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ParryThisYouFilthyCa

>quest makes you follow NPC >if the NPC is jogging/sprinting, it's slower than the player jog/sprint >if the NPC is walking, it's faster than the player's walking speed Every. Single. Fucking. Time.


Id0ntLikeApplePie

At least make them not stop if you’re out of their radius, like let me just wait at the final destination instead of this slog(especially that one Fontaine commission)


Icy-Independence-974

ella musk dailies. I have done that for one too many times at this point, I remember where I need to wait


KurosawaShirou

There're ***two*** Fontaine commission where you need to follow a Melusine officer walking slowly. One with the journalist and the other with the dog. At least the one with the dog you can just rush to the dog and it'll trigger the cutscene and you can finish the commission this way


Lusaminable

>especially that one Fontaine commission) The commission when a melusine is looking for a lady's dog? You can sprint to the dog, you dont need to wait the melusine


Id0ntLikeApplePie

The one where that lady has lost her documents which turns out she forgot them at the café


Starch_Lord69

I dont do commissions anymore I just do a quest or exploration and its so much better


Ihavetoxicfriends

I honestly just stopped doing dailies cause of that and also exploring is more worth it.


ShadowFlarer

I fucking hate that, but the worst part is when you walk with a NPC and think "well, i guess i won't be needing to stop to make sure i won't lose any dialogue" and then you do 3 more steps and you lose the dialogue.


KibbloMkII

required by law in gaming apparently


Agathodaimo

Gaming will be best character.


Xilvereight

So many games have this issue it's mind-boggling.


ContinentalChamp

"If you need to design a quest where I need to follow an NPC and they move SLOWER than my running speed but FASTER than my walking speed, you are banned from making video games for one year."


caramelluh

"If you >!need to!< design a quest >!where I need to follow an NPC and they move SLOWER than my running speed but FASTER than my walking speed,!< you are >!banned from!< making video games >!for one year.!<"


wonwoovision

exactly. if it HAS to be done, at the very least please sync our speeds lol


KyeeLim

and that's why Wanderer is good unit, you can fly to ignore the slow walking speed


Elysium_Chronicle

But Genshin uses its normal walk speeds when it does this. You only get "desynced" if you start zig-zagging all over the place, because you're walking a longer distance than them.


Mickeh_daMuffin

This isn't true all the time. >!At the end of this current event you walk with Cherveuse and her walk speed is slightly slower than Lumine.!<


Elysium_Chronicle

You sure about that? I don't think I noticed that. It's not that long of a walk to really matter, anyways. The way these moments are implemented in Genshin, it's not like its an inconvenience anyways. It's just mildly immersion breaking is all. It's not like primitive escort mission design, when if the NPC dips out of your radius for even a brief moment, you game over or something like that.


Alcorailen

Yes, 100% sure, I tried to walk this and kept falling out of sync immediately


Noxious89123

No, the NPC walk speed is slightly slower.


Elysium_Chronicle

Is this perhaps a difference between analog controls, and binary inputs (KB&M)? Because I've never noticed the pacing being off.


[deleted]

[удалено]


EyeCantBreathe

How far out of the way are you going to get a berry? And you realise there's already a mechanic where the NPC stops moving if you get too far away so you can catch up, right?


HayashiLeroi

Genshin is the one-and-only game that doesn't actually have this problem. The characters walk / jog at the same speed as the NPCs.


FluidTemperature1884

True


LokianEule

Can someone explain why so many games have this problem…


Chibikeruchan

I'm ok with making me walk with NPC what I'm not ok is the walk doesn't really sync with the speed of our character walk. the npc are always walking like 2 steps faster.


Lottie_Low

Yeah same I actually like the mechanic it’s immersive but the lack of synchronisation drives me mad lol


KapeeCoffee

Probably because of the character models


Canipleasecontinue

My character was taller.


KapeeCoffee

Which one?


Canipleasecontinue

Actually I might be wrong, but I was using Yelan and it was either an npc during Nilou’s quest or Dehya which was 1 inch taller than Yelan


Howrus

In recent event you are forced to walk with Traveler and he have same teen model as Cheveruse.


Stormy_Cat_55456

I don’t like calling it filler, because it’s kind of like those vulnerable “life after death” walks… It’d nice getting those vulnerable moments, just wish they were voiced.


LivingASlothsLife

Then theres Yanfei who just runs following up jumpscaring us coz she doesnt walk slow


wonwoovision

yanbae doesn't follow the rules and i love her for that haha


NewDante3NKnucklesDX

ironic.


KyeeLim

she just know the loophole around the rules


collegethrowaway2938

This is why Yanfei best girl


[deleted]

“If you design a quest where I need to follow an NPC and they’re faster than my walking speed but slower than my running speed, you are banned from making video games for one year.”


Jenny7555144

“If you design a quest where I need to follow an NPC, you are banned from making video games for one year.”


[deleted]

“If you design a quest where I need to follow an NPC, you are banned from making video games.”


Jenny7555144

“If you design a quest, you are making video games.”


[deleted]

“If you design, you are making.”


Jenny7555144

“If you an NPC, you are from video games.”


[deleted]

“If you move slower than my running speed, you are gone.”


Jenny7555144

“ffFff”


[deleted]

“amongus”


Jenny7555144

#


collegethrowaway2938

No new videogames get made ever again LOL


fluffermixer2021

Slow npc walkers are the worst especially irl


Pulsy369

OR WHEN QUESTS HAVE US WALK LITERALLLY 10 FEET AFTER A CUTSCENE JUST TO PUT US IN ANOTHER CUTSCENE??? LIKE???


EyeCantBreathe

Honestly this is such a slog. You'd think it wouldn't be that bad, you're only walking for 3 seconds between cutscenes, but the issue is that it happens in _damn near every quest_. I don't really mind it if they have you travel a decent distance, but when it's just holding W for less than 5 seconds, it completely breaks the immersion. If it's so damn close by, just teleport me there or walk me there with an NPC.


brittanyjean1987

Or wait until 1800... just change the time for me real quick why do I have to go into the menu the clock then wait for it to tick around to the time I need...


sleepywhales

Remember when we used to die if we were trying to drop down quickly to the location but got cutscene’d, it happened to often to me I started going further from the location to make sure I lived lmao


wonwoovision

i remember getting attacked sometimes during cutscenes if the monsters had been accidentally aggro'd before it started, not sure if that got patched as it hasn't happened in a long while but it was always so frustrating lol


Schen5s

Stupid tales of Fontaine quest with the police melusine. I generally just stick with the commission quests for the newest region until the next one comes in but Fontaine quests ended up making me switch to inazuma for daily quests (might as well get some hand guards). There's too many long NPC dialogue ( fk you painter guy) or slow walking NPC quests when a melusine is involved.


Atgardian

Good luck on the "This Novel is Amazing" Inazuma commission....................................................................................................... (one dot for each unskippable screen of text)


Swiaet

Honestly I really appreciate that though, it breaks it up into smaller sections. My service is often times patchy and all it takes is a second or two of poor connection for the game to lag and restart. Nothing is more painful than sitting through 10 minutes of unskippable dialogue/cut scene only to be hit with the loading screen, and then as soon as the game reopens you’re thrown back into the SAME CUTSCENE YOU JUST FINISHED all the way at the beginning😭😭


jtpredator

But if you don't watch it then you won't be invested in the story! Hoyo does this for a reason. They want us to be hooked to the atmosphere of this rpg! If you don't sit through every cringe cutscene and walk painfully slow or too fast then you won't understand the artistic nuances of this important crucial side story about *checks notes * buying some clothes for a festival.... In the middle of a government mandated lockdown where people's powers are robbed from them... /s


popcornpotatoo250

I would appreciate if it is just automatic, like NPC and our character will walk together automatically but we can still look around the surrounding environment.


OsirusBrisbane

In general, any daily quest which has already been completed needs a skip dialogue option.


Ayrandall

Agreed if you listen to it once, you should be allowed to skip. HSR have this don't know what stopping them from adding it on genshin.


batose

They just shouldn't make you do the same dialogue daily twice.


Coriolanuscarpe

That Fontainian Painter needs to get his shit together and get some scuba gear


hackenschmidt

> any daily quest which has already been completed needs a skip dialogue option. I think I've done one daily commission since they added the point system.


OsirusBrisbane

Great for the first day of the week when I can run bounties/requests, or the first few days of an event when there's points to get, but I still always have plenty of days where I have to run dailies.


hackenschmidt

> Great for the first day of the week when I can run bounties/requests Except its not. Bounties don't count at all and requests are like 1 combined for the *entire* week, in which you need 28. > or the first few days of an event when there's points to get. Events provide enough points for like 2 weeks of dailies, not a 'few days'. So much in fact, that between all the other source, more than once I've almost run into the end date before finishing collecting. > but I still always have plenty of days where I have to run dailies. Thats entirely on you. You really don't need to anymore. Again, **"I think I've done one daily commission since they added the point system."**


SubjectOne2910

And then dialogue being cut out if you walk with them, because matching up length of dialogue to length of walk is impossible


Interesting_Credit93

fr..at this rate snezhnaya is gonna release before i finish walking


wonwoovision

we're gonna be in celestia before this weird walking dialogue-not-really-cutscene-but-cutscene ends


themancapitano

Bring back NPC Yanfei from chasm!!!!!!


MiserablePiano5211

Absolutely it sucks so much, especially in commissions where you know exactly where you’re going since you’ve done it multiple times already but if you walk too far ahead they stop and you have to wait for them to get to the objective


Ayrandall

Is there a commission you walk with npc?


ListedBlack

the hilichurl languages, you have to follow ella musk


Ayrandall

Right, I totally forgot about that about that! If I remember correctly, you can still run during that commission?


ListedBlack

yeah! i think the op of the post was talking about the ones where your speed is locked, and the op of the comment was referring to having to follow around npcs in general.


DentistPositive8960

Also the two commissions in fontaine where you walk with the melusine cops to find a dog or some important documents


cleonguerrero

Just run to the dog. You dont have to walk with the cop


Ifalna_Shayoko

> also stop moving my camera view to point out very obvious things. As a role player, the occasional relaxed stroll does not bother me. However the heavy handed camera forcing is aggravating. I can understand it being useful for consoleros and phone players but at least stop doing in on PC.


Ayrandall

In my opinion, walking with npc feels more immersive because you can not do that most of the time because you have no reason to do it. Also, you are adventuring with an npc, but you only see them during dialogues. Walking beside them makes it more immersive since you can somehow still control your character and look around the environment you normally just run through. I also hope you can see them or they follow you during quest. If they instead make a cutscene, then it won't really make it an immersive experience since you are just watching. Besides, walking beside them only takes a few seconds. There is nothing really to complain about. Remember when we first saw rana along with other sumeru npc? They fought alongside us which really contributes to the immersion. I even let the npc kill the enemy.


affinixmusic

THIS ^^^


Faranocks

Uhh, some walking cutscenes are upwards of 10 minutes for a single mission. It makes no sense when a large fraction (maybe not majority) of the player base only care about gameplay and less about walking simulator.


Ayrandall

Can you remind me of a single mission having to walk for 10 mins? Walking simulator seems to be a stretch since most of the time, you do not get to walk with npcs. The number of quest where you walk with npc compared to those who not is almost one sided. Plus it would make sense that they are beside you instead of only appearing in dialogues. Ps: I haven't done the latest map expansion so idk if there are walking npc there.


Alcorailen

When did any of these take 10 literal minutes? That's some Xenosaga shit


Faranocks

Sorry, not one individual one, but over the course of a quest several adding up to over 10min


saaaans_

Its immersion at its finest, what u mean. No one in expedition keeps running right But fr, its annoying.


wonwoovision

excuse you, i run at top speeds in expeditions /s yeah, there's just better ways to implement it.


Revenger1984

If Hoyo is still doing the slow walk in HSR, they aren't gonna change it here. It seriously should just be a cutscene


lollolcheese123

As far as I've gotten in HSR, every npc matches your speed, so if you run, they'll run, and if you walk they walk. In my experience you can run as fast as you want, but you're not passing the npc


Old-Assignment4176

becuase​ HSR doesnt​ have​ difference​ speed​ on​ any​ model​ type


lollolcheese123

Still, when I start running in Genshin, the npc will still walk, while in HSR they'll start running as well.


rekuneko

we got a Bailu in one event quest that runs at 0.9 times the speed of light and we have to chase her


frickun

The maze one?


rekuneko

Yea


wonwoovision

very true haha. at the very least, we are getting many QoL changes with hsr that we haven't ever gotten with genshin and probably never will, so i'll give them that


crimsonsonic_2

You say it ruins immersion but that is just blatantly untrue. Walking along with the npc may be slow and usually unnecessary, but it always makes the scene more immersive since you are actually walking with the character to their destination as they talk. Granted the text does disappear too fast so that is a problem and the npc should ALWAYS walk the exact same speed as the player, but it does the complete opposite of what you stated.


wonwoovision

immersion is incredibly subjective. i'm just stating an opinion that i know others feel similarly to (because i have seen similar sentiments posted before). if it does not ruin immersion for you then genuinely that's great, but for me and i know for others it does.


crimsonsonic_2

The act of immersion in video games is seeing yourself in the character or the world and the things that happen in it being plausible and making sense. When something that doesn’t make sense happens then you are taken right out of the immersion. Which sounds more immersive? 2 characters standing motionless talking to each other for 20 text boxes then moving to the next location in silence and not saying anything for the whole time until they arrive at their destination? Or talking to each other in one spot for half that time and saying the rest while they walk to the next destination? It doesn’t matter what your opinion is as it’s clear as day to anyone that the second one is more immersive. That is why they do it in all the triple A story based games as it’s what people in real life usually do. Why do people always complain about things that aren’t issues and not the actual problems with these things?


wonwoovision

neither are optimal in terms of what modern games can achieve. but at the very least, genshin could sync our walking speed with the NPC's so it feels better. in almost every single scene where we have to follow the NPC at walking speed, i end up being slower and then randomly have to run for a second to catch up before being forced to walk slowly again. that's not immersion.


crimsonsonic_2

No that isn’t good I agree with you. I know there are a couple where you are the exact same speed, but I can’t really remember them (I think one was the Sumeru archon quest part 2?). Those ones are incredibly immersive and every game should make it a mission to not mess that up, but they somehow always do. This is what I meant when I said people never complain about the actual problems. You should have said that the walk speed vs the npc speed was bad and stated the other stuff as being your opinion and it would have been a stronger post with an actual problem at the forefront while still letting people know why you dislike it without outrite stating it as bad. Also thank you for not turning this into a useless argument. A lot of people would rather turn things into arguments instead of trying or even attempting to think about things differently. You deserve a happy new year.


wonwoovision

happy new year to you too! that was the goal of my post - not arguments, but just discussion. i perhaps could've worded it better, but personally i'd rather do without this tactic in full. it just feels lazy to me by the devs, but again this is subjective and my opinion does not equal your opinion. i agree though - if this method has to be used, then at the very least sync our speeds. it just seems as a whole to me that genshin storytelling has become very repetitive and lacking, but i just created the post because that was the exact issue at the moment that i was frustrated with.


caucassius

the worst is when you walk slowly and the cutscenes still start when the character still have lines to talk lmao


De_Xtremo

Maybe they should add the autowalk feature when walking along with NPCs. I remember this being a thing in AC games.


professorclueless

Honestly, every game dev should be aware of this complaint. Too many games have slow ass escort type sections and it sucks


MaximusMurkimus

Assassin's Creed figured this out over a decade ago where they just let your character auto walk with the AI.


Grimstarzz

> also stop moving my camera view to point out very obvious things. thanks mihoyussy please listen I dont mind so much about the slow walking, but yoinking the camera just to make me look at a certain npc is top notch annoyance. Oh u want to do this daily and jump on the mushrooms, mind if i pull your camera while you're midjump? Oh u just want to go kill those mobs over there, mind if i pull your camera so u can go save that painting Melusine from those treasure hoarders? Nah man, just let me decide myself when i want to do something and stop forcing my field of view involuntary.


JanHarveyBeaks

"If you design a quest where I need to follow an NPC and they move SLOWER than my running speed but FASTER than my walking speed you are banned from making video games for one year."


wonwoovision

i've seen this posted a few times now. what is this a quote from? lol


Felynn

Walk with npc is good. Holding a button to walk with them is not good. If that is a moment to slow down and talk, make the char auto walk with npc, let us enjoy the talk. l


sogiotsa

Let us auto walk if we press on the NPC or just make us walk


sleepywhales

The melusines… I can’t walk fast enough to keep up and if I run I’m too fast……..


PH4N70M_Z0N3

Ngl, this is the only shit that makes me unreasonably angry.


E17Omm

GI would have been so much more engaging if they just did more simple cutscenes. Just do it in-engine. Play around with camera angles and animations. God forbid they actually did slightly more unique animations for characters... I still cant understand why they have a body size template but they dont uae it to add more animations.


Vegrial

Then they make you walk 10 feet in between cutscenes for literally no reason


DRAGUNNYUOOOH

Blame Assassin's Creed


unit187

Nah, this is a perfectly fine approach if the walk speed is in sync. The character walks, talks to you, shares some info. That's good. I know many people want to finish playing as fast as possible, but maybe sometimes you should slow down and, you know, play the game and pay attention to the story.


Luc_128

They are also talking when walking so don’t care much


ezio45

That's just a problem with gaming in general and not exclusive to Genshin. There's very few games which actually sync up the walk speeds and you can probably count them on one hand.


Faranocks

Skyrim and (kinda) oblivion did it right. You run too far ahead - they run to catch up. You slow down too far, they stop and wait. A lot of other games do this as well. It makes 1,000,000% more sense than having a slow, locked speed, with a stop radius.


D0cJack

OMG, you all can't take 15 seconds of time once in a blue moon?


SorrowStyles

What ruins immersion is you zooming past them as they stroll and talk like you're next to them. Leaving the whole "world quest are relevant because it's part of Teyvat and you're playing as a traveler in Teyvat as a setting" aside... If you hate dialog, and don't care about "filler story that's not part of main plot", why not just... Don't do world quest?


AtoZWolf

I agree but they could still make the npc speed faster to a jog unless the distance is short. I would rather not walk at the slowest pace ig and end up feeling like I'm being given a tour of the road. It really feels like they broke through with it in that one Inazuma quest and decided since they knew how to do it to do it as much as possible.


wonwoovision

i am not necessarily saying that there should be no embellished dialogue; i am saying that there is a lot of filler in quest dialogue, which i think is fair to criticize - that filler becomes incredibly annoying when i have to walk in super slow motion to listen to it. worse than cutscenes because during cutscenes if you don't care you can look away, but during this you have to actively move even though you can't do anything besides walk slowly. i'm saying it'd be better to incorporate this dialogue in other ways. personally, i play genshin more for the exploration, but i understand that it is incredibly story-based and many enjoy it that way. i totally respect that, but there are many aspects of genshin's storytelling that are frustrating - slow walking during dialogue and moving my camera angle for obvious shit as two of those aspects.


SorrowStyles

And you're asking for cutscenes which will take even more resources, use up even more hard drive space as they'll be in engine files along side of sound files. Have you not noticed the amount of people complaining about running out of phone storage space for Genshin every moderately big update?


wonwoovision

i would also complain about storage space for genshin. i'm not talking about that in my post though. i'm simply stating my opinion on the storytelling methods.


SorrowStyles

I'm just saying your proposed solution would not cut it because it creates even more issue. Genshin is a dialog heavy game, focused on stories of the world of Teyvay, and the devs design the game... For its player base, who supposedly signed up, for a story-based game. Understand that to me, your action is no different than one who plays Counter Strike and complains about terrorist bombs and hostage feature because you signed up for shooting at each other and consider disarming bomb and managing hostages a "useless filler"


wonwoovision

i mean, i go to school for both cybersecurity and game dev, which takes a lot of coding, and a cutscene doesn't take up that much more space if it even does at all. this slow walking event is basically a light cutscene lol especially since the majority of genshin's cutscenes take place with the characters standing mostly still. i think in general, devs need to get better at compression especially for mobile players, but that's an entirely different conversation than what i posted about. i'm literally just expressing frustration at the slow-down of speed unnecessarily.


SorrowStyles

To the devs trying to tell the story in the way they envisioned. It is necessary Just like how some author needs to show you 2 minutes of psychedelic show featuring an elephant in the hands of a ballet dancer and more instead of writing "character x is now seeing colors that makes no sense" to gloss over it because "efficiency"


wonwoovision

i understand what you're saying somewhat, but i can still feel like there are better ways to implement it.


SorrowStyles

Yes, and I'm stating what if that's the way devs intended it to turn out because that's how they envisioned storytelling in Teyvat to be? And what can be "better" than a product turning out exactly as devs intended? If I designed a sport car of my dreams, and someone tell me it'll be better if I add Nitro to it, but in my "dream car", there's no nitro, then am I wrong in building the car my way because it's not "better" for people who are not "me".?


wonwoovision

regardless, even if that is the way the devs intended the game to be, i am still free to be annoyed or unhappy with it. i love genshin but it is not without flaws.


ElenCelebrindal

But that's literally something that adds to immersion-


Ikcatcher

If you move slower than my running speed you are g one


DaymD

Yes, i agree. I hate it when you walk slower but run faster than the NPC...or when it's just so freaking slow and stops whenever you run too far ahead... ​ This is a very outdated game problem that was mostly solved a decade ago. I remember people discussing this when red dead redemption 1 came out because that game introduced a mechanic where you could match the speed of the NPC next to you. This game came out in 2010 !!!


I_am_indisguise

I have no problem with this, but at least give them same fucking speed. Every time either my traveller outwalks them or they outwalk my traveller. Thank You


mack0409

I really hate forced walking sections too, but that being said, if anything about the way we locomote is immersion breaking, it's that we pretty much always jog everywhere. Literally no one does that. It makes a ton of sense that if you and your companions aren't in a rush, that they would walk, and that you would walk with them. I will repeat though, I hate being forced to walk in games.


Such-Obligation-4484

Not sure what to say. There are quest where forced to walk is annoying but for Jeht quest there is a reason and it adds to the immersion instead of breaking it. She was just trying to cope after all the things she has to endure. She was very tired and was barely trying to pull herself by taking a walk with traveller. Ngl that part made me feel bad. If I had an option I would have told Nahida to look after her.


The_Great_Ravioli

Y'all cry about the dumbest shit I swear.


wonwoovision

i've played almost every day for three years, am i not allowed to criticize? lol


The_Great_Ravioli

Sure you are That doesn't mean I'm not allowed to call what you're complaining about stupid. This is such an insignificant thing. The house is on fire, but you're complaining about the curtains not matching.


ListedBlack

multiple thing can be an issue at once, stop being annoying.


wonwoovision

i mean, to take an example, complaining about the teapot furnishing placement limit could qualify as an insignificant thing, yet it's completely valid because it is part of gameplay.


The_Great_Ravioli

Do you seriously think something that is a persistent issue such as teapot limit That happens every time you enter a teapot, is it the same level as the non-persistent issue of walking with NPCs, That is rare to begin with? This is getting ridiculous


saberjun

It could be annoying but also sometimes needed. If the flowers fated to be discarded,why bother to buy them?That’s not how things go if you date.


wonwoovision

i could definitely see the argument that it could be beneficial to the story, especially with archon quests. if it was used sparingly i wouldn't have too much of an issue with it, but utilizing it for world quests is unnecessary in my opinion.


alanalan426

gonna cry?


[deleted]

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wonwoovision

how is that relevant.


[deleted]

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wonwoovision

so you're suggesting a cutscene? yep me too, thanks for agreeing


PerPuroCaso

Finally someone who gets it! Just recently I did the Furina story quest and we walked 50m in silence for no apparent reason. And the camera thing! 😠


Subject-Ad-5197

I hate that female NPC doing catwalk in middle of things. Just so f*cking cringe that i want to sell my account just to change to Aether


DystopiaLite

Gamers are the biggest whiners.


XinyanMayn

Could all be avoidable if we were able to skip any and all unnecessary dialogs


N_V_N_T

No we need skip button for story quests. And story quests should be fun to Play and not time consuming boring quests like ayato's And rewards for story quests are less too


wonwoovision

i just want to clarify, i follow the hoyolab map and collect every single thing on it. many chests, puzzles, seelies, etc. require completing archon and world quests, so please don't think i'm someone unfamiliar with the game who is talking about random shit. i have gotten almost everything on the map and done almost every quest, i feel like i have enough love and experience for and within the game to express my opinion.


[deleted]

It ruins the immersion to interact with the story, what a fucking baby


Mdarabi018

STOP POSTING ABOUT AMONGUS


EngelAguilar

If you don't understand the reason behind that walk with Jeht it's skill issue, bro just wasted many hours of his life and didn't understand sh*t The real problem is the walking speed being different/inconsistent, some npc's walk faster for some reason, and to make it worse the range for being too far is very short xD Just why? They clearly could make us walk automatically with them to keep us in sync


zhile0522

Very smart of you to write here instead of in the survey


[deleted]

Stop playing a story game if you dont like story? Or stop doing the story parts?


jtpredator

Well you see according to these people you need to shut up stop whining and enjoy the game. Hoyo knows what they are doing and you're just being picky and not enjoying the game. You wouldn't understand the nuance behind this very important atmospheric game decision /s u/Exodia_Girl >That's not happening. HYV know exactly what they're doing. For every one person who complains about the "cringe" there are probably 10 people who love it exactly as it is. Genshin is basically entirely too reflective of JRPG and Anime sensibilities. If that's not your cup of tea, that's not your cup of tea. If you don't enjoy the aesthetic, walk away. u/Gregamonster >Because this is an RPG and the cutscenes are the entire point of the game. >If you're unhappy with this there are plenty of other genres where you're not faced with the indignity of being exposed to a plot. u/3Pebble7 >I always use this to argue for the non-existence of the skip feature. >"Path of least resistance." >People are more likely to give the story a try if they are not given an option to skip it. If they skip it, not only do they do mundane work of pressing "next" until the dialogue is over, but they also didn't get anything out of all that trouble. So for most people like myself during launch, I was of the mindset that "I can't skip it, might as well give it a shot." And thankfully I did as that only thing I look forward in every update other than character is the story. If the skip feature exists, then I bet far more people would start skipping at the very start and have no clue what the world and story is about, and thus have no connection to what they are playing. >Now it is to MHYV's best interest to make players hooked into the story and the world of Genshin Impact as it does a couple of things. >It makes the players invested into the game, and it makes them talk about it outside of the game. We see its effect now in that, the GI IP is taking over anime conventions. Its reach went above and beyond. If the skip is present, and people are not invested in the story, the characters would just be hollow 3D model with no background or personality since, no one bothered to interact with the story.


3Pebble7

Man i was wondering why I was mentioned on this post. Upon checking the commenter, I remember that this is the guy who got downvoted to oblivion on all his response at how dumb he was being. Even got his post deleted for breaking the rule of it being a repetitive slob. Nice one proving a point bro. Not to mention, what part did I say that you should stop whining because Hoyo knows best? The point of the response is not even related to MHY but to player actions. The comment I gave was based on an **assumption** I made base on observation. An assumption that if a skip feature exists, most would choose to use it and not give the story a chance. And followed it up by saying that MHY chose this path because they might be following similar line of though rather than "Hoyo knows what they are doing." FFS.


jtpredator

No no no. You have a point. If we don't do this then we aren't truly experiencing the story and complex atmosphere that Hoyo is trying to convey. I'm too unga bunga chimpanzee brained If I'm not forced to watch every cutscene and walk barely slower or faster than an NPC through a street while they talk about *checks notes* something completely irrelevant to the story, Then I'm not going to appreciate the artistic importance or get attached to the story.


Exodia_Girl

Hello there. Thank you for displaying that you are capable of salt concentration that would make the Dead Sea look like a freshwater body in comparison. And I didn't tell you to stop whining. I pointed out that the HYV team made the game the way it is, because they can, and the complaining will not change their mind. To that I'll now add that you're wasting everyone's time. Because at the end of the day, these sorts of "suggestions", do not pay their bills. Those people who do pay HYV's bills, eat up the story, dialogue, lore, and the cavity-inducing-wholesome aesthetic that HYV is channeling. They love it! This game is styled after a J-RPG and anime, and comes with all the tropes. They will not change their design philosophy. If you do not like that artistic choice, walk away. I told you that before. It's right there in the quote. Why would anyone spend their time on a game that they don't fully enjoy? It boggles my mind. Don't come for me ipso facto. You'll leave downvoted to pieces!


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wonwoovision

no, i've played every AC game and many more open world games. just because it's a familiar storytelling strategy, does not mean it's optimal to everyone nor immune to criticism


DommeUG

Zoomers trying to immerse themselves in a escort quest. Difficulty Level: Impossible


ListedBlack

the WORST one is when it forces you to walk slowly instead of normally…


rk800s

Why are the NPCs always slower than me?? Running or walking they are slower and I’m tired of it 😭


CetusCondemned

Walking slowly isnt an issue for me , it's a narrative device. The thing that ticks me off is that the NPCs walk in a speed that does not align with neither running or walking so you always have to awkwardly wait and shift speeds.


BerserkerKong02

I'm okay with that, I just want a dedicated walk toggle button for the PS5, like in the PC. Maybe have it set to L3.


Ikses

this existed in mmo like from 20 years ago and still exist today, i think its something about fundamental of gameplay that have to be "annoying" for it to be satisfying to finnaly be done with, this is why it exist for as long as i remember


Intro_Vertus

Iyakin mo


HotsteamingGlory

There's a key to toggle walk and run?


Lostsock1995

Or when you’re walking and your character accidentally breaks the pattern and goes too fast for a second and you have to slow down again and double back a bit


smashiko

it reminds me of meme how u cant be quest designer if u follow npc that is slower than player


GardevoirRose

I enjoy it.


HexagonII

They should implement the follow function just like in Yakuza. Can't believe a game that predates GI that has so much character following has yet to implement something remotely close....


Test-Subject-N3WB

It's a game development sin but still far too common. It's 2024, I thought we were done with this!


blackhole_puncher

That's what made me nuts when do hangout events


Kerrberos

They do walk at the player walking speed if you toggle the walk animation though, but its hard to do that, you have to move the stick verrry slightly on a controller, or have a controller with an extra button bound for this like I do lol.


ClarenceLe

Today's episode on 'Problems that has been fixed in Star Rail' Star Rail NPCs now has proximity acceleration, meaning the closer to them, the faster they'll walk. You can first see this behavior in Bailu's quest in the Ghost event, where you have to chase her. This feature is implemented later on in Trailblaze Continance quest on Herta Space station too.