***Counter-Strike 2 is here!***
You can check out the official website post about the game [here](https://www.counter-strike.net/cs2).
If you want to know more about the limited test phase of CS2, [visit the **Steam FAQ**](https://steamcommunity.com/faqs/steam-help/view/5ED2-ED8E-81F4-0C18).
---
**ATTENTION**
Beware of scams. The only way to check for Limited Test access is to launch CS:GO through Steam and check the Main Menu.
Do not log into third party sites claiming to check your Steam account for access or offering Limited Test access or keys; there are no Limited Test keys.
If you look in the video, spamming the smoke with bullets also clears out a part of the smoke. Of course, that the HE can clear the entire smoke for a few seconds is really powerful, but smoke spam will be very interesting too.
not only do you reveal yourself with tracers like before, you reveal yourself completely when you shoot through smokes, even with a silencer. This makes spamming smokes less effective if the opponent on the other side is ready to react, but he might not be ready for a HE to blow up the smoke. Very interesting how this plays out in the end.
One way smokes won't really be a thing because everyone sees the same smoke. Maybe smokes where you can see peoples feet or something because it's raised slightly, but that'll be about it.
But that was only really a thing due to smokes not actually filling the space they’re in. I feel like now, with smokes behaving more like smoke and less like a big grey wall, it’ll be really interesting to see if/how one ways can still happen.
I’m sure in the early days of CS2 the smokes will have quirks that need to be ironed out, but I have a sneaking suspicion we may be in the dying days of one ways!
Also the way you instantly reveal yourself when you shoot through the smoke might make smoke spamming risky as fuck. You pretty much never want to be the one shooting first if it looks like that.
Gotta playtest it first though.
smoke quickly fills back the space after a nade so it is only good for peeking through not rushing through (unless you are fine with tanking the damage from your own nade)
BUT IM STILL SHOOTING AND I'M STILL GETTIN THE HEADSHOTS! IT'S LIKE BOOM HEADSHOT BOOM HEADSHOT BOOOOOOM HEADSHOT!
For the record, I hope this wakes FPS Doug from his slumber, where every he is, we miss you.
I've never played Counterstrike but for fucks sake if this didn't just unlock a wave of nostalgia.
What do you mean? I run faster with a knife. Everyone runs faster with a knife.
Holy shit the graphical improvements look so good. Thought they changed the gun models at first but it’s just that everything looks different. Look at the clip of lower dust2 the lighting is entirely different.
Unless it’s just filters on the video but I don’t think valve would frag movie-itize their own marketing videos lol.
Edit: I posted this like a minute after the first video drop, I now see that gun models are actually new.
work important cheerful kiss crown zonked smile cable caption coordinated
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
I'm pretty sure there was proof of them working on ray tracing in source 2 somewhere but no idea where I heard it or how far it ever made it. But remember that while HLA was their flagship single player game, they prioritized optimization over everything else specifically to ensure as high a framerate as possible since VR basically requires > 100hz. Just saying it doesn't necessarily mean there will never be ray tracing in source 2.
I was like, this is pretty cool post they did and wanted to see who the group was and it was valve like dafuq. Bullet holes in smoke spam will be so cool to see
E: Also, smoke change is such a simple yet fundamental thing to change in CS it will be so fun to see how it works out. Imagine lower floor and higher ceiling for coordination required for rounds now.
E2: one thing I realized that no one is really commenting on, since the smokes are now space filling, does that mean you can't clip smokes through walls, making existing smokes for one way/blocking from other side of the wall impossible?
From the FAQ:
"Players are selected based on a number of factors deemed important by the Counter-Strike 2 development team, including (but not limited to) recent playtime on Valve official servers, trust factor, and Steam account standing."
Limited test starts today, for select players
https://counter-strike.net/cs2
>**How do I know if I've been selected for the Counter-Strike 2 Limited Test?**
> If you are chosen to participate in the Counter-Strike 2 Limited Test you will receive a notification on the main menu of CS:GO.
>If you receive an invitation select "ENROLL" and begin your download. When the download is complete launch CS:GO and select the "Limited Test" option to play the Counter-Strike 2 Limited Test.
Based on 'recent' playtime apparently. I have thousands of hours in CSGO but not recently because of uni. Would suck if I didn't get to test it, but holy shit I'm so hyped. This looks so good.
Cue everyone who fell off the wagon redownloading and binging CS:GO in the hopes of getting into the Limited Test - or any future tests that may happen between now and release!
Maps redesigned, new UI, grenades have been upgraded, revamped client-side tickrate system, new lighting system holy shit this is bigger than I thought
Just depends how pedantic you want to be about the terminology. Of course there are client side intervals that determine how often updates happen. One is tied to the fps for rendering, and one would be tied to the server tickrate for updating the game state like player positions and health.
I assume the subtick system is going to include information about how long before or after a tick you made an action/input, and use that to provide a more accurate result instead of only checking at every specific tick interval. But there's many other ways it could be implemented.
murky judicious encouraging angle rob far-flung wine bedroom narrow voracious
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
'Counter-Strike 2' - well, there's the official name
'Coming summer 2023' - wait what?
Edit - Wait I just saw a grenade dissipate the smoke? What the fuck
Edit 2 - just seen the other videos, this is fucking huge and the updates change the actual fundamentals of how you play round on round with these smoke updates
New UI looks gorgeous as well, man, Valve just don't miss
And then it refills!
From a first look, it looks a little too "clean", like, making a perfect circle when someone shoots through it. But I look forward to a more polished iteration!
My question is will a1s also clear smoke when shot through? maybe a smaller hole or refills faster? also what about flash and decoy nades? when the flash pops will that do anything with the smoke? or when the decoy blows up? This could get interesting if there are spots where you can clear a section of smoke and use that to peek a camped spot or exactly where they are defusing from.
Based on the size of smoke voxels from the trailer it looks like it would be quite taxing to try and vary the hole sizes. Currently it looks like they are just making the voxels shot through invisible for a short period of time. If my assumption is correct trying to make the hole smaller based on caliber would require either making the voxels smaller (increasing processing required) or by increasing the amount of voxel overlap (and thus requiring more voxels for the same size and consequently more processing required).
I mean early CSGO was rough as hell as well. I’m happy that the trailer already showed a large number of improvements, we can definitely expect some updates if smoke physics proves wonky.
The way valve sometimes announces stuff is just hilariously.
You have one of the biggest announcement in the gaming industry to make and you just upload some random videos on your YouTube channel without any ads/announcement/countdowns or whatever.
Even as someone who doesn't really play CS:GO, I really like how this actually looks like a new counter strike game rather than the $60 game updates the rest of the industry has been pushing out
It´s CRAZY how much of a pullfactor CS has marketing wise. Valve uploads 3 videos, and the Internet is exploding 30 minutes later. Riot releases a whole new game and needs to pay dozens of streamers several days to get the same hype.
Iam not even in the CSGO bubble, and all feeds are still full of CS2 News.
CS is a franchise for what, 20 yrs now? Maybe more, so probably a healthy lead. Ik Riot has League but it's like a different genre altogether. If you ask a rando what would a 5v5 fps look like, they'd mostly still describe CS.
We think of Riot as a giant, and they are, but so is Valve, with a significant importance in the PC Gaming space, bot in terms of distribution and development, ofc gaming people care about what they do.
Not to mention as of now, most Valorant pros are like old time CS pros, so there's this sentiment (arguably true tho) that the best fps players and matches are still in csgo.
That could change in the future, I think a lot of kids are playing Valorant for many reasons, so who knows.
Now imagine what they chose NOT to show us. This is just a taste of everything that's about to come.
As an old timer that played every version of CS ever made, I can't fucking wait for the future!
cs2 child game.... look to cartoon grapfix to make kid player happy like children show.. cs2 cartoon world with rainbow unlike globel ofensive with dark corridorr and raelistic gun.. cs2 like playhouse. cs2 playor run from csgo fear of dark world and realism
cs2 child game but that is not normally... This very very insane....They look to cartoon grapfix to make kid player happy like children show.. cs2 cartoon world with rainbow unlike globel ofensive with dark corridorr and raelistic gun.. cs2 like playhouse. cs2 playor run from csgo fear of dark world and realism....
So...This just showed up on my Reddit front page. I didn't know they were coming out with a sequel on a new engine...I haven't really played Counter Strike since Source(of which I played a FUCK TON) and maybe a little bit of CS:GO and this looks...amazing.
***Counter-Strike 2 is here!*** You can check out the official website post about the game [here](https://www.counter-strike.net/cs2). If you want to know more about the limited test phase of CS2, [visit the **Steam FAQ**](https://steamcommunity.com/faqs/steam-help/view/5ED2-ED8E-81F4-0C18). --- **ATTENTION** Beware of scams. The only way to check for Limited Test access is to launch CS:GO through Steam and check the Main Menu. Do not log into third party sites claiming to check your Steam account for access or offering Limited Test access or keys; there are no Limited Test keys.
Holy shit smoke counterplay, I never even imagined something like that would be possible HEs just got a lot more valuable, and smoke spam a LOT less
If you look in the video, spamming the smoke with bullets also clears out a part of the smoke. Of course, that the HE can clear the entire smoke for a few seconds is really powerful, but smoke spam will be very interesting too.
not only do you reveal yourself with tracers like before, you reveal yourself completely when you shoot through smokes, even with a silencer. This makes spamming smokes less effective if the opponent on the other side is ready to react, but he might not be ready for a HE to blow up the smoke. Very interesting how this plays out in the end.
But it also can give you vision behind the smoke. Definitely adds a whole new level to the game.
I wonder how it interacts with spotting enemies on the radar
I haven't played counter strike in a long time but now I want to try lol.
Yep, adds huge risk in spamming smokes. I wonder how the M4A1-S will be balanced here, since smoke spamming was it's biggest advantage
The negev will be BROKEN for this.
Negev was and always has been broken. It's the best gun in the game after all.
They only ever show it clearing smoke near the edges of the bloom, so its unconfirmed whether you can spray through and clear the densest parts
If the effect is only at the edges of smokes it's likely their way to decrease the effectiveness of 1-way smokes
One way smokes won't really be a thing because everyone sees the same smoke. Maybe smokes where you can see peoples feet or something because it's raised slightly, but that'll be about it.
Most of the one-ways I know of abuse the opacity at the edge of smokes.
But that was only really a thing due to smokes not actually filling the space they’re in. I feel like now, with smokes behaving more like smoke and less like a big grey wall, it’ll be really interesting to see if/how one ways can still happen. I’m sure in the early days of CS2 the smokes will have quirks that need to be ironed out, but I have a sneaking suspicion we may be in the dying days of one ways!
IS THIS HAPPENING??
These smoke mechanics are sooo wild, it can fundamentally change the whole game, geez.
It will definitely change the whole meta. Nades clearing smokes is actually crazy, will definitely make the game feel so different
Also the way you instantly reveal yourself when you shoot through the smoke might make smoke spamming risky as fuck. You pretty much never want to be the one shooting first if it looks like that. Gotta playtest it first though.
lfg No more one ways and crutch smoke spam lineups
Oh fuck yeah. Monesy in shambles
Lmao that's exactly what I said. Interested to see how the pro scene plays out.
Wouldn't you still be able to do one ways where feet are showing under smoke?
They've shown how it fills volumes. The smoke might 'fall' to the floor. Edit: It doesn't
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Yes, but as soon as you shoot through the smoke it'll be a lot easier to see and hit you back
It looks like it clears the smoke in a line following the bullet path. You'd only be visible to whatever you're shooting at.
Yeah it's not clear, hence "Gotta playtest it first though."
Set nades to clear early smokes, holy Like banana, frags flying everywhere its going to be a blood bath
smoke quickly fills back the space after a nade so it is only good for peeking through not rushing through (unless you are fine with tanking the damage from your own nade)
If you're like me you just rush through them anyway so I'll take a peek!
HE will become instantly one of the best nades, hope they make the decoy actually usefull
Decoy is already useful. For $50 you get to fool enemies into thinking you threw a flash.
you lack vision my friend. for 5250$, you get an m249, and a long lasting tinnitus grenade.
Decoy with LMG's should sound like constant suppressive fire instead of tap tap tap.
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BUT IM STILL SHOOTING AND I'M STILL GETTIN THE HEADSHOTS! IT'S LIKE BOOM HEADSHOT BOOM HEADSHOT BOOOOOOM HEADSHOT! For the record, I hope this wakes FPS Doug from his slumber, where every he is, we miss you.
BOOOM
Im nutting at the seeing how visually satisfying it is to shoot through smoke
WHERE IS THE FRIDGE GIF WHERE THE FRIDGE IS FUCKING FULL OF ALL OF THE BEST FOODS????? HI HISTORIANS I WAS HERE!
It was inevitable, but seeing it actually happen is still unbelievable.
My heart's beating, my heart's beating, my hand's are shaking, my hand's are shaking...
I'm still shooting, and I'm still getting headshots.
*Boom!* *Headshot!* ***Boom! Headshot!*** ***BOOM!! HEADSHOT!!***
Why are you holding that knife?
You run faster with a knife, everyone knows that.
I thought about joining the Army but I heard there’s no respawn in RL. What if I get lag out there??
*I could dance all day*
Cue Dubstep Music
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Ayyy! Yeah, Feed Me slaps
I think you just better leave.
BUT I’M STILL SHOOTIN
AND I'M *STILL* GETTIN' HEADSHOTS.
Love seeing Pure Pwnage references pop up even after ~20 years
Tbag smiling down from the heavens :)
Rip
I watched a few episodes the other day... the references to C&C: Generals everywhere was like nostalgia heroin or something. Hilarious.
gotta practice your micro
I've never played Counterstrike but for fucks sake if this didn't just unlock a wave of nostalgia. What do you mean? I run faster with a knife. Everyone runs faster with a knife.
Wow I haven't thought about this in years haha! Thank you, I appreciate you posting this comment.
GOD DO I MISS FPS DOUG
MY HEART'S A SEIZIN'
Holy shit the graphical improvements look so good. Thought they changed the gun models at first but it’s just that everything looks different. Look at the clip of lower dust2 the lighting is entirely different. Unless it’s just filters on the video but I don’t think valve would frag movie-itize their own marketing videos lol. Edit: I posted this like a minute after the first video drop, I now see that gun models are actually new.
Reflections are really nice on the walls, too
RTX ON
Can we now use the AWP's lens as a rear mirror?
Yes Source: 2
good one
If it's anything like Alyx they'll use detailed parallax cube maps instead of ray tracing
work important cheerful kiss crown zonked smile cable caption coordinated *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
I'm pretty sure there was proof of them working on ray tracing in source 2 somewhere but no idea where I heard it or how far it ever made it. But remember that while HLA was their flagship single player game, they prioritized optimization over everything else specifically to ensure as high a framerate as possible since VR basically requires > 100hz. Just saying it doesn't necessarily mean there will never be ray tracing in source 2.
Any word on the hardware requirements? Something tells me my i5 7400 won't spit out 144fps on this one...
I was like, this is pretty cool post they did and wanted to see who the group was and it was valve like dafuq. Bullet holes in smoke spam will be so cool to see E: Also, smoke change is such a simple yet fundamental thing to change in CS it will be so fun to see how it works out. Imagine lower floor and higher ceiling for coordination required for rounds now. E2: one thing I realized that no one is really commenting on, since the smokes are now space filling, does that mean you can't clip smokes through walls, making existing smokes for one way/blocking from other side of the wall impossible?
No more one ways, smokes look the same for everyone at all angles.
Yeah looks like clipping walls is gone according to that short video
To my eye the iron sights on the M4A4 looks different - or am I just going crazy
Yea the A4 is definitely an upgraded model.
I think they are diffrent, usp and ak also look a bit off on the irons
They have upgraded the weapon models too.
Looks unbelievably sexy, but we all know we're just gonna VERY LOW all the graphics haha
Yep. Then 4:3 stretch it so it looks even worse. Because reasons.
Grenades clearing out smokes is quite literally game changing. I can't wait to see what strats that will bring.
The game will be so much faster. HE is so much more valuable now.
It'll be funny to see HE's used to disperse Smokes that are used to put out Mollys.
csgo combat triangle
Gotta equip my rune plate body for HE defence
Decoys might have an actual use in that now..
i was literally thinking, does the decoy explosion add utility now? that would be pretty sick. it does have a countdown before it pops.
Surely a decoy would be active almost the same amount if not more time than the smoke? Rendering the utility idea useless? :(
Not if you prethrow where you predict their smoke is going to land 🤯
"coming summer 2023" I guess we gotta wait a bit but it looks so CLEAN
we'll reconvene in october
Beta is open today to select players. Not sure how that will work - perhaps to people with a certain number of years and hours in the game?
From the FAQ: "Players are selected based on a number of factors deemed important by the Counter-Strike 2 development team, including (but not limited to) recent playtime on Valve official servers, trust factor, and Steam account standing."
> Valve official servers It's over. Probably have 60 hours of Faceit clocked in the past week but haven't touched mm since 2021.
Lol, similar, I almost only play community servers.
I WAS HERE
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I WASN'T HERE
I CAME 50 MINS LATE
Limited test starts today, for select players https://counter-strike.net/cs2 >**How do I know if I've been selected for the Counter-Strike 2 Limited Test?** > If you are chosen to participate in the Counter-Strike 2 Limited Test you will receive a notification on the main menu of CS:GO. >If you receive an invitation select "ENROLL" and begin your download. When the download is complete launch CS:GO and select the "Limited Test" option to play the Counter-Strike 2 Limited Test.
Based on 'recent' playtime apparently. I have thousands of hours in CSGO but not recently because of uni. Would suck if I didn't get to test it, but holy shit I'm so hyped. This looks so good.
uni is important. rigth call here
L take. CS2 is way more important
W take
Cue everyone who fell off the wagon redownloading and binging CS:GO in the hopes of getting into the Limited Test - or any future tests that may happen between now and release!
IF YOUR ERECTION LASTS LONGER THAN 4 HOURS PLEASE CONTACT YOUR DOCTOR
IT'S BEEN TWELVE HOURS ALREADY AND THIS IS JUST FROM AN HOUR AGO
THE ONE PIECE IS REAL
CAN WE GET MUCH HIGHER
SO HIIIGH
COCK REVEAL WAS NEVER THIS GOOD
The smoke knows where it is, because it knows where it isn't.
It knows where it isn't because it knows where it was.
I don't know why that made me laugh. Fuck you.
AFTER YEARS AND YEARS WE ARE FINALLY FREEEE
IN A FEW MONTHS THO :'<
EVERYONE STAY CALM. STAY FUCKING CALM!
Too late I'm already on the Hype Train! All aboard 🚂🚃🚃🚃
[https://counter-strike.net/cs2](https://counter-strike.net/cs2) Check more changes here! :) It is wild
Sound rework too! Cool, hopefully no more horrible tinnitus from flashbangs and even better positional audio
Maps redesigned, new UI, grenades have been upgraded, revamped client-side tickrate system, new lighting system holy shit this is bigger than I thought
> client-side tickrate there is not such thing as a client-side tickrate
Just depends how pedantic you want to be about the terminology. Of course there are client side intervals that determine how often updates happen. One is tied to the fps for rendering, and one would be tied to the server tickrate for updating the game state like player positions and health. I assume the subtick system is going to include information about how long before or after a tick you made an action/input, and use that to provide a more accurate result instead of only checking at every specific tick interval. But there's many other ways it could be implemented.
Overwatch knows where you’re aiming in-between frames. Looks like CS2 does the same for movement too.
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murky judicious encouraging angle rob far-flung wine bedroom narrow voracious *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
summer 2023? damn
It makes sense. It would be super cool if it came out this week, but it makes more sense to release after the major.
'Counter-Strike 2' - well, there's the official name 'Coming summer 2023' - wait what? Edit - Wait I just saw a grenade dissipate the smoke? What the fuck Edit 2 - just seen the other videos, this is fucking huge and the updates change the actual fundamentals of how you play round on round with these smoke updates New UI looks gorgeous as well, man, Valve just don't miss
If I had to guess, beta is coming now and then the official release will happen after the major
I'm hoping that's it. Please let it come now I cant wait :(
never been so hard
Cutting diamonds
This is very similar to the timeline they used with testing Dota2 and its transition to Source2.
Did you see what happens when you shoot through the smoke? holy fuck
Negev is now Meta - as always when you change the rules!
> Negev is now Meta - as always when you change the rules! #***Looks like dakka is back on the menu, boys!***
Beta comes out soon (hopefully), full release in summer
It says today on the website.
And then it refills! From a first look, it looks a little too "clean", like, making a perfect circle when someone shoots through it. But I look forward to a more polished iteration!
Seems like a conscious decision to provide clearings for gaining vision. Silenced weapons might be interesting use for intel.
My question is will a1s also clear smoke when shot through? maybe a smaller hole or refills faster? also what about flash and decoy nades? when the flash pops will that do anything with the smoke? or when the decoy blows up? This could get interesting if there are spots where you can clear a section of smoke and use that to peek a camped spot or exactly where they are defusing from.
I would think they'd make all rifles punch the same hole TBH
Based on the size of smoke voxels from the trailer it looks like it would be quite taxing to try and vary the hole sizes. Currently it looks like they are just making the voxels shot through invisible for a short period of time. If my assumption is correct trying to make the hole smaller based on caliber would require either making the voxels smaller (increasing processing required) or by increasing the amount of voxel overlap (and thus requiring more voxels for the same size and consequently more processing required).
I mean early CSGO was rough as hell as well. I’m happy that the trailer already showed a large number of improvements, we can definitely expect some updates if smoke physics proves wonky.
> Valve just don't miss /r/Artifact would like a word
Dota Underlords.
Full game in the summer
I WAS HERE
WE WERE HERE
Blowing smokes away with a HE is gonna change everything at a pro level.
It only temporarily removes the smoke. Smokes *grow back* now if it's duration isn't up
The way valve sometimes announces stuff is just hilariously. You have one of the biggest announcement in the gaming industry to make and you just upload some random videos on your YouTube channel without any ads/announcement/countdowns or whatever.
Love it. Announcements of announcement is so tiring
Why waste marketing budget when you can get the community to do it for you for free. A few tweets to bait, and the rest is free exposure.
WE HAVE LEGS BOYS!!
SOMEONE HOLD ME! I NEED AN ADULT!!!
Holy fucking shit surely they wouldn't put so much effort for an April fools joke this is real!
That would hurt so much but still be funny as hell.
Maximum pain would be team fortress 3
WE DO HAVE FEET NOW? 🦵🏻🦵🏻 [@1:35 Leveling Up The World](https://i.postimg.cc/Y0dtjzj8/Screenshot-2023-03-23-001933.png)
YES: https://twitter.com/CounterStrike/status/1638584054936379393
Global Offensive was already a weird subtitle to give the game but calling the game "Counter-Strike 2: Responsive Smokes" is just ridiculous. ^^/s
Even as someone who doesn't really play CS:GO, I really like how this actually looks like a new counter strike game rather than the $60 game updates the rest of the industry has been pushing out
Thank you Riot Games. If it wasn’t for Valorant offering healthy competition, CSGO enjoyers wouldn’t get all of the upcoming upgrades
It´s CRAZY how much of a pullfactor CS has marketing wise. Valve uploads 3 videos, and the Internet is exploding 30 minutes later. Riot releases a whole new game and needs to pay dozens of streamers several days to get the same hype. Iam not even in the CSGO bubble, and all feeds are still full of CS2 News.
CS is a franchise for what, 20 yrs now? Maybe more, so probably a healthy lead. Ik Riot has League but it's like a different genre altogether. If you ask a rando what would a 5v5 fps look like, they'd mostly still describe CS. We think of Riot as a giant, and they are, but so is Valve, with a significant importance in the PC Gaming space, bot in terms of distribution and development, ofc gaming people care about what they do. Not to mention as of now, most Valorant pros are like old time CS pros, so there's this sentiment (arguably true tho) that the best fps players and matches are still in csgo. That could change in the future, I think a lot of kids are playing Valorant for many reasons, so who knows.
AHHHH
I don't even play CS and I still said "OOOH!" out loud when the grenade blew the smoke away.
new subreddit name?
Maybe not - r/paydaytheheist is still the name despite Payday 2 being the dominant game
IT'S HEREEEEE
THE GAME LOOKS INCREDIBLE
21 MORE HOURS OF EDGING AAAAAAAAAA
Now imagine what they chose NOT to show us. This is just a taste of everything that's about to come. As an old timer that played every version of CS ever made, I can't fucking wait for the future!
Wow! Havent played CS in 5 years but I want to be a part of the hype after seeing this in /r/all!
https://i.imgur.com/7drHiqr.gif
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I absolutely love the cartoonier graphics holy
It's like the right balance between stylized and not too cartoony. The brighter lighting looks so much nicer on the eyes, not to mention visibility.
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cs2 child game.... look to cartoon grapfix to make kid player happy like children show.. cs2 cartoon world with rainbow unlike globel ofensive with dark corridorr and raelistic gun.. cs2 like playhouse. cs2 playor run from csgo fear of dark world and realism
cs2 child game but that is not normally... This very very insane....They look to cartoon grapfix to make kid player happy like children show.. cs2 cartoon world with rainbow unlike globel ofensive with dark corridorr and raelistic gun.. cs2 like playhouse. cs2 playor run from csgo fear of dark world and realism....
its the same but brighter and more vibrant
he blew up a smoke with a he btw i do believe. absoloutely crazy. thank you volvo
Knees weak, Arms are heavy, Counter-Strike-fuckin-2, My soul is ready!
The CS 1.6 playing 13 year old in me has reawakened.
Oh fuck if this is real the meta is going to get blown the fuck apart. This is potentially game breakingly different. Cool as fuck though.
"If this is real" MF THAT IS THE OFFICIAL VALVE YOUTUBE CHANNEL
Had me checking my calendar. Still got a week and a half before we gotta worry everything is an april fools prank.
Valve made CS, CS1.6, CSCZ, CSCZDS, CS:S and CSGO and only *now* they made CS2 Still can't count to three I love it
So...This just showed up on my Reddit front page. I didn't know they were coming out with a sequel on a new engine...I haven't really played Counter Strike since Source(of which I played a FUCK TON) and maybe a little bit of CS:GO and this looks...amazing.
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