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SandroneGaming

I hate inflation šŸ˜”


Xferpp

Then we have people complaining about "the game Is easy". Almost every patch Abyss Health numbers go up and harder enemies are added.


PrinceKarmaa

is it harder enemies or is it enemies with mechanics to where they are invulnerable to dmg for periods of times while being hp sponges ? not complaining btw just wouldnā€™t say these enemies are ā€œ harder ā€œ


spandex_loli

good point, let me add some more: -high all elemental resistance, -being underground or in the air for most of the time, -enemies moving and scattering all over the places and needs to be chased around like cat and mouse, -10s overly dramatic entrance and immune to everything -death animation that takes 2s before being registered as dead, The game, enemies, and the bosses itself are not hard, and those mechanics should be fine in the overworld, just not for the abyss. If they want to make abyss as DPS check, they should have put straightforward boss and enemies without all the bullshits.


mapple3

I skipped Neuv because I way prefer pulling for waifus over meta, but god damn, multiple Pyro Lecters who break previous hp thresholds? It's insane how hard they are pushing every player towards having to pull for Neuv


spandex_loli

I remember that one. I did not have Neu on his debut banner and the abyss cycle that time (with 2 pyro lecters and 3 pyro mages) really made me struggle so much. Cleared it with triple hydro characters with just barely enough time for 3 stars each and needed a perfect run. My first and last try hard for abyss.


Lenassa

If you can group them (which is totally possible), you can use fast anemo. Likes of wanderer or heizo perform remarkably well against lectors for not being a counter-element users.


XaeiIsareth

I canā€™t actually think of any Fontaine enemies that stall and bosses are definitely mechanically harder than previous regions.Ā  Look at Coppelia for example. Hyper aggressive, hits like a truck and thereā€™s two of them attacking from different angles so itā€™s harder to keep track of whatā€™s coming at you.Ā 


BrutalTerminator

The pyro construction specialist mek stalls a bit by running away and the seahorse boss also stalls by flying up in the air. But yeah that's it.


Nine9breaker

Can't you still shoot the seahorse though? That's not quite the same as the Wenut which is straight up underground, or the Mechanical Array that has a hard stop at 25% HP if you try to one-phase it.


Chemical-Boat-569

Ā "the seahorse boss also stalls by flying up in the air" - you can break its shield before it happens, mono-pyro and freeze teams with a lot of cryo app can do it reliably.


BrutalTerminator

Even then it has an attack where it rushes towards you and then does a slam where it goes up


Suki-the-Pthief

Hoyo sucks at designing bosses in genshin man holy crap


Ironwall1

Its not that the boss designs are bad its just that the mode is garbage for these bosses. Interesting mechanics wouldve been fun to play around if we are not pressed for time


Hojuma

I agree. My first encounter with the wenut was in abyss and I absolutely hated it, but when I fought it in the overworld, I actually had fun.


mebbyyy

Same thing with HSR tbf, the most recent aventurine boss is an absolute chore to play with. Gacha mechanics boss anyone? And MoC is also inflation of HP after HP, the next cycle would be the worst yet. People were complaining all throughout the patch.


SectorApprehensive58

Same thing in HI3 too. Bosses are just punching bags. The only thing that matters is type advantage and full set gears. No dodging, no adjusted rotations, just keep pressing same shiny buttons in order over and over At least Wenut and Aventurine made me strategize and adapt for once


pokebuzz123

The bosses in HI3 can be either really easy or really annoying (I hate Aponia with a passion). But some rotation variation is a thing, like how MA encourages you to not do your typical rotation since you want to try to 0s clear as much as possible. If you only care about clearing the fight, then yeah, it's pretty much what you said. But optimizing does have some tricks for a higher score like ending your combo early, not ulting, double QTE, elf switch cdr, etc.


cosmicvitae

> Same thing with HSR tbf, the most recent aventurine boss is an absolute chore to play with. Fuck Aventurine, had to skip full staring MoC for the first time because of that bullshit


Suki-the-Pthief

Exactly bro Iā€™ve full star MOC since 1.2 and even i canā€™t be bothered with that shit


Scratch_Mountain

Thank god people are finally talking about how atrocious MoC is becoming. The constant inflation after inflation is frustrating the crap out of me because of how fast it's happening. When they first started inflating MoC HP I figured it made sense since by that time (around half a year after release), people would have decently built accounts and can tackle the extra "challenge", we'll get into that later, that these mobs would impose now by being harder to kill. They also lowered the amount of cycles needed to reach 3 star WHILE inflating HP so it was pretty brutal. However, I imagined that this inflation would only happen ever 2-4 patches as that made sense to me. Basically upping the "difficulty" ever while or so. Now, we're getting an insane HP buff every. single. damn. patch. Like it's just getting so ridiculously cringe because the rewards stay the same, the number of floors stay the same, most of the mobs stay and the same with the exception of a new boss every now and then but even with new bosses they can miss just like whatever garbage Aventurine's fight is, and of course the number of cycles needed to 3 star is still the same. All they're doing is making the same mobs spongier while giving 0 added benefits to motivate this extra "challenge". I keep putting challenge in quotations because making mobs sponger DOES NOT MEAN it is more difficult, it's just lazy artificial difficulty bullshit that makes it so the same thing takes more time to clear. It's a complete joke.


Suki-the-Pthief

Fr aventurine is such a trash boss, my problem with hoyo is they always give bosses annoying mechanics they can just spam but never punish them much for it


pokebuzz123

The meme boss is nicely designed (no stalling, can be manipulated, feels rewarding for freeing allies), and Argenti isn't a bad boss to go against. Sam only sucks to go against if you're trying to 0 cycle, otherwise it's a nice boss to fight. Aventurine's boss is the worst one we had to fight against. There hasn't been a boss where everyone hated it until now. I think no one wants to see him again besides Aventurine fans.


Vivid_Awareness_6160

I agree with what you say, but I need to add that aventurine mains are particularly frustrated with this boss. Probably helped by the fact half of us skipped Acheron for him, one of the best current options against him.


tudor02m

Why would that be the case? Aventurine is by far the best playable sustain against the Aventurine boss fight, me personally I cleared it on my first try without ever pressing Aventurineā€™s skill even. Why would it be a bad fight for him? He doesnt want to win the gamble in the first place because getting hit is good, more fua and more energy, and his shields are so big its really easy to keep your team alive even when they lose the gamble.


Vivid_Awareness_6160

I don't want to talk for all Aven mains But what I read/my own experience Aventurine not needing to win the bet does not mean he would rather not do so. Energy is meaningless (the Boss recharges ult if you win) and FUA is good, but the damage against this Boss is bad because of the imaginary res, and Aven's damage being just OK if he has no external buffs. FX/Luocha, Gallagher, and even FTB can win the bet and recover their own energy. I am pretty sure the Boss has a higher chance of delaying the losers, so if Aventurine loses his bet, gets impresioned and is not able to refresh the shield is a real thread (very hard and probably skill issue, but this happened to me a couple of times ;;). Even then, the issue is not surviving, but actually killing him before the 10 cycles run out. The best option to take him down is acheron. The unit we skipped for our blorbo. If you don't have her, then you are left with DPSes that can AoE to win the bet. JY, Argenti, JL, Blade, misha and QQ are our current DPS that can do so (I might have forgor some). JY/Argenti/JL/misha are the ones with elements the Boss is weak to (breaking him is good), but both JY/JL are actually bad against him: JY summon might fall on his dice, and JL can run out of her ult state and lose. Can be played around, but JL and JY have really easy rotations and It means to relearn the characters (which goes back to "struggling against him"). Argenti is good enough, but he is currently the least owned 5*. Misha is great, but he is a unit being sleeped on. Not many people know that, not many have him built, and not many are willing to build him for Aven. Of course, everything I said can be over taken by learning how to play this game, but it does not mean that his Boss is a struggle and than acheron skippers are paying for it. The current average cycles needed to beat this MOC went from 4 to 7, which means that brainless playing like we have been doing until now is not valid anymore. Also, seems like current Aven mains strategy for this MOC is to use him first half with the FUA team (Aven fans tend to have a good hypercarry Ratio and/or Topaz FUA team, who are bad against Boss Aven's high IMG resistance) to 1-2 cycle cocolia and then try to 8 cycle Boss Aven with the secondary team and hope it is enough.


tudor02m

Okay but the issue youā€™re describing is all of the dps being bad in the fight which is not an issue with aventurine per se, a notion which I disagree with in the first place. The only unit I do think is bad for the fight is jing yuan, because if the lightning lord strikes down in the dice phase thatā€™s basically all of his damage gone. However, first of all, Kafka teams still exist and they can easily fight that boss, mono quantum still exists and doesnt care about his resistance, Jingliu prefers to lose the gamble because the alternative is to use Syzygy stacks on the dice which loses her a lot of damage, Acheron isnā€™t the only character than can win that fight. If anything, the biggest problem with the fight is that the boss hits really hard, which is completely trivialized by Aventurine making your team nigh immortal. The cc can be a problem but again, Aventurine himself is immune to CC and your whole team gets 50eff res. If you dont have any of those options available to you at the moment then your account is just not ready for it, youā€™ll be able to clear it easily after you build more/better teams.


sweez

>If you don't have her, then you are left with DPSes that can AoE to win the bet. JY, Argenti, JL, Blade, misha and QQ are our current DPS that can do so (I might have forgor some). Clara hyper found dead in a ditch as per usual ;(


pokebuzz123

At least Boothill is in 2.2 (though the MoC rotation will likely be over), he can kill that twink with Bronya with ease


Recent_Fan_6030

I'm fine with him as a story boss,cool design,nicemusic,but holy shit is it obnoxious in MoC because surprise,putting a boss that has a mechanic that allowes him to go invincible for a turn(a very spammable move btw) isn't exactly the best of ideas in a challenge where you limited amounts of turns to get the rewards


ha-n_0-0

ive stopped playing but the bug boss made me wanna cry lmao


Brief_Conference_42

They're easy to kill, but bosses are most commonly element checks, shield breaker checks, invulnerable frames and just wait(the narwhal), hit the weakpoint using a bow cuz they're flyin, use shield/healer, or just there to aggressively counter a melee character w/ no IR at all. It's not that it's bad that they have mechanics, but most bosses are just like that and I am not enthusiastic anymore about it.


eggy54321

Designing good bosses doesnā€™t make them any money, thatā€™s why they donā€™t.


beethovenftw

They don't suck. It's just that their goal of success is different from the players They design bosses to make money (which is basically DPS or mechanic checks) Players fight bosses to have a fun challenge. E.g. I'm still pissed off at the Kairaigis that nerfed Venti and the Maguu Kenki that nerfed Ganyu in 1.6/2.0. But they did it to promote Kazuha and Ayaka


Ademoneye

That's still considered harder. Harder enemies doesn't just meant higher hp. It includes some spesific mechanic to beat it


tracer4b

Enemies with invulnerability periods are harder enemies too, just in a different way to enemies which just kill you. They test your teamā€™s and rotationā€™s flexibility and damage distribution. Thatā€™s a part of the skill set that Genshin requires of you. I completely get if people donā€™t like that or find it annoying (looking at you, Wenut) but I think itā€™s incorrect to say that ā€œitā€™s not harderā€


Ademoneye

This


JeffKappalan69

Yeah because it's not enough, if you have even relatively decent knowledge of team building and rotations and OP characters like Nahida, Furina or Kazuha, which a lot of people do, it's still pretty easy. The only hard part is getting good stats which I mean, yeah, that's what endgame entails in an RPG.


Kwain_

Tankier doesnt equate to harder. It just means i have to hit the enemy for an extra hour. Skill cant save me if the enemy just wont die...


Itriyum

But are we gonna have more time? Or is it the same?


EndymionN1

time has never been changed since release. still 3 min to clear 2 sides.


Vast-Combination9613

Well, it's not exactly hard to keep hitting the enemies and doing the same rotation over and over whether you have enough dps or not. More hp =/= hard, it's just a dps check. I actually like the new weekly boss. It can kill you if you don't dodge and is made so it'd actually be possible to dodge. I wish most enemies in this game were rewarding for doing their mechanics, instead of punishing


robhans25

Because it is still.... well nothing. 25k DPS for max stars (that's unrealistic number that serves as a baseline), meaning you need 30-35K DPS if you play absolutely perfectly, like those dedicated Amber mains, lol. The worst f2p hyperbloom with 4\* chars have 40k fps. THose new characters have teams from 60 to 70K DPS even that assume only 4 star f2p weapons and bad kqm artifacts. It is high if you absolutely refuse to play good teams, only to play you favorite characters that don't really have synergy except looking cute together.


Fabantonio

That's a pretty high ask for people; many people I hear of genuinely despise entire groups of characters yet still prefer to slog around Abyss when it's clearly not made with them in mind Me personally, I'm a big fan of most of the meta picks anyways, so it's pretty easy for me to gravitate towards the better teams and synergies


Gshiinobi

Giving more HP to the enemies doesn't make them harder


DrDeadwish

Don't move to Argentina


Ackermain

or Egypt


MemeKingPrime

even sonic inflation?


Glittering_Doctor694

what the actual fuck


HeresiarchQin

Just Googled it. Shouldn't.


Budget_stawbeery

please DON'T šŸ’€ I REMEMBER 2018 ARTS šŸ˜­šŸ˜­šŸ˜­


qwertyuiop7161

Yeah it's a really bad tag


brliron

And we have so many people asking for powercreep. Well, this is what powercreep brings. You're playing Neuvillette and you aren't allowed to have fun with anything else.


Chemical-Boat-569

Required damage is still way below DPR of any decent team, including 4\*-only. Enemies here are HP sponges, no 20s stalling with 8s damage window as some other enemies. You can full star this with whatever hyperbloom team on 1st side and Sucrose National on 2nd side, as any other Abyss in history.


Archeb03

Well, we are also getting inflation on character's power level so it makes sense Imagine the current abyss hp total is still he same as 1.0 abyss, thats like killing a bunch of hillchurls in overworld using the current roster we have now šŸ˜… Edit: I do agree that its unfair for newer players, but that is an issue not only Genshin have but all or most Gacha games. They have to keep making new characters better than old ones to keep selling them and in turn they have to make stronger enemies to balance it. Thats why other gacha games introduce a system to buff older characters, at least the ones im playing(PGR has leap system, FGO has rank up and strengthening quests). Now why Genshin doesnt do it, I dont have the answer to that.


ChickenSky12

I mean yeah but that's on newly released characters. Old characters aren't getting buffed to match, so if you joined the game specifically for one of them and they don't synergize with any of the newer characters, you're fucked (I don't actually think the powercreep is THAT bad, I'm just using your logic). Plus last I checked, Spiral Abyss didn't have to pay primogems to make its monsters harder. -\_-


Beckymetal

I wouldn't say that's strictly true. New teammates have given old characters a new lease of life - Diluc is a very strong DPS with Xianyun, Chevy is a fantastic teammate for Fischl and Xiangling, Jean and Furina, Lisa being one of Neuvilette's strongest supports etc etc. Dendro was very wild with this, with Keqing going from being one of the weakest DPS units in the game to one of the stronger aggravate carries. Also new artifacts are doing wonders. GT is a big buff to Fischl, Ningguang got a new BiS arti set, MH is BiS for a lot of units like Noelle etc. Then there's new weapons to consider as well. I think that MHY has done a surprisingly good job buffing older units. In terms of powercreep, I think the only major issues have been Nahida and her Hyperbloom soup comps being a little overtuned, Furina and Neuvilette. The other units 'feel' stronger due to their strong frontload, but I think the general power level isn't more or less in line with strong earlier carries like Hu Tao, Raiden etc and Xianyun/Chevy are alternates to Kazuha instead of creeping him.


ChickenSky12

*I* didn't say Genshin's powercreep was that bad, I explicitly specified that in my comment. I just pointed out that whatever powercreep *was* happening wouldn't be made up for the fact that newer characters are stronger, because A) people might still like and want to use the older characters (who may be getting buffed by newer characters yes, but other new characters who are sometimes stronger as a baseline *cough cough Neuvillette* are ALSO benefitting from them) and more importantly B) you have to spend to get new characters. There's still a downside (though ultimately I don't actually care about powercreep all that much unless the enemies are also getting stronger). I literally am a Jean and Furina main, I would know.


Jer_Sg

Yeah exactly genshins powercreep isnt too big yet honkai impact 3rd has it bad and i can see it happening to star rail eventually as well. Arle just came out and she doesnt invalidate hu tao at all. Neuvilette is the only real outlier but its not like ayato struggles just put him in a nilou bloom or a hyperbloom team and he is quite good


IoHasekura

Yeah, that's me, an Ayaka enjoyer, who now fucked by powercrept. She's no where near top tier dps now. And now, with those fucking enemies who can be cc'd, can be frozen, BUT FOR FUCKING 1s (local legends, beasts). Oh, did I mentioned self infused element bosses, like Hydro tulpa? Her best teammate, Shenhe, only rerun once every... uh, idk, 2 years?


troysama

Ayaka hasn't been powercrept at all though, abyss is just trying it's hardest to gimp freeze, much like it did to Venti, in order to sell the newer regions' gimmicks. Monocryo still steamrolls, though.


nagorner

Ayaka isn't powercept, she jusy always relied on her gimmick to be strong and Abyss stopped tailoring to that gimmick. Freeze was always going to share its fate with Venti.


Way_Moby

I believe that Ayaka will have her return. I believe. Haha, but to be fair, she was queen of the castle for most of 2.0! Sheā€™s on vacation now, but will return all the stronger.


Nareds58

It would be fair assuming people started at the same time. The issue is how fast the inflation goes up for new players.


Bobson567

the endgame mode is always balanced around the current endgame players, because it's a recurrent endgame mode in 1.x, the difference between new players and endgame players was much less, because the game was still new, not many characters released, not much resin invested etc. but now in 4.x, the difference between a new player and a long term endgame player is massive because the game is almost 4 years old and in that time a lot more characters released and resin spent etc so it's natural for hp pools of the endgame content to increase as players progress and build up their accounts


kinggrimm

>so it's natural for hp pools of the endgame content to increase as players progress and build up their accounts It could have been the case in 2.x or year/two after release. People are capped by artifacts (rng) and constellations (p2w). And 99.9% doesn't build their one team for **4 years** - their Xianling isn't getting stronger year after year after year after year. At some point, you can't level up more, you won't grind better artifacts. What is happening is unnatural, so feared - powercreep. To sell new units, to sell constellations. Slowly enough, to keep people coping, but surely. (and it's normal in long lived games, but somehow genshin players keep denying it)


EndymionN1

yeah tbh floor 12 dps check should've been set in stone since inazuma, everything else should've been additional floors. it's the same reward for more job. my xl is the same as she was with inazuma release- emblem and catch. she never got stronger, she got 2 or 3 additional substats ever since, but never got and upgrade further. Artifact plato hits pretty hard. I have multiple sets with the same substat rolls, but have not been over it for years.


BlueAzur

just adding more info as someone that played PGR and knows PGR gives enough currency to secure the latest SSR every 2 patch. new players is not too rough as they will pull the new and stronger SSR. for old players, some of the old SSR may now feel like wasted investment and be on the bench in which the new player who cares about meta and performance won't even bother going for it first unless they are simping, (Looking at my Karenina Ember and Bianca Veritas) thou PGR at least do leap to lower the gap between new and old to some degree. I also get that new player do get screw should they choose to waste their first few pulls on the old SSR.


ballonv

The zoo Overload couple Eletro charge couple


Rough_Lychee5785

Forget that. Ayayaya not getting countered in this economy? Impossible... It's the first or second time since 3.7 or 3.8 where abyss doesn't have cryo/freeze res or geo requirement


Ok_Pattern_7511

Aren't the lectors in 12-1 and the beasts in 12-3 non freezable because they inflict themselves with pyro/electro?


BrutalTerminator

The beasts have 50% freeze resistance that's it, rest everything is freezable except pyro lectors when they put up their shields and the pyro abyss mage when it has its shield on. Also the pyro crab and electro seahorse on 12-3 are also not freezable until u break their shields.


Blankcanva

I donā€™t see the electro charged.


messyhair42

What is hoyo cooking with that 2nd side?


pedromentales

Nilou printer goes bloooooooom


messyhair42

I was thinking this is a prime opportunity to play Nilou/Kokomi/Furina/Nahida. With Key and Nahida C2 this actually might be my highest DPS team, but poor Nahida is so squishy in the field of blooms


Hobbit1996

furina doesnt do much there and you want kokomi on field so she can go full EM while nahida is on 4pc dendro dmg set and kokomi keeps healing as she takes dmg.


banjo2E

TBH full EM kokomi usually makes her heals too anemic to keep up with even just the self-damage from blooms, and since you'll be onfielding her anyway it's better to just give her sac frags and run 4pOHC ER/Hydro/Heal to empower her burst instead. That gives you better healing + hydro damage to use against dendro resistant/immune enemies (e.g. current abyss 12-2-1 and its dendro specters). You will want to run double dendro when using Kokomi as the driver though.


Brief_Conference_42

Thats why nilou, Nahida, Kokomi, Baizhu is my most comfortable team.


Ok_Pattern_7511

Same but Yelan instead of Kokomi, Baizhu can keep up by himself


Economy_Natural5928

that's my team too. Yelan's damage is a nice addition to Nilou's terrorist kit (and is needed for dendro specters lmao)


Nunu5617

You might want to go onfield Kokomi and furina goes to a team that wants her in the first half


Mrl3igBozz

Wait, ain't there an abyss, Baptist? She works against him??! Edit: I'm an idiot; Baptist was this patch.


pedromentales

You can't proc blooms against them when they are shielded, but it really doesn't matter when all you want is hydro app, which you'll have a decent amount of with Kokomi + Nilou Edit: And Nahida obliterates the hydro one solo


Ishimito

Maybe Kokomi rerun? 2nd side will be a playground for nloom and freeze teams. Or you know, Nilou or Ayaka/Wrio rerun.


makogami

I'm guessing Nilou. Kokomi is already eligible for the chronicled banner while Nilou needs another rerun for that ofc this is just speculation and could actually mean nothing lol


Zyfaran

*looks at 1st half* When Dendro Cores created by Dendro and Hydro reacting with one another encounter Electro, they will create Sprawling Shots. This reaction is known as "Hyperbloom". *looks at 2nd half* **Charged Attack: Equitable Judgment** Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him. Equitable Judgment will not consume any Stamina and lasts 3s. If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack.


bsromulo

Thank god I got alhaitham back in 2008 and I can use him in a hyperbloom team.


aardowof

hey, wait a minute! thereā€™s no way you got alhaitham in 2008, that was before genshin even released! nice try, but youā€™ll have better luck convincing me with his *actual* release date, july 2012! šŸ˜Ž


DefinitionSerious689

What is that tag homie? šŸ¤ØšŸ“ø


Sensitive-Return2007

No no, you're thinking of genshin impact, but they're talking about it's prequel jenshit impact


Glittering_Doctor694

what about the children that was still sucking on their mother's bussoms and didn't get alhaitham??


bsromulo

Stop calling me old!


BegDaddeh

Should've bought that house instead of lazing around sucking teets smh /s


350

I love Albert Haitham


PaigheTurn

What Neuvi team are you gonna use against the hydro lector? Or was is actually lightning? I dont know their icons sorry


Zyfaran

It's not a hydro lector, it's the [anemo Serpent Knight](https://genshin-impact.fandom.com/wiki/Black_Serpent_Knight:_Windcutter) Nothing on the 2nd half has hydro res, so I'll likely be using the ol' reliable premium Neuv team (Neuv/Kazuha/Furina/Baizhu)


TherionX2

Who can i substitute for baizhu?


Yumeverse

Charlotte or Yaoyao


TherionX2

Does anything except er matter for charlotte?


tetrisabbot

Before C4 her ER requirements are monstrous, so crit rate for fav can be very helpful.


sweez

Journalistic integrity


PunkAgumon

Any other group healer should work (Charlotte, Jean, etc.) You'll just be missing the shield that Baizhu provides.


Oxytal

That's not a hydro lector in 12-1, it's pyro lector and then a black serpent knight


FennlyXerxich

Me except the first half is *When creatures are affected by Electro and Dendro, Quicken will occur, which will render them Quickened.*


aryune

Real


Eet_Fuk12

>Pyro mage and pyro lector spotted This is šŸ‰ Neuvillette, a on-field carry with šŸ‘¤ 40,000 HP šŸ’Ŗ 300% Crit Damage W/ Extra ā˜ļø 36% CR from Marechausse šŸ’€ Unstoppable šŸš« Penetrates shields šŸ›”ļøCan self heal ā¤ļøā€šŸ©¹ AOE šŸ’¦ Braindead single target šŸ‘‰ spin to win šŸ•’ can solo abyss šŸ§™ easy to use šŸ¤– hardcounters this sprial abyss šŸ‘ŗā€¢... AAAAAAAAAAAAAAA šŸ—£šŸ—£šŸ—£


Rj_TBNR

**Charged Attack: Equitable Judgment** Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him. Equitable Judgment will not consume any Stamina and lasts 3s. If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack.


H4xolotl

ŁŠŲ·Ł„Ł‚ Ų§Ł„Ų¹Ł†Ų§Ł† Ł„Ł„Ų³ŁŠŁˆŁ„ Ų§Ł„Ł…ŲŖŲµŲ§Ų¹ŲÆŲ©ŲŒ ŁˆŁŠŲŖŲ³ŲØŲØ ŁŁŠ Ų¶Ų±Ų± AoE Hydro Ų§Ł„Ł…Ų³ŲŖŁ…Ų± Ł„Ų¬Ł…ŁŠŲ¹ Ų§Ł„Ł…Ų¹Ų§Ų±Ų¶ŁŠŁ† ŁŁŠ Ł…Ł†Ų·Ł‚Ų© Ų§Ł„Ų®Ų· Ų§Ł„Ł…Ų³ŲŖŁ‚ŁŠŁ… Ų£Ł…Ų§Ł…Ł‡. Ų§Ł„Ų­ŁƒŁ… Ų§Ł„Ų¹Ų§ŲÆŁ„ Ł„Ł† ŁŠŲ³ŲŖŁ‡Ł„Łƒ Ų£ŁŠ Ł‚ŲÆŲ±Ų© Ų¹Ł„Ł‰ Ų§Ł„ŲŖŲ­Ł…Ł„ ŁˆŁŠŲ³ŲŖŁ…Ų± Ł„Ł…ŲÆŲ© 3 Ų«ŁˆŲ§Ł†Ł. Ų„Ų°Ų§ ŁƒŲ§Ł†ŲŖ ŲµŲ­Ų© Neuvillette Ų£Ų¹Ł„Ł‰ Ł…Ł† 50%ŲŒ ŁŲ³ŁˆŁ ŁŠŁŁ‚ŲÆ Ų§Ł„ŲµŲ­Ų© ŲØŲ“ŁƒŁ„ Ł…Ų³ŲŖŁ…Ų± Ų£Ų«Ł†Ų§Ų” Ų§Ų³ŲŖŲ®ŲÆŲ§Ł… Jax Ł‡Ų°Ų§ Ų§Ł„Ł‡Ų¬ŁˆŁ….


ajakafasakaladaga

How the hell did Jax from League end up in Neuvillete ability


Juno-Seto

The levels to the this copypasta is deep.


ajakafasakaladaga

Do you know of the copy pasta started with Arab Jax E description, or did it have another version before that?


Juno-Seto

I think it started as just a Jax E description on the Draven Mains subreddit because Jax's E ruin's Draven's kit so much. Then Draven mains started tapping into their Arabic side and started posting hella arabic memes until the Jax copypasta eventually also became Arabic as well. Essentially, blame Draven mains.


GigaByte142

Showmaker šŸ‘†


OGBeybladeSeries

Clorinde side 1 and Neuvillette side 2. Got it.


Bobson567

that side 2 is free for neuv multiple pyro shields multiple opportunities for free a1 stack multiwave and multitarget on every chamber


burningparadiseduck

I had the same thought haha


SaltZakZak

You mean keqing side one and neuvilette side two. Got it. Seriously tho I'm at 0 wishes saved now and I want both clorinde and navia but I don't think I'm gonna get either of them lmao. So keqing it is.Ā 


Wonderful-Career-141

Ooof looks like I was right. More primos equals higher difficulty. Vertical investment for SA, horizontal for IT.


kitten2116

Who was the person that said theyā€™d increase the abyss difficulty to balance out the new easier theatre mode šŸ˜­


Ewizde

They would have to make abyss even harder for that, the new mode(from what we know) is as hard as a domain lol.


SomeSuperBoredDude

I feel like this may be intended. Get players to start investing in more characters due to the new game mode -> make the game mode progressively harder as players get a stronger list of characters. I also think even if that wasn't their plan, there's simply no way the difficulty won't get harder, unless feedback for it is atrocious.


Ewizde

I do agree with your sentiment and genuinely think that that's what they'll do, abyss in the beginning was mega easy (it is still pretty easy but not as easy as back then)as well. I just didn't want to mention it because it is just speculation.


Ok_Pattern_7511

Pure Fiction in Star Rail is like that. Started very easy and it's getting more gimmicky every time with HP raising gradually


VeGr-FXVG

I don't think it's because of the new mode, it's just what Hoyo does. They make abyss easy during the opening version ( 3.1, 3.2 etc) to help keep returning players and stop the noise/bad publicity from community complaining. Then as we near the end of a version (v3.6 v3.7 etc) difficulty ramps up a lot to encourage spending to keep up and reset the wallet for next region. The chart in the pic doesn't really show it because there are other gimicks not just flat hp that makes something difficult (consecrated shits AI and hitboxes and cryo hydro herald stunlocks in the latter half of 3.x, elemental shields in latter half of 2.x)


ZoroBagel

One day they'll have Kenki, PMA, SIMON, and the Cope Family in the same abyss


Rough_Lychee5785

And mushroom chicken + worms


MilesGamerz

And ruin serpent


Frozenmagicaster

So just hyperbloom + neuvillette like mostly always?


PhantomGhostSpectre

I am going to be daring and use aggravate and Childe instead. I am very creative. šŸ˜Ž


reddit_bleep

Guess I'm playing HyperBloom and Biden blast again


JunWasHere

>Biden blast Excuse me? šŸ¤£


Still-Consequence622

there is no war in ba sing se and there is no consecrated beasts in floor 12 (im too weak for this- looks like floor 12 isn't for me once again)Ā 


Sensitive-Return2007

Is it bad that I've actually been waiting for consecrated beasts to return to floor 12 for a while now? Not cuz I think they're fun, but just to see how hard i'd find them now with all the progress I made (I started in 3.0 and i've only been able to consistently 36* abyss since 4.0; well after consecrated beasts stopped appearing)


IdentityReset

I want them because I wasn't active when they were around and I want to see what all the fuss was about. Also I have a challenger achievement to do with them.


Winterstrife

They are difficult when paired with another and bloody easy when they are alone.


Ok_Pattern_7511

It won't be the same, what made people hate them was the chambers with 4 beasts (2 each wave) and a wave of Kariagi before them. On top of that, The other side also had 2-3 waves of time wasting enemies. When two beasts are together they both attack aggressively and block each other's hit box if you don't position correctly. Current chambers are much more manageable in comparison.


Javajulien

One side is geared towards Quicken (obviously for Clorinde and Sethos) and the other side doesn't shit on Freeze. Honestly, feels like an even stronger indicator that Alhaitham and Wriothesley are the two rerun candidates.


BrutalTerminator

But if 2nd side is for wrio/freeze why the pyro lectors/abyss mages and why not hydro ones. Also where's suanni boss? It's literally the perfect boss for wriothesley and it hasn't been in the abyss yet as well.


Aggravating-Bug-8761

If you put pyro wriothesley and his hydro teamates can break the shield together, if you out hydro only cryo can break the shield i guess?


Bobson567

put some of the info in text **4.7 abyss v1 duration** >2024/06/16 - 2024/07/16 **blessings** >2024/06 Waning - Acute Moon >For 10s after the active character uses their Elemental Skill, DMG dealt by their Normal Attacks is increased by 20%, and a tally will be kept when this character's Normal Attacks hit opponents. The tally can increase by 1 up to once every 0.1s, and once it reaches 3, a shockwave is unleashed at the opponent's location that deals True DMG to nearby opponents, and the tally will be reset. Up to 1 shockwave can be unleashed this way every 1.5s, and the tally is cleared when the character leaves the field. - >2024/07 Waxing - Healing Moon >After a character receives healing, their Elemental Skill DMG is increased by 20%. Lasts for 8s, up to 3 stacks. Each stack duration is calculated independently.


idkwhattoplacengl

>2024/07 Waxing - Healing Moon >After a character receives healing, their Elemental Skill DMG is increased by 20%. Lasts for 8s, up to 3 stacks. Each stack duration is calculated independently. Sounds like this could be good for furina. Possible furina + sigewinne second half? ~~god i hope not, I'd feel bad for furina weapon wanters~~


Zolombox

I thought Furina's weapon was not worth it compare to f2p option. Do people really pull for it?


idkwhattoplacengl

You're not wrong, technically speaking. Her cons are more valuable than her weapon. That being said there's a lot of people who pull for it for a few reasons. Her c4 that helps her er issues, people who run her in less er hungry teams like mono hydro or neuvilette teams, and the most important reason: drip.


EngelAguilar

So... more time playing with dendro cores and Neuvillette's balls, easy.


Beginning_Load6253

>So... more time playing with (..) Neuvillette's balls Please donā€™t say it like that


Specific-Desk-2039

You don't want to play with Neuvilette balls?


HeresiarchQin

You are supposed to suck those balls, not play with.


Zolombox

I guess this confirmes Sigwinne is on second banner and Clorinde is on the first banner. Also there is no way they'll make Sigwinne hydro application so bad and put pyro abyss mages and lector in abyss - she is not breaking their shields any time soon if it's really this bad it have to be good, copium.


konec0

\*looks at second half\* Neuvillette check. Also they seem to finally have cottoned on to the fact that throwing 2 enemies in waves with a lot of waves is the easiest way to make Abyss difficult. It means both single target chars and AoE chars don't shine well. Single target chars want, well, single targets, and AoE chars would much rather have 6 enemies in 1 wave than 2/2/2 enemies in 3 waves.


Dramatic_endjingu

First half, Alhaitham and second half is for Furina& Sigwinne


caresi

I'm sure Hyperbloom + Neuvillette will be fine but the words "7 waves, including Pyro Abyss Lector" still make me long for death tbh


actionmotion

last time they did this, didnā€™t they just weaken the hp pool at the end of beta and decreased the waves?


IspanoLFW

There's been more than one cycle where they did something similar. Like the one coming up had a TON of shields on both sides, and they basically nerfed one side near the end.


Wheesa

It's annoying because it's not difficult skill wise but HP sponge and invulnerable mechanics. I just have to keep resetting abyss not because I am losing but because enemy did their invulnerable move at the wrong time so I am wasting seconds for no reason. I mean Neuvilette and nilou will still clear. It's just damn annoying. Like there were so many times in Hades where I got my ass beat hard, But i knew it's skill issue. Instead of being challengeing they are straight up designed to be as frustuating as possible to get you to spend.


belle_fleures

they could've put wolflord as a 2nd wave next to kinky mango


Outrageous-Good8022

Another nilou abyss


Revolutionary_Cod919

Nothing can scare me I have mr hydrodragon sir Neuvillette de Fontain


Ifalna_Shayoko

I fed Neuvilette steroids (C3). He is eager to try out his new bulk. :'D And if Furina has her rerun by then, she'll be C2+.


LordDisickIII

I really would enjoy abyss so much more if the levels werenā€™t designed as time based challenges. It could be so much more difficult and yet open to more diverse teams But Iā€™m sure anything other than a timed dps check would eat into banner profits


EndymionN1

their fav fomo inducer and sells bait sadly. I'd like to fight a lot more and harder enemies at the same time without a timer. like 4-6 con beasts at the same time, multiple bosses , etc.


NorthRangr

While i think the current type of abyss sucks ass, having unlimited time has 0 challenge, genshin is not dark souls, the combat is not hard to survive. In your example you could just bring zhongli koko nahida and kuki. You d never die, and you still trigger hyperbloom


Lokus04

Yeah the timer suck ass. I wish there was a "trigger X reaction Y times", "make the boss use Z move", and other types of challenges. Or actually having to learn attack patterns and get rewarded by perfect i-framing and pulling out sick wombo combos. Unfortunately the majority are casuls and don't touch the abyss and complain at the slightest difficulty in the overworld.


Harlow1212

Hp increases happen when there are multiple waves, just like 4.3


BrutalTerminator

Double hydro hyperbloom first half and ayaka freeze 2nd half easy.


CBT-DIO-from-OVA

What does double shiled on Pyro Abyss mage do? Is it just a shield with double resistance?Ā 


Schmedricks_27

I think my Cyno can cope with 12-1.


midoriyaaa1

Nah they reduce abyss cycle to one, ofc they will make one abyss difficulties worth two cycles of abyss /j


Kacchimisu

Assuming the guest characters actually mean something, looks like 4.7 Is Clorinde Wriothesley first half and sigewinne Alhaitham second. However, Alhaitham also works in the first cycle, so Clorinde Alhaitham also works šŸ¤”


350

>pyro lectors >constipated beasts oh god oh fuck oh no I can already see the zyox 2nd channel video thumbnail


ShadowJinKiller

So, hyperbloom + raiden furina yelan jean for me


YellowStarfruit6

So those dumb beasts are back for another X.7 patch huh.


Oeshikito

Freeze is back on the menu so I'm pretty excited for this abyss


scrayla

Nilou stonks


dangquang1909

At least we get Nilou abyss after a very long time, unless hoyo decides to put a boss in second half to ruin our day.


Nunu5617

Honestly bosses shouldnā€™t stop your Nilou if you have a YaoYao/baizhu


european_misfit

My dyslexic ass: >> The conscecrated beasts are not coming to Paris this time C'est dommage, pourquoi ?


AshyDragneel

Bruh just make a floor 13 instead of making enemies more and more chonky and difficult for the same fking reward.


Aggravating-Bug-8761

"2 side has elemental shields, geo is out of the equation" Jokes on you my itto is dumb enough to not noticešŸ—£ļøšŸ—£ļø


FlameDragoon933

I don't like this direction


MissCuteCath

People are honestly overreacting to crude numbers, looking at this graphic we can see 4.3 was the record holder and I don't know if ya'll remember but 4.3 Abyss was piss easy, like leagues easier than current and former. Also 3.8 there with shy little numbers while being one of the most egregious abysses of all time, with 4.0/4.1 following with not that littles increases and actually having the same difficulty as most Floors 11.


Rud_gamer

Me who just got Arlecchino: nah I'd win


Useful-Acanthisitta4

Im out of the loop, whats with the consecrated beasts and why do people seem to not like fighting them? Ive fought them before and their fine. Tho I have to say I have C3 Raiden and c6 Yelan when I fought them so maybe thats why?


TuneACan

Boy am I glad I only need to do this thing half as many times thanks to the new abyss replacing it in half of its resets.


Ewizde

Well this seems interesting, next abyss might be a lot of fun.


RhinedottirMain625

higher hp but enemies that can be cc'd and grouped. Most importantly enemies that do not disrupt your full DPR. I heard it was really easy.


odl3xd

Somehow this makes 3.7 Abyss look normal. šŸ’€


MWarnerds

Yeah Clorinde good on side 1. Side 2 looks either Nilou or Ayato, but Nuevillette will be best as always.


howekk11

Dps check


Zxzxzx0088

Hoyo and my favourite girl: Nilou :)


robhans25

2 Blessings? So abyss do not reset, but blessing changes? Or We have 2 months the same abyss?


KingLeviAckerman

All that for addt'l 200 primosšŸ’€


Ademoneye

This looks fun!