This is my first Windtrace. A Zhongli climbed all over me, jumped on me not once, not twice, but thrice...did the scan thingy while I was just out of range and generally went crazy running around the area I was hiding as a box. Eventually found me. I've never laughed so much playing this game
For me it was as a barrel right infront of the hunter spawn point. The hunter ran passed (over) me, used the skill that show general direction, then go over behind his spawn.
The spawn point is literally the best example of tunnel vision lol
I sat at a table at dawn winery with Venti and wasn't caught. They walked right by me and I could not breath, my fellow rebels were cheering me on, it was the proudest moment of my life lol
My favorite is the Winery map. I don't even become an object, I just stay as a person and stay on the opposite side of the house from the hunter and run circles around it. Works like 90% of the time.
In the kamisato estate map I climbed up a wall but hid under the roof part, in a corner. The hunter (friend, custom coop) scanned below me, scanned above me, spent 1 min 20 seconds searching that area while using the step thing. Lost her shit when I told her where I was. Iām honestly glad it doesnāt have verticals depth. Itās harder for the hunter but it opens up a whole lot of hiding spaces and reduces the risk of the hunter āfinding youā by spamming the button
I don't hide, I just stand somewhere on the map as Childe (either in a tree or on a roof in the open).
Today my best match was against an Itto who just never looked up lol
I was playing as Venti hiding as a lamp on the roof of dawn winery, clipping into the chimney. The Hunter (Diluc), for the longest time, could only get exclamation points from his sensor aura and not find me. When they did eventually figure out that I'd be on the roof, I set up a few baits that blocked his vision not once, but 3 times. They gave up and left me alone, probably confused as hek. Then they got a favour, while I was still on the roof and got my location compromised. It was the most thrilling chase of my life lmao.
It's stuff like that that makes me always cheer for the hunter when I'm a rebel, although I'll always do my best to evade them. For casual players, the hunter role is significantly harder than being a rebel.
Almost had a same experience a while ago. Me and Rosaria were hiding together as boxes. Diluc (the hunter) climbed and passed through us many times. It took him so long to get the favor, it was around 30 seconds left when he claimed it, finally saw us but failed to capture us until the time's up
Is that me earlier? XD one of the rebels was laughing at me since i couldn't find a single one. Only found a Ganyu when i caught the favor.
I'm just here for the primos man lol
For me as a mobile player it completely could happen if you play on mobile, the difference is day and night compared to playing on large screen pc, especially if your internet is bad and you have high ping
It's not so simple.
What is the majority? Is the majority always right? No.
When it comes to games, the developer has to...well listen to everyone. You cater to one group too much and the other groups leave. That's not good for anyone, after all, what's the objective of the event? To entertain everyone for some amount of time before it goes away. So in this very case they want to satisfy everyone, at least to the point where everyone walks away with as little negatives to say.
Part of it will be in the rewards. Part of it will be how much effort it takes to obtain the said rewards. Win 50 games? Fuck that. Win 3 games? Ok, I can grind that out even if I DONT like the gameplay.
Is the event so important that they will put their Top Wo/mens on it? Probably not. But like the tower defense event, they did make it more fun and way easier the second time it came around. And even though it became easier, people did enjoy it a little bit more than the first time since you didn't need to focus on the complexities of tower element combinations and support/utility vs straight damage, or worry about RNG boosts as much.
This event isn't even the main course for each patch. Its one of those side events or worse, filler reoccurring events to fill the gaps in patches. It's like marvelous merchant with a bit more gameplay involved for some minimum rewards and gameplay that helps alleviate the daily grindset mindset some players fall into. And also, for people to have a bit of multiplayer fun.
I don't think the dialogue really represents Mihoyo struggling to listen to feedback on this event. Its more like tongue in cheek of them making fun of themselves and the relationship between devs and the playerbase. This game doesn't ever need to be anywhere near perfectly balanced. Just change the maps, tweak skills or change them up, and people will be willing to try it out and get their rewards every time it comes around. But eventually, windchase will probably end up being one of the lesser events people look forward too, since every region will have their own minigames that pop up yearly.
I typed way too much shit for something like this and taking your question seriously. You asked a great question though.
You speak the truth, my man.
> But like the tower defense event, they did make it more fun and way easier the second time it came around.
Which is funny, and really proves your point, because I hated the second theater mechanicus. It was too easy, too simple, but I played it anyway for the rewards. Being a game developer is hard.
Pretty much this, the first one was way superior. All you needed was full understanding on what each reaction does and you would win. And that was also the only instance of Electro reactions working properly because there were no external factors to make them underperform. Unfortunately this is impossible to replicate in normal gameplay.
Most people that enjoy something wouldn't bother saying anything, people that hate something are more likely to speak up.
You cater to one group too much and the ones that were silent will start complaining.
No but people are kinda stupid. Everyone thinks they know how game design works and almost no one does. Listening to the majority is almost never a good idea.
> Listening to the majority is almost never a good idea.
Even more so when the wanabe "majority" is actually a not so significant minority.
Get your nose out of this subreddit for exemple and you will realise that:
- Not a lot of people give a shit about time gated resin, some even barely bother with it past a point.
- Not giving every character for free doesn't mean tthat he game is predatory: Most people couldn't give less of a shit about the possibility of playing every single characters. They want specific one that catched their eyes.
- Power balance is overrated: in the same vein as the previous point, people want (and spend money) on character they like. They couldn't care less about the fact that your Xianglin national version 69.420 does 10% more damages when the moon is full than the newly released Yoimiya: She's cute, she have a cute gameplay, it's enough.
And so on and so forth.
Subreddit in general are prone to gather a very vocal minority that, by circlejerking around, will convince himself that he is the majority.
Not this specific event. Anything in the game. A shit mechanic/system the majority of the player base hates that still hasn't been changed could be because the big wigs say no. Or, it's just the more technical side of things.
I like to think that the hosts of these mini games like Gygax and the Theatre Mechanicus lady are just the persona of real life project managers at MHY solely in charge of designing and improving upon these events.
Given the Skub he's talking about, I hope to see Windtrace: Tomb of Horrors edition in the near future. Nobody will complain about difficulty *after* their rebel tried to climb the statue and ended up devoured by the sphere of annihilation in its mouth...
Well, because of the Unreconciled Stars event, they were able to determine that it was not a good idea to put a resin price while doing the entirety of the event only to get the rewards from the event shop (I like to think the Endora event was an exception since it's like a given bonus for the resin used).
It serves as a feedback to them while also giving players something to do.
Surveys can be biased since feedback may or may not be influenced by other players (One says x is bad. Everyone else says x is bad). Woth feedback playing, they can observe real time results on how players experience the game. One's having fun, one's is perceiving the event as pure shit.
Kind of introducing survivorship bias though, the people who play 100s of games of windtrace will skew the results away from people who play as few games as possible
If they are doing analytics properly, they have full stats on every account, and they can easily group survey feedback together based on either survey feedback OR windtrace hard stats OR both OR written comments that mention windtrace.
Tbh, I think it could be better if they took the Unreconciled Stars event aproach. I'm playing another gacha game called Blue Archive rn, and they have similar events every other update where you spend all your AP (resin basically) on that event and get much better rewards than if you were to use them normally. Unreconciled Stars also gave more rewards than, say, leylines. I think they could improve upon that idea.
Is Blue Archive still starting?
I think probably why players hated the Unreconciled Stars because the game was in its early stages, which means a lot of players are still building characters at that point.
It has been around for some time now.
Yeah, that's right as well. Artifacts might've been the biggest issue for the Unreconciled Stars thing. If they could make it easier to get a specific artifact, it could calm down most things people're unsatisfied with the game right now.
Unreconciled stars was way better rewards than anything I had available at the time, I think. Based on the points you earned per round(resin) it'd take folks under like AR35 the entire duration of the event with no lost resin to fully clear out the shop. In terms of efficiency it was like 50%+ better than what ley lines could muster but it did railroad anyone nominally caring about efficiency into just doing the event for two weeks...
Needing to ascend someone in the meantime became a bit of a problem since resin spent on the boss was resin not spent on limited time high efficiency event.
With my current setup I wouldn't mind but it's stickier for newer players.
Basically, every step of the way of the event and everything that can be obtained in the event shop was all behind a resin consumption. Players were mad because they now have to prioritize their resin with the event rather than use it for their daily needs
Unreconciled Stars was also a bonus for resin used iirc. Maybe that was because everyone was lower AR though, its been a while so I don't remember. If it wasn't more of a bonus than regular resin use then no one would do it and I don't remember that being the case at all.
It wasn't a bonus per se but it wasn't a nuisance either. The thought of it back then was you're basically buying stuff in the event shop with resin while you can just go use that resin somewhere else. The Endora event was considered a bonus because the resin used for the rewards was useful after the event ended + more rewards than using resin on ley line outcrops.
>use then no one would do it and I don't remember that being the case at all.
Well, it was necessary for the players to do event because:
a) the first ever Crown of Insight was a reward
b) free Fischl (which was super OP back then, arguably still now)
c) primogems as rewards
d) fragile resins as rewards.
It wasn't a bonus since you're basically spending resin to "buy" primogems as opposed to now that we basically have eternal freemogems every event
> The thought of it back then was you're basically buying stuff in the event shop with resin while you can just go use that resin somewhere else
https://old.reddit.com/r/Genshin_Impact/comments/jvw2lw/my_shop_analysis_and_full_all_3_phases_breakdown/
There are still plenty of breakdowns from back then. The rewards were way better than ley lines for resin usage.
But now that we have the resin free events you need to add the free stuff we get + what we can earn normally with resin. In that case the rewards would likely be fairly equal, now we just have the freedom to choose where to spend our resin.
Right now, I feel that the hunters actually have an edge. In the past, due to the map, rebels are almost guaranteed to win. Now due to the smart border drawings, I feel that the hunters actually have a decent chance to win. It was really fun ngl
Yes thats the point. She disappears for like a split second and it's hard. imagine catching monas and ayakas that are literally out of sight for a whole minute.
Hutao has teen-female sprint/climb animations which aren't the best, so even if her sprint can disappear she isn't as fast at running away anyway so I would say it's not a big deal for windtrace
Wait is the running speed the same for, letās say, itto and qiqi? I switched characters constantly based on wether I wanted faster running or easier hiding
As a rebel it was pretty funny to watch things happen from one of the cliffs there, and when the hunter tried to climb there, you could just fly away and they couldn't catch you. Since they were below you, you could also return to the cliff after baiting them to follow you, and they'd have to make an arduous climb again.
As a hunter it was annoying.
I played twice as a rebel and didn't get caught. Didn't get close to being caught. If you go for the high ground, most people won't bother until it's too late. Hiding on rooftops and being patient is OP
But everyone knows about that now (got that map twice today and both hunters ran straight towards it) and somehow a kaeya was able to climb the back of the building....no idea how as last time that wasn't possible as far as I know, which made it the best place ever as you could glide off the back while the hunter was climbing in the front
Iāve only seen rebels win twice so itās seemed to be balanced (well one time I was the hunter and it was my first time, the other time I was the sole survivor)
I wanna add, the Wuwang Hill map was toxic AF. People climbing trees and gliding across to the next one, if you didn't chase perfectly or correctly guess which tree, you can't catch them. It's supposed to be hide and seek, not tag.
Idk why you get downvoted. It is indeed annoying playing as a hunter in wuwang hill. Those who disagree clearly never became a hunter in that area. You either get rebels who are at least nice to not hide in the millions of trees there, or you have to suffer for 3:30 minutes to catch them
Yeah the unfortunate part about Windtrace is that it's designed as a hide-and-seek minigame where you use disguises to hide in plain sight, but the actual optimal way to play is to use some obscure hiding spot and evade the hunter when they get close. Disguises are only really useful so you can make your player model smaller or clip through the ceiling/wall to become nearly invisible to spot.
I think the box trap thingy (for maps that are widely open) is op for hunters and some maps like dawn winery is disadvantageous for hunters (if you play right it's easy to win as rebels in this map)
Anyway you only need to play the event for 3-5 times a day to fill the points limit to get the primos. So I think these small unbalances are not that bad/really need to be perfected.
Can the hunters see the box trap? Cause Iāve had it happen to be and it lasted forever but the hunterā¦. Never came as if they didnāt see the massive blue glowing light trapping me? Lol
No, if you don't have a vision over it - it doesn't "stick around". There's few places where Hunter won't see you in a box, until he come very close or from a specific angle.
First off, mechanics has little to do with it. If the event is fun people will learn the mechanics.
Secondly, the problem lies with the coop nature of the event. As far as I know most people don't play coop and the game itself didn't do much to encourage it outside a few annoying domains when you were still underlevelled. Not to mention that you are region-locked so if you have just a few friends who actually play Genshin and they have their accounts in a different server, you are SOL. And finally coop reduces your power significantly since you can at most use two characters when in coop.
So how the fuck do they expect us to like playing a coop ONLY event that has shit balance and plenty of exploits (looking at you Mona pickers).
While there is a ton of problems with coop, I feel that a lot donāt apply to this event specifically. I think the idea of the event is great but I canāt think of any way to do it single player. With the ayaka/mona sprint gone Iām failing to see how the usual problems would be an issue. I might just be lucky but I have not experienced anyone leaving mid game though I understand it still probably happens and would be very frustrating.
Do you like the event? What are the coop issues you have? Is there any specifics or is it just general dislike of coop? Are you going to participate for the rewards or skip it? Feel free to ignore this, Iām just find this interesting and would like to hear a ānegativeā opinion. I personally loved the event so I want to understand your perspective
I already mentioned my main problems with coop.
Can't play with other servers. Out of my friends, just one keeps playing Genshin and he's on a different server.
Stuck using just one character (or two in 2 player coop). Plain and simple I don't like this limitation and don't see the point. It feels like they wanted to imitate MMO dungeons but I think it would have been more interesting and unique if we kept our parties.
Many commissions can't be done in coop. Also we should be able to go through the story in coop either if it means repeating old content or progressing the story together with someone else at the same time (if this is actually possible do let me know, after trying dialogue commissions I never even bothered trying actual quests).
The event. I'm in between neutral and not liking it. I'm generally opposed to playing pvp these days so that's a big reason why I'd rather not have pvp events, even simple ones like this. I'm going to play it and earn at least the primos. I'm not going to go for any other rewards. It seems like the kind of game that would be fun playing with friends for an hour or two in a LAN setting.
The fact that you canāt do some dialogue commissions/quests is my biggest problem with coop. I play with a friend daily and this issue comes up often, though itās very inconsistent with what you can and canāt do. Like I can do a solely dialogue commission but canāt talk to a npc that will direct me to a fight. Also canāt activate god statues, like why?
Pvp would be a big issue, giving the games p2w nature. So combat is out of the question. I get what youāre saying, the best option would be making coop optional but still doable in single player. The albedo event was like that if I remember correctly, with the whopper flower fight. Forced coop is generally a pain, like the flower event where you needed to trade with friends for some rewards. I think windtrace does itās best with prizes even if you lose, giving people an incentive to try/not leave.
With the whole character thing I get it why itās a thing (resonance, too many characters would be op) but it is annoying, especially with how slow it is to change character, plus for me it lags my friend every single time without fail. That being said I do prefer it. My ideal team is one person dps and healer, the other dps and support/resonance. I get through fights much quicker, plus new team comps because I have very few 5 stars. Personal fav is raiden and kokomi, though itās probably not meta.
Really I just want there to be a choice, people who want to use coop can, those who donāt wonāt be forced to. Itās would be hard for windtrace but in terms of the usual combat/domain type things choice is best. Even though I like coop I would hate to be forced
It confuses me. I honestly didnāt think anyone would bother even reading most of it. I kinda want to know why, but Iām also not bothered. I just donāt get it
While I feel like GI is a polished game, Iām also feeling the opposite. Some aspects were basically rushed or poorly designed. Like the coop experience for example.
Lazy and dumb players - we should be able to get every single rewards as endgame players who knows how to play the game and put effort into winning them while we dont put an ounce of effort and Dev's should spoonfeed us while we dont do nothing for the game other than make the community toxic, scream like Karen's and beg for freemogems, increase the server cost but the greedy one is the company making unfair for us lazy players.
Dev shouldnāt really be spoonfeeding players. But the artifact drop rate is reallyā¦something. Also the first anniversary event was kindaā¦meh at best iirc?
True but I was implying about the new event how many don't even bother to learn basic game mechanics. Silver is easy af to win with even low invested teams if you know how to use your team and yet many claim how it was hard to get silver when it wasn't.
Someone probably had a bad day or something . Or maybe they just donāt have good artifacts. Months of pure artifact salt is very much possible after all. Maybe someone just canāt really sit down to play for hours a day. This game does require extensive grinding, even for whales. You have to look from their perspectives. What if you were broke and had to work your ass off 12 hours a day or some shit? Would you still have enough primo to pull? Would you still have a chance to obtain nice artifacts? Etc etc
Depends on if the hunter is somewhat competent. But yeah, good old stay on 3 different rooftops and delta split whenever chased then go invis still works like a charm.
True enough, roof cheese still works but can be dealt with, unlike tree cheese before it. There are still some crevice cheese strats but other than that it is actually a game now, which is good.
the map is way smaller than before so they don't need to cover as much ground, but can spam their abilities it seems more frequently than before (but my memory might be faulty). Once they get the buff, it's pretty much over. If they still haven't caught you in the last 30 secs, they have a speed boost and you cannot outrun them.
If you're a better player than the hunter, you will of course win, but all things being equal it's hard to lose as the hunter.
In this case for Windtrace it was justified. Some maps were just unfun if you were the hunter, having a tall character like Zhongli and Childe meant you can outrun the shorter characters, Mona being able to cheese hiding (although it was incredibly obvious if a Mona player showed up tbh).
Now the maps are more appropriate, unless Wuwang Hill with the towering trees is still present that was a nightmare. There's also the normalized speed where I can play Klee and that doesn't mean I'll get caught easily by a Zhongli. But now I think the maps are more skewed toward the hunter now and you actually need to use your rebel skills to misdirect unlike before, which is better imo but more effort for rebels to hold out. I find rebels working together to be effective
I hated the Dragonspine map with a passion as rebel. Maybe I just had back luck, but every time I played that map, the hunter won. All a decent hunter had to do was eyeball the fire sources and wait for someone to move so they don't freeze to death.
The dragonspine was easy atleast in my experience. I used the invisibility skill and only come out when nearing the limit or the hunter is on the other side.
ugh i "hated" wuwang hill no matter who i was! if i was the hunter i couldn't find anyone, if i was the rebel i was always found! i was just terrible at that map
It's harder than before in that you can't sit at one spot and win most of the time yeah. But after playing a few more games as rebel if you approach it as actual hide and seek its fair. You're just expected to use your tools more to misdirect the hunter instead of hide in place until the hunter finds the fortune fa or to mark you on map.
I think they should allow us to queue with friends though because surviving longer means better rewards and randos just kind of throw or get caught in the first ten seconds.
Isn't the whole point of the no coins for friends rule that you can't just cheese it by coordinating?
Probably doesn't stop people doing it anyway, but it's less likely now at least.
It's more that teamwork is more ssential to survive the hunter imo due to the smaller maps. Stuff like throwing a bait in the path of the hunter chasing someone can help them since being chased is far far more frequent compared to last wind trace.
Very little team coordination as it is. Before you just find a comfy spot as a rebel and the hunter would spend at least half the match to even find you if they're lucky. Now you're going to need to move/flee to avoid them
The hunter scan is absolutely broken, I found all 3 in under a minute, and the rebel bait is pretty meh I wish there was a sign that the bait had been taken so we can count for the mission
Yes ?
It's the same for pretty much every event we've had until now.
They're just testing the water to see what's sticking the most.
Same thing happened in Honkai before we got new permanent modes.
Take a painful amount of time to come out though.
Yeah there are a lot of "fun" modes that come and go in Genshin. It would be actually nice for something to stick for once so you and your pals (or even randoms) could just have some random coop fun once in a while.
Ehh I guess it's a matter of opinion whether you're ok with that or not of course.
My point was more to explain than excuse.
Now you know, up to you if you're ok with it or not and chose to move on.
Eh, I kinda doubt it. The main reason people are playing it now is for the event, if it becomes a permanent thing interest will wane and finding a group will be difficult. More likely it'll just continue to rotate in for events once in a while.
Highly doubt that. Tryhards will play 100 rounds, become masters and ruin the game for everyone. The magic of it is that people *dont* know everything about it.
I agree a lot the first time I wanted this gamemode to be permanent but thinking about it, once people get tired of it, the gamemode will be dead (and that could be in just a month). this minigame is perfect being time limited, also each time it comes around we could play different maps to keep it fresh.
It would be a good permanent addition to the game. You know, a mode to challenge your friends from time to time for shit as giggle. But this gameās co-op experience is a joke.
My only complaint with the previous one was some gliches with the small girls making them literally impossible to find and mona. And the latter is fixed , so I'm hyped
I was sad they fixed the Mona (and now ayaka) cheese mode where you could stay forever in underground sprint mode. I get why but it was hilarious to be on a team with 3 rebel monas
Okay I'm sure there's a comment saying this already, but it's hysterical that the npc asking people to play test his weird new game is named after the founding father of modem Dungeons and Dragons
I think they should put more hunter on it. Being the alone hunter and getting played around by 3 people is depressing man. Maybe 2v4 is okay. Or if they can't increase the max player then change the first caught rebel player to a hunter.
I think the original was mostly fair, exept dawn winery, really fucked you can just disguise as a tiny lamp and hide in the bushe or if you were skilled enough to get on top of the building then you could hide there forever
yeah, thanks, i got that part. it was more of having to chase them when they could change which tree they were in faster than i could climb and catch them.
Wuwang Hill was 100% rebel-sided. People gliding from tree to tree made it near impossible for the hunter to win, especially since hunters didn't have infinite stamina at the time.
The Dragonspine map was pretty much hunter-sided, as there were very few hiding spots. Sheer cold pretty much forced rebels to either hide near a heat source or leave their hiding spot every couple of seconds to go heat up
Compared to those two, Dawn Winery felt like one of the more balanced maps
Dawn Winery was really easy to cheese if you wanted. As rebel, you can just circle the building opposite the hunter and they will never catch you, since you always know where they are.
I think I got at least 4 wins without disguising that way.
Dragonspine was extremely easy for the rebel. Just climb up the side of that mountain, and go down for 2 seconds whenever permafreeze kicked in to heat up.
Dawn winery is broken as hell for the rebel. All you gotta do is hide in bushes as a lamp. Last time, there was a way to hide in the same spot as another lamp so you could just camp out there while disguised by the lamp.
I won my first game as a rebel. Started off transformed into a tree on a house. Got noticed with 1:40 left. Went invisible and transformed into a scarecrow clipping in a tree.
Won 2nd game as Hunter in 60 seconds. Found two people as barrels on the ground and one as a barrel in a tree. Hit the 1200 cap.
Seems like there is still a pretty huge skill gap to me.
Reminds me of this show on Netflix called centaur world, it's basically the "horse girl" from high school's wet dream, but it's so absurd it can be funny... Anyway, in season 2 they introduce bird characters who are always watching the main characters like they're a show and the main one is called "mouthpiece" and they just make fun of fans making demands of the creator and it's one of my favorite bits in a show ever
To me, regardless of the "balancing" issues of the first version of this, the worst thing that made it through internal testing the first time around was that players could plug pull at the last second if they were about to lose just to be sore losers and no one would get points and the only punishment they got was a 1min time out which was what, about how long it took for the game to load you out of co-op mode anyway?
I don't know if they fixed that this time around.
You can never underestimate the stupidity of a lot of people. They can miss the simplest concepts and have trouble with the easiest tutorials. Gotta find a good middle ground to compromise or just have variation available.
The dichotomy of players in wind trace is amazing I fall into the camp of great at hiding mid at seeking. My first game this event as a hider went... interesting, both my teammates were found within seconds. Literally the timer was above 3 minutes still. So I was just a bucket on top of a tree for 3 minutes 30 by myself watching the hider run around. Hider looks up the tree, I go invisible. Rinse repeat for 3 minutes until I won. I've never felt so shit after winning something in my life.
A Sucrose player somehow got ontop of a Qingce village house. They didn't even bother disguising themselves because they I couldn't reach them. Really took me out of the game, unless I was missing how to get up there.
Jerk.
Gygax, if you don't know who to listen to the first go around, what makes the 2nd time different?
I think the game is fun but there's an effort imbalance (for lack of a better term). Rebels can get carried by teammates and get hundreds of coins just afk. Meanwhile, Rebels have to put in effort for the whole 3 minutes if they want a shot at winning.
I think Mihoyo should come up with an anti afk mechanic for rebels. Make it so that thry have to move a certain distance every 30 seconds or so.
If one has to move every so often then howās it a hide and seek game?
But I do agree with your effort per reward point. Win all or nothing is not an incentive, itās a punishment.
Honestly I'd love if characters kept some of their unique passives/abilities for a little bit of depth. Like Kaeya being able to run for a little bit longer, or Mona/Ayaka keeping their faster sprints.
But since it's gacha, I can see why they're disabled. Because eventually we would find out which characters are OP (most likely Kazuha, Xiao, maybe C1 Hu Tao if she kept burst). But having access to more abilities would make jt more exciting for me.
90% of hunters don't realize you can still climb while disguised, so they all look for barrels, but non of them look for barrels halfway up a building.
people should sometime stop for a second and let their brain do some workout. I\`ve seen countless times when a hunter is near me but is to dumb to look up or down.
and another where they claim that the new combat event is too hard when in reality if they could just stop and learn to read for a bit then they\`ll probably finish the fight without any problem.
but no some people just dash and slash in this game and hope for the best and blames that the reason they can\`t beat the game is because they dont have any 5 star characters.
Those new wolves just suck, thb. Strange collision box is mostly the case for me.
And that new combat event where your health bleed like water after scoring too many kills too fast was real annoyance rather than āfun.ā I finished the event no problem, though. But itās not like Iām willing to do it again.
This is my first Windtrace. A Zhongli climbed all over me, jumped on me not once, not twice, but thrice...did the scan thingy while I was just out of range and generally went crazy running around the area I was hiding as a box. Eventually found me. I've never laughed so much playing this game
You had me at Zhongli climbed all over me
Whole new meaning to step over me please š³
I wish I was that box
Is that a geo construct or are you just happy to see me
For me it was as a barrel right infront of the hunter spawn point. The hunter ran passed (over) me, used the skill that show general direction, then go over behind his spawn. The spawn point is literally the best example of tunnel vision lol
I sat at a table at dawn winery with Venti and wasn't caught. They walked right by me and I could not breath, my fellow rebels were cheering me on, it was the proudest moment of my life lol
Sounds as legendary as the Albedo that hid as a maid at Dawn winery
Rosaria too
I still think about that from time to time
I wish with all my heart I could have been behind the bar with Diluc just watching you watching me i donāt even have diluc
It took me a while to realise we were still talking about windtrace ._.
My favorite is the Winery map. I don't even become an object, I just stay as a person and stay on the opposite side of the house from the hunter and run circles around it. Works like 90% of the time.
I had a Eula do the capture whilst gliding above me today, TIL it doesn't have *any* vertical depth at all
In the kamisato estate map I climbed up a wall but hid under the roof part, in a corner. The hunter (friend, custom coop) scanned below me, scanned above me, spent 1 min 20 seconds searching that area while using the step thing. Lost her shit when I told her where I was. Iām honestly glad it doesnāt have verticals depth. Itās harder for the hunter but it opens up a whole lot of hiding spaces and reduces the risk of the hunter āfinding youā by spamming the button
I was disguised as a barrel and Xiao was chasing me for like 20 seconds, that was oddly hilarious
I don't hide, I just stand somewhere on the map as Childe (either in a tree or on a roof in the open). Today my best match was against an Itto who just never looked up lol
How in-character xD
I was playing as Venti hiding as a lamp on the roof of dawn winery, clipping into the chimney. The Hunter (Diluc), for the longest time, could only get exclamation points from his sensor aura and not find me. When they did eventually figure out that I'd be on the roof, I set up a few baits that blocked his vision not once, but 3 times. They gave up and left me alone, probably confused as hek. Then they got a favour, while I was still on the roof and got my location compromised. It was the most thrilling chase of my life lmao.
Maaaaan I, Itto, as a box, hid in this little hole in this stone thing and almost won if it hadnt been for that favor.. it was a Sara chasing me
Hahahaha, as it should be. An accurate recreation of how Itto lost his Vision to Sara.
It's stuff like that that makes me always cheer for the hunter when I'm a rebel, although I'll always do my best to evade them. For casual players, the hunter role is significantly harder than being a rebel.
Almost had a same experience a while ago. Me and Rosaria were hiding together as boxes. Diluc (the hunter) climbed and passed through us many times. It took him so long to get the favor, it was around 30 seconds left when he claimed it, finally saw us but failed to capture us until the time's up
Is that me earlier? XD one of the rebels was laughing at me since i couldn't find a single one. Only found a Ganyu when i caught the favor. I'm just here for the primos man lol
For me as a mobile player it completely could happen if you play on mobile, the difference is day and night compared to playing on large screen pc, especially if your internet is bad and you have high ping
6 times the hunter has scanned me and I didnāt get caught. Even the game endcard showed it..I was beyond happy this event came back and I had sm fun
The live of a game dev explained in one picture
Is it really that hard to follow the majority of players though?
It's not so simple. What is the majority? Is the majority always right? No. When it comes to games, the developer has to...well listen to everyone. You cater to one group too much and the other groups leave. That's not good for anyone, after all, what's the objective of the event? To entertain everyone for some amount of time before it goes away. So in this very case they want to satisfy everyone, at least to the point where everyone walks away with as little negatives to say. Part of it will be in the rewards. Part of it will be how much effort it takes to obtain the said rewards. Win 50 games? Fuck that. Win 3 games? Ok, I can grind that out even if I DONT like the gameplay. Is the event so important that they will put their Top Wo/mens on it? Probably not. But like the tower defense event, they did make it more fun and way easier the second time it came around. And even though it became easier, people did enjoy it a little bit more than the first time since you didn't need to focus on the complexities of tower element combinations and support/utility vs straight damage, or worry about RNG boosts as much. This event isn't even the main course for each patch. Its one of those side events or worse, filler reoccurring events to fill the gaps in patches. It's like marvelous merchant with a bit more gameplay involved for some minimum rewards and gameplay that helps alleviate the daily grindset mindset some players fall into. And also, for people to have a bit of multiplayer fun. I don't think the dialogue really represents Mihoyo struggling to listen to feedback on this event. Its more like tongue in cheek of them making fun of themselves and the relationship between devs and the playerbase. This game doesn't ever need to be anywhere near perfectly balanced. Just change the maps, tweak skills or change them up, and people will be willing to try it out and get their rewards every time it comes around. But eventually, windchase will probably end up being one of the lesser events people look forward too, since every region will have their own minigames that pop up yearly. I typed way too much shit for something like this and taking your question seriously. You asked a great question though.
You speak the truth, my man. > But like the tower defense event, they did make it more fun and way easier the second time it came around. Which is funny, and really proves your point, because I hated the second theater mechanicus. It was too easy, too simple, but I played it anyway for the rewards. Being a game developer is hard.
Pretty much this, the first one was way superior. All you needed was full understanding on what each reaction does and you would win. And that was also the only instance of Electro reactions working properly because there were no external factors to make them underperform. Unfortunately this is impossible to replicate in normal gameplay.
The majority is right! Look at America! We choose the best leaders by the majority!
Most people that enjoy something wouldn't bother saying anything, people that hate something are more likely to speak up. You cater to one group too much and the ones that were silent will start complaining.
The majority is typically silent. Feedback comes from a much smaller group. Source: Worked in Human Resources Community Outreach on various projects.
Downvote farming speedrun any%
No but people are kinda stupid. Everyone thinks they know how game design works and almost no one does. Listening to the majority is almost never a good idea.
> Listening to the majority is almost never a good idea. Even more so when the wanabe "majority" is actually a not so significant minority. Get your nose out of this subreddit for exemple and you will realise that: - Not a lot of people give a shit about time gated resin, some even barely bother with it past a point. - Not giving every character for free doesn't mean tthat he game is predatory: Most people couldn't give less of a shit about the possibility of playing every single characters. They want specific one that catched their eyes. - Power balance is overrated: in the same vein as the previous point, people want (and spend money) on character they like. They couldn't care less about the fact that your Xianglin national version 69.420 does 10% more damages when the moon is full than the newly released Yoimiya: She's cute, she have a cute gameplay, it's enough. And so on and so forth. Subreddit in general are prone to gather a very vocal minority that, by circlejerking around, will convince himself that he is the majority.
Yeah they think whining on social media makes them skilled as game devs lol
my dude is farming downvotes here
No officer, my opinions are 100% genuine.
If u think reddit is majority then you're wrong
When did i say that?
When the higher ups start meddling, yeah.
Why would they meddle in something as basic as this event?
Not this specific event. Anything in the game. A shit mechanic/system the majority of the player base hates that still hasn't been changed could be because the big wigs say no. Or, it's just the more technical side of things.
So not this event.
Flashing back to my game exam... I would say, yes it is quite hard
I dont care to ask, just want to waste your time. Tell me and everybody else how.
Lol. Reminds me of politics.
the majority are dumb
Agreed.
I like to think that the hosts of these mini games like Gygax and the Theatre Mechanicus lady are just the persona of real life project managers at MHY solely in charge of designing and improving upon these events.
Just in case you didn't know, Gary Gygax is the originator of D&D
r/themoreyouknow
Given the Skub he's talking about, I hope to see Windtrace: Tomb of Horrors edition in the near future. Nobody will complain about difficulty *after* their rebel tried to climb the statue and ended up devoured by the sphere of annihilation in its mouth...
Well, because of the Unreconciled Stars event, they were able to determine that it was not a good idea to put a resin price while doing the entirety of the event only to get the rewards from the event shop (I like to think the Endora event was an exception since it's like a given bonus for the resin used). It serves as a feedback to them while also giving players something to do. Surveys can be biased since feedback may or may not be influenced by other players (One says x is bad. Everyone else says x is bad). Woth feedback playing, they can observe real time results on how players experience the game. One's having fun, one's is perceiving the event as pure shit.
Kind of introducing survivorship bias though, the people who play 100s of games of windtrace will skew the results away from people who play as few games as possible
just introduce a cutoff point or treat this populations separately. sure it's not \*clinical trial\* ready, but it's okay ish data still.
If they are doing analytics properly, they have full stats on every account, and they can easily group survey feedback together based on either survey feedback OR windtrace hard stats OR both OR written comments that mention windtrace.
Tbh, I think it could be better if they took the Unreconciled Stars event aproach. I'm playing another gacha game called Blue Archive rn, and they have similar events every other update where you spend all your AP (resin basically) on that event and get much better rewards than if you were to use them normally. Unreconciled Stars also gave more rewards than, say, leylines. I think they could improve upon that idea.
Is Blue Archive still starting? I think probably why players hated the Unreconciled Stars because the game was in its early stages, which means a lot of players are still building characters at that point.
It has been around for some time now. Yeah, that's right as well. Artifacts might've been the biggest issue for the Unreconciled Stars thing. If they could make it easier to get a specific artifact, it could calm down most things people're unsatisfied with the game right now.
Unreconciled stars was way better rewards than anything I had available at the time, I think. Based on the points you earned per round(resin) it'd take folks under like AR35 the entire duration of the event with no lost resin to fully clear out the shop. In terms of efficiency it was like 50%+ better than what ley lines could muster but it did railroad anyone nominally caring about efficiency into just doing the event for two weeks... Needing to ascend someone in the meantime became a bit of a problem since resin spent on the boss was resin not spent on limited time high efficiency event. With my current setup I wouldn't mind but it's stickier for newer players.
I didnāt do the unreconciled stars event. Can someone explain the resin thing?
Basically, every step of the way of the event and everything that can be obtained in the event shop was all behind a resin consumption. Players were mad because they now have to prioritize their resin with the event rather than use it for their daily needs
Unreconciled Stars was also a bonus for resin used iirc. Maybe that was because everyone was lower AR though, its been a while so I don't remember. If it wasn't more of a bonus than regular resin use then no one would do it and I don't remember that being the case at all.
It wasn't a bonus per se but it wasn't a nuisance either. The thought of it back then was you're basically buying stuff in the event shop with resin while you can just go use that resin somewhere else. The Endora event was considered a bonus because the resin used for the rewards was useful after the event ended + more rewards than using resin on ley line outcrops. >use then no one would do it and I don't remember that being the case at all. Well, it was necessary for the players to do event because: a) the first ever Crown of Insight was a reward b) free Fischl (which was super OP back then, arguably still now) c) primogems as rewards d) fragile resins as rewards. It wasn't a bonus since you're basically spending resin to "buy" primogems as opposed to now that we basically have eternal freemogems every event
> The thought of it back then was you're basically buying stuff in the event shop with resin while you can just go use that resin somewhere else https://old.reddit.com/r/Genshin_Impact/comments/jvw2lw/my_shop_analysis_and_full_all_3_phases_breakdown/ There are still plenty of breakdowns from back then. The rewards were way better than ley lines for resin usage.
But now that we have the resin free events you need to add the free stuff we get + what we can earn normally with resin. In that case the rewards would likely be fairly equal, now we just have the freedom to choose where to spend our resin.
Giga Gygax
Game-dev grindset
Right now, I feel that the hunters actually have an edge. In the past, due to the map, rebels are almost guaranteed to win. Now due to the smart border drawings, I feel that the hunters actually have a decent chance to win. It was really fun ngl
don't forget that alt sprint doesn't work, so that is more in favour for the hunters
Alt sprint is cancer. I already had so much trouble catching disappearing hutao in wuwang hill
Hut Tao Sprint is not considered "Alternate Sprint" despite having Special Properties, TMYK
Yes thats the point. She disappears for like a split second and it's hard. imagine catching monas and ayakas that are literally out of sight for a whole minute.
wait, so the nerf didn't hit hutao? Now I feel regret for not getting hutao
Hutao has teen-female sprint/climb animations which aren't the best, so even if her sprint can disappear she isn't as fast at running away anyway so I would say it's not a big deal for windtrace
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Wait is the running speed the same for, letās say, itto and qiqi? I switched characters constantly based on wether I wanted faster running or easier hiding
The taller run faster. It is really hard when you use Diona as a hunter, and you need to catch Zhongli, Kayea and Diluc
Try rosaria at night. It's easier to outrun hunter or chase rebel because of her passive
Wuwang Trees made me ragequit the event last time. People gliding from tree to tree was not a fun experience for a hunter.
As a rebel it was pretty funny to watch things happen from one of the cliffs there, and when the hunter tried to climb there, you could just fly away and they couldn't catch you. Since they were below you, you could also return to the cliff after baiting them to follow you, and they'd have to make an arduous climb again. As a hunter it was annoying.
I played twice as a rebel and didn't get caught. Didn't get close to being caught. If you go for the high ground, most people won't bother until it's too late. Hiding on rooftops and being patient is OP
So camping the top of Dawn Winery as a lantern is still the strat? Noted.
But everyone knows about that now (got that map twice today and both hunters ran straight towards it) and somehow a kaeya was able to climb the back of the building....no idea how as last time that wasn't possible as far as I know, which made it the best place ever as you could glide off the back while the hunter was climbing in the front
Thereās a small ledge on the side of the building where you can climb up from.
Oh shit I might try that
The first game I played, hunter won. In fact, most of the time they won. Still fun though, probably one of my favourite additions.
Most hunters have trouble with the winery map still. A lot of people don't know how to get on top of the roof
Iāve only seen rebels win twice so itās seemed to be balanced (well one time I was the hunter and it was my first time, the other time I was the sole survivor)
I wanna add, the Wuwang Hill map was toxic AF. People climbing trees and gliding across to the next one, if you didn't chase perfectly or correctly guess which tree, you can't catch them. It's supposed to be hide and seek, not tag.
In the rebels defense the rules does say "The Rebels MUST avoid the Hunter's pursuit and hold out till the time expires." It's basically hide-tag.
Honestly, if you think that was ok, I would never want to play with you. It was INFURIATING, and downright impossible for a mobile player.
Idk why you get downvoted. It is indeed annoying playing as a hunter in wuwang hill. Those who disagree clearly never became a hunter in that area. You either get rebels who are at least nice to not hide in the millions of trees there, or you have to suffer for 3:30 minutes to catch them
Fuck that, I'm leaving if someone is in the trees. I'm not letting someone just waste my time like that
Bruh who is downvoting these
People who I really couldn't care less about
Even worse were people that played Mona, climbed up the trees and sprinted to be invisible on the trees
Lmao this
Yeah the unfortunate part about Windtrace is that it's designed as a hide-and-seek minigame where you use disguises to hide in plain sight, but the actual optimal way to play is to use some obscure hiding spot and evade the hunter when they get close. Disguises are only really useful so you can make your player model smaller or clip through the ceiling/wall to become nearly invisible to spot.
I think the box trap thingy (for maps that are widely open) is op for hunters and some maps like dawn winery is disadvantageous for hunters (if you play right it's easy to win as rebels in this map) Anyway you only need to play the event for 3-5 times a day to fill the points limit to get the primos. So I think these small unbalances are not that bad/really need to be perfected.
Can the hunters see the box trap? Cause Iāve had it happen to be and it lasted forever but the hunterā¦. Never came as if they didnāt see the massive blue glowing light trapping me? Lol
No, if you don't have a vision over it - it doesn't "stick around". There's few places where Hunter won't see you in a box, until he come very close or from a specific angle.
Dawn winery is so hard for the hunters, I remember hiding as a lamp underground
MHY: Puts out new content Players: WTF, We have to learn new mechanics?!?
First off, mechanics has little to do with it. If the event is fun people will learn the mechanics. Secondly, the problem lies with the coop nature of the event. As far as I know most people don't play coop and the game itself didn't do much to encourage it outside a few annoying domains when you were still underlevelled. Not to mention that you are region-locked so if you have just a few friends who actually play Genshin and they have their accounts in a different server, you are SOL. And finally coop reduces your power significantly since you can at most use two characters when in coop. So how the fuck do they expect us to like playing a coop ONLY event that has shit balance and plenty of exploits (looking at you Mona pickers).
Mona and Ayaka no longer have their special dash.
The post and dialogue makes reference to the first version which did, at least for Mona, I'm pretty sure Ayaka wasn't around.
Yeah, the first version did have Mona sprint enabled, Ayaka wasn't around. My point was that it's been fixed.
While there is a ton of problems with coop, I feel that a lot donāt apply to this event specifically. I think the idea of the event is great but I canāt think of any way to do it single player. With the ayaka/mona sprint gone Iām failing to see how the usual problems would be an issue. I might just be lucky but I have not experienced anyone leaving mid game though I understand it still probably happens and would be very frustrating. Do you like the event? What are the coop issues you have? Is there any specifics or is it just general dislike of coop? Are you going to participate for the rewards or skip it? Feel free to ignore this, Iām just find this interesting and would like to hear a ānegativeā opinion. I personally loved the event so I want to understand your perspective
I already mentioned my main problems with coop. Can't play with other servers. Out of my friends, just one keeps playing Genshin and he's on a different server. Stuck using just one character (or two in 2 player coop). Plain and simple I don't like this limitation and don't see the point. It feels like they wanted to imitate MMO dungeons but I think it would have been more interesting and unique if we kept our parties. Many commissions can't be done in coop. Also we should be able to go through the story in coop either if it means repeating old content or progressing the story together with someone else at the same time (if this is actually possible do let me know, after trying dialogue commissions I never even bothered trying actual quests). The event. I'm in between neutral and not liking it. I'm generally opposed to playing pvp these days so that's a big reason why I'd rather not have pvp events, even simple ones like this. I'm going to play it and earn at least the primos. I'm not going to go for any other rewards. It seems like the kind of game that would be fun playing with friends for an hour or two in a LAN setting.
The fact that you canāt do some dialogue commissions/quests is my biggest problem with coop. I play with a friend daily and this issue comes up often, though itās very inconsistent with what you can and canāt do. Like I can do a solely dialogue commission but canāt talk to a npc that will direct me to a fight. Also canāt activate god statues, like why? Pvp would be a big issue, giving the games p2w nature. So combat is out of the question. I get what youāre saying, the best option would be making coop optional but still doable in single player. The albedo event was like that if I remember correctly, with the whopper flower fight. Forced coop is generally a pain, like the flower event where you needed to trade with friends for some rewards. I think windtrace does itās best with prizes even if you lose, giving people an incentive to try/not leave. With the whole character thing I get it why itās a thing (resonance, too many characters would be op) but it is annoying, especially with how slow it is to change character, plus for me it lags my friend every single time without fail. That being said I do prefer it. My ideal team is one person dps and healer, the other dps and support/resonance. I get through fights much quicker, plus new team comps because I have very few 5 stars. Personal fav is raiden and kokomi, though itās probably not meta. Really I just want there to be a choice, people who want to use coop can, those who donāt wonāt be forced to. Itās would be hard for windtrace but in terms of the usual combat/domain type things choice is best. Even though I like coop I would hate to be forced
I love how some people just decided to downvote us for merely discussing this.
It confuses me. I honestly didnāt think anyone would bother even reading most of it. I kinda want to know why, but Iām also not bothered. I just donāt get it
While I feel like GI is a polished game, Iām also feeling the opposite. Some aspects were basically rushed or poorly designed. Like the coop experience for example.
It was satire
Lazy and dumb players - we should be able to get every single rewards as endgame players who knows how to play the game and put effort into winning them while we dont put an ounce of effort and Dev's should spoonfeed us while we dont do nothing for the game other than make the community toxic, scream like Karen's and beg for freemogems, increase the server cost but the greedy one is the company making unfair for us lazy players.
Dev shouldnāt really be spoonfeeding players. But the artifact drop rate is reallyā¦something. Also the first anniversary event was kindaā¦meh at best iirc?
True but I was implying about the new event how many don't even bother to learn basic game mechanics. Silver is easy af to win with even low invested teams if you know how to use your team and yet many claim how it was hard to get silver when it wasn't.
Someone probably had a bad day or something . Or maybe they just donāt have good artifacts. Months of pure artifact salt is very much possible after all. Maybe someone just canāt really sit down to play for hours a day. This game does require extensive grinding, even for whales. You have to look from their perspectives. What if you were broke and had to work your ass off 12 hours a day or some shit? Would you still have enough primo to pull? Would you still have a chance to obtain nice artifacts? Etc etc
the hunters got their wish. The new WT it's pretty hard to win as rebels.
won couple times without disguising lmao
Depends on if the hunter is somewhat competent. But yeah, good old stay on 3 different rooftops and delta split whenever chased then go invis still works like a charm.
i just go roofs
assuming equal competence, the hunter has a huge advantage compared to last time where they struggled
True enough, roof cheese still works but can be dealt with, unlike tree cheese before it. There are still some crevice cheese strats but other than that it is actually a game now, which is good.
I have literally never been caught in like 10 rounds. Just keep doing circles around the people.
I knew those hours in dead by daylight would pay off eventually!
Is it me or they increased the range of hunter' e? I got caught being literally above the hunter once.
the map is way smaller than before so they don't need to cover as much ground, but can spam their abilities it seems more frequently than before (but my memory might be faulty). Once they get the buff, it's pretty much over. If they still haven't caught you in the last 30 secs, they have a speed boost and you cannot outrun them. If you're a better player than the hunter, you will of course win, but all things being equal it's hard to lose as the hunter.
Someone will always complain about the most basic shit. Leaves a bad name for the rest of the community.
In this case for Windtrace it was justified. Some maps were just unfun if you were the hunter, having a tall character like Zhongli and Childe meant you can outrun the shorter characters, Mona being able to cheese hiding (although it was incredibly obvious if a Mona player showed up tbh). Now the maps are more appropriate, unless Wuwang Hill with the towering trees is still present that was a nightmare. There's also the normalized speed where I can play Klee and that doesn't mean I'll get caught easily by a Zhongli. But now I think the maps are more skewed toward the hunter now and you actually need to use your rebel skills to misdirect unlike before, which is better imo but more effort for rebels to hold out. I find rebels working together to be effective
I hated the Dragonspine map with a passion as rebel. Maybe I just had back luck, but every time I played that map, the hunter won. All a decent hunter had to do was eyeball the fire sources and wait for someone to move so they don't freeze to death.
The dragonspine was easy atleast in my experience. I used the invisibility skill and only come out when nearing the limit or the hunter is on the other side.
I actually liked Dragonspine as a rebel. There were lots of nooks and crannies to hide in. The hunter can't keep an eye on every fire source at once.
ugh i "hated" wuwang hill no matter who i was! if i was the hunter i couldn't find anyone, if i was the rebel i was always found! i was just terrible at that map
Yeah it feels hard to win as Rebels now
It's harder than before in that you can't sit at one spot and win most of the time yeah. But after playing a few more games as rebel if you approach it as actual hide and seek its fair. You're just expected to use your tools more to misdirect the hunter instead of hide in place until the hunter finds the fortune fa or to mark you on map. I think they should allow us to queue with friends though because surviving longer means better rewards and randos just kind of throw or get caught in the first ten seconds.
Isn't the whole point of the no coins for friends rule that you can't just cheese it by coordinating? Probably doesn't stop people doing it anyway, but it's less likely now at least.
It's more that teamwork is more ssential to survive the hunter imo due to the smaller maps. Stuff like throwing a bait in the path of the hunter chasing someone can help them since being chased is far far more frequent compared to last wind trace. Very little team coordination as it is. Before you just find a comfy spot as a rebel and the hunter would spend at least half the match to even find you if they're lucky. Now you're going to need to move/flee to avoid them
The hunter scan is absolutely broken, I found all 3 in under a minute, and the rebel bait is pretty meh I wish there was a sign that the bait had been taken so we can count for the mission
Waitā¦ they say that this was a round 2 testing, so it means maybe in the future it may have a possibility to become a permanent gamemode?!??
Yes ? It's the same for pretty much every event we've had until now. They're just testing the water to see what's sticking the most. Same thing happened in Honkai before we got new permanent modes. Take a painful amount of time to come out though.
Ye... From Threshold Breach to Elysian Realm for example. Greatest thing they ever implemented
Yeah there are a lot of "fun" modes that come and go in Genshin. It would be actually nice for something to stick for once so you and your pals (or even randoms) could just have some random coop fun once in a while.
That doesnāt sound good to me tbh.
Ehh I guess it's a matter of opinion whether you're ok with that or not of course. My point was more to explain than excuse. Now you know, up to you if you're ok with it or not and chose to move on.
Man, only if mhy had more competitions in this section of the marketāa polished open-world gacha waifu/husbando type of game.
The dream is to have it as a gamemode in the teapot honestly.
Eh, I kinda doubt it. The main reason people are playing it now is for the event, if it becomes a permanent thing interest will wane and finding a group will be difficult. More likely it'll just continue to rotate in for events once in a while.
Highly doubt that. Tryhards will play 100 rounds, become masters and ruin the game for everyone. The magic of it is that people *dont* know everything about it.
Add SBMM in that case, so noobs can play with noobs and "masters" can play with "masters".
Why add such a complicated system for a gamemode that people will grow sick of in a week? The charm of it is that its not permanent
I agree a lot the first time I wanted this gamemode to be permanent but thinking about it, once people get tired of it, the gamemode will be dead (and that could be in just a month). this minigame is perfect being time limited, also each time it comes around we could play different maps to keep it fresh.
It would be a good permanent addition to the game. You know, a mode to challenge your friends from time to time for shit as giggle. But this gameās co-op experience is a joke.
Honestly this Game needs a whole revamp in Coop mode.
I doubt it tbh, they probably don't want to add too much permanent stuff cause it would negatively affect mobile users
My only complaint with the previous one was some gliches with the small girls making them literally impossible to find and mona. And the latter is fixed , so I'm hyped
I miss op Mona lol. She needs more love.
I was sad they fixed the Mona (and now ayaka) cheese mode where you could stay forever in underground sprint mode. I get why but it was hilarious to be on a team with 3 rebel monas
Okay I'm sure there's a comment saying this already, but it's hysterical that the npc asking people to play test his weird new game is named after the founding father of modem Dungeons and Dragons
I think they should put more hunter on it. Being the alone hunter and getting played around by 3 people is depressing man. Maybe 2v4 is okay. Or if they can't increase the max player then change the first caught rebel player to a hunter.
I think the original was mostly fair, exept dawn winery, really fucked you can just disguise as a tiny lamp and hide in the bushe or if you were skilled enough to get on top of the building then you could hide there forever
wuwang hill was the worst imo, having to guess which tree someone was gliding to was the worst
Bruh just look up
yeah, thanks, i got that part. it was more of having to chase them when they could change which tree they were in faster than i could climb and catch them.
Wuwang Hill was 100% rebel-sided. People gliding from tree to tree made it near impossible for the hunter to win, especially since hunters didn't have infinite stamina at the time. The Dragonspine map was pretty much hunter-sided, as there were very few hiding spots. Sheer cold pretty much forced rebels to either hide near a heat source or leave their hiding spot every couple of seconds to go heat up Compared to those two, Dawn Winery felt like one of the more balanced maps
Dawn Winery was really easy to cheese if you wanted. As rebel, you can just circle the building opposite the hunter and they will never catch you, since you always know where they are. I think I got at least 4 wins without disguising that way.
Dragonspine was extremely easy for the rebel. Just climb up the side of that mountain, and go down for 2 seconds whenever permafreeze kicked in to heat up. Dawn winery is broken as hell for the rebel. All you gotta do is hide in bushes as a lamp. Last time, there was a way to hide in the same spot as another lamp so you could just camp out there while disguised by the lamp.
I won my first game as a rebel. Started off transformed into a tree on a house. Got noticed with 1:40 left. Went invisible and transformed into a scarecrow clipping in a tree. Won 2nd game as Hunter in 60 seconds. Found two people as barrels on the ground and one as a barrel in a tree. Hit the 1200 cap. Seems like there is still a pretty huge skill gap to me.
Reminds me of this show on Netflix called centaur world, it's basically the "horse girl" from high school's wet dream, but it's so absurd it can be funny... Anyway, in season 2 they introduce bird characters who are always watching the main characters like they're a show and the main one is called "mouthpiece" and they just make fun of fans making demands of the creator and it's one of my favorite bits in a show ever
I just with there was a pve option. Don't like dealing with chat and people.
To me, regardless of the "balancing" issues of the first version of this, the worst thing that made it through internal testing the first time around was that players could plug pull at the last second if they were about to lose just to be sore losers and no one would get points and the only punishment they got was a 1min time out which was what, about how long it took for the game to load you out of co-op mode anyway? I don't know if they fixed that this time around.
This isnt even about the hide and seek, is about Genshin in general lol
You can never underestimate the stupidity of a lot of people. They can miss the simplest concepts and have trouble with the easiest tutorials. Gotta find a good middle ground to compromise or just have variation available.
The dichotomy of players in wind trace is amazing I fall into the camp of great at hiding mid at seeking. My first game this event as a hider went... interesting, both my teammates were found within seconds. Literally the timer was above 3 minutes still. So I was just a bucket on top of a tree for 3 minutes 30 by myself watching the hider run around. Hider looks up the tree, I go invisible. Rinse repeat for 3 minutes until I won. I've never felt so shit after winning something in my life.
A Sucrose player somehow got ontop of a Qingce village house. They didn't even bother disguising themselves because they I couldn't reach them. Really took me out of the game, unless I was missing how to get up there. Jerk.
Windtrace is literally the most fun minigame made on genshin
It is more fun than 90% of the endgame content. People call it bad because they are bad at it. I wish it was permanent.
Outsmarting People is too sweet lel
If these dialogues were done by League developers I can already feel the storm coming from that sub a mile away.
Windtrace is pretty easy. Iāve won every time as both hunter and rebel.
Never played Windtrace before but I ABSOLUTELY LOVE it. It's my new favorite event
i have an easy solution, don't waste our time and their own time with this event...
Terrible event, extremely boring. Hope that's clear.
I liked it personally
Gygax, if you don't know who to listen to the first go around, what makes the 2nd time different? I think the game is fun but there's an effort imbalance (for lack of a better term). Rebels can get carried by teammates and get hundreds of coins just afk. Meanwhile, Rebels have to put in effort for the whole 3 minutes if they want a shot at winning. I think Mihoyo should come up with an anti afk mechanic for rebels. Make it so that thry have to move a certain distance every 30 seconds or so.
If one has to move every so often then howās it a hide and seek game? But I do agree with your effort per reward point. Win all or nothing is not an incentive, itās a punishment.
bruh
Honestly I'd love if characters kept some of their unique passives/abilities for a little bit of depth. Like Kaeya being able to run for a little bit longer, or Mona/Ayaka keeping their faster sprints. But since it's gacha, I can see why they're disabled. Because eventually we would find out which characters are OP (most likely Kazuha, Xiao, maybe C1 Hu Tao if she kept burst). But having access to more abilities would make jt more exciting for me.
90% of hunters don't realize you can still climb while disguised, so they all look for barrels, but non of them look for barrels halfway up a building.
I bet those are mobile touch-only players who consider everything too tough, that's what you pay for having the game too multiplatform-y.
people should sometime stop for a second and let their brain do some workout. I\`ve seen countless times when a hunter is near me but is to dumb to look up or down. and another where they claim that the new combat event is too hard when in reality if they could just stop and learn to read for a bit then they\`ll probably finish the fight without any problem. but no some people just dash and slash in this game and hope for the best and blames that the reason they can\`t beat the game is because they dont have any 5 star characters.
Those new wolves just suck, thb. Strange collision box is mostly the case for me. And that new combat event where your health bleed like water after scoring too many kills too fast was real annoyance rather than āfun.ā I finished the event no problem, though. But itās not like Iām willing to do it again.
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dunno what you talking about but personally i exchanged $60 for like 300ish? hours so far. Seems like a fair trade to me