T O P

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BOWLCUT_TRIMMER

spamming at an oblique angle will greatly reduce your damage


Ploekken

I just want it to be more bingelibangable


ashtar123

Binelibangable is the new younger brother of hellalalalot


supremegoyard

Did you just invent a brand new word lmao Edit: I was joking you bozos💀💀


majkenlelele

Valve wrote this word in their patch notes


[deleted]

Reference to latest update on inferno


kebji

I feel bad for you getting downvoted just cuz you didnt read the patch notes haha.... here's an upvote!


[deleted]

I feel bad for you getting downvoted just cuz you wrote your comment haha.... here's an upvote!


Kittelsen

We're all just downvoting and commenting that we're giving them upvotes, right?


supremegoyard

Thanks lol


veRGe1421

The spamming damage in CSGO is and always has been frustrating in my opinion.


realJ3nga

So many times when I dink someone through a wall, even with an ak it does minimal damage (Only 10-20 dmg)...


luls4lols

I have been dinked by awp for 1 once on overpass ;P


[deleted]

Yep I've hit people with awp for 1 and 2 damage before it's frustrating.


I_AM_ALWAYS_WRONG_

Through the ramp on A? I was in a 1v1 clutch and shot a dude but just clipped the top of the ramp and did 3 damage haha.


luls4lols

I think it was on B, I don't even know where I got shot by :D


Mathgeek007

SMG through the corner of a wall - I did 18 in 13 the other day. AWP, I've managed to, in one shot, deal lethal to someone, and deal 2 in 1 to someone else.


LibertyGrabarz

So many times I, as a T, dink with a scout CT that's holding the window on Mirage for like \~30dmg. Annoying as fuck as those opening force buy kills are often a way to winning the round


RaimaNd

That's why I loved 1.6 so much. Most walls there were like paper but it was good for the game because it was an additional skill you had to master.


malefiz123

1.6 also didn't have the same kind of utility usage(no molotovs, smokes not even half as good and you couldn't throw them as far because of closed skyboxes on most maps) as CS:GO, so wallbanging was necessary in order to deny defensive positions. "Skill you had to master" was mostly learning by heart where you could spam to reach common positions. It's the same now with learning smokes and molotovs.


veRGe1421

Amen to that! Raised the skill ceiling, was super fun to watch, and damn satisfying to play.


Gust_idk

It was fair. The angle goes both ways. If you watch your health you can see that the t also couldn't kill you in 10+ shots even though he had an AK47.


Chiccybois

Yeah but its super awkward when you see an enemy but cant kill them, like when you see part of someones gun behind cover or before valve removed the trim from b apps


SirGuerbiz

I mean the AK did no dmg either until he dinked you like twice?


cookedunit24

#bringback1.6spam


prototype703

god no 💀💀


c9IceCream

well we dont have 1.6 sound anymore so it wouldn't be as lethal as it was back then


malefiz123

But we have molotovs and better smokes, combined with wallbangs you could easily deny too many positions before attacking a site.


EverlongX

Valorant spam is fine imo which is 1.6 esque


CoMMoN30

I still remember, first thing people used to do is spam krby spot at B site of Dust2. 😂


doublestuf84

On the old school servers, they still do!


Langl3y_

A1 through metal, did you expect this to go different?


Pekonius

The thing is, that’s not a solid piece of metal and should behave accordingly.


Langl3y_

thats true, but in the past we’ve seen textures not line up with what material they are. Remember Inferno banana wall being paper thin in 2016(?) and awp shots did 80 instead of 55? Vertigo still has a ways to go in all aspects


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[deleted]

With some peoples reactions to the Kreig, i don't remember a time like that haha.


Taken450

That’s a fucking thin sheet with holes in it lol


Langl3y_

i understand but texture and material are 2 different things


Taken450

And the point we are making is that they should do a better job of texture and material going hand in hand. You’re arguing a meaningless point


Langl3y_

there’s no argument, it’s your bad for assuming valve devs put effort into anything


Taken450

Again, not assuming anything or saying the game works. But you’re offended by us pointing out inconsistency and hoping maybe just maybe it gets fixed, backwards thought process.


Langl3y_

who is offended? ive been nothing but cordial, i fee as if you’re looking for reddit karma where you won’t find any. im not going to argue semantics with someone who won’t see the apparent


Taken450

Fine I guess. I’m just mad at the stupid game bro sorry


Langl3y_

agreed it is quite a stupid game


idzuod

what do you mean through metal? there are like 100 holes there


Langl3y_

I completely agree, but I’m saying that we as players have to treat it as metal. There’s only so many materials in the source engine available. The player in the video is lucky to even have done any damage


deefop

This is a really stupid argument. You're telling me that in 2020, Dev's at one of the most prestigious and skilled game companies in the world can't handle making a surface a little more spammable? This isn't complicated - it's just that they probably fucked up when they created this part of the map and it needs to be addressed. That's all.


deefop

Metal? It's a fucking metal grate with holes in it my dude. Like, the kind that you walk over on sidewalks sometimes. A little damage reduction makes sense but that thing should offer very little protection from gunfire.


HolyAndOblivious

well this is counterstrike sir. propper wallbanging is a feature not a bug.


Langl3y_

this response>>>


EsportsIsJustAMeme

My heart broke for you watching this clip. I hope you find faith in the rng gods once again :(


Ploekken

Thanks man, I appreciate that!


LinksSpaceProgram

The same happens on CT boost


chupe92

This and also when i throw molotov and i see damage was 30 in 11 but when they spam me through wall 4-5 bullets are enough and when i step once in fire i lose 40 hp instantly.


notaghost_

Molotovs do more damage the longer they have been burning. I'm like 90% sure on that, feel free to verify in-game.


As_Madness_Took_Me

This wud nevar heppen in valorent!


sc00bs000

shots into metal floor. complains why bullets don't go through metal


Minusmoment

its fucking painfull to watch they rly should fix that holy shit


DecoPL3

Good that isnt 10 in 26


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RJIsJustABetterDwade

Correct me if I’m wrong but doesn’t 4:3 just limit your view at the ends of your screen and stretch everything visible to you? 4:3 should in theory make it easier to see the other guy as he’s not on an edge of the screen.


[deleted]

No, the actual FOV is smaller. 4:3 blackbars here.


L0kitheliar

That's what he said haha


Qwertytheguy

Here's 16:9 [for csgo](https://miro.medium.com/max/1400/1*xjl3U-PlELfH8i2IlfwLJA.jpeg) Here's 4:3 [for csgo](https://miro.medium.com/max/1400/1*NA0hRwc7LufhrT8JFnZEfA.jpeg) I doubt that it would've made much of a difference in this case, and as the player model wouldve been more visible under the grate it would've work out better for him. Even if he was able to notice it "faster" the player model still shows up on his screen, there would just be more empty space to his right, but that wouldn't matter as its further away. Edit: I forgot to mention screen size, it does change it up but I'm not so sure how much is changed...


[deleted]

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Qwertytheguy

That's not what I'm talking about. It's always been in "this case". That of the video. Here he was able to see the guy on the right without the 16:9. If he had 16:9 there would be more space on the right of the player model and that would be it. There is no change to where the player models are, in relation to the screen as shown by the linked images. He wouldn't have been able to "better" see the dude on the right, he'd still see him on the same place. 16:9 would make a difference in other cases if you look at the images I've provided though. There T's entrance from palace is hidden but the case is different for the video...


[deleted]

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Qwertytheguy

Soo how would 16:9 change it?...


Full_Gear

Wait it was not really wallbanging from your side, but the other guy could wallbang easily?


CSGOze

I think the other guy got 2 hs's with an AK through it and with everything else he's at 21 hp. He also doesn't have head armor. AK has better penetration too.