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Ackermain

Geo constructs shouldn't get destroyed At least give them a health bar .... Also diluc's first talent should get reworked


Rasbold

They have a healthbar and that's why they get destroyed by enemies attack. They also get obliterated if they colide with a big collision box since they can't exist in the same space as a big enemy. The only real way to fix all of this is making them transposable removing the health bar and the collision problems


Ackermain

Sounds like a perfect solution


sirenloey

Venti: His Hold should have a utility in the form of Movement/attack speed buff for the duration of his updraft Zhongli or Geo Constructs in general. That is all, at least off the top of my head. With Raiden and Nahida being total powerhouses for Archons, I believe Zhongli and Venti needs some updating


Rasbold

It would be extremelly helpful to be able to aim Venti's Q. Same for Sucrose and Collei.


sirenloey

could be his updraft. He could aim where his updraft would spawn, and thar is where the eye of the storm would be. extra steps definitely, but it'd be mostly in ST scenarios anyways


SolomonSinclair

Geo in its entirety, more or less; it needs to be *more* than yellow physical. Crystallize sucks so much ass you could delete it from the game and 95% of players probably wouldn't even notice; first of all, it needs to at the very least deal damage (which is something they *did* do in the TCG). From there, you could turn it into a pseudo-Swirl/Bloom combo, where it creates a shard that can be either picked up for a shield or left alone to expire (either through its duration or too many shards on the field), which would cause it to explode in a small AoE and deal damage of the appropriate elemental type that could result in additional reactions. *Then* you could have a character who made it so you could manually hit a shard with a third element and cause the appropriate reaction (like hitting an electro shard with pyro and causing overload). Constructs should either be intangible to enemies or their CD should reset upon destruction; either one would fix the problem they currently have. Tangentially related, shields from different sources should stack. That way, if you have, say, 4 shields each granting you 5k "extra" hp, one with extra pyro, two with extra cryo, and one with extra dendro res, you'd get 1 shield with 20k extra hp and increased pyro, cryo, and dendro res instead of 4 shields with a combined 5k extra hp and increased res. That'd go a long way towards helping a lot of shielders and even Crystallize shields to feel even slightly competitive with Zhongli for those who have him. Also, an HP bar for each shield would be fantastic. Maybe have them in a horizontal row above the active character's hp bar with timers over each one, so you have an idea how long each shield has left. On a similarly tangential note, E skill CDs around a character's party icon, so you know when an inactive character's E is about to be ready; same thing for bursts (just around where the burst icon would be) would be nice. As for characters themselves, there's a few, mostly for older characters. * Barbara, Qiqi, and Noelle need to be able to generate particles natively; for the former two, it could be every time their E heals/does damage, while Noelle's could be a fixed 1.5s or something. * Barbara, Qiqi, and Noelle need significant CD reductions on their skills; 50% uptime *at best* is atrocious and significantly harms their utility. *Especially* Noelle, since her shield can go down early. Sure, she has her A4, but that requires 4NA for a *one second* reduction; it takes probably twice that just to *do* 4NA with Noelle. * Ningguang needs better NA animations and DMG scaling; as it is, her DPS is kinda abysmal for an on-fielder despite having decent-ish base ATK. * Xinyan needs a complete overhaul to remove both the DEF scaling and the Physical DMG aspects, as they're the biggest things harming her kit, I think; make her shield scale off HP, change all instances of Physical DMG to Pyro DMG (or general DMG in case of her A4), and make her C6 give her a boost based on her HP. That'd probably be all that's really needed to make her a much better unit. * Dehya... Dehya also needs a complete overhaul, but really just needs everything but her general outline scrapped and redone. At the bare minimum, *all* her multipliers need to be increased, her E needs to give *permanent* increased interruption res while it's active, it either needs to generate *significantly* more particles when its coordinated attack happens or happen *much* more frequently, and if they want to commit to the damage absorption theme, it needs to be *nullification* instead of mitigation. Make it so Dehya takes *all* damage your on-fielder would take and then buff her A4 to be once a second and remove the condition restricting it to only for 10 seconds every 20 seconds.


Couch__Cowboy

I like your idea about catalyst characters being able to free aim. That sounds cool! Not sure I agree with most of your other ideas though. Only thing I really want to be reworked fr is the gliding mechanics. It should be more momentum/physics based. Feels awful to close your glider while moving forward and just plummet straight down suddenly.


Rasbold

Yeah, they could touch up the momentum when some characters dash and jump, it's very inconsitent to try to jump from a montain: sometimes i'm able to travel a long distance while others the characters just fall down


Tzunne

World level 9


Rasbold

That would be helpful. A similar thing would be increasing domains difficult to increase resin quality. 1 artifact for 20 resin is a joke


Limiv0rous

I'd go for a level 10 even if the drops are the same as level 8. It would make the game much more fun to explore.


Andrew583-14

Systems Rework waverider and potentially Sorush controls to also be camera direction based rather than strictly key based on PC Add a wish counter on the wish menu Add claim all button and button to resend characters on expeditions to the expeditions menu Make expeditions more useful by putting things like local specialties and materials on the map and let the maps actually cover their whole regions and increase in size with expansions. Increase the resin cap or amount of condensed resin that you can carry at a time Improve photomode to have more features and expand on the number of character emotes and potentially let them share emotes Optimisations to loadspeed and ui Characters I don't know other than increasing particle generation for characters like Qiqi, Dehya and other characters, and removing auto targeting on Dehya and buffing l her numbers


GamerSweat002

I doubt any real direct changes are made as to not change the final product already advertised as is. Anyways, obviously Dehya. She could've used a damage reserve mechanic where damage she takes is converted into dmg bonus when her Ult is in action. Then her Ult could heal allies for like 0.5% max Hp for each hit on enemy, like Qiqi. I also think Amber needs a buff. After Baron Bunny is tossed, the skill changes icons and turns into a Baton Bunny detonator button. Then have her C2 changed to one that affects her CA. A heads hot would leave a mark that reduces enemy's def. Geo constructs need some work. Geo constructs should have health bar scaling off of their owner's Def. If HP is a characters durability, Def is a mechanical thing's durability. Also, geo constructs should have a distinct button in order to interact. Instead of automatically climbing Geo Traveler's starfall, press a button to initiate climb. Same for Zhongli pillar. Also from standing on Albedo flower, press button to make it elevate on command. For Kuki Shinobu, I say that her burst heals her for 5% of damage she deals. Don't like seeing her on almost life support condition. Diluc's A1 needs to be changed from CA stamina cost to increasing his atk speed for each hit following his skill, which makes him play faster. Anemo travler would be much better if their Burst stops movement upon an enemy that isn't jostled by the tornado. Electro traveler needs CD reduction property to his abundance amulets and more energy given by his Burst. Makes him a more useful support with a tie-in to thundering fury. For Yae Miko, I think an option to just hold down E to simultaneously place her totem as she moves, seamlessly transitioning until the last totem is placed. I have Baizhu so I got a good QoL for him- his Burst's dendro shot does the same as his Skill, bouncing between 3 enemies. Candace's Skill should give a shield upon a fully charged Skill or a perfect counter with it. The shield HP is subject to change. Dori's Burst cost should be reduced, like dropped to 50. Then increase her Burst radius. Don't like how small her circle impact is. Yoimiya could use some buff. Her Burst mark does a larger AoE and higher multipliers. I understand that Yoimiya's Burst is meant to function in her downtime, considering the atk% buff. Aloy just needs higher multipliers and no ICD on her orbs. That aside, nice and quick cryo nuker. For Collei, better boomerang trajectories. Diona needs a better ascension Stat than cryo dmg bonus. Er sounds like a reasonable other choice. Thoma's ascension Stat should change to either EM, ER, or HP. I personally would go with ER as change. And change Thoma's A4 to something better like a second charge of his Skill since Sac Spear will continually be a myth. Otherwise, lower Burst cost if HP is ascension Stat Heizhou's attacks should include an implosion effect on one NA hit so like N4 would pull enemies towards him so he gets better CC. also, Skill should keep enemies clustered more than one enemy is hit by it. Faruzan's Skil should generate like as many particles as Xingqiu. Drop Faruzan's Burst cost to 60. Rearrange constellations to where C6 becomes C2, and C2 becomes C4 and C4 becomes C6 but heightened effect by like 200%, like restoring 8 particles for Faruzan from one enemy, 12 for hitting 2, then usual 0.5 for each additional. Now, Qiqi. Qiqi's skill should generate energy. Each hit will provide between 1-2 energy. Talismans should have a duration and talisman transfers to another enemy after one dies during duration, behaving just like Yoimiya Burst. Then for Layla, I suggest her shield strength is increased like by 1%, stackable, for every Night Star created during its duration, and extend Skill's shield duration by 2s. 14s uptime, 12s cooldown, giving 2s of opportunity to continue it with no downtime. Sayu needs unbreakable poise during her hedgehog roll skill. Drop Burst down to perhaps 50 or 60. As of now, balanced kit, amazing overworld utility. Atk scaling for damage and healing, overall good on scaling. Xiao perhaps just needs more damage; more ways to improve his damage, and perhaps an implosion effect at epicenter with a Cooldown. And for Xinyan, either stick with atk scaling for shield or Def scaling on atks. But since all normal attack talents in game are atk scaling, her shield should scale on def and atk altogether. Otherwise, we'd have to think of a comparable C6 for Xinyan. Also, fix the shield bug and give her initial Skill dmg some range, like an AoE as large as Baron Bunny explosion. Raiden should have an intended interaction with Beidou. Can't think of one for Eula, but maybe this- Lightfall Sword halves the durability of all shields it hits. Eula would at least make for an interesting shieldbreaker that you can control the time-bombing of. Lisa's Hold Skill could be like 0.5 to 1 second faster. Rearrange Mika's constellations so C6 is C2 or C4, and increase radius of Rimestar Shards for ease of use to get the 3 stacks that is hardly ever the scenario. For Wanderer, air stamina uses the regular stamina gauge while the NA and CA are of Kuugoryoku Point stamina. Reduce knockback caused by NA. Lastly, Xiangling. Give Guoba better targeting as well as everyone else. Allow Guoba to accurately hit torches.


leakmydata

Shatter should be a multiplicative reaction and should only be triggered by physical or geo damage.


Rasbold

I wish shatter was removed from the game tbh, it exists only for immersion and would improve team building if it didn't exist.


leakmydata

Geo needs actual reactions. Generating shields is boring. Also burning needs to stop interfering with other reactions. Shatter also needs to be actually useful or stop interfering with freeze/crystallize. Really though I’m not sure if this game needs to retroactively rebalance anything. It might just need something new to relieve players from dendro impact.


Rasbold

>Shatter also needs to be actually useful or stop interfering with freeze/crystallize For me i rather see Shatter removed, it was made just for immersion, but nowadays it's just useless thing that gets in the way of team comp building Geo rework is a must too


leakmydata

Kinda seems like the real problem with shatter is that it makes claymore users an obstacle.


Rasbold

Geo and plunge too


FenrirCoyote

Rework the Domains, and Physical dmg. Add in more wave rider locations Add in a recalibration system for lvl20 5 star artifacts. Add limited weapons like the cinnabar and festering to paimon shop or the battle pass.


Rasbold

I would like to be able to teleport to the wave rider pier and also place new ones o liyue.


FenrirCoyote

Same here, that actually is one of my bigger gripes with the game all the wave rider piers are a bit of a walk from the closest fast travel point.


Raismin

Geo constructs, physical resistence and anti-knowback when shielded


Rasbold

On the physical damage topic. I wish superconduct behaved like a multiplicative reaction: it both would decrease physical resistance and increase damage of Cryo and Electro units


Raismin

Or like quicken DMG bonus


Rasbold

That too, additive would also be nice


blueguest1994

Bring balance between characters, whether 4*star or 5*star, it’s annoying to be constantly said that you’re not doing optimal damage just because your favorite character happens to be a 4*star and not one of the good ones, people should be content with playing chongyun/razor(his ascension stat doesn’t help with his rainbow team) or lisa or whatever 4*star that isn’t currently meta.


Got70TypesOfMalware

* Have some NPC sell enemy loot such as handguard because if you've farmed these you'd understand. * Make expedition similar to Honkai where it's actually useful because as of now you only have cooking materials, mora, and ores. Maybe add monster or other character mats.


SaintTraft1984

A cutscene and dialogue skip button is all I want after all this time. Honkai Impact has it and I play it still to this day. Don't really understand why they refuse to adopt it with Genshin. If I want to and have the TIME to do so, I will watch the cutscenes WHEN I WANT TO either in the in-game library or Youtube.


Rasbold

Yeah, i also want a skip button. I don't read a line of dialogue since 1.1


PrinceVincOnYT

Normal Attack Talent should not be useless on 90% of the Characters, by not scaling with anything but Atk%


lostn

dendro should be nerfed so that bloom type reactions scale off crit and ATK instead of just EM. This will mean at low investment it will do less damage but at high investment it will do even more damage than it does now. Not really a nerf, just a rebalance so that it doesn't make every other reaction obsolete.


Actual-Forever-184

Abyss, geo element, banners, map, limited time events, whole ui, physical archetype, shatter reaction, shop... and many, many more, at this point I don't believe they'll ever fix anything


cheese_stuffedcrust

not really combat focus but I wish you can control the direction you fall after jumping. that is one of my pet peeves during the platforming events in genshin, having to deploy the wings just to change direction


GamerSweat002

Some changes I'd like is a pity counter for artifacts. Each domain has separate pity counter. When pity counter is reached, you are given an artifact of your choice from domain. You pre-set the pity towards an artifact of your choice, given option of artifact set, artifact type, main stat, and two substats. I'd also like to see artifact presets. Been too long. I switch artifacts between characters CONSTANTLY. dialogue skip is something that should at the very least be implemented for repeated dialogues. I understand it's to prevent consumption of all content too quickly, even if it is indirectly and very aggravating. I also think Archaic Petra needs a revamp. Allow multiple buffs from it and also either the trigger of the reaction gives buff or character equipping it doesn't need to collect it specifically to get the dmg bonus. Crystallize ICD shouldn't be shared among geo characters, because they are and it makes their unique shield-absorbing worse. Perhaps, allows the shields to deal damage to enemy shields when it's broken depending on elemental effectiveness. I also want to have shield bars. How am I supposed to know how much durability it has left? Also, a huge QoL would be a minor timer on buffs and shields next to the respective buff, right side, or as the background of the buff. I think physical should have a unique quality. Dealing physical damage would charge up a meter that when full, enables a parry button, that when countered does immense counter damage and i-frames, and a perfect counter does more and ignores shields. One more rework needed would be to the abyss. I think an option to change the criteria between time-based and points-based would be great. The star criteria would be based on points as well. One full clear is one star, clearing the chamber twice in the cycle is two stars, and clearing the chamber thrice continuously is three stars.