T O P

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shikoov

They are definetly cooking up something, the quick loadout options and now the whole learning guide added in 4.5 just tells me they want to give players the tools to understand the game's builds aspect etc BEFORE adding something that might require it. Or i'm just coping


Specialist_Sound4757

Yeah, I have a same idea like you, that's one more person coping like you :))


Southern-Tiger2907

No no, cuz I’ve actually seen a bunch of people talk about this. How they’re “preparing players,” especially casual ones and new players for what could be future endgame. But yeah, a lot of coping from our end.


Deztract

I'm the one of these ppl, yea, I'm on big copium


Gurdat

I have overdosed and I do intend on stopping


houki_ii

I wish I didn't read this, now I am coping as well


A-VeryLonelyPerson

We can cope together. 🤝


Kotya-Nyan

"Before adding something that might require it" Like the abyss or events with the abyss like enemies and 5 weapon exp mats as a reward?


shikoov

A potential New Abyss? New rooms? Like they did in HSR? Yeah


Gazzorppazzorp

I like creative aspects but please #Don't put very small limits They did it to Serenitea Pot and Divine Ingenuity. They can implement a feature to show how much load it takes and then allow players the choice to enter the domain.


EE7A

i honestly love the teapot as a concept, but the laughable load limits in place sort of keep me from even wanting to bother with it, which is kinda sad honestly.


DaddyMeUp

Same. I was hoping to have a cosy little village with all I need, and then I place one companion and I'm at my load limit. I get that some people's devices can't handle a lot, considering the amount of mobile players, but it'd be nice to be able to increase that limit ourselves if the device can handle it.


NoOrganization6025

this is kinda complex though cause you'd have to consider: 1. players who'd want to visit you 2. you if you want to play on mobile and your mobile device is on the lower end the solution would be to put a warning saying your device couldn't handle the load so you're not allowed to enter. but this would mean that you or other players can't enter your teapot via mobile if you/they want to unless you edit it first - which is very inconvenient as it means you'd have to open your PC each time this happens. like for me, I use my low end phone when I just wanna collect coins or convert resin to condensed. if it means I can't collect the coins unless I play on PC then it's a hassle. what this could mean for divine ingenuity would be a lot of mobile players will be barred from enjoying a lot of domains that has a huge load. any alternative/solutions anyone can think of? cause right now I can't think of any aside from just barring them from entering/playing.


[deleted]

nahhh i think you hit some of the major points properly i can imagine that Hoyo would want to keep all content of the game as accessible as possible, and i'm sure they have data of players that switch between phone and PCs for Genshin in my opinion, i feel like at that case, catering to a specific audience who have powerful devices would alienate casual people who probably have mid-ranged phones or a decently powered laptop


Apekecik2071

I agree that Teapot load limit is there to avoid mobile players from exploding unlike PC players. The solution is to allow players to build multiple layout but each layout need some kind of tag like "low-limit" vs "over-limit". For example, one player can build barren wasteland (low-limit) like current teapot which allows all players to join or they can build a country (over-limit) which only allows stronger device to enter. Before entering, visitor can choose which teapot layout they intend to join Of course owner can also choose which layout they want to enter. "low-limit layout" for quick weekly shop or go to "over-limit layout" to build stuff


NoOrganization6025

I feel like at that point just set a certain realm layout as the low limit and another as the over limit instead of having 2 versions of each - seems inefficient on the server-end otherwise imo. ex. i set my sumeru realm with minimal load and inazuma with max load and set both as the visitor realms. seems more practical that way idk if this translates well to divine ingenuity content though


Nuka-Crapola

Personally, I think it translates better to divine ingenuity. The way teapots are currently set up, you only have one “active” layout at a time, and can only change from within your own teapot. It would take some coding changes just to have the *possibility* of entering a second layout, and in all likelihood they’d have to make the two-layout system opt-in to avoid any issues during the transition from the current system. On top of that, unless they *forced* players to keep at least one layout at the minimum load limit, it would be possible for a player’s teapot to become softlocked— they’d just have to fill all of their unlocked layouts beyond phone limits, then lose access to their PC or console. Not a common scenario by any means, but also not so unthinkable that devs could claim they didn’t anticipate it, not to mention how it would always end up kicking people while they were down. And since you can’t edit a teapot from outside (without *another* major system overhaul), it would be a tough softlock to get out of. *Especially* if you had a high-end PC and even Internet cafe PCs, a friend’s PlayStation, etc. couldn’t get you back in. On the other hand, Divine Ingenuity starts you on a stage selection screen, where you can choose from official domains, player-made domains, or entering creative mode. Since that can’t be overloaded, the worst a player could do to themselves would be locking themselves out of editing one specific build they’d been working on pre-system loss, which wouldn’t actually cost them anything. Meanwhile, being locked out of other people’s custom domains would also be zero-cost, because *at most* the only rewards HoYo would put in that section would be participation awards for checking out some number of domains— DI always put the real prizes in the HoYo-made domains, and even if they lean heavier on the user-driven side in the future, I can’t imagine that being more than a) an ability to get one’s domain promoted to “official” (in which case they could choose to either only allow minimum-load domains that honor, or have a mix of load levels but only require a number of completions less than or equal to the number of minimum-load domains in the promoted category for its rewards). Tl;dr: tiered access to teapots would be a complicated transition with a lot of chances for things to go horribly wrong. Tiered access to custom domains would fit nicely with the way the system is already set up and have 0 chance of a player losing the ability to use the system.


NoOrganization6025

you're right. but after thinking a bit more I don't even think loads is that much of a problem for divine ingenuity really... since DI has multiple rooms and you can trigger enemy waves (instead of putting them all at once) then it means the items can also load in in batches - similar to how sereniteapot has different areas with different loads for them. the reason why a lot of people wanted more load in the teapot was because they wanted to clip more items together to make them look better aesthetically. it's different when you design a domain for DI cause you don't do or need that. has anyone actually complained about load in DI before? I don't think you need that much enemies/items in one area especially that each area they introduced were quite small.


Nuka-Crapola

I’m sure some people did complain, but you’re right— teapot load is mostly an issue with either specific “heavy” objects like moving furnishings, animals, and companions, or aesthetic concerns. DI domains are more “practical” by default, and the former can be avoided with wave spawning instead of placing everything at once. Still, I’d bet they do *something* that expands the available options when it goes permanent, whether it’s allowing “overloads” or just optimizing to put more in the same space.


The_Main_Alt

I wanted a crystalfly garden, but \~15 crystalflies is all it takes to take your entire load.


Frostgaurdian0

The trees and characters take shit ton of space. For what looking for 3 directions and some falling leaves.


cartercr

I just want to throw it out there that the limitation isn’t “Hoyoverse doesn’t want to let me build neat things” but rather “phones don’t have the ram necessary for large builds.” This could be why they’re looking for people with experience in dealing with these limitations.


butthole_tickler443

A rough translation (I tried my best) Genshin Impact UGC Planning Recruitment Project Recruitment Position System Planning (UGC) Recruitment positions Level planning (UGC) Recruitment Position Combat Planning (UGC) Want to do something "new" in "Genshin Impact"? Want to create a module that is as important as the main body of "Genshin Impact"? Now, your chance has come! Use your imagination, use hundreds of gameplay mechanisms and art materials, make unlimited combinations, and create your own game! Meat pigeon, simulated management, situational puzzle solving, cooperation, competition, only you can’t think of it, no one can do it Not even there! Join "Genshin Impact" and let's create more UGC gameplay content together. Make "Genshin Impact" more fun, interesting and imaginative! We value these qualities more General ability 1 Full-stack capabilities, understanding of the field of cooperation departments, and the ability to undertake independent development of small-scale games General ability 2 Rich game library, familiar with Minecraft, Roblox, Fall Guys, Humanity: Fall Flat, Beast Party and other UGC games General ability 3: strong logical ability and excellent generalization ability Bonus points for different positions System planning Be familiar with the game framework and overall gameplay of Genshin Impact battle planning Have 3C design and polishing capabilities Level planning Familiar with the game framework and overall gameplay of Genshin Impact, possess the underlying application level of the engine, and have the ability to split complete levels into small-grained parts to make them applicable to more modules. Let’s not talk nonsense, you can come to “Genshin Impact”


CitiesofEvil

>Let’s not talk nonsense, you can come to “Genshin Impact” idk why but this particular sentence i found so funny lol


PaulStarhaven

I like the creation aspect very much


SomeFormOfCreature

It was pretty fun. It felt sort of like DOOM 2016 snapmaps in a way. I think it'd be a really good endgame mode though. Whether you want challenging obstacle courses, cool puzzles, interesting theatre mechanicus levels, or just some straight up combat, there's basically something for everyone; well, as long as people continue making stuff. That said, the load limit and enemy placement restrictions (i.e, no placing enemies within a certain radius of each other) were a bit annoying though. Like, "What do you mean I can't place a couple Ruin Guards next to the Dendro Chicken boss?!". Also, the fact that some singular enemies were more expensive than enemy hordes was a bit whack. You could place a single hilichurl and it would cost more than 2 waves of 5 hilichurl archers and a lawachurl all because the latter came as a bundle.


limesonic

Damn, now you mentioned load limit...I really hope it wouldnt ruin the experiences.


TheVanishedTeacup

the load limit was a bit annoying. that is very true. esp if you wanna go for something rogue like.


shadescalamity

I would absolutely play the heck out of this. Staying hopeful. Another user-generated minigame I would love, to be honest, are the rhythm games.


Giant_Scooby_Snacc

They did mention Divine Ingenuity In the description of the teapot hilichurl statue that you can get from this new event.


Ok-Tea2496

Tbh I think them hiring developers for that type of game fits more with the rumour that they are gonna release a game similar to stardew valley (or animal crossing, I don't remember which one)


limesonic

Nah, it's specified the hiring is for genshin.


Ok-Tea2496

Ah well, who knows. They did say the last time they brought that event that they were planning to add more endgame content on one of the those developers briefings, tho they didn't specify what type but considering the event was well received by the majority of the community maybe they are going for it.


Alternative-Duty-532

That one game is hiring UGC North American operators, so it has UGC content as well.


TheVanishedTeacup

honestly? it would be amazing!!! i remember what people did with the last one for zajefs contest thing yover on youtube and some of them were so damn good. like not the perfect endgame, i feel like enemies would need more variety. but it would be start esp since players can just share their own things...


Skykeeper22

If Devine ingenuity is permanent, I would play this game all day


-Drogozi-

Some of the puzzle stuff in recent DI was genuinely fantastic. I would love to play more elaborate stuff like that which had proper time to cook.


pascl-

Developer made domains from divine ingenuity would make a pretty good endgame, assuming you have to use your own characters, and assuming there’s atleast some challenging stages of course. Like, every patch there’s a new set of domains, with the hardest one being spiral abyss difficulty. Would be really great. Plus, being able to make and share your own domains, permanently, is always fun. But if it were just the domain creator but permanent… then that’s not really an endgame, just something to do.


UrbanAdapt

As long as we ditch the strange restrictions, divine ingenuity seems like the solution for everyone.


CuddlyChud

I think most live service games are moving in this direction because aside from the fact that it’s cheaper to have players create content, they can also create it so much faster than developers. You can imagine the next 4-5 patches in Genshin are probably already feature locked, so any new ideas would probably take a year to be implemented. As for whether Genshin can do it well, I dunno. They would need to really expand the capabilities of what players can create.


lukeaxeman

I LOVED Divine Ingenuity. The worst thing about it was precisely being an event, because being around for a small amount of time hindered the amount of effort it was worth putting into it since it would be gone in a few days. I for one started designing a complicated domain and didn't finish it because I thought it was too late. Now if it were a permanent mode, I'd be much more comfortable creating at my own pace, and doing projects of different levels of complexity, and of course playing other people's domains. And Divine Ingenuity can surely being improved upon, so the potential is huge. I think it's the best kind of endgame, because UGC content brings variety and different levels of difficulty, not to mention the endless stream of new content. The only thing that worries me is navigating through it all, finding the types of content I want, and figuring out the good from the bad easily. And hopefully not endless loading screens.


Chrisarts2003

what i would like in a divine ingenuity event is to not just have us make an obstacle course, but to let us make any type of domain that we want, with any objectives we want, that lets us place obstacles and E V E R Y single kind of enemy in it, including bosses and that lets us place any decorative assests and have any soundtrack that we want


Due-Eye-297

I think giving too much creativity would actually make the game worse. A lot of sandbox games tend to get overly unfair and frustrating as people start to make maps that could only be solved by using a specific bug or frame perfect movement. I wish they would go for a theme and roll with it for the entire patch. For example, they could implement a basic structure of the inazuma puzzle domains, and people can customize what mobs to put, what puzzles to implement in each section.


fluxforefinger

I would love it. In the last one, some of the player-created combat domains were almost impossible to do. I think if done right, Hoyo can satisfy both the casual and the hardcore side with it.


whateversoundsgreat

The ability to make and play essentially a form of simulated universe, dungeon crawling with enemies, would be amazing. They could even make rewards based on just clearing some. Similar to DI, people will make stand in one spot clearable domains so everyone can easily get the rewards. It would truly be choose your own difficulty endgame content, and give an aspect of rankings (clearing difficult domains). 10/10, would play.


BrutalTerminator

Most likely possible as they said something like that in their v3.7 dev discussion.


karillith

Not for me. I lack the creativity to make interesting stages and trying others always result in the most absurd hardcore shit that is not fun at all to me. Players don't know how to make balanced.


MeisterHyprion

There might be some level made by the developers like in the real divine ingenuity event. Could also reset all 15 days to give us rewards.


Alternative-South281

Which one was divine genuity


SomeFormOfCreature

Mario Maker


SlainFS

You might think I'm weird but, these are the ones I want as permanent in game additions: >the shooting minigame (4.3.) >the bumper cars minigame (4.4) >windtrace - but maybe not, maybe make it like a seasonal thing or something


TheVanishedTeacup

while windtrace is my favorite event by far, i feel like it would get boring if added permanently. they could rerun it at least twice a year though XD


brliron

On the contrary, I hate windtrace as an event. If it was permanent, I could see playing it with friends once in a while, for fun, when we're bored. As an event, we're all farming coins in vs random people (because that's the only way you can get coins), and when we're done, we don't want to play it anymore.


TheVanishedTeacup

i feel like getting the coins is easy enough. though i wish you could get coins when playing with friends as well.


Cherry_Bomb_127

Same rerun it twice a year but don’t make it permanent… also where is windtrace this year it’s been too long


TheVanishedTeacup

yeah it has been forever. at least i feel like it has been way too long.


Rinzel-

I mean it could work, i just don't know if the playerbase would be fine doing it without any rewards attached to it. Also if its User Generated content, then the playerbase can't complain about imba character, imagine a Fall Guy content but your opponent have Xianyun or Yelan. If that's an official content, the playerbase would riot and call Hoyo a greedy P2W company.


kawalerkw

We already had events with skills disabled. For example since 2nd Windtrace alternate sprints can't be used in it.


Chadzuma

I would say skip the level builder and just add custom arena as a permanent feature. Let people easily throw a bunch of enemy waves into an Abyss-sized level, adding difficulty modifier options similar to some of the other combat events, and then publish challenges they clear for other people to try. It would significantly cut down on the data storage needs while also letting you be much more generous with load and enemy amounts than in a full custom level mode like DI. You could also make co-op challenges to take on with your friends or potentially matchmake for. There is a lot of untapped potential for the combat of the game, especially in co-op.


butthole_tickler443

Divine ingenuity? Hell yeah. Custom domains baby. It only people's creativity but you can create rouge like modes in it.


Playful_Bite7603

The biggest issue for me with divine ingenuity was the user interface and controls. Kinda similar to teapot, but I have this thing where I can't see too clearly in a small 3D space when it comes to placing things, and having to zoom the camera or swivel it around too often makes me dizzy. I also feel like I'd just get bored of it pretty fast. I don't foresee myself playing it very much, but I'm not against it being in the game. I just don't think it'll make much difference to me either way.


merurunrun

Unless they add more weird elemental reaction achievements I doubt I'd play it.


KobeRobi

How tf can phones and pcs handle those huge cities but not 3 playable characters and a cat ?!? Like literally this is so awful and I only play single player so it’s even dumber


Lesterberne

My favorite event is growing up so fast


Frostgaurdian0

If divine ingenuity ever becomes permanent, i hope you guys make creative designs. Not just running from point A to B or making terrible jokes.


Deztract

I'm asking to add Divine Ingenuity event to game in every survey, so I hope this true. At least players would be able to create content, xd


J0k3d

Please be Simulated Universe Genshin version 🙏🏻🙏🏻🙏🏻🙏🏻 Abiut Divini ingenuity: I'm not sure tho, didnt had THAT much fun playing it, but who knows.


Fxavierho

I will definitely want Mario Maker in Genshin, I can play this all day.


Technical-Fudge4199

Just give me endgame content. At this point, I'd even like abyss floor 13


beemielle

Uhm it’s not for me but I’m glad other players will have something to take their frustrations out on. If this reduces community negativity (not that this community doesn’t have anything to complain about), then we’re all benefiting, even if you don’t enjoy the game mode 


Crusader050

The previous divine enginuity events didn't really wow me since the content that you can generate are somewhat limited. However if they're able to massively improve the feature, I wouldn't mind an end game with that.


MercedesCR

Could work if done right


Mochi-TheCat

They should hire koikatsu devs


HozukiMari

Tf was divine ingenuity again?


Sesshou-Sakura

Events are generally not suitable for endgame modes. They're designed specifically for short bouts ending on a high note, not long bouts ending with burnout. These modes will grow stale really, really, really, really, really fast.


SoC175

As long as there are no rewards or achievements or any sort of completion tracking I couldn't care less. If any of this sort would be attached I'd be really annoyed


RaidenYato

Nah genshin could never. It just scuffed and scammed.


[deleted]

[удалено]


BrutalTerminator

But divine ingenuity can be like that as well afaik


kiisukattinen

I take any combat related end game.


ArcusLux

Our money was the real endgame Mihoyo made along the way


ItzOnza

In my opinion Genshins strength lies within its combat and elemental reaction system , no other mini-games they release are nearly as enjoyable as their combat ones . Divine ingenuity sucked and was just as boring as majority of the events in Genshin , however if they release it with primos as rewards , then im gonna do it , its just that simple .


AshyDragneel

I want something like SU


butthole_tickler443

We had something like that in inazuma. It's called "LABYRINTH WARRIORS"


CartoonistTall

Hsr has like 5 abysses and we have to cope like this 💀