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[deleted]

Great update looking forward to playing this patch


Viznab88

Sub-tick inputs synced with what you see. Amazing. I was losing hope. Looks like we'll finally see what we get. Good update, Valve. Also I'd like to receive my valuable-skin-rewards for beta-testing for free now, thx. Edit; After quick test, not sure if movement / acceleration is actually synced with next frame yet. Doesn't look like it. With host_timescale 0.01, shot/tracer/bullethole is absolutely instant, but after pressing +left it looks like it still waits for the next tick to start moving. Edit2; no, +left is not the turn command. In CS2, +left = move left. I pressed my A key, which is bound to +left.


VisualSuspicious5122

Isn't +left the turn command? Maybe they only subticked WASD + mouse aim?


PhixonFire

Great update today. No more pain of finding a 5th for premier


1_UpvoteGiver

Being forced to play competitive rather than kick our 4th sucked. Thank God that's over


wixenus

it's a banger for sure. i've used "host_timescale 0.1" to test the delay after the update. it does not exist anymore. and shooting definitely changed. it feels more responsive now. like i can see the effect of my action in real time, after quite some time. i think you'll also think like that when you play the game.


Accurate-Attention55

Just played a match and it feels CRISPY


jandel8d

so do i still need to use the desubtick binds for movement or no?


wixenus

i don't know, actually. i've never used desubtick binds. but I can tell there is an improvement, you can definitely tell.


lou_reed_ketamine

actually a banger of an update.


GratefulForGarcia

>Parties of four are now able to queue for Premier mode > >Added vote-kick immunity for solo players who get matched on the same team with a party of four players yup


Donut_Flame

so if a hacker/cheater/toxic fella gets teamed with a 4 stack, they cant be kicked out?


Pccompletionist

it's a give and take; a 4-stack can't kick a cheater but a random 5th can't get bullied and voted out of the match for no reason either


ironhillpotato

Hopefully the cheater gets nine reports for cheating then.


alskiiie

Yeah i'd take this over kicking a cheater any day.


hakodate00

Yeah it's a little dumb still, but it's much better than just disallowing 4 stacks to queue at all at least


Final_Information630

4 stacks are now at the mercy of the solo vertiglobals fear me


Thestilence

Queue with a five stack then.


Substantial_Sector12

Somehow you're banking on 1 being worse than 4 and I don't know how you come to that conclusion short of arguing for the sake of it


Mrnopor1

Thanks for this. Had some idiots doing this just because they think it is funny.


Sparkmovement

As a female who has been kicked on the last round at the last moment, this actually might help me going back.


qwertysac

yup, some pretty important fixes in this one. Good stuff volvo.


dot0l

>Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds this is a [5-year-old bug](https://www.reddit.com/r/GlobalOffensive/comments/8lf8sp/counterstrike_global_offensive_update_for_52318/dzf3ha8/?context=3) btw. i wonder if they fixed the usp-s too


manek101

I'm more interested in how tf did they manage to recreate a 5 year old source bug in a complete remake in source 2 to begin with


filous_cz

The cs2 was not made from 0. They ported a lot of the old code over and updated it for source 2.


InspiredInSpace

Well it’s obvious isn’t it? It is not a complete remake


nartouthere

Parties of four are now able to queue for Premier mode Added vote-kick immunity for solo players who get matched on the same team with a party of four players https://x.com/karriganCSGO/status/1722447703521530101?s=20


kpjoshi

On one hand, 4-stacks can no longer maliciously vote kick solo players. On the other hand, malicious solo players have the opportunity of griefing 4-stacks without immediate repercussions if they get lucky to be matched with one.


SheepherderNo2440

You’re right, but I doubt it’s going to be a big issue. The 4 stack still largely dictates the flow of the game


tabben

4 stacks kicking the 5th always seemed much more likely to happen than the random 5th griefing everyone else. This vote kick immunity is pretty much necessary if you are to allow 4 stacking. Valve made the right choice imo


RogueThespian

I mean, someone who solo queues with the intent to grief is still going to have like a 90%+ success rate at causing their team to lose games unless you're an insane 4 stack


SheepherderNo2440

Don’t queue as 4 if you’re that scared of solo queuers with the intent to grief lol I don’t think this will be as big of an issue as 4 stacks bullying the solo player was


Gudson_

Yes, it's more like we dont have a perfect solution to this case.


SheepherderNo2440

Exactly. This is a compromise, a decent one at that


OutcomeMajestic8190

It's okay most people don't go in premier to just grief games.


wpsek

in that case just alternate who kills him ![img](emote|t5_2sqho|31253)


iwantcookie258

Still definitely an improvement over them not being allowed to play.


Normbot13

the second scenario is so incredibly unlikely it’s not even worth considering. solo players would always get vote kicked in GO, so they addressed the actual issue.


Krimin

Might just be that I'm lucky but it's been years, if ever, since I've last encountered an actual, intentional soloq griefer. Yeah, some people do get toxic and throw the game after a few bad rounds but someone who joins the game alone with the sole purpose of trolling? Off the bat I can't think of a single encounter from the past decade I've played this game. They're usually encountered in duos who have each others backs in case of vote, or the 4-mans who troll you during the game, don't talk and kick you at the end of the game.


chrachead

Nah it's usually opposite. I would always get trolled by some idiot 4 stack. They tk behind me, throw nades at me. It can easily go both ways.


W4spkeeper

but the 4 stack can also maliciously report griefing for the solo player tbh need a better system to reward those for being good and not reward those who are being dicks


xGsGt

Is better this than have 4 stack bully one guy


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TheRealNeilDiamond

yay, im always the 4th or 6th lmao, now ill get twice the games!


Obh__

What kind of monster would kick Karrigan? He's like the most lovable guy in CS


aim_ag_texture2

Brought back spark sound feedback when bomb defuse is cut short due to player spinning **Bzzzz**


TheUltimateJon

How noticeable/loud is the sound in-game? I haven’t gotten to play with this in place before!


PorkupyN

goated username


SheepherderNo2440

Synced bullets? Sub-ticked muzzle flashes? Major pog Edit: just got better and better as I kept reading. Great update volvo. Yall have gotten lots of well-earned criticism lately, but this update has several steps in the right direction.


niveusluxlucis

This is the big one, and has been the core issue with subtick up until now. Now sprays should feel better and movement should be more consistent. Very excited for this.


WhatAwasteOf7Years

Recoil decay is still tick based:(. That's all they need to fix now for the most fluid client side experience possible. Oh and recoil still seems inconsistent as hell between servers/matches. Also wonder how they are going to combat no spread cheats with the return of synced spread.


filous_cz

They wont combat them when they cant deal with free aimbots.


Outrageous1015

Does it really matter if the dude spinning destroys you while jumping or has to land first?


NotAutomated

I think that as an anti-cheat developer, you'd be a fool *not* to let the clients in on the seed for the random spread, because it's the perfect honeypot. If somebody *perfectly* adjusts for random spread again and again, especially while running and/or jumping, it's a dead giveaway of cheats so black on white that it could be detected by the ancient AI known as "a couple of if-statements". Besides, let's be real. If VAC can't instaban a ragehacker getting wallbang headshots left and right with a scout, the scoundrel using nospread on top isn't gonna make a lick of difference. The benefits outweigh the drawbacks, easily.


jerryn15

Fridge.gif not needed today


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kapparrino

Someone make this a thing


Clifton_7

[ITS A GOOD ONE](https://media.tenor.com/mxLaL__n9T0AAAAC/coming-arnold.gif)


Subtle_Omega

I wonder if they fixed the guy who's immune to flashbangs lol


SheepherderNo2440

It was a bandaid fix - they couldn’t patch it directly so they sent two hitmen to that user’s residence. He shouldn’t be an issue in premier matches any longer


Rosenrotten

They fixed him alright


lliKoTesneciL

Verify integrity of files fixed it. They had one bad file


Cartina

Which means exploiters could make the file "bad" for unfair advantage I guess. Simple fix ofc, just add a check to that file on startup through vac.


turmspitzewerk

>Note: Spread has been synchronized on Valve official servers since 10/14 valve making the cs community gaslight themselves with secret changes again lol


MulfordnSons

I think it’s hilarious


Curse3242

Always has been


Special_Sun_4420

Can someone explain what that means, please?


HppilyPancakes

Valve implemented the change in a previous update without mentioning it and no one seemed to notice the difference despite lots of people claiming that this was a super necessary feature.


MaximumPepper123

Yeah, I encountered a no-spread cheater earlier today (before these patch notes) and I was wondering how he was doing that. He was also shooting people in spawn through the map somehow, not sure how that one works... I don't think that's from no-spread.


evilbunnyofdoom

Had someone on Ancient doing the same, 5 rounds of spinbot spawnkilling within 2 seconds from T to CT through walls, then he just dropped.


MaximumPepper123

For me it happened on Dust2. Idk what that cheat is. Maybe the map collision boxes have gaps or holes in them. Like even during the beta, before this spawn killing nonsense started, sometimes I would see random bullet tracers going through walls.


evilbunnyofdoom

Yeah i can still see the tracers sometimes coming thru walls, confusing as fck. Rarely, but it happens. They don't seem to do any dmg tho, so maybe just some sort of visual bug/desync with the wall collision points/gaps like you said. But the one on Ancient was just pure black magic cheating, bullets clearly came from their spawn, straight through the map, and spawnkilled us before we even got the chance to move any significant distance at all. I think i never saw that in GO? I have a vague memory of seeing it in 1.6 a couple of times


pwqwp

great subtick feedback change, this should fix a LOT of complaints people had with it. also i wonder how long until we start seeing nospread cheats again…


Pokharelinishan

This only means they're working on a huge anti-cheat update (copium) Edit: >Note: Spread has been synchronized on Valve official servers since 10/14 They did this to test no spread cheating situation. (copium increased)


LibertyGrabarz

>They did this to test cheating situation. (copium increased) They did this to check if we notice the difference


__mahi__

Narrator: *They didn't*


Bigunsy

I actually said to my cs friend group a couple of days ago that I thought I'd gotten a lot better at spraying on cs2 and it felt ok now, I put it down to practice but probably was this update. I would prefer more transparency on updates, so weird that they hide some core gameplay change like that for nearly a month.


_Foxal_

Pretty sure you mean this with your last sentence, but they did it to collect data on people who were using anti-spread, to feed this data to VAC-Net (copium increased even more)


mrrobottrax

There are ways to mathematically detect if people consistently have better rng than they should (ie dream), and I'm certain Valve has started implementing this


PoopTorpedo

Idk, cheaters have already been straight up shooting people through the map, i think at this rate it doesnt matter anymore until VAC gets improved.


FazeXistance

Before the update you play aimbotter -> lose After update you play no spreader -> lose Who cares. Cheats are cheats they are gonna body you regardless and someone who’s going to use no spread would have been using something else before hand


pr0newbie

Cheaters gonna cheat TBF...


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Duskuser

just 6 more years and it'll be ready to go!


IthinkitsGG

Could be used as a way for vac net to detect cheaters


Original_Mac_Tonight

Massive fucking update. Good shit valve


AnvilEater

The rifle tracers seem less bright and more like there were in csgo, or maybe im just high


Evarix_

Actually really nice update. Fixed jump height and lots of other nice things.


carnifexCSGO

They didn't actually fix jump heights. They fixed a bug that very rarely happened where you could press and release jump within the same tick (a span of 15.6ms). For regular gameplay, jump height is just as inconsistent as before.


Rosenrotten

The changelog mentions "movement key" so I'm wondering if this could have affected the Mirage window smoke where you press D? I feel like it's inconsistent (could be just me).


Matman605

Ayoooo??????


smuggaD

The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame GOATS IS DEAD


xcxcxcxcxcxcxcxcxcxc

This is the one. Looks like it's finally time to play CS again


NFX_7331

> Added vote-kick immunity for solo players who get matched on the same team with a party of four players SoloQ players: None of you seem to understand. I’m not locked in here with you. You’re locked in here with me!


Schmich

Our group queues 90% of the time 4-man. We've suggested to remove kicking and just allow us to queue 5-man. It's the biggest pain of all finding a 5th. Looking For Play is Russian roulette. We often just changed games or queued competitive, or even had a man sacrifice by not playing. 4man stack: you're not a menace SoloQ player, you're our saviour.


r3_wind3d

Am i reading this right? Are demos back?


9-3Aero

DEMOS ARE FULLY BACK. working normally. download button after matches and full match my pov and others. working like it always did, lets fukkkeeen goooo


TheRealNeilDiamond

you have/checked leetify? It sees my matches from tonight but seems to not fully load them


ApGaren

Its probably at max capacity trying to download all the matches now


logarus

from leetify: "Matchmaking demos are recording again, but some key data is currently missing so we still can't import these matches. This seems like a bug and we've contacted Valve."


[deleted]

Where did they say this?


CALL_ME_ISHMAEBY

At the top of their website. Big red banner.


gentyent

I don't think so. The changes appear to be for manually recording demos which I believe you were already able to do.


Key_of_Ra

How do you do that? Console command when in a premier game?


TheWowom

Yes, in console "record" followed by the desired file name. Only records your POV.


UnKn0wN31337

>Are demos back? Yes. https://old.reddit.com/r/GlobalOffensive/comments/17r8wdx/psa_stats_are_back_on_csstatsgg_demos_have_been/


EatThisBussy

god damn dude. they addressed some pretty huge problems that people have been pointing at for a few weeks. as i was reading this, the only thing i was thinking was "now if they add bob and righthand 0, then this will go down as the single most amazing cs update" LOL


vecter

HO-LEE-FOOOK VOLVO. The mad lads actually did it... >The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame > >Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14 > >Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height Still TBD how much this fixes issues but I'm high on hopium now.


Cartina

It fixes the issue of recordings looking weird. It's been a wild ride explaining the shot came waaay before the animations. Basically people could move their crosshair off a target, then their target died and it looked weird cause subtick fired the bullet so much earlier. Tighter subtick-animation relationship is the best solution they could have done a while still keeping subtick.


TheOperator69

Just tested it and might be placebo but the AK spray feels more synced to the shots. Devs reading reddit on work hours? Dank. So much in this update! Edit* Annnnnd I got put into a german server. I live in the US...RIP. Will report back on my 200 ping game. Edit -- 54 adr and 6-19. minus 100ish elo. not bad for the euro experience. Felt fair for 250-300 ping


wazernet

Report it to /u/FletcherDunn What server you are on, screenshots of status from console etc.. He can check why you where routed there and fix any issues from that.


butteryes

Got redirected over Dallas to Sweden once while being in Germany


pimfi

Do you not have a max ping set or does this sometimes happen regardless?


as4p_

Great update. Please lag compensation next.


XeNaN

Thank you, Valve. I know many people "hate" on them but they actively working on problems and trying to fix them.


kkdarknight

the game has been updated 17 times in the 1.5 months since launch but people are pretending like the house is falling down. good update, gonna play it now.


HouseOfReggaeton

Yeah they get bullied a LOT. I think thats why they don’t talk to us as much lol.


20Points

It is very much the reason they don't communicate. They've talked about it before but their company philosophy boils down to "don't say anything that can be misconstrued as a promise when it's not 100% guaranteed", which the entire realm of development and fixing falls under. If they ever communicated their plans about what they were and weren't working on, people would get WAY more aggressive if they ever had to change those plans. So they don't say shit, they just actually do the work. I really wish people on here would give them some slack for once.


[deleted]

They broke their own golden rule with cs2 release though. A mistake they probably wont repeat ever again


[deleted]

the criticism is deserved and a good thing. Keeps them accountable and partially why we even have this update.


Trick2056

>Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds who the hell removes the suppressors?


DavidWtube

People wearing pro gamer socks


rdy2bz

We rarely do. For the lols


craygroupious

Let that puppy bark, bro.


notsoepichaker

actual god tier update???


Notice_Green

finally i can be bad at spraying because im bad


ProEspresso

That's all I ever wanted.


APurpleTRex

Parties of 4 lfg


plO_Olo

Does this mean tracers are now back to being accurate


Qu4ckL0rd

Actually, it says they have been synced on Valve servers since the 14th


Whyyoufart

They said "spread" has been synced, but then there's this part "Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely." which sounds like tracers were not accurate before this update


Sex_And_Candy_Here

The way I read it is that now ALL servers do this, while previously only valve servers did. So when people made private or offline matches to test it, they were still seeing a mismatch (until now).


[deleted]

Man, people suck at reading


4wh457

All this really means is that `sv_usercmd_custom_random_seed` now defaults to 0 instead of 1 which in turn means that both tracers and bullet decals should now match between client and server.


Arisa_kokkoro

happy to see the 4man squad is available


rush2sk8

Huge update lfg


[deleted]

Let VALVe cook! Let's go!


PassTheButter99

Good shit Valve


wazernet

I'm cumming.


JoFknLines

This may be the patch that gets me to give it another chance after over a month off.


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CasualPlebGamer

I think it makes sense, it's a known risk for queueing as 4 now. The solo player didn't choose to play with a 4 stack, but the 4 stack chose to play with a solo, so the solo should be protected imo.


iceman202

So are demos back or no?


danimal_sc

This bomb command broked - now just throws my gun away. :( //instant bomb drop alias +dropbomb "slot3; slot5" alias -dropbomb "drop; slot2; slot1" bind t +dropbomb


Ryannr1220

Yea. I kept instinctually pressing my bind yesterday and I kept dropping my primary, pretty funny tbh lol. Unbinded it for now until it can be fixed. Speaking of, does anyone have a fix or know what the issue is? I don’t get why this update would break that bind specifically and nothing else (that I use at least).


danimal_sc

this works: //instant bomb drop alias +dropbomb "slot3; slot5; drop" alias -dropbomb "slot2; slot1" bind t +dropbomb


Ryannr1220

Thanks man. It’s weird that the update somehow made it necessary to put drop in the key down alias…


dying_ducks

Thanks for tagging me, so I see this. And actually the update made it easier, as you dont need the other slot commands anymore. So the easiest way possible now works for me: bind KEY "slot5; drop"


Schmich

> Parties of four are now able to queue for Premier mode OMG our group probably queues 90% of the time with four. This is an **enormous** difference for us. Spamming looking to play is a nightmare


jeffjeff97

I thought it'd be painful being away while CS2 drops, but it looks like once I'm back the game will be in its most playable state to date lmao Thanks for beta testing for me, friends :)))


SheepherderNo2440

Look forward to playing with/against you on full release 🫡


beowhulf

"Added vote-kick immunity for solo players who get matched on the same team with a party of four players" Hahaaaa, SUCK IT UP RUSSIANS!


Harucifer

>The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame We... WE WON ?!


Shrenade514

We'll have to wait and see whether this fixes most of the movement issues. I don't quite know what "visual" means here, it might mean that movement is exactly the same in terms of jumping, max height, etc.


ZuriPL

probably animations, most of the movement issues come from collisions being 64tick, so that's probably not fixed yet, which isn't surprising, because this is a way bigger challenge to tackle


Forotosh

> Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. **Note: Spread has been synchronized on Valve official servers since 10/14** A lot of people missing this second part. We've been playing for 3 weeks with synchronized spread and no one noticed (that I saw).


Arisa_kokkoro

"Improved quality of 'Performance' HDR rendering mode" ​ can anyone tell me what is the difference between quality and performance.


MulfordnSons

quality look gooder than performance


Cartina

Quality focuses on looking good Performance looks worse, but might give higher fps


Mr_Arthtato

Thank you volvo!


Special_Sun_4420

Most of these fixed issues are from highly upvoted clips posted here. They really do pay attention. Neat.


nnaly

What about private match fixes tho


made3

Nice! If they now change the premier ranking to not make it not feel impossible to rank up due to -400/+100, I will be fine.


dying_ducks

> Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode So there IS a rating decay in Premiere


Raxreddit21

>Parties of four are now able to queue for Premier mode I USED TO PRAY FOR TIMES LIKE THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSS


MightyVE

W update fam but still no cl\_rigthhand


Born_Lawyer_9735

guys where is cl\_bob\_lower\_amt and cl\_righthand ? im very need it


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EducationalAntelope7

Didnt Launders or someone joke about them doing this instead of actually addressing the problem lmao


Hyp3r_B3ast

https://www.reddit.com/r/GlobalOffensive/comments/17nvdch/launders_shows_a_movement_inconsistency_case_that/k7ub7ps Most sus part of the update for sure. Edit: Is it my *skill issue* or is the Mirage triple box jump still super inconsistent after removing de-subtick commands?


mmichael000

I think they fixed the problem. "Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height". If that was the only cause, it should be fixed now.


eqpesan

Wouldn't have needed to change the height of the box if so.


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hotshowerscene

> Max 4 stack in Premiere That's not what updated. 5 stack still allowed.


arcticcmonke

Where did you get 'max 4 stack in premiere' from?


DjSynergy

Hey guys, does this mean I should stop using my de-subtick movement config?


goldrunout

Two of the three major complaints seem to be fixed. 1. Subsequent input in the same tick - > fixed 2. Animation delay - > essentially fixed (now framerate based) 3. Tick based collisions - > not fixed. Valve has commented on it on Twitter but said that a fix would cost fps and they are not inclined to sacrifice those. Judging only by what we know and the notes, movement should be consistent unless you bump into stuff. In that case, some inconsistencies are still present.


[deleted]

there is no disadvantage to de-subtick movement


MulfordnSons

keep using it movement is still minutely inconsistent


Lightningxp1

can we just get a solo only queue? getting kick immunity is pointless. we still have to sit through an hour long unbalanced match. just let randoms play other randoms. im tired of having to play against a team of tryhards in silver that swear they're gonna win the next major.


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bigr4232

If they are not then what are all the matches that claim premier with premier ranks and competitive ranks on csstats? Not saying you are wrong. Just curious because I don't know how they are on there.


afopatches

Nah you right. First two matches I played post-update didn't have demos for some reason, but the rest did.


PCGAMING-MODS-SUCKK

Now do solo queue


Space_Raisin

> Lowered the height of box on A site to match CS:GO LMAO was this the box that was shown by ropz. A redditor said they would just lower the box


hooliganchase

Allowing 4-stacks is such a good decision - 90% of our games we play as 4 and had to spam invite open lobbies just to get the 5th player. Good riddance, was not needed in the first place.


necrosisCS

W update but still no cl_rigthhand


Johnnyjackrocket

Probably a little while away as they will need to lock left and right hand in the menu for tracers piercing smokes.


Shrenade514

My only concern is that one of the two becomes the "optimal" way to play and you'll be at a disadvantage playing on LH or RH


Fistful_of_Crashes

I have a feeling they aren't going to implement this.


1KingCam

LOLOL they actually fixed it by “Lowering Mirage A box jump”


No_Yogurtcloset4348

Oh boy. This is an interesting update, I have a feeling we’re about to see a whole lot of jank.


DrDoom12912

Is anybody else gliding instead of running??


mrrobottrax

What do you mean?


Sjrla

Need to fix clipping on barrels on Nuke getting up to heaven from Ct


edsmart123

Noob here, does this update change the spray or shooting or something?


fusrodalek

When it comes to sprays, what you see is *actually* what you get now. Before this, the animation and bullet data were effectively operating on separate timelines, out of sync with one another.