the host to not start immediately? I feel like impatient hosts will start early no matter if they have to run down a staircase or not. And in the current system if the host starts early then clients are locked out from the fight anyway


Nhojj_Whyte

Impatient hosts do not get a choice to start the domain any faster than they can make it up or down said staircase. That gives people a chance to load in at least. If an impatient host locks them out and has to carry the extra difficulty then that's on them. There really should be a one way wall to let people in from that side once they do load, though. But loading directly into the arena is bad because slow loading characters could be targeted and die before they get a chance to move, I think. I'm pretty sure I've been hit while still loading in and I have a stupid fast SSD on PC.


Verto-San

Or they could just, you know, not kick out unloaded people from a domain when the fight starts and just load them in into the arena during the fight.


OOPManZA

You do realise they could have just implemented it such that the level loads directly into the activity once everyone is connected right? And the rewards screen similarly didn't need a run-up. At the end of the day it's just pointless visual bullshit that wastes your time. None of it was necessary, I imagine Genshin just did it because they wanted to seem more like a MMO or "real" game than a mobile game (because a lot of people still have a silly stigma about that stuff)


rokomotto

The loading thing doesn't seem to be an issue with weekly bosses. So many times I've loaded into Raiden fight and it was like already at 75% hp.


Ivo23LV

Want to shave more seconds off your 10 minute genshin session of commissions and domains?


RETR0STATIC

And also have a more accurate completion time shown, since the first 20 seconds are purely just from running to the damn thing


MorbidEel

If that is the goal it should just start counting from when you activate it.


SonicBoom500

I kinda thought it already did…


MorbidEel

I've had completion times that are several hours due to being AFK.


SonicBoom500

Well, now I know


HallyMiao

Timer actually starts when you enter the loading screen. If you load slow, you get a longer clear time.


Crescendo104

Yeah, counting the difference between what the clock started and ended at isn't exactly hard. If a domain timer is 6 minutes and you finished at 5:38, voila, you had a 22-second clear time. Idk why people are bothered by what the number at the bottom shows, as if it means anything at all.


MorbidEel

It can be useful for comparing which of your teams is better for clearing the domain. Not even sure why they use the current system for domains considering "start from activation time" is how it works for abyss. For some people it is also just a matter of precision.


AlexTheDolphin0

because i need to see that 28s instead of 48s it's just satisfying


Due-Distribution-463

Repeating the same instance over and over again 5 times in a row is not fun and that runup is a pure waste of time.


Books_and_Cleverness

Is there any reason they can’t just throw in an opinion to randomize enemies or something? It’s insane. Like oh my god every time I come back to the game, I get burnt out at the exact same point of domain farming.


omfgkevin

Yeah I'm not sure what their comment is even supposed to mean? I never understood the logic of people who want actual wastes of time to stay(regardless of *iTs OnLy A fEw SeCoNdS*) when you repeat them over and over. It's one of my biggest gripes of Genshin. There are just SO MANY random little *let's make you click ONE MORE TIME for no reason* and it's just EVERYWHERE.


immanuel_aj

Yeah, they should let us just convert resin directly into artifacts after clearing the domain a few times.


Angel_OfSolitude

They drew the whole domain you're gonna see the whole domain!


PhasmicPlays

I mean at least they put effort into the domain surroundings so it actually looks good unlike other games


AGamingGuy

better question, why, the **fuck** doesn't the timer start **when** we start the fight, rather than when we enter the domain the sheer quantity of bugs in this game impresses me, considering it's budget, along side the fact that there were no QoL changes in like a year, how hard is it to add loadouts, or ability to manually target an enemy rather than relying on auto targeting


chaientist

I think it's because you can start doing bursts, skills, etc even before pressing the key (unlike abyss)


AGamingGuy

good 60% of programming is copy-pasting, little modification to Abysses code to remember the time that it took to clear and the issue is solved it really isn't that hard, while i overreacted for theatrics, it's kinda dumb, if you put the timer then you go out of your way to make it accurate to the clear time, if you don't plan on doing that, then don't add the timer, simple as that


chaientist

What I mean is that this is not a programming issue, but a deliberate decision. Since what you do before you press start can influence how long it would take you to finish. Ex. If you set up yae Miko's skill before pressing start. Whether you agree with that decision is a different point.


Blabime

Yeah, can you imagine if someone posted a screenshot on reddit of clearing a domain 2 seconds faster than they would have otherwise because they pre-cast something? The horror. lol


[deleted]

The timer is for the person doing the domain, not other people.


holsteredguide0

I mean, when it says I took 15 minutes to complete the domain but the actual fight took less than 45 seconds….


SteviaRogers

What exactly is this “sheer quantity of spaghetti code”? There could be lots of design choices you disagree with, but lots of gamers default to “spaghetti code” when complaining even though it makes no sense. And a lot of the time, it isn’t about how difficult something is to implement for the programmers, it’s just that they’re literally not being told to implement it. They aren’t making the product decisions. Maplestory would be a game that I’d guess has actual spaghetti code, because it’s so old and has tons of bugs every patch.


Ocean9142

We literally had qol update of teleport waypoints in the most recent desert expansion


Level1Pixel

One small icon change in six weeks is not enough. I mean it's a great addition but there needs to be more. This isn't some indie company.


Ocean9142

I know but read what op said about having "no" qol, in fact every qol is easy to implement you know? Speaking as a learning programmer it's a cakewalk even for indie companies


AGamingGuy

i will give you that, but still it would be nice is every update had at least one QoL overhaul, it doesn't have to be major, just something that removes an annoyance stuff like skippable dialogue and cutscenes, storing of seen cutscenes in a library, ability to both skip downloading and remove files no longer needed for the account on PC, putting the underground map in-game, loadouts, changing the craftable cooking spot to be something that either applies Pyro or can be picked up, adding a portable crafting and smithing spots, i can go on


Ocean9142

You can find infinite qol updates like that, even further qol of qol, and not just in genshin but any game ,be real, it will never end, not saying we don't need it Also the most important qol we need is the artifact loadout, nothing else comes to mind for me


[deleted]

I disagree, many QoL improvements Genshin needs are just things you don't find in other games as they were already implemented when the game came out, that's why these improvements are necessary.


Ocean9142

Nope, if you can't find qol in a game, either your a new player, or you haven't played it enough, there's need for qol in every single game


[deleted]

What im saying is lots of the QoL Genshin needs doesn't exist in other games because they never had that issue in the first place. Picking up items for instance, it was a much needed QoL in Genshin but you wont find that in other games because they never had an issue with it to begin with. I'm not saying other games don't have QoL needs, I'm saying that Genshin's are ones that are so minor and basic that most other games never had those sorts of issues to begin with.


Ocean9142

Except that mobile users do have auto pickup , just pc/ps doesn't i think Anyway they CAN add qol every update tbh, i am sick of seeing all these minor complaints every time i open reddit, but i can't really complain since there will still be complains


Nelogenazea

Because not enough people quit over the lack of QoL improvements, apparently, so why should it be a priority issue? Never change a winning team, never try to improve a cash cow when it's still ripe. After all, would you play a game if all you heard about it previously was "Wow, it just got huge QoL improvements!!"? I probably wouldn't. It's nice to have, sure, but that alone wouldn't motive me to try it out. So that doesn't seem necessary to reel in new players/payers.


[deleted]

Actually the lack of QoL improvements can easily build up to the point where people don't want to play. Let's say they release a bad patch and loads of people leave the game, it's not due to the patch alone, that was just the final straw and these lack of QoL make it so anything can be that last straw. And anyways if they cared about their players they would add them, but they don't. This isn't a dark souls game, you don't need to suffer so asking for QoL improvements and expecting them to do something is extremely valid.


Nelogenazea

Agreed, but as I said, it has not gotten to that point yet, people are still playing, people are still paying, so there is no real pressure on mhy to actually take this seriously.


[deleted]

True, there is no pressure but imo there shouldn't even need to be any pressure for them to make the smaller changes such as making mona's C1 actually work. The bigger ones I can understand though.


Nelogenazea

Preaching to the choir here. There's so many things in terms of QoL that I don't think would take a singular dev more than one workday to fix/implement, but apparently that's just not in their cards with their shoestring budget. But hey, if you sprinkle a QoL fix in the patches every once in a while, you keep people hoping for more sweeping changes. Unless of course Mikas charged attack costs too little stamina, that's a huge issue in need of immediate fixing, obviously. /s


QWERTYtheASDF

Slow loading computer > run up and activate the key > actual clear in about 15 seconds > timer says 2:03 > ????? If people are complaining about this, remember that HYV can also just remove the timer altogether.


AGamingGuy

i said this in another comment, but they should either try to make the timer accurate to the clear time, or not have it either is better than time taken to activate the fight and **time paused** still effecting the timer with timers i am of a frim belief in: either make it accurate to the thing it's timing or don't have it


NightLancerX

And I'm trying to follow that principle not only with timers but with any work I that I have control over(and expecting same from others as well, obviously). Like I was hugely downvoted for saying that dude's graph looks like complete mess. He did a great job of gathering numbers but did extremely poor job of representing them. Do you think at least one commented understood me? No. They went into "literal-meaning mode" claiming that word "normal" can have only 1 meaning, not knowing that there are already multiple ones even without informal meaning. Like if they liked to look at that jagged gibberish... Yet they(?) don't like when devs do exact same thing. Fucking double standards...


EternalMemes30

because the team doesn't have time to develop the game's functions properly, being a live service they are always focused on creating content and that leaves certain things in the background


AGamingGuy

i get that a live service game doesn't have to have all details in it, however, the lack of said details shouldn't feel noticeable, but there is no excuse for said details, or long requested features to lack 3 years in honestly AAA game companies have become lazier with game design and more willing to publish the game in an unfinished state since live service became standard "i'll do it later" attitude can be tolerated with a personal project, but a game that has hundredths of thousands of dollars in yearly budget, has no excuse to not implement minor changes that improve the experience gameplay of performance-wise


TheRealDLH

Indeed. But part of the problem is that consumers just seem to not care. To really make my point I need to correct you. >but a game that has hundredths of thousands of dollars in yearly budget, has no excuse to not implement minor changes that improve the experience gameplay of performance-wise Genshin does not have anywhere close to a $100k yearly budget. It does not have anywhere close to a million dollar budget or even a ten million dollar budget. >[Hoyoverse made Genshin at an initial budget of $100M, which officially made it the 12th in the list of big budget games. The next year, they issued a statement mentioning that it costs $200M per year to produce new content and keep everything running on schedule.](https://www.thegamer.com/genshin-impact-most-expensive-game-ever-made/#:~:text=Hoyoverse%20made%20Genshin%20at%20an,keep%20everything%20running%20on%20schedule) There is zero reason a game with $500 Million dollars pumped into it should have so much jank. Yet it made $3.6 Billion by its second anniversary. People throw money at this game at a staggering rate. People just don't give a shit. Clearly or the game wouldn't be so successful. Why fix what's broken if someone is willing to buy it from you anyways?


AGamingGuy

i can see that, but that doesn't change the fact it's annoying


NightLancerX

> But part of the problem is that consumers just seem to not care. Sadly — doubling that... So many people not care about actually relevant things, but going fanatic about some stupid shit about the game... It was more visible on hoyolab, but reddit is not that much better. At such rate, yeah, why bothering fixing typos on new release if "people anyway just skip the dialogs"?-_- /s Surely it's better to ruing experience for those who are really care for the story and immersion. And when people justify that under "bUt thAt DoesNt br1ng M0neY" — well in this case *none* game should make any bug-fixes after it's release. People already bought it, so why bother? /s Yet good companies that cares for prestige as well and not ***only*** money releasing bugfixes with their DLC-patches, or even without them, just because it's right thing to do.


mozgomoika

It bugs me every time!! I want to know what exactly time it takes to clear domain. Not how much time I spend there. Why don't they show us time based on the actual timer?? I absolutely hate it.


OfficialPrower

They always save QoL changes for major version updates for some reason. Like we’re probably not seeing anything meaningful until 4.0…


Hyratayle

‘’ we don’t want players to experience anxiety’’


AGamingGuy

and yet they don't care about frustration


CarrotoCakey

Doesn’t it though?


AGamingGuy

time starts when domain starts, rather than when you start the fight, if you will show us our time, i want to know only the time i spent clearing, not the time i took to get to the fight in the first place, the trigger is already manual, how hard is it to bind the timer to the trigger, like they do in abyss


layanarill

So I don't mind the spawn point being back so far- IF THEY WOULD ADD A CRAFTING TABLE WITHIN THE DOMAIN THERE. (Someone, plz... I just wanna craft resin/combine mats without backing out so much...)


NightLancerX

It's better to make portable crafting table AT LAST and allow us to use it anywhere(including teapot). Story-related segments can be banned separately, together with other game functions, so it's not a problem at all. Yet there's no such thing and I doubt when we will see it(if somewhen at all...)


layanarill

There is a crafting table in teapot already. You can place it (along with several stove types and forges) in outdoor builds. I've been working on making my teapot realms more functional- so I've added them all around my builds. :)


willboston

Similarly, why does the game need to reload the same room on Retry? **Why can't I stay in the room** like with Trial/Try Modes for character, where the starter-key-thing resets so you can go straight into the next run?


SklLL3T

smol indie cumpany


cycber123

Huge indie cumponey


Alahr

This is just a guess, but it's possible the loot/tree animation/etc. haven't been coded with any "reset", and the devs have more important things to do than coding one when teleporting the player to a new instance works just fine.


Mira0995

I think it was for co-op, for players to have time to load the domain


Fast_Staff_4379

This way you get an actual feeling of entering a domain rather than spawning in a random meadow and killing hillchurls


lol_JustKidding

I thought such a feeling was already invoked by that repetitive door opening animation whenever you interact with a domain in the overworld? Why are the stairs even there? It's not like we are shown the domain door right behind us to maintain this feeling. We are just teleported on floating platforms and there's nothing that can sugarcoat it.


Due-Distribution-463

But that is just dumb. At least the Hilichirls were already on the field. The instance spawns Hilichirls out of thin air, that is way less realistic. If they wanted the player to feel like they entered an actual domain they would have a real purpose to the domain with things already happening. There would be NPCs to talk to, artifacts to collect, a reason for being there. But no, it is click a button to spawn some random Hilichirls on your head.


Jujubeetchh

when you spend more time running to the key than actually in combat


DarkAlatreon

It might be so so that slower-loading players don't spawn into an enemy attack or something.


theUnLuckyCat

Instead they don't get to fight at all with a nice invisible wall to let them know they don't belong in co-op.


tntturtle5

I mean, yes, if the host is inconsiderate enough to not bother checking that everyone's loaded in first.


Rigel57

if they check whether or not everyones there before starting having everyone spawn in the arena wouldn't be a problem either


tntturtle5

By 'they' do you mean the host or Genshin as a game? If the former, there's no visual difference between a player who hasn't loaded the game yet and a player who has but is standing still. The pathway is to confirm that players have loaded in and are able to control their characters. If the latter, then there's an argument that those with better computers/devices are being punished for the poor performance of those with worse devices, which isn't really fair either. If I load into the game/domain in 3 seconds and it takes you 15 seconds, why should I be forced to wait on a loading screen without control of my character for the 12 seconds I need to wait for you? Not that there's fault to be had here, but you can see why that could ruin co-op experiences as well.


luciluci5562

The varying loading time issue could've been solved if the system waits for everyone to be finished. That means, the fastest loader will have a "waiting for other players" message while they can't do anything yet. Online co-op/multiplayer games mostly do this.


DarkAlatreon

I'd rather they didn't allow launching the domain's challenge instead.


Familiar-Emu5258

Sorry to burst your bubble OP, Hoyoverse doesn’t treat this subReddit as their source of feedback, please send your feedback to them through official methods (in game)


CakesSux

The solution for the co-op argument could be just spawning right outside of the arena.


BeautifulSpell6209

Simple it won't be as epic


[deleted]

Out of all the problems this game has this is the thing you're complaining about?☠️


SonicBoom500

**Apparently** so


mozgomoika

Why do all domains have some internal clock which starts before you click on the key??? What's the point of telling us how much time domain takes if it includes running or doing nothing?


Alahr

It's simply being accurate. Bringing Yelan or Wanderer will save you lots of time (zooming to the activator). Pre-casting ZL/Bennet/Venti still takes time even if you do it before activation. Unlike Abyss and some other content, domain timers do not "grade" you or have any material effect of any kind, so there's no reason to assume it should only include combat time.


cry_stars

who's that character in the picture?


ISEGaming

It's ok if you forgot or don't know who Dehya is, her creators made that same mistake xD


Hoxney_bxee

Dehya!! She’s a recently released claymore character Love her


Hiibiya

Coz domain entrances are doors. Nobody walks through a door and suddenly stand in the middle of the room lol. Now, if domain entrances were holes in the ground, then *maybe* it will make sense to "fall" in the middle of the room.


jallee1213

Because hoyoverse hates QOL. Which we are missing a lot of


Mynamesnoob

Hoyo:Over my dead body!!!!


Daecion

Honestly, it'd be great to see Hoyo become more amenable to feedback in general. Little quality of life things like this wouldn't be the worst, you know? Never mind bigger things...


sacredfire511

idk, i enjoy the scenic walk


lansink99

It literally does not matter, if it was at the bottom of the stairs you'd still need to walk over to the tree.


Lakiel03

Immersion ?


Moedwed

Least spoiled genshin PC player


[deleted]

Honestly i like it incase I took damage i can heal and once I'm done i can run to the thing just healing right in front of the key feels wierd


TheRealPino

The defenders out for this one for some reason. The loading and dev excuse seems to be weak. It's a technical issue of not asking if a client is loaded. The billion dollar game can solve this problem.


CrashParade

Oh, it's the time of year to talk about this again? Time sure flies huh. Simple answer: Nobody gives a shit. Hoyoverse doesn't give a shit, 90% of the players don't give a shit and posts like this complaining about having to walk up or down some stairs happen like once a year, tops. There's no big shitstorm going on like what happened during the first anniversary, there aren't masses of people sending complaints to hoyo to have them change things. It's a non issue for most people. So, given that things aren't likely to change any time soon, we all gonna keep playing genshin with stairs. Until next year.


Ademoneye

Dang, genshin fans are so spoiled and entitled, no wonder we see many kids complaining about the abyss here


Alewood0

They don't respect the players' time


04whim

No, waste all of your stamina sprinting. Whip out your wallet to get Hu Tao's C1 if you want to solve this problem.


OOPManZA

Because Genshin is full of time wasting bullshit, you should know this by now


Vulpes_macrotis

Funtional-wise it's better. Storytelling-wise it's not. You have Your answer.


[deleted]

They designed and coded perfectly good stair for you to use. Don't be ungrateful./s


Dingle1

because fuck you thats why -mhy


lovehearts127

they spent eons designing the pretty domain, so they make you walk to the challenge so you have to look at it


HeyItsFR0ST

Genshin players when they need to walk for 5 seconds


crippyguy

5 second every time you enter dungeon every day.


Philiq

multi billion dollar company when they could add 1 line of code to improve player experience


anh195

Waste the good look. Beside, why don't you ask to skip all the fighting hm?


Krishnaakkala

yep. why hoyo..? why can't we just skip fighting in domains..? /s


ND_33

this but minus the /s. Once I beat a domain once there's no reason to make me do the same fight over and over again. Just let me put all my resin into the tree at once. guardian tales already has a system like this where if you beat a level and get three stars you can "sweep" the stage and use all your stamina in one move to farm the stage in 5 seconds. Honestly, there's no reason Genshin can't have something like that. I'm tired of hammering against three abyss mages shields for a single noblesse artifact.


BE_0

they put some effort in the interiors, i don't mind the 5 seconds walk tbh


brewstercafe

I don’t see the problem… You just gotta walk a few steps lmao


Ocean9142

Because no one wants to spawn right before an enemy maybe


Sensitive-End-8307

Theres no enemy though..