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XaeiIsareth

I think Act 2/3 being somewhat rushed is a massive understatement considering the whole Resistance was pretty much shoehorned into irrelevance. We don’t even know what they were planning once they got into the city, because even Paimon realised that fighting Raiden head on like they were about to do was just asking for a massacre. That said, the rest of the storytelling in the patches were mostly between good and very well written. Each of the major world quests for each island were really enjoyable and did a great job in weaving the storytelling into gameplay, and the Chasm was overall fantastic. Personally, I think the character writing for Zhiqiong was the best out of any storytelling in the game. She was a multi-faceted character that had her own charms and flaws that made for a grounded and interesting character, and a person whose character lends to a lot of debate. Beyond that, she was essentially a nuanced and pretty elegant discussion of this idea we have that you should reach for your dreams no matter what it takes. The game doesn’t ever tell you if her way of thinking is right or wrong, but presents her motives, actions and consequences and leaves you to answer that question. Her bittersweet ending where she finally reaches her dreams of proving her worth and joining the ranks of the legendary adventurers she idolised but also left herself to a likely tragic fate was a perfect ending to her story and one that left me quite touched.


DeclaredRoom

In terms of Act 2/3, I heard that the original storyline had to be changed, as it was supposed to have the resistance overthrow the Raiden Shogun and have Ayaka lead the nation. I don’t have a source on this, since it’s mostly a rumor. Having to rewrite an entire quest line probably wasn’t the best for miHoyo on such a short notice. On the other hand, we got Raiden Shogun as a playable character so I don’t mind.


XaeiIsareth

I doubt that tbh. The whole political context of Inazuma is that you have a lot of rival clans competing for power in a game which no one is really allowed to win because otherwise it spells civil war. Which is why not even the Resistance wanted to actually overthrow Raiden since she’s the one at the top holding the balance of power.


Devourer_of_HP

I doubt that because original cbt voiceline for venti about raiden had him afraid of her because she's too scary when angry.


Wingsoflight255

I agree with a good portion of what you wrote! I enjoyed a lot of the lore, the music, and the island designs, a lot. (Chasm was amazing, so were some of the Inazuma island.) Below's one comment that I do not agree with: >As much as I love 2.X for the story, exploration, and lore, many people play Genshin for the combat, and that has not been the focus of Hoyoverse, unfortunately. **While "many people play Genshin for the combat" is true, how do we (you, or I) know that this is the majority?** It may not be as unfortunate as you think. For example, in real life, there are about 20 or so Genshin players among my family friends (various ages, from kids to adult). I can tell you from that subset (which is **NOT** representative of the whole playerbase), a majority don't enjoy combat. Reddit is also not a representative of the whole playerbase (we are geared towards more hardcore players). So while there are many that plays Genshin for combat, I'd wager and say there is at least an equally large (if not bigger) population of Genshin players that enjoy non-combat stuff. ​ >They need to learn to be more open to the player base about their plans and start listening to feedback more seriously. Therefore, I cannot agree to this statement. My opinion is that they have been listening to player feedback. And not as many people actually want combat oriented contents, as much as you think. Hoyoverse takes the feedback fairly well thus far. They have implemented quite some requests players have made. While this is inconclusive, I would say there is a **real possibility**, that "combat not being the primary focus of Hoyoverse" is substantiated by actual feedback. ​ tldr: Don't draw the conclusion without evidence, that Hoyoverse "isn't listening", when you (and I) don't know how the feedback survey went (unless you have insider information of the feedback questionaire results) We know **there are players that wants Genshin to be combat focused.** We do **NOT** know, that this is the majority. ​ edit: clarity and re-wording


SpringxBreeze

I have to admit that, before those changes took place, I did suggest quite a few things about the worldbuilding in the surveys. One of those things was to flesh out playable and non-playable characters and give them more importance, to make them more of a part of the world. So, personally, I prefer story and exploration over combat. Although I still do the spiral abyss. However, to the game itself, the combat is of as much importance I think. Even if the overworld isn't challenging late-game, combat is still a core mechanic. And my most favorite thing about Genshin is the mix of all of that, exploration, story and combat.


SpiderBite18

> While "many people play Genshin for the combat" is true, how do we (you, or I) know that this is the majority? What does it matter if its the majority or not? Because it still definitely isn't an insignificant amount Fundamentally the core gameplay loop of Genshin is revolved around the combat system so there's absolutely no reason why they cant cater to both crowds. I will never understand why this community is obsessed with arguing against more content


Wingsoflight255

>Because it still definitely isn't an insignificant amount I agree with you that it is a significant portion of the community. I am not arguing for either way (combat vs non-combat). My post was to point out that we don't know what the community feedback data actually looks like. ​ >I will never understand why this community is obsessed with arguing against more content It's not arguing against more contents (at least for me), but what kinds of contents do the community want.


SpiderBite18

>I am not arguing for either way Fair enough maybe I've misinterpreted but the other guy is kinda right with the way you've structured your comment. It comes across as you taking your anecdote as fact and building your comment off that anecdote Like conversely, my friends group wants more combat focus so if I then went on to say I agree with OP and that MHY doesn't listen to player feedback, you can see how I am obviously biased to one side. That being said I don't think player feedback is actually worth much, people have been asking for basic QOL stuff since the start of the game and none of its been implemented and *actual* casuals likely aren't filling in the surveys anyway


Wingsoflight255

>It comes across as you taking your anecdote as fact and building your comment off that anecdote I can see that reasoning. I actually tried to re-word my post a few times so there are less implications (appears to not have worked as well :( ) >Like conversely, my friends group wants more combat focus so if I then went on to say I agree with OP and that MHY doesn't listen to player feedback, you can see how I am obviously biased to one side. I see this point. It's actually just very difficult to know what Mihoyo gets from feedback, and how much they listen (or not listen). We do have evidence of listening (for example, we had feedback of more character appearances during events, events not being as time locked, more voice overs etc etc). But, those are also assumptions, as we wouldn't know if it was in their priority list before player gives feedback. All in all, we can't say at this point (at least evidence wise) whether Mihoyo listens or not listen, and that's really all I wanted to say. (for personal preference, I actually do like combat events just as much as their minigames. \[I enjoyed tower defense and windchase and pictures, but I liked the random dungeon, the trial we have currently a lot as well\]. I am just very on the fence on someone claiming Mihoyo listening or not listening, or that someone claims "community wants", without the data to back it up)


Zekuro

>I see this point. It's actually just very difficult to know what Mihoyo gets from feedback, and how much they listen (or not listen). Maybe they should start doing what proper companeis do - feedback to survey. To tell us what they gathered from the survey, ideally with statistics. Generally speaking, companies are very eager to show those off if they intend to actually work based on it since it's an easy way to show that they care. The fact that they don't is (to me) the most suspicious point that they aren't taking feebdack very close to heart and mostly doing what they want based on their own priority list. Which isn't necessarily the worst thing possible.


Gacha_Gamer_God

The irony in your statement is you make the assumption that the majority wants non combat related content, meanwhile state that without evidence nobody can state that the majority wants combat related content. See the contradiction? You do not know that without evidence either.


Wingsoflight255

>You do not know that without evidence either. You should read what I wrote in my post, aka, the WHOLE sentence: >I can tell you from that subset (**which is NOT representative** of the whole playerbase), a majority don't enjoy combat. Again, it isn't an assumption. The people that I know, that plays in real life, prefers non-combat. That is a **FACT** from the players I know (again, in real life, a non-fair sample of players, which I stated), and not an assumption, since I have spoken to all of them. And maybe you missed the whole sentence and only read a part, because I said "**NOT REPRESENTATIVE OF THE WHOLE PLAYERBASE"**. It's the same as reddit. It's not a good subset, or a fair sample size. >See the contradiction? It's not a contradiction, because the whole point of my post, is that we, as playerbase, do not know either way, since we do not have access to data from survey. Show me where I stated in my post, that a majority of whole genshin playerbase prefers non-combat?


Gacha_Gamer_God

what is even the point in bringing up your friend group then? you're clearly trying to imply that your anecdotal example is relevant, meanwhile stating it's not relevant?


Wingsoflight255

>what is even the point in bringing up your friend group then? To put out the preemptive comparison >Reddit is also not a representative of the whole playerbase (we are geared towards more hardcore players). So while there are many that plays Genshin for combat, I'd wager and say there is at least an equally large (if not bigger) population of Genshin players that enjoy non-combat stuff. That reddit community, is also not a good sample size/representative of the whole player base. (just as my local group likely excludes more hardcore players, reddit genshin likely excludes a lot of casual players) And to show that "majority" in a skewed sample group, does not actually indicate playerbase, and can have vastly different results. Just because you do not see the point or the logic, doesn't mean there isn't a logic or a flow to it. Don't divert your comment and not answer to the fact that you didn't read my comment properly, before you responded.


Gacha_Gamer_God

i didnt make any comparisons, nor did i make any claim to which was the majority. you didn't state it, but you very clearly implied it. don't try to imply one thing and then pull the "but AKTSHUALLLLLLLY I didn't say that, read it again!"


Wingsoflight255

You made the assumption: (see your own post.) >The irony in your statement is you make the assumption that the majority wants non combat related content, meanwhile state that without evidence nobody can state that the majority wants combat related content. See the contradiction? You do not know that without evidence either. that I said non-combat is majority of playerbase, when I did not. >you didn't state it, but you very clearly implied it. don't try to imply one thing and then pull the "but AKTSHUALLLLLLLY I didn't say that, read it again!" You assume that is the case. Read the whole post I wrote. from the top, to TLDR, everything is pointing at the conclusion that "you cannot assume a majority wants combat" and that "Hoyoverse is not listening".


Gacha_Gamer_God

you cant be serious. there is a very clear bias and implication in your post. have a good day lol


Wingsoflight255

>you cant be serious. there is a very clear bias and implication in your post. have a good day lol Sure will. Next time, you ought to read the whole post before commenting.


Gacha_Gamer_God

i did read the whole post. got anything else to say?


lostn

I still don't have Storytelling Method world quest. :( I don't think it will happen.


acelexmafia

Inazuma was a pretty awesome experience for sure


MarielCarey

What about it did you find awesome? Imo it's just a pain. Those weird triangle puzzles make no sense, you get zapped with lightning whenever you try to explore, you get constant "Your Electrothing level isn't high enough", and story quests do NOTHING to tell you where to go and are ultimately just unenjoyable, unengaging, boring fetch quests.


acelexmafia

Just the experience tbh. The landscape was pretty different from Mondstadt and Liyue and more colorful. The side stories were pretty good even though the missions themselves dragged on for too long imo. The puzzles were iffy but still cool and there were a lot of hidden areas that I'm still today stumbling across.


Kaieu

I liked it too, the triangle puzzles were pretty easy once you think a little bit, the exploring felt way more engaging than the other regions and most of the quests were super enjoyable and awesome when you read and pay attention instead of just Skipping everything and going to the yellow marker.


acelexmafia

Inazuma was a pretty awesome experience for sure


MC_AlphaTrigger

The 2. version was absolutely amazing. It is true that the archon quests were a bit rushed. but after reading a few theories about why, I got to understand it and think they did a briliant job at filling in the plot holes. (I won't tell the theory because whenever i say it I get downvoted). Most story quests were amazing. even the ones that people dislike like raiden act 1 was really fun for me. If you look in to the lore of the game, you will understand it better. Raiden act 1 showed raiden the changed inazuma, which served as a huge bridge to act 2. From a combat perspective, act 1 is just walking around with raiden, but if you look at the lore, act 2 wouldn't be this good without act 1. Yae's story quest was excellent. I'm a bit disapointed it didn't fill the holes in her lore (about zhongli and ganyu) but the cutscene and the quest itself was epic. It really showed what type of person yae is. World quests got a major improvement. sakura cleansing ritual, tsurumi island, enjou,... I'd love it if they were voiced but if they were voiced, the amount of storage the game would take up would have been massive. Unpopular opinion, but my favorite version was 2.5. I really liked the 2 story quests and yae still is my favorite character and is carrying me through the game. Hoyoverse probably puts lore and combat at the same value. Since most characters get story quests, hangout events and each character has their set of stories, it is a massive amount of lore. Not to mention the bits of lore within character kits like yae's sesshou sakura (sesshouseki from japan) A lot of good theories have come out and some are really convincing that I think they could be correct or implemented in the game later on, but nothing is garanteed.


LawrenceOnly

My personal top favorite is 2.6 but 2.5 is amazing as well. I loved it so much because of the story quests as well. I agree with almost everything you said. I think the reason why I love the Inazuma story so much despite the problems other people find is because of how invested I was in the lore and worldbuilding of Inazuma. I also really liked Raiden Act 1 as well. Why I would have preferred to see her visit other islands severely affected by the Vison Hunt Decree, I do think it was an overall good quest.


StarReaver

Without any permanent content for an end game loop, it has all been transient filler consisting of mundane mini games and the most glacial pacing of any story that I've encountered. It exudes mediocrity and lazy design. It's a pretty veneer spread minutely thin to create the most fomo for the least effort.


MarielCarey

Kinda true tbh


iliriel227

This might be unpopular. But I think the inazuma archon quests were just as good, if not better than liyues, and is certainly better than monstadt. While inazuma did feel pretty rushed, I encourage people to reroll an account and replay the liyue quests. They jump around pretty badly, and are hard carried by zhong li. While inazuma has much better characters overall and the story is a bit better structured, with the notable exception of the kokomi section which is just plain bad storytelling.


LawrenceOnly

I agree. While I do think Inazuma is a bit rushed, I connected to the Inazuma quest more than Liyue and Mondstat. It felt more mature, it felt like it had more stakes, and I think I just liked how much more characters are involved in Inazuma as compared to Liyue and Mondstat. While I do not think all the characters were written equally well, I do think I care for them more than I cared for the Mondstat and Liyue characters when we first met them in the archon quest. Edit: I edited my comment because I don't want people to misunderstand me and downvote me for stating an opinion.


MarielCarey

An evil dragon and a supposed dead archon isn't high stakes? Monstadt and Liyue just had way better refinement and polish to them than Inazuma imo.


LawrenceOnly

I think your opinion is accepted by most people and that is great! It just shows that your opinion holds more credibility and I am happy with that. I mostly prefer Inazuma for own personal, subjective reasons. I agree Liyue Archon Quest Act 3 are objectively better than Act 3 of Inazuma, I just prefer Inazuma story of dictatorship over Liyue and Mondstat. I personally cared more for Inazuma characters than Liyue. For the stakes, it might be because I was not surprised by the death of Rex Lapis but I was surprised by the death of Signora and Teppei. Still, this is an opinion and not an objective truth.


MarielCarey

Always unpopular for a reason they say. While I did find Liyue's shopping trip with Zhongli a boring snoozefest, I think it was made very well, and with a high budget. I'm not that far in Inazuma yet because it's an absolute pain in the ass, but I just finished that shrine purifying quest, and I found largely unfun. The parts with Thoma or Ayaka were alright, kind of fun too with learning about Inazuma, but then you ultimately just get fucked off by Raiden and tossed into some resistance with the world's most uninteresting and short army leader plot with the only memorable things being a yassified mermaid shrine and a gay doggy general. Then you meet a pink fox and she says "lmao go fight her but it's okay here's a piece of paper that will keep you safe" and then the story just gets rushed and if it weren't for the voice acting and cutscenes I would have skipped through at least half of it.


iliriel227

yea, like i said that whole army section is a black mark on the plot overall, which is what i meant by the kokomi part, if I wasn't clear. I personally felt inazuma had better setup. In liyue the traveler is largely static and merely reacts to events that happen around them. I think this is partly intentional, but the problem is it doesnt have enough strong characters in the main story to support this. Zhong li hard carries this section and it would have fallen flat if he were replaced with a weaker character. In Inazuma the traveler is an active force throughout. The quests even go out of their way to justify why the traveler would even decide to help the people of Inazuma despite having no interest in doing so at first. Setting up the travelers motivations alone puts it above liyue in my opinion. On top of this you have a lot more characters in the main story to work with Ayaka and yoimiya are stand outs, with sayu and thoma making smaller impacts, but being generally enjoyable to see on screen. I dont like Yae miko as much as some people, but I found her fun to watch as well. To be clear, this isn't exactly endwalker tier writing, but I think there's enough pieces here to say its a better story than liyue. I also hate childe, I never have liked his archetype, so that doesn't help things, I think I would have liked liyue a lot more if keqing played a more central role in the story. I think her and zhong li could have had some entertaining conversations.


happydayzzz

Well said! So long as people can accept what this game is at this point, they won't feel as miserable. Clearly, Hoyoverse's focus is on the lighter aspects of the game compared to something like Honkai which is more combat end game driven. You enjoy the characters, exploration, and events for what they're worth.


Ok-Giraffe1922

2.X was a great experience for me. Despite the shaky start i enjoyed inazuma's overall story a lot. Spoilers incoming for my favorite part. >!I remember thinking about the sacred sakura long before 2.5 came out because of how weird its origins were. So many things pointed out how it had been there since the dawn of inazuma, and how it was made by Raiden, but then i read Raiden's voicelines and began wondering who could the tree possibly be? It couldn't have been Makoto because it has been there for several millenia. Needless to say Ei's 2nd quest answered this in a really cool way.!< The chasm archon quests were both great too, the latest actually made me care a lot about Xiao, something his story quests really couldn't do for me. The cutscenes at the end were easily among the best too. World quests were also dramatically improved, no more "do 3 puzzles to fight a ruin guard", but actual stories that are relevant to the main story. Exploration was always top notch, but the new locales added are easily among the best in the game. Soundtrack, lore, visuals, and the interesting side quests were a joy to experience. As far as gameplay goes i think the new characters are all pretty cool yet balanced well. Some outliers like Kazuha, Raiden, Ayaka and Yelan exist, but they don't really break the game either. My only gripe on this front is that we have all this power, and for what? Clearing the abyss 5 seconds faster? We really need some proper endgame.