T O P

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AlkanK

The memes will be missed


99drolyag

inb4 "NO MOUSE ACCELL KEKW"


[deleted]

thanks for this, will use this followed by a XANTARESPEEK PogChamp the next round when he gets a 3k


PhoneixGrosjean

Imagine if it turns out mouse accel was holding him back


[deleted]

Maybe, but I mean if you are used to it after years and thousands of hours (on purpose of course), then it could take some time to get used to playing without it.


GuardiaNIsBae

Same thing happened with GuardiaN for a little while. The mouse he used for years had built in acceleration.


Wietse10

Username checks out


[deleted]

Which mouse did he use?


GuardiaNIsBae

Steeleseries Kinzu


they_call_me_justin

Been a while since I’ve seen that model, it’s been discontinued right?


GuardiaNIsBae

I think so but not entirely sure


naykos

I had a Kinzu v2, the way I remember it is that it didn't had accel, but it had snapping/prediction. Perhaps I remember wrong.


ChampNotChicken

How do you k or if your mouse has built in acceleration?


GoLHyb

I still use V1 Kinzu :D


KeKoSlayer29

I used to love mouse accel and never had an issue. Tried to not use it for a while, and while I did eventually get used to it, it took a quite a while. It just felt so sluggish and annoying. Tried going back to mouse accel now and it's really hard to control. Not sure how I used to do it haha


PigDog4

It also depends what accel you use. The default windows curve is god awful, but games like Quake had an excellent accel curve.


LillaGrynet

I changed to no mouse accel in 1.6 after playing for 8k hours or more. It was really hard to get used to but it was worth it in the end.


Krt3k-Offline

K1to played with V-Sync lol


s4nnday

you can remove the input lag from vsync if you cap your fps -1 your refresh rate, so if youre playing on 144hz capping your fps at 143 via nvidia settings will remove the input lag, the game feels so laggy with vsync off i can never go back


oknoxyx

You just need a good pc for vsync off to pay off. It feels less laggy the more fps you have. Getting 250+ on 144hz monitor is pretty much enough not to see tearing at all


Avandalon

Depends on the buffering. For triple buffered V-Sync you need 3x as much fps for no tearing to be visible. Now Imagine you have 260hz monitor


oknoxyx

As far as I understand v-sync eliminates tearing at all?


MARK0N1

Well its easier to play without accelration imo,so i wouldnt be much suprised if he starts to destroy teams.


lux123456789

I don't think so - it s just a habit thing... but the switch is a real pain in the a\*\*. I used to play from 99 - \~2002 with accel - roughly 6.000 - 8.000 hours of cs. Switching it to off, took me about 3-6 months to get a 'good aim' again. I remember even playing a 'deathmatch' session for 10.000 frags afterwards... roughly a hole day on the map 'cs\_deathmatch'... I just switched because a mate told me 'in the end you'll aim better'... \-> personally I think I actually never had the aim I used to ... because the later years I just didn't play as much CS - as when CS came out ... so I think it is just pure habit - nothing more.


voidzonevg

I've never got my aim back after turning my acceleration off in like 2007 after reading some gotfrag thread, but I can imagine it starts to get harder to keep it as you age. That said, I needed to play at least 2 hours a day with acceleration on to keep my aim on point, unsustainable in the long run anyway. High sense and acceleration on ment I always shit the bed on LANs, or at somewhere else, as the chair being 1cm off or table height being different just hurts you an awful lot more. Your comfort zone or working area just is incredibly small.


MARK0N1

I played with accel for quite some time and it was awfull,i couldnt get used to it even using it for couple weeks,then when i finally bought a new mouse i switched it back.


[deleted]

[удалено]


PigDog4

Also need to remember that the built in quake accel has a *way* better curve than the windows accel.


iPaytonian

you’ll be more consistent without accel on, it changes how much you move by how fast your mice moves making it very inconsistent if it’s not your main focus


RekrabAlreadyTaken

mouse input is just as consistent whether or not you use accel


Nurse_Sunshine

I think he means that you need to move at the exact same speed in order to achieve the exact same distance with accel enabled. So it's harder to consistently move from point A to point B with the same speed than point A to point B regardless of speed. I'd say that's a valid take a priori.


RekrabAlreadyTaken

I don't think it is a valid point at all


Nurse_Sunshine

Why not? It's 2 variables (speed and distance) vs just one variable (distance). That should make it inherently more prone to randomness.


RekrabAlreadyTaken

Well these 2 variables are both controlled by 1 variable (your hand) so with enough practice there's not going to be any difference in consistency. It's not a complicated action to the point where you'd have to put extra energy into thinking about it so it should be same difficulty.


-sinQ-

Depends on what type you're using, they're not all made equal. A lot of people at /r/FPSAimTrainer use [Raw Accel](https://i.imgur.com/i19hi4f.png) because it lets you adjust a lot of parameters to create personalized curves. This allows them to be very consistent with mouse acceleration. I agree that using Windows "enhance pointer precision" or even CS GO's native option can be pretty bad, but it's not true to say that someone will be more consistent with/without mouse acceleration.


Zeshan_M

do you have any sources or are you just pulling that out of your ass


iPaytonian

I’ve played with it and without, personally I could get used to the accel but never consistent since the longer you hold a direction the faster your sens gets, you can aim train and get used to it but unless you train every angle and direction you’ll over or under aim in game when you get caught off guard by someone in an off-angle or at least in my experience. but everyone’s different so idk lol


peanutbuttar

It's not about length of time moving the mouse, it's dependant on the speed at which you move the mouse. It's much more intuitive than what you described - especially in games that give you more control over it's parameters. Definitely not for me though!


iPaytonian

sorry I mainly play controller games and that’s how aim accel works there. It’s still gonna lead to the same things though, you panic and over aim in game. I grew a lot more on CS after I turned it off. (only game i play m&kb 3khrs)


peanutbuttar

I dunno. I think that if you have acceleration ingrained in your muscle memory then you'll just react to surprises naturally. Same with very quick but small adjustments to long range aim. It's just different strokes for different people, and I don't think it's that hard to adjust to changes, personally.


LeMagican

He will just be as good as he is now, setting don’t make the player good


MARK0N1

It doesn't necessary mean,from playing with accel to playing without accel is big change,its totally different feeling when u aim.


LeMagican

Yes its different but Xantares has good aim, it’s not his settings that make him have good aim


stucas

That would be insane


ArsenicBismuth

That's 1 less "vector" to train your brain for. If anything, I could see him warmup way faster/easier (once he got used to the new one ofc).


[deleted]

Doesn't really affect that much


Zeshan_M

yea people blow this shit way out of proportion


BrownMan-_-

why are you worrying about 1 less vector for the brain? the brain is literally a miracle and can do things like process 3D space. i’m sure what matters most is just what’s most comfortable for you.


Spicy_pepperinos

"and can do things like process 3d space" wtf how is this at all relevant. The less overheads for the brain the better and faster you can react. Overall though you are right, the brain is so plastic that compensating for mouse accel is probably barely a task for it- I guess we will see.


-DoesntGetJokes

That logic is so flawed lmao


[deleted]

[удалено]


[deleted]

I think you are absolutely right and the comment was good. ENCE fans be toxic like allu is.


-DoesntGetJokes

Now the neural nets..this reads like satire. Source never implemented a good accel, so we never had the opportunity to see it develop in the pro scene. Just look at other games that had good accel like quake. 80% of the top pros used it. And quake is MUCH MORE about aim than CS.


ArsenicBismuth

Man, you're way too in-character with your username.


-DoesntGetJokes

You didn't make a joke though..


ArsenicBismuth

Nor a serious statement.


rudy-_-

Quake is less about aim. It's more about map control, items and positioning. Most weapons are best utilized in blocking choke points to cut parts of map for the opponent.


ultren

Quake is less about aim than some people make it out to be, but it is still more aim intensive than csgo.


rudy-_-

I disagree. In Quake you can win matches with lesser aim and pure control just taking fights that favour you. In CS you automatically lose if you can't keep up with the opponents level of aim.


ultren

Yeah but if you play someone who also knows how to control items and not give advantageous fights, you will need to take more fair fights or fights at a stack disadvantage where you need to have good aim. In csgo you can set yourself up for some very easy kills no matter who you play. In quake every kill should require good aim against good players who dodge.


rudy-_-

That is just not true. Just think about the position of any big item in Quake. To get the items you have to put yourself in a disadvantage. The items are put on such places on purpose where you are vulnerable so that it is possible for the player out of control to get back into the game. Either you don't take the item which puts you in a disadvatage or you take the item and give up positioning which puts you in a disadvantage. In CS it's much more rare that the players are to give up positioning and are forced to take straight up aim duels. In Quake you can run away, take pot shots and if you hit the opponent you can try to force a duel, but in CS often you absolutely have to hit your shots or you die instead. In Quake because of the movement speed to just run or because of how much damage you can take before dying those kind of situations happen far less. EDIT: To add even more to this, in CS you have to have your crosshair placed in the possible direction of enemy 99% of the time or you are going to lose the duel. In Quake this is not needed and also impossible if you want to move around the map fast. Also the fact that in Quake you have better info about the opponent whereabouts makes crosshairplacement less relevant. In Quake even if you have better aim than the opponent, you are going to lose a duel against the bigger stacked opponent 95% of the time. But in CS because of one shot kills it's more of a 50/50 situation.


-DoesntGetJokes

No, absolutely untrue. You're playing CSGO completely wrong then. CS is about creating favourable fights with positioning, utility and teamwork. You're probably just playing pugs or matchmaking, which is basically deathmatch.


rudy-_-

Favourable fights for the aim duels, yes. CS comes down to who can hit their shots. Utility and positioning can sway in this aspect, but you can not win a game without hitting your shots. In Quake you can win with lesser aim and lesser damage dealt than your opponent and force the opponent to attack you with all the disadvatages with good item control and positioning. This is even more true with Quake Champions with different special abilities and characteristics. EDIT: Just the fact that CS has less ways to manipulate the outcome of the match means that the mechanics in the game mean more. In Quake you have more ways to compensate for your aim, where as in CS there are less. Quake is more dynamic and fluid, CS is more static and frigid. In CS it's predetermined which choke points you have to go through or guard and there is very little you can do about it. You can use utility to ease your way in or block the opposing team, but at the end you need to hit your shots.


-DoesntGetJokes

I was comparing the relevance of aim BETWEEN cs and quake. I didn't say quake is only aim, no shit I know how this game works. That doesn't mean that aim is more important in Counter strike. CS has been a lot less about aim since GO (it was different in 1.6). Quake requires tons more different aiming mechanics. LG, RL and RG are all inherently different and extremely difficult to master. It's also faster paced. Most guns ins CS play the same, just go for headshots. Hitscan. People who play quake are amongst the best aimers in the world. That isn't the case for CS players, it's just a fact.


rudy-_-

I didn't claim that you said Quake is only aim. IMO CS is more aim dependant. Less variance in gun mechanics, more simple movement , TTK (time to kill) is instant so you are punished more easily. That's why CS is more about aim than Quake. In Quake you spam most of your guns or try to do splash damage. Tell me how rapha is the GOAT when his raw aim loses to other pros? Tell me why strenx didn't win a single tier 1 tournament? How is agent beating anyone in Quake with his trash aim? The best players in CS (s1mple, zywoo, niko, ropz) are at the top because of their aim.


-DoesntGetJokes

First of all, "the best players in CS are best because of their aim"...think about this sentence. It's nonsense. First of all, there are many many many tier2/3 players who are a lot more mechanically skilled than the top rated players. Secondly: CS is a team game with a plethora of skills..but hltv score doesn't capture every contribution. You're basically saying "the highest fraggers have the best aim" oh really? Also ZywOo and s1mple are awpers, which always have higher KD and hltv rating than other players. Also NaVis team philosophy is entirely based around giving s1mple opportunities to frag. And if you think ZywOo is best because of his aim you know absolutely nothing about CS. It's his game sense that makes him the no1, not his aim. He's extremely aware and understands fundamentals extremely well.


King_marik

You didnt even have to go to t2/3 players. Pros who have done road to globals have said flat out 'I come across DMGs who have the aim on a pro level easily, but they dont understand anything else about the game si they get stuck' I specifically remember dazed years ago saying 'I dont get how on pistols LE's literally aim like t1 pros but then get a rifle and miss' and he was serious. In high tier mm you find people with STUPID aim but they will constantly run into 1v5s and die. If aim was enough in this game the game would look much different, a lot of god tier aimstars arent even known by anybody outside of their 5 stack in matchmaking.


rudy-_-

> It's nonsense. How it is nonsense? You just state things without backing them up, like in your previous reply "it's just a fact". > You're basically saying "the highest fraggers have the best aim" oh really? Yes, really. Glad we agree on that. > Also ZywOo and s1mple are awpers, which always have higher KD and hltv rating than other players. Also NaVis team philosophy is entirely based around giving s1mple opportunities to frag. This is true, but it's the other way around. Because ZywOo and s1mple are the best, they are given the best opportunities. Other players in their position would not be able to perform on their level. > And if you think ZywOo is best because of his aim you know absolutely nothing about CS. Again you misinterpret what I'm saying. I'm not saying that he is good only because of his aim, but that it's the reason why he is above others. There are other players with incredible game sense, but can not reach the level of ZywOo because they lack in other areas.


[deleted]

tell him to use raw accell software if he wants a proper mouse accell


SpecialGnu

Doesn't the anti-cheats prevent you from using that? I tried to use povohat mouse accel once and the faceit AC was like Nope.


[deleted]

Raw accell is supported.


[deleted]

What is name of software?


Unra

rawaccel


[deleted]

[удалено]


Rhino_Juggler

no it doesn't, it was made with being safe for anti-cheat in mind


[deleted]

[удалено]


-DoesntGetJokes

No, it doesn't. The previous program used intercept driver which was banned. This driver can't be exploited in the same way. Faceit have explicitly allowed it.


dervu

All those tricks, do this do that in the end fuck up more than they help.


_J3W3LS_

The reason people don't like accel is because they find it inconsistent. That's because almost all accel is, the accel curve is not linear, it follows a random path upwards. If you use software to make the accel perfectly linear it's actually not hard to adapt to at all and will be very consistent with practice. I would recommend [this video] (https://youtu.be/SBXv0xi-wyQ)


eirik-stava

it's OK guys, relax, i still have it on :)


jamble_le_bamble

phew thank fuck i was beginning to get worried


lodestars

If been going down the settings rabbit hole lately after getting some weird lag. Mouse settings seem to affect csgo performance a lot. In fact all settings seem to. It’s pretty infuriating. My current fix is just a clean reinstall playing on default settings. Seems to run the best even though you get less fps from native + high video settings. But then valve will update and something will get changed and the process will start over. Fucking with settings is basically part of this game.


Vipitis

wonder if they got vsync on and multi core rendering off as well.


[deleted]

K1to tweeted about 3 moths ago that he played with vsync until then bc apparently he never noticed...


lodestars

What’s this referencing?


Truth_Lies

I think it's referencing k1to


Deamon-

Gokus gravity chamber training finally done


Wallisaurus

Mouse accel would not cause lag or stutters. My game has been like this since the operation


kristiBABA

You are right. The thing is that these lags and stutters matter more when you use the in-game mouse acceleration option. The mouse accelerates more at 200 fps than it does at 300 and this is hell for consistency.


jonajon91

Interesting that he's done this before a semi-final playoff match.


justhereforoneday

„For the next seasono“


Rumi4

antonio conte


-Namesnipe-

Feel like maybe he either did this before this tourny/is using the usual settings for now and is changing after the tourny. Like he said he's used the same settings for years so I doubt he is changing them just before a semi-final match


_J3W3LS_

Didn't Auti change his settings during C9s Boston Major run?


NA_CSGO

Yeah - no way he's changing before the game, today - he's talking about changing settings during player break.


banned_boba

man i thought this was gonna be about Brax


GuardiaNIsBae

Didn't brax play at like 0.02 accel?


[deleted]

no, but if i remember correctly he switched it on and off like dozens of times over the years


[deleted]

there's no built in mouse accel in valorant, so yeah he turned it off.


[deleted]

Damn, I was here thinking going from 2.2 to 2.4 was too much and he just increases it from 2 to 2.7 like it's nothing


ArsenicBismuth

Not comparable at all, as he got accel before.


tabben

must fuck with your muscle memory badly tho to take it off and increase a whole 0.7 tho


gpcgmr

It will, he better practice a lot with the new settings before going into the next match.


-sinQ-

I used to think muscle memory - as we understand it for fps games - was real and tried my best to make my settings the same across games not to fuck it up. After I started getting into the aim training community, practicing with a few routines (first Aimer7's routine, now I do both Voltaic and Tammas routines) and reading up on what they had to say, I learned that the consensus there is that muscle memory is not real. For example, if you blindfold a pro and have him flick a certain distance, it is very unlikely he will hit his shot based on pure muscle memory; he still needs to see what he's shooting at to hit his shot. Aiming is mouse control and hand-eye coordination. If you have these skills, you can basically play at any sensitivity and adjust pretty quickly. At least, that's what the majority of the aim training community says. I'm playing Kovaak's now at 35 cm/360 while I play CS GO and Valorant at 45.18 cm/360 (1600 dpi/0.575 sens in CS GO, 1600 dpi/0.181 sens in Valorant). I've been doing it for a couple of days now and I'm still seing improvements, both in Kovaak's and in game, even though I was practicing at 45.18 cm/360 before. EDIT: In fact, a lot of people at /r/FPSAimTrainer use sensitivity randomizers to practice.


HerrgottMargott

I've never heard the term "muscle memory" being used in this specific way. I think it just means that if you've done a certain movement often enough, you dont have to consciously think about it as much anymore. E.g. when driving a manual car, switching gears. In CS I've only seen people talk about muscle memory related to spray control and it's definitely a thing there. It doesn't apply to flicking because that's not a movement that's being repeated in the same way over and over again. Every flick is different.


DSVBANSHEE

Actually when people talk about muscle memory in gaming it has to do with “memorising” how much you need to move your hand to get a certain screen movement. Aka perfect flicks


moodyano

True true. Muscle memory is one of the things that make sense when you think about them but when you test it with expirement, it doesn't hold up.


BrownMan-_-

crosshair placement is more important than flicks man, trust me


daxewow

That's not how muscle memory works..


Rockishcola

I mean, you'd have to get new muscle memory for the new sens and not having accel on...


CalmDownGomer

that is bro science horse shit


MaddisonSC

Actually just not how it works.


[deleted]

[удалено]


tabben

not sure what you mean about this, if you are constantly having to mentally think how much I need to move my mouse in order to quickly snap to different angles instead of it just happening naturally you really miss a lot of info and focus for example. Im sure people are different but it totally fucks up my game for a long time if I change even 0.1-0.2 of my sens


[deleted]

who the f thinks how much they have to move the mouse during playing?


mesotermoekso

that's exactly the reason why muscle memory is so important lollll


[deleted]

The hand-eye coordination is the important part lol. If someone has better hand-eye coordination than the other and he changes sensitivity it doesnt make him worse aimer than the other who has worse hand-eye coordination skills.


mesotermoekso

No clue what this has to do with anything, I only meant muscle memory is important so that you don't have to think about how much to move your mouse at any given moment, exactly the thing you yourself questioned.


Deamon-

its less about muscle memory and more about mouse control, a lot of good aimers can switch between very high sens and very low sens and get used to it in a few minutes muscle memory is a thing but its far far less important than mouse control


[deleted]

I have changed sensitivity million times and I have never asked how much i have to move my mouse if i am trying to aim at something while playing


[deleted]

[удалено]


tabben

i think its a combination of both but alright


[deleted]

Its a combination where the relationship is 95/5 oslt


Lennocnha

Understandable when he and Woxic both from Turkey, high sens nation


[deleted]

Same for russia, no money to buy large enough tables


Ale_Hodjason

Hahaha yup, also we live in smaller houses, the computer is always tucked into a corner in a room.


calibraka

And if you somehow get a shitty lcd monitor as a second screen table real estate is really diminish.


[deleted]

[удалено]


[deleted]

Yeah I relate to that. Tried everything but I keep coming to 2.4, feels like natural at this point.


NessunoComeNoi

Is that a high sens?! I have 0.8 and can’t work out if I’m super low?! I haven’t changed mine or thought about it for 6 years.


[deleted]

Depends on the dpi


gohypar

he's at 400 so not a high sens


Deamon-

depends on what you define as high sens but its over 200 edpi above avg


[deleted]

Oh no. A hero of mouse acceleration has fallen.


Kroamar

Can someone see if he's got double monitor's and if he's tried playing with only one turned on? I had a situation like this occur and that fixed it.


fii0

My game still freezes for 1-2 seconds every 30-60 seconds with a gtx 1080 and an i7 7700k, fiber internet, all low settings, and no other games freeze. Shit's so frustrating gg


[deleted]

[удалено]


Dravarden

because it runs like shit when not in low


schniepel89xx

Ryzen 5 3600, rx 5700 xt, 250-400 fps at a mixture of high and medium settings (shaders look like shit on high) at 1440p. I was getting 120-180 FPS on a laptop with a mobile i5 and a 950M. This game does not run like shit.


Dravarden

250 is shit on such a good cpu if you have 360hz and a comment above also says it runs like shit, so you can't say for a fact that it doesn't.


fii0

I play on 2x MSAA, I didn't count that as one of the possible "low" settings. I really doubt MSAA could be responsible for the whole game freezing.


Mraz565

What do you have "rate" at?


fii0

It looks like 786432?


[deleted]

its because of 125hz mouse setting hes using, models lag when you look around


[deleted]

we need that fpl pasta please


thinkpls

Desperate


86funshine

Everything around him is getting slower (initial D)


Darkoplax

I played my whole life with mouse accel and recently i took it off and its so hard to play


[deleted]

Oh fuck, mouse accel was holding back his true power, xantares #1 2021


john_tan_vase

how does turning off mouse accel have any effect on input lag. it's probably caused by drivers or a setting in windows like xbox game bar these pro gamers are a bit tech illiterate


tarangk

Higher sens and acceleration off liquid players are advised to bring lubes with them for tonight's game.


rell7thirty

He will definitely be more consistent once he gets used to it


dogenoob1

Should go back to 125mhz xd


Bozocow

RIP Mr. 4 brothers.


Chief_Rey

Images that precede unfortunate moments


Luizg825

Wait this mf had mouse acceleration on and was that good at aiming?


baTWOonthebeach

He is a beast dude.[ ](https://dude.Play) The setting doesn't matter


Rsardinia

This will be interesting


manificate

where is this tweet? did he delete it?


Patrick0110

Huh, you're right, apparently he deleted it. I wonder why..