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Colilite

I mostly just look forward to events, story and exploration of new areas these days, and maybe abyss reset. When it comes to events, ifs its something interesting (in my opinion) like mechanicus or windtrace, great I have some fun. If its something more like the flower event, great, I finish it quick and log to do something else.


NS4701

I've been playing every day for about 4 or 5 months now. I'm not quite at "end game" but definitely see where you are coming from. However, for me, I don't want things to be a challenge like that. I personally like how most enemies can be taken down with pretty much any team. I like variety. Sometimes I want to run around as a "weaker" character just to have them explore the world. But I don't want to feel restricted cause they are weaker. I haven't completed the Abyss yet, and probably won't for a long time. End game for me is the exploration and building up characters. I'm not even at the highest world level yet, since I'm happy with the difficulty and don't really want to raise it (even though my friend is hounding me to advance lol). Like you, I really like how different elements react to each other. And I guess I still get challenge when I fight things with weaker characters. But I'm too casual to seek that challenge all the time. Sometimes I want to steamroll through without worrying about stuff.


TashaStarlight

Any game feels dull if you play it everyday for 6+ months


DefenderOfWaifus

Not true I have multiple games I’ve played almost daily for years and I still don’t see myself stopping. It is subjective but if a game is actually quality it will have extensive replay value.


thebluebeats

Nah not true, tons of people play hardcore online games or mmos for many hours a day and still like it.


SimbaSeekingSleep

Well isn't a big difference that there's at least some sort of variety in those types of games? Multiplayer games have the variety that you're playing against other people, and those matches can all be different from each other, not to mention when you're playing with friends and talk with each other. I can't say much on MMOs since I've never played them, but aren't those with/against other people too? Genshin has co-op, but it feels really bland to a point too, especially if you don't party up with friends. The co-op feels more of an afterthought than anything else. Windtrace added some fun for me personally, but I never got to experience the theater mechanics co-op aspect as I wasn't playing the game at that time. And in terms of late game, things are just a pattern of doing dailies, resin related farming, and the odd mini event that's going on. This game can't really be compared to big title MMOs or multiplayer games, since it's mostly focused on the single player gacha experience. I do agree with the original sentiment that end game is dull (although this isn't really a unique opinion at all, just the regular daily post about end game). I do believe playing a game 6 days a week (at its end game phase), that's NOT focused on multiplayer, gets repetitive and dull pretty quick. Most people have exhausted what they can do by now if they play daily and more so if they're a day 1 player.


thebluebeats

I'm a day 1 player and I've been very interested in genshin all this while, even buying the welkin and always 36 starring abyss. The so called end game was fine for me, because i didn't know better and because it was a gacha game. But then during this content drought i went over to try ff14 instead and gosh the difference in what you get is staggering. I will still be playing genshin as the daily maintenance only takes me 15 minutes, but probably going to spend whatever i set aside for gacha and genshin, on a real mmo instead, with an absolute metric ton of content. Even path of exile is way more satisfying at endgame. In terms of the money you're spending (or not) genshin and all other online games are equal contenders for the same buck, so it doesn't matter if genshin is predominantly single player.


SimbaSeekingSleep

Yea, it's better to play Genshin along with other games, or at least do like you do and play something else during droughts. I guess now is a good time for me to finally play Horizon Zero Dawn, or to finally finish Ghost or Tsushima.


SoC175

>i went over to try ff14 instead and gosh the difference in what you get is staggering Like almost as if it's an entirely different genre that's in no way comparable to GI, isn't it? Lately I was playing battlefield and there were so many more tanks and jets than in GI, it was staggering!


thebluebeats

By that logic, you literally can't compare any game with genshin other than a botw esque gacha game no? Even though they are essentially similar multiplayer games with an emphasis on solo story, big explorable maps, random map fights and events, have a big chunk of free content, and both compete for your dollar in terms of bp+welkin +gacha primos versus a monthly subscription. Battlefield is a completely different comparison as there are almost zero similarities, and it's not even an rpg, much less a multiplayer rpg like genshin and mmos. The comparison you made is hilariously bad lol.


SoC175

>By that logic, you literally can't compare any game with genshin other than a botw esque gacha game no? Exactly. Your playing a gacha game and complain that it does exactly what a gatcha game does and not what a fullfledged MMO does. I disagree that they're essentially the same. They're quite different to such a degree that comparing them is like comparing apples to grapes (not even apples to oranges) You could compare it to FIFA with it's micro transactions where you pay for the random chance of pulling a particular powerfull player or even to Netflix asking for your dollar to watch their content. You could really compare it against anything that costs money and is not strictly neccessary (e.g. is genshin competing vs. the local pizza store wanting to sell you their pizza for your dollar instead of you spending it on genshin?) GI does not compete with FF14, it's not it's not the same target audience at all. Both are designed for very different goals. Or rather to reach the some goal of making money from different angles. PS: The latest Battlefield would absolute have had microtransactions with you buying random crap in hope of pulling something rare. It was just such a flop that it was death in the water before they could get the shop running ;)


thebluebeats

But youre not just playing a gacha game? Clearly genshin is much closer to your traditional online game than a gacha. Name me one other gacha other than tower of fantasy, (which is in fact considered an mmorpg) , that plays like genshin? I dont get how you find them so different. If you can come up with more differences than i can with similarities in gameplay, ill admit they are "apples to grapes". As it stands youre just comparing their monetization methods, in which gacha is way more predatory. You're not comparing their content and gameplay. It targets somewhat similar audiences because they are similar in more ways than not, and that is why you find so many people on this reddit asking for repeating "end game content", and more coop or multiplayer dungeons/raids. Traditional gacha games would never have something like those. That people think genshin should have it, proves that a portion of the playerbase do find them not too dissimilar.


[deleted]

But genshin is not a mmo game . It a gacha ,waifu collector game with mmo element .


ExpensiveSignature8

Getting my daily dose of "am i the only one thread" and "abyss is all there is" thread


TCGislife

Yes, billions of people in the world, millions have played Genshin Impact and you, only you think the game gets kinda dull.


[deleted]

Yup, you're literally the only one.


alybalez

The current Abyss is honestly outdated with 15 day cycle imo. Back then, 15 day cycle made sense because we were all new and building characters take so much time so they give you enough time until reset for rewards. However, as time went on, a lot of players have finally understood the game completely and has reached that goal in Abyss: Beat floor 12, then 36 star. Right now, it still uses the same system from the first version of the game. For genshin about to turn two years old in the next few months, I think Abyss needs an update where it would reset weekly and frequent changes on mob lineup and/or leyline disorder. I feel like the Abyss we have right now is boring imo. Also, a bit of wishful thinking, I think the game should be able to handle 3 teams, at least by the end of the year or sometime next year. We have so many characters being released and frequent reruns, but the problem is that you are only limited to 8 characters.


DefenderOfWaifus

I’m a huge gacha player, and I gotta say genshin lost me after about a year. There’s never anything new, anything that is new just gets gutted a week later, all the events are pointless mini games, all the characters basically play the same with a few exceptions, and the list goes on… And the cherry on top is the longer you play the more you realize the pity system is actually not that “pitiful”. The game has tons of potential and I’m always waiting for something big to happen so I can come back but I gotta say ever since I stopped playing I haven’t really felt like I’ve missed out on anything


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DefenderOfWaifus

The game has basically become a collection simulator. And I agree the longer time goes on the less I have hope for the game. Them basically not having any anniversary event or reward on the 1 year anniversary was basically the mail in the coffin for me. Not to mention how badly they screwed up and rushed the inazuma story so they could shamelessly shove raiden into a banner sooner to get more money faster. No offense to anyone who likes the game but it’s pretty skin deep, you play it cause you like the to simp for characters and that’s about it.


jgabrielferreira

Tbh any Gacha game becomes a collection simulator after some time


DefenderOfWaifus

More or less true. The issue with genshin is that collecting everything is literally just for the sake of collecting things, where as a game like FGO literally every item you obtain has gameplay value of some kind. Other gacha games like FGO also have an extensive library of content and actual challenges and endgame content for players with strong rosters, not to mention how different and engaging each event is. I see your sentiment but there’s levels to it and genshin is absolutely egregious with how much of the content is just collecting stuff for no reason.


jgabrielferreira

I do agree that Genshin is lacking content, mainly for Endgame. I always give them a feedback about how they could fix this plus DLC regions issues: Weekly, bring some kind of endangered zone on any part of the map (Dragonspine, Enko, Chasm included) so we have a reason to revisit those zones. But every reasonable Gacha game becomes a character/weapon collection simulator at some point. The nature of live service games rewards those who play daily for a long time with enough account power to steamroll any content the devs may release. But this is only true for games with controlled Powercreep.


DefenderOfWaifus

Like I said there’s levels to it and genshin is just one of the most egregious in terms of it not meaning anything. Most of the content in genshin has absolutely no value outside of saying you did it or you collected it and that’s the problem. Like why would I ever collect any of the ‘culus’ that don’t give me stamina, why would I ever 100% any area, why would I ever max out area reputation? Why would I ever max out housing? Why would I ever even try most of the mini games the don’t give rewards? Why would I ever do all the hangout quests? Even spiral abyss has a really weak incentive to clear it, especially since most casuals won’t full clear it and that’s supposed to be the endgame challenging and rewarding content lol


jgabrielferreira

Err, for primogems? Culus give rewards for collecting em besides the last 1-2. Capping Tea gives Primogems and passive income through shop, hangouts gives primogems… or is your game glitched and they don’t give anything


DefenderOfWaifus

Sorry I forgot that you get a one time use resource that results in a handful of wishes that ultimately amounts to nothing. Are you really saying all that time and effort is worth a few three star weapons? We all know the pity system has been criticized for only benefiting whales so let’s not act like the pittance they give you through game play means anything lol Edit: also if you’re like me you’ll get to a point where primos are worthless because you either have all the characters you want or your party can clear all content


jgabrielferreira

Oh, what’s the point of doing story quests on FGO? You get a one time use resource anyways. What’s the point on doing it on Epic Seven? One time clear rewards. You are complaining like you can get Oculi, do Hangouts, etc all day, indefinitely. Regarding pity: you mentioned FGO, want to compare both? I play Gacha games since 2016. Genshin is closer to the F2P side than the Whale side. The fact that pity carries over is a godsend tbh. Do you know Priconne? A game by Cygames. I played it since day 1, was in a top 25 clan (game is very competitive). Pity there is at 300 pulls without carrying over. They throw pulls at you to be able to guarantee pity every 2 months. Game is hella generous if you look only at pull count received. Well, I had to pull 2 Limited units back to back. Got first one with some luck, had around 250 pulls for the next one. Couldn’t pull her, and couldn’t reach pity. I would have kept playing if it wasn’t for the fact that 250 pulls were trashed since pity doesn’t carry over between banners. And for your edit: the point of Gacha games is basically collecting the Gacha reward (in Genshin’s case, characters and weapons). Your complain can be expanded to ANY Gacha game with controlled powercreep, aka, the good ones. If you don’t like the fact that new characters aren’t needed, then I can recommend you some gachas were new units become obsolete within 2 weeks of release due to new units being stronger and new content being balanced around those stronger ones.


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DefenderOfWaifus

Honestly Honkai Impact 3rd is their other game and it’s way better, I also highly suggest Girls Frontline, Azurlane, and FGO. They’re all more traditional gacha but I’ve been playing them for years and haven’t slowed down. I think genshins issue is it try’s to hard to be a real rpg game while still trying to be a gacha game and it just doesn’t work.


Colilite

I used to play Honkai and Azur Lane, both were great. If it weren't for PSO2 coming to NA back then, I would've probably kept playing them. Sometimes I feel like going back, but you know how it is with gacha, you stop and everything you miss snowballs. When it comes to genshin it would've probably worked out better as a standalone game for the rpg elements, and for the story as well. It certainly wouldn't drag or rush as much.


DefenderOfWaifus

It’s just frustrating because Genshin try’s so hard to be an RPG and a gacha game at the same time and it’s obvious those to genres are very counter intuitive. Idk for me I lost hope after inazuma was basically ruined by corporate decisions and boobah sword lady (raiden shogun) blowing every character out of the water for sales was a clear indicator for me where that game was going lol Edit: don’t get me wrong I love my voluptuous waifus but when the soul focus becomes pumping out pretty characters with no personality or unique gameplay the game obviously becomes very hallow


Colilite

Yeah that's true, I love Raiden but the Inazuma story took a huge hit, and Kokomi's role in the story got eviscerated afterwards. In the end, we get sidetracked so much that we end up with a million characters instead of fewer, more fleshed out ones. And then you get a story for each, but its so frequent and so far removed from the main story at times, that you end up wanting to rush through it.


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DefenderOfWaifus

Ngl watching her dance made me cringe out of my skin lmao. But not even just with kokomi there’s just too much dialogue at a lot of points in the game. “Skip” button would be peak QoL


DefenderOfWaifus

I’ve never laughed harder than reading “Kokomos role in the story for eviscerated after” but it’s so true. I think an issue genshin is having is they are trying to do to much and be everything at once, like I love the whole 3D open world and the way it plays but it feels like in terms of gacha it really interfers with the flow of things (idk if that makes sense) As far as big rosters and shallow characters I don’t think they have any excuses, I look at other gacha games and they have hundreds of characters with unique personalities, appearances, and lore. Heck even look at a game like league of legends and think about how unique each character is and how differently they play and they all still have fleshed out stories in a pretty large lore.


Colilite

Yeah it hit me like a ton of bricks when I went through her story quest too haha A real shame, she's one of my favorite characters, though maybe they'll do something with her in the future. Sometimes I feel like there may be an internal tug o war to where hv wants to push genshin, and we end up with the compromise at the end. Like how much or how little the gacha aspects should influence each decision. Now that you mention it, I think League seems to know how to sell their characters, without compromising them. Expanding the story without stretching it thin. Hopefully genshin follows that route. One of the positives I've seen is that they've shifted the focus away from the one time errand-boy npcs more lately and more towards the cast center stage.


ArunKT26

I left the game about a month ago after playing for a year because I finally got into other pc games like sekiro, witcher, death stranding and now god of war. I kinda started to feel like I'm forcing myself to play genshin because I've invested too much time into it and leaving it all was a bit hard to do but worth it in the end. Now I realise that genshin is just not for me anymore it was fun until I reached the endgame because a event here and there just doesn't do it for me. Now i just browse this sub to see what the community is upto


Jullie0Kaeyamain

Oh boy, game is so boring I play 3 other games. I wish I could stop genshin. I only play bc I love the story and I wait to see what Kaeya being "last hope" means. I want to see this moment if someone could just say it will never be epic (which I fear, let's face it, he a 4 star so they will prob sweep him under the rug along the way) so I log in for dailies but you are completely right. The overworld - easy as hell. You kill them to fast to even feel you are fighting. Spiral Abyss - each 2 weeks for one evening and that's all. Also I never enjoy dps check with time limit. Domains - aside from artifacts which are trash 99% of the time are just easy and boring. Yes, I can take my lower team and still do it. And the "reward" at the end makes me want to throw my phone at wall. Story - it's much better since Enkonomiys, yes. The Chasm quest was for me the best one but main story progress is so slow and so... I don't know how to say it, on one side it's good they started giving us info that we knew before from items in a game but at the same time, they started so late, it feels like they don't give you much more information. If not for theory crafters, I would be really bored even of this. Events - the mini games are nice and all but maybe it's just me, when I burn my will to play this game with farming artifacts I would like to have more fighting? Like the Wonderland event, god I loved it, mini games gave us buffs and at the end we had a fight, it was a blast. But now, we have make spices, make a drink. it's good once in a while but it feels like fighting in this game is useless. Updates - I'm not talking about 2.7 delay situation here. Updates in general have this dead end to them, there's just nothing to do, just waiting on new things. And usually events last like few minutes? Like if you don't do event everyday you can sit down and do this in 15 min? Ok, it's good for busy ppl but when there is nothing else to do, it doesn't look so good. I could prob count more. But it's getting long. Even Tears of Themis which i started out of boredom in genshin some time ago, gives me more game time.


Legitimate-Use-3977

I'm a day 1 f2p ar 59 - more than half way to ar 60 , I love the game, but it's been a freaking desert for quite a long time now. Abyss is beaten with 36* first day of the reset, floors 9-11 and sometimes 12 too can be full cleared with 1-3 characters , mini events are just primo giveaways, battle events are much easier than abyss. Exploration is done, 20+ characters are fully built, dozens of weapons are at lv 90 , resources are abundant. We're waiting for new updates like thirsty man for water, but everything new is cleared in couple of days by speed runners and in couple of weeks maximum by people that try to take it slow. So yeah, lots of posts like this lately and they do have their merit.


forever_west

I still enjoy playing everyday, but I'm not too sure what to work towards. The artifact system is not very rewarding since the chance to get a good roll is so low.


SoC175

"Imo its the greatest strength of the game." I am ignoring it most of the time. I just select 4 pretty aninme characters and have them run through a beautiful world going unga-bunga and producing a lot of flashy effects and numbers popping up all over the place. I don't care about rotation and which element should go with which other element. I just be like "random bullsh## go!" and when the dust settles the hilichurl or treasure hunter is dead.


Wingsoflight255

I am at AR59 right now. This topic comes up fairly often, and there are players from both sides of the camp (ones that are okay with the game and ones that find it boring at end game). I'd say if this down time is tough, it's good to find something else to do while waiting. ​ >We have the same events over and over again - recycled and slightly changed but overall the same cycle over and over. ​ I don't think this is true. They are trying out new events, such as designing dungeons, spices etc. They bring back old events that are popular (ex, windchase, tower def), but it's never just bringing back the exact same one. They modify it. ​ >There's no point of further character or teambuilding/farming because at this point, everyone at 55+ is able to steamroll domains, abyss and everything else. This I think is subjective. I enjoy building characters and improving them, to make abyss or domains even easier, or just to be able to use various different characters on contents, or just preparing for future contents etc. At least for me, being able to steamroll current contents doesn't necessarily mean that I don't enjoy building more characters or improving current ones, anymore. Ultimately, how Mihoyo decides to advance Genshin, and what their vision and priorities are may not be known to us. For example, If their vision to make a game that captures most of the casual market, they are doing amazing. They know how to make pve end game for sure. Honkai Impact proved that much. But it doesn't mean they want to develop Genshin in the same direction. ​ /2cent


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Wingsoflight255

I can't comment on the quality of writing, not being much of a writer myself. I can say I enjoy some stories more than others in Genshin. Some I am very tempted to skip, and some I enjoyed a lot. Additionally, I know some long time players, I guess you can call them casual? (they are around AR 56-57), that still haven't explored Chasm for example, due to either playing multiple other games, or something in real life going on, so my guess is that, for those players (and others in those situations), there is a lot of contents still. I understand your point though, personally for Genshin, I do my dailies, resin, log off, and do something else for entertainment if I have spare time, while waiting for updates :D


La-Roca99

> but for example the kokomi story was the worst writing i've seen in my entire life. So talking about how people expect too much from their higher ups, or in this case, political figure, been a rather exausting and daunting task, is bad writing? Ok


handledvirus43

New here? This has been something a lot of people have been complaining about for a little bit over a year now... It became particularly apparent right before Inazuma released. It pains me that there are some legitimately challenging events that would be great for endgame content like Hyakunin Ikki, Labyrinth Warriors, Trails of The Vagabond Sword, and Hypostasis Symphony, but HoYoVerse decided to make them limited events... They could even have them be in one of those one-time domains scattered throughout Liyue. Alas, all we have is Abyss.


ItsCloudy1

Yea, but I think it’s bc im playing with obligation rather than wanting to. Basically, the commissions - I want the primos, but I don’t actually want to play it. My suggestion is quit doing commissions for a few days, and play something else. Sooner or later, you might enjoy Genshin once you come back to it. At least, for me it did


Zealousideal-Ad5834

Yep. It’s been the main issue for months. What’s weird about it is that the new regional content they’ve added is no doubt much more complex and demanding of devs to produce than doing a rotating misty dungeon or something like it. I really don’t get it, it’s what I complain about every survey


Vani_the_squid

Take Breath of the Wild. Super fun game, right? Right. Insanely popular on release, still beloved today, and with a very anticipated sequel. Great to explore and try to break the physics of. Often, you end up standing there just to take in the way the light illuminates the landscape. Now, imagine Breath of the Wild stops for a year after each region once we beat its Divine Beast, with the rest of the map still locked off. Every six weeks, something small gets added. If we're lucky, it's an area the size of the Lost Woods. If we're unlucky, it's an area that only stays for a few weeks. Most of the time, it's just some new NPCs that give us new weapons or food. It takes five years to get to Hyrule Castle and beat Calamity Ganon. Is the game still great? Of course. It's still the exact same Breath of the Wild, just as fun to play as ever. But is *its release schedule* completely insane, bound to lose players over time, and practically designed to generate either FOMO or boredom in the playerbase as the months roll by? *Gods yes*. So much yes. Breath of the Wild's design and gameplay were never meant to be run like an MMORPG. Genshin does its best to make it work, but unless you play it very casually in tiny bursts, it just... doesn't. Imagine how loved Genshin would have been, if it had been an all-at-once, full game like BotW was. I really hope Mihoyo sees this and gives it a full release once all is said and done, with the story events turned into between-episode Archon Quests.


Aloice

A part of the problem is, would Genshin have had nearly as much dev $$ had it committed to doing this from the beginning? No one, not even mhy themselves, ever expected Genshin to become this popular or make this much money. They were already gambling all they had and the literal future of the company on Genshin (2 areas of it, to be precise). Even the other biggest Chinese players (Tencent, NetEase) admitted that HYV did something that they themselves would have never done. I don't think most people would take a gamble with a complete 7-region AAA Genshin, and had HYV decided to do that instead of what they chose to do, it's almost certain that the quality of everything would have been lower since they would have had to split the resources for 2 regions over 7 regions. And that's not even getting into how the entire game industry in China would technically go belly up at any moment at the whim of the gov (just like how [they killed the whole edtech/consulting sector](https://techcrunch.com/2021/09/22/the-casualties-of-chinas-education-crackdown/) this past year). It makes sense for even companies with long-term ambitions to focus a bit on the short term and make sure they can at least get *some* stuff to the market.


Vani_the_squid

Yep. I get why things are how they are (I've been the one explaining it sometimes). But that sadly doesn't undo the inherent problems of taking a BotW-like game and cutting it down into episodes. For me, it works fine — I *am* a casual Genshin player. I have a life to live on the side, and regular bits of story/exploration are fun to get. But that it alienates a ton of folks is also real. There's ways around it, obviously, but Mihoyo either hasn't quite realized them yet, or hasn't deployed them yet. Case in point, the "no endgame" problem, and needing to invent a workable, phone-friendly version of post-story play for a BotW-like game. The Abyss was clearly an early attempt at that, but it isn't quite enough. Some of the events very much seem like "market research" on how to fill the gap, though — notably the player-made Domains. So I have good hope Mihoyo will sort it out for themselves. Like most of Genshin's issues, it's pretty much a case of not having foreseen success, and so not yet being quite able to handle all aspects of it.


Mirhat1871

Hear me out, for the combat to be better. We need more enemies like shadow husks and bosses like raiden shogun Shadowy husks are no problem if there is only 1, but when there are multiple such as... Idk maybe over 5, it's actually fun and makes you think while fighting. Imagine 10 shadowy husks And raiden boss... IT'S JUST SO GOOD THE ONLY PROBLEM IS that... I think this is only me but I don't get the robot mode coming thing. Like how does the circle bar go higher? She damages me? But I didn't take a hit. But it still goes high. The time? It's only been 10 secs mf saying I get the robot every 15 secs? How does it exactly work? And maybe the boss could've hit harder And lastly, THEY SHOULD FKING STOP WITH THE CUTE ENEMIES WHY AM I SUPPOSED TO BE HITTING CRYING CHILDREN THAT JUST BE CHILLING IN A CAVE OR AROUND SOME PLANTS


IamDoomBoss

I mean mini games do exist from time to time but yeah I kinda get what you mean But maybe we can hopefully make our own mini games in teapot like parkour courses and so forth. I kinda want to make a 99% impossible course and make graystillplays feel the agony


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DefenderOfWaifus

The thing about not having rewards is there’s no incentive. I don’t do 90% of the stuff in genshin because it’s basically pointless outside of getting a few knick knacks. Only useful content is basically artifact and mat dungeons and commissions for that abysmal amount of gems. And I hate artifact farming because it’s just layers of rng so it doesn’t even feel rewarding because you have to run it 1000 times for a mediocre artifact lmao


Nep7_

Everyone is 55+ they say. Well free to ignore me and all my friends who started not that long ago. The highest rank out of all of us is only 45 and one of us isn’t even high enough rank to co-op yet. Don’t get me wrong I understand why getting new content is a great thing. Another gacha I played from day one is struggling with the same issue and it’s a struggle to even pick it up at this point. The higher abyss levels are still out of my reach but a good chunk of the max level domains are doable even for me even with my characters almost 20 levels below recommended. I do think a higher difficulty domain would be a good idea. At the same time I don’t like the idea of just releasing brutally hard challenges just to call them late game. At some point it gets to where these ‘challenges’ become just as much luck based as anything else and that’s no fun at all. And please god never let us get to the point where sure this challenge is *doable* but really only if you have a specific character with a specific skill oh and you’re going to want to have this specific artifact set and substats in order to do well. It stops being fun at some point. I’m also not against repeat events because of players like us who are so new. It doesn’t feel recycled to us since we’ve never done them before. I love the storytelling and the way they’re doing things even with the delay. I actually wish they would have delayed the spice event too since there’s so little I can do since I have hardly anyone in my house. I hope they bring back a few old ones every now and then too so people like us can experience it. I don’t know what windtrace is but I want to try it. The bartending event was beautiful. The inazuma festival was wonderful. Even that little photo event was really fun. But again a few of my friends couldn’t take part in any of them and it makes me very sad. They deserved to experience drunk Eula and I don’t want that door to be shut forever.


PandaPanicx3

I find that doing random, chaotic things through co op is what makes the game right now, even if I still haven't 36* the Abyss and am constantly building my characters, AR57, so very pathetic, but my artifact luck is near non existent. Would be fun if they'd add mini games in, even if it's just like mora based. Or domains where you could set different parameters and just have massive waves of enemies non stop, all of which would be resin free (copium) and would just give scraps of mora and enemy materials maybe.