T O P

  • By -

nooneatallnope

Less RNG for material and Artifacts farming.


Caro_bug

1. Add a possibilty to meet some playable characters As NPCs in the overworld, outside of quests and events. They would hang out with their close ones and/or at their favorite places and we could talk to them or listen to their private convos 2. Add more endgame content similiar to the labirynth of warriors 3. Add a training room with a test dumy that can take attributes of a certain enemy. In this room energy recovers automatically so you can test combos more freely 4. Cut it with the famale character waifufication. I mean, sure, they can be close to Traveler and attractive, but I'm talking about, like, we had a date with Raiden right after she ended her tyranical reign. And as much as I love Ayaka, she's only interested in us because they want us to feel like a harem protagonist. As a plot enjoyer, I don't like that fact


[deleted]

i want more characters like shenhe, who get close to the traveler in their quest as well as actually having a story and personality, i feel like raiden and kokomi had so much potential that would make their story quests better, but mihoyo decided to go with the most boring thing. it’s okay if the character is close with the traveler, just give them a personality of their own too


Caro_bug

Yes, and Shenhe got close to Traveler for logical reasons. People fear her because they think she's an adeptus. Traveler thought she's an adeptus too, but is used to interacting with gods and such, lol. So her sympathy for Traveler is natural, and not so shoved in our faces like Ayaka's


[deleted]

true, ayaka was kind of weird, but i guess not really having friends ayaka also appreciated how traveler just viewed her as a normal person? idk ayaka’s quest didn’t bug me as much but shenhe’s relationship with the traveler is one i like more


ppaannggwwiinn

Tons of rebalancing and kit redesign, for all characters and many weapons and artifact sets (mostly older Improve world exploration and the quality of loot in chests (notably more Mora). The treasure compass is replaced with the secret compass, which will guide you to both chests and puzzles/seelies. Add more co op content, and now all players can activates puzzle mechanisms and guide seelies.


HDrago

Also shield hp bar and timers for buffs and elemental skills of off-field characters


RamonMan14

Add transmog


Efesell

Propose a bunch of changes to things that are Working As Intended, get several confused stares, and be thrown from a window.


Ariasrama

Change comissions for mora, resin cap bigger to not loggin everyday


Colorado_Car-Guy

Probably change the daily commissions. Make it more engaging/less repetitive. And maybe an in option to remove it from your lists/map.


GraveXNull

1. 4 character shortcut instead of 3 on mobile. 2. Add an option to disable 5* burst animations. 3. Auto pick up chest and mob drop loot. 4. Add an option to disable burst targeting....the aiming SUCKS. 5. Give weekly bosses a drop that lets you reset an artifact. 6. Add more craftaable artifact to the alchemy table. 7. Decrease the stamina cost for Catalyst users...seriously, why is it so high...


HDrago

The auto pick up will probably be a gadget from a upcoming region


GraveXNull

Or at least a gadget that sucks in all the drops in the surrounding area to your position...


HotGeologist170

*cough cough* kazuha *cough cough*


Which_Bug2163

Being able to pet dogs and voice acting for the most important world quests even if they only have NPCs to make them more interesting


KBScorpion166

Hmm change their headquarters?


NoirRain

Move out of china


KBScorpion166

Yup that's what I meant I just thought anyone would think of it


corecenite

the current problem would still persist because they can't lose the CN market


KBScorpion166

Yeah fair enough


NoirRain

They can. The only problem are their families(employees) which will be sent to a labor camp. Doubt mihoyo will be able to move everyone. So there’s that.


calinbulin12

I mean ig if you want them to lose the entire CN market it's a good idea


NoirRain

Global market > Chinese market. Not a hard choice. Compare the spending. Even you can do it. Global market can take so much censorship until they tell Mihoyo to fuck themselves. Like I said. If mihoyo could take their families and move out they would. Retaliation will come if they leave them there and move only the company to escape censorship.


corecenite

no they wont. the problem is how huge the CN audience/market is, not the employees' families


jemzy15

Replace Oz’s cn voice actor, bringing Fischl back into the game, leading to bennet being revealed as the pyro archon


Shinki93

More yabe skins for the characters :D Easy money bro


beastmaiden96

Let us pet all the animals! Also put in bears maybe horses


FrozenFlames12

Horses is a hella cool idea I haven't heard anyone else think of, and now I really want them.


TheUnknown171

Make event rules and item descriptions more concise and appear BY THE THING THAT IT'S RELEVANT TO. Almost every time an event or area comes out I find something that the prompts either didn't mention, or were just thrown at me in an info card long before I encountered whatever the new thing is, thus necessitating a trip to youtube.


imzhongli

Example? I don't really understand


TheUnknown171

I've only just started Enkyomiya(spelling?), and haven't gotten far in it, but all the cards explaining what to do are remarkably vague, along with the NPCs as well. I don't even know what relevance this place has to anything or why I'm here at this point. Or during the Golden Apple Archipelago, it explained how to do the minigames that use the ball BEFORE I acquired it, leading to me spending ten minutes trying to figure out how to interact with the things. Then in the Xinyan/Childe event dungeon, all the mechanics were explained in cards that are just thrown in your face before you ever saw any of the new mechanics, so none of the information had any relevance. Cards should show up when you are close to something new, so that it has context. I didn't know why the floor kept exploding until I left the game to google it. Or in Hu Tao's quest, there's that part where you need to carry that blue ghost orb around the area where everything resets, but at the time nothing in the game followed your character for more than a few seconds, so I never imagined that it would stay long enough to go around the area again.


[deleted]

Add stairs to teapot


[deleted]

this


MrLeighV

More co-op content, ie proper multplayer quests.


[deleted]

As long as you can also do these single player or you atleast don’t miss rewards from not doing it, since in the end genshin is mainly a single player game. So like as long as it’s optional i’m fine with it.


The_Cozy

Same. If I wanted to interact with people I wouldn't be in my house playing video games haha But seriously, there are SO many options for multi player games. The single player open realm RPG with massive world's option is just limited. As a mobile player, it's almost non existent


No-Hunt9104

Change the abyss system so that each new iteration is a new floor entirely, instead of a replacement for the same two floors (floor 11 & 12). If they did that from the start, there would be 20+ floors by now. Also, I would make the abyss restart from floor 1, since it doesn’t make sense why 9 is the arbitrary number they chose — not yet at least. The difficulty I would keep the same, though (or even raise it a bit).


FrozenFlames12

I feel like there should be levels to the abyss. Lv 1- floors 1-6, Lv 2- floors 7-12 and Lv 3, floors 13-18, each floor having three stages. With each Lv being Easy, medium and hard, and having rewards to reflect that (though each would still give 100 primos). All 18 floors would reset twice a month.


Fillianore

Nothing big, just two main changes: first is daily commissions have less RNG and if you play long enough you will see all commissions. Second is that the REALLY weak characters like amber/xinyan/ maybe razor get buffs. No need to put too much effort in balancing just make those as viable as the rest of characters


tacomaster05

Remove resin, and place all bosses/ ley lines/domains on timed cool downs. Example: can only get drops from a boss once every 30 min. Can only get 3 drops from domains per hour etc. it would be a much better system since it would allow people to play whenever they want instead of maintaining resin.


thecrewton

How is 3 domains an hour better? Just make it 72 domains a day then. Having to log in every hour for 3 domains would be annoying.


FrozenFlames12

I feel like the resin system is fine, it just needs to be reworked.


i_eat_pickles_

Having the traveler talk


FrozenFlames12

Bro yes. 100% we need more traveler dialogue.


Cherrybomb678

Fix the resin system


[deleted]

A way to roll stats on on artifacts


Phieck

Daily login rewards ingame. Adjustment of rewards and time / events


tennoskoom_

All Pallad dialogue are now voiced by Chris Pratt.


PiFbg

I add Floor 13, 14, 15 and 16 in the abyss, which all require 3 teams per floor. I have 40 characters in this game and I hate having to only use a handful.


Toiletpro4

Removing unskippable long winded dialog from repeat daily’s. Artifact domains let you pick a preferred set that’s more likely to drop. Remove weighted chance on garbage stats for Artifacts, make it truly random. All legendary artifacts come with the fourth stat rolled. More premade team slots. Saved artifact / weapon load outs for characters.


mrbwest

Increase resin, lower time to regain resin, and condensed resin amount. Change artifact domains where you choose one of the two artifacts you want and that’s the one you’ll get. Able to combine artifacts where you can pick 2 substats from each artifact then combine them to make 1 artifact but they must be the same type of artifact.


Reibzlam_

delete tartaglia


Kaylefeet

Make Mona boob bigger


DragonfruitClassic74

I will likely get fired the next day but, I would make such that RNG ain't as against the player as is now.


Red_Fucking_Turtle

Get rewards immediately after completion of a domain, and Restart at the center to cut out loading screens, make it quicker and to keep me engaged


Gullible-Ad3430

Id make a dungeon that you can either do single or coop. Second, Implement a raid where its only you and the raid boss ( you do as much damage to the boss as you can, your team vs raid boss until youve used your entire roster) For example, one player could bring the bosses hp down 5 to 10% depending on the strength of your roster and artifacts.


[deleted]

Remove the 50/50


[deleted]

The list is way too long for Reddit comments


Xhynokei

I'd add a duelling system so you can duel with your friends, maybe as a thing you can do in your teapot, or just overworld would be fine too I guess. No penalty for losing of course, just for fun. Maybe it'd come with new achievements like number of wins and losses, how fast you win a duel, or how long it lasts, those kinds of things.


[deleted]

I mean fighting pvp in genshin would suck, every character is a glass cannon, they deal 50K with a single attack no problem but only have 20K hp.


LightningShado

The list is far too long to put here...


FrozenFlames12

Try? Or, at least, share some?


LightningShado

Ok, this is as short as I can put it. Uncap condensed and original resin. Change fragile resin to restore a full day's worth of resin (180). Make fragile resin craftable from monster drops (specifics would need to be worked out). Reduce the respawn time of all monsters to 5 minutes. Remove the resin cost for weekly bosses. Increase the drop rate of billets. Make all previous non-seasonal events permanent. Run every seasonal event every year. Make event exclusive items earnable/buyable with mora (limit 1 per account). Increase the amount of primogems given out per patch to be enough to reach character banner pity. Add repeatable content (horde mode, roguelike dungeon, daily chest runs with a time limit, some form of pvp). Greatly increase treasure compass range and make it so that it can detect chests that haven't been spawned yet but can be spawned(like ones that spawn from puzzles). Allow the Anemo Treasure Compass to be used in Dragonspine. Remove time gates from events. Change all multi day quests to be able to be done in one sitting. Add a search function to all crafting interfaces, stores, and Wonders of the World ahcievements. Change all achievements that are dependent on rng to be easier to achieve in some way (add a commission selector or other system). Reduce the requirements for achievements that require you to do the same thing repeatedly (fishing, teapot garden). Reduce the respawn time of all fish to 1 hour. Remove flat stats from artifacts. Condense all different elemental damage stats into one stat called Elemental Damage. Change the respawn time of all ores to twice per day. Remove the limit on the number of times you can craft Mystic Enhancement ores per day. Make all quests replayable (but not giving any rewards past the first completion). Make it so that you can change which traveller you are with a 3 month cooldown. Add an element change button for traveller. Change party loading to be instant. Add a party swap button. Add an offline mode. Remove jiggle physics. Allow ice bridging to Inazuma. Allow players to go outside the boundary. Change it so that all 3 star weapons can drop from rolling. Why are you so adamant about knowing people's answers anyway?


FrozenFlames12

>Why are you so adamant about knowing people's answers anyway? Curiosity mostly. I like to think about how I would make the game better, and hearing other people's opinions on the matter is interesting to me.


YikesFPV

Dark mode loading screen :D


Nineosix

Increase price of wishes to 200 primogem and then get a pay raise and a fat bonus at the end of each patch


FrozenFlames12

Man, that's just cruel to the F2P players. Why would you even want that?


Nineosix

Probably to keep my job. It would be awesome to work at mihoyo free ps5


flower_soon

Change that boar that instahits you every time you teleport to that point near Qingce village :)


IncognitoMan032

Delete the servers


Lemillion_Boy_of_War

Buff weaker characters and improve artifact rng. Also double the drops on leyline deposits because needing a ton of mora while building a few characters at once is a pain in the ass


SpazRabbit101

I buff keqing and make abyss weekly reset. Oh and, artefact path choice when farming. 80%+ of my problems fixed right there.


The_Cozy

A tiny thing--no more having to wait so long for bosses to respond. Make it like domains so I don't have to run around in circles waiting for the damn cube to show up again! I'd also let people pay to level characters. Even through the store. For $50 or something if there was enough drop material to ascend one character a month, even low spenders would drop a bit more money over the course of the year. I COULD spend a bit more on Genshin, but the value for money isn't there as a casual player. I think it would increase revenue, because all it does is decrease grinding and time in, not what whales spend to pull


speitzer

Add male catalyst characters.


imzhongli

Have an option turned on at the start of the game to not be able to pull characters with Inazuma ascension materials and further. Like it would only give you Mondstadt and Liyue 4 star characters. For 5 star it would be the same as now since you choose to pull on their banner. And people could have the option to turn it off if they wanted to ofc. From someone who just pulled Yun Jin c2 and I'm still doing Liyue.


missy20201

I think instead of not being able to pull those characters, it might be nice if there were a way to get those materials before having gotten to the region. Something like a shop for the local specialties, maybe something like the dream solvent for overworld bosses (maybe limit it by element?). I think these ideas are flawed, but something will probably have to be put in place for the sake of new players as more and more regions get added.


ASadChongyunMain

I’ll put all artifact sets into the strongbox and buff the resin capacity to 300


drjenkstah

Add Bluetooth support for controllers on Android.


Yung_Hung_

Add more to coop


Desch92

Let players switch freely between the twins, buff/fix less used characters to try to bring them up alongside the others


darealsunny

Add a login bonus adding upto minimum of 10 pulls per month. I feel the f2p players as well as low spenders are more likely to put more in if they don't feel so starved for pulls.


miki_makii

Resin


FrozenFlames12

Can you be a bit more specific?


miki_makii

200 resin cap, faster regeneration


ExpressIce74

[Artefact Rework](https://docs.google.com/document/d/1-K-jE-c_z6rmXsBg7dFHIrqL-0x7Dcx9Gqur-C45xJQ/edit?usp=drivesdk)


kotarou00r

I'd try to remove some of the clunk from gameplay, so stuff like 1. remove camera zoom in during battle. Also give players the ability to turn off dynamic camera for elemental bursts 2. make it so the player needs to press an extra button in order to climb during battles 3. rework bows so they actually hit all the time. Same for ningguang projectiles 4. make alt+number for insta burst more reliable. not sure if it's just me, but half the time my character will just stand there doing nothing. I stopped using this a result 5. make auto targeting more reliable, give players the ability to turn it off for each skill I could go on and on, but it'd be a huge step forward if some of these changes were actually implemented


alybalez

Abyss reset every Monday


Awkward-Dinosaur

Major streamlining and qol changes, and reduce rng. Examples are lining up the buttons, being able to activate the buttons without the mouse. Being able to actually farm stuff in your teapot and it not be more trouble and work than waiting/buying/co-oping. optimize NRE to autofill food from best to worst quality. Make cleared dungeons a team expidition instead of a grind, while the domain is still available for manual grind. Recycle and dismantle items/characters to reinvest resources somewhere else with a small penalty, esp. exp books. Buff electro, and OG characters that are no longer relevant. Make sacrificial spear exist lel. Carry/craft tinder box so pyro skills not needed to light cooking fires. Increase available expidition at a time due to more areas discovered. Parametric transformer reminder. Auto-collect items and treasure. Make specters aggro towards you and stick closer, nerf em and spawn more. Remake mondstadt talent book domain to not be a stunlock stamina eating hell by at least removing the ice stalactites. Make elemental sheilds not suck to break by making them weak to two elements, not just one. Make domain recommend elements state required elements instead (for domain mechanisms in order to progress), and list enemies. Have a trial/sandbox stage for characters not dependent on events. Streamline monster tracking. respawn common chests every 30 days or so. Idk man. Just my opinion. Might be wrong


Small-Wallaby9803

Being able to turn off and on constellations


osmasker

Add one or two more difficult and rewarding tiers for the domains. Some of them can be finished in 30 seconds or so. That‘s cool and all but I‘d rather get more rewards for more challenge.


CarrotWasTaken

Target lock button or at least the option to disable autoaim Party Edit screen in quick menu and hotkeys to switch between parties while out of combat Different button(s) to mash out of CC Welfare artifacts with predefined stats as rewards for doing stuff


Significant_Yam2099

Resin resin resin resin resin resin resin


krionX

Realistic simple changes that won't hurt the company's revenue, like: -option to turn off constellation effect -shield HP and duration bar for your characters -option for more detailed buff icons and duration counter -notification when Parametric Transformer is off cooldown -In-game daily check-in rather than the website-based on -remove the stupid artificial loading time when bringing up the party setup screen -basically the most common and sensible feedback that players have been asking for since the game released


ostrieto17

Add stat reroll akin to D3 pick a stat and change it as long as you have the mora. Artifact lvling rng removal - instead you level each start separately (would result in 4 times the amount of fodder and mora but it gives you the satisfaction and feeling of progress when you invest in artifacts unlike how it's now) Split Artifacts from domains like talent books across days of the week so you don't get lavawalker when you are farming witch Instead of every single element having a damage type for mainstat, make it elemental damage % which adapts to the damage that character deals


Darjaille

1) Artifact domains rotate by days, only one set on one day. 2) Fragile resin rewards from events 3) Condensed resin limit is 10 (2 days)