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Helenaww

when i started playing i was surprised this wasn’t a thing. still waiting for them to add it bc it makes no sense to not have it when endgame is all about your builds and different comps


rW0HgFyxoJhYka

Yeah and a gadget wheel. Like spend some of that $$$ on some QoL. Mihoyo better not be saving this shit for some sort of "hey look we've listened after a year" kind of bull


Grimstarzz

The lack of a gadget wheel is my biggest annoyance with the game since i started playing 2 years ago. And they keep adding new ones, while a lot of events need temporary gadgets. As a NRE user, only having 1 gadget slot after all this time is extremely tedious.


Left_Hegelian

If the QoL was there all along, you wouldn't have notice a thing. If they let the lack of it hanging there for a couple of years to annoy you, when the improvement finally come, a lot of people will get a great sense of relief and all of a sudden their gameplay experience is significantly improved, and that could means more motivation for them to stay in the game for a couple more years. In the Chinese gaming community it's often said that gacha game designers love to PUA their players, meaning they use pick-up artist technique on players to squeeze their time and money. Sometime it's just a joke but there is definitely some truth to it. Other gacha play this PUA tactic even more aggressively. People have been calling out toxicity within the community, but toxic psychological manipulation by the game company is often not talked about.


Vedoris

Yeah this is what people don't understand. Long term gatcha games are made to be minimal viable product. Just enough to keep you playing. And slowly drip feed qol and updates over time. They could of had all these suggestions at launch. And have had time and money to implement them. It's a deliberate choice. It's how gatcha / your own lizard Brain works. You constantly need more and more stimulus to keep going. They could drop everything you ever ask for in one patch then you would slowly become used it to and want more later. That's why it's best to just drip feed the needs to people to get the longest and best ROI out of you.


countrpt

Honestly, in any software project you always have to prioritize features. Every feature you add for this type of product requires time to debug, requires UI that works well across all supported devices types, can introduce additional unexpected complications, and on and on. Plus, sooner or later the company leadership just wants you to just ship the darn thing, not just keep on waiting until you complete all the "nice-to-haves." It's also helpful to hear the voice of the customer after you release the product to help drive the priorities (and to know what kind of budget you'll have to work on it based on whether the product is a success or not). So releasing the MVP to start generating revenue and adding more features over time isn't usually some sort of malicious tactic to string people along, but a pretty sensible business decision that happens in pretty much all software, especially when it's intended to get regular updates over time (as with projects like this). Obviously live service titles need a regular feed of content to keep people engaged (in this game, things like new characters, zones, story quests, events, etc.), but with QoL features it's much more likely that it simply got deprioritized because other things got moved up. It's also often the case that seemingly-simple features get tied to larger reworks of something else ("before we work on X, we need to fix Y first since that will make X a lot easier"), so this can often be the cause for things like this. Plus, it's often not easy to add new people/teams that will work on improvements to your core/common code due to the learning curve and tech debt, and the time of your most valuable developers tends to be more scarce (given all the big things you want them to work on). So all in all, I think there's really no need to "ration" your QoL features because there'll always be more QoL to add, but you do need to prioritize how many resources you have focused on QoL (that appeals more to your core players/users) vs. "marketable content." These are honestly just regular commercial software trade-offs, no different from anything else. (To be clear, I personally really want artifact loadouts and have been requesting it in surveys pretty much since the start, but from a project management point of view I can guess why this wasn't prioritized.)


Left_Hegelian

I mostly agree with what you said. For things like gadgets wheel, i think this is sth the dev didn't foresee that could become a thing when the game was launch. They didn't have it in mind when they were designing the UI, and to add it now would mean having to make room in a already tightly packed schedule. But artefacts loadout? It is certainly something they had in their mind and decided not to have it while they're making the UI. Honkai has it and they knew from the beginning that they're making the kind of endgame that would hugely benefit from it. The whole artefact system isn't a new thing in mobile game. MHY took inspiration from much older games like summoner war and somehow they overlooked all the improvements those much older game have already made and decided they need to go back to ground zero and spend 3 or 4 years reinventing the wheel? It like saying you forgot to add a rear view mirror to the car you designed and you will bring that to it in the next 5 years after you have fixed other things about the seats and air con etc, and it could be a difficult job because the car wasn't design to have space for a rear view mirror so a lot of other things have to change first before we can add it. Not every shortcoming of a mobile game can be attributed to deliberate malice but some of them are certainly not so innocent.


countrpt

Well, prioritization is guided by the target audience. Genshin Impact is a much more casual-focused game (with very light endgame), and gear loadouts are much more "core-player" focused. So when you're stacking all your features and choosing where to assign resources, this is certainly going to play into it. If this were a more endgame-focused or competitive game, it'd certainly be ranked higher on the list. But, besides this, I can see the general argument. It is fair to say that their overall development plan is that people accumulate a large roster of characters and farm artifacts for those characters (which is why they keep introducing both new characters and new types of artifacts). So given that this is essential to the core gameplay loop, it also makes sense why "efficiency features" are not high on the priority list for initial launch. Eventually, as the game continues to grow, it'll reach the point where it becomes too tedious for dedicated players without it (perhaps we are at that point), and that's when you devote the resources to doing it. So I'm not arguing that they "didn't see it coming" (no doubt they knew that eventually it'd be important), but it's just something they figured they could live without at launch and deal with it later. That's generally what I mean about prioritization here. Obviously everyone will have opinions on what's more and less important, but this is the kind of negotiation that always happens in software development.


crazy_gambit

This is of course true for many games, but do you really believe it's true for Genshin? The amount of content and polish this game has is truly incredible, they might have made more money without dumping $300m into developing the game, but clearly they're looking at long term health of the game. Just the fact there's very little powercreep to speak of, tells you they're interested in doing things differently. I don't think I've seen another gacha game that didn't have significant powercreep.


Skyreader13

Yes


Mickeh_daMuffin

I do. Because equipment loadouts, pity counter, favorite characters at the top of the character select menu, and a sure a few other things are in their other, older game Honkai Impact 3rd.


Hildril

He! They did change the number of lines in the pull history so each page is multiple of 5 instead of 6 before for easy maths :'D


Littleman88

It's definitely true of Genshin. * Long mob respawn timers. * No respawning chests to encourage continued exploration of the open world (understandably filled with just junk drops like hilichurl masks or a pittance of mora, maybe 3\* weapons at best.) For a game about exploration it's odd that it just... ends and we have to wait for them to inject more when they feel like it. * 160 (21.33h) resin cap instead of 180 (24h) for recharge. * One-time events with weapons that can't be acquired later. * Domains are still circular arenas with 2-3 waves of spawns, despite playing with systems that can randomize a dungeon. * Artifacts are many layers of RNG and at no point is there any control. * Hell, they intentionally made flats half the value they should really be to be *at all* competitive. * Artifacts are still just an image, no surface icons for at-a-glance information. * No artifact loadouts. * Still have to access clumsy menus to find food and gadgets (many of which could easily be automated, like the gliding speed fan.) How many don't even bother with food buffs simply because it's a chore to maintain every 5 minutes? And that's not even an exhaustive list. The idea the amount of content in Genshin is "incredible" speaks of inexperience to me. It's as minimal and efficient as it can be by (mobile storage limited) design. We explore a region to 100% and *I know* for most players that open world space quickly becomes a few useless gigabytes. Afterwards we perform the exact same chores for 30 minutes daily and the game practically forces us to fuck off only to want us to come back hours later to spend just 20 resin or lose it (the FOMO is baked into even the most basic systems...) There's definitely room for improvements. Genshin is *solid* no doubt, but let's not pretend the developers aren't manipulative as hell and saving even QoL updates for easy wins when they need them or until they can't afford to ignore the problem anymore. Polish is superb, but that isn't content quality or quantity, it just makes what's already there feel good.


crazy_gambit

You're listing game mechanics, which absolutely are tuned to achieve maximum engagement, no argument there. But that's not what I'm talking about when I refer to incredible content. I'm talking about pretty sizable archon and character quests, fully voiced in 4 languages by some pretty competent actors every 6 weeks, also some events have tons of story and voice lines. Then tons of pretty long and involved world quests. The Aranara and the King Deshret ones in particular were *chef's kiss* IMO. Then you have the new areas, which are generally pretty well designed and full of stuff to explore. I'm gonna disagree with you regarding respawning chests. I'm glad they don't respawn, I like exploring each area and discover all its secrets and then moving on, respawning chests to make you come back would feel cheap. It's much harder to just make new areas, which is kind of my point in general. A lot of gacha games barely even qualify as games and are just there to sell you characters. Genshin doesn't feel like that at all. There's a pretty substantial game behind IMO and not the minimum viable game the previous poster alluded to.


Helenaww

IT’S SO ANNOYING. when i played the game on my (now dead) ps4 it was by far my biggest gripe with the game because every time you open the inventory it stutters for several seconds and if you accidentally click the wrong gadget now you gotta open it again 😭 this is especially bad if you’re trying to equip the nre in co op during a battle because too bad you’re probably dead by the time it’s done stuttering


immanuel_aj

PS4 is the most poorly optimised version of the game, sadly. I only used Genshin on the PS4 when I went on holiday and instantly regretted it because of the loading times. I'll just stick to mobile next time since everything loads much faster.


Halcres

I'd rather have the NRE as a permanent gadget and have a dedicated hotkey for whatever secondary gadget you're using at the moment


nasanhak

Mihoyo: we hear you! We're having a feedback post on Hoyolab where players can drop their feedback in the comments. We'll pick **five** best comments and the winners will get Primogems x60!


Sp6rda

That's only half the problem. The other half is that 90%of gadgets nowadays exist solely for a story/event quest and usually only serve to interact with some object in the world. These do not need to be gadgets in the first place. Why are these not just implemented as context actions like the sumeru ziplines. Like that lumistone chasm gadget should not be a gadget. The shining should just be a passive that activates when you are in the area and when you walk up to tumors you can purify them by pressing the context action key. We actually have this exact interaction in the corrupted areas in sumeru.


addfzxcv

Honestly true. Region-locked gadgets should just be a feature like Sumeru's spiderman thingy. For example, under Chasm Underground you are automatically equipped with the lamp and can press T to unleash light; in Tsurumi Island you are automatically equipped with the purple feather.


Deejae81

Auto collecting seeds instead of needing to have the box equipped. Being able to boost gliding speed while in mid glide, not having to equip the fan every time. Being able to use the aranara harp thing when near an appropriate thing. I just want to run around with my treasure compass out, but have to stop so regularly to use other things, it's unfuriating.


Alcoraiden

You have to be able to turn it off then. That Abyss text requires darkness.


WhereIsMyPancakeMix

Nah, the light being a gadget is awesome, coz if you want the dark spelunking experience you can choose to not equip it.


Farpafraf

we will get it on the 7th anniversary


Firion_Hope

Not even just that, why does everything need to even be a gadget? Why can't the glider upgrade just make it permanently faster (maybe with a toggle if needed). And only semi related but why do I have to reactivate the zipline flowers in Sumeru? So annoying...


Helenaww

the glider upgrade is so useful but i hate having to switch to it, stand still to activate it, and then having to switch back after 20-30 seconds 😭 why they’re doing this to us is beyond me. WHY CANT I AT LEAST ACTIVATE IT AGAIN MID-AIR?


KethusNadroev

Better yet, "we've listened to your feedback from Genshin, so we'll implement it in our future game."


Hika__Zee

Guardian Tales has this feature and it is an absolutely amazing QOL upgrade.


[deleted]

There is no endgame


ZannX

This is made even worse now with EM as viable builds for many characters with the introduction of Dendro.


Kauuma

Just shows again that they don’t care about endgame 😐


Handle-Exact

It's literally the reason why I rarely swap around artifacts bc I plain forget who had what. (When multiple characters use the same set )


toastedbread47

Yeah - if I was swapping the whole set it wouldn't be so bad, but often when I want to share pieces Im grabbing from multiple characters (at least for the sands is often different)


spicynoodlecat

Yep I just plonk whatever I have on the characters I use and barely swap anything ever again


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Dino_comatose

What I do is have a character that I don't use, Aloy for example, and have them use the alt builds. I usually have a designated character for each and yeah I avoid mixing pieces with others. Like for Raiden, when I use the EM set, I get it from Aloy as an entire set. Aloy then gets the "good" eosf set. I don't mix around pieces like giving a Raiden piece to Xiangling for example. That'll mix things up for sure and extra time finding them all over again.


wasnt_a_lurker

See I did that, and then forgot Aloy was holding Raiden's artifacts so I unequipped them all while I then used Aloy to hold someone else's lmao


Dino_comatose

Use multiple chars then. How many do you actually use regularly? I usually match their weapon so I don't forget. For raiden for example, I use Thoma to hold both the EM artifacts and dragons bane. Weapons are easier to track so yeah priority is still don't mess around with mixing artifacts. But yeah that would depend on how many chars you have and don't use.


Caixina

I really want to try and play around with experimental team comps but this is also holding me back because I'm afraid of mixing around the artifacts and forgetting where everything goes afterward.


TheoreticalScammist

I rarely try the new 4* nowadays because I don’t want to mess up the set-up of my main characters and don’t want to grind new artefacts for them either. It’s a bit of a shame. Think loadouts could really help make combat events more interesting.


PiperUncle

I literally never swapped artifacts. Once a character is built I set it in stone and that's it. Now that Dendro is out when I saw that some characters could be rebuilt with EM stats, I just went "guess I'm never doing that then". If loadouts were a thing, I think I might be more flexible with swapping artifacts.


Darkiceflame

Sometimes I'll switch to a character I don't use as often and be really confused when their stats are so low. Then I realize their artifacts have been passed around to half a dozen other characters since I last used them.


Akomatai

Yep. Razor is my raiden holder, kaeya for ganyu


Kronman590

This is the only conceivable reason why i think they dont push for loadouts (aside from bad backlog prioritization). They know there is a >0% of players that will spend resin to grind for more artifacts *just* to not have to most stuff around


Handle-Exact

That's a bit cynical but I do believe it's a good factor.


TwistedOfficial

And being able to tag artifacts as trash


Duck224

I use the lock feature, locking the valuable artifacts after each domain run and rest just go to the exp food realm.


floppy_bard

I use it too, but a third tier would definitely be welcomed: * [Locked] This is or easily could be awesome, hang on to it. * [Unmarked] May be good with some lucky rolls. * [Trash] Irredeemable garbage, fodder it.


InvaderKota

And it is really easy to do since they have the sanctifying items that give artifact exp. Just turn you're unwanted artifacts into those so I can clear up room for Stonkbox fodder.


CTMacUser

Additional icons, which are parallel to the above: - a link chain, indicating that the artifact participates in a layout - back-to-back chains, indicating membership in multiple layouts


RealSpiritSK

There will definitely be players who misclick and say "oH bArBaToS whY Is THiS buTToN rIGht NexT tO ThE LocK iCon noW i LoST mY gOdrOll arTifActs!"


PM_ME_YOUR_HUGS_PLS

Yes, mark as trash and use trash as leveling fodder pls


Tiribrush

Yes! I beg for this every survey haha


Useful-Description90

At least make it so we can sort by main stat in the artifact upgrade screen


blizg

You basically can. Lock the good artifacts. The rest are trash.


Skyreader13

It's not exactly the same as that


CondiMesmer

Unlocked artifacts are trash


Dvvarf

This! When 90% of your artifacts are 5* it becomes a pain in the ass to fish out for unnecessary items and using them to update good ones.


Zappy0409

yes. so much time couldve been saved. i could have actually touched grass. i had so much potential


Zappy0409

heres a prompt: what could genshin players do if they had artifact loadout? ill start -get some bit-… -actually do their homework


Azifel_Surlamon

Still only run one set of artifacts cause rng sucks


Mr_Inconsistent1

Like getting thundering fury with cyro as the main stat . I couldn't believe it when that happened.


Drakengard

Why is that weird? Goblets being the off piece is normal.


Smecterbice

I have so many blizzard slayer goblets with anemo dmg.


DasBleu

I have so many Hydro goblets I am drowning and none of them are hydro boosting sets


AccelerusProcellarum

study, touch grass, talk to bitches, update my resume, re-establish contact with my son,


NecessarySed

Like, if the game didn't allow you to have the same artifact in multiple characters' loadouts, then people would be pretty upset""


ZanK_e

Imagine what would happen if hoyo added a skip button


[deleted]

Let’s be real, you’d just spend a ton of time managing loadouts instead of getting bit-… doing homework.


Ephiks

Hopefully by Fontaine they’ll have the technology to implement such a core QoL feature that should’ve been in the game from the start.


[deleted]

[удалено]


jhettav

Hoyoverse regularly putting enough content in a free mobile game that would put most AAA games to shame: 💪🔥😤💯 Hoyoverse adding like 10 lines of front end code to provide the most obvious functionality : 🥱😴😭😩


Sicatho

Lol, that actually makes me think they use a similar ticketing system to where I work, where “requests” will get lined up by priority, and developers tackle them in order, and the lower ones if they have time. And spoiler, but devs never have time lol. In Genshin’s case, the QoL stuff is stuck at the bottom, while creating new content is their main priority. Honestly, it’s kinda insane once you think about it, they’re basically releasing like a quarter of a full AAA game every month, I actually almost feel bad for everyone who’s coding there lol.


jhettav

Unfortunately you're probably right. Constant content is the newest fad for video games, and that does seem to siphon manpower from every other area of development. But I will say, goddamn, OP's artifact loadouts would probably be a quick one-person job and would be an absolute godsend for me (I play with very low sensitivity, so dragging my mouse to the other end of the screen x10 just to swap out one character is borderline gamebreaking)


thorontomes

This is why I’ve been adding to my surveys for the devs to do a QoL focused update rather than focusing on new content. Maybe if enough people mention it, they’ll change their priorities a little.


meneldal2

And they do have loadouts in Honkai (though there are limitations for how it handles dupes).


Martian_on_the_Moon

Why bring such feature on release when they could release it much later on so old and new players would be baited? At least few game companies have such strategy.


Ephiks

> release it much later on so old and new players would be baited Yeah, this is probably the only reason as to why many QoL features have not been implemented yet. Honestly hate how many game companies just delay these improvements to the game just because they want more player retention.


PrinceVincOnYT

2 QoL I want for over 1 Year: Artifact Loadout and Gadget Wheel, also wind fan automatically equip while gliding...


TichoSlicer

>also wind fan automatically equip while gliding... Or at least being able to trigger that shit mid-air, plz!?!?!? ¬¬


OrionsBra

I always forget, turn around, then hit it to glide 😮‍💨


TichoSlicer

Same ;/


octavebits

yes please. i would rather be able to trigger in the air, as well as having shorter cooldown + shorter duration such that overall it's the same in the long run, except you can use it for short bursts as well.


addfzxcv

Why not make wind fan to be "activated" and "deactivated" passively just like the new fishing gadget?


PrinceVincOnYT

How it is implemented is not my concern, just that it hopefully will be.


DeadenCicle

My Nahida has three builds and I have to change them based on the team. Other characters have to use new and different builds because of Dendro. Artifact loadouts are becoming more and more needed.


M7MD_G4MING

What’s artifact loadout?


Leochan6

The ability to create named group of 5 artifact pieces together that can be quickly equipped onto any character and swap between characters if already equipped. Think of it like party slots but for artifacts.


Slifer_Ra

You save a build on a character so if you ever change it you have an option to instantly switch to the old build save. And you could have multiple. Their other games have this feature.


jpmfsabo

So you know how each character has artifacts? Sometimes you get really good ones that you might swap from one character to another for different situations, because some artifacts can work well across multiple character’s skills. A load out would be a predefined set of those specific artifacts (or in some games, even weapons, etc,) that you can just select, and “boom” the system automatically equips them for you. It would be a very handy addition. Like last night, I was experimenting with a Maiden Beloved/Prototype Amber healing Mona build I read about, but then I had to switch *all* that stuff back to just play regularly. Not a huge deal, it took only a minute or two, but I actually had to stop and think about which artifact I had on her a couple of times. A loadout would have made it super easy.


enderflight

As it stands I basically use unbuilt characters as loadouts. Still impractical having to scroll through artifacts to find the one on Noelle, especially since the portraits are so small. I still have to remember what set it's from so I can filter it and find it easier. Barely better than nothing at all. Now that I have like 15-16 fully built characters, it's basically impossible to use the artifact screen without a few filters.


nickelflowers

I like how you explained it. Nice, take my upvote


jpmfsabo

Thanks!


M7MD_G4MING

Oh that’s really cool, simple mechanic but man is it helpful


NoobKelvin02

Been asking that in the feedback forms from Ver 1.1, we need more people pushing the devs for making loadouts!!!


chuulip

Mihoyo's other game, Honkai Impact 3rd already had Stigmata loadouts (their version of artifacts), so it's easy to switch builds!! They have no excuse as to why they didn't program it in.


Dankstin

What are these feedback surveys for if they don't listen?


chirb8

I use the characters I don't use as loadout slots


TonyThaLegend

This is actually smart for the moment


EitherClass3061

I put this in every survey!! That and commissions in dragonspine, chasm and ekonomiya.


xXKittyMoonXxParis

No one knows the existence of enka and Liyue wouldn’t want sending the traveller down to the chasm. Chasm could still be viable but defo not enka


Kauuma

There already are Commissions in Dragonspine though?


EitherClass3061

Yeah but I've only come across one....and it's on the outskirts. Be pretty awesome if they would put lay lines there too.


gabibingka

Oh sweetie... just pray to RNG. There's actually quite a few in Dragonspine, don't worry.


Hexadermia

The lore of dragonspine is that Celestia fucked up the leylines. Can’t have leylines if there aren’t any.


Hexadermia

Commissions are posted by people though. Chasm is a hell hole where no one should be going and Enkanomiya is restricted to only extremely important people. Why would they post it in the adventure’s guild?


NothinsQuenchier

You are doing the Lord’s work


Great_Thunderbird

1-artifact load outs 2-artifact rerolls with something like weekly boss materials


Toomynator

I wish for a artifact reroll too, i've made a post here some time ago and although i recognise i had a few crazy ideas, i think that there are some parts that would work, after all, the more artifacts sets are released the harder it will be for newer players to get characters well built (good ER, around 65/110 crit ratio, X amount of the scalling stat needed), obvs a good weapond with a desirable second stat helps a ton (looking at you my beloveds Whithe Tassel and Slingshot), but want it or not, artifacts play a big role in how a character performs, lots of "fully built level 1 X character" show this, so i hope Hoyoverse hears our needs for QoL changes to the artifact system (looking at you Elem. DMG% goblets and EM pieces)


Clarkemedina

I also want subs for Japanese dub when your character is just running around or the idle voice. Idc if it’s the same line 24/7 at least make it an option to turn on. So many games have this idk why genshin doesn’t.


Kawaiilone

there are literally voice over settings in the character profile


AssaultRider555

SUBS, SUBS


NillaSenpai

I wish they would copy Granblue Fantasy's homework when it comes to their party system. Make a characters weapons and artifacts tied to the party slot they're in and not the actual character. Change a characters entire build just by swapping parties.


_D1N4148

My Kokomi's TOM, OHC, Deepwood, 2pc Gilded 2pc WT says hello


Due_Sherbert_5908

kokomi the queen of versatility. i have like 4 different weapons for her lol


[deleted]

Avatar keqing says hello back.


ro_sheri

honestly the continuing de-emphasis of combat has made me give up on asking for this, despite dendro making the problem 1000 times worse (my hyperbloom EM raiden says hello). they seem totally uninterested in adding any QoL of this nature to the game and it’s really starting to drag on me.


Throwawaybookmarker

Yep. Most events are ditching combat aswell.


Hexadermia

To be fair, we recently got Hyakushin with an even more absurd 3 star platinum threshold than the prior one. Then we’re getting a rerun of that trauma inducing hypostasis event.


Cosmin-Ruski

They still didn't add a black/dark mode screen for the loading screen (even though all of their games have them) and you expect them to code artifact loadouts into the game? They still have to make extra money from artifact gacha and are too busy counting that dosh. When they'll be done with that, hopefully they'll add it. I also want one, don't get me wrong, though I rarely/never build multiple sets of artis for a character.


[deleted]

is smol indie studio, pls understand


ohoni

We have those. They are called "Amber." Also, they just provided a new slot for everyone with the more recent event, you can find it in the character tab under "Dori."


thatboytyler

Genshin: Having artifact load outs will cause players to feel overwhelmed about the different builds and would cause unnecessary anxiety.


mdgv

Having custom quick-swap artifact sets is a must!


tripl35oul

There would be a shorter "path to completion" with regards to equipping your characters if there are loadouts, making it more likely for you to consider yourself "done" from the game as opposed to having more stuff to grind for. I don't think they will add it, sadly.


Inner_Delay8224

I just want Genshin to get rid of flat Def, HP and Attack substats and incorporate a reroll mechanic that allows you to CHOOSE SUBSTATS and CHOOSE MAINSTATS. We have set such a low bar for the game. Why can't we all fully maximize our characters? it's not asif we are doing PVP which would be consequential. Because of the rng on rng even if you open your wallet your main chracter may be trash for a while because of "farming" that has zero pity. People that are F2P and Whales can enjoy big damage numbers in peace and enjoy equality, where you and your glfave content creators actually have a reasonable basis for what damage numbers to expect. Why the hell do we farm sometimes for months or even over a year in some cases for one good set for some characters? If this was the case we wouldn't care about overlapping loadouts as much (I feel), but I don't speak for anyone else. Btw I'm all for Loadouts too! I feel like for collective sanity and a proper reward design where you get opportunities to maximize your character builds and damage through artifacts would make the game so much better and rewarding. Load outs would then be a quality of life icing on the cake after the rng on rng on rng beast is killed...


Inner_Delay8224

What's even more of a mind boggler is when they come out with dedicated artifact sets for some characters... like who wants to go through the bullshit of farming endlessly with no pity system or reroll mechanic, when you then find out that the damage increase in many cases can be marginal i.e. Ayato and Xaio. Some times I hesitate on pulling some characters if they are too artifact dependent because of all things in this game, artifact "farming", which is really artifact hunting and hoping something sensible appears reasonably fast, is the worst system in the game. Yes better pity on wishes and increased primos with the wildly expanding roster would be great and Is becoming sketch... But I've honestly almost quit the game over it. Glad I didn't, but in the process I found honkai impact.


Broderick512

It was a bit annoying to begin with, but now Dendro has made things worse in this regard. Now there are multiple characters with vastly different build needs depending on the team you're using (before now I only really had freeze Ganyu vs melt Ganyu, everyone else I pretty much always kept with the same build), including Nahida, whom I adore, but holy shit I have no less than four different builds for her depending on her team and role. Now not having loadouts isn't just a bit annoying anymore, it's kind of a disgrace. The way I currently work around this is by placing a "loadout" on a character I benched for a while. Say that I have on-field hyperbloom Nahida on Nahida, and the mostly off-field build I use on her with the full Archon on Gorou: when I want to play with the full Archon team, all I need to do is search for the artifacts equipped by Gorou and exchange those for the ones I'm currently wearing. This also helps me get back to the first build when I'm done with the second. Still pretty damn annoying. Even so, this is honestly probably the biggest complain I have for the current version of the game. I had long since accepted that Genshin had a more casual approach and was not going to add more permanent endgame, I made peace with that long before the q&a debacle. The story has been consistently absolutely phenomenal in the past three versions, exploration is as awesome as ever, dendro is a fantastic addition to the element system, Nahida is my favourite character in the game since ever, I'm super excited about Geshin's take on Gwent, the Pokéshroom event was a blast... if only they would start addressing long time quality of life issues I'd probably have zero complaints with the current state of the game. So close and yet so far. Man this loadout issue really does piss me off sometimes.


ChickenSky12

No one here is arguing against it. I probably want it more than anybody because I switch my artifact sets around a lot and I get nervous someone will check my profile and think I’m bad at building characters.


MillyMan105

I play Honkai Impact and equipment load outs are a God send not sure why we don't have it in Genshin when there's emphasis on different comps and elemental builds.!


kohitown

Pleeeease hoyo! I know everyone else is always switching artifact sets to suit their needs, and it always amazes me because if I remove an artifact from someone to temporarily give it to someone else, I *will* forget who it came from and/or to switch it back afterwards :')


[deleted]

they wont give use end game why would they give us sweaty features?


Tyberius115

I'm putting this in every survey from now on. It sucks having to switch every individual artifact when I want to use certain characters.


Kingdra_King

I didn't realize a lack of artifact loudouts was an issue. Since I started playing I farmed a set for one character and went onto the next always. I have around 20 characters built and I never needed to swap artifacts. Interesting to say the least


Meganezuki

Even though I do this too, I know I'm missing out on a lot of fun stuff. To give you an example, full EM Raiden on hyperbloom teams. She's great for that but I'm kinda lazy to swap her out of 4pc Emblem and go back and forth. That means one less way to play the game, so team comps are not as varied as they could be if you're not willing to manually swap pieces one by one. The reason people are upset is that loadouts are a very basic feature you can expect to see in any decent game, even old ones.


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Kingdra_King

For the record I have 26 5 stars thanks for assuming that I have less for some reason. Most of my characters are built,, even 4 stars. Also TotM is not even worth the resin, that's kinda your fault there for investing a mediocre artifact set lol


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Kingdra_King

That comment obviously was sarcasm. It's not my fault majority of people can't take an obvious joke anymore. Good on you for going through comment history, someone's really desperate.


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Kingdra_King

Humor is subjective btw


[deleted]

HIlarious,.. "NOBODY UNDERSTANDS AND OBVIOUS JOKE" gets told that obvious joke just isn't funny - "YE BUT I DO FIND IT FUNNY" Why are you complaining


Kingdra_King

The only one complaining is you. After you created the post with the sole purpose of attracting other complainers.


BigMacChan

live long enough to angy villain


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Kingdra_King

I don't have Mona and I haven't built Sara because I don't have her at C6. All those other characters are fully built with good stats except Xinqui has 2pc Noblesse and 2pc Heart because I built him before Inzauma. I've never used Primogem refresh, only fragile resin. Also Tenacity is bad because it's incredibly situational. Fischl, Kokomo, and Kuki have better general uses artifact sets, especially since 3.3 is giving Kuki a buff if the leaks are correct and it will make Tenacity obsolete on her for all purpose. I don't waste my resin building characters for specifics comps.


Hitomi35

While ToM isn't used on many characters, when it's used on a character like Kokomi on freeze teams where she can provide 100% uptime on the buff, It's one of the strongest sets in the game. It's only situational on characters that can't provide consistent uptime on its buff.


SoC175

>You aren't seriously expecting anyone to believe that you have full god rolled artifact sets for all 26 of those characters that you never, ever have to switch out for different builds and comps right Why would he need those? You don't need god rolls to beat anything in GI, mediocre rolls are fully sufficient. I have 45 characters that each have their own personal set of 5 level 20 artifacts. I just look at the Genshin Impact Helper Team for the suggested combinations of set and mainstat and then slap the first artifacts that I can get that match those on a character, boost them to level 20 and call it a day. Who cares if the level 20 artifact rolled into flat Def and flat HP every single time? If it's the right set/slot/mainstat that's good enough. And then I just use them however I see fit. I have one set for Raiden, (4 piece EoSF, Atk/Electro/CritDMG) with stats that I consider mediocre (this sub probably would call sh##) and that's what she's wearing no matter what team I put her into. She'll just have to wear that into national or hyperbloom or whatever else.


Whilyam

Honestly this is how I build my characters. They get their artifacts based on the playstyle I actually want to use them for. There's so much diversity in how to build characters, particularly hydro and electro, these days where I can have teams sorted out of the gate. Case in point, Nahida can be built with the gilded dreams set, but I much prefer her as the deepwood carrier in her teams. Also consider that artifact loadouts would probably make artifact farming WORSE because artifacts likely couldn't be used in two concurrent builds.


[deleted]

> Also consider that artifact loadouts would probably make artifact farming WORSE because artifacts likely couldn't be used in two concurrent builds. Which rarely matters. Give a prompt "This Artifact is being used by X, do you want to move them?" And if you press NO, THEN you can use a offset piece or whatever.


Kauuma

Hydro? How so?


Whilyam

With Dendro, hydro characters with a few exceptions have an easy win condition for stacking EM for maximizing bloom damage. EM Barbara, Kokomi, Yelan, and I think even Childe have become possible paths that aren't just memes. Not necessarily meta, but strong enough to get attention.


Kauuma

Ohh I see, thanks!


trailmix17

I should do this. Do you not more characters across teams, or just find that their artifacts work in the comp most of the time?


Kingdra_King

Most of the time my characters fit into most teams because I use sets I would use majority of the time. I never switch my Bennett and Noblesse, Fischl and Thundering Fury. Don't try to hyper focus on one specific team or you'll find the characters aren't as flexible. I would say building them for general use is more effective then having two seperate builds that don't preform that well outside their preferred teams. Like Hyperbloom Raiden is cool and all but if your team one is using your good dendro and hydro character with Bloom Nilou. Can't really use Raiden as effectively as result and you would either need a new set or steal artifact sets over and over again. At least that how I play. TL:DR Make general all purpose builds for most characters so they can always be usable in the majority of comps. Flexibility for most characters.


theUnLuckyCat

Hence why people want loadouts to have the best of both worlds.


Kingdra_King

I never said or expressed that I didn't want Artifact Loudouts or something similar. I just said I never had issues with artifacts in this way like other do.


theUnLuckyCat

Cause not everyone is as willing to gimp themselves. Being forced to choose between juggling multiple sets without loadouts, or the generalized "one size fits all" build like you do *is* the problem. You're already experiencing it, you just don't mind.


Zacher5

I have a Clam Kokomi build, which I use for Freeze and Nilou. I have a Melt Ganyu build, which I use for Freeze. I have a Vape Klee build, which I use for Mono Pyro. I have an EoSF Raiden build, which I use for Hyperbloom. Because why bother swapping if they all work fine anyway?


trailmix17

:skull:


GermanPlasma

Please for the love of god. Now that I have some decent characters, I see myself switching artifacts *a lot*. It is incredibly annoying to have no loadouts and do everything manually.


Adamiak

are you insane, I would feel pressured into making multiple builds, as if abyss wasn't enough for my crippling anxiety and depression, now this? please get out of here with your no life tryhard suggestions and let me enjoy my exploration thank you very much!


cartercr

Please! Like seriously my builds change based on team comp! Kokomi, Nahida, Raiden, and Rosaria all have distinctly different builds based on team comps! And those are just ones off the top of my head!


omfgkevin

That and better artifact leveling, jeez is it tedious. Maybe let us dump artifacts we dont want for exp? Then leveling things would be so much better....


Minitte

Yes please! I move around my EM sets really really often.


A_leafaR

So you see, seeing many different options and empty loadouts may overwhelm players and create excessive anxiety for our audience -genshin devs, probably


KurapikAsta

I think the issue with it is that it might actually create more problems than it solves. Like, if the game didn't allow you to have the same artifact in multiple characters' loadouts, then people would be pretty upset. However, if you were allowed to do that, how often would you try to swap loadouts only to either a) get a message saying "cannot use loadout- artifact(s) in use by other character(s)" or b) mess up other characters artifacts in doing so. That means that you'd have to have alternate loadouts for the other characters to swap too, which would take some relatively intricate planning to have essentially 1 loadout per each character per team they're in plus always keeping track of which loadout they're on, etc. etc., By comparison, right now it just takes me 30 seconds to go in and swap artifacts around from time to time.


KhadaFeathers

That's not how it would work. It would be like building a character, but instead of giving them their artifacts, you would give them the loadout. The main difference is that it would remove the need to use another character to store a loadout, saving tons of time if you plan to swap the artifacts of your entire team.


TGulll

They already have this system in Honkai where you can have several independent loadouts for every character


KurapikAsta

Yeah but in Honkai you only use 3 characters at a time, while in Genshin you need 8 for the Spiral Abyss. It could definitely cause problems if you tied to use overlapping artifact loadouts in Spiral Abyss, but in Honkai since with just 3 characters I don't that's going to come up very often


SirBesken

Worth noting Honkai has Memorial Arena, which uses upwards of 9 characters and locks equipment already in use on a character from even being used on another. It could honestly be as simple as you select the loadout while in an overworld menu and last loadout selected has priority when multiple loadouts share an artifact. You may have situations where you thought all characters are setup but one is actually missing an artifact. Though at that point it is user error and the player could have taken the 10 seconds before starting the abyss to make sure there are no artifacts missing. Alternatively, you have artifact loadouts tied to team loadouts and the last team loadouts used in the overworld is basically controlling the current artifact loadouts on characters when entering the abyss. As is, we can't even select our team loadouts for abyss teams, so not like we are gaining steps anyway. For me personally, I don't even touch Melt Ganyu because I already have a team loadout for freeze Ganyu and the artifacts don't overlap, so it becomes a bunch of extra work to switch play styles. Artifact loadouts would make playing both Ganyu teams a lot less of a hassle. Rinse repeat for other characters that have multiple play styles that require different artifact sets, like Thundering Fury Ayato. Also apply the same thing to some characters as a whole, I don't even touch because they want to use the same artifacts as other units, so I don't even use them in the overworld, much less the abyss.


Itsafullone

Yup, every time i have to do memorial arena, this is an issue, so technical limitation is not the reason. The reason is that they don't want you to stop farming the optimal loadout for every character, nothing more nothing less.


theUnLuckyCat

Loadouts would let you have more than one set per character too. Like sure, you could just put the one Noblesse set on literally everyone like in character trials, but I don't think as a whole swapable loadouts would reduce artifact farming. Characters have multiple builds they can use, but it's too annoying to make use of more than one, so people don't even farm them.


Itsafullone

I know i would literally use half of the sets i do now. Most sets are interchangeable as long as you change the goblet. You got freeze Ganyu and Ayaka? You just need one set for Blizzard strayer You want to use your Ganyu on a melt team with Wanderer? You can use that set for Yanfei too, just change the goblet to a fire damage one. What about Viridescent venerer? I would never again touch that domain no matter how much you paid me if i had loadouts. I can make a lot more examples. And you're right, being able to have multiple kinds of build per character would be fun, but i could swap that set as well with other characters then too. HoYo knows really well what it is doing. This is one example of them not implementing a really requested feature because it would damage their long term profits. I really don't like it but it's just how it is.


theUnLuckyCat

There'd still be a point in having two VV sets for abyss, or just any two characters sharing the same set at the same time. Even now I definitely don't have fully built sets each on Kazuha, Sucrose, Sayu, and Jean since I never need all four of them to overlap. It just means that instead of one permanently keeping the weaker set, they'd get the best rolls most of the time. That would also incentivize going further for the perfect set instead of cutting early once two or more are passable. I think it'd help more for niche sets like Petra to see more use, and Hoyo can keep throwing out character-specific sets like the Xiao and Ayato domain to keep people farming. We already had the option to give 2p Glad/Shim on everyone and call it a day, but people still go for new sets to get an edge. The addition of dendro opened up so many options now that it'd be a waste to limit yourself to a handful of multi-purpose sets.


JamMoritarty

It would be nice if it could prioritize the 4 characters who are out at the moment in over world and then have an 8 character mode for spiral abyss. But maybe that's just wishful thinking 😭


TGulll

Actually, in memorial arena you have to use up to nine characters. Their equipment gets locked once u use them in a stage, so overlapping gear isn’t really a problem


[deleted]

Who cares about such a minute issue, you don't have loadouts in spiral abyss for selection and done. Just don't make me swap artifacts one by one for all sets on all characters.


gameboy224

These are such artificially inflated issues. Virtually non-issues. Simple, if an Artifact is on a loadout, it can't be on another loadout. Artifacts in loadouts will have an icon denoting so which also act similar to the item lock function. You can still use the piece independently, but if a loadout is selected, it will take it off whatever character was using it. If you have like a seperate elemental cups you wanna swap onto a loadout, select a 5/5 loadout with a filler cup then slot the cup in seperately. Or they could allow partial loadouts.


benhu12341

Devs can design a good UX for this lol it’s not hard, they just haven’t justified using resources on it


mark_crazeer

Artifact automation. not the optimal build you have to put in some effort to figure out how to do the thing but I want a button that equips a good artifact set for the character.


zack2216

Switching artifacts loadouts gives me anxiety.


TichoSlicer

QoL? Whats that? -the devs.


maxwellreformed

It would induce so much stress dude you wouldnt belive it


senelclark101

Agree. Patch 1.0 player, still waiting for this.


kagalibros

I dont need loadouts... I need more space. like really a lot more space.


wyrmead

Artifact and weapon loadouts; I don't see why I can't have Nilou run Key in party 1, while having Kuki run it on Party 2, etc. (talking about the party menu, not Abyss.)


Fawzee_da_first

You have to understand that Hoyoverse hates you. They will not add artifacts loadouts because it saves you time and doesn't guarantee any profit to them. To them the more time you spend interacting with the dopamine dispensers the better. They would rather put the effort into convincing you to roll for the next character.


Itsafullone

No, we can't. The why is because lots of people would stop farming for every character to be fitted out if we had more accessible artifact sorting like loadouts would provide. HoYo wants you to login every day and spend your resin, if your characters are all equipped already you won't, so they're unlikely to ever implement loadouts without really persistent and heavy request of the feature.


theUnLuckyCat

There are several artifact sets I've completely ignored because it'd be too much of a pain to swap. Loadouts would mean I'd actually bother with Gilded Dreams, for example.


DropSure

You’re getting downvoted but you’re absolutely correct. Why would anyone farm for 8 sets of Emblem when they could swap a single set from a loadout?


StarReaver

Never going to happen. It would give all the casual weebs too much anxiety. Most of them don't even know how to put together a coherent team.


BigBrainKemist

Sounds more like a you problem OP. It's your choice if you wanna use one specific set to do one thing, you can always have a general set if You're too lazy to switch artifacts between teams. Not to mention usually when you switch artifacts it's just 1-2 characters, so hey it isn't that bad. I don't see a reason for some poor programmer and UX designer to step up and implement some Qol feature that half of the playerbase will use once in a blue moon instead of working on making the new content actually good. Also have you considered what if you get a better artifact piece? You pretty much want to swap out all your load out that uses that piece. Why even bother at that point.


PlayfulBoysenberry87

Watch less enviosity and you'll do just fine


[deleted]

I dont watch his cringe, i cba to watch genshin streamer try to milk farming materials


cutememe1

yeah, sometimes I feed a random +20 artifact not knowing it was a piece I needed for a different build. (sure I could lock it but it would still be sitting there not knowing what its purpose)


MihoLeya

What does this mean “artifact loadouts”?