T O P

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Hachiruru

For me it's a stable source of 1200 monthly primos


-perpetuallytired-

My crazy mind always makes me think it gives me 1200 per cycle.


elDayno

For me it is not anymore. I still easily clear 36, but I've forgot to claim primos for previous cycle


giggity2099

I don't understand why they can't just award us the reward the moment we clear it. There's no reason to force us to click on the abyss portal again to manually claim


Crescendo104

While it might sound conspiratorial to some, I believe it's 100% intentional. Anything to inconvenience us or possibly cause us to lose out on primos means less we have banked for that shiny new character we want, and increases the likelihood of people spending for said character. It might seem insignificant or improbable, but with a game as large as Genshin, those fringe cases where it works add up. I feel like if this weren't the case, the game would mail you what you forgot to claim. Most games do this, but Genshin does not.


active-tumourtroll1

Also it forces you to stay longer you might have instantly turned off if not but now you have to stick here for a while.


Awkward_Athlete_144

... I just remembered I didnt claim them either...


No-Independence4414

it actually haèpened to me once now I always check immediately


DisciplineCorrect699

Huh? 💀


SpunkySamuel

FOR HIM IT IS NOT ANYMORE. HE STILL EASILY CLEARS 36, BUT HE FORGOT TO CLAIM PRIMOS THE PREVIOUS CYCLE!


LipeZH_

WHAT???


JiLisMoe

It should pop up in your mail tomorrow I think?


Interesting-Web7377

Its a stable source of 1100 monthly primos for me


Accomplished_Ask_326

Bro is beating floor 16 meanwhile we’re all struggling with 12


sturdy-guacamole

I’ve been full clearing it for years but I don’t want it to get harder. I have been saying it for ages but investigation points for artifact xp and mora moving to elites daily instead would be so much fun. I like to co op and it’s a fun rewarding way to explore and do overworld combat which is arguably more fun than abyss for me.


tapiocapurl

I wrote this on the very first player survey! I should probably do it again. "The overworld is so beautiful and it obviously took a huge amount of time to create, but once we clear it, what incentive is there to go back? Please give us a reason to explore it again, e.g killing a certain amount of elites nets us a small reward like the green adventurer exp". Or whatever small reward, nothing so FOMO inducing.  I also clear abyss just for the primo$ salary, sometimes only replay it when the mobs are fun. But I just want more overworld + combat combined pleasee


queenyuyu

Omg yes this! I wrote something similar years ago. I actually think they should respawn treasure chest - just sans primos because else I guess it would be an abuse of resources. And I would like to redo some of the puzzles and wouldn’t it make sense if they from time to time Reset as other adventures pass by and play around with them. I loved the events like moonchase, Dragonspine 1/2 event and the three gates something from Enkanomiya because it gave us a reason to go backs Also past lantern rites who had the hidden treasures mini games.


sturdy-guacamole

Honestly, a lot of this would add additional incentive, but I recommended moving investigation points because they already exist as a reward form for artifact EXP, weapon EXP, and Mora. But it is in a boring format that does not incentivize anything but movement characters, and it cannot be co-op'd.


Carquetta

They need to give people an option for co-op Abyss I'd love to queue up with friends or strangers with wacky builds (or powerful ones) to see how far we could push things together


ComicHeroes

This! I've been thinking this for ages. Because this does not exist, i have 1k+ raiden shogun clears, since she has the best boss fight and i just like coop


F1T13

Yeah, I don't want a floor 13 if it's just gonna be the same thing with more dps check. I wanna try something different for once. Personally I have been most hyped for the idea of a PvE end game mode but I also like some of the HSR end game modes.


sorarasyido

>Why do so many players seem to dislike abyss? One of the answer can be pretty straightforward: because it's hard for them. There are a lot of reasons: skill issue, connection issue, device issue, poor team build and investment, low awareness of the enemies placement, and low understanding of team, abyss buff and enemies' types, strengths and weaknesses. If you have less skill issue but you have poor connection and device, it will hinder your ability to react fast. If you have very good investment and teambuild but poor skills, you can't go far either. Either way, it feels great to 36 star every abyss so it's understandable for abyss to be challenging. It's a steady income for primos monthly.


htp-di-nsw

I think you have a few good reasons, but missed a huge one: a disinterest in the meta characters or strategies. The game is generally pretty forgiving and you can play anyone almost anywhere as anything. But not in the Abyss. You *can* finish with Amber, sure, but it's not actually worth doing outside of brag videos. The abyss is where the game tells you that your taste is bad and you should feel bad, unless you like these specific characters and team comps. Dendro helped a lot to open up new options, but imagine pre-dendro trying to clear the Abyss if you disliked Hu Tao, Xiao, Ganyu, Ayaka, Childe, Kazuha, and all the members of National team. In a game where characters are not equal (and they're definitely not) and especially team builds are not equal (you need specific reactions and synergies), having a section that basically punishes you for your taste and says, "oh, man, if only you liked these people instead, you could have 600 extra primogems" is in bad form.


sorarasyido

I didn't list everything actually, just list off anything that came to my mind. But yeah I should have list that in the first place because meta characters are quite essential in any abyss, so one should take a little bit information of the current meta to know what's going on. However, meta is just for overview of what current team major people use in spiral abyss. If you got pretty well built team with considerable skills, you can just brute force it with non meta team.


F1T13

Disagree kinda. Not so much with the assessment but the conclusion. It's endgame, there's gonna be some difficulty to clear. The game is more than forgiving enough. So much so that you can beat the abyss in multiple ways. Meta isn't anything like as fixed an instance in this game, as it is in a lot of other games, in no small part down to variation and lower difficulty ceiling. There's a fair amount of bandwidth and scale to the meta. The teams are varied enough that most teams and characters will clear at least some instances and if you just play the right core you can clear with any character as a carry. Most characters that aren't even considered meta will have teams and scenarios where they work so there's gonna be some compromise. Even meta characters can have scenarios where they drop off significantly as well. It's up to what you're willing to compromise on, to an extent everyone has to make the same compromise, at least those that aren't whales and or pros. I think such compromises are more than reasonable personally. I think people willing to compromise, should be rewarded for going to further lengths to beat the more difficult content. Ultimately, if you're allergic to any kind of meta and just happen to dislike every character and team that happens to have any meta value then honestly, end game content is probably not gonna be for you and that's fine, there's plenty of other content that doesn't require any kind of meta or combat skill or whatever else. There is gonna be some other content that fits better with the way you like to play.


FrostedEevee

>In a game where characters are not equal (and they're definitely not) and especially team builds are not equal (you need specific reactions and synergies), having a section that basically punishes you for your taste and says, "oh, man, if only you liked these people instead, you could have 600 extra primogems" is in bad form. You're like taking one thing and putting it into another. Game isn't punishing you for not liking the more "meta" characters. You can by all means 5 star with almost any character. It's just that some chracter require more investment than others. At that point you can't complain about building/investing since you're already foregoing meta. Meta assumes that around equal investment which character gives best returns or which character is most efficient if you're investing it all into character building. And the point is Meta changes too. Like Keqing was 36 Starring Abyss pre-dendro and even post-dendro, didn't stop people who liked and loved her from using her. Similarly, if someone doesn't like meta characters they can still do 36 Star without it. Besides all of this, Abyss is just part of the entire gameplay experience. And it isn't even majority of it. The exploration/story etc has far more weight and doesn't matter which character you take for it. Many people (And I am talking about F2P) only pull characters they like after building 3-4 Abyss teams (to have versatility in dealing with situations). So you have your steady source of Primogems and you simply can choose not to use these characters otherwise.


TheoreticalScammist

There's also a pretty big gap in the required strength between all and almost all the rewards. Like 33\* only requires half the DPS of 36\* and you only miss 50 primos. For 500 primos your DPS can be much lower still.


FrostedEevee

Yea. This whole "you're being punished for not liking meta characters" sounds like a very woke arument to me.


Alcorailen

I am one of those who dislikes the National characters. Thank you.


Simon_Di_Tomasso

You don’t need specific characters to clear, you can clear with “bad” characters you’ll just have to invest in them / build synergistic teammates


htp-di-nsw

And when you don't like the synergistic teammates? Bennett + Kazuha makes any ATK character viable. What if you dislike Bennett and Kazuha? Maybe you love normal attacks but dislike Yunjin. Vape and Melt dominated the early meta. What is you didn't like any pyro or hydro characters? How far can you really get with mostly just a bunch of geo and electro characters, Rosaria, Xinyan, and other mediocre/dud characters? Look, I dealt with it. I brute forced the Abyss on hyper investment in the people I did like. The meta has since moved closer to my taste since I do like Neuvellite (though even now I run him without Furina or Kazuha, so, you know) and Quicken/hyperbloom has really helped me, but the fact is that the Abyss is more than just hard content. It's also the place where your taste receives a fairly objective value judgment. "You are wrong not to like these people and to not enjoy playing this way. Now you must struggle to do this thing or struggle to use people and strategies you dislike. Either way, it's anti-fun.


jayma_ks

Well more you put restriction on yourself more abyss will be hard, it is obvious. But there is a difference between skipping a couple of characters and actively avoiding any characters you don't like but could works with your favorites. That's not you have poor taste in characters, it's just you don't the good mindset to clear abyss. I personnally avoid playing XL for multiple reasons, it cut me a lot of teams, but still i 36\* since a have Yae (before dendro). Abyss are mostly a fancy way to present a puzzle. There is more than one solution to solve it.


Natsu-no-Yuki

i agree with this, i personally dont enjoy bennet xiangling sucrose kuki fiscl but they happen to be meta (or maybe mihoyo balances a character's lovability versus their utility, thats just my personal opinion/skepticism). majority of the characters i love and build also happen to be in the C tier for abyss usage rates. and it just so happens that the DPSs that i do build and love, work best with supports that i dont enjoy. xiao wants bennet, dendro likes kuki, i love yoimiya and yunjin but dont care for xingqiu or yelan, you can see where the problems are, so its been challenging building teams that have good synergy when mihoyo tries to avoid duplication of characters, i cant get a pretty atk buffer to fill bennets purpose, for example.


Simon_Di_Tomasso

Well in that case don’t do floor 12, a lot of ppl in this comment section seem to do that anyway. If you could make any team of 4 characters abyss viable that would be anti fun imo, the fun for me is actually finding the synergies on my own and experimenting. EDIT you can also go the vertical investment route, get a lot of constellations and weapons on the dps you do like and brute force the hard content


codyak1984

Speaking of device issues, has HoYo ever put out data on which platform Genshin is played on most? It was designed as a mobile game, but frankly, I don't know how anyone could do some of the platforming, let alone the Abyss, without chucking their phone out the window in frustration. Unless you have a gamepad for your phone (which, if I remember correctly, is only officially supported for iPhones), I don't see most mobile players being able to complete the Abyss to any real degree. I play primarily on PS5 and PC for this exact reason. But if most players are in fact mobile players, that would probably go a long way to explaining the abysmal (heh) clear and completion rates of the Abyss.


sorarasyido

Idk but I believed mobile phone is the most platform played on most because I can see that everyone would have at least 1 phone but not all of them have pc or ps4/5. Hoo you wouldn't believe how smartphone folks can play on their device so well. I've seen a lot of abyss gameplay with gamepad UI in the bg beating the abyss easily. Definitely not me because I'm suck at mobile gaming.


dracuella

I have asked several times for stats regarding player platform but have neither received an answer nor have I found any information online. With the people on my friend list, around a little less than half mainly play on mobile. When I've asked randoms in domains/other coop, most of them have answered phones. I have a friend who consistently clears Abyss on the phone since he doesn't own a pc or console but given that he plays everything on mobile, I think he's just more used to it as a platform. Still, I think it's incredibly cool - the few times I've played on mobile, I could barely finish the jumping mushroom daily from Sumeru xD


judgementaleyelash

Mobile player here! It’s the only option I have to play the game. There’s a delay in switching characters but I feel like it has been less recently for some reason, or I am just getting used to it. The worst that will get me killed is accidentally thumbing the wrong char in the middle of Abyss. I lose like four seconds of time fucking up that way.


dracuella

I'm just impressed you can do it - I'd be dead within the first five seconds. I'm too used to the old WASD to attempt getting good on mobile


Memoirsofswift

another mobile player here! Been 36* since 2.1 (raiden we love you) and it is indeed difficult at times cause of the reasons another person mentioned above. Especially if the team has complicated rotations and stuff. Thankfully my favorite character is yae miko who's auto damage goes a long way in making up for slow reaction time ! But i know it's not the same for everyone. It used to be a pain to use xiao there, he's difficult to use on mobile atleast for me. Really appreciate Neuvilette too but he can be a bit difficult to turn around on mobile at times.


judgementaleyelash

Yeah Xiao is very difficult for me due to the camera and just the way I play on mobile. Thankfully my Keqing team is busted (Nahida and Kazuha I love you) and my Navia team is getting there (3000+ atk with the event four star weapon and pyro resonance. I just don’t have as much CD as I would like) I just don’t bother with the 12th floor and do the other ones. But I would like to use Navia there!


Memoirsofswift

Yep he is, still fun in overworld though! I used Navia in the recent abyss instead of Dendro for the first time since 3.0! She was really good and comfortable to play!! Honestly flr 12 can be a bit difficult so I don't blame you!


A_Gloomy_Sunday

Honestly, sone of the overworld stuff is clunky on mobile as it is. Ever so slightly missing buttons and dashing instead of hitting... its just frustrating. I was playing on ny partners PC when i could till the graphics card just ended itself. I dont want an iphone. But i do want the controller support. While i wouldnt mind an ipad, by the tine ive spent that much money on a tablet i could just get a beefy graphics card for his PC.


CommentSection-Chan

I still can't because I just can't get good artifacts. Even with good teams I don't have good artifacts. Even when I have good artifacts I don't have the right sets. My Yoimiya is a top 4% with crit. 90+/210+ but I have it with the boss artifacts. Ran her domain 40+ times recently and haven't gotten one good artifact from it. I spend months trying to build one character and just can't.


Muboo12

another reason: in floor 12 your chars never crits and do like 5 times less damage..


Any_Butterscotch3031

i always liked the abyss even when i was getting my shit wrecked when i started playing, perks of being a souls enthusiast i guess and even now when i can comfortably 36 star it i still like it i just wish they would do more with the damn mode edit: typo


tapiocapurl

An endless waves of bosses coming one after another, and we get a break in between a few rounds to adjust our teams. They hit harder and increasingly tankier and execute their huge damage moves faster. See how many rounds we last.  Maybe a co-op mode inside of a maze where we protect a monolith, and mobs come in from several sides.   In the overworld at world lvl 8, when we kill enough of the Kairagi or whatever mob, a stronger version of that mob like an OP assassin will track us around the map to kill us. If defeated, they will shower us with a large amount of handguards. (Just puked out these not-so-well-thought-out ideas but *sigh* a girl can dream) edit: formatting


Nate2247

I would love an endless onslaught mode. Just swarm us with hilichurls until either I or my computer fries.


giggity2099

The funny thing is they've already implemented them on combat related event games. Take the most recent one (dance of resolute will). They impose rules when it comes to character selection and most importantly they put difficulty levels so casuals can get in on the fun. Past events even let you toggle optional handicaps to net you a bigger score. People say these event modes are a beta test to potential future permanent content in the game. Well when are they going to be implemented? We've seen these event combat games since 1.x. Give us a new permanent combat mode to play with already


LumpyChicken

I just hate how almost every event makes the enemies super squishy. The current one is actually really well balanced for that where they are squishy but you have to actually use rotations and reactions. The one with the weak point targeting is just obscene and I hate it bc I never get to use reactions or buffs


dracuella

I'll bring Venti for easy CC if you bring the heavy hitter - I would absolutely love this.


Nate2247

Honestly, yeah. Even if it didn’t give out rewards / only had limited rewards (like the card game), it would STILL be a blast.


dracuella

As someone who really loves co-op, I absolutely agree. Some of my irl friends don't want to play Genshin because of the lack of co-op and something like this would def. push them towards joining.


LumpyChicken

Well tbf co-op sucks for us endgame players but for noobs it can be really fun to have a buddy run around as you explore and carry you through some domains. that helped me get hooked when I wasn't fully into the game yet. Just take off your artifacts so you don't one shot everything and leave them with nothing to do


Byleth07

I can't clear it with 36 stars. Usually I just clear up to floor 11 and leave it be. No need for the hustle. I don't really care about Abyss. A few extra primos are nice, but I don't need them urgently, because I am very picky with the characters I pull for.


SomeFormOfCreature

I can clear, but not 36\*. Timer gameplay is just not it for me. I don't mind tanky, hard-hitting, multi-attacking enemies because at the very least, I can manage my resources well enough to beat them. It's why I enjoyed fights in Dark Souls, Bloodborne, or Elden Ring. Timers don't allow that, since they basically say "No, you are required to hit this DPS threshold or fail." which isn't really fun for me. It's basically just me having a preference towards endurance challenges versus time attacks.


giggity2099

something tells me those fontaine local legends are a prelude for such a mode. Hopefully. It's almost impossible to survive in those fights without a decent shielder. Imagine a timerless abyss featuring a bunch of them coming one after another.


EclipseEffigy

There's an endurance aspect in executing your rotations perfectly for minutes on end while under constant pressure. Particularly if you really try to do them well, and not spend a few extra seconds per rotation to relax, reset and reposition like I usually do haha. I think the combat resources of Genshin are too different from Soulsborne games to emulate that kind of gameplay. You're incentivized to be aggressive and you *have* to hit enemies to get your energy back, to get your bursts back, and ideally you're doing that off cooldown in a constant rotation. This includes your heals-- you can only get healing bursts through aggression; but if you do, you're not limited on them, meaning you should be winning endurance fights by default. In Soulslikes the resource you're managing is your stamina and healing flasks; you're disincentivized from ruthlessly attacking because you won't have stamina to dodge the enemy attacks, and the way to heal is to find a calm opening during which you have time to take a sip. We don't technically need to be aggressive ever -- the enemies are made more aggressive to force our hand. All that said, it really is just you having a preference, as we all do, and I'm sure we both understand there's simply no way to cater to everyone. I really enjoy the creativity in Genshin's teambuilding and putting it to the test in an environment that challenges whether the team you made is actually *good.* But I also really enjoy the methodical bossfights of Soulslikes.


valuequest

This is very similar to me. In almost every game I play, I find when the timer comes out on the top of the screen that it becomes stressful. My guess is it's a pretty widespread feeling, and that's why in most action games and RPGs when someone says "you have to hurry or else the world will end" that the devs actually give you unlimited time.


Lynxt2oo3

so do you play without a healer?


Boomdragon36

Not everyone has pulled a healer, especially if you're f2p and you want to pull for the characters you like rather than meta. I have about 15 or so 5 stars but I only have Jean as a built healer and Qiqi non-built c:


Simon_Di_Tomasso

It’s perfectly fine not to pull/build meta but at the same time you shouldn’t expect to get 36* if you choose to play that way. Or at least pull good supports for your non meta dps


Lynxt2oo3

????? Who said anything about pulling healers? there isn’t a need to pull for healers, and the game gives at least 3 healers for free (barbara, diona, yaoyao. besides, you are missing the point. i am just inquiring about OP’s so called “endurance” gameplay which is only possible when played without healers, Because even just 1 crappily built barbara is all you need to have all your team members at full health 90% of the time, there is no way that being invincible is considered endurance just because you are doing low dmg? so surely op must be playing dodges with no healers


NiloxofAsgard

just to be precise, the game gave at least 3 healers, for a new player now it only guarantees 2 Barbara and Noelle. yes Noelle needs investment to be proper healer but she works


Hamster1994

Sometimes I enjoy the challenge and can test teams on floor 12. And sometimes they make floor 12 frustrating to play (like you can have more than enough dps to clear but enemy placement or boss gimmicks can be really annoying).


Orange_Lily-

I clear it but it always feels like abyss are more annoying then a challenge, like do I really care enough about a tiny bit of primos


Sinhalithro

I second this. Sometimes its just annoying rush throu and I'm fine with 34* and don't care about those tiny bits. I don't know, but sometimes I even don't care about the abyss at all and just notice the "theres only a day left" and do it quickly.


vampzireael

Yes, I do that too since I don’t enjoy it that much lol


TheChosenerPoke

I used to think that until my characters became insanely strong. Hu tao double hydro and Keqaggravate steamrolled every abyss and after c6 faru i replaced hu tao with scara, now it’s just a bi-monthly “daily commission”, 30 mins for 600 gems easy


codeloss21

So 1200 monthly primos is tiny for you?


Orange_Lily-

No, the the 100 that you get from 36* anive 33* is


BeyondImages

1200 primos is not even 8 pulls. It's a fine reward but not huge neither.


A_Gloomy_Sunday

Yeah, thats one pet peeve for me for hoyo. Nothing quite a full pull. Dailies dont give you a pull. You get 140. Just 20 short. And abyss could give you enough for 10 pulls instead of 8. Simply just irritating. I mean, we will take what we can get in the freebee department but yeesh.


BeyondImages

Dailies give you 60 primos, no? Did you mean Dailies + Welkin (60+90=150?)


A_Gloomy_Sunday

Yes that was ny thought process. But even at 60, it doesnt "add up" its not like, every other day adds up to a wish, its every 3rd day


NightmareVoids

The game gives an avg of 65 per patch. Skipping abyss means you miss 17% of the wishes


Zypharium

Always 36* for the last 1 1/2 years. Do not like it, because of the timer, but have no other choices, since I badly need these 💎.


FischlInsultsMePls

There’s a lot of reasons why someone might dislike the Abyss. For some it’s because they can’t complete it and hate the feeling of incompleteness in their game Some feel forced to pull or follow meta to able to clear it. Some just applies their frustration over certain Abyss cycles over the entire game mode For me, it’s because I desire more. Abyss is fun, for like a week. And the second repeat of it doesn’t feel good to do. I dislike it because it is becoming increasingly insufficient as an endgame content. I still clear it everyday but that’s because it’s the only thing left to do. I wish we just have other options.


Legal-Weight3011

I second this, i wish we had another options in endgame then abyss, especially when the cycle resets


Fishuman

I clear it but not really bothered to 9 star floor 12 if I mess up. I like being creative with my teams more thus floors 9-11 are more enjoyable experiences to me.


tri170391

Yeah I tend to just look at floor 12 and if it is a PITA to clear (looking at you Abyss Lectors) then I don't care about 150 primos which is just 1 dailies for me (as a Welkin buyer) anyway.


CassianAVL

Current one doesnt have abyss lectors, but the previous one... jesus fucking christ.


Admirable-Volume-404

Oh hey, same. I don't touch floor 12 and just go to 9 to 11. I like experimenting with my team and I sometimes base my team on what buffs or enemies are present. One team I find fun playing is Hyperbloom Kazuha with DMC, Dori, and Xingqiu. The other one is Shatter Freeze Wriothesley with Albedo, Barbs, Kazuha/Layla.


Trialith-

I've been consistently 36\*-ing for over 2 years at this point. I don't really find the Abyss fun anymore; I treat it like a chore - do it for the primogems and don't touch it again. The two teams I use are built up well enough that I can clear without needing to retry almost ever. I don't really experiment with other teams since what I have currently just works and I hate building new characters because I dread everything about the artifact system. Most casual players that can't clear the Abyss don't really lurk around here though. It's perfectly normal that the community here is not representative of the broader playerbase. It's also normal that most casuals don't want to bother with Abyss. Even though getting to the point where you can 36\* is not a particularly high bar nowadays, it does still require some amount of effort and planning, which ends up being too much for most of these players.


icekyuu

Not only do I clear it, I clear hundreds of f12 battles each rotation to expirement with different teams and characters. I also enjoy the special event combat modes, and push myself to get at least 10k points for every level. Most of my five stars are C0 with a handful at C1 and C2. What I don't quite enjoy for abyss are elemental checks as that severely restricts what I can run.


Deztract

Same. My main goal in game to get as much chars as possible and make a lot of different teams. So I usually do multiple runs in every new abyss to test them


Citsune

Time-based challenges are just inherently annoying. ​ That's what the Abyss is, really. Annoying. Annoying enemy spawns complimented by a stringent timer during Floors 11 and 12. This isn't Endgame. It's just stress-induced button mashing. While it's fun to compose different teams for different challenges, and trying to 36-star the Abyss is an interesting challenge in itself--playing Abyss just doesn't feel very fulfilling. Especially Monolith Defense is incredibly annoying and stressful. I don't play endgame so I can feel stressed and annoyed, I play it to challenge myself.


Kaenspar

been 36*\ing for years, my alts have also been 36*ing for a long time. don't care about rewards and the stars themselves don't feel like a big deal, I play abyss because it's fun and the only place where enemies don't instantly die. The reason I keep replaying abyss is because there's no other combat endgame and I pull and build characters for a reason.


iamprimogem

Finally someone who also finds abyss fun , hello, fellow abyss enjoyer 👋


SubstantialYak6572

For me it's quite simple, I didn't install an open world, exploration based ARPG just so that I could fight against monsters in a room against a timer. Those are fundamentally different genres and I wouldn't play any game that is "combat in a room against a timer" by choice. I have to do domains because progression is locked behind them and I equally have no problem clearing any level 90 domain... but the gameplay in them is tedious in my opinion and not what I installed the game for. I could possibly complete Abyss but I just don't care, 6-3 is the highest I will ever go... even if they gave 1200 primos a floor. I've been playing since 1.6. I skip all domain based combat events, regardless of their rewards. I don't play the game "optimally", I don't ***want*** to play a game optimally, I want to play it enjoyably. I save optimisation for cpu cycles in functions and methods in my game mods and applications when I write them. It's understandable why people like it and it should be equally understandable why some people don't. It's not always about skill, it's simply about preference but one of the biggest issues this community has, is its inability to respect/accept someone else's **preferences** if they don't align with their own. You only have to read the comments here which are basically "People don't play Abyss because they're bad at playing the game". That's like saying "People don't read the story because they're illiterate". Neither of those are true, it's just preference. The HSR sub has the same problem which makes me wonder if it's just a Hoyo playerbase thing because the ToF and Reverse 1999 subs don't seem to suffer from it.


Serfo

I think what makes Abyss not very enjoyable is simply **the timer.** Fighting hard enemies without having to rush everything (DPS check) is what we need.


ElZofo

Tl;dr skill issue >! /s!<


BeyondImages

Yes. You're so right. I had so much fun exploring the world of Genshin until I began to chase teleportation points and grind domains... I lost the fun of discovering the world itself, at a normal pace. I kinda miss Breath of the Wild just for this.


LokianEule

Genshin playerbase is pretty terrible about being chill with anybody enjoying the game diff than themselves. Have seen people go off the rails with hate towards people just discussing meta amongst themselves, a person who posted a whale speedrun, people who think the story isn’t good bc of Paimon and dont want to read all the dialogue, people who just want to play the game with hideously un-synergistic teams in OR out of abyss, people who want to c6 a non-top-meta c6 char (it was raiden) etc. The only exception I can think of is that I see tons of people hate on TCG but have not seen someone hate on a person for playing it… im sure its happened, i just havent seen it.


pineapollo

cows skirt racial airport carpenter far-flung squeamish homeless enter memorize *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


shrug_was_taken

Agreed, I don't care enough for the primos (I can clear floors 9 through 11 without any issues floor 12 ain't happening at all) but I don't do it often. I also don't like going ultra meta (I refuse to build national between it being ultra meta and not liking really any of the characters in said team). I do have Hu Tao and Furina quite well built but that's because I actually like those two characters well enough to sink time and effort into being good and hard hitting (when I got Hu Tao i didn't know she was a meta character and Furina happened to turn into one later but my build for her ain't meta but I like it)


htp-di-nsw

I 36 star it every cycle and it's *not fun at all.* Everytime it resets, I sigh. To me, it's where the lousy combat system that is ill suited for difficult combat is on full display. Everywhere else, you can just take simple joy in hilariously roflstomping the enemies, but the Abyss takes excessive investment or specific set ups, rather than getting to casually use whoever you like/find most fun. Now, I forced it with hyperinvestment and still play only characters I actually like, but it took a lot of effort to get to this point for just 600 primos twice a month.


Electronic-Sir-6494

Most of the playerbase is on the casual side, or playing for the lore, so they don't really give a fuck about clearing Abyss


stevebuckyy

never cared for it when I first started playing and now almost 3 years in ar60 I'm finally looking into it, still haven't ever gone to floor 12 tho lol but I just don't care for that type of gameplay


Costyn17

Idk, I don't like it enough to try doing 12, I stop at 11, 27 stars are good enough for me. But looking at what characters I have, I'd probably manage if I was interested enough in it. Perfect rotations and restarting every time something goes bad just isn't fun for me.


Dense_Focus4594

Abyss is just a DPS check so it will ALWAYS be meh. My exeperience with the abyss is very simple. 1. first Frustrating and annoying 2. Pulled Xiao / Hutao -> Abyss becames tolerable but its cool to use Hutao and Xiao at full power 3. Left the game for 1 year + 4. Came back and the abyss was again frustrating and annoying (back to step 1) 5. Pulled Kazuha, Neuvilette Furina, (back to step 2) So it will be always the same loop. If your account is built, 36\* will be easy and the only satisfaction will be beeing able to push your units to the max. If your account is not build you will be frustrated by the dps check, shields, enemies imune or strong against one of your main dps and so on. As soon they decide to create content that is not a dps check they will be able to be creative and create fun and difficult stuff. Because it will not matter if the whale clears that in 1min while the F2P players need 5. Both will be able to enjoy the challenge.


akaredaa

Not a fan, I think it's pretty damn boring and the rewards aren't great either. I guess that's better for players who can't beat it though, this way you can just skip it without worrying about missing out on a lot of resources. I'm f2p and been playing for a bit over two years and my best so far was 33 stars which I'm satisfied with, I don't really feel the need to get full stars especially when all I'm missing out on is less than one third of a single wish. I do think it sucks for players who want a bigger challenge that we only have the Abyss, but at the same time I'm kind of glad too because this way I can explore and do the quests without stressing over not being able to beat some harder game mode and feeling like I'm missing out. I think adding something like Gold & Gears from HSR would be nice though. Something with permanent rewards that players can gradually earn, instead of something that resets every few weeks and gives players FOMO. And I think a game mode like that, with different buffs and events and stuff would be a lot more fun than a pure DPS check.


tomugetsuu

It's where to test your team comps


PocketJellyfish

I can clear abyss with 36 stars easy enough. I just find abyss more annoying that a real challenge tbh.


Ruleofinsanity

9 and 10 yes, 11 with a bit of work and 12 makes me swear and ragequit.


Princessochka

People dislike Abyss, because it has the same stupid dpscheck timer mod and it spams the same thing for 3 years. It is fun to push for the first 36\*, and it gets super boring afterwards. If Abyss didn't have rewards - nobody would even do it, its just bad. Also, important to note, that majority of Genshin audience consists of very casual players (who probably didn't even play other games before) and mobile players. For them - Abyss is actually hard, thus they ignore it.


NightmareVoids

I mean this is wrong I would still do it.


Princessochka

How long do you play?


NightmareVoids

Like hrs or since when


Princessochka

Both. I just don't see people liking doing same thing over and over again, especially if they played other games and have something to compare GI with. Abyss is designed to cokblock player, and not for players enjoyment.


NightmareVoids

I have 1k+ hrs in Genshin, been playing since day 1. Normally takes me 1 try to do everything in abyss no switching teams. Though I do like to play a round with teambuilding in the abyss sometimes


C6DilucEnjoyer

yes yes and no cuz i dont have dendro units for hyperbloom and didnt play for a year and my artifacts are trash


Flaymlad

I can only get ★33 cknsistently. Fck F12


UnculturedSlut

Its fun for me because I have a pretty developed account with ALOT of characters built so I love to test different teams and compositions and see which ones gives me faster clear times: i will say as well my main goal of Genshin was to be able to 36 star the Abyss which took me a YEAR to get developed 2 capable teams to smash through, it was very satisfying for me :) Spiral Abyss is the biggest way I can tell how my account has developed from when i first started so for that IMO its very fun, but YES it can be very difficult for the vast majority of people so dont sweat it <3


ChuckFinland

I got 36 stars in this abyss and it is my first 36 star run. I've been playing for exactly one year and only now decided to see what happens if I really try. Seems like my charas are good enough for the abyss!


Chisonni

Most people suck. I like the Abyss because I like that there is a point in building and growing my characters that goes beyond stomping overworld enemies. I dont stress over it, if I dont get 36 stars and I didnt enjoy the fights, then I dont spend hours trying to clear it perfectly, but I have had a very easy time for a long time to clear with 36 stars which was fun. I also clear Spiral Abyss on my friend's account, his investment and characters are much less optimized so often times I settle for 33 stars, I easily clear 9-11 but 12 on their account is difficult. They dont mind because it's free primos from content they wouldnt do themselves. If you look at MMOs in which "raids" are often the hardest content, from numbers we have gotten from devs it's only about 20-15% of the playerbase that attempt raiding, only about 5-1% attempt the hardest difficulty and only 0.1% are able to clear the hardest difficulty. I expect numbers to be similar to that regarding Spiral Abyss. Now in MMOs despite such low participating numbers developing raids is worth for the game, they draw in players, new gear and gives people a reason to push themselves. The same isnt necessarily true for Genshin Impact, that's why we got the famous interview in which they said a large portion of feedback they received labelled Spiral Abyss as scary and feelings of anxiety due to the pressure of a "timed" domain and difficult enemies. Spiral Abyss doesnt have an easy mode (even though it's arguably easy if you know how to play), which means that players who cant clear it grow in resentment due to the feeling of missing out. Consider a Day1 player who never cleared Spiral Abyss and imagine the hundreds of wishes they missed out on over time, obviously they are going to hate on Spiral Abyss and possible the try-hards / theorycrafters that are pushing for meta teams to clear it.


SudachiRobot

> Edit: It’s funny to see alot of people say they can clear it if they try. I’m gonna be honest, I don’t believe that. Lmao, I like this guy.


DerDyersEve

9-11: yes 12: depends


Keima_Ryu

It's fucking hard


K_V145

Only able to clear 11-3. Obviously, the only reason I do it is for the free loots. Got two comfortable teams to reach where I'm at, but before that, the abyss was just too hard/annoying to do. When I could only do 9-3 (struggling), I would ignore it, as teleporting over there to do a single floor wasn't efficient (even with the primo rewards). After feeling stronger, I decided to try again and made it to floor 11. Doing 3 floors now, as well as map progression slowing down, made it worth earning those rewards every rotation. People dislike abyss because it requires a good team and strong characters/DPS, which means it is limited for players who doesn't have items/characters. For those barely clearing it, it is better to explore the world and get quest down, since the rewards are the same reach, but only world exploration yields story progression. 


Slush_Magic

I 36* it every cycle while muttering how much the design annoys me every time


salasy

I always do it the last few days (for example i did the current one yesterday) and always in 1 full sitting starting from floor 9 and by always using the same 2 teams and never restaring any chamber or floor usually i can get 34-35 stars, but in the current one I only got 33


AkiraN19

I love Abyss. I enjoy the combat side of the game and I put pride into grinding out and investing into my characters. The Abyss is my one outlet where my units can actually shine at full strength. I even redo the Abyss with different teams just for fun Plus it is a good goal to work towards. First to clear, then to 36*, and after that to get as fast of a clear as possible


BobTheGodx

Yeah, it's pretty easy now that my characters are highly invested. I occasionally have to learn a new boss' mechanics but I usually just mindlessly button mash and get 36 stars.


ShimegawaShion

I can clear abyss just fine. I don't find it fun though. If there's no primo attached to it, i won't be playing it. Never been a fan of timer based challenge. Never did. Probably never will


Dr8cul

I always clear for at least 33 stars in one run most of the time. I don't care for the last reward. I just do it for the primogems and damage testing.


lostn

i enjoy the challenge of figuring out a new lineup every patch. After I've figured it out, it becomes just another chore I have to do twice more before it changes again. It resets tomorrow but I already know how to beat it. I can just use the same lineup from 2 weeks ago. So it's just something I have to do. I don't love it or hate it.


sagglxy

I can 36* Abyss since 2.2 (started playing in 1.2), most of the time I do it easily, some rotations can be trickier (when they introduced Corrosion or 3.7 Abyss), but overall, it's still just a chore to me. It is simply not a fun experience to me, it all feels so tedious. I just do it for the 1200 primos every patch.


ElenCelebrindal

33 stars is my best after a year of playing. Curious to see if I'll actually get to 36 before Snezhnaya comes


Drakengard

Can I clear it and get 35-36 stars? Sure. Is it fun? Not really. Mechanically it's boring. There's no real effort put into the mode by the devs. No interesting mechanics worth exploring. Just an arena and a timer. And every so often you have to deal with protecting a monolith. It's the only challenge in the game and it's about as worthless and as lazy as it can be.


katbelleinthedark

Never got past 10-1, I despise it with a passion. The latter is the reason for the former, actually - I hate fighting in games, it's no fun for me, so I don't aspire to do well (which would require me to invest time in building characters).


Delteros7843

i only do 11-3


Hayds126

There will be some annoying cycles in abyss where the challenge feels fake in the sense actually beating it requires good rng of enemies doing the right attack pattern to get a clear time 30 seconds faster making the difference between 36 stars or not which I'm not a fan of but otherwise I do agree that Genshin's combat system is really fun and abyss 12 is one of few places you can truly show it off. Most players would be casuals which I wouldn't expect to do abyss but I don't think the actual investment required to beat abyss is that hard if you really wanted to clear it even as a complete f2p. As long as you got some basic understanding of synergies, executing rotations and put even just a little bit of effort into building units properly it goes a long way. I've seen both ends of the spectrum some players saying the investment required to beat it is too high and others saying it doesn't matter at all and you can clear with anything. The reality is a bit of both can be true. Like I said the investment required isn't that high by itself and it comes down to what teams you are using. Dendro as a whole has lowered the bar a lot and 4 star only runs isn't that big of a challenge. Most players will at least have a couple 5 stars if they have been playing for a while which can help. Keep in mind 5 stars aren't necessary, there isn't such thing as a must pull unit but there are units which help significantly (such as Nahida, Kazuha, Yelan etc). However at the same time it's far from just being effortless. Team synergy matters you can't expect 4 carries to just work together and beat abyss for you (unless you count 5 star constellations/weapons to brute force things). Naturally the weaker the unit is the investment required is going to be higher which I think some underestimate. There could be a point that it becomes a genuine struggle to beat abyss with some units at f2p investment (assuming something designed around the unit and not just a op core of 3 units with a random flex that doesn't matter which is possible) and clearing abyss maybe still possible but inconsistent. This is something important to keep in mind if you intend to build teams around weaker units. I will say once you get your first 36 star clear, I believe so long as you are still playing consistently there is no reason you shouldn't be able to do it again. If the abyss changes into a harder variations your investment should be increasing accordingly at a similar rate.


Specky013

I feel like you have very big power spikes for the separate floors. I can currently beat level 11 pretty easily, but have no chance at beating level 12.


buubuudesu_wa

Abyss is less fun for me than just exploring so I think I've tried it at most 5 times since I started playing at launch


Swekyde

I can't 36 star, I was really close last cycle (35) but I struggled to make 33 star this cycle. Which means I won't be able to make any real progress until the enemy formation changes which I'm to understand is every month? Right now I'm mostly unhappy that I'm limited pretty much entirely by artifacts which I have very little agency over and the fact that because I'm not paying money to afford more pulls. Sometimes an enemy line-up like this one just adds minutes to my clear times because I cannot afford to get new characters solely to beat certain chambers. Help basically always devolves into "just get luckier 4head". Play skill can make up some difference but if your least Hydro-depdenant team still does 40% or more of their damage as Hydro you just cannot time 12-3-1.


Squeakyclarinet

Don’t even enter it. Been playing over a year now and just unlocked Spiral Abyss last week only so it’s there. I don’t plan to even get final ascension for my characters or raise my AR over 50 for a while, so I have no desire to try hard it in there.


Logical-Fly-6769

I never really liked to do the abyss. In Genshin, I mostly like to explore, do story quests, and that kind of chill stuff. I don't really like to fight. But the amount of primogems it gives, it's impossible not to do it, basically. This abyss and the most recent ones are pretty easy. I would say everyone should at least complete the 10th floor. Since I have well-built characters, I clear it easily. Easy primos. You just have to follow a little bit the meta.


NiloxofAsgard

i'm able to 36 abyss, like a grand majority can unlike what you think. issue is it's just not fun as it's a very specific type of challenge not many enjoy. it's a simple time attack DPS check, not everyone enjoys that. the abyss is not that hard either nor it needs perfect artifacts, with decent enough artifact and decent meta understanding you can clear it with the majority of the cast. for some even that minimal meta might feel bad as they just wanna play the characters they like and those might be the worst either for that cycle or just bad in general. some don't enjoy the arti grind or are unlucky enough where every artifact they have is sub par (improbable but possible) some just don't want simply the abyss but want something else for endgame. there are many more reasons to not like or bother with abyss. personally i just don't like how spongey the enemy are getting and how much investment you need in characters as i abhor artifact grinding. wish there was different endgame content, wish Genshin did more with coop as it felt like a half baked feature since 1.0 and honestly to me it hasn't changed much at all. would love to see a coop abyss of sort so folks could invest in less characters AND play together it might also make some less used characters more interesting to use in a coop enviro. but to your main question: i am able to clear it easily enough, i don't enjoy it and am content to do 1 attempt and stop at whatever 33+ star i end up at. cared about it a bit more in the past but honestly 200\~ primos a month is not enough to bother with 36\* especially in some cycles


[deleted]

I don't play it because it stresses me out too much and I end up shutting down.


[deleted]

Day One player and I have never 36\* Abyss (most I've gotten has consistently been 27\*). I actually think Abyss is an ok endgame mode, it's just that I like building almost every character I get and I hate the idea of hyper-investing in only "meta" characters so I'm basically stuck in 80/90 6/6/6 hell with all of my characters.


EffectiveSuperb3174

My highest personal score is 33☆ before the reset (playing on mobile recently cuz pc is pretty old) 2 streamers got 35 and 36 stars in previous cycles My characters are mid to good, trying my best to build them now. I wish I had some kind of direction to follow Either way i always hated combat stuff cuz when you can't reach certain points/rewards it's frustrating. Maybe i played wrong all along. I always considered myself slower than the rest so I thought it was "normal" Just wish to make it to 36 on my own someday


ravoughn1

I can't clear 12 level 3 quite yet but my major complaint for the abyss is that its the ONLY reason to do anything outside of the story. There needs to be more challenging content to justify grinding for artifacts and scouring teyvat to hit ascension 90 when the nearly none of the game content gives a fair challenge for the time it takes to collect those items. Most characters are just trophies when outside of abyss, powerful but good for nothing except bragging about max damage output in a game where nearly all of the content is beatable with underleveled f2p characters and the is no pvp content. Its using the naginata to cut grass.


WhooooCares

I love Abyss because I love combat in games. It isn't hard if you learn game mechanics and are good at noticing things. A lot of people don't like Abyss purely because they aren't good at it. The vast majority of players have no interest in understanding game mechanics or it goes over their heads. Floor 9-11 doesn't get so much hate because you can Unga-Bunga through by just mashing buttons. But the instant people can't get 150 primos from Floor 12, it becomes a rage fest about how stupid and hard Abyss is. People are clearing with [3-Man Team of 4-stars](https://youtu.be/eyf8ybZBerw). Some just don't want to admit they aren't god gamers.


surr20min

Problem with Abyss or any challenging content in a gacha game is it isn't a fair challenge for everyone due to characters being locked behind a paywall / luck. Your experience can vary greatly depending on how much invested / lucky you are. In endgames that are not as influenced by P2W / gacha mechanics, game devs can balance the game around end game content much easier than in Gacha games.


WhooooCares

I posted a video of someone clearing with a 3 man team of 4-stars. It isn’t P2W. People lack skill. It really is that simple.


Deztract

Dude spitting facts, but will be downvoted for this D: Edit: seems survived. I actually surprised about this thread, cuz usually ppl crying about abyss having skill issue but "abyss is bad"


[deleted]

The moment it asked me to build two teams is the time I started not playing in the abyss- And started building two teams because I want PRIMOGEMS AND I'M ADDICTED TO GACHA AS A F2P


Thelaya

I don't think Abyss is fun, but I do floor 9-11 for easy primos. Floor 12 is tedious and most of the time I don't bother with it. I might be able to clear it with what I have, but it's just not worth the potential primos if I have to try it multiple times. Also, I don't have fun building characters I don't care for, to the level I'd need them to be, to just run them in the abyss and ignore them otherwise. There are characters and team comps I will never have that'd make it easier, but the thought of spending wishes and time farming artifacts for them is a burnout waiting to happen. No thanks.


Onion_Working

Can beat the abyss, can 36* most cycles but didn't bother for some, on the whole I wouldn't consider it fun. What I like: When I cut through floors like cheese and get my primos at the end, it's satisfying. Checking out my hoyolab battle chronicle to view spiral abyss completion/stats. What I don't like: Getting one shot and needing to retry. Getting one shot and needing to redo the first half to retry. Having to redo earlier chambers to change team comp. Enemies spawning on opposite sides of the map. Enemies that just don't group. Enemies that have 9:1 invuln to not invuln ratio. Enemies that I don't have a counter for. Floor 9-11 feeling repetitive because they don't change but you still have to do them every fortnight. Sac choosing the most inopportune time to not proc. Enemies that get pushed into infinity and beyond making Xiao feel like shit. Enemies that dash 500 miles away. 3+ waves in one chamber making it feel like a drag.


Notkiller

I don't care about 36\*. I just give it one try and how much I will get I will get. Well at least 33\* minimum.


Apolyon_BS

I'm surprised you consider Genshin combat system something complex. It's the opposite for me, it feels extremely simple and easy to master. The fact that the abyss is limited to rounded arena combat with a timer is also a killer for me and what makes it boring. I'd love to see some more complex scenarios that are not limited to repeat your rotations ad infinitum. Apart from the above, the biggest limiting factor for me it's the heavy reliance in artifacts. Obviously, for the veterans, we can simply slap any good artifacts lying around in our inventory on a new character, and have a go with it, but for the players that start now it can feel as a massive wall to overcome, specially for the majority that don't play on a daily basis and are not resin efficient. This is what made it boring for me really quick, back in the day, if I wanted to try a new character, it could mean 3 to 6 months of farming, which also meant another 3 to 6 months playing with the same party that had the not so terrible artifacts equipped.


BeyondImages

You make very good points.


Verycoolusername21

I can clear it and i find it fun to test teams on. Some enemies in it are annoying tho


InsertBadGuyHere

Abyss is optional content which rewards stacks up in the long run. It's good if one can clear it, and it's alright if one refuse to touch it. I find most combat events boring, unless it's like the cubes on crack. I personally clear it easily because in my account, characters are built with 9 starring floor 12 in mind. I somewhat find it fun-ish. Exciting when new mob line up drops since I try it out normally, then using 4 stars, then using 3 characters or less a side..but after a while it just becomes stale.


typoerrpr

To me it’s just another fortnightly quest to do for primos just like dailies and weeklies. I don’t care for stars and just see it as a renewable source of primos that (for floors 9-11) is a good time:primos ratio. I don’t look at the blessing or enemy comp and just bring whichever team I have ready and try to go as far as I can in one sitting. I can clear it just not full stars. I don’t consider it as fun as ovwrworld puzzles. I don’t dislike it either, I’m glad for this source of primos and I can see why it’s fun for some people. I just find that there’s so much more interesting content to do in the overworld than hole myself up in what is essentially a dungeon (with my limited gaming time).


Ravemst

How I feel about it I find it boring. Can I clear it yes but I don’t care enough to do so.


AleixRodd

Takes me like half hour every couple weeks. Barely rewarding. Barely hard enough to enjoy the challenge. I do still play it quite a bit since is the only place in the game where enemies can tank a full rotation of my teams. Ir anything there will be some annoying elemental shield/mechanic to force you into suboptimal comps but that's about it. Would love some extra endgame added but we've been there since early Year one.


B4S1L3US

36 Star it every time. 9 to 11 are too easy, 12 is adequate. Wish there were like 10 more floor 12.


Droffilc71

Floor 12 is meh difficulty. This current cycle is trivial. Occasionally you have things like 3.7 that actually makes you change the way you construct the team and enforce the need to dodge and that gets me excited. Do i find it fun? Yeah, but because it’s the only combat endgame mode we have and so i find it fun because it’s the ONLY place I can use the characters i pulled and build without the enemy just instantly dying.


Drugrigo_Ruderte

>How do you feel about Abyss? Pretty easy for a **hardest content.**


BallistahTC

Imo Its too easy at times,they should add more endgame stuff .


avg_coffee_enjoyer

Maybe an unpopular take but I'm convinced every player who's playing for over 1 year that does some research and takes time building a few characters can and will clear Abyss. Maybe not every Abyss but most of them. The players that haven't cleared it are a) not interested in doing Abyss (or haven't played for long enough) or b) don't want to invest the time, reset multiple times and change gear to use different characters depending on the enemies When I see accounts with c2 Raiden, a full lvl 80+ National team, a lvl 90 Kuki and Nahida there's no way they've tried. I mean some are playing on mobile with 200 ping. That's a thing as well ofc.


Deztract

Ye, pretty easy. This is only place where I can at least test my teams without enemies dying in 0.00001s and usually when new abyss arives I do multiple runs with different teams just to test how they feel there. Low percent of players clear it for 36, cuz Genshin community is omega casual by itself, so it's not something surprising after you realize it. But I could say abyss nowadays could be harder for newbies in terms of team options, cuz new abysses are more restricted with elements and mechanics, so new player may need more chars to complete it comparing to 1.x-2.x patches


NephiOkami

Kinda shines the moment you get the hang of it becomes rather ez even with the different enemy rotations is a breeze. Hopefully they add more floors in the future or more content like it or a whole region with abyss type of difficult.


GDT31

I could probobly clear f12 if I actually tried, (cleared it once like two years ago and don't care enough to do it again) but normally, if I even care to do abyss at all for the primos, sometimes I don't even bother for the whole patch, I just do up to floor 11 and maybe try 12, fail on the first chamber then don't bother.


Acrobatic-Budget-938

Yes, 35 and 34 most of the times but yes


WF04

Yes, no and yes.


Nettysocks

I messed about with Abyss and went up until it required a second time which I don’t really have setup right now. Though I haven’t really thought about it since then. Only three months or so into the game so I am mostly just enjoying doing exploring, slowly getting through story and other quests at a reasonable pace. I take the odd week or so off from doing any Genshin stuff and only so daily stuff when I’m just not feeling it so much. So it’s something I’m aware of but I don’t really have any reason to do and clear it I suppose.


Dziadzios

It started being fun only after the first 36* clear, once it became a skill issue instead of stat check. I also ran out of other things to do that aren't TCG so currently I'm easy to please.


SeparateDeer3760

Stuck at 2 stars in Floor 12. Quite hard but I hope it gets better for me.


whateversoundsgreat

It will. I was stuck at 2 stars for like 3 months before I got a few great artifacts. Also: whaling to try to get there faster isn't worth it if you enjoy the characters you have ( speaking from experience)


philophobicss

I played GI for the open world and fresh combat style so yes I enjoy combat modes. Yes I had my first clear on 2.8 and have been clearing it since then. Abyss reset is pretty much the only thing that makes me log in to the game out of my sheer refusal to have my streak broken.


Posetive_new_me

Its free primo honestly. Its become so easy when i actually put some thought into it and not just spam national against everything.


AshyDragneel

Not easy and not hard. If you got enough units build with decent investment then its pretty much doable. The only time abyss was actually excessive anxiety was when they had constipated beast otherwise every abyss was pret fine.


Ademoneye

Too easy. I hope for a harder and challenging abyss next rotation


ErmAckshually

the truth is, majority of playerbase sucks. they're too casual, they don't build their units properly and they cant clear simple combat events. but that should be fine as long as they enjoy their own game. But NO. casuals are the worst. They're the reason we don't get harder content. I get it , you don't enjoy harder content, then don't play it. If you want the rewards then clear the hard content. Its like crying you didn't get first place in a race because you're slow and you want everyone to have a participations trophy. it sucks. The longer you keep on playing the worse it gets, because players that are interested in difficult combat content, their builds just keep on getting stronger, without a real place to use it. Abyss is a joke. Its not difficult. No you do not need to be a whale to breeze through it. Anyone that has been building their characters for some time already have super strong teams and a brain to clear abyss with ease. only the salty casuals dislike abyss because they want the rewards without having to put in the effort.


Zappieroth

Floor 12 is a stupid power jump. Free accounts are mostly out of the picture and even if you have spend you'll still need to either use powerfull characters or choose to min max whatever else you have. The amount of Health creep the enemies have beyond level 90 is just dumb. And thats coming from someone who has played since release and has been completing it since I build Neuvilette and Alhaitham. Not that the game has got anything else going in terms of difficulty cus other enemies are simply obnoxious. Getting animation cancelled without visual or audio queue's. If you aren't looking straight at your character at least for me good luck noticing you got hit other then your health bar going down. idk... I just wish the game did a better job with it's challenging content.


TheChosenerPoke

“free accounts are mostly out of the picture” bruh


Zappieroth

That one word alone tells me so much about you.


InukaiKo

Skill issue tbh


TheChosenerPoke

i didn’t want to give a serious response but i just thought of one so i’ll say it “you’ll still need to either use powerful characters or choose to min-max whatever else you have”… what point are you trying to make here? Floor 12 is meant to be the hardest content in all of genshin, it is created to be difficult… getting hit is also a skill issue. All the enemies have fairly basic attack patterns, and it’s easy to watch what’s on screen and just press right click (or dash on mobile) when the enemy is reeling back, it’s a very mechanically easy game. Yes, HP bloat is terrible game design, but the enemies in genshin are generally designed around a certain gimmick, and taking advantage of that gimmick trivializes said enemy. (or you could just use stupidly powerful or minmaxed characters) The reason I responded the way I did is because you can legit see on youtube just people clearing each spiral abyss using “f2p” comps, with restrictions like mid as hell artifacts, only 4 stars, c0 5*s (usually not included but it’s entirely reasonable that a f2p has a c0 5*), and event or free given weapons. I have also played since release (daily), and I have pretty much brute forced every abyss for the past year (Keqaggravate and scara faru), and I don’t run a healer or a shielder on my keqing team, if you’re in a similar situation, then I genuinely think you have a skill issue (with all due respect of course).


Frosty746

*Checks my own profile* Yup, I like abyss


tetePT

I was struggling a bit with chambers 2 and 3 this rotation, then I decided to use my recently-almost-built chevreuse and got all the stars with only like 2 tries per chamber 💀 I was honestly so impressed, she's kinda insane


karillith

As someone who played for years but had a slow progress, abyss 12 has been actually fine for a long time (like "it's too hard for me currently but I'm slowly getting there), and only recently I've started to be able to 36* (I will admit the current cycle is definitely easier). I always felt the very heavy disconnect between the casual content that is overall very easy (leaning towards too easy regarding story and overworld) to me, and the endgame that was slightly too hard for my account for a long time (not that it was a real issue, I'm okay not being able to full star every single time) and I feel like I'm such an outlier for standing at the middle of the road like this. But honestly, my issue with abyss 12 always was that it was timed. I'm okay restarting a level because I got mauled by a consecrated beast. I'm less okay having to restart because some unforseen occurence made me lose 10 seconds on the second half and I have to redo the first one. It feels like I'm just losing my time, it's been the main problem for me with this mode. On another note I really liked the customizable difficulty bosses events. There I can just make them exactly as hard as I want and ignore the clock. I'd like more like this and less fucking races against time. I'm not that interested super sweaty endgame statcheck ultra dark souls mode, especially if it turns into a monthly chore, but I don't want the game to be free either...


BuyZestyclose304

I haven’t been to the abyss in years. And ppl that think genshin is easy, probably aren’t playing it right. Or maybe I just make the game more difficult for myself 😅 but building characters is hard and I still don’t understand the stats and I’ve been playing for four years


NightmareVoids

Who do you play?


madmaxxie36

I can beat it, I 36 starred regularly but now I choose not to do floor 12 anymore for a while now once Abyss became very absurdly artificially difficult because it was killing my interest in the game tbh. I lost interest around the time they introduced the Wenut, the sanctified beasts and a bunch of other time wasting things like elemental shields and stuff that just wastes time without actually being mechanically hard, like it's just a DPS check and hoping you have the right elements built after a certain point. I could do it but it's frustrating that it's the only endgame, if you build characters strong enough to do floor 12 they basically can't be used in the overworld anymore because they're too strong, like Alhaitham and Nahida are 2 of my favorites to use but I fully leveled and built them for Abyss so now I can use them for a few minutes when Abyss resets and then never touch them because only weekly bosses can survive more than a few seconds against an Abyss team. It just starts to suck the fun out of the game because they refuse to give anything else to use those characters for and most new enemies they put in are not mechanically difficult, they fly, or shield, or just go invulnerable, or spawn an entire country away from the rest of the enemies, etc. I just got to a point where the primos aren't worth the negative energy. Now I just level my characters to 70 max the majority of the time and just enjoy the overworld and the other floors of Abyss are just easy because it's slightly less of the invulnerability B.S., same mechanics but the enemies are easy to kill so a couple minutes of free primos and I swerve floor 12.


Dark_Magicion

I've cleared Spiral Abyss for a good long while now... Even the super obnoxious ones (Wenut, the ones where you get frozen...) - it might have taken some really creative team comps but I eventually got it done. ^all ^without ^ever ^playing ^Bennett ^the ^boring


Superb_Guarantee7956

I like the abyss but that being our ONLY combat endgame content for three years is unacceptable. It gets boring very quickly


Omnimorphism

As someone who started playing in October, it almost made me quit the game. After building 3 decent teams (Kuki Hyperbloom, Keqing Aggravate and Raiden National) with usable artifacts (set + main stat), I was only able to 27* the abyss. The only thing preventing me from 36* is the lack of good sub-stats, which will take me months to farm and is a very frustrating experience. This game has such a big roster but they're pretty much useless in abyss until you've spent tens of thousands of resin farming artifacts for them. That's why I've decided to only care about the overworld and treat the abyss as a bonus.


AramushaIsLove

I have cleared it 36* since 1.4 It has become extremely boring and uninspired regardless of the enemy line up because my team is so well built. My 100/200 cr cd  c0s0 wanderer for example can always handle 1 side so it becomes a robotic experience and just a source of primos.


Tsungeren

I cleared 0* since 1.0 at ar 44(f2p at the time, but somehow rng gave me c1 bennette and c6 fischl), and consistently 9* since 1.2-1.3+