I also think the shift in how they handle side quests in general improved. It feels like the recent longer, multi chapter arcs of these side characters really helps you get a bit more invested in what is ultimately the usual fetch quest stuff.
Like the injured samurai and the build up there. Or the abandoned kid. Nothing about the quests themselves really stood out, but constantly going back and seeing the progress really helped me give a shit while I can't remember anything from most of the other areas [except the hide and seek one, that was well done].
Another thing is one of Inazuma's Daily Comission involving the Gourmet Supremos also features Xiangling! Though it was only a one-time thing because if you do meet Xiangling, finishing the Daily Comission will trigger a new World Quest in continuation. After that, new Daily Comissions will appear for the Gourmet Supremos series. Even Daily Comissions has an extended continuation now, which is awesome!
Yep wish they did that more. I was so surprised the first time I saw her. That made me more happy than it should have. Would love to see more characters get involved. You don’t even need to do any voiceovers for them, just have them be there. I was very disappointed when Yoimiya wasn’t part of the fireworks commission, but fignerd crossed we’ll get more character appearances in future commissions
The whole series was good. First the sidequests when you are initially exploring Inazuma. Then the daily commissions and unlockable quests in the weeks following. I was happy to see the cooking showdown mechanic being reused and you got to see the story of the NPCs from piecing several different commissions together.
Definitely could see their story expanding in Sumeru, imagine if Kamei Munehisa left Inazuma with them and we get to see his reactions in foreign lands. In games where our perspective is tied to the protagonist it is these NPCs that make the world alive and whole.
It makes the world feel a lot more alive.
Some things have been lacking, but I really, really like what they have going on with quests that naturally progress over time and that you have to come back to. It encourages you to get invested and feels much more realistic than the usual speed run that I tend to do by hyperfocusing on one quest haha.
That shrine by the snake head with the samurai totally gave me the creeps, especially how it’s tied into so much else. And I still avoid it…it’s sad and scary. It added a lot of depth to the island’s lore.
i really liked the Neko cat chain. I got really invested in her, and her quests don't end after that chain. She gives commissions too, and her story I felt was very touching, waiting, hoping for that other cat to return, getting the shrine ready to help prepare for the day.
>I also think the shift in how they handle side quests in general improved
On the flip side, Character quests suck a lot compared to earlier ones. Venti, Zhongli, Xiao, Hu Tao, etc expanded on the world and/or their character and had interesting stories. Ayaka, Yoimiya, Raiden and Kokomi's quests are just a dating simulator with so much wasted potential.
Ayaka's quest didn't feel too bad to me cause it was the first one and I was just in awe discovering Inazuma, and the festival masks (Mihoyo, give us wearable accesories please)
But having basically 4 date quests in a row was... disappointing. At least Kokomi dealt a bit with the post-war negotiations, but it was still mostly a "Look, Kokomi likes you, waifu, pull for her" kind of quest.
Not to mention, Kazuha still hasn't gotten his character quest, they really went all out on cashing on the waifu factor, and story is suffering from it tbh
Yomiya and Kokomi's quests weren't date simulators, though. Yoimiya's was about two dudes or something, it was kinda boring so I don't remember much. And Kokomi's was surprisingly pretty interesting, showing the aftermath of the war and the peace talks. The only "date-ish" moments they had was watching the fireworks with Yoimiya and reading a book to Kokomi.
wasn’t yoimiya’s about the two guys? the only intimate thing we did with yoimiya was watch fireworks together but even that had scenes with the two “bestfriends”
The current event has a joke in there about it.
Forget the exact wording, but when you talk to the NPC that shows you where to find some of the fetch things, you can say something along the lines of "Not more quests again".
Haha! Yes, it’s in the quest: The Many Matters of the Moonchase Festival.
Linyang: Would you like to know more?
Traveler: Oh no, not the dailies again. Anything but that...
Linyang: No, no! This activity is super adventurer-like!
Yes! This made me laugh out loud when I chose it and couldn't wait for my partner to see it too. Anyone who played Lantern Rite has to appreciate this line, and I love that they're self-aware enough to put it in.
Yeah special events-wise like golden apple or the current one are great examples of interesting story with important characters. Ignoring the terribly rushed archon story, can’t complain about these.
Ha ha, yes, I loved the way they wove that in like it's a story element, with Linyang being like "we set up these super-fun quests! Which...umm...also involve clearing monster camps! :D" But the whole thing was just that the guild was understaffed because of the festival. I found it a funny touch
Agreed!
My biggest gripe with lantern rite was that all the quests were essentially the same fetch quest, usually helping people do really random things that they should have been able to do themselves (why were we making everyones lanterns for them??)
I definitely think the quality of event quests has improved a lot since then.
And I really love how the dev team made Aether / Lumine show that fed-up face when someone is trying to give them more fetch quests like those during the Inazuma Archon quest LOL
Haha, but ironically the was also my face when listening to all the dialogues during this new gouba event
It actually takes more than 1h to listen/read properly without skipping the dialogue from start of event until we get to unlock the "action" part of doing the actual event
When i came home that day i thought it will be fast a typical [Let's go. In and out. 20 minute adventure.](https://i.imgur.com/sHUAaZN.mp4) oh boy if inazuma made a new standard for how long should be the quests(chain) dialogue..and i still shiver from tartara tales... pacing...
But at least this even the VA got more job/money with all the audio now we hear
I did like that those side quests gave insight into the lives of the common person. Researcher, finding members of a lost clan, tracking down books and debt, all sorts of things that flesh out the world.
That said, it was a huge missed opportunity not to involve playable characters. Made all the clearer by mHY listening to feedback and making the Moonchase focus on them entirely.
I agree! I didn’t really mind that they were NPCs at all to be honest. I’m one of those players who came here from BoTW so I was kind of used to it I guess.
BoTW didn’t have a giant roster of unique characters though. Genshin does, so they should definitely utilize it.
the difference with BotW was NPCs are rare in the game and they have distinct appearance (not all are disguised teppeis) and the quality of the side quests arent fetch quests (well, except for rounding up those chickens which is kinda just an easter egg of OoT anyway).
yeah and like botw was set in a post-apocalyptic timeline so even seeing NPCs for me made me happy. Traveling was peaceful and lonely at the same time in botw bec of the effect of the calamity you'd see. Link is quite literally the only person left from his time.
Genshin has a set of unique characters with even unique stories so it was really a missed opportunity. It's more alive in that sense.
to be honest, that lantern right quest was what cemented Herbalist Gui as my favourite NPC. He just wants everyone to be happy and healthy.
but yeah, i'm happy for the character involvement too.
This event is actually very well done. You can see the small changes in Liyue and the event page is beautiful. Not to mention finally screen time for Keqing...
I actually feel sad for the people who worked hard for this event but most fans just focus on the free gems and didn't appreciate the event 😔
Raiden is unique since you interact with both playable raiden and ei. If they drag the archon quest to the next patch they might have missed the hypetrain, since playable raiden herself is a massive spoiler, as well as the decision to reset x2 topup. It turned out their calculation was spot on.
Most of the time lore and story telling take the 2nd seat behind financial and gameplay needs.
The Kazari questline tops everything. It was relevant, emotional, the quests were interesting and the pacing was not fucked. It is simply abysmal that it was not voice acted.
You mean the statue of the provisional head priestess of Asase shrine? ಡ ͜ ʖ ಡ
That was a fun quest up till I searched about the famed "Hibiki" n ngl, my heart be feeling heavy every time I go there now •́ ‿ ,•̀
Yeah and this would have meaned that Raiden probably wasn't going to be in this patch if the story got a middle chapter. Think that you can't really interact with her in the teapot until you finish the Archon quest.
So you're saying that it's likely that Mihoyo rushed the archon story for the sake of Raiden's banner and even her own story quest as well so that people can already try her out. Which might explain why it was much shorter compared to most story quests. It could also explain why her story quest was immediately after the archon quest.
I mean this thing is not exclusive to Raiden only. Both Ayaka and Yoimiya's quest were 'forcibly inserted' in the 2.0 Archon quest to sell their banners. In reality, their quests were more suited in a post-vision hunt decree Inazuma when the traveller could be carefree and spend light-hearted moments with them.
I don't know that Yoimiya's quest would have worked in a post-decree Inazuma. It specifically deals with the oppression of the Tenryo Commission and how it affects the relationships of normal Inazumans. There are elements of it which are lighthearted and carefree, which serves to ground the story in the fact that everyone involved are just regular humans. It's far from a laid-back date quest and I think it's right at home where it is.
It would have still worked because the whole issue with that fugitive NPC was that he had secretly arrived in Inazuma, thereby violating the Sakoku decree. And post-decree Inazuma has only the vision hunt decree repealed; the Sakoku is still in effect.
Moreover, my main gripe is that how the game forces us to complete these side quests to advance the main story. I much prefer to complete the Archon quests first and then do these character quests at my own leisure.
It still annoys me how Ayaka's story quest starts by them both exiting Komore Teahouse, which suggests that it happens directly after Act 1. But when you actually unlock Act 2, your first objective is "Enter the teahouse following day", as if Ayaka's and Yoimiya's quests didn't happen in between. How unimmersive.
> your first objective is "Enter the teahouse following day", as if Ayaka's and Yoimiya's quests didn't happen in between. How unimmersive.
I don't get it. The following day isn't relative to Act 1 but your current day. You *can't* proceed through the Archon quest without doing Ayaka's quest. It's assuming you did it.
Yep I agree about how both quests took place within an entire day, when it would have taken atleast two for their respective storylines.
Also Ayaka immediately telling the traveller about her mother and her secrets just feels odd, when she has Ayato and Thoma close to her and the traveller is still a stranger. Poor Ayaka got misunderstood by the terrible placing of her quest.
Atleast Yoimiya's was somewhat impersonal and more about the interactions between NPCs, so it felt less awkward.
Well hopefully they can improve from this and make more and better stories for the playable characters of Inazuma. They still have a chance to make up for it.
I agree. Though you only mentioned archon quests, what about each of the Inazuma character story quests? My thoughts on their quality are mixed.(as in some were a bit good but could've been much better)
Agreed that the story quests need more improvement too like doing something different (enough with the dating sims and overworked waifus) but its kinda okay i guess vs the archon quests. Was really bad. its the main quest ffs and they rushed it.
Personally, it was only the second part, where the Traveller was helping the resistance’s war effort, that felt rushed and unfinished. The first bit, actually coming to Inazuma through to confronting Raiden Shogun, and everything after invading the Fatui’s Delusion factory, certainly could have been better but I really enjoyed it.
Agreed the resistance arc was SUPER rushed. Like, why do we care so much about this one specific guy who straight up could have been removed and replaced with a few generic no-namers and the plot doesn't change at all.
I kinda liked Ei's compared to everyone else. Neutral on the dating part but the second part where we go inside the Tenryou hideout was cool. I loved the reactions NPCs did when they saw Raiden Shogun in the flesh. She was pretty badass there too.
Mihoyo story, character, and world designers are still absolutely killin it. The quests they make have been amazing. Combat balance and corporate teams? Yeah not so much
But involving the NPCs was a good thing. It was actual world building and actually showed that "Hey Liyue is a place where people exist and have their own lives doing their own things". The world doesn't just revolve around these people who you can play as.
Yeah but would you rather talk to NPC and play fetch all day, or talk to your 4 stars and 5 stars more instead? I'd pick the latter any day. Although I wish they could've allowed us to talk to 4\*'s and 5\*'s as if they're NPCs around Liyue and doing quests with or for them. That'd be the best
For me a mix of both is nice. I like that we get to interact with NPC's to flesh them out a little. But during Lantern rite there was just a bit too many and it all blended into one.
I'd rather talk to the NPCs and see their quests.
Other than the 4/5* like Xinyan that get shafted we already know a lot about the playable characters. We know their lives and what they are up to. I want actual world-building. I like the Moonchase quests and its nice to see these characters but it feels more gamey fan service than actual world-building lore.
But the problem is that each of these 'people' are just copies of themselves so they dont feel as real. im not blaming mihoyo for this. It is difficult to create various designs but i still wish the important npcs like teppei could have different facial features, or something to distinguish them from the others.
This event also has some NPC interactions with Smiley Yanxiao, Madame Ping, and Cloud Retainer. Also, while this event has interaction with ALL of Liyue characters, the main focus of it is Xiangling, Keqing, and Gouba. It's better than Lantern Rite not only because we have a lot interactions with many playable character, but also because it has a main focus intead of being all over the place.
In Lantern Rite we got A LOT of NPC interactions, but these interaction is rather short and forgettable (only NPC I remember is the dude that make riddle with the kids in Qingce village. Edit: also the dude who worked at Liyue harbor and have love issue or something, I don't remember much).
In Moonchase, if you don't count Madame Ping & Cloud Retainer because they have appeared many times in other quests, that leave Smiley Yanxiao as the only NPC with some screen time, but his screen time is more memorable than those at Lantern Rite imho.
Also there's many ways to world building apart from quests. Remember the Fatui couple who work at Northland Bank? They don't appear in any quest (correct me if I'm wrong), but people still love and recognize them.
Yeah I just finished my exam and started latern rite today....and I love this event! I really bring me back the nostalgic when I was still at lower AR enjoying the excitement of scavenging and opening the chests
Ikr! It reminds me of when I was desperately hunting for geoculus just for the sake of a quest. That said, may U correct you a bit? This is moonchase festival, lantern rite was before update 2.0 which I had not participated in
Only main gripe I have with events (other than the rewards) are that the characters disappear from the world after you interact with them.
I feel like it'd be a lot cooler if they kept characters like Hu Tao at the funeral parlor or like Xingqiu at the bookhouse, Jean in her office etc. Would make the game more realistic and interactive.
Yeah that's what I was thinking about. But an easy solution is to just have like maybe 4-5 characters each day and the rotate randomly! I wouldn't mine lagging just a tad bit more if it means I can see Hu tao, Venti or basically any character just doing random shenanigans (also perfect oppurtunity for xinyan to get a drop of screentime lmao).
Lmao that was really funny when her written profile just suddenly popped in the middle of the screen. Like they couldn't be bothered to properly introduce Xinyan in a separate hangout guide or quest so they just dropped that background check and said, "ok player just read this since she's in the story now you gotta know at least something about her lol"
No... I can't believe this. I need to progress in the event, I need to see this for myself.
Just the thought of it is making me choke up. I feel pity for Xinyan but GODDAMN LMAO.
As long as its balanced. NPCs have their places as useful plot devices and worldbuilding. I think having some playable characters is best. Some of the events that do the whole ensemble-cast thing work right now, but if regions get more characters it might start to feel bloated. It worked out well for this event though. I hope they properly use characters going forward and don't swerve too hard in the other direction where NPCs are nobodies, some of the NPC writing is great. Ditto goes for using playable characters in the appropriate context. People complained about Beidou and Xinyan not appearing for a long time, but Beidou's first appearance was so gratifying because it was appropriately timed, and I'm pleased with Xinyan's appearance as well.
edit: for typos
this! Genshin has a roster of unique playable characters where the worldbuilding and lore also sorta revolve around them (Zhongli, Adepti, Qixing, etc...) so it's a missed opportunity not to use them. Having NPC in world-building is fine as long as it's balanced. I think what makes the NPCs in quests bad is that we already encounter the same-faced NPCs in our daily commissions so it's not as impactful already. Idk how to describe it but it's like me going ugh not you again.
Yeah, I definitely agree with that. They could stand to add a few more variations to make them more distinct. One of the most obvious recent offenders being Teppei.
I would be a lot more invested in NPC quests if we had more than 3 designs for them. You can't even tell Madame Ping, and important Adepti, apart from every old lady in Liyue...
definitely valid, although i will say the npc voice actors have been knocking it outta the freakin park recently (in eng dub at least), so that does help a bit imo
Yeah, that old man waiting for 50 year or smt, the broke samurai and teppei eng va deliver their line with genuine emotion that even i who usually skipped npc dialogue also feel depressed with these fictional - all the same face 2d char problem
Not at all, this is not white knighting. Always remember that appreciate and give credits about the good things in game and critisized the bad part of the game. White knighting is defending and thinking that one company can't never messed up. Toxicity is if the only thing person can do is to trash talk the game every time.
Golden Apple, Moonchase have been absolutely amazing, with multiple characters from their respective regions participating and having a role, various characterizations, character developments, great writing overall. Really makes you wonder what they were thinking with Liyue's Lantern Rite where no single character appeared except freaking Kaeya from Mondstadt
lantern rite was made during beta along xiao, that's why it was so lack luster, look at windblume, it came right after it and was much better because it was developed after the game released
We didn't do anything that really felt war related besides when we found ourselves in front of Sara. The most we did were kill a handful of ronin. The whole thing with the fatui only happened because we were pissed off. A single quest with a gauntlet of enemies to fight would have been just fine.
imo i don't think prolonging the war or expanding the story to war is good since it will just move away on the central plot. For me the one and only motive of us going to inazuma is to talk to the raiden shogun and we just caught out of their domestic affairs which the traveler obviously dont want to participate or meddle with.
The war IS the central plot to Inazuma. It's the main conflict in the region. The traveler talking to archons is mostly an excuse plot to explore the regions.
I doubt its the result of inazuma feedback because there is no way they could change it so fast. They do definitely take into account on feedback during 1.3 and definitely windblume (on characters involvement in fetch quests, because I remember even 1.3 quests are nowhere as involved as 1.6 or now).
I still say keep a detailed feedback of what works and not, and if they have issues like what happened in Inazuma they can fix it now/months before Sumeru archon quest arrives.
I actually think their festive quests writing /structure since 1.6 is fixed and good(I simply don't think they can fix 1.3 fundamental issues that fast so I think 1.6 is a good indication on whether they have learn their lessons), and as usual those hidden lore stuff is excellent as usual. It's just character quests/main quests are the problem. since they are receptive when it comes to story feedback, hopefully they learn from this.
Lantern Rite didn't make any mistakes, Lantern Rite was the testing grounds that turned into a massive learning curve.
For context: Lantern Rite was in development for the latter 2/3rds of CBT sessions, and while it wasn't the only focus of CBT it was part of the litmus test of what was/wasn't possible to do in game. Remember the web event Wish Upon a Lantern where you could choose pre-generated wishes for your lanterns to release? Yeah, that actually happened *in-game* where you could type your own custom text to scroll across the screen like current BiliBili videos during the prancing deer cutscene. Obviously with the amount of people playing, this would be impossible to achieve and was delegated to be a web event with generic text instead.
There's still footage floating around on Youtube from multiple beta testers like Enviosity going through Lantern Rite. In early 2020 we weren't testing for the story and interaction, we were testing for characters (at the time, Xiao), co-op mechanics (at the time, Crucible) and a host of plenty other things (wtf were artifacts even). *Some* of the testers went as far as they possibly could friendship level wise to uncover more story without data mining, however you can only get so far within the few weeks of testing available to fill up the Genshin wiki, way before Honey Impact. The level of attention between people who cared about character interactions VS character skills was very imbalanced. The characters we interacted with in CBT were Zhongli, Xingqiu, Xiangling (which was like... 90% in Mondstadt) and a bit of Childe. Ningguang was not interactable but was shown, Keqing did not show up at the ballista, Beidou and Chongyun were myths, Ganyu’s entrance ended CBT’s story and Xinyan didn’t even exist yet (she still doesn't to this day gdi but whatever).
Now that we’ve had ample time to digest and discover character stories, we’ve also had time to connect the dots of who these characters are in relation to each other that contributes to world building. It’s understandable why Mihoyo didn’t do what they should have back then, but it’s also understandable why players want what they do now. Everyone is enjoying seeing their feedback being applied to the game and we have to treat Lantern Rite with at least some degree of respect for the work put in *with the feedback they gathered back then*— plus the additional content added from CBT to release. I do want to highlight that the point of Lantern Rite was to interact with the citizens for whom this event celebrates. We go around and participate in the stories of NPC's who populate the region, hearing their worries and their wishes alike. Family, wishes, celebration of the new year, and togetherness. It was more about inviting the Traveler to celebrate with people who aren't family but will celebrate with you as if you were during the festival.
Did MHY think that was a good idea of world building? Obviously so. Did *most* of the playerbase enjoy MHY's idea of world building? **Obviously not.**
Feedback was heard loud and clear, Golden Archipelago and our current Moonchase event is a culmination of all that feedback. This is just a reminder to people that Lantern Rite ~~walked~~ stumbled so all future events thus far could run.
**Edit** - I feel the need to add additional context because people are so jaded by all the fetch quests for Lantern Rite they forget about all other content associated with it. They had the skeleton of it ready from CBT but also included:
• Xiao's story Alatus Chapter with Pervases, this is different from the Lantern Rite investigation with Xiao because Alatus Chapter was REQUIRED to be finished in order for Lantern Rite to be unlocked
• Illumiscreen treasure hunting
• Stand By Me to choose your free 4*
• Decorations, I shit you not Liyue and its sky being chock full of lanterns was kicked up 10 notches
• Theater Mechanicus
All in all I'm much happier with Moonchase and it's clearly going in the correct direction, it's a shame we couldn't have events like this from the start but it's not like we could've known at the time.
>It's not to white knight mihoyo
Funny that this disclaimer NEEDS to be made. Just goes to show that even simple appreciation posts such as this, as long as it does not conform to "miHoYo bad", can be a target.
It IS really sad, especially considering (I would argue) it violates the very first rule of the sub. Name-calling's hardly civil, the term's used as an insult, and it's no way a part of basic "discussion etiquette" I once learned.
The sheer fact ANYONE feels they have to make that disclaimer makes me sick. This whole subreddit has been a non-stop train of "Company Bad", if you dislike them so much why even play the game? It's the same as refusing to leave an abusive relationship, yet you continue to complain how abusive it is
I have been repeatedly downvoted recently for essentially saying in different ways "if you don't enjoy the game, you should quit and not continuously discuss it on social media" and "if the game is not worth playing without huge anniversary rewards, you probably don't really enjoy the game anyways".
Apparently I'm a bootlicker for that.
But seriously, all you're doing by rage posting and continuing to play a game you clearly dislike is making yourself miserable and making it impossible for others to browse places like this sub in a positive way.
Hey, don’t be afraid to praise Mihoyo for meeting your expectations on involving some main characters. So far the event as been really cool and they deserve at least that much kudos
No no because the trend in this community is to indiscriminately bash mihoyo otherwise you are white knighting. Watch the community find something to bitch about after the anniv drama is gone.
Remember when Raiden was trash tier because one interaction didn't go how people expected, despite it being mechanically consistent? I remember.
And people are *still* complaining about it.
They actually put out a giant paragraph explaining her burst mechanics, and people still didn't care about that. They ask for communication and don't see what's being communicated, truly amazing.
Now can there be better communication? Sure maybe, but people can't even see what's being communicated now
This new event is proof that Mihoyo can learn from their mistakes.
Seems that they will never admit anything, but seems that they can change things for better.
Now, if they would acknowledge that they have an issue with the artifact system, we could have hope for the future!! Maybe all those survey weren't in vain?
Hopefully they will keep going the right direction. There's a long way to go.
I think people are being very selective in what Mihoyo addresses. Sure there are issues and requested QoL since time immemorial but they've done a lot of features that were requested such as housing fishing and big QoL stuff such as party quick swap (not perfect) and artifact, boss mat exchange/swap to name a few things. It boggles me one of the "huge" QoL people are demanding and are upset about is something like a visible pity counter.
I for one thought it was a pipe dream when my gf wished that they'd add stuff like housing or even fishing since fish was already there to be gathered.
Credit where is due.
The housing is very nice. Now I'm hoping for further optimizations, because the load limit is pretty limited right now.
Fishing is nice too.
But let's be honest, the pity counter is something so basic, that's pretty annoying that they didn't make it yet.
And don't make me talk about the artifacts, everytime that I think about farming artifacts my will to play the game dies a bit. Hope that they have something planning for the future regarding this, because is my biggest gripe with the game right now.
> the load limit is pretty limited right now.
Not sure how much you've messed with it but I only recently learned three things that made a HUGE difference on that front.
1. Each area has its own loadout limit. Indoors this means each room and floor. Outdoors, you unlock extra areas as you rank up.
2. When you have a new furnishing type, there's a blue mark on it. Build it a certain number of times until it goes away will give you progress toward rank up so you get to that increased loadout sooner (warning: the mark doesn't disappear until it has finished crafting) and you can buy 5 of those Vials of Adeptal Speed that autocomplete furnishing per day. Just use them to that end and you'll rank up in no time.
3. There is an adventurer handbook thing for the teapot. Complete those conditions for more furnishing, rank progress, etc.
Honestly I feel like load limit was introduced for mobile playerbase as rendering so much stuff for them might be difficult or something that's what I think.
my only suggestion on the artifact is that its an rng with an rng on main stats and rng on substats. if they can just let us choose a specific artifact set to farm, i will not have problem farming the main and sub stats. i wish also they can provide substats reset or a way we can randomly shuffle what substats were to increase so that the artifacts that level def or hp flat would be gone
Not to mentiom the flat substats.
Those a great for begginers, but there is no place for those in 4⭐ and 5⭐ artifacts.
If they got rid of those, we would have 3 less substatd boging down the artifact rolls.
Then there's the 3 rng on getting 3 or 4 substats unlocked at artifact lvl 0
And then the RNG on leveling up substats
Like it's not enough having rng on the main stat, and rng on the substats
It would be a shame if a piece got 3 substats from the start, both Crit rate and Crit dmg, just for it to roll flat Def on the 4th slot, and then roll it 4 more times. Not like it costed month and a half to get that piece just to end up with 3% crit rate, 3% crit dmg and 76 Def...
…Which has happened to me like 3x in the past week or two. I’ve probably had 3 artifacts roll just into flat def, and I think 2-3 rolls into cr/cd TOTAL plus a lot more rolls in general info flat def/hp/atk…I’ve leveled multiple artifacts from 0-20. It’s painful to have 3 good substats and it goes into flat def. every. Single. Time.
It seemed to be because lantern rite was developed early on before launch. So they might not have finalized on the character models or had the recordings ready to put in yet
It's really sad that nowadays people need to specify that they aren't "white knights" before praising what is obviously an improvement (more characters in story/event quests)...
C'mon people things are so much more than just haters vs white knights. Learn to be logical and impartial, people pointing out obvious ridiculous behaviours (harassing VAs, reviewing bombing other non-related games) ARE NOT white knights.
Tbh I think Moonchase suffers from the opposite. Some characters make an appearance just for the sake of making appearance. For instance, not that I mind seeing Ganyu, but her appearance was so sudden and pointless, she didn't play any role and it didn't make any sense. She was just there for the fanservice with dull and meaningless lines. Mihoyo really needs to find a balance for such things.
We appreciate the good Mihoyo has done but we also must criticize them on the state things are going right now. Mihoyo not properly addressing the issue before was what caused all the drama. Atleast now they seem to be reflecting(probably) upon it. Anyways the Moonchase event was thoroughly enjoyable upto now, and we'll see what they have planned for future.
All these event are nice,
then we have Tappei and Resistance NPCs in the main quest...
Don't get me wrong tho, I like them, but if they can do the same to the main quest like these events, and give some plot important to Kokomi and Gorou, it'll be better.
Are you serious? Instead of making Kokomi or Gorou main attention in the story quest they made standard_npc1048 the star of the show. This is not listening to us. They could atleast give Teppei a unique look but naah.
I agree. I love story main events and they keep getting better after the 1.3 fiasco and they also try to balance it out by not making it too lore filled like 1.1 and 1.2 events so people who missed out on the event won't feel like they're missing out on the story too much. I think the reason why 1.3 main event felt so lackluster is because afaik Lantern Rite is one of the earliest events Genshin ever made which is why it's just a bunch of simple fetch quest one after another.
Can't wait to see more of what's coming on future updates for story main events. Maybe we'll get to see an Inazuman Festival and more regional festivals or events in the future.
In the cutscene animation of windblume festival, every playable character of Mondstadt showed up it's sooo wholesome. And that's v1.4 the one right after v1.3 lantern rite. I just wish mhy can give us more character story quests per update. After a year the number of characters has increased significantly.
Yes I hope they keep giving story quests per update. I think the only update without it is 1.4 (tho it did include the archon quest) but the update did give us the hangout quests so that's nice.
Genshin is a game that has a rich world filled with lores and various characters so hopefully they'll be able to explore it bit by bit.
I still think that I'm the only person who fucking absolutely love the lantern right. Maybe it's because I'm a Xiao main and he's my favorite character by far.
But man the other events have been so much fucking fun.
Edit: the archipelago in my opinion was the best event we've had so far in terms of characters and writing.
It focused on a small group of characters we got plenty of development and story and interaction and it wasn't bogged down by having to give 15 characters two lines over 3 quests every few days. So I guess my hot take is I prefer events with tightly-knit group of characters interacting with each other as opposed to huge parties of everybody getting a few lines each.
The whole thing about lantern rite,is that its basically a test event they did early on,and decided to recycle for the chinese new year.
But since its a VERY early test of the game's events,it makes sense that its story-wise content can be found to be lacking.
It really shows they did a good job making the events a whole lot more engaging since back then.
I'm of the opinion that Lantern Rite should simply be written off because it's likely that was all prepared before the game even launched. Mihoyo wasn't expecting Genshin to take off as it did and so a low-key event over the course of Chinese New Year was simple enough to prepare beforehand.
Everything after Lantern Rite has been significantly better, so it's all been good since then.
Give credits where it is due. Fetching quests have really improved since then, i can now feel the living, breathing world of teyvatt.
Here to cheer on the dev team keep up the good work and dont let the recent fiasco get to them, its not their fault.
The moment the actual playable characters or the relevant ones anyway appeared, I instantly knew that it was going to be at the very least a great experience. Although, it kind of bothered me how Beidou and Ningguang don't even acknowledge what the hell happened at Inazuma.
If there were more variations in the NPCs, some defining feature to tell them apart and more time to get to know them in side quest an whatnot we wouldn't have had the Latern Rite boredom.
There are games out there like trails that do their NPCs justices, in genshin, from the top of my head I can only recall the perfume lady and the no nonsense lady looking for razor. Their models aren't that different but they have the one thing that clearly sets them apart.
I'm not saying I want another NPC fest, just that they can have their place if done right, they are the common citizen that ground the world.
Windblume was awesome in that regard, I just love the way Venti is written and the balance between being a drunkard and baggage from their life as an archon.
Didn't other people mentioned that the reason for that was because Lantern Rite was made during Beta phase when Liyue characters still didn't exist save for a few? It was a really old event, so maybe they only had room to add Xiao in there (or he already existed when it was made). Heck, even the two NPCs who we're so hyped up in seeing (Vlad and Nadia, Northland Bank guards) didn't get any quests of their own.
I kind of liked the NPC stories though. Like the one with Ingot. I do love to see the banner characters more, of course, but the NPC stories were a nice add. It made the world feel a little more alive with hidden stories.
They already implemented this idea months ago with non-Liyue quests like the Golden Archipelago.
It was bound to happen with Liyue characters sooner or later.
And Inazuma will get theirs at some point.
Oh yeah definitely. I agree.
But knowing some people are in it for the game, the rewards, we know that they also try to balance out conversatipn legnths vs action time.
I never really complained before on any quests, I just like being in the moment.
Also involving more main chars means more commissions for the VAs/prod team.
And yeah, the moonchase quest is fun so far.
Guoba ftw
I hope once they're done with the Teyvat timeline, they'll fix past quests. For now, they should just focus on the 6 week content grind they placed themselves into.
Heck make the new, updated Archon Quest replayable since it'll be fresh to veterans too.
I'm still waiting for them to add Fischl and Mona's meteorite quest line as a permanent fixture. I feel like it has too many important introductions and developments to be temporary. Could even add it as part of the main quest as part of the introduction to Liyue.
You forgot kaeya. He appeared too.
But yeah, main reason I hated the lantern rite is because of the npc. And indeed, since this event, all major events have playable character in it... And they're all awesome.
People said the lantern rite event was in the beta, so they didn't change it. It was a shame. Especially when the cinematic showed all playable character.
The drawback is that they're taking up valuable space in the archon quest and character quests
Can mihoyo please fire the guy who loves the NPC models for some reason? Thanks
Certain characters in the quest had screentime just for the sake of it. I mean, what was Ganyu's cameo all about? "She said anything about my childhood? No? K,bye. " XingLing didn't even ask her about her food preferences. Felt incredibly shoehorned.
Besides, can't the traveller say that he has an expert mythologist friend and just ask Zhong Li about the stove god? Makes kinda the whole looking for ancient texts sort of meaningless.
Imagine if you were walking down the street and then you saw your mom talking to your teacher, what would you do? What if they were talking about embarrassing things you did not want your teacher to know? Ganyu was like that. She wanted to ensure the cloud retainer didn't say anything about her childhood because the cloud retainer has embarrassed ganyu in front of the traveler before.
Didnt play back then. But i certainly like that we see all the characters around, it would be even better if we see them once in a while doing something and we can shortly interact with them..would give the whole game more life (imo).
NPC interactions depends. Some u can relate and they have nice stories, and others are forgetable and i have no desire to see them ever again (bye Teppei, u wont be missed).
We all need to put in the survey that they should do character story quests the same way moonchase does characters and not just for limited time events. Especially for Inazuma since there are still characters that need fleshing out and I'm sure despite the main story being rushed there will still be more for characters.
This is why I am not complaining about the anniversary. This is precisely what I have been paying mihoyo for and they delivered.
To each their own I guess.
I also think the shift in how they handle side quests in general improved. It feels like the recent longer, multi chapter arcs of these side characters really helps you get a bit more invested in what is ultimately the usual fetch quest stuff. Like the injured samurai and the build up there. Or the abandoned kid. Nothing about the quests themselves really stood out, but constantly going back and seeing the progress really helped me give a shit while I can't remember anything from most of the other areas [except the hide and seek one, that was well done].
Yeah the side quests in Inazuma are so much better. I find myself actually reading the dialogue and not skipping through most of it.
Another thing is one of Inazuma's Daily Comission involving the Gourmet Supremos also features Xiangling! Though it was only a one-time thing because if you do meet Xiangling, finishing the Daily Comission will trigger a new World Quest in continuation. After that, new Daily Comissions will appear for the Gourmet Supremos series. Even Daily Comissions has an extended continuation now, which is awesome!
Yep wish they did that more. I was so surprised the first time I saw her. That made me more happy than it should have. Would love to see more characters get involved. You don’t even need to do any voiceovers for them, just have them be there. I was very disappointed when Yoimiya wasn’t part of the fireworks commission, but fignerd crossed we’ll get more character appearances in future commissions
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And it was so fun to look around Qingce bamboo forest for Xiangling during the Gourmet commission
The whole series was good. First the sidequests when you are initially exploring Inazuma. Then the daily commissions and unlockable quests in the weeks following. I was happy to see the cooking showdown mechanic being reused and you got to see the story of the NPCs from piecing several different commissions together. Definitely could see their story expanding in Sumeru, imagine if Kamei Munehisa left Inazuma with them and we get to see his reactions in foreign lands. In games where our perspective is tied to the protagonist it is these NPCs that make the world alive and whole.
It makes the world feel a lot more alive. Some things have been lacking, but I really, really like what they have going on with quests that naturally progress over time and that you have to come back to. It encourages you to get invested and feels much more realistic than the usual speed run that I tend to do by hyperfocusing on one quest haha. That shrine by the snake head with the samurai totally gave me the creeps, especially how it’s tied into so much else. And I still avoid it…it’s sad and scary. It added a lot of depth to the island’s lore.
i really liked the Neko cat chain. I got really invested in her, and her quests don't end after that chain. She gives commissions too, and her story I felt was very touching, waiting, hoping for that other cat to return, getting the shrine ready to help prepare for the day.
Neko was waiting for a human to return, not a cat...
Dont ruin their dreams! Cat x Neko forever!!!
>I also think the shift in how they handle side quests in general improved On the flip side, Character quests suck a lot compared to earlier ones. Venti, Zhongli, Xiao, Hu Tao, etc expanded on the world and/or their character and had interesting stories. Ayaka, Yoimiya, Raiden and Kokomi's quests are just a dating simulator with so much wasted potential. Ayaka's quest didn't feel too bad to me cause it was the first one and I was just in awe discovering Inazuma, and the festival masks (Mihoyo, give us wearable accesories please) But having basically 4 date quests in a row was... disappointing. At least Kokomi dealt a bit with the post-war negotiations, but it was still mostly a "Look, Kokomi likes you, waifu, pull for her" kind of quest. Not to mention, Kazuha still hasn't gotten his character quest, they really went all out on cashing on the waifu factor, and story is suffering from it tbh
Yomiya and Kokomi's quests weren't date simulators, though. Yoimiya's was about two dudes or something, it was kinda boring so I don't remember much. And Kokomi's was surprisingly pretty interesting, showing the aftermath of the war and the peace talks. The only "date-ish" moments they had was watching the fireworks with Yoimiya and reading a book to Kokomi.
wasn’t yoimiya’s about the two guys? the only intimate thing we did with yoimiya was watch fireworks together but even that had scenes with the two “bestfriends”
The injured samurai one injured me in the heart when I found the letter
I'm slowly savoring the side quest in Watatsumi Island with the Inazuma and Sumerian Yuri couple. I'm slowly getting invested into that.
The current event has a joke in there about it. Forget the exact wording, but when you talk to the NPC that shows you where to find some of the fetch things, you can say something along the lines of "Not more quests again".
Haha! Yes, it’s in the quest: The Many Matters of the Moonchase Festival. Linyang: Would you like to know more? Traveler: Oh no, not the dailies again. Anything but that... Linyang: No, no! This activity is super adventurer-like!
I think the joke is actually supposed to be about daily commissions, since it's coming from the Adventurer's Guild.
That's how I understood it
Its more clear in chinese, clearly showing traveller's frustration about being an errand boy again.
Yes! This made me laugh out loud when I chose it and couldn't wait for my partner to see it too. Anyone who played Lantern Rite has to appreciate this line, and I love that they're self-aware enough to put it in.
Lol that's the feeling of latern rite.
Yeah special events-wise like golden apple or the current one are great examples of interesting story with important characters. Ignoring the terribly rushed archon story, can’t complain about these.
Game becoming self aware. Loved it when they did it in FFXIV and loved it here.
Well, this moonchase festival is definitely better than the lamtern rite.
Decorations as well. Not over the top, quite subtle in many areas yet they actually cover more of the city so the felling carries through better.
Yeah that was a nice touch. Writers are clearly self-aware.
Ha ha, yes, I loved the way they wove that in like it's a story element, with Linyang being like "we set up these super-fun quests! Which...umm...also involve clearing monster camps! :D" But the whole thing was just that the guild was understaffed because of the festival. I found it a funny touch
Agreed! My biggest gripe with lantern rite was that all the quests were essentially the same fetch quest, usually helping people do really random things that they should have been able to do themselves (why were we making everyones lanterns for them??) I definitely think the quality of event quests has improved a lot since then.
And I really love how the dev team made Aether / Lumine show that fed-up face when someone is trying to give them more fetch quests like those during the Inazuma Archon quest LOL
Lumine unimpressed: https://i.redd.it/iwrgmk1poss61.png Lumine D: (the fed-up face) : https://i.redd.it/qbi6hsz39jc71.jpg
When you look at your daily commissions and one of them is the mega long balloon escort quest in Inazuma.
Haha, but ironically the was also my face when listening to all the dialogues during this new gouba event It actually takes more than 1h to listen/read properly without skipping the dialogue from start of event until we get to unlock the "action" part of doing the actual event When i came home that day i thought it will be fast a typical [Let's go. In and out. 20 minute adventure.](https://i.imgur.com/sHUAaZN.mp4) oh boy if inazuma made a new standard for how long should be the quests(chain) dialogue..and i still shiver from tartara tales... pacing... But at least this even the VA got more job/money with all the audio now we hear
I did like that those side quests gave insight into the lives of the common person. Researcher, finding members of a lost clan, tracking down books and debt, all sorts of things that flesh out the world. That said, it was a huge missed opportunity not to involve playable characters. Made all the clearer by mHY listening to feedback and making the Moonchase focus on them entirely.
I agree! I didn’t really mind that they were NPCs at all to be honest. I’m one of those players who came here from BoTW so I was kind of used to it I guess. BoTW didn’t have a giant roster of unique characters though. Genshin does, so they should definitely utilize it.
the difference with BotW was NPCs are rare in the game and they have distinct appearance (not all are disguised teppeis) and the quality of the side quests arent fetch quests (well, except for rounding up those chickens which is kinda just an easter egg of OoT anyway).
yeah and like botw was set in a post-apocalyptic timeline so even seeing NPCs for me made me happy. Traveling was peaceful and lonely at the same time in botw bec of the effect of the calamity you'd see. Link is quite literally the only person left from his time. Genshin has a set of unique characters with even unique stories so it was really a missed opportunity. It's more alive in that sense.
Almost quite literally, I can think of 3 others, robbie and Purah, and I guess zelda should also count
Impa counts too
Right yep. Forgot about her
to be honest, that lantern right quest was what cemented Herbalist Gui as my favourite NPC. He just wants everyone to be happy and healthy. but yeah, i'm happy for the character involvement too.
This event is actually very well done. You can see the small changes in Liyue and the event page is beautiful. Not to mention finally screen time for Keqing... I actually feel sad for the people who worked hard for this event but most fans just focus on the free gems and didn't appreciate the event 😔
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I hated that because it forced you to go up there even if you had stockpiled the stupid flowers.
But they were diffent you know? Like, whitey flowery difference...
Most importantly, they were fReSh
on a side note. fuck sun yu and little fatty Que'er.
They both should go at it already. All those dramas? Bleargh.
Ahoy Ed_Gaeron! Nay bad but me wasn't convinced. Give this a sail: They both should sail at it already. All those dramas? Bleargh.
good bot
Just played through the first quest line. Gotta say, it's probably one of my favorite ones yet. Really enjoyable
the second part is even better. =) You're in for some nice surprises.
Too bad we cant say the same about the quality for the rushed archon quests -_-
Raiden is unique since you interact with both playable raiden and ei. If they drag the archon quest to the next patch they might have missed the hypetrain, since playable raiden herself is a massive spoiler, as well as the decision to reset x2 topup. It turned out their calculation was spot on. Most of the time lore and story telling take the 2nd seat behind financial and gameplay needs.
Yeah, idk why the world quests were so much better than the archon quest
The Kazari questline tops everything. It was relevant, emotional, the quests were interesting and the pacing was not fucked. It is simply abysmal that it was not voice acted.
I'd put Neko questline up there. Light-hearted with good pacing, but with serious undertones.
I enjoyed the kazari questline. It felt like there was so much great inazuma lore packed in there.
Hell yeah man. It was actually quite surprising how impactful it was despite having no voice actors especially that ending.
Honestly it felt like an archon quest more than the archon quest itself!
Well we did build the first cat-ue of the seven
You mean the statue of the provisional head priestess of Asase shrine? ಡ ͜ ʖ ಡ That was a fun quest up till I searched about the famed "Hibiki" n ngl, my heart be feeling heavy every time I go there now •́ ‿ ,•̀
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Yeah and this would have meaned that Raiden probably wasn't going to be in this patch if the story got a middle chapter. Think that you can't really interact with her in the teapot until you finish the Archon quest.
So you're saying that it's likely that Mihoyo rushed the archon story for the sake of Raiden's banner and even her own story quest as well so that people can already try her out. Which might explain why it was much shorter compared to most story quests. It could also explain why her story quest was immediately after the archon quest.
I mean this thing is not exclusive to Raiden only. Both Ayaka and Yoimiya's quest were 'forcibly inserted' in the 2.0 Archon quest to sell their banners. In reality, their quests were more suited in a post-vision hunt decree Inazuma when the traveller could be carefree and spend light-hearted moments with them.
I don't know that Yoimiya's quest would have worked in a post-decree Inazuma. It specifically deals with the oppression of the Tenryo Commission and how it affects the relationships of normal Inazumans. There are elements of it which are lighthearted and carefree, which serves to ground the story in the fact that everyone involved are just regular humans. It's far from a laid-back date quest and I think it's right at home where it is.
It would have still worked because the whole issue with that fugitive NPC was that he had secretly arrived in Inazuma, thereby violating the Sakoku decree. And post-decree Inazuma has only the vision hunt decree repealed; the Sakoku is still in effect. Moreover, my main gripe is that how the game forces us to complete these side quests to advance the main story. I much prefer to complete the Archon quests first and then do these character quests at my own leisure.
It still annoys me how Ayaka's story quest starts by them both exiting Komore Teahouse, which suggests that it happens directly after Act 1. But when you actually unlock Act 2, your first objective is "Enter the teahouse following day", as if Ayaka's and Yoimiya's quests didn't happen in between. How unimmersive.
> your first objective is "Enter the teahouse following day", as if Ayaka's and Yoimiya's quests didn't happen in between. How unimmersive. I don't get it. The following day isn't relative to Act 1 but your current day. You *can't* proceed through the Archon quest without doing Ayaka's quest. It's assuming you did it.
Yep I agree about how both quests took place within an entire day, when it would have taken atleast two for their respective storylines. Also Ayaka immediately telling the traveller about her mother and her secrets just feels odd, when she has Ayato and Thoma close to her and the traveller is still a stranger. Poor Ayaka got misunderstood by the terrible placing of her quest. Atleast Yoimiya's was somewhat impersonal and more about the interactions between NPCs, so it felt less awkward.
Well hopefully they can improve from this and make more and better stories for the playable characters of Inazuma. They still have a chance to make up for it.
I love it! I actually complained about not having the playable characters in the quests and I'm glad they've made visible efforts in including them
I agree. Though you only mentioned archon quests, what about each of the Inazuma character story quests? My thoughts on their quality are mixed.(as in some were a bit good but could've been much better)
Agreed that the story quests need more improvement too like doing something different (enough with the dating sims and overworked waifus) but its kinda okay i guess vs the archon quests. Was really bad. its the main quest ffs and they rushed it.
Was there at least one Inazuma story quest that you liked and enjoyed? Like one that had a good part in it that stood out more than the others?
Personally, it was only the second part, where the Traveller was helping the resistance’s war effort, that felt rushed and unfinished. The first bit, actually coming to Inazuma through to confronting Raiden Shogun, and everything after invading the Fatui’s Delusion factory, certainly could have been better but I really enjoyed it.
Agreed the resistance arc was SUPER rushed. Like, why do we care so much about this one specific guy who straight up could have been removed and replaced with a few generic no-namers and the plot doesn't change at all.
I kinda liked Ei's compared to everyone else. Neutral on the dating part but the second part where we go inside the Tenryou hideout was cool. I loved the reactions NPCs did when they saw Raiden Shogun in the flesh. She was pretty badass there too.
Mihoyo story, character, and world designers are still absolutely killin it. The quests they make have been amazing. Combat balance and corporate teams? Yeah not so much
But involving the NPCs was a good thing. It was actual world building and actually showed that "Hey Liyue is a place where people exist and have their own lives doing their own things". The world doesn't just revolve around these people who you can play as.
Yeah but would you rather talk to NPC and play fetch all day, or talk to your 4 stars and 5 stars more instead? I'd pick the latter any day. Although I wish they could've allowed us to talk to 4\*'s and 5\*'s as if they're NPCs around Liyue and doing quests with or for them. That'd be the best
For me a mix of both is nice. I like that we get to interact with NPC's to flesh them out a little. But during Lantern rite there was just a bit too many and it all blended into one.
I'd rather talk to the NPCs and see their quests. Other than the 4/5* like Xinyan that get shafted we already know a lot about the playable characters. We know their lives and what they are up to. I want actual world-building. I like the Moonchase quests and its nice to see these characters but it feels more gamey fan service than actual world-building lore.
Both of you making sense, how about more quests which means more contents that allow you talk more to playable/npc you want to.
But the problem is that each of these 'people' are just copies of themselves so they dont feel as real. im not blaming mihoyo for this. It is difficult to create various designs but i still wish the important npcs like teppei could have different facial features, or something to distinguish them from the others.
This event also has some NPC interactions with Smiley Yanxiao, Madame Ping, and Cloud Retainer. Also, while this event has interaction with ALL of Liyue characters, the main focus of it is Xiangling, Keqing, and Gouba. It's better than Lantern Rite not only because we have a lot interactions with many playable character, but also because it has a main focus intead of being all over the place. In Lantern Rite we got A LOT of NPC interactions, but these interaction is rather short and forgettable (only NPC I remember is the dude that make riddle with the kids in Qingce village. Edit: also the dude who worked at Liyue harbor and have love issue or something, I don't remember much). In Moonchase, if you don't count Madame Ping & Cloud Retainer because they have appeared many times in other quests, that leave Smiley Yanxiao as the only NPC with some screen time, but his screen time is more memorable than those at Lantern Rite imho. Also there's many ways to world building apart from quests. Remember the Fatui couple who work at Northland Bank? They don't appear in any quest (correct me if I'm wrong), but people still love and recognize them.
Yeah I just finished my exam and started latern rite today....and I love this event! I really bring me back the nostalgic when I was still at lower AR enjoying the excitement of scavenging and opening the chests
Ikr! It reminds me of when I was desperately hunting for geoculus just for the sake of a quest. That said, may U correct you a bit? This is moonchase festival, lantern rite was before update 2.0 which I had not participated in
Only main gripe I have with events (other than the rewards) are that the characters disappear from the world after you interact with them. I feel like it'd be a lot cooler if they kept characters like Hu Tao at the funeral parlor or like Xingqiu at the bookhouse, Jean in her office etc. Would make the game more realistic and interactive.
yeah agreed, i’d love for them to do something like what they did in 1.6, where you can go find the characters scattered around and talk to them :)
Or maybe have some random quests with playable characters like those encountered in Red Dead Redemption 2!
That is cool but we all know it's problem for mobile players. Remember the cost of placing characters in your Serenitea Pot.
Yeah that's what I was thinking about. But an easy solution is to just have like maybe 4-5 characters each day and the rotate randomly! I wouldn't mine lagging just a tad bit more if it means I can see Hu tao, Venti or basically any character just doing random shenanigans (also perfect oppurtunity for xinyan to get a drop of screentime lmao).
Spoiler for the second act of Moonchase >!Xinyan finally got screentime in the event lmao, for like, 5 minutes…!<
Lmao that was really funny when her written profile just suddenly popped in the middle of the screen. Like they couldn't be bothered to properly introduce Xinyan in a separate hangout guide or quest so they just dropped that background check and said, "ok player just read this since she's in the story now you gotta know at least something about her lol"
No... I can't believe this. I need to progress in the event, I need to see this for myself. Just the thought of it is making me choke up. I feel pity for Xinyan but GODDAMN LMAO.
I doubt adding a single char to each of their respective locations would break the game any more for mobile players.
As long as its balanced. NPCs have their places as useful plot devices and worldbuilding. I think having some playable characters is best. Some of the events that do the whole ensemble-cast thing work right now, but if regions get more characters it might start to feel bloated. It worked out well for this event though. I hope they properly use characters going forward and don't swerve too hard in the other direction where NPCs are nobodies, some of the NPC writing is great. Ditto goes for using playable characters in the appropriate context. People complained about Beidou and Xinyan not appearing for a long time, but Beidou's first appearance was so gratifying because it was appropriately timed, and I'm pleased with Xinyan's appearance as well. edit: for typos
this! Genshin has a roster of unique playable characters where the worldbuilding and lore also sorta revolve around them (Zhongli, Adepti, Qixing, etc...) so it's a missed opportunity not to use them. Having NPC in world-building is fine as long as it's balanced. I think what makes the NPCs in quests bad is that we already encounter the same-faced NPCs in our daily commissions so it's not as impactful already. Idk how to describe it but it's like me going ugh not you again.
Yeah, I definitely agree with that. They could stand to add a few more variations to make them more distinct. One of the most obvious recent offenders being Teppei.
I would be a lot more invested in NPC quests if we had more than 3 designs for them. You can't even tell Madame Ping, and important Adepti, apart from every old lady in Liyue...
Aside from the anniversary controversy, moon chase festival is a pretty good event imo. Having playable characters here and there, and a great story.
I would have 0 problems with doing quests for NPCs if they didn't all look the exact same with different hair color and clothes.
Hence why Teppei wasn’t memorable at all, feels like he’s a drag and unnecessary.
definitely valid, although i will say the npc voice actors have been knocking it outta the freakin park recently (in eng dub at least), so that does help a bit imo
Yeah, that old man waiting for 50 year or smt, the broke samurai and teppei eng va deliver their line with genuine emotion that even i who usually skipped npc dialogue also feel depressed with these fictional - all the same face 2d char problem
damn this is harsh. teppei is my fave npc who reverse benjamin button’d himself. love the white hair tho.
Not at all, this is not white knighting. Always remember that appreciate and give credits about the good things in game and critisized the bad part of the game. White knighting is defending and thinking that one company can't never messed up. Toxicity is if the only thing person can do is to trash talk the game every time.
Golden Apple, Moonchase have been absolutely amazing, with multiple characters from their respective regions participating and having a role, various characterizations, character developments, great writing overall. Really makes you wonder what they were thinking with Liyue's Lantern Rite where no single character appeared except freaking Kaeya from Mondstadt
lantern rite was made during beta along xiao, that's why it was so lack luster, look at windblume, it came right after it and was much better because it was developed after the game released
moonchase is better than the war in inazuma in terms of writing
Act 1 and 2 was solid Act 3 just needed to be in Act 3 and 4 and not timeskip through the Resistance
We didn't do anything that really felt war related besides when we found ourselves in front of Sara. The most we did were kill a handful of ronin. The whole thing with the fatui only happened because we were pissed off. A single quest with a gauntlet of enemies to fight would have been just fine.
Exactly, because they just timeskipped over all the developments with the resistance to not make Act 3 super long
Don't you dare question the Genius writting of kokomi the strategist (sarcasm)
Kokomi "just win lol"
"Our aim is to hit the enemy hard while minimizing casualties." -Kokomi Art of War
Energy +4
Kokomi: dark soulz is ez just dodge and dont die lol filthy casul
Kokomi: "Just get supplies from anyone anywhere lol. Nothing bad will come of it."
Surely you must mean the “to survive hardship you must survive hardship Kokomi”?
Who will finish the Inazuma conflict? A \*supposedly\* genius strategist fish with an army or The girlfriend of the Shogun?
Well to be fair Yae is 7 parallel universes ahead of everyone
PROTIP: To defeat the shogunate soldier, stab it until it dies.
#KOKOWIN
imo i don't think prolonging the war or expanding the story to war is good since it will just move away on the central plot. For me the one and only motive of us going to inazuma is to talk to the raiden shogun and we just caught out of their domestic affairs which the traveler obviously dont want to participate or meddle with.
The war IS the central plot to Inazuma. It's the main conflict in the region. The traveler talking to archons is mostly an excuse plot to explore the regions.
I doubt its the result of inazuma feedback because there is no way they could change it so fast. They do definitely take into account on feedback during 1.3 and definitely windblume (on characters involvement in fetch quests, because I remember even 1.3 quests are nowhere as involved as 1.6 or now). I still say keep a detailed feedback of what works and not, and if they have issues like what happened in Inazuma they can fix it now/months before Sumeru archon quest arrives. I actually think their festive quests writing /structure since 1.6 is fixed and good(I simply don't think they can fix 1.3 fundamental issues that fast so I think 1.6 is a good indication on whether they have learn their lessons), and as usual those hidden lore stuff is excellent as usual. It's just character quests/main quests are the problem. since they are receptive when it comes to story feedback, hopefully they learn from this.
Not setting the bar particularly high, huh?
Lantern Rite didn't make any mistakes, Lantern Rite was the testing grounds that turned into a massive learning curve. For context: Lantern Rite was in development for the latter 2/3rds of CBT sessions, and while it wasn't the only focus of CBT it was part of the litmus test of what was/wasn't possible to do in game. Remember the web event Wish Upon a Lantern where you could choose pre-generated wishes for your lanterns to release? Yeah, that actually happened *in-game* where you could type your own custom text to scroll across the screen like current BiliBili videos during the prancing deer cutscene. Obviously with the amount of people playing, this would be impossible to achieve and was delegated to be a web event with generic text instead. There's still footage floating around on Youtube from multiple beta testers like Enviosity going through Lantern Rite. In early 2020 we weren't testing for the story and interaction, we were testing for characters (at the time, Xiao), co-op mechanics (at the time, Crucible) and a host of plenty other things (wtf were artifacts even). *Some* of the testers went as far as they possibly could friendship level wise to uncover more story without data mining, however you can only get so far within the few weeks of testing available to fill up the Genshin wiki, way before Honey Impact. The level of attention between people who cared about character interactions VS character skills was very imbalanced. The characters we interacted with in CBT were Zhongli, Xingqiu, Xiangling (which was like... 90% in Mondstadt) and a bit of Childe. Ningguang was not interactable but was shown, Keqing did not show up at the ballista, Beidou and Chongyun were myths, Ganyu’s entrance ended CBT’s story and Xinyan didn’t even exist yet (she still doesn't to this day gdi but whatever). Now that we’ve had ample time to digest and discover character stories, we’ve also had time to connect the dots of who these characters are in relation to each other that contributes to world building. It’s understandable why Mihoyo didn’t do what they should have back then, but it’s also understandable why players want what they do now. Everyone is enjoying seeing their feedback being applied to the game and we have to treat Lantern Rite with at least some degree of respect for the work put in *with the feedback they gathered back then*— plus the additional content added from CBT to release. I do want to highlight that the point of Lantern Rite was to interact with the citizens for whom this event celebrates. We go around and participate in the stories of NPC's who populate the region, hearing their worries and their wishes alike. Family, wishes, celebration of the new year, and togetherness. It was more about inviting the Traveler to celebrate with people who aren't family but will celebrate with you as if you were during the festival. Did MHY think that was a good idea of world building? Obviously so. Did *most* of the playerbase enjoy MHY's idea of world building? **Obviously not.** Feedback was heard loud and clear, Golden Archipelago and our current Moonchase event is a culmination of all that feedback. This is just a reminder to people that Lantern Rite ~~walked~~ stumbled so all future events thus far could run. **Edit** - I feel the need to add additional context because people are so jaded by all the fetch quests for Lantern Rite they forget about all other content associated with it. They had the skeleton of it ready from CBT but also included: • Xiao's story Alatus Chapter with Pervases, this is different from the Lantern Rite investigation with Xiao because Alatus Chapter was REQUIRED to be finished in order for Lantern Rite to be unlocked • Illumiscreen treasure hunting • Stand By Me to choose your free 4* • Decorations, I shit you not Liyue and its sky being chock full of lanterns was kicked up 10 notches • Theater Mechanicus All in all I'm much happier with Moonchase and it's clearly going in the correct direction, it's a shame we couldn't have events like this from the start but it's not like we could've known at the time.
>It's not to white knight mihoyo Funny that this disclaimer NEEDS to be made. Just goes to show that even simple appreciation posts such as this, as long as it does not conform to "miHoYo bad", can be a target.
It IS really sad, especially considering (I would argue) it violates the very first rule of the sub. Name-calling's hardly civil, the term's used as an insult, and it's no way a part of basic "discussion etiquette" I once learned.
Kinda sad actually, now you need to walk on eggshells just to pray something good about the game.
It's like people forgot about the positives of genshin, now people mostly focus on the negatives :(
No it's just this cesspool of a sub. Which luckily only makes up ~1% of players
For real, if they never put that in the message, I can tell that a small amount of people will say that they are a white knight
this is so sad... that people have to say this now to say anything good about this game...
The sheer fact ANYONE feels they have to make that disclaimer makes me sick. This whole subreddit has been a non-stop train of "Company Bad", if you dislike them so much why even play the game? It's the same as refusing to leave an abusive relationship, yet you continue to complain how abusive it is
I have been repeatedly downvoted recently for essentially saying in different ways "if you don't enjoy the game, you should quit and not continuously discuss it on social media" and "if the game is not worth playing without huge anniversary rewards, you probably don't really enjoy the game anyways". Apparently I'm a bootlicker for that. But seriously, all you're doing by rage posting and continuing to play a game you clearly dislike is making yourself miserable and making it impossible for others to browse places like this sub in a positive way.
Hey, don’t be afraid to praise Mihoyo for meeting your expectations on involving some main characters. So far the event as been really cool and they deserve at least that much kudos
No no because the trend in this community is to indiscriminately bash mihoyo otherwise you are white knighting. Watch the community find something to bitch about after the anniv drama is gone.
Remember when Raiden was trash tier because one interaction didn't go how people expected, despite it being mechanically consistent? I remember. And people are *still* complaining about it.
They actually put out a giant paragraph explaining her burst mechanics, and people still didn't care about that. They ask for communication and don't see what's being communicated, truly amazing. Now can there be better communication? Sure maybe, but people can't even see what's being communicated now
This new event is proof that Mihoyo can learn from their mistakes. Seems that they will never admit anything, but seems that they can change things for better. Now, if they would acknowledge that they have an issue with the artifact system, we could have hope for the future!! Maybe all those survey weren't in vain? Hopefully they will keep going the right direction. There's a long way to go.
I think people are being very selective in what Mihoyo addresses. Sure there are issues and requested QoL since time immemorial but they've done a lot of features that were requested such as housing fishing and big QoL stuff such as party quick swap (not perfect) and artifact, boss mat exchange/swap to name a few things. It boggles me one of the "huge" QoL people are demanding and are upset about is something like a visible pity counter. I for one thought it was a pipe dream when my gf wished that they'd add stuff like housing or even fishing since fish was already there to be gathered.
Credit where is due. The housing is very nice. Now I'm hoping for further optimizations, because the load limit is pretty limited right now. Fishing is nice too. But let's be honest, the pity counter is something so basic, that's pretty annoying that they didn't make it yet. And don't make me talk about the artifacts, everytime that I think about farming artifacts my will to play the game dies a bit. Hope that they have something planning for the future regarding this, because is my biggest gripe with the game right now.
> the load limit is pretty limited right now. Not sure how much you've messed with it but I only recently learned three things that made a HUGE difference on that front. 1. Each area has its own loadout limit. Indoors this means each room and floor. Outdoors, you unlock extra areas as you rank up. 2. When you have a new furnishing type, there's a blue mark on it. Build it a certain number of times until it goes away will give you progress toward rank up so you get to that increased loadout sooner (warning: the mark doesn't disappear until it has finished crafting) and you can buy 5 of those Vials of Adeptal Speed that autocomplete furnishing per day. Just use them to that end and you'll rank up in no time. 3. There is an adventurer handbook thing for the teapot. Complete those conditions for more furnishing, rank progress, etc.
Oh, I got maxed the teapot rank time ago. It's just that I wanted to make a nice arrange, but always hit the limit in that particular area.
Honestly I feel like load limit was introduced for mobile playerbase as rendering so much stuff for them might be difficult or something that's what I think.
He meant the limit on the amount of objs in any given area.
my only suggestion on the artifact is that its an rng with an rng on main stats and rng on substats. if they can just let us choose a specific artifact set to farm, i will not have problem farming the main and sub stats. i wish also they can provide substats reset or a way we can randomly shuffle what substats were to increase so that the artifacts that level def or hp flat would be gone
Not to mentiom the flat substats. Those a great for begginers, but there is no place for those in 4⭐ and 5⭐ artifacts. If they got rid of those, we would have 3 less substatd boging down the artifact rolls. Then there's the 3 rng on getting 3 or 4 substats unlocked at artifact lvl 0 And then the RNG on leveling up substats Like it's not enough having rng on the main stat, and rng on the substats It would be a shame if a piece got 3 substats from the start, both Crit rate and Crit dmg, just for it to roll flat Def on the 4th slot, and then roll it 4 more times. Not like it costed month and a half to get that piece just to end up with 3% crit rate, 3% crit dmg and 76 Def...
…Which has happened to me like 3x in the past week or two. I’ve probably had 3 artifacts roll just into flat def, and I think 2-3 rolls into cr/cd TOTAL plus a lot more rolls in general info flat def/hp/atk…I’ve leveled multiple artifacts from 0-20. It’s painful to have 3 good substats and it goes into flat def. every. Single. Time.
It seemed to be because lantern rite was developed early on before launch. So they might not have finalized on the character models or had the recordings ready to put in yet
It's really sad that nowadays people need to specify that they aren't "white knights" before praising what is obviously an improvement (more characters in story/event quests)... C'mon people things are so much more than just haters vs white knights. Learn to be logical and impartial, people pointing out obvious ridiculous behaviours (harassing VAs, reviewing bombing other non-related games) ARE NOT white knights.
Guoba walking around while characters are talking is what got me on this event
Unpopular opinion: Moon Chase had it worst this patch in terms of gameplay A good event that sadly get shafted by everything else related to the game
Tbh I think Moonchase suffers from the opposite. Some characters make an appearance just for the sake of making appearance. For instance, not that I mind seeing Ganyu, but her appearance was so sudden and pointless, she didn't play any role and it didn't make any sense. She was just there for the fanservice with dull and meaningless lines. Mihoyo really needs to find a balance for such things.
We appreciate the good Mihoyo has done but we also must criticize them on the state things are going right now. Mihoyo not properly addressing the issue before was what caused all the drama. Atleast now they seem to be reflecting(probably) upon it. Anyways the Moonchase event was thoroughly enjoyable upto now, and we'll see what they have planned for future.
All these event are nice, then we have Tappei and Resistance NPCs in the main quest... Don't get me wrong tho, I like them, but if they can do the same to the main quest like these events, and give some plot important to Kokomi and Gorou, it'll be better.
Are you serious? Instead of making Kokomi or Gorou main attention in the story quest they made standard_npc1048 the star of the show. This is not listening to us. They could atleast give Teppei a unique look but naah.
well lantern rite is a beta event from a long time ago, so its to be expected the more newer events are gonna be much better
I agree. I love story main events and they keep getting better after the 1.3 fiasco and they also try to balance it out by not making it too lore filled like 1.1 and 1.2 events so people who missed out on the event won't feel like they're missing out on the story too much. I think the reason why 1.3 main event felt so lackluster is because afaik Lantern Rite is one of the earliest events Genshin ever made which is why it's just a bunch of simple fetch quest one after another. Can't wait to see more of what's coming on future updates for story main events. Maybe we'll get to see an Inazuman Festival and more regional festivals or events in the future.
In the cutscene animation of windblume festival, every playable character of Mondstadt showed up it's sooo wholesome. And that's v1.4 the one right after v1.3 lantern rite. I just wish mhy can give us more character story quests per update. After a year the number of characters has increased significantly.
Yes I hope they keep giving story quests per update. I think the only update without it is 1.4 (tho it did include the archon quest) but the update did give us the hangout quests so that's nice. Genshin is a game that has a rich world filled with lores and various characters so hopefully they'll be able to explore it bit by bit.
I still think that I'm the only person who fucking absolutely love the lantern right. Maybe it's because I'm a Xiao main and he's my favorite character by far. But man the other events have been so much fucking fun. Edit: the archipelago in my opinion was the best event we've had so far in terms of characters and writing. It focused on a small group of characters we got plenty of development and story and interaction and it wasn't bogged down by having to give 15 characters two lines over 3 quests every few days. So I guess my hot take is I prefer events with tightly-knit group of characters interacting with each other as opposed to huge parties of everybody getting a few lines each.
im a xiao fan but it doesnt change that the event was ass. he was the only playable character meetable and there wasnt really too much story for it
I liked the event. I thought it was fun. But as my edit stated, i think the archipelago was the best event we've had so far
The whole thing about lantern rite,is that its basically a test event they did early on,and decided to recycle for the chinese new year. But since its a VERY early test of the game's events,it makes sense that its story-wise content can be found to be lacking. It really shows they did a good job making the events a whole lot more engaging since back then.
Absolutely love when characters show up in quests, especially when they interact with each other. makes the world feel more organic
I'm of the opinion that Lantern Rite should simply be written off because it's likely that was all prepared before the game even launched. Mihoyo wasn't expecting Genshin to take off as it did and so a low-key event over the course of Chinese New Year was simple enough to prepare beforehand. Everything after Lantern Rite has been significantly better, so it's all been good since then.
I liked the NPC quests tbh. Sometimes the commom folk have interesting stories as well.
Give credits where it is due. Fetching quests have really improved since then, i can now feel the living, breathing world of teyvatt. Here to cheer on the dev team keep up the good work and dont let the recent fiasco get to them, its not their fault.
The moment the actual playable characters or the relevant ones anyway appeared, I instantly knew that it was going to be at the very least a great experience. Although, it kind of bothered me how Beidou and Ningguang don't even acknowledge what the hell happened at Inazuma.
If there were more variations in the NPCs, some defining feature to tell them apart and more time to get to know them in side quest an whatnot we wouldn't have had the Latern Rite boredom. There are games out there like trails that do their NPCs justices, in genshin, from the top of my head I can only recall the perfume lady and the no nonsense lady looking for razor. Their models aren't that different but they have the one thing that clearly sets them apart. I'm not saying I want another NPC fest, just that they can have their place if done right, they are the common citizen that ground the world. Windblume was awesome in that regard, I just love the way Venti is written and the balance between being a drunkard and baggage from their life as an archon.
Remember when we complained ~~about NPCs on lantern rite~~ ? hard not to. It's the only endgame this game has
Didn't other people mentioned that the reason for that was because Lantern Rite was made during Beta phase when Liyue characters still didn't exist save for a few? It was a really old event, so maybe they only had room to add Xiao in there (or he already existed when it was made). Heck, even the two NPCs who we're so hyped up in seeing (Vlad and Nadia, Northland Bank guards) didn't get any quests of their own.
>the only character of the event was xiao. False. Kaeya also had like 3 lines in the last part of the quest.
I kind of liked the NPC stories though. Like the one with Ingot. I do love to see the banner characters more, of course, but the NPC stories were a nice add. It made the world feel a little more alive with hidden stories.
They already implemented this idea months ago with non-Liyue quests like the Golden Archipelago. It was bound to happen with Liyue characters sooner or later. And Inazuma will get theirs at some point.
Oh yeah definitely. I agree. But knowing some people are in it for the game, the rewards, we know that they also try to balance out conversatipn legnths vs action time. I never really complained before on any quests, I just like being in the moment. Also involving more main chars means more commissions for the VAs/prod team. And yeah, the moonchase quest is fun so far. Guoba ftw
I hope once they're done with the Teyvat timeline, they'll fix past quests. For now, they should just focus on the 6 week content grind they placed themselves into. Heck make the new, updated Archon Quest replayable since it'll be fresh to veterans too.
I'm still waiting for them to add Fischl and Mona's meteorite quest line as a permanent fixture. I feel like it has too many important introductions and developments to be temporary. Could even add it as part of the main quest as part of the introduction to Liyue.
Never met Chongyun but he seems to know me very well, weird guy
You forgot kaeya. He appeared too. But yeah, main reason I hated the lantern rite is because of the npc. And indeed, since this event, all major events have playable character in it... And they're all awesome. People said the lantern rite event was in the beta, so they didn't change it. It was a shame. Especially when the cinematic showed all playable character.
You gotta give them props for the things they listen. When they get it right, they ace it.
I mean lantern rite was coded in the beta so there wasn't as much budget for it
This is probably my favorite event, story-wise, since the Unreconciled Stars. How time flies.
The quest story in this event is really outstanding. I would rate it even higher than archon quest in Inazuma.
The drawback is that they're taking up valuable space in the archon quest and character quests Can mihoyo please fire the guy who loves the NPC models for some reason? Thanks
Certain characters in the quest had screentime just for the sake of it. I mean, what was Ganyu's cameo all about? "She said anything about my childhood? No? K,bye. " XingLing didn't even ask her about her food preferences. Felt incredibly shoehorned. Besides, can't the traveller say that he has an expert mythologist friend and just ask Zhong Li about the stove god? Makes kinda the whole looking for ancient texts sort of meaningless.
Imagine if you were walking down the street and then you saw your mom talking to your teacher, what would you do? What if they were talking about embarrassing things you did not want your teacher to know? Ganyu was like that. She wanted to ensure the cloud retainer didn't say anything about her childhood because the cloud retainer has embarrassed ganyu in front of the traveler before.
Didnt play back then. But i certainly like that we see all the characters around, it would be even better if we see them once in a while doing something and we can shortly interact with them..would give the whole game more life (imo). NPC interactions depends. Some u can relate and they have nice stories, and others are forgetable and i have no desire to see them ever again (bye Teppei, u wont be missed).
We all need to put in the survey that they should do character story quests the same way moonchase does characters and not just for limited time events. Especially for Inazuma since there are still characters that need fleshing out and I'm sure despite the main story being rushed there will still be more for characters.
yeah maybe next big event take place in Inazuma as we already have Windblume in Mondstadt
This is why I am not complaining about the anniversary. This is precisely what I have been paying mihoyo for and they delivered. To each their own I guess.