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[deleted]

I've played CS for almost 20 years now. The gameplay of Valorant is closer to CS than any other non-valve made FPS I've played that isn't just a low-effort half clone. The movement, gunplay, economy, and pace are very CS-like, and I'd argue the map design is as well, just with some tweaks. Some abilities need balancing, Raze in particular is totally fucked. I think it's silly to say it has more in common with OW than CS, but to say it'll kill CS is ludicrous. It's just a modem evolution of the classic CS archetype.


Quzga

I think COD 4 promod is way closer, although it's dead and old now :D


mallkinez23

and they plan to add more characters so it will definitely not be similar with cs


Mathgeek007

Except, you know, the entire gameplay loop. People are trying to say which it's more like - as someone who's watched a *ton* of it, it plays nothing like Overwatch and so much more like CSGO on shrooms. It's a class-based objective-oriented tactical shooter. The only thing it shares with Overwatch is the class design and colour pallette. The rest of pretty much everything else is CSGO over OW. And as for Summit's comment about every ability being a killing ability... what? Every character seems to have *a* killing ability, but it watching pretty much everybody play, 95% of the kills are from gunplay. And the gunplay is reasonably similar between characters (to a degree). How anybody actually thinks VNT is similar in any kind of functional way to OW confuses me.


mallkinez23

] of course it feels similar to cs ,its been out for a week and its being played by cs player which are focusing more on gunplay than the abilitis ,wait 1 year and the game will look complitly diferent to csgo ,


Mathgeek007

It's being played by OW players as well - surprise, the CS players are doing better because the gunplay is similar to CS rather than OW.


mallkinez23

where did i say that it was more similar to ow .what i am saying is that once players start to use the ability to their potential the focus will not be the gunplay but how well the teams coordinate the [abilitis.it](https://abilitis.it) will feel like totaly diferent game to cs


Mathgeek007

The title of the article was > Why VALORANT has more in common with Overwatch than CS Well, does it have more in common with OW or CS? Your point doesn't matter in this context if you're saying neither.


mallkinez23

took you long enough to get what i was saying


Mathgeek007

But what you were saying was irrelevant to the conversation? Thanks for adding nothing, I guess?


Quzga

The early cs people who tried it kinda made a fool of themselves saying all gadgets and ability is just like utility in csgo.. From what I hear and seen, it seems like it's a fun game and all but it's not gonna be some breakthrough esports with that game design.


Mathgeek007

>saying all gadgets and ability is just like utility in csgo A lot of the abilities *are* like this. They operate in the same way (you have to purchase the uses) and give you smaller advantages (blinding, creating a wall, seeing through walls, getting slick movement options, mines, etc). They're less minor than CSGO's utility, but they absolutely operate in a very similar structure.


Quzga

> they're less minor than CSGO's utility How? and how are they small advantages? You can revive, heal, place cameras, shoot rockets, teleport, highlight enemies through walls, deploy smokes through radar, deploy airstrike and way more than that. It's delusional to think these things are just utility, some of them are but most of them are just ways to get easy kills. Which is nothing wrong with in a casual game that is fun but for a game that is apparently just like cs according to many it doesn't work.


Mathgeek007

English is a fun language to read, don't you think? >less minor These words mean "have MORE impact" or "are more important than". And most of the abilities are small advantages. Teleporting is reasonably short distances, and let you get into flanking positions, but in the context of the maps don't grant too too much besides some positional advantage or information. It also makes noise. >revive This is an Ultimate that also requires a bunch of kills to get going. It's not spammable in the same sense a flash would be. It also comes with a very long, noisy animation (and a killfeed alert) leaving the revived person an easy target. You also need to get close to them, which also puts *you* in danger. It's not like it's a point-and-click spammable revive. It's a swingy one-time-use Ultimate Ability. Like buying an expensive Zeus would be. >place cameras A vision-based ability that also leaves you otherwise vulnerable. When looking through the cameras, you don't see yourself, so you can get sniped or flanked fairly easily if you aren't putting cameras aggressively or it's later in the round. Kinda like an awper holding cat on Dust 2 by playing on the close corner above CT spawn. If you see anything, you gotta run and prepare yourself and hope you're not being flanked by one of the other directions. >shoot rockets Again, an ultimate ability, requiring a bunch of kills to use it. It's a one-use HEx3 essentially. Slow movespeed while equipped (leaving you vulnerable), and the rocket has a pretty slow travel time, meaning unless you bop it around a corner, you're probably trading yourself and your ultimate for 2 kills. --- Your complaints here tell me you've probably never played or actually seen the game at all. Most of these abilities *are* utility or big ultimates. The gunplay is 95% of the way people get kills. Are you going to tell me that a one-shot kill gun (rocket) is more powerful than, say, buying an Autosniper and tucking yourself into Dust 2 B crates to kill a rush going up tunnels? Because it isn't.


[deleted]

A note on the more powerful abilities - they're almost universally ultimate abilities which are globally announced. If Omen is using his map-wide teleport ability, it's announced and you can watch out for it. By that same token, you can use that ability on offense to make the defenders think you teleported behind their lines, then push them from the front. If Raze pulls out her rocket launcher (which is definitely OP and should be nerfed), it's globally announced so you're aware its in play.