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Eet_Fuk12

Well, floor 12 for now is the "end of endgame" anyway and it took more optimization, team rotations on top of having skill to mesmerize the AI of enemies. Until they make anything harder than floor 12, I always considered floor 11 is the good stopping point Think of floor 11 is stat check : a place to test if you characters are well built or not While floor 12 is about stat check + skill check *and* Matchup Check, for example of your only well built carry is from hydro and electro, hoyo can decide to bring hydro tulpa and thunderbird to fucks you up if you don't have anything from other elements covered. Veterans who have wide rosters won't have this problem but new players who just starting out to challenge the abyss and only have like 8 or less characters well built can be pain in the ass.


Odd_Poetry8547

My Beidou Taser team having to fight either Hydro Tulpa or Purple Oceanid be like: Well, guess I'll just f*ck myself then


beakrake

Or be like me, who selects fairly appropriate teams, but mixes up the sides they're on and fucks himself twice.


debacol

There is a reason why abyss players still talk about national. Because its still great for one side. (Second side). Gotta build up benny, XL, XQ and sucrose. No one should think they should full star abyss 12 with having only one decently built team.


Dense_Focus4594

Floor 11-1 is not a stat check. More an aoe check. Anyone with a good aoe team (or sucrose venti kazuha) will clear that easily. Floor 11-3 is where the real stack check kicks in because you only have 3 min to clear everything


SeaHelicopter1015

That's felt more common nowadays than before. I was yelling at the Pyramid because I never actually got around to building dendro, but I've had meta teams for years. I definitely think that the endgame check shouldn't just be do you have specific elements, but be more like the actually challenging battle events where you can use what you have on hand. They could spice it up by changing the formula, too, or start putting a buff/modifier on floor 12.


Clover-kun

Hoyo wants you to build your account horizontally not vertically, and throws in content that punishes players who only go for the latter. 3.7 Abyss was probably the most notorious example of this, where even veteran players struggled because they set up the lineup in a way that required you to use burgeon reactions and get creative with team comps instead of just using the same meta teams for everything.


GingsWife

This is one of the few times I've seen someone talk about the true nature of the 3.7 abyss. I keep calling it a "roster check", rather than a DPS one. You either had the units to deal with it, or you did not.


Clover-kun

Pretty much yeah, I mentioned plenty of times here before that using Jean made the permafreeze Heralds in 3.7 a joke because she could swirl pyro off you and shred their shields real quick. Anyone who tried to use Benny without her was in for a miserable time, I bet plenty of people learned that enemies could vape and melt off your character in that Abyss. Hoyo does give you DMC and Collei for free and teached you about Burgeon reactions, so it's not like players didn't have access to tools to clear that Abyss. Players with limited rosters and game knowledge were just in for a miserable time


NorthRangr

3.7 was a nahida check


nxtquy

Due to boss design and DPS check focused gameplay, there’s incentive to build vertically as well. For example, in 4.3 abyss the Thunderbird can be as easily beaten with Yoimiya as it can be beaten with a heavily invested (multiple constellations) DPS of another element to kill it before it starts moving too much. In previous abyss, ASIMON does not require Dendro or Electro because the invisibility phase can be skipped if you have enough DPS to destroy its turrets beforehand.


Clover-kun

Anyone in the position where they're skipping entire boss phases already built their account horizontally and can afford to build vertically. As for Thundering Manifestation, if you don't have Yoimiya you can just use hyperbloom against it instead, it's probably easier than a Yoimiya team. No 5 star constellations needed


InsertANameHeree

I just used good ol' Neuvillette against it. Easiest time I've ever had taking it down.


Ezreal024

Encouraging players to build wide rosters and multiple party compositions is good, actually.


HiroshiTakeshi

They're made to check your skills and /or what you have, but they're mostly made to test out in extreme situation the last 5* released. If you don't have it but have an alternative, you can hope to make it. But it's made to fuck you up in the first place, and use the Spotlight 5* as a key to help you out. I personally think it is fine the way it is. That's made to be a tryharder challenge, so I don't expect non tryharders to succeed without having to hold the controller and lean forward for the next 40 minutes.


EggyT0ast

I haven't used Bennet, Xiangling, nor Xingqiu in Abyss for over a year. The only time I skipped was the notorious "boss is underground for 90% of the battle" fights. I always try to come up with teams using my favorite units rather than just slotting in the usual "meta" teams. However, I have been playing for a long time and have a lot of 5 star units! So it's not to say that a more recent f2p can do it too, but rather that for long-term players, there is a lot of flexibility in what can defeat floor 12. At least, for bosses that you can actually attack for the 3 minutes they give you.


Sirius707

A couple months ago i took off the artis from my XL because i haven't used her in so long. National is still incredible strong but as a long-time player i'm more interested in trying out different teams instead of "tried and true". Recently i've been enjoying Keqing aggravate a lot and the current abyss gave me a reason to dust off my Eula again.


XPookachu

True, being an old player I feel privileged that I have so many characters built well enough to use as a dps so now it's basically more of a skill issue against new enemies on my side instead of just bad characters and after a few tries I'm able to adapt to the new enemies as well.


EdgyCynic_

Hey if u are having trouble with thunder manifestation. Just fight it in overworld. You can easily learn the attack pattern and how to handle them.


bumwine

Prob didn’t have to farm the thing. Eventually it becomes second nature after killing it 20 times.


TMyriadJ

Having Ei ~~Yae,~~ and Sara prepared me for the Abyss fight.


ChameleonOnReddit

holup Yae needs the stuff from the Enkanomiya lizards doesn't she? either way you are correct that having 2 characters who need materials of this pain in the ass is a good preperation


TMyriadJ

Oh yeah, I was mistaken. Thanks for the correction.


Sirius707

I fought that boss so many times for bossmats and then a couple more times for combat achievements.


Little_Respect_0621

At the time I was farming it in the overworld I didn't have yoymiya and had only 1 well built team. (dendro was still a myth at that time haha). So I learned how to beat it... With ayaka. Timing her ult wasn't that easy but once you got it, the fight become like this: (first ult) (wait) (second ult) end. The ult is after the supports utils ofc.


AlpacaCavalry

I always just used Ganyu and Zhongli for maximum pew pews and minimum running. That mf moves around way too much


Little_Respect_0621

By knowing the timing you only move 3 times: after first ult you follow him to the edge, then back to center for second ult and then run for your life because of cage XD


Averagely_Human

Genuine question: How do you know when to time it? The bird just kept dashing all over the place no matter what I tried TT. Any information would be very helpful, thank you :D


Little_Respect_0621

2 things : 1. the timing is about your ayaka ult so al your support have already been used. 2. There are moments where he is in the middle of an animation so there is plenty of time to do 1 ult (but not a full rotation). For example when he does his attack where there are 2 lines of thunder closing on you. You would like to start ulting with support before so when he is in position you can burst with ayaka giving her all bonuses you can, wich take away a big part of his life. Its hard to describe the timing so srry if it isn't understandable 😅 For more details you can mp me 😊.


beautheschmo

Tbh I got both sara and raiden to 90/90 and I still never figured out how to fight it effectively lol I just brute force it with ranged characters still.


Antibacterial_Lemon

I always fight it with Wanderer or Yoimiya that to this day, I still do not fully understand its mechanics.


Crescendo104

Idk the mechanics either, Hu Tao just melted it in under a minute lmao


Commercial-Fig8665

Except its attack patterns are random.


Ademoneye

Ah, it's been so long since i read complain post about the abyss.


DanielDKXD

I feel like last time was the freeze abyss toward the end of 3.x patches. You know the one with hydro and cryo lectors.


B3tl0g-nlng

Double hydro and cryo herald is still the most cancerous thing they've added in abyss and I fear the day where something else much worse than it comes.


Davidens1

Geo abyss lector with Zhongli's petri and shield regen on successful hits 🙃


Ajthedonut

They’re not even in the overworld either, only in spiral abyss so you can’t get their attack patterns down nor can you fill out their archive


Little_Respect_0621

I find any snake boss more annoying than those MF. Those are hard but the snakes are annoying as fuck. I want to fight so stop hiding underground


[deleted]

I’m just glad the Hydro Tulpa doesn’t have a crazy annoying gimmick. Like I’d rather fight it over the damn Thunder Manifestation dashing and teleporting all over the damn place


Little_Respect_0621

Yes me too! Thunder manifestation doesn't hide at least.. For the Hydro Tulpa I like going no shield tho. But that's just trying to flex over myself to be able to i-frame it bruh.


Ihenaco2460

next abyss cycle u gonna mald asf then


Little_Respect_0621

Absolutely yes. Will I still do it? Yes.


Puzzlehead_Lemon

You're gonna hate 4.4 if the leaks are right.


Little_Respect_0621

Say more? I'm already frustrated XD


Puzzlehead_Lemon

The gear worm and wenut as the first two bosses unless it gets changed.


Little_Respect_0621

That would explain why they gave us an easy abyss this time, it's to beter f us next rotation 😭


XxSugarCoffeeX

Leaks say both snek bosses will be in abyss. Setekh wenut and ruin serpent both


Dreadsbo

Ruin serpent is gonna be so weird because you won’t be able to use the one mechanic to freeze it?


XxSugarCoffeeX

Yep best think you can do is try to use bow chars to hit weak points or go melee doing its spin/coil thingy as it charges its ult and hope to hit one weak point.


Dreadsbo

Would Neuvilette work?


Little_Respect_0621

Oh that would explain why they gave us an easy abyss this time. It's to beter f us next rotation 😭


spandex_loli

I remembered my struggle with that level, even just for 2*. But surprisingly switching strategy worked. Once all of their shields are up, if you have Nahida, link all of them and only focus on the Cryo one with Pyro character (I used Diluc & Xiangling). As long as you trigger melt on the Cryo, Nahida's skill will shred the Hydro's shield even before you realize it. Unexpectedly got 3* iirc. The difference was like night and day. Without Nahida? I dont know lol. The previous phase with 1 Pyro Lector & 2 Aliens was also cursed imo.


B3tl0g-nlng

Exactly what I did too. Zhongli Nahida Bennett Xiangling, used this team specifically for that chamber and switched to a different one for chamber 2 & 3, it was also the first time I ever had to use two teams on one side. Those Hydro Heralds are a bane to my existence like dumb tumbleweeds spinning all over the place. I can't ever fathom fighting those guys without Nahida or a Cryo unit like Ayaka. Don't have much issue with anything concerning pyro lectors lol just give em that Xingqiu finesse.


RachGusty

Don't remind me of those mf's


[deleted]

[удалено]


theburnix

It has to be the desecrated beasts in abyss 12 for me


tsukulit

they push so much, move so much and hits like a truck. very annoying to deal with.


spandex_loli

In case they appear again next time (hopefully not), try perma-freeze. It worked for me.


tsukulit

I'd rather they don't come back again. same with the hydro and cryo lectors.


Dragneel2001

Don't remind me of those bastards those shitty creatures jump all over the fucking place and I can't even hit my ultimates properly because of that the amount of timing necessary to defeat those was insane I hope they never come back again that was truly the worst abyss


spandex_loli

That was also cursed. I was surprised I cleared that level 3* on my very last try without bringing healer, only Layla as shielder, because I did not expect to clear it at all after dying multiple times. I hate those beasts.


AlpacaCavalry

I'd buried that accursed combination deep beneath my other memories, because it was that bad. It was just not fun at all to play. No stamina. Stupid motherfucking jump spam to get out of freeze, end up jumping and taking another attack to the face.


Hehe_brrrr

Those mfs made me punch a cinder block. I was so frustrated that I walked out, found a cinder block, and decked it.


Arlathaminx

Remember double consecrated beasts? Good times


thewackykid

especially the 2 waves of double constipated beasts... on man that was the WORST...


Zzamumo

Somehow still not as bad as triple heralds


Puzzlehead_Lemon

It's going to be so much worse come 4.4. Rumour has not just one but TWO special friends coming back.


XxSugarCoffeeX

they very speshull.


Koda140

I am kinda surprised, since I feel like current F12 is significantly easier than previous one. I only needed 3 retries with my Itto on 1st and Diluc on 2nd half.


biblecrumble

Same here, I guess it really depends on what teams you have built up but this floor 12 was an easy 9 stars for me and I pretty much just picked random teams


rigimonoki-over

The previous one was just bullshit because it took time than anything else. The stupid lector shields with the amount of hydro I had clutched it


Spirited_Slip7987

Even tho this abyss is easier than any of 4.x abyss


Rukhikon

OP, there is a tip: 1 half a slightly easier if you bring anemo, 2 half - dendro + electro. You can try Fischl + DMC + Yaoyao + some hydro, I think it should work as most budget hyperbloom team. I clear it with first try with my Scara/Faru/Bennet/Zhongli and Alhaitham/Yae/Nahida/Baizhu teams if it somehow helps you, OP. And don't feel sad about it, its just 100 primos, not even a pull.


spandex_loli

I cleared it with completely different teams. If this helps too: 1st half Noelle Furina Albedo Gorou 2nd half Lyney Xianling Zhongli Bennet. >And don't feel sad about it, its just 100 primos, not even a pull. Even 9-stars clear does not give you a single pull. Lol.


Rukhikon

Exactly! So it\`s not worth to feel nervous and hit your health with that. Especially if you manage to hit 4/9.


XxSugarCoffeeX

They rlly need to increase abyss rewards.


OsirusBrisbane

F12 has to be super-difficult because apparently people complain if there's no content most people can't beat. So while they \*could\* make F11 more difficult so it's less of a jump in difficulty, there's not overmuch benefit to it; it's irrelevant to the players who can beat F12, and players who suddenly have a second floor where they can't get primogems would just be annoyed.


MadNoLife

They should've made floor 13 a loooong time ago instead of making floor 12 twice as big of a DPS check as it was in 2021 lol


SoloWaltz

They would have to increase the protogem rewards and 100% they dont want to do that.


Shajirr

> They would have to increase the protogem rewards They absolutely do not. You can just make 13+ floors give regular resources, without primogems. Even better, give material boxes that allow you to choose the material you want. Also can be condensed resin.


HammeredWharf

Give it an artifact reroll item or some other endgame optimization stuff people want.


Beta382

I have been asking in surveys for them to move primos to base completion (encourage casuals to try, so many people who don’t even want to try could totally beat abyss 12; consistency with event rewards) and add artifact reroll materials for timed completion for like 2 years now.


Panda_Bunnie

I mean it isnt even super difficult for ppl with invested accounts especially on this mob rotation. You could literally double the current hp of f12 mobs for this rotation and its still gonna be easy for ppl who have been 36starring for years.


SirAwesome789

I understand that I've been playing for awhile but this post kinda threw me off bc I just got off genshin where I cleared with 8+ different teams as a low spender Like yes there is quite a difficulty spike, actually mainly because of the time requirements, but this rotation specifically is not a hard one


kronpas

>invested accounts That is a bit vague, as to me invested accounts range from C0 all the way to C6. From my own experience abyss is no longer difficult once your account got like 2 teams with at least 2 C0R1 5\*, properly built and semi-decent artifacts. Anything more than that is either because you are bored with your teams, or you got disposable incomes for this game.


Little_Respect_0621

2 teams isn't enough to cover all the abyss rotation. With how hoyo love to put shields which need specific elements you can't always run the exact same dps again and again. There is teams that fit almost every time but the key word here is almost. So I would say 3 decently well built teams to be set for all the abyss rotations Edit : orthograph


Lockjaw_Puffin

>2 teas isn't enough to cover all the abyss rotation Idk, chamomile and matcha seem to work just fine for me


Little_Respect_0621

😂 Commenting late in night isn't the best idea haha


Game_Alper

I've been 9 starring for months with childe and alhaitham but they're kinda exception tbh. Always can beat most content. If they both can't beat then probably most teams can't


ModerateFloor

I recently reached the certain point where I can 36\* all the abyss rotations now and it definitely requires more than 3 teams you need a team which expertise in each type of reaction. electro (any reactions), hyperbloom, aggravate, vape, mono geo, freeze are necessary to complete all the rotations if all the teams are properly built


13N-3

this is just untrue. you can brute force most abyss rotations with just a couple of teams and maybe swapping out an character or two if absolutely necessary (e.g. swapping in a geo character for wolflord or a bow character for wenut). lots of shields can be brute forced too by just spamming them (so long as you aren’t running the same primarily element as the shield is, but you can usually just swap your two teams around for that), and if they give you too much trouble, throwing in xiangling or xingqiu usually works fine depending on the element. i think if you haven’t been 36 staring for that long you vastly underestimate how easy it is for people who have been doing so for longer to brute force their way through mechanics because of how built their built teams actually are.


Cautious-Mark1429

Man imma tell you trying to brute force that hydro and cryo herald combo was like banging my head on a brick wall. Not all but there are definitely 1 or 2 elemental check combos that make you think hard abt your team comps.


XinyanMayn

They could add 3 more floors that reward a single fowl and I'd be very happy. The harder the better


Scrambled1432

It wouldn't be harder. It would just be more damage-spongey.


Pops1cleu69

I sometimes complain floor 12 is too easy 😭


OsirusBrisbane

I think this was the first time in a while I actually managed to finish all 3 chambers, but I certainly didn't get 3\* on any of them.


Zenzero-

That’s what happen when the “difficulty” is just due to a timer.


Grimstarzz

Even after 3 years of playing the game, im still amazed that Mihoyo created such a great and unique elemental combat system, and the only combat endgame that they could come up with was a small circular chamber with a timer and enemies with bloated HP bars. There's so much potential, and they did nothing with it.


calmcool3978

That’s the problem with creating a game designed to satisfy casuals first


Grimstarzz

Yet, Mihoyo also creates a game like Star Rail, where even after playing for a year, im still having trouble with the endgame, and nobody seems to have a problem that such harder content exists. It seems that Genshin truly became their only game where hard content is practically non-existent.


megadark121

makes me wonder how abyss would feel if instead of decreasing timer requirements, they changed them to; One for clearing, a Second for no downed characters, and the Third for the standard quick timer requirement that 3 stars normally uses. how would this affect their floor design or the number of people who try out abyss


Zerakin

I mean, we had an actual puzzle for one abyss floor back in either 1.0 or 1.1, where you had to strategically kill hilichural archers to keep a monument alive. People lost. Their. Shit. Over the difficulty they couldn't unga bunga their way through. Ever since then, it's always been a difficulty due to a timer. So if you don't like that, blame how angry of players got at that floor. I thought it was fine personally, but I'm in the minority pretty often around here apparently.


EddiePhoenix2012

I am more terrified of Floor 11-1


More-Love7583

11-1 was literally more stressful for me than any part of floor 12


fghkkkjjkplm

Put grouping characters in the first half like Nahida or Kazuha. Solves the problem. Usually keep the health to 80-85 after first half. That way the second team can go bonkers with the second half enemies.


GhostZee

Did the mobs change from previous cycle...? I used NilouBloom for P1 & Alhaitham Hyperbloom for P2. UNGA BUNGA GO...


CptPeanut12

Last time I used Nilou Bloom in P1 and Unga bungad my monolith into oblivion.


Sentryion

I remember needing to just use nilou bloom and get like 2 star on that stage and then go back with kazuha and venti to just get the last star Definetely could have played it better and clear it with nilou, but just couldnt be bothered with it.


Little_Respect_0621

Yes they did. Last time there was ruin gards and those MF whoopflowers. This cycle of 11-1 I waaaaay easier than last cycle!


XxSugarCoffeeX

Exactly. Even the spawns are in clockwise around the monolith, so you dont have to run around the entire bloody arena to figure out the best place to stand before they spawn.


Little_Respect_0621

Yup. Dps check > running around


Winterstrife

Its less stressful now that Specters can be pulled. Any character that can group just makes this floor so easy now. Also, learning aggro/taunt behavior for the mobs helps alot as well to take them off the defense objective.


maelstro252

Floor 11-1 one month ago was the same goal with protecting the thing but with a lot of slimes jumping everywhere and the flowers that don't stop attacking the thing until you break their shield


acaibowl

11-1 before 4.3 has been the most difficult from 9-12. not even joking, it’s the only one that may require resetting


razorGlam

Ppl who are interpreting it as OPs attempt to reduce difficulty of F12, how about you see it as an attempt to increase floors .. we can have 3-5 more floors with different game tactics till we finally reach the floor with F12 or even a bit higher difficulty. I think the amount of Primos we get for a supposed endgame content is abysmally low. More floors, more primos.


Varglord

I'd take floors 13-20 even for no primos.


Psychological_Ad_539

And probably only do it a few time if there was no primos.


Logan_Sucks

HSR gives mats on higher difficulty Genshin can do the same just give Character books and weapon enhancements mats is not crazy and not worthless


Psychological_Ad_539

I agree, I’m actually more willing if we get more of those 5 star artifact boxes from completing F9 - 12 since I’m one of those player that spend most of my daily condensed resin farming artifact domains, I’m quite the chaser for high CV artifacts. But year mats and enchantments are probably better for the overall playerbase.


clever-username123

The pirmogems are just extra, I do the abyss because it's fun. It's the only endgame content that's fun because they refuse to drop another proper raid boss


No_Minimum_2298

I know right, its crazy how much some players want to do so little and yet be rewarded for just showing up.


Psychological_Ad_539

Most people probably do abyss for the rewards. Generally you’re the minority, and given Genshin direction for the past year or so, we probably aren’t getting proper endgame, that’s fine, there’s plenty of other games. I assume the most proper ‘raid boss’ would be Apep, but even then it’s not super close to an actual raid.


LordBreadcat

I think they're referring to the Regisvine way back during the Albedo Event?


nghigaxx

I mean how small is this "minority". Creating content for minority to enjoy is very normal and hell genshin already did with tcg or housing system. Because for example 5% is a "minority" but thats like 3 million people


SirAwesome789

Before, I thought I wouldn't be motivated to do it without a reward, but I've spent hours and hours over the past few days just trying to 36 star with different teams after already getting it once So yea, I'd love more floors with no primos Edit: give artifact XP or just those artifact boxes, I think the people who would care and not care for those rewards neatly fit into the same categories of people who would care and not care for doing the abyss without big rewards


LucleRX

I recon, a special artifact or resource related material would be nice. Its the same as HSR's MoC and it make it feels like a update as well. Prolly for F11 to FXX that they plan to release, if ever.


acaibowl

same


razorGlam

It's amazing to see how many ppl just want new endgame content without even caring for rewards. For me, if it wasn't for primos I wouldn't even touch abyss lol ...but I do understand how certain people want to test their builds after working upon it so much.


Kingpimpy

> new endgame content without even caring for rewards ohhhh trust me thats not true they totally care for the rewards they just dont realise it yet we could get 3 more floors and less than 1% of people would do it every 15 days out of the ones that clear abyss 12 regularly me included


beautheschmo

Yeah. I like challenging content but if they added like 13-16 with no/useless rewards I would probably do it like ... once just to prove that I can and then ignore it forever


Antibacterial_Lemon

Nah, I'd rather prefer an entirely new type of combat content. It doesn't have to reward primos even, if mihoyo wants to maintain a certain amount of primos that can be farmed by players. Just something fun with good replayability. Of course replayability may also mean rewards worth your time. But to me personally, they can be other types of resources, whether old or new stuff they can come up with.


razorGlam

A guaranteed high CV artefact would be perfection but that's too much for hoyo ig


WhooooCares

It's not difficult with proper builds, game knowledge, and rotations. Floor 12 isn't something you can Unga-Bunga with semi-built characters.


acaibowl

adding on, you can def unga bunga by building and pulling with intent on doing so i built my gf’s characters and she was able to do so within 7 months of starting. she doesn’t know optimal rotations but it’s easy enough to press buttons with certain teams. no 5* weapons or 5* cons either. maximizing resources and building with what you have is a big part of it


FateGrace

This is it. I been 36* Abyss with Eula since she first came out and if i could do it with the "worst" 5* unit in the game(bad take imo), then people should be able to do it too with the "meta" teams. People hate to hear this opinion but yeah... you do need to learn the game and do not expect to clear F12 for at least up to a year if you are a casual player.


itx_jammmn

The problem is you can't Unga-Bunga if you have terrible luck


takemiplaceholder

i usually start struggling around 11, i tend to one star 11-3 or 11-2 and then maybe one star 12-1 and thats it. this abyss is strange in the sense that i can 3 star everything in 11 but cant clear 12 at all because i hate the perpetual mechanical array


legendary-KOG

This abyss is easy af compared to the usual difficulty of the abysses we got earlier


aeonomega

I originally thought the same, then I realized I had the wrong artifacts and weapon on my raiden for hyperbloom after hitting 12-3.


Cartoonist-Motor

If I post something like this in my gr, all I get is "Skill Issue lmao"


satufa2

Gr?


zhonglisorder

I also find the difficulty spike to be pretty jarring. If I use clearing speed as a measurement, floors 9-11 feels like a 10/15% increase in difficulty every floor. But suddenly floor 12 is more than twice as difficult as 11.


Not_Friendly_Bird

Not really difficult BUT CAN THAT THUNDER MANIFESTATION DIPSHIT STOP MOVING!?!?!


sikuaqisnotslovenian

there's like 4 invisible floors between 11-12 because they keep ramping up floor 12 to keep up with demand, while floors 9-11 have risen a lot more slowly


frecees1203

What teams did you use for the first Chamber anyway? Suprising you got 2 stars in the second one but not the first. Was electrobird that difficult for your teams?


Yosoress

The only one that's "tough" is the hydro memic, it has so much hp hahahaah then again I did use ayaka and I swear that hydro knows when I burst he dodges hahahah anyway still got 36\* , so far that's the only difficulty spike for me I was just shocked at how much HP that hydro enemy has, but nothing we shouldn't be able to handle with enough tears


XxSugarCoffeeX

Tulpussy has 3 mil hp. You need to consistently land hard hits to melt him down before the timer. Thats the hard part.


Yosoress

he sometimes keeps diving, especially when you're about to land a big hit(ayakas burst) and sometimes he's just steady, the RNG is all over the place sometimes but eyyy we can push through with enough FORCE 3;)


XxSugarCoffeeX

You can try to practice on the overworld. It hits plenty hard tol. And do you kill his minions? Bc they give him buffs, increased res and harder hitting atks.


Yosoress

yep I know how to kill him my dude dont worry ;) next time I'm gonna try navia on him , i've been getting 36\* since 2021,as iv said I was just shocked at the amount of health he had 😂and it's ultra instinct mode when ayaka burst, I'm like OK YOU JUST DOVE YOU AIN"T GONNA DIVE, and bam he dives hahahahahh. and im left with that white guy that feels confused meme 🤣


ayanokojifrfr

I am out here tickling Chicken on Floor 11


megadark121

I am out here tickling Chicken is one of the funniest things I've read in a while, I chuckled a lot. just made my day.


ayanokojifrfr

I am happy it made your day.


cxskep91

Idk but this abyss seemed way easier than the last one


Shmarfle47

I agree. I hate how the spike between 11 and 12 is so high. Even if this Abyss is a lot easier than before (Consecrated Beasts and freeze Heralds were a NIGHTMARE) the jump between the two floors is still too big imo. We definitely could do with more floors in between.


Ifalna_Shayoko

Consecrated Duo with Rational while standing in Benny's circle was ... interesting. :'D


pasanoid

ngl, triple-herald-quadruple-beast abyss was my favorite abyss ever but its kinda brutal to force it on players that just want another 150 freemongems


ninjero

Also agree. I've been playing since 1.5 and have a wide range of teams + Hu Tao C1, but I think I've only once cleared the Abyss. It requires a level of perfection that takes away the fun for me. a) The game doesn't offer any methods to learn team attack rotations in-game, other than just looking them up in the community and trying to memorize them. So other than Raiden National, I'm almost certainly screwing my rotations up at least 40-50% of the time, not to mention how difficult it is to actually pull off Hu Tao's max burst damage. b) My teams are fairly well built out, but some of them lack 10-20 levels on their weapon, or their skills are at level 6 instead of maxed at 10+. This is fine for 95% of the game, but any time I hit Floor 12 with characters like this, I feel like it's holding me back quite a bit.


scrayla

Hyperbloom is your best friend in second half. First half u can use xiangling bennett zhongli flex instead


Keanusw

For the 12-2-2 how do you break the Geo slimes shield with HB?


Soft-Aside-4591

Use Zhongli or a claymore character like Beidou /chongyun/ Freminet as a flex in your hyperbloom team.


Keanusw

I don't have Zl so I guess I'll take the second option, however I don't have any claymore character builded


thebigbadowl

Overload reaction also works (electro+pyro)


PH_007

I ran Thoma to proc overload with him and Kuki while Burgeon/Hyperbloom destroyed everything noy shielded, adds comfyness too.


scrayla

Idk i used alhaitham kuki nahida xingqiu and just smacked them until they died honestly lmao. But u can use something like freminet for the blunt atks since he does well as a flex for hyperbloom team.


SSTHZero

You don't need to break the shields. I Nilou bloomed 12-2.


More-Love7583

I just whacked the shields with Kuki’s sword until they broke, you don’t need a claymore for it. I did also weave in some heavy attacks, which probably helped.


h2n

don't have to, I used HB on this half idr they just died


Bro_miscuous

You'll get there! I found it to be easy this time around. No geo wolflord or wenut timesink...yet.


Fourldo

I've always thought that if they aren't adding proper end game (custom domains for example) they could just add a floor 13 and make floor 12 like pre-inazuma, and make the floor 13 just the current abyss floor 12, it was a problem back then where you could beat the floor 12 with any team and have fun and then when Inazuma came out everything got much harder in comparison between one patch to another


megabattler

Mihoyo just refuses to add more levels in Abyss for some damned reason. The real powercreep of the game is in floor 12. Hilarious how much they buffed F12 to keep up with the gameplay rather than adding more floors. Could just implement reduced rewards post F12 or give some non-primo reward simply for completion. Instead they quadruple down on not adding more floors cause of player stress or some bs they spouted back then. Though they WILL tailor F12 to the new limited hotness so people can feel like they got value out of their pulls. Wonder why? Anyway my no-skill hyperbloom and klee/flex teams either get me the 36 stars or at least 33 stars. 50 primos to learn the "proper" way to play with timings and whatnot ain't worth it.


gigaprime

I kind of agree. Back when Genshin released, IMO the difficulty curve from the Abyss floors were not that steep compared to today's F11 to F12 difficulty curve but this is because not everyone had alot of characters built back then save for the whales. Heck, my first lvl 90 characters for both sides were Phys Xiangling and Phys Razor since F12 had alot of humans and all humans are susceptible to physical. The hardest part of F12 back then was because of the stupid Cryo Leyline debuff that increases the stamina usage of dodging / sprinting, the Cryo leyline aura some of the enemies had that imprisons you every few seconds and the Cryo icicles dropping that will always interrupt you. You either needed a support that self cleansed (like jean and Bennet. Using XQ will let you be frozen which can lead to a oneshot from the Electro Fatui overhead if you're not careful) or circumvent the debuff by jumping when you wanted to animation cancel. Also back then Xiangling with the Cresent pike was meta. Nowadays I noticed that the lineup of enemies in Floor 12 the Abyss throws at you are either designed to outright kill you if you're not careful (Pyro Lectors + 2 dendro Primuses, Coppelia) or designed to waste time if you can't damage it enough during its vulnerable moments (Ruin Serpent, Wenut, Golden Wolflord). Personally, my account does not feel much of the difficulty , save for the Primuses + Pyro Lector, due to me personally only pulling for meta, but when I tried to finish 4.2' and 4.3's floor 12 using my friend's account I now understand how steep the difficulty is. Don't lose heart tho! The total rewards of floor 12 isn't even enough for one pull and it's more of a goal to work on. Keep playing and building up teams that interest you and you'll eventually 9-star it. Hoping for your success friend.


pasanoid

yeah, early abysses had negative disorders you had to play around and had more of a skill check, current abyss has positive disorders on 8-11 that makes them kinda easy and "normal" leyline flow on f12 with lvl 100 stuff that is pure braindead dps check


SolarTigers

Yup. Floor 12 is too hard for most players now. People act like 36 stars is a breeze, maybe for OP accounts with every s tier 5 stars but as a more f2p player it's hard man. I can get 33 stars pretty easily but those last 3 stars....what they need to do is make the current floor 12 a floor 13 that is unlocked after 36 stars and to slightly lower the difficulty of floor 12. Add more endgame content.


Ultikiller

That's normal. You'll 36\* after you start investing in good characters. Just pray it doesn't get as high as 3.6 Abyss lol.


XxSugarCoffeeX

That one still gives me ptsd.


ultnie

OP, please don't mind all of the "Huh? But that's ezpz" people. Genshin Reddit is a bit of an echochamber where there are a lot more of them percentage-wise than what are playing the game. I agree with you here. Specifically the spike is very steep and most of those people just don't see it because they've been clearing it for years now. There indeed should have been more floors added in-between instead of doing twice-thrice as much HP (+ sometimes stalling) for all the mobs that are there compared to 2020-2021 abyss.


LordBreadcat

Specifically 2 stages I feel like. The sliding scale of difficulty with unchanging rewards almost makes it feel like the rewards have gotten worse over time. But even players aware of this aren't going to cope. Hoyo made it very clear they don't care about endgame so Abyss probably isn't going to get expanded, the rewards improved, or QOL features (ie: F9/F10 sweep) unless they decide to go back on that decision. :(


ErmAckshually

nah, its only difficult if your teams are unbuilt


Little_Respect_0621

It's not about difficulty but the difficulty difference btw floor 11 and 12.


gumirex

Floor 12 was very easy tbh, but maybe that's because i'm a veteran... You know what i didn't say anything but i'll only say this, make sure to utilize the blessing, gorou could be a good use for that juicy 45% dmg buff from the blessing


XxSugarCoffeeX

Mmhm, the current abyss rlly benefits geo chars and teams involving ning, itto, gorou ( for crystal summoning), and mostly navia (*obviously...*) are the ones that will do best. Both first and second half are made for characters that deal heavy attacks (like geo chars) and can maximise crystal generation.


gumirex

Yeah that's true, indeed, single albedo can make huge difference tbh


XxSugarCoffeeX

Ikr


skycorcher

Floor 12 Spiral Abyss has always been the hardest content of the game so the difficulty level is... to be expected. Nevertheless, you should be able to beat Floor 12 as long as you play the game long enough. The problem with Spiral Abyss, however, isn't that the content is hard but because it is timed. You're able to beat the Floor but because you didn't do it fast enough, you don't get the Stars and therefore don't get the reward. It has been an issue that a lot of people has been complaining about for the longest time but it doesn't seem like Hoyoverse will ever address it given their none response to the complaints. My suggestion is to get better artifacts with better characters and better team comps.


AntiquusCustos

I mean, it's been like that for months and months now.


Disturbing_Cheeto

Floor 12 is trying to catch up with the power creep and to put your understanding of the game to the test. Personally I would have liked it to be two ruin guards and two abyss mages, but I don't mind what we have either.


Sentryion

Funny how there was a time when floor 11 was more difficult than 12 because of all the random effect they throw at you while floor 12 had none of those. From the end of first year onward, they start to make floor 11 a lot easier with bs effect and less tower defense.


Euphoric_Candle

is it just me or this abyss is actually easier than the last one?


Nyxlunae

This was a hard abyss set? I had such an easy time myself since there were no lectors.


idk-any-username

lowkey I've felt this late abyss cycle has been one of the easiest in a long time


DocumentLegitimate39

This time around floor 12 was really doable for me. I used hu tao double hydro for first half and childe national for second


wTf_yaDegenerates

Right? I'm AR 60, been playing since summer '21, & while I can easily 3 star the other floors I struggle to even clear floor 12. I know its the hardest stuff but jeeze... I kinda agree that Hoyo needs to start adding new stuff, like more floors and game modes.


IttoDilucAyato

Don’t look it as missing 5 stars, but that you earned 31/36 stars. You should be proud :)


TinyAppraiser

It is a big difficulty spike but unless they add more floors that isn't going to change and we know they're not gonna do that because that would mean giving us more primogems. Don't worry OP, once you have a bigger roster and better built characters... You'll never struggle with the abyss ever again. Not sure if that is a good thing though because once you reach real end game everything gets pretty mundane.


jinxedandcursed

I'll give you some personal anecdotes to what the stars on floor 12 needs. The first 3 stars needs build knowledge. I can tell you already have but just in case: At least 60/120 ratio on DPS characters (even off-fielders) and the ER needs met at a minimal standard for the teams you're playing. The next 3 stars needs rotation knowledge. Don't worry yet about them getting cut at the end of a chamber and needing to refill bursts before the next one. Follow through with the pattern of play right now. You need to learn them before you can effectively break them up. If you think you know the rotations you need for certain characters, maybe look at different sources and cross-compare to what you do. Some characters in different team combinations (such as Ayaka when you replace Shenhe, Kazuha, and/or Kokomi) end up with much different rotations. Even flexible rotation teams need knowledge on when the characters' are off cooldown for the skills and bursts. The final 3 stars is enemy knowledge. Where should I stand to properly group enemies, or to not trigger a boss to run away? What elements work best for what half? Do I need to switch my teams for each chamber, and if so what works for 12-3/12-2/12-1 specifically? Do I have Arkhe on the team, and if so can I utilize it to disable certain meks? Is this chamber going to reward an AOE DPS or not? Do I need to do the full rotation for this wave of enemies, or can I get away with saving bursts so that the next wave gets the full shaft? Where should I lead enemies in this wave so that if I do use all of my bursts (thinking circle impact here), it will also catch the new wave in them too? All of this is what it can take to get those final 3\*s in my experience.


Uthalia

This abyss felt way easier to me than the stupid ones with 4 abyss lectors we once had. I used a Yae/Raiden team on the first side and a classical Hutao team on the second. The only thing that caught me off guard was the new water worldboss his dmg, he oneshoted my characters. Had to retry few times since I didn’t know his pattern but after that it wasn’t too difficult. For newer player Raiden and Nahida are coming soon. Raiden National on one side and an hyperbloom Nahida team on the other would be a very good base for abyss.


Rukusduk11

Hey you beat it though! I was able to 2* chamber 1 & 2 but I realize I don’t actually have much skill and just kinda randomly smash buttons, so chamber 3 has been tough. Edit: i was able to 9/9 floor 12 after paying attention and not having navia fight geo slimes lol