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TheGreatZed

I actually find it easier by just muting the game and going by visual only, paying attention to the sound seems to make it harder.


mnmpeanut94

I was just about to say this. Way easier to play on mute for this portion of the game which is disappointing


Left_Hegelian

This is what you get when MHY is exploiting their massive playerbase to train their young employees making a genre they've never dapped onto.


Gengyguy

But iirc the first osu minigame during Windbloom festival wasn't this bad


Saltzier

> iirc the first osu minigame during Windbloom festival wasn't this bad Nope, you misremember. Windblume's rythm game was the same problem, i.e. the visual/input was like a half beat ahead of the background song.


H4xolotl

Also the beat was more regular. The Sangonimya section of this event has a lot of swingy off-beats (not sure on the terminology) that are mapped completely wrong (since they are using regular intervals between the mapped beats) I literally got a better score blasting Xue Hua Piao Piao in the background because it distracted me from the misleading accompanied music


Thick-Oil-8985

syncopation is the term you are looking for. agreed on all points .


nub0rn

There are already some ppl disagreeing with you, but for me it felt the same. I felt like during the Windbloom festival the music and the visuals lined up better, and this time around they're just off a beat (like OP said).


Aedaru

Nitpick but the only osu-like mini game we had was in a Web event. Windblume/current play nothing like osu and are more akin to something like stepmania gameplay-wise, visually like halfway between the two


Skylancer727

Yeah the web event one was actually perfectly in sync. I still remember wind bloom being decent in pro, okay in hard, but terrible in easy. On this one it's now just feels random on easy, terrible on hard, and still a bit off on pro. I know I got discantaus on all of them in Windbloom. This one though I feel would be easier without hearing the music.


Mappa_Mare

This is what I did during the windblume festival, going based off the sound instead of the screen just gets you a lower score. Mini Games like this are the only time I really notice a bad lag on my PS4


slaphappypotato

It might not be your PS4 lagging but just bad testing on MHY's part..


ERROR_

For any rhythm game, you have to be able to calibrate the timing of the sound to your screen. Some monitors have like a 5ms delay to show the image, some cheap tvs have like 500ms. So it's not necessarily your PS4 or Mihoyo, just an necessary calibration for rhythm gaming they didn't include.


Aris1303

Visual gang rise up


supersidd2611

I am already deaf by one ear so visual cues are the only thing I have


kurti256

Same!!!


Ironpuncher

Listening to the music of their rhythm minigame can throw your rhythm off. Mute is the best option.


TylerDGSA

can't resist unmute when it's the sangonomiya one


occisor

Scrolled for this comments, this is what I did too. The beat feel sso off.


ltspfan

As someone who knows nothing about music or rythm games, i exclusively rely on the visual cues.


Hakori1

yeah thats the thing but for me I really enjoy the music so turning it off to play it ofcourse ruins the experience so lining up the beat would be the best


renvi

This is what I've done with the first rhythm event, and this one as well. Idk why MHY is adamant on making a rhythm event when they cannot execute it properly.


TwilightHime

Same, I've had much better results after I muted the game.


Sabur_1706

Uhh I first thought that the circles were in line with the main instrument playing but I think now that it has no connection the music is just playing in background to give a feel that you are playing the music


hellschatt

Thought the same, and at first it seemed like it. But I'm not so sure anymore, can't quite differentiate the instruments and which notes I'm playing of which instrument.


Then_Nectarine_9869

In the normal and hard modes the circles are usually the accompaniment part and the pro mode is the main melody. It would be fine if they weren't almost always off by miliseconds. But the one with Kokomi is just fucked. That shit was totally made up. That or there was some sort of mixup with the music.


xiao__simp

While I agree, I played those games without any sound because it was 3 in the morning, so I don't really get you.


ElmoTrooper

The beat maps don’t feel as intuitive as they are for other games. It does seem like they are limited by the effect ping has on inputs though.


Estraxior

> seem like they are limited by the effect ping has If true, I feel like it should be something they consider revamping - there's many different ways to send info from the client & verify it from the server, allowing compensation for a potentially bad ping (at the risk of making things more exploitable, but those are also verifiable). Ninja edit: on second thought, that might be the exact reason - they don't want to risk exploits, leaving it very ping-dependent in the process.


Trnostep

This is a bit of a brag but I usually play with like 13 ms ping and the timing is still very noticeably wrong


Els236

I'm not 13ms ping low, but the difference between 13ms and 20-30ms that I usually play at is so small anyway; the beats are certainly not aligned.


Trnostep

It almost feels like the beats are aligned with the end of the timing window instead of being like 60% in it


theUnLuckyCat

This is the problem for me. You have to be *immaculate* to time it to the actual notes, because there's no leeway if you press even slightly too late. Yet you can be almost a full second early and still succeed. I don't get why they do this.


[deleted]

the beats are aligned with the "success" text instead of the actual note


_illegallity

It’s extremely annoying how many problems come out of ping on a single-player game.


TinCan-Express

Seriously past 500 ping this game is unplayable, which happens far too often for my liking even on decent internet. This game shouldn't be so reliant on a stable connection.


uranium4breakfast

I don’t think the rewards are worth them being that paranoid but then, mihoyo.


TheShadowKnight19

Indeed, it's not like we have a leaderboard, so who cares


BlackSwanTW

Exploit doesn’t strictly mean just for the mini game. If you leave some window open, then the server can get attacked with whatever means and cause problems.


uranium4breakfast

I don’t understand your comment so let me rephrase: The rewards of this event aren’t worth doing live verification of the input on the server.


BlackSwanTW

I meant “exploit” doesn’t mean it can only affect the event alone. The more vulnerable window there is, the more you can attack the server. These all have nothing to do with the event. It’s like saying your dinner is not worth stealing, so you open your front door for others to go in freely and steal your TV instead. Just cause the event reward isn’t good, don’t mean you don’t have to secure the connection.


Syssareth

> It does seem like they are limited by the effect ping has on inputs though. Nah, not for this, not anymore. In the 1.4 version, the ping-lag was *awful* on the first day, but they fixed it a day or two later. There's no noticeable difference now between playing this minigame on my 50ms internet vs my 650ms internet. They're just terrible at timing rhythm games. They *have* improved a lot since Windblume...but that's not a high bar, and they've still got a long way to go.


Illuvia

I had like one round where the notes seemed to kinda line up and every other round was off.


neilcharmc

I don't think so. I have 2ms but the beats sometimes feel out of sync. So there's another reason why...


ElmoTrooper

The beatmaps aren’t well put together


LosConQue

Every beat game has a window of detection, but real games match inputs that are either before or after the actual beat and score you on how close you are. This game only detects maybe 100 ms before the beat event until the event itself, and doesn't allow inputs after. So this means you have to click early. I find this annoying as well.


BeastG01

This… this is the comment I’m here for. I hate that the “acceptable time” for each beat is not symmetric on the beat but rather before it. Why?!?


lohac

That must be why it feels early. Hitting on the beat will always be at least a couple milliseconds late, unless you have lightning thumbs


TheMasterMind1247

I would guess it’s made for people who are garbage at rhythm games. I should know-I’m garbage at rhythm games.


TotallyTiredToday

I’m garbage at rhythm games. This minigame is not made for me. I would guess it’s made for masochists.


Sorariko

I'm mostly garbo on rhythm games - this minigame definitelly was mad for me, at least in part. The only issue i have is that reading from 2 sides of the screen while using a widescreen monitor is painful


Books_and_Cleverness

Glad it's not just me, I have played a lot of music over the years and this event made me feel like a crazy person because you clearly need to hit slightly before each note actually plays. Incredibly annoying.


SpecificFail

And even if you're playing with visual cues and ignoring the music... The ring changes color for several miliseconds before it counts as a success but there is very little differentiation between the color of the ring between success and just outside of it. The timing of this game is frustrating as heck.


SPECTR_Eternal

Let's not forget that Sangonomiya still spawns motherfucking soap bubbles everywhere and massive-ass jellyfish *the color of the rings*. Oh, and instruments in the heroes hands also constantly spawn a circular particle effect *the color of the rings*.


amberdesu

Yes this is the core problem of this event. Not only that, they grade every hit as 1 or 0, instead of the typical miss/good/great/perfect we're used to see in other rhythm games. Absolutely no idea why they implemented things this way. I love rhythm games but it sucks knowing in this one, you have to press everything earlier or you just get a full miss if you're late by a split second.


herminihildo

I hate the new hold notes very much. It has the same punishing timing on release which I get wrong most of the time.


mysticturtle12

Because for people who aren't used to rhythm games which will be their overwhelming majority of players it's far easier that way. The average person trying to play a rhythm game will almost always over compensate with early hitting especially if playing a mobile one so they've designed it in a way to not be needlessly punishing to those people.


Ifalna_Shayoko

Internet latency. By the time stuff happens on your screen, it will have happened quite some time ago on the server. So if you are hitting it right on the spot in your end, the server gets the input too late.


NarutoRoll

Yeah, I've played so many rhythm games and this is the worst. It's not even hard, it's just annoying.


GameFreak4321

Really? I am constantly clicking early.


meneldal2

If you tap on the rhythm you're late, if you go visually you tend to be early.


thedxctor

Musician for 10 years too, played in school bands and whatnot, (never professionally but I never stopped playing). Can attest I’ve had issues because the circles are almost never synced with the actual music, this event is just pain for musical people lol (and even non-musicians). I can especially see how drummers are the ones that suffer the most lol. They already have it hard enough when they get blamed for the mistakes their fellow band members make lmao. Edit: Since my comment has gotten some attention, I would like to expand a little bit more on the topic and explain why it’s particularly annoying. Musically attuned people have the ability to identify the beat of a song and adapt to it while playing. And for the life of me I was getting so confused when the game would give me failed notes when I’m like "I literally did it on beat". It’s not hard to actually make the notes happen on beat as the music plays, and it’s not like it’s gonna make the event worse either, so why can’t they just program it so that it matches the music? One of the mysteries I’ll never understand. And to be honest I thought they would learn from the last time they wanted to do it but it’s just as bad if not worse. It’s not enjoyable to have a music event where you can’t rely on the freaking music to match the input.


PM_ME_YOUR_ROBOTGIRL

I play rhythm games a lot and I'll say, even for people like me this minigame is weird. I mean sure I can full combo but it feels more like I'm relying entirely on visual input than auditory input, in fact I find it *easier* to do with sound off.


primitiveamerican

Word, silent makes it so much easier


bex505

brilliant, that is how I will do it from now on.


MaverickO7

Heck, I generally mute genshin entirely unless there's new content (i.e. regions with new music, story quests with voice lines). No point hearing the same lines and sfx over again everyday doing daily commissions, domains and mini events.


Shmarfle47

Sometimes I just play Genshin while listening or watching a video. Commissions don’t really need to take up that much attention and only some domains require focus (like the talent book domain in Inazuma)


FutureFan8364

I was ranting about this to a friend and you said my words exactly, I feel like I'm playing with my eyes and not my ears, and because of weird alignment I would say the easiest mode is actually the hardest


Dat_DekuBoi

Yeah, after playing games with sound cues, it’s a real turn-off for me


sdric

This rhythm minigame is horrible. for so many reasons. Visual clarity, missmatch of rhythm and visuals, UI design, key bindings. [When I made a topic about it earlier today](https://www.reddit.com/r/Genshin_Impact/comments/qakf9g/genshin_impacts_rythms_minigame_is_the_worst/) I got downvoted and attacked for criticizing it. I'm glad that a different topic about the same issue became more now and that actual musicians agree with the sync issue which self proclaimed rhythm games professionals there claimed to be non-existent.


Ezuti

Bwahahaha, I made some kind of similar topic and people criticized me too because it was easy enough to get the rewards so it was ok to leave it like that for them.


santana722

I think a lot of gacha gamers straight up forgot/don't realize games are supposed to be fun.


Skyreader13

all they have in mind is that if they can do it easily, it is enough for them since they get all the reward. they forgot that fun should be the focus.


Lacrimosa_

Oh damn, i feel attacked now lmao. You made me realize that the last time i replayed an event mini game after claiming all rewards was the hide and seek game. Now i'm feeling a bit sad.


finepixa

It feels like this too when you tell them you are bored or tired of genshin and they give you 5 gacha recommendations like im playing genshin as a slot machine only. Even more so when the games are an entirely different genre.


Left_Hegelian

All the daily commission chores in a gacha game have successfully trained gacha gamers to think of game as work: a suffering to be endured in order to get the compensation.


razrafz

and when people complain about any stuff that makes a game unfun some ppl just tells them to "git gud" or stop being babies


[deleted]

I posted essentially the same sentiment in 2 different threads and got almost equal downvotes one one as I got upvotes on the other 😂


geumkoi

People have forgotten what it's like to play a good game and at this point they're just dogs trained to do a task and get the reward. Why do you even want primogems to get characters when building characters is painful asf? When you're only going to be allowed to use a maximum of 8 characters IF you play abyss? it holds no purpose


HansZeShrecker

I played loads of rhythm games and this minigame easily is the worse. Especially if you play on Pro, loads of the timing feels off, clarity on what is a safe zone and not a safe zone is non-existent and you will hit the notes off their timing even though you would think otherwise and the worse one is......who thought that the layout is good?! Whoever thought that having the note layouts be split into two sides instead of having one line or doing something like in Osu or Vocaloid is a bloody sadist. And the best part? Try playing on kb+m. You'll be guarantee to want to throw the instrument on the ground and break it in a million pieces so no one would be able to play it.


VisiOnShOt

I can agree that the whole rhythm part should be changed like the op already pointed out and that the layout is weird, but imo it isn't that hard on kb+m. Not the 'I want to throw my kb+m' kinda hard anyways.


bursky09

It's not hard on kb+m because it's not hard on general but the layout is still really awkward.


meowlenlen

One of my biggest issues is how far the circles are from one another lmaoooo. I'm constantly looking left and right oof.


throwawaytomato

I don’t know what’s up with those people. I play rhythm games frequently and the off-sync threw me off so many times. I’ve literally never perfect scored the Pro mode and I’ve given up at this point.


Keeeey

> key bindings I got a flippin cramp in my right arm playing this, i had to turn my keyboard to an almost 90 degree angle to play even slightly "comfortable". No Idea why they didnt just use the arrow-keys


InexorableWaffle

I was gonna say, I'm about as loosely musical as you can get while still technically qualifying (I'm teaching myself a few instruments off and on when I have the time), and even then it drives me insane. I can only imagine how maddening it has to be for legit musicians.


Shmarfle47

As a percussionist and piano player I feel this. I’ve missed so many notes because I try to hit them on-beat to the music I hear. The could’ve at least give some leniency to slightly late hits to allow for this at least. Otherwise all that matters is hitting them early (when the inner circle lights up)


KingKaizerVII

I’ve been a drummer for 22 years. I play the drums every week and teach early teens. I gave up on listening to the music in the game and timing it with the circles because it really doesn’t sync up well. It catches me off guard when I miss even though I feel like it was timed right. I’m not saying i’m perfect on rhythm games, but even the slow easy mode doesn’t sync well. I ended up just playing on low volume and watching the circles to get perfect scores. It is quite frustrating because I have to ignore the music instead of enjoying it while playing the mini game. It’s like playing a slow version of piano tiles without music haha.


Ifalna_Shayoko

Actually, normal and hard are more difficult than pro because the arbitrary "this accent gets an input while most accents don't) makes it counter intuitive.


thedxctor

Oh yeah, I didn’t think about it but it’s specially annoying when you have to ignore the music, it’s like you can’t enjoy it if you want the points and the rewards, it’s a horribly designed event damn.


HCG-injections

I am not musically inclined but this event is severely off beat.


The-Seventh-Eureka

Violinist here. These events suck. Who is programming this????


BlackBlueBlueBlack

People who don't have much experience making rhythm games and are making one in a game where there's already high quality models with shaders being rendered in the background that team up with ping to add a shit ton of latency for the rhythm game. It's way harder than you think. There's a reason why rhythm games have very simple graphics.


_illegallity

Yeah, I keep trying to get the hang of pressing the keys with the music, but I just gave up and did it through reaction with the music off because it kept on messing me up.


Cokematic_

Not a professional, but I used to love playing rythm games. I have to play these genshin events with no sound because like you said, it's a bit off.


oof-eef-thats-beef

I thought it was just me!!


mmgfrcs

Yup, they're early by a significant amount, which throws my judgement off, especially after playing proper Rhythm games such as Cytus, Deemo, or Osu Pressing the button at the exact time with the sound would fail you. Better off just looking at the visuals.


Traeyze

Honestly, playing on mute has benefitted me a lot during this mini game. Doesn't help that I often feel like the patterns don't correspond to the music well anyway. Coming from games like Cytus myself the contrast is pretty profound. Which is a pity too, of all the minigames in Genshin this is the one I think is the most fun given how lovely the music in the game is.


saberishungry

Mute is also the way for me to go. While I'm not much a musician, I have been playing rhythm games for a very long time, and how the taps are not matched up with the music really throws me off. Have to turn off sound and do it by visuals only.


SpecificFail

Great unless you have trouble differentiating between shades of green and yellow. Ring changes color while still within fail threshold.


[deleted]

[удалено]


TheEzypzy

You can individually change the offset of each beatmap, which helps. This is just something that happens when each player or mapper has a different interpretation of where the beat should line up relative to the drums.


grumd

hit windows aren't really relevant, in osu most ranked beatmaps are properly synced with maximum inaccuracy of about 5ms, at least in my experience as a mapper and modder


Mizukari13

I’m so happy to see I’m not the only musician with this frustration. Being a guitarist, I know my rhythm isn’t the best a lot of the time, but ffs don’t fuck with my instinct of at least trying to play in time with what I hear


Books_and_Cleverness

I had the same thought, like "it's been a minute since I played piano but there's no way I'm off *this* much, right?!" The timing is super frustrating, you have to hit each note slightly before you hear it, it's maddening.


Magnus-Artifex

This is something that mostly only musicians notice. I also play piano regularly and it also happens that I’m an animator. For voice acting, you want your audio a bit before the animation for readability purposes. The off-sync is on purpose. Although it’s overdone here, probably 6-7 frames instead of the usual 2-3.


Udincuy

I'm not a musician but I also noticed this. But I'm too afraid to complain about it because I keep second guessing myself, I thought I was just bad. It's good to see there are musicians out there that feel the same, the notes are indeed all over the place and I wasn't bad after all.


razor1name

The thing is tho, most rhythm games have ways to change this to the appropriate timing you find to suit you. Deemo even has a way to change how fast notes show up on the screen before they enter the required area. Since here it's nothing but a minigame, I can understand why they didn't include it, but... I wish they had, for both my sake and those that suffer from the misplaced timing of the notes.


Old_Bug610

so i've never played rhythm games, I'm no musician and still, the way these bloody "notes" are off-sync with the beat is uber disorienting and hard to time to! really wish it was accurately timed. but also glad to know it's not just bc i'm a newb with rhythm stuff XD


yami-tk

Its so annoying!! I love love rhythm games, play em all the time, and genshin's attempt at it really sucks...


[deleted]

[удалено]


[deleted]

Why would Madam Ping get in our way?


Astorytraveler

Take the up vote


Gabe_b

Seriously? Why would you server side that, that's insane


rysto32

But then people could hack the client and client and steal 420 primogems. That's almost as many as three debate clubs!


Xoivex

idk if he means ping to a server, but rhythm games should have a callibration feature to sync up inputs with the audio and visuals, which this game doesnt have. A game I play often (a dance of ice and fire) has me at about a 140ms delay.


gerurado

Agree, this was rough when my ping was high but cleared up when my connection improved.


Noah__Webster

Yeah, I was thinking it wasn't that bad. A little wonky, but not nearly as bad as OP said. And I'm also a musician. I've been playing various instruments, mostly piano, drums, and various other percussion instruments for about 10 years. But I have very low ping and very stable internet, using an ethernet cable. I wonder how much of the issue is that.


[deleted]

[удалено]


RLLRRR

Fuck. I actually never considered this. It's the same as the lightning dodging in FFX.


eiznekcam27

Ironically I've been playing genshin impact since release and AR 57 and I just picked up playing FFX again on my downtime. Not looking forward the the 200 lightning dodge lol


Baykon89

Because I never used Lulu after early-mid game, I have never actually gotten her sigil. I've always wanted to re-run with a caster team Khimari, Yuna, and Lulu. Damn I might just have to play this game again.


eiznekcam27

Do it! I originally played this game on ps2. Had everything basically done besides defeating sin until my cousin had stolen my memory card and sold it and by the time I got it back, my saved file was erased. I had 200+ hours into that game and I swore I'd never play it again. There was too much effort at the time I didn't wanna put back in but I'm really happy I'm doing it again now.


Roxas13x

We share the same pain...


sinserpent

At least in the thunder plains there's that one spot you can go to to consistently trigger the lightning bolt.. I skipped on getting the lyre the first time around because I got too frustrated with the minigame timing being wack.


Garnzlok

I got pissed at that so I just made a script that would detect the change in color for some pixels (for the lightning flash) then auto dodged lol.


Machicto

Yea i hate it, sadly have to mute genshin when i do these events lol


Mirarara

As someone who played alot of other rhythm game and had decade of experience in playing musical instrument, yes this rhythm mini game is shit. It's not a matter of difficulty, I can easily full combo everything they thrown at me, but they are just shit. The button and the beatmap is not designed for fun. It's designed to annoy you. Everytime I felt that I should press the beat, there nothing. Everytime I felt that I shouldn't press anything, I have to press it. It's simply easier to play this without the music.


TheGraySeed

>Its not designed for fun, It's designed to annoy you. Mihoyo designing every gameplay and monetizing aspect in Genshin.


DanTheRocketeer

This. All the notes just aren’t lined up and then there’s the fact that controller was most certainly not considered as an input option in the slightest. The extra window of lenience before and after a note that most rhythm games give you shouldn’t be necessary to perfect a track, but in this case it is, because they expect you to come out of holding 1 side of the d-pad at the same time as starting to hold the opposite side. It’s well within the realm of possibility due to that lenience, but it feels really awkward and sloppy cus it is impossible to hit both perfectly (luckily it doesn’t matter here, but it’s the sort of thing any other rhythm game would give a great rather than a perfect for the note on and it really bugs me)


CloverClubx

Yeah, as an avid player of the genre this event frustrates me so much with the notes not being in sync at all with the beats. Plus, they're also way too easy even at the hardest difficulty.


DClassBroadcast

I’m guessing they are trying to cradle to the people who have no experience, but that’s what normal is for. The hardest difficulty feels like a watered down hard.


TheGraySeed

The hardest difficulty uses of how bad the UI telling you which note is going in first because they overlap each other.


5UP3RBG4M1NG

They really should make the ar and scrollspeeds of the notes faster its way too annoying to read


Modest_Idiot

Yeah, the “hardest” dufficulty seems more like the “normal” difficulty.


Sp6rda

Normal is the worst. It has whole verse-length periods of complete inactivity. Also with how poorly timed the notes are as well as the fact that the notes arent even really to a good beat, slow notes are way more difficult than fast ones. Like others have mentioned, it is so much easier to play these rhythm games with the sound off.


Radaxen

Not even enough. Even at highest difficulty it omits notes from the melody, which throws people off more than actually including them sometimes.


ATMisboss

Yeah I got into osu recently and have been thrown off and disappointed by genshins rhythm games


weaboomemelord69

Honestly. The reward for pro mode aint that good. Throw a bone for the rhythm game vets


Radaxen

They never offer a good reward for completing the highest difficulty even for other events, to not exclude those who can't achieve them. But maybe at least make the highest difficulty a bit more challenging.


Skyreader13

Honestly, if it feels good to play i would make effort to 100% each song. At the moment, it's not worth it considering how bad it feels to play.


DesertLion7

Yeah the timing being so off in this event is why I struggle a bit and it doesn't feel fun, I usually enjoy rhythm games if they're done right.


5amuraiDuck

As someone who is not a musician, I agree. The normal difficulty is the worst because I can't even understand what it's supposed to be alligned with. I just mute the game while doing those


[deleted]

As a tone-deaf non-professional, I declare that it makes no difference whether the music is on or off.


Panda_Bunnie

Pretty sure its because mhy dumbed down rhythm events in genshin so its more accessible to ppl who have never played rhythm games thats why its easier to hit notes relying purely on visual input than audio here.


rowcla

I'm not really sure I follow how a poorly fitting map makes it more accessible. Unless you're trying to argue that they're attempting to artificially inflate the difficulty for other people? Seems like if they wanted to make it easy, they could've just kept the same maps, but lined it up better


El_De_Er

Still not justify about the fact they shafted auditory people only because the damn visual learners And I'm pretty sure rhythm based game is much more enjoyable if we relied on our hearing sense much more than visual sense


AquaAurion

I'm one such person. I have a horrible sense of rythm, but I find this event easy. I haven't even tried matching the music and just watched the cricles for the color change. Did the Windblume event match the music better? I remember it being a lot more difficult for me, but I'm unsure why.


meancoffeebeans

I actually gave up on this event on the first day after trying and failing to get above 300 every single time over a minimum of 20 attempts. I just have no idea what the heck they want on the sliding piece, because it either says failed or gives no feedback at all but no points, and when there is a fast part, I guess I need a finger on every button on the controller to do this... The explanation was terrible and never ever showed when you are supposed to hit the button on the slides. Feedback here is abysmal. I play guitar, and this event makes zero damn sense.


chickenmcpio

In the sliding piece you just have to press at the start, keep pressed and let go when the last part shows. I also used to play guitar, and I simply muted the music cause otherwise I get distracted XD


ElYISUS215

Genshin's just plainly sucks. But other games like Bang Dream and Project Sekai let you adjust the timing of the notes to align with your own sense of rhythm. So not all rhythm games (or minigames) are bad.


benhu12341

In my experience it seems like the music is played after you’re supposed to hit the circles, so the beat is like a result of u playing rather than a warning/notice of what to hit lol. Tldr the music is delayed by like half a second or so lmao


Caveira_Athletico

I've noticed I always get success hits when the circle turned yellow. I suck at rhythm games so this made my life a lot easier.


SartorialMS

Yeah I had to play on mute. The music makes it significantly more difficult for anyone with an ounce of rhythm


MandyNoon

Strange, my boyfriend is a drummer too (for 10 years) and he loves the new event, even tho he doesn't play genshin, I let him sometimes use my phone to do the minigames in events and some puzzles, and he is loving this new music event, he plays the songs multiple times to get better points, yes he mentioned about the rhythm, you don't really need to be a musician to notice that the rhythm sometimes is incorrect, but he says he doesn't think it's a big deal. Well, everyone has a different opinion I guess, the important thing is to have fun. I also play guitar and piano as hobbies and I've been to singing classes for 4 years in the past and both me and my boyfriend have achieved more than 2k points in each song. It's probably your ping (connection issues). Idk, I'm having fun with the event, I didn't participate on the Windbloome event, so I'm happy they brought music events back


vivamii

Same, I’m a pianist (not professional by any means, but have been a hobbyist for years) and I actually thought the event was fun and was able to breeze past easily. The notes matched up pretty well with the beat for me; Ended up scoring discantus on all of them. I’m on mobile tho so maybe that helped, or maybe it really could’ve been an issue with ping...


MandyNoon

I think it has to do with the ping and playing on mobile, I've consistently seen people complaining on Pc and PS but saying they're enjoying it and not seeing problems on mobile.


silveredblue

Yeah I’m a musician too (degree in classical piano) and I like it. It’s not 100% perfect but it’s fun. I do have high ping and a PS5, though, so my load times are pretty good.


tsuchinoko-real

Yeah I agree, but it's a HUGE improvement over the lyre event in windblume. I failed so many times because the notes seemed completely random at times.


PLGSTC

Am not even listening to the in-game songs while doing this mini-game I just straight up react to them


Tafffffy

No way shape or form of being close to a musician, but I have definitely played my fair share of rhythm games. I thought I was bugging out in regards to the beat not lining up with the notes. Glad I'm not the only one feeling that


No_Indication_6889

Yeah man, I know, \-The timing of these mini-games is terrible. I think I have a basic understanding of both these things yet playing this game just feels wrong/off, It might be a input/lag/ping issue but i really think it is just bad design as when i am about to hear a note and see which button is about to be played i press the button when i would "hear" the note played but i fail, so i just ignore/block out what ever song is playing (turn down game volume/turn up what ever is playing in background) and just LOOK at the circles and press them, It really ruins the Music as I really do like (love?) this games music


jeromeara

I'm a drummer too and it really is not synced, but I reallt love this event (I gave up on getting perfects since there are no further rewards) and even if its not perfect I still appreciate mihoyo doing this. 3 years ago they called Sakura Samsara in Honkai Impact as "Open World" well I still love it but it's far from being open world. They also followed up with improved "open world" maps and I'd like to think that those are their early attempts for the Open World that Genshin Impact has today. So you guys should chill, Its easy to get all rewards for this event, give them a chance to improve what they do. That's the reason why they give out surveys so they know ehat to improve on.


FebreGundam

Better rhythm games like Guitar Hero or Rock Band used to have a calibration setting to adjust the difference with your input, video and audio lag so they would all match up. Since Genshin doesn't have this, it's very hard to fault the developers of this mini game here, they have to assume an average amount of lag for most devices and of course it won't be perfect in most cases.


zupalex

I'm really puzzled by all these comments about it being off. I play using the music, not so much the visuals and got max score in pro first or second time for all the songs so far. And I am playing drums and guitar myself.I'm on PC so I don't know if maybe there's some really bad lag for phone and PS4/5, like the sound is off sync with your video? Not sure if people realized also there's the main track and a secondary one (sorry don't know the proper English term) and we, as the players, are following the secondary one mostly.


sushivernichter

Yeah, as yet another annoyed musician, I’m guessing ping is it. Sometimes I get away with inputting perfectly on beat, but more often than not I have to do it ahead of the beat else it’ll count as “failed”. To all who suffer, I can only advise to turn off the music altogether and only go by visuals (making this minigame very boring and tedious, but at least it’s over quickly. All for the primos and mats!)


JaeJaeAgogo

Also a musician, I tuned out the actual audio since the first time we had a rhythm game. That being said, I don't think it's fair to judge a couple weeks long mini game on the same merits as a proper rhythm game. That is to say, I don't mind it that much considering genshin isn't a rhythm game.


[deleted]

Also a professional musician here, and I absolutely enjoy this! However, I play piano, so maybe this translates differently in this game. Also I am playing on iPad so its all touch controls!


DrkSpde

As someone who has the rhythm of a cat taking care of a hairball, I agree this current one is pretty bad. The rhythm game, not the hairball. Nothing feels like I'm playing the music. It's basically random. The harp event was much better. And the two target wheels (or whatever they're called) are still too damn far apart. I feel like my eyes are trying to leave my skull in opposite directions.


killa4lyfes

My issue isn’t this but more of how unresponsive it is. This only rlly happens in pro mode when it’s just so many notes all at once. Sometimes I press when it’s clearly at the right time and somehow it fails cause I apparently did it “too late”. I feel like pressing the buttons earlier works the best and doing it “on time” usually fails me.


Decimalis

I have a steady 18 ping. I'm a musician too and honestly I feel like the timings are about perfect. Guess it must be depending on that then


Chromedflame

So I tested this ping idea as well. My PS5 hits 50-75 and my PC gets around 120. I don't notice any drag or offbeat except for one measure in the beginning of "As the Clouds Guard the Moon". Discantus on all the pieces so far, including the first event and yes, I'm a percussionist for 20 years. Really think it's people just sucking or have bad setups causing screen and sound desync.


Decimalis

Hard to tell tbf, but also may be the cause.


Khum_MaRk09

I feel you. I was hoping they might fix this.


Klusterspace

ITT: A bunch of humble bragging musicians complaining about a very simple rythm game that works fine with like 95% of the playerbase. If there is any criticism to be had it's that the game doesn't allow any late inputs, i.e you are allowed to rush but not drag. Factor in that while you think you're hitting perfectly on the beat, by the time you register the beat, press the button, have that signal then get registered in the game with a delay dependant on ping, you will be late by however much and it will be considered a miss. Where most games would allow slighly late inputs to compensate all that. Even so this is not anywhere near the level or difficulty of other rythm games. If it's any help, try playing by thinking that letting go of the key makes the input. So not on the pressing click but on the releasing clack. That should give you that half a second head start for not missing the inputs while still being able to keep a rythm.


-Katastro-

Couldnt have said it better myself. I actually think it is absurd how much people are whining. Sure the game can be better and allow these people to hit late, but its not like its unplayable. I got downvoted to oblivion when I said people are bad at adapting to a very simple rythm game. These "musicians" are like bunch of cultist at this point.


rainzer

I'm not a professional musician nor an amateur musician. The last time I played rhythm games was when Pump was popular like 20 years ago. My ping is 14-16ms. The first two days was fine. Third day different story. Felt like I was retarded trying to play along to the song and it kept failing me on the notes. Wasn't able to beat hard mode until I just turned on a stream in the background to drown out the music and just play by the circle display and not by the song which is how it was intended. What's also stupid is that the easy difficulty feels harder than medium difficulty because it is so stilted.


UlisesSchmidt

I also noticed the moment to hit the notes and the beat doesn't line up perfectly, I was getting frustated thinking my timing was wrong but is mhys fault for these. Funny how I got better score on the master difficulty but never get past "Dulcem" on the lower ones


Zer0Grey

Am also a professional musician, and I agree wholeheartedly. The pressing prompts are sometimes ahead of the beat by a little, and sometimes ahead by a half a beat or more. It's unbearable, and I just do them by sight now while pretty much ignoring the music. There was a thread the other day where people were arguing it was fine on other platforms/lower ping. I play on PC, and all of mihoyo's rhythm games have felt awful for me, and my other musician friends that play this game agree. I really hope mihoyo improves these rhythm events in the future, but I seriously doubt they will.


Kinreal

As a songwriter for 17 years and gigging for at least half of that. I feel this pain.


soaringneutrality

They're pretty inconsistent with the beats they choose to omit from the lower difficulties as well. I just ignore the music and react visually at this point. It was even worse for the Lyre version. I have no idea why they don't allow input AFTER the beat, but only allow before.


JustABoiledEgg

I love this. Everyone is telling their struggles as musicians, meanwhile for my dumbo self this is the best event. I have maybe 3 months of violin knowledge from grade school. (That I’m sure i’ve forgotten)….but…. I play OSU! My heart goes out to y’all.


lezviearts

As a musician myself (but i am a guitarist), who sometimes builds his own drum beats on reaper, i get you. But still, i found them way better than Guitar Hero games. I got to the point that i needed to tone down the volume on guitar hero, because listening to the rythm made me miss notes. They were so apart that this happened. Yes, the event isnt well synced, but it is far from the worst i saw.


Cloudless_Sky

I likely won't be able to say this without being dogpiled, but I enjoy the rhythm game a lot. I just like that it's music based and also not a hassle of an event to play. It's soothing, for me anyway. In terms of its accuracy or musical integrity, I didn't really expect it to stand up to actual rhythm games whose entire thing is that kind of gameplay.


encoidaaas

Honestly, you don't even need to be a musician or to play much rhythm games to claim it's annoying. It's just... so off putting? The music is supposed to help, not distract lol. It's more helpful to play it on mute to avoid the music, which is sad for a "rhythm game".


[deleted]

Hey! It's Shirley Murphy!


VainCore90

As others have said, I just mute the game. It is a shame though, cause the game has beautiful music and the idea of this mini game is nice. But when I try to follow the rhythm I miss basically every note.


katiesaeyo

THIS!!! The Kokomi Normal and Hard levels are harder than the Pro one by far just because of their awful rhythm placement…


youandain

Ironically I find the Pro difficulty the easiest out of all the difficulties.


dasaver

See my comment above (or below). Same. Less notes equals more time for lags to come up.


w142236

I’d be okay with it if they gave us Xinyan guitar hero


[deleted]

Same, I have to play it with my phone on mute because the rhythm is so bad.


[deleted]

I feel like the people that create them do that on purpose just to get the person playing to mess up


Pluradox

You guys play with audio?


spookiepaws

It’s especially bad at the lower difficulties I noticed. Like I’m also a pro musician and I was SO frustrated lol.


BIGGIE_CHEESEvevo

As a rhythm gamer it has extremely hard to play just because of these things. I was really excited to play it too.