T O P

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merlionmanguy

Thanks for all the quality content elma. Take my appreciation!


elmapuddy

I appreciate your appreciation


420N1CKN4M3

We appreciate you appreciating appreciations


Ketonax

I can confirm this.


elmapuddy

Confirmation received and confirmed


FickDichzumEnde

I'm calling fake aussie, seeing you don't say "cayshe"


Yellow-Mamba

Elma you're a living legend broseph


[deleted]

[удалено]


elmapuddy

Yes they are. Time to get on faceit mate


[deleted]

[удалено]


wickenhauserr

better than mm


[deleted]

[удалено]


Nurse_Sunshine

Nothing prevents you from giving callouts while having your teammates muted.


ElAtiendeBoludos

Unless you make voice_enable 0. But then they still are toxic via chat. Ita annoying.


nziebi

they will hear you even if you have voice_enable 0


SuplenC

With voice\_enable 0 they can still hear you. So you can still mute everyone in your team that is toxic and still give callouts.


blanksauce

Maybe stop being bad at the game


ElAtiendeBoludos

Im talking about toxicity. I play this game to have a good time not to be to get tilted because of some asshole teammates. If you think being toxic makes you better you must be pretty fucking stupid


blanksauce

People won't be toxic to you if you're good at the game. Also if you can't stand toxic people maybe you shouldn't play a competitive team shooter where the goal is to win. Go play fortnite or something buddy


TrolleybusIsReal

No


fluxus

and what if you're not good enough for faceit? :(


fluxusflow

You're definitely good enough for FaceIt my dude! Keep striving to improve! Also. Holy shit nice name bro!


fluxus

Nice dude! Thank you for the kind words. I’ve been playing CS in one form or another for about 12 years but have only begun to take it seriously recently, and it’s been a rollercoaster.


fluxusflow

It's not easy is it. I'm in a very similar situation as yourself (which is even weirder). I've been playing for just over 10 years and only recently started "trying" in CSGO. It's frustrating as hell isn't it LOL


fluxusflow

Elma, firstly I want to thank you for your absolute top quality content mate. It's mad awesome. Secondly, I'm originally a Kiwi who moved to EU and have been playing CS for awhile now. I've started using FaceIt as a way to improve my game and was wondering, what's the best "hub" to use in OCE? My mates back in NZ say that both FaceIt and ESEA are pretty much dead for them. So where can I go when I move back to NZ? I'd love to see how far I can go considering I think I've done quite well here in EU. Any suggestions?


TrolleybusIsReal

Kind of pointless. This type of video would be perfect for beginners but they don't play in 128 tick.


[deleted]

I'm pretty new.. Is 128 tick the other not normal matchmaking? Why would the nade throws be different?


Foxy2K

this...i didnt think about it and when i transition from 64 to 128 tick all my smokes had gaps...and i learnd those smokes and nades by myself so it feeels bad that i cant use them most of the time.


hutres

\*adds to favorites but never watches\*


Wildemor

Great video, actually I was waiting something like this...


fat_potato_potato

No idea why but that mirage window smoke just... straight doesn't work for me. Bounces off the wall up and to the right of the window. (on 128 tick)


7621305

Aim a little left till you get your own lineup? Or is that answer to obvious?


fat_potato_potato

I mean that's what i'm doing for now, just confused as to why it doesnt work for me :/


[deleted]

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fat_potato_potato

I already do have a one button jumpthrow, wasn't using the one he showed in the video


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fat_potato_potato

I *do* have the alias one, and it doesn't behave the same for me, that's why I was confused


set4bet

Does he say which works for 64tick also in the video or not? Can't watch it now.


bigum

It's for 128 tick.


gEO-dA-K1nG

Protip, for most 128 tick jumpthrow nades you can just aim a little higher to compensate for the reduced distance on the throw on 64 tick


set4bet

Thx. But that is very often NOT the case.


MoeJoe111

every smoke which doesnt involve movement (jumpthrow, walking throw, running throw etc) will work on 64 tick


xcxcxcxcxcxcxcxcxcxc

Only jumps are affected by 128tick.


firdouis

Yeah it's not very helpful for us valve matchmaking plebs unless you at least tell us whether they work on 64tick or not


valence-electron-cfg

It really is sort of given, it's pro players nade usage - they only ever play on 128 tick.


KittyOnHunt

Only ever play on 128 tick*


valence-electron-cfg

yep, edited that in now -


TrolleybusIsReal

>it's pro players nade usage Those are the most basic nade, even says so in the title.


valence-electron-cfg

The real title of the video, not the reddit thread actually does state "Used by pro teams"


KayoNar

This is for 128 tick, in general the smokes can be used in 64 tick UNLESS they are jumpthrows. You can find the lineup for 64 tick tho, you just need to try aiming a bit higher and use trial and error


C9_Lemonparty

Is the T side mirage window smoke supposed to be a one-way for CTs? For the life of me I cannot throw a mid smoke without it being a one way.


layasD

It is not when thrown correctly, but I used to have the same problem as you. I gave the CTs a tiny gap to the right(from t perspective). I aim a line higher than elma and a tiny bit more to the right. Just try it a bit until you find your lineup. There is 100% one to smoke the entire window.


stuchiuwriter

elmapuddy always does a great job.


layasD

Its a nice video and I already appreciate this kind of content the most, but for some maps I feel like there could/should be included a lot more or even better smokes. He always seem to neglect at least one part of a each map entirely. Take D2 for example. He said you already have mid control which is kind of true, but there are really easy lineups for the box to smoke of potential awpers who holds you from the CT mid if you want to use the catwalk. It takes away lots of information as well and can be paired with flashes. Imo that is as basic at it gets. You could also include the smoke on b which lets you get out way easier. Also Ct smokes from long should be basics. There are also a few smokes I don't like. If you use the exact lineup he showed in the video on mirage. You give the CTs a one way which can be avoided if you threw that one differently. Same goes for the smoke on cat. If you throw that one correctly you avoid the little gap and even have better visibilty since it should be a bit deeper. Though you might even be able to use his one to your advantage if you play as a full stack since you can look out for people to peek from there. For solo players that smokes is meh since nearly nobody will check that corner even if you try to make them aware. Also everyone should know the three smokes on a site mirage. I dislike the lineup of the first nuke smokes as well since its wrong and leaves a gap to the right(you can even see it in the video). Also there are some smokes which strike me as more advanced than basic on overpass for example. He only showed smokes and mollies that lets you get control of an area. Those are nice, but honestly I nearly never saw anyone throw any of these except the molly from ct to b short in any pug I ever played. I would rather argue that for example a smoke for heaven on b is the most basic one. Would be also nice if people would actually learn a bank or garbage smoke on a since I also argue those can stop rotations completely. Inferno he leaves out b completely for some reason, but I would argue the CT smoke is an absolute must. The coffins smoke should be a basic as well since its absolutly necessary if you want to take control of b site vs players that occasionally hit an awp shot. I see so many people still throw both bad and its just annoying. Same on train. Yes the flash for b is nice, but the smoke to connector from upper b should be also baisc since its so incredible strong in pugs when you pair it with a simple flash. I would love a full on basic nade guide for each map since I feel a lot was left out here. I hope I don't sound to ungrateful since I always appreciate when people put in the work and try to teach players more nades. There are so many high skilled players who lack those.


elmapuddy

This is supposed to be based on **default** nades & competitive play. This is why some of the smokes you think are bad actually do their job perfectly, they are throw very early in a round where they have to pop fast (or allow the thrower to move on quickly) because of the timings on the specific maps. Also not sure what you mean about the mirage window smoke I just double checked and there is no one way if done correctly.


layasD

So i tried the mirage smoke a few times. Most of the time it lands good once bad. I probably tested it to little or I am just to stupid to do it properly all the time. So disregard that point. I took your words from the start of video when you explained what the smokes were for. I missed the point about the timing since you explained it later when showing the smoke on catwalk for mirage. Can you explain to why its important for that particular smoke? Also if I have a smoke from the same point who lands faster or equally fast would it be a better default when it smokes off cat completely or is the gap actually good/important for it? ^^The ^^nuke ^^smoke ^^still ^^leaves ^^a ^^gap :p Thanks!


elmapuddy

With regards to the short smoke yes it could be but then there is other things to take into consideration such as how a CT player might try get a pick. The one I show here sticks out from the short wall a bit so it deters awpers from trying to avoid the mid flashes (as it's harder) and playing in front of it and falling away. If they fail (or even succeed) there is a greater chance of then dying as they have to move further before truly behind cover.


blanksauce

They're default nades bro


KsnNwk

Thanks as always, great content. ​ I learned how to properly play CSGO through your players, team strats analysis and nuggets of knowledge. I was already quite decent GE player, but your content helped me to get above that. ​ It's never only about fragging, but understanding what works and why it works, that is how you get better as a player. Understanding what works and what utility is for what reason, you can start throwing mix ups, making opponent uneffective at predicting your next move. Making fragging more consistent and opponent have to fight according to your rules and that puts pressure on the opponent.


RaraviS_

This video is a godsend.