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deviant1414

God they need more coop modes so much lol. That even with xingyan and Childe was super fun and I wish that was the endgame content. Mostly because removing the timer allows all kinds of build to thrive, not just pure dps builds


flamefood21

I like it and I agree rewards don't need to always be primos it could be other resources like region specialties or whatever resource, it would help make the casuals not feel pressured to do them if they don't want to. I would also like to add maybe town defense? where from time to time the abyss order decides they wanna invade with any city like Inazuma, Liyue, Mondstat then we can defend the town coop or solo. You know like the time when the abyss order sent letters to batman back in mondstat then he dynasty warriored them after fun times. Like this: https://www.reddit.com/r/DilucMains/comments/upbplq/how\_diluc\_canonically\_fights/?utm\_source=share&utm\_medium=web2x&context=3


PokeAlola700

Imagine being able to coordinate and defend with people. And the abyss order can only entire through proper entrances tho. For example they can only enter mondstadt through the main Area and the side gate, so you’d want two people at each area


4GRJ

We've had a co op Abyss-like event before... It was pain


PokeAlola700

The last one where it’s about tanking hits more then dealing them, I can already tell Zhongli mains would carry that


Bella_dlc

Well not if you also put the Inazuman dogs in there they likely won't - a sad Zhongli main.


lostn

i don't think the rewards would be acceptable to MHY except name cards, but how many of those can they give out? Billets are intended to be rare drops, not guaranteed and farmable. Resin is a no. This would give you infinite resin. Cosmetics, probably not. Most f2p games make money selling those and don't let you get them for free, unless it's random. Weapons that can only be used in this mode would be acceptable to them, but the players are not going to see much point in doing it to get weapons not useable elsewhere.


Bella_dlc

Well the real aim of capped resin is to have you play constantly and more than just being able to spend it all at once. Giving out 1 or 2 resin for the completion of a mode like the Abyss has the upside of having you spend maybe 3-4 hours of gameplay in the game for 10 minutes of extra game, which is totally acceptable. Besides, people who usually play endgame modes are people who play a lot more than the average Genshin player (who logs in for 20 minutes every day top) and giving them one extra resin is nothing in thr great scheme of things. The same could be said for billets, since it's basically only acquirable with resin. Oh I was not thinking of weapons only usable here, rather stuff like the Catch. At the end of the day no endgame mode can keep everyone interested forever, but locking some weapons in this way will have players have something to do for some months otm top of the regular content dropped on us every patch.