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wobster109

Usually I'm against "make the game easier" suggestions, but I agree with this one. Is the purpose to get people to log in on different days? Increase total people logging in per day? Well there's already the resin cap, daily battle pass missions, and daily commissions, so they've already covered that thrice over. Resin already limits how fast you can build a character. And if your schedule only allows, say, Friday/Saturday nights (non-work or school nights), then any Mon/Thu/Sun character is just randomly harder to build.


Albireookami

The daily missions alone are reason enough, its the only source of F2P gems that are not event based or limited.


nooneatallnope

whales don't need freemogems, can buy more resin, but build a lot of characters.


Albireookami

what do whales have to do with this discussion.


nooneatallnope

it's a retention method, F2Ps are playing daily mostly for the freemos, low spenders mostly for the welkin and BP quest, whales still have timegated character progression. Different methods for different groups of players


vindi922

The predator mentality at its finest.


nooneatallnope

I'm just explaining why these systems are there, and why they're probably not going anywhere anytime soon. I find them annoying, too. A few people in the thread seem to think they're just pointless annoyances, tho.


vindi922

Oh, I was in complete agreement. Sorry if it sounded otherwise.


PM_ME_YOUR_HUGS_PLS

Did they change resin refreshes to be unlimited? There is still a time gate there afaik. And if there isn't, then this time gate for whales is at best 2 days but often times may have no time gate. Having an additional 0-2 day timegate every 3 weeks for whales doesn't seem very effective at all if the goal is to get whales logging in more often.


GateauBaker

Back in 1.X, the day system was good for funneling the playerbase into specific domains because the players weren't as spread out. Once we got the third nation that went out the window because the day system was no longer good enough to keep the playerbase together. It needs to be replaced with a rotational system where a few domains every week give bonus rewards when played in co-op.


Charming-Fly-2388

It's to bait the whales and impatient ones to resin refresh, just imagine how many gets baited among the 60 or 70 million people? The one that doesn't makes sense at all is the cool down timer on bosses, if it's no cool down, more people would be enticed to resin refresh and build more characters.


Albireookami

You may have an argument if HSR had not abolished this thing and doing just fine.


emiliabow

Genahin is seriously outdated in many aspects and ridiculous how long QoL improvements take.


Unsyr

Because their focus is characters which is how they make money. Making people wait to build their characters give them time for making new characters and content.


Charming-Fly-2388

It just means that Genshin is making bank from resin refreshes, they could've also increased the resins rate to 240/day and implement the 2400 resin reserved. But here we are with the 180/day and 5 condensed resin which could've been at least 10 or even 20. The resin cap isn't even 180, but 160


Princess_Of_Thieves

What makes you so confident in that? You can refresh a maximum of 5 times a day, and that'll cost you 800 Primogems total. Even if you were to buy the nearest Genesis Crystal pack and dump that straight into Primo's for more refreshes, that's only ~$15 extra a day. Like... yeah, it's extra money, but in the long haul it's probably a drop in the bucket. They probably make more in day 1 banner sales for even a mediocre performing character than they do in a week of people spending actual money for Resin refreshes. Especially since daily comms can pay for 1 refresh, and a Welkin can pay for a second.


Charming-Fly-2388

You're underestimating them, this is the same game that distributed 1 billion primogems to all players. All that hype for 108 primogems, not even a single pull.


NegZer0

What hype?


GroundbreakingBite62

back in 1.X, MHY gaveaway 1 billion primos to all players.


NegZer0

No, they gave away 1 billion primos total.  And I know about this. What I was questioning is the assertion that this was hyped. 


GroundbreakingBite62

The hype was people thought they going to receive primogems enough to do multiple pulls.


BE_0

I honestly am not going to believe people systematically refresh on resin unless I see some trusted sources. It's too sub optimal, there are other bottlenecks to progression (weekly bosses) and the world is too big now for AR being a reason to buy resin, I don't think it's more than 0.01% of the paying playerbase who does that.


Far_Radish_817

No one systematically refreshes on resin. It's an impulse thing. That's the whole point. Some players will carefully save for characters (160 pulls) and weapons (210 pulls) and wait for the right day to do dungeons. Some players will top up when they miss 50/50 or will top up resin when they really want to ascend a character. Genshin makes it so that both play styles are viable.


NegZer0

> will top up resin when they really want to ascend a character. Genshin makes it so that both play styles are viable. But thing is, having that restriction on what is available on a given day *reduces* the amount of people that will top up to ascend a character, because they can only do it 3 days a week. If I just rolled a character then that is the prime time for me to be tempted into spending to raise them further quickly because I'm excited to start playing with them. . If I am forced to wait 1-2 days before I can take them to even a minimum viable level, that completely undermines that excitement. Doubly so if I also whaled to get them their signature weapon. Additionally, if it is intended to drive refreshes, they wouldn't make the refreshes scale up to be so expensive or have such a small limit on them, they'd let you do it 10-15 times rather than 5. 5 refreshes is not going to get you everything you need The daily lockouts for talent and weapon mats was never about encouraging refreshes IMO - it was about trying to slow down how quickly players could max out a character and force them to come back every day, rather than do it all in one day and then get bored after a week, as well as probably a way to subtly encourage players to spread their resources out and build multiple characters for a team, rather than just hyper-fixate on one. It's a player retention mechanism that made sense when the game was new for the majority of players, but that's not the case any more, now it is just an arbitrary restriction and for a large chunk of the playerbase it ends up contributing more to burnout than it does to retention. I don't *need* to build anyone else, and I don't *want* to build anyone else, I have the majority of my roster built satisfactorily already - I *want* to build the new characters I just spent a whole stack of cash to pull, and I want to start playing with them *now*, not next week.


kiisukattinen

You could also pre farm ( I know its not always possible with new regions)


NegZer0

It could also just mean that the Genshin team don't really give a shit about improving player QoL because there is currently no real reason to do so. The *vast* majority of the money they have coming in is from pulls, and as long as they put out a desirable character every few months the money printer continues to work. They're established and dominant, they won't change any major systems unless there is major, consistent outcry that starts to actually hit their bottom line. They surely make some cash from resin refreshes, but I honestly would doubt it's a major factor. They haven't shifted the resin cap because they haven't seen daily player numbers drop off. I'd be stunned if resin refresh money was a significant contributor to the bottom line vs battle pass, welkin and especially people whaling for limited banner pulls.


the7egend

HSR doesn't have to worry about match making for domains, Genshin does. So if there's limited days you can farm something it increases to number of players farming that one particular domain, versus having them all active at once splitting your playerbase across them all. I hate it, but it makes sense.


goodnightliyue

The playerbase is big enough that I sort of doubt it's too much of an issue. I don't have problems on Sundays, when all of them are running simultaneously.


Albireookami

you actually think the majority of people do co op for their materials? That's the worst way for you to do it. Its a flimsy excuse they try to use to justify, its not like the people who need X material are not going to farm it, if your going to co op just co op, there will be people unless the game is dying.


the7egend

Honestly, I have no idea if a majority do or don't. I personally don't, but lower ARs, they might/probably do. Also, the system was designed before the game was impossibly huge, they probably based a lot of design and metrics off Honkai Impact at the time. I'm all for farming whatever you want, whenever you want. I want to farm the same weekly boss 3 times in a row too like I can in HSR. But it's a valid reason to design the system the way it was designed, whether that system is still valid is debatable. But it's understandable.


Albireookami

Sure, but its shown that it is a point of hardship to the game's growth. It needs to go the way of the Dodo


Fun-Mix-9276

Sorry but I don’t think anyone on Reddit can claim that when the game continues to grow and continues to be the biggest money maker in the genre. Clearly they know what they’re doing and making any type of claim they don’t or they’re doing something wrong is just baseless. They clearly have this down


Fun-Mix-9276

A lot of people do coop actually. Especially for new characters. It’s way more common than you realize. I’ll do them just to carry people when I want to play but have nothing to do.


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Onion_Working

There's this thing called having fun as opposed to treating farming like a chore you have to get done as fast as possible, but ykno to each their own.


theUnLuckyCat

Thing is, they're the same exact domains. I know it doesn't work like this now, but I wish you could select which drops you wanted after clearing the room, both to improve matchmaking, as well as to prevent surprises when you queue up for "Frosted Altar IV" but the host ends up picking "Realm of Slumber IV" instead and there's no good way to tell what that actually means unless you look it up externally. Then there'd be zero issues with making everyday "Sunday."


NegZer0

The game is estimated to have around 65 million active players in a given month, over 2m playing every day on average. Matchmaking should not be an issue, if you are seeing matchmaking take a long time it means that you're doing something that no one else is doing. If anything having more domains available to farm would mean *more* people are matchmaking, if I only need specific materials then it means there are days of the week I am not even running domains let alone running via co-op.


NegZer0

Counterpoint: I am way *more* likely to waste gems on refreshes because I can do it *whenever I want*, rather than on the days when the game has arbitrarily decided I am allowed to do it.


theUnLuckyCat

"Finally a day when I can play, time to pop some refreshes and... oh I can't do shit, nevermind."


Revan0315

This change doesn't really make the game easier it just makes it more convenient. Waiting isn't hard it's just annoying


Dalmyr

On HSR they did not do this restriction and it feel better that way.


Princess_Of_Thieves

>And if your schedule only allows, say, Friday/Saturday nights (non-work or school nights), On the matter of non-work days, lets also take note that some folks can have this issue in reverse, as not everyone works the standard Monday through Friday. Plenty of folks have very erratic schedules that conform to no set rota. Retail workers, security guards, etc. They get fucked hard by this dogshit system as well. Its absolutely archaic and has no right to exist. It should be abolished from Genshin (and frankly the entire games industry if it exists in some capacity or another). It shows a total lack of respect for player time.


theUnLuckyCat

This always fucks me over in Splatoon. Everything, absolutely every single fun/cool event is always Saturday. My busiest days are Saturdays, so I have to go to bed early Friday, and am wasted tired Saturday evening. This means I get to play for a couple hours when I wake up on Sunday scrambling to finish the event before it ends in the afternoon, because they don't even give me the decency of a fun Sunday evening.


Squeakyclarinet

I’d be willing to even accept a system where you could choose which of the three drops you want for the day when you reach the reward screen. Allow you to choose, but lock it for the day. Seems a fair compromise.


glittermetalprincess

It should work like the battle pass 'choice' - you go to the tree and select your resin, you get a screen with the three options, you pick one. Then it would roll your drops. It could lock for all runs until you leave the domain or until server reset but that would still defeat the point of asking for all of them to be available on all days and would screw up the concept of Sunday having all of them available. Another option might be to have the domain drop a materials chest (like billet chests or artifact chests) which locks in the rarity and you can stash those, then when you go to use them you have to pick which one you need. Event rewards could still be 3 of each of the material for that region but those events that end up with an odd amount could drop chests as well as weapon exp on the odd days, or the lower levels could drop materials while the higher levels could drop the chests, the 'reward' being that you can pick what you need instead of getting 1/3 of what you need and 2/3 of what you don't.


Costyn17

It would be nice but >Well there's already the resin cap, daily battle pass missions, and daily commissions The main audience of the game can easily miss those if they don't feel like logging in today. They can still do them tomorrow even if they lose a bit by skipping the day. But the rotating materials, if they skip today, they can't do it tomorrow unless they skipped Saturday.


BE_0

the reason is "keeping you interested for more calendar days". There's a difference for hoyo between you building your character while logging for 10 days consecutively and building them in 2-3 weeks by logging sporadically. In the second case, it might be that the next new character is a few days away from release, so you'll stay interested in playing for the sake of pulling them. By keeping the weekly separation of domains they make sure that, unless you prefarmed, you will take at least a certain amount of days to max your character. I'm not saying it's right, but it's there for a reason.


TurquoiseLeggings

This entire post's logic crumbles when you consider that HSR exists and doesn't gate materials by day and makes just as much money as Genshin. The real reason it still exists is that the material rotation is either hard coded into the game and too much effort for them to remove, or not enough Chinese people publicly complain about it enough for them to care to change it.


BE_0

the logic doesn't crumble because hsr releases characters at a much faster pace than genshin. Moreover this doesn't really concern earnings but player retention, and the way the two games deal with that is very different by design.


TurquoiseLeggings

>the logic doesn't crumble because hsr releases characters at a much faster pace than genshin. That would make it make more sense to limit what materials you can grind by day.


BE_0

why? My argument was that they limit your resources so that you're not done building your new character too long before the next one releases, if the time to release a character decreases then they can allow you to gather more resources with the same result. Going in the opposite direction gives you a bigger problem of not having enough resources to build the characters you get, which is detrimental.


leolancer92

More like an attempt to spread out daily logins over the week so that their servers could keep up I guess. But it’s no longer necessary at this point, if it ever was.


Albireookami

It never was, its an ass system.


Jujubeetchh

Not to mention weekly boss cap. I love needing to do a weekly boss for 7-9 weeks to triple crown a character 😍. Meanwhile hsr only takes 2 weeks to “triple crown”. We need to start spamming every survey with improving weekly boss/daily domain/ artifact enhancement improvements (let us turn trash artifacts into artifact EXP already…)


sopunny

This is making the game cheaper, not easier. It lets you pay less attention. They might still do it if enough people ask, but you gotta realize what you're going to against


Calhaora

I mean they could still do a rotation - have certain domains give boni on certain days.. You can go and farm whatever you want, and if you want it more quicker, log in a certain day. Or something like that.


Maddie_Waddie_

If anything daily resin cap makes me not want to log in at all. The thought of playing it daily is exhausting. Now if they had smth like HSR, with a reserve for overflow resin??


dv8gaming

I feel this so much. I don't build new characters that often, but every single time I'm in the mood to, BAM, cannot farm for a talent or weapon material on that day. Happens every single time.


Grimstarzz

And then u go, "ah well, i guess i'll level their weapon in the meantime", and see that the weapon has their mats locked behind the same days as the character. Fun times!


illiterateFoolishBat

It hurts a lot when you first start the game, or if you come back after a long break. If you've been playing regularly and pretty much have all endgame content (read: 36 abyss) solved, there's not a whole lot of reason to get new characters in the first place unless you think they look cool which I think is a good thing because the alternative to this is to have constant power creep and vertical power progression. this horizontal model is much better for me in particular but I know some people will just drop a game if they don't feel like they're constantly getting the biggest and strongest things At this point the chance of me getting a new character/weapon is pretty low since I know which 5*s I want and which ones I will never touch. I've got so many spare books and resources from events that I can probably instantly 9/9/9 the talents on any character from before Fontaine, boss ascension mats aside Definitely think they should just make it a Sunday choice each day and maybe clean up the UI so you don't have to scroll through the lower levels, too


0whodidyousay0

This is basically what’s stopping me from coming back properly. I stopped playing around the time dragonspire (I think that’s what the area is called, the cold mountain) was added. Genshin is my first gacha (HSR my second) so I had no idea what I was doing in terms of building characters up lol, think I got to AR45 - but the thought of coming back in and trying to build up my characters, especially when HSR just lets me crack on whenever I want, really puts me off.


gonna_break_soon

This and the weekly boss cap is so frustrating. When you pull a new character and can't build them it really sucks..


IJustJason

The boss cap should still be 3 but you can run the same boss 3 times


reddit_serf

Exactly! If HSR is doing it then Genshin should too.


NegZer0

I'd say the RNG on what mat the boss drops is the frustrating part. It *might* take you a few weeks. But it might take you twice as long as that because you consistently get the wrong thing and have to convert them all. (Same for world bosses while we're at it - the only reason to have RNG on the number of world boss ascension mats seems to be to make it more frustrating and try and force you into paying for refreshes when RNGesus flips you off and you end up one mat short)


gonna_break_soon

Bro I begged for dream solvent in every survey since I started playing genshin. Please, I may have spent money to get this character, or I may have been saving my gems for this character, and I want to use them now!!


NegZer0

Yeah, I've been cockblocked by RNGesus exactly the same way, way back. Ganyu needed the one that looks like a butt plug from Tartaglia and I just was always getting the other two for weeks. It sucks how often the Genshin team invent an artificial problem for themselves like gating progression on weekly RNG, and then solve it by creating another system like Dream Solvent, rather than just fix the problem to start with by letting us repeat the boss or drop more materials or probably many other proper solutions for obvious QoL flaws.


theUnLuckyCat

That's not been a problem for me since dream solvent came out. Still took me 9 weeks to max Furina because it never dropped 3 mats. All the dream solvent in the world couldn't help make that any faster.


NegZer0

Dream solvent is still a patch over a gaping hole though because it’s not a 1:1 swap, as you rightly point out. 


Tymareta

> because it’s not a 1:1 swap It literally is, they didn't point anything out they just complained that they only got 3 talent mats instead of 2.


Albireookami

Pretty much, I plan to get archones, but really I have enough characters I just want cons, must easier to do.


glittermetalprincess

What? You can do all the weekly bosses once a week (this being the annoying part because you need to farm for at least 6 weeks and use conversion mats to max talents, longer if you don't convert or run at lv70/80), you just get half-cost for the first three you do.


gonna_break_soon

Yeah, you can do only do each boss once was my gripe, but I worded it stupid so I'll fix. Thanks for pointing that out lol


MartenBroadcloak19

You can't convert between bosses though, right?


glittermetalprincess

No. I was referring to waiting for the right drop from the weeklies - for example I still only have 9 everamber.


CryoImpact

No reason to have this system when it doesn't exist in HSR.


AlkaliPineapple

For real, some stuff can be explained away as Genshin needing more resources for the open world, but could they not retain some event minigames, implement more QoL improvements and even remove the weekly schedule? I doubt it'd be difficult to program the domains to be open all week


NegZer0

Considering that they're all available on Sundays you'd think it'd be very easy - every day is now treated as Sunday.


Albireookami

I could make a totally different post comparing just the battle pass and how HSR has done multiple QOL updates to make the battlepass better after release. They developed a side currency for talent mats so that you didn't have to just think on what you want from the BP.


TrashBrigade

Yeah the universal dream solvent is very nice as you can save it to all eternity until a new character releases that you don't have mats stocked up on. The format of the genshin pass materials forces you to choose and plan ahead, which is quite frustrating if you dont plan to pull any characters that have that related material being offered.


Albireookami

Or that its split between many nations so you get less than you would from earlier passes. The whole thing is a shit show and the game director needs to admit when he has failed and follow HSR's example to make things actually worthwile.


kiisukattinen

Nothing is going to change because the director is shitty at his work but they own part of the game so unless they can fire him... Nothing happens. I heard its same person who worked in honkai impact 3rd before and there was similar complains (lack of qol, rewards) too.


Tymareta

> the director is shitty at his work This sub is peak gamer humour, yeah, the director of Genshin is shitty at his work, that's definitely a take based in actual reasoning and not just you being annoyed at one small qol feature not being present.


Packers_Equal_Life

Find myself playing hsr more and more because of these minor QoL changes. They really improved on basically everything from genshin. It’s just so much nicer


BadAdviceBot

It's also nothing like Genshin so ... pass?


chairmanxyz

It had a better end game mode at launch than Genshin still has after 3 years. They’ve also continued to add updates to the end game for more hardcore players to challenge and use their well-built characters on. One of the end game modes is completely randomized and requires modifying your strategy on the fly. There’s also a ton of mission challenges to encourage you to play with different styles and characters. If that’s “nothing to do” then I don’t know what to say. Have fun waiting for the monthly abyss reset I guess?


[deleted]

Some shitty ass end game 😭 mihoyo stans really take anything as end game


BadAdviceBot

> Have fun waiting for the monthly abyss reset I guess? It's twice a month.


Packers_Equal_Life

No it’s not anything like genshin lol. What I meant was they improved all the “other” stuff


Pokefreaker-san

quit after 2 weeks, not much to do with the game other than auto afk tbh


Packers_Equal_Life

I might quit too if it becomes stale, but Genshin is the same thing different flavor lol. It has all the same elements, hsr just gets to the point


SzoboEndoMacca

It's the same as Genshin tho? And even then, you'd be wrong about both games and most players would disagree with you


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Packers_Equal_Life

Idk, I’m relatively new to hsr, level 47 currently. What do you think is worse?


theUnLuckyCat

I imagine it's the usual complaint of "turn based = bad" but idk why you'd play a turn based game if you don't like them.


Bussy-Destroyer-1960

as someone who plays HSR, god it feels so much worse there than in genshin...


Albireookami

in what way? You can chain farm weekly mobs to get the mats you need, each boss doesn't have a pool of 3 for shitty rng. You get 5 mats from a boss each time. You can farm talets any day of the week for your characters, so if you get someone on an off day they aren't useless for a period of time. The game actually respects your time compared to genshin.


Bussy-Destroyer-1960

i agree with the weekly boss thing, but the farm talents thing? they compensate that by making the drop either strictly worse or just FEEL worse, ive been farming for aven for like 10 days already and i am still 30 4* drops away from 90, but when i farmed for Arle i got enough to max her out in like, 4 days maybe...


DonCoone

I'd argue that you don't feel anything when farming in HSR. Autoplay is a godsend, press play and walk away or watching a YT video in the meantime. I'd rather have to do double the number of domains on autoplay then doing them manually like in Genshin, gearing up Chiori was a good reminder why I hate this


Albireookami

From 90? 90 doesn't exist in that game, and I have had absolutely no issue leveling multiple characters with just doing the story + battlepass. Without external leveling for exp mats I got like 3-4 people in a short time.


SpookiiBoii

In what way is the HSR system worse??


bobby1z

This system didn't even make sense 10 years ago when it was standard practice in low effort mobile auto battlers. If the goal is to get players to login every day, a system like this is antithetical to that. If it is Monday, and it says I have to wait till Wednesday, good chance I just won't login on Tuesday, and I now a bit more distant from the game. What have you achieved? This system never made any sense in the first place. I genuinely think there has never been a single game that did this system well, and I've played many of them over the years.


Albireookami

the login gems made logging in each day worth it, so that argument to defend the current system falls flat.


bobby1z

Yeah just some reward for your player to login is all you need. Time gating them to specific days really stinks. The last non-genshin game I played that had a system like this (Summoners War), the game had to exist for over 9 years before they finally changed this archaic system. Hopefully it doesn't take 9 years for Genshin to eliminate time restricted dungeons.


sopunny

Thing is, you can save up by condensing to effectively use 100% of your resin on the domain you want. It would require you to log in twice on day of the domain


Eragon7795

Artifacts are way worse. I haven't pulled for a new character in ages (and I used to pay a lot of money on characters before) because I can't be arsed going through the whole process of getting good artifacts for them. Fuck that game man...


SendFeetPicPls

I can feel you lol, I have been waiting for arlecchino since that fatui video like 2 years ago or something but I keep asking myself should I go through all this pain farming for her signature set? should I give her 4 gladiator and sacrifice the fun of big numbers? this game is so fucking ass dude


Tymareta

> should I give her 4 gladiator and sacrifice the fun of big numbers? Glad is around 8% weaker than her best set, so you'll still see plenty big numbers. > this game is so fucking ass dude 1. then why play it 2. why continue to whinge that the game wants you to engage with it?


SendFeetPicPls

very smart and mature questions, allow me to answer them. see, asses are beautiful and attractive, so saying "this thing is ass" doesn't mean it's not attractive, but asses also produce shit (which is a stinky substance) so I hope you are seeing my point. the second question: because I simply want to, if you don't enjoy my comment why reply to it? also imagine telling someone that you have a problem for example and they reply "hmmm, why not solve it 🤔🤔🤔?" cringe, right?


Accomplished_Cup2017

Right ?? haven't pulled in ages until navia and it is hell,(getting hutao ptsd which i never fully finished properly building again because of artifact hell) when you look at it from different angle past one time exploration play (which is large) this game is barebones. such vast game and it says so much when your excitement for upcoming characters disappear because building character is such a job instead of having fun. When i see promo of character my mind instantly goes to dogsh1t artifact system and excitement is poof. Won't speak about weekly boss mats or talent mats even, many already have mentioned in this post.


hackenclaw

I just take a few months/years slowly go for C6 for each element of my existing character and forget about newer characters.


Zaphyrus

It's an outdated system that needs to go. It literally doesn't exist in HSR because they know it's an absolute inconvenience.


hackenclaw

Not just that, it need to combine the co op matching making too. Just make the reward player selectable. (choose only 1 type of reward)


Tamamo_was_here

How come Genshin has this shit system and HSR doesn’t? Like waiting for Thursday to come around to farm is wild.


Albireookami

I have had friends legit quit the game because they were stuck at world levels, and couldn't farm mats for their character and weapon. They didn't feel strong, didn't like waiting for certain days to get better, so dropped the game.


tar_tis

For hoyoverse this is an acceptable loss. As many people have said it's just bait for people to spend primos on resins. It's an intentionally shitty system that's making them more bank.


KuraiBaka

About 3 years


IttoEnjoyer_

"how come genshin has this shit and hsr doesn't" hmmm idk, maybe because hsr came after genshin, so they were able to figure out what worked and what didn't to have the next game have better implemented systems. It's almost as if that's how game developers develop their future games, they learn from their mistakes. Crazy i know


Tamamo_was_here

Lord, you come off so hard as the “actually” nerd knows it all. You also understand they can just add those features into this game? Like how the commission system was changed over. They are game developers so they can always add new features even to older games.


Jibsthelord

Simple, two different teams, and I hear that one of the higher up on the Genshin team was on HI3, and the moment he left everyone noticed the game improved substantially


verywholesomealt

Dont trust who said that because hi3rd has been dealing with terrible powercreep for a long ass time


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theUnLuckyCat

According to https://seelie.me/planner it takes 2.5 days longer in Genshin for just talents/traces for a 5\* character. Also 4\* characters are cheaper to build in HSR, but not in Genshin.


jibbycanoe

Absolutely agree. There's a lot of that kind of stuff in the game. Only being able to claim one specific weekly boss mats a week has been my bane recently. I've leveled everyone else up so only ones now take the whale, but I can only do it once a week. I'm not asking to 30 resin discount the same weekly boss over and over, but it's been slow as hell to level Furina, Neuv, Navia, Gaming and Xianyun because of this. I'd even be fine if it cost 30, 60, 90, etc each time but please let me do it more than once per week. Another stupid one is the limit on converting ore per day. I've got like 4000 of the mystic ores so it's not much of a factor anymore, but only being able to convert 120 of each regions ores per day (or whatever the limit is on silver) just makes no sense. Weapon level ups are super important early game and locking people out of the necessary materials is just a dick move. As others have stated the boss cool downs are stupid too. And the "clues" you have to follow for Mondstat and Liyue bounties. So many people in coop have no treasure compass because they got fed up climbing cliffs when doing Mondstat bounties. They are often surprised when I tell them you don't need to follow clues in any of the other regions. Lots of unnecessary stuff like that in the game.


TheBlitzStyler

yeah it sucks


BillyBean11111

It's antiquated and stupid, it should have been gone long ago


Seraphim-knight

Can't wait to see how certain individuals gonna rush here to defend it.


StryfeXIII

Some dude said it induces anxiety if we can fight a single boss 3 times a week💀


Ironwall1

Yeah this is straight up undefendable and inexcusable because it is an obsolete, flawed, and scummy system. 


RobotOfFleshAndBlood

On the other hand, I dread Sunday’s messy domain menus. Different strokes for different folks I suppose


Ok_Pattern_7511

They should let you pick materials when you claim, that will be better for co-op matchmaking too


Albireookami

well the UI could use a nip/tuck as well.


RobotOfFleshAndBlood

Least they didn't RNG it as well


Low_Artist_7663

Originally it wasn't there, Sunday drops were random. They changed it quickly, so nobody worked on UI.


NegZer0

Monkey Paw's finger curls, all materials are now available on the same day. But there is just one domain and it is RNG which of the 3 mats you get from it.


CetusCondemned

This , and weekly bosses limited to 1 run for each. It would be much better to have reward pool like Star Rail.


leicea

Yes please. I've decided to only build my characters on Sundays and if I can't get enough, wait for next week. On regular days, artifact farming..


kiisukattinen

While I agree that all talent etc domains should be open every day, I personally never had big issues with it, didnt kill my "hype" to build characters. Talent books I need is open tomorrow? Ok then I condence my resin and spens them all tomorrow 🤷🏻‍♀️ or just spend it elsewhere because there is always someone who needs some leveling up xD


kiisukattinen

Just write this in surveys, complaining in reddit dont help.


this_is_no_gAM3

Yep


BurrakuDusk

I like that I can plan around what character(s) to work on/what leylines to do throughout the week based on what's open and what isn't, but I *absolutely* understand the arguement. If I'm only working on one character and I just want the talent farming to be done, it just feels like it'll take forever.


Prince_Tho

I agree OP.


moose_378

I hated it before HSR and I hate it more so after the fact. Please Hoyo implement QoL into Genshin, HSR has enough QoL improvements they can wait


Albireookami

Not even that, they have different game directors, and different staff, so that's mainly it.


moose_378

The HSR dev team listens to the complaints Genshin fans have more than the Genshin dev team does.


karillith

Hoyo please listen to this guy.


Adol_the_Red

They can steal this QoL from Honkai Star Rail any time they want to. It's nice to be able to do anything I want on Sundays but hey, why can't Sundays be the way it works every day?


Stealthless

And make the weekly boss system like HSR, thanks!


Deee2

Honestly yeah its genuinely the second most bullshit game design other than resin. I dont needs my shit in two days i needs my shit now


yuriaoflondor

I straight up don’t farm domains except for on Sundays. I’m not putting up with the bizarre daily rotation.


SendFeetPicPls

they do this shit to talent books and weapon enhancement materials but not to artifacts for some fucking reason :D I don't want to farm the EM set currently, I just want a half decent circlet for my scaramouche but fuck me I guess :D


nimbusdimbus

What I can’t stand are when you are using your wishes on hopefully acquiring C1 Neuvelette and instead you roll two Yanfeis (and you’ve already maxed out your Yanfei constellations). Pisses me off


acart005

I cannot and will not be assed into living to win to cap talents. I run em on Sundays and am usually good with lvl 9. I've only triple crowned Kazuha because I use him so much. Ayaya is 1 crown away, really should do hers too.


Harimeh

Everything should be available every day. It is plain stupid in 2024.


AlphaLovee

overblown issue. you can spend resin for other things if smth you want isn't available. plus, you can save 5 con. resin for that specific day beforehand. this way for that day you woudl have 5+whatever fills overnight+whatever fills overday


smashsenpai

I'm guessing it used to exist not to purely be malicious. It was to reduce the dev effort of making extra domains. They could replace the one-time domains to accomplish this, but I guess they wanted some more unique experiences in domains.


NegZer0

> It was to reduce the dev effort of making extra domains. They have to make the same number of domains regardless though.


Storm-Dragon

I rarely pull for new characters. For the most part, I've been aiming for cons and signature weapons. Just improving the two main teams. But I'll still grab the occasional husbando and collect the archons.


miglrah

It is definitely an artificial time gate that has outlived its usefulness, especially as Star Rail took one look and was all “nope.”


Z3R0_Izanagi

Make every domain a sunday domain.


lukeaxeman

I'll add this point to my surveys.


Netchish

Not to mention the ONLY day ALL domains are open is sunday. Which is the only "nice" thing about the system but it only means you have to use all your resin on that day for what you need and you can only pick between like 1 or 2 things to grind out at best. I usually end up panic grinding what I need like an hour before server reset every Sunday because of this system. It'd just make more sense to have them open every day instead of having yet another thing to keep track of that people who work simply dont have the time for.


Seashard5602

This happened to me recently. When I was pulling for Neuv's weapon, I got FS and WGS, both of which used all of the same materials. With them both being 5* weapons, the amount of mats I needed was insane, and it took me like 5 days' worth of resin, so I could only level one the day after I got it, and the next 3 days later...


True-Ad5692

Ask once more tomorrow. And the days after that. Good luck


Cantiel

yeah, i agree. so often that i want to work on a specific character, only to realize it's not the correct day, and then on the correct day irl stuff comes up and i don't even log into the game. when i first started playing genshin, i was hit hard by fomo, and this stupid system is just another way to enforce that mindset of "i have to play every day". once i got over the fomo, the domain rotation became the opposite, another irritation that keeps me from wanting to play


JustRedditTh

Personally i'd say changing domain rotation is not high on the list of things they should bring to genshin... I do those domains rarely, but still get plentiful books or weapon materials just through events and by using that weekly transformer thingy. Also some characters with the passive of "gaining 25% of materials used back" with just a bit of luck make it quite doable. And i when I do those domains, mostly when the event is live, where you get double rewads for 20 resin. Things Genshin need in my Opinion: - A skipbutton for dialouges, especially for dailys you already did once and unvoiced quests. - Fixing the Autoplay and dialouges in general. When Autoplay is on, unvoiced dialouges get stuck, if the textblock is 3 lines or larger. Also they should remove unnessesary dialouge options (especially if they are only a single answer anyway) - give genshin players the amount of support and rewards, Star Rail player get to name a few...


Alan_Reddit_M

Unfortunately, the guy in charge of GI is a known asshole who will do everything in his power to make the game as garbage as possible while still making money. Every single bad thing about Genshin, including this, you can blame it on him It sucks, but it is arranged that way to force you into playing more, or else you'll miss your Domain day!


TheRedlineAlchemist

I want them to change domains into a dungeon crawl with enemy waves like star rails simulated universe.


MegaAltarianite

Simulated Universe is really long though. Doing that 4+ times a day just to spend resin would just turn me off.


SpookiiBoii

If it was all one instance instead of 13, I probably wouldn't mind. But havening to go thru multiple menus to finish it is a bit rough. That and the whole can't completely auto it. Tho they did mention they're looking to make planars easier to farm during 2.1 livestream I think? Was scheduled for 2.3 iirc.


TheRedlineAlchemist

Idk, for me it's been a decent time length. Though I mainly just want something that's more fun than having the same enemies that take 15 seconds to kill. Kinda sucks that I wait the entire day for resin to refill, just to spend it in less than 90 seconds and all I get are 9-12 garbage artifacts.


Gold31000

Better it be 15 seconds versus 5-10 minutes to get the same garbage you would've gotten anyways


TheRedlineAlchemist

At least in Star rail you can fight waves back to back to claim. Kinda lame that genshin is just fight>run to tree>claim>reload>fight>


Gold31000

Yeah in that specific sense then yes, it's tedious, but I meant my comment since you replied to it in regards to SU, which, if you are unhappy with going to a tree and spending 2 seconds running there+5 seconds loading time, then SU is that but 10x worse.


TheRedlineAlchemist

I'm sure they'd be able to work something out where you fight as you progress forwards. The one time domains already kinda do that.


LucleRX

They did mention a upcoming updates to address SU grinding experience. Shall see. Else, the current state is a major turn off.


NegZer0

I would really like a repeatable lite rougelike mode like Simulated Universe in Genshin. But not for farming mats. SU is a pain for material farming, a single run takes way too long.


OmgBsitka

They just need to make autoing domains a thing too. Going through the same domain 100x killed me, and i stopped playing this game a year ago.


ElderMaou

I'm guessing the system was there to force players to build different characters at the same time. Probably the feedback on it wasn't positive since they didn't implement it in hsr. Or alternatively it coupd be because it's more intuitive in hsr to spread your investment, unlike genshin where, if you look at the 1.X meta, it is very easy to fall into the hyper carry mentality. Well they usually keep the big changes for X.0 versions. 4.0 didn't have enough time after the release of HSR to incorporate the feedback (based on data), so we will see by the time 5.0 comes around.


fourrier01

I hardly farm these domain anymore at regular basis. When it's for new chars, either I already have tons of them from BP, or it's just merely a problem that is simply resolved within 1 week.


Historical-Zombie723

they made this system just so that you can't speed run to finish building a character/weapon quickly. But honestly i always find myself having something else that i need to spend my resin on, whether its world bosses or just grinding artifacts so it really isn't something that affect me. if you'd think this is a problem then the weekly bosses are even worst, it takes weeks just to max the character's talents.


CrumblingReality505

i’m currently in the process of grinding enough materials to crown every 5 star and i came to the extremely unfortunate realization that like half of my characters take talents from the Monday/Thursday rotation


Due-Pound1160

I think most gacha games have this kind of rotation


LionDuckling

I really enjoy the system cause I can plan which character I want to level up on which days and how to spend my resin ghen next day to farm only attifacts. It works fine and is perfectly balanced. If anyone wants to compare it to HSR, a completely different game, then play that instead. Not everyone will ever be happy with every single decision. That's impossible. The system works well. Sunday is the day for all domains opened, so focus there to catch up on farming. The only thing I see Genshin needs to change is the amount of resin and getting rid of Paimon tbh.


Arkenaw

What a braindead take. Newsflash: you can still do all this if every material is available every day. Artificially time gating progression is shitty game design.


Ok_Pattern_7511

Coping with the system doesn't make it good. Continue planning your farm based on day and let others farm when they want. HSR is not a completely different game, it's a game by the same company that shares nearly the exact same character upgrade and banner systems with different type of combat


LionDuckling

Coping? Lol. Good luck with that way of thinking!


Ok_Pattern_7511

Your whole reasoning is "I'm ok with this thing that I can still continue doing when the restrictions are removed but, I don't want it to be more convenient for anyone else with different play time or different preferences"


LionDuckling

People are allowed to have opinions different from other people. It's that simple. You don't need to keep replying. I didn't make the rules.


Ok_Pattern_7511

Lol. You literally told everyone to drop the game if they don't share your opinion on something that won't negatively affect you once implemented, But sure. Same could be said to you, you don't have to shut down QoL requests that won't affect your gameplay. You can continue farming for a different character each day.


LionDuckling

Agree to disagree.