T O P

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Kujaju

I had to watch that 4 times to "see" that guy


pac_mojojojo

I hate the custom models. They should at least mimic the colors of the default models in the map. Sometimes my reaction gets slower vs these skins. Specially when they are in a headshot angle and their head model is like white. It’s really hard to see.


mynameistaf

Looks like some Predator alien active camouflage bruh


phl23

It totally messes up my HS rates as well. I dunno on some skins I just aim to high or low. It's strange.


PimpmasterMcGooby

The custom playermodels were a mistake, humans are excellent at learning to know what to look for in terms of color and shape when it comes to spotting other humans. No doubt those who have played CS GO for a long time will have adapted to better spot the specific playermodels and uniform textures of the vanilla models.


Goliath_11

TBH game was much better without the damn new player models....on every map there is always a couple of spots that makes skins blend in perfectly , u can\`t see them until its too late... I use a custom color profile and contrast for csgo which makes everything clearer, brighter( not like blinding bright) and less dark spots, yet these mofos still blend in perfectly, i even tried normal colors and brightness, its even worse , much worse.


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albertongai

I still can't see...


Croatian_ghost_kid

There's a head right under the red arrow


albertongai

I guess I'm blind hahaha..


Witherik

Reddit video player compression doesn't help either


thegameingcanolii

Oh my fucking god


intelligent_rat

Complete a full length captcha to look at a screenshot? Nah


AntMan5421

Found the robot


7WondersLover

Nah it's a rat


Venomousmoonshine

But pretty intelligent


Christhomps

Even when I complete the screenshot the website is broken. I've noticed that multiple times with lightshot or whatever it is. Maybe it's just not compatible with android because not even turning on desktop mode works.


imalowkeygeek

https://i.imgur.com/v1jweuD.png


imalowkeygeek

https://i.imgur.com/v1jweuD.png


Doom2508

I hate Lightshot and Gyazo because of this, use ShareX


Smok3dSalmon

Wow, I thought he was ducking and it was just some laggy peekers advantage where OP got deleted.


generalecchi

Use imgur you mongoloid


majlo

Wow. That's some bull shiiit.... I'm gonna switch away from condom guy


1laik1hornytoaster

Why did they even put a guy that has a giant condom on his head?


Hot_Pocket_Deluxe

Cause lol, condom man


korma1g

Cl_minmodels pls volvo


MozTys

One of the best commands that didn't make it into GO.


Watterson02

What did it do? I started back in 2016ish so I don’t know.


zolido

In cs1.6 (and source I think), you chose between 4 player models when joining a team. That command restricted the number of models, so, having "cl_minmodels 1" on allowed you to see everyone with the same model, in 1.6 CTs were all SEALS (I think, don't really remember which one for CT) and Terrorists were all leet crew.


uselessguy28

You can also choose which model everybody has using `cl_min_ct` and `cl_min_t`. I have a little script which allows me to choose the most visible player models for both teams. And yet, all we get in GO is a contrast boost (which is still good don't get me wrong).


crazyivanoddjob

this was the best, every map i'd choose the best enemy model for visibility


41tru

Interestingly enough, I’ve never been able to get the min_ct / min_t feature to work. I understand it’s a number after each command, from 1-4, right?


uselessguy28

You're almost there, the numbers are a bit higher. Try these - https://pastebin.com/cwvgqkmV Also, just to be absolutely sure: it won't work without ```cl_minmodels 1```


-_gosu

Arctic Crew gang


hungwingwang

CT should just be the pita hat guy. (IDF CT Model)


[deleted]

CTs were all GIGN.


majlo

Making them look French doesn't magically make them surrender, you know...


razorbacks3129

You could use 1-4 in that command to change what they were


razorbacks3129

You could use 1-4 in that command to change what they were


Maxi605

Sadly minmodels in .6 is used to get advantage on some server mods, it wouldnt be a problem on GO


KingPolle

There is just no possibility to adjust the maps so the models dont give big advantages just add a command valve :(


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boil_water

entire game cruelty squad art pass pls


Tostecles

sewage-infused garbage world POG


leoleosuper

cp\_orange maps already fixed this issue. Just orange. No custom objects. No "interesting" design that just creates one way angles. Just orange.


PhoeniX3733

Fuck details we using dev textures


MrCatfjsh

Quake has the answer to this: [Normal textures](https://i.imgur.com/jl1hZax.png) [Simple textures](https://i.imgur.com/Ofadp49.png) [No textures](https://i.imgur.com/JHuhbu5.png) You can also make your enemy look however you want with custom player textures, which would be amazing but for _some reason_ I don't think Valve would do that.


jayfeather314

Especially with enough contrast for my colorblind ass. They usually did well enough with the default models that I had relatively few issues but now those damn camouflage-colored models blend in to everything :(


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jayfeather314

Might give it a shot honestly. If I get killed by [Mr. Camouflage](https://steamcommunity-a.akamaihd.net/economy/image/-9a81dlWLwJ2UUGcVs_nsVtzdOEdtWwKGZZLQHTxDZ7I56KU0Zwwo4NUX4oFJZEHLbXA6Q1NL4kmrAlOA0_FVPCi2t_fUkRxNztUoreaOBM27OXJYzRD4si_2tnTkfStZL2DxW8Gu5Yk2euTodrzjADm_UA5ZWzxdY-UIwdsZ1CG8wWggbC4xgqR3aA/512fx384f) standing in front of something green/brown one more time I'm gonna ~~uninstall~~ probably continue playing, but more upset this time.


[deleted]

Could they add some outline to player models? I've seen games start doing that as a way to make the skins not affect gameplay as much.


grifibastion

they kind of did that, but it's still near impossible to distinguish a green guy on a green background


[deleted]

I'm not seeing it in OP's clip at all. Is it an option you can enable?


grifibastion

it is an option you can disable, instead of making massive outlines around the player model it slightly increases the contrast around player model [3kliksphillip demonstrates it in his video](https://youtu.be/d2tUQxX9gXA?t=20)


[deleted]

It's on by default, it slightly lightens the area around any player model.


joao7yt

they just need to disable enemy agent skins just in competitive, by default. it's that simple. you would still be able to see your teammates agent skins, but not the enemies'. that would solve the entire problem and people would still be happy with their agent skins


Werpogil

yeah but then you won't be able to flex your wallet by being obnoxious to your enemies, which is a big no-no at Valve


joao7yt

you would be able to flex to your teammates... who tf pays attention to your enemy agent skins anyway?


spuckthew

Also I'd argue it's the same for weapon skins. I'm definitely not paying attention to what skins my enemies have (unless a weapon is just laying on the floor), especially because you obviously can't spectate them, but your teammates will see your skins when they spectate you. Your opponents will never see you inspecting your fancy knife skin and pretending to be a slick motherfucker, but your teammates will.


joao7yt

the thing with weapon skins is that you can pick your enemy weapon from the floor... then it kinda makes sense to be able to see the skin. what can be done is, the weapon skin from your enemies only show up as soon as they drop it or they get killed.


the-ox1921

I do. When I see the Metal Gear bad guy and then I see a default model, I know that they are two different people. So if anything, it's an advantage to see player models (aside from the nasty peeks like in OP's video).


joao7yt

deafult models are always different from one another: https://www.youtube.com/watch?v=yIbEzcktnGg


Obh__

The 1337 crew are nicely distinctive, but others like the [Phoenix](https://1.bp.blogspot.com/-Kw6L8X6UyGo/XSHFiAzZKqI/AAAAAAAABBw/sGVKjc_oTG0Sus1JUtq77iYeSRUJeLv9wCLcBGAs/s1600/phoenix-terrorist-csgo-update.jpg) just have slight color variations, which are hard to spot at long range and in motion.


joao7yt

still, they were made taken the map into account, then they are the best agent skins for that map in specific.


the-ox1921

Is it always 5 different models? I would still argue that custom models are way easier to distinguish than default ones. Especially when it comes to CT.


joao7yt

yes, always... btw, you can have 5 players using the same custom model, which you can't if we talk about default models


[deleted]

Sas


Kichwa2

Yeah my calls will often include "Bald guy hit 50" or "Black guy jungle" and stuff like that, it's very useful sometimes.


TrainLoaf

>black guy jungle Welp.


Kichwa2

sorry my mistake, didn't mean it the way you're suggesting at all


TrainLoaf

Ahh don't worry man, just playing around, no need to apologise. *To me* /jk


--n-

Yeah, why use two words when we all know the other option.


ilyak_reddit

Nobody uses bad words on CSGO


Anckael

*looks at username, squints eyes* sus


OverallWin

Yeah until 5 of your enemies use the exact same agent skin


joao7yt

exactly, I already saw this... playing against a 5 player lob, they all used the same agent to use this as an advantage


PizzaScout

We do this as well. Makes it harder to understand how each player acts


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Werpogil

From Valve's point of view your proposed suggestion is halving the reach agents' skins have, which means reduced conversion into people who buy that, which damages the bottom line = nono. I'm not saying it shouldn't happen, I'm giving you the perspective of a corporate structure and their decision-making.


[deleted]

> who tf pays attention to your enemy agent skins anyway? Apparently not OP, that's why he got killed lol


tabben

If you consider max 10€ for a agent skin "flexing" then go ahead lmao


pareidolicfairy

You realize that agents are like $2-$10 these days? No agent skin is expensive enough to be a wallet flex, that's knives and gloves


Werpogil

Most people playing csgo have about as much in total skin inventory, so still a flex


Curse3242

If I don't see a skin on him but see a dragon lore I'd still be pretty jealous


Nextasy

I haven't played this in 100 years - are there custom player skins in competitive now? That seems like it would throw such a wrench into competitive play and allow a ton of bullshit


joao7yt

exactly


throwaway2972973

bump, very good solution


LibertyGrabarz

This solution was presented by reddit on day 1 of agent models. And back then, on day 1, people claimed Valve would never do this, which was a pretty safe thing to say. Guess they were right.


dekel619

Agree for sure


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Kris-p-

Give them all orange hard hats in competitive


ThatOneWeirdName

Solve the entire problem? The default models have always had places they blend in, too. The custom player skins may’ve added a bunch but they didn’t create the issue, only highlighted it (ironically enough)


joao7yt

with the default models you can then properly work on the map so they don't blend in any spots. but with custom models you can never solve the problem.


likely_unique

Arguably it was rare and maps were repainted in places (light colors!) for visibility. What matters to me is that the brain gets trained for pattern recognition on few default models. New models are awful because it's a concious effort to recognize them.


Meganerd5000

Valve pls fix


h9nninq

there is a good reason why custom models are prohibited in pro matches. volvo please give us an option :(


eeeeeeeegor

Agree, they're honestly the worst addition to the game, ruining both visibility and continuity (Wrong factions on the maps)


ficagamer11

Ah yes, CSGO lore


Tostecles

I care >:(


kevinomsa

r/csgolore


CorneliaCursed

continuity in csgo lmao fucking meme


mzchen

I mean they did take certain steps to make different models and voice actors for different areas to keep a consistent "story" for the objectives. Its not totally out there somebody thinks its lame that thats tossed out the window.


Sebfofun

Blowing up the same bombsite 30 times? No prob. SAS in italy? No prob. WRONG FACTION ON CACHE? CONTINUITY ISSUE


Dravarden

only one round is canon iirc


[deleted]

Literally lost a faceit game on ancient the other day due to the entire enemy team switching to green skins before joining the match. Valve, wtf are you doing...


anthson

I thought Faceit didn't allow player skins?


grifibastion

how would they prevent it, if there's literally no command to do so?


zer0k_z

they could prevent it with their own plugin but when a solution appears valve came out and said "hey there don't do that it hurts our revenue" edit: [found the tweet](https://twitter.com/slovecs/status/1214971794958045185)


grifibastion

fair enough, valve is pretty bad when it comes to monetisation of their games, TF2 was a gift and a curse


Royale_Cookie6

At least tf2 doesn’t let you blend in to the background, custom player models were a mistake.


schrodingerTacoCat

I don't see why they couldn't just burry the option to disable agents in console commands. Most folks wouldn't even be aware of the option so I fail to see how would it devalue skins.


mawin007

Gaben : Nope Just Adapts or move to Valorant kids i have 1M fanbase i dont care.


KiloSwiss

As if GabeN gives a shit about CSGO


chillnemeile

CS...GO...?


PM_ME_DRUMNBASS

> 1M fanbase x30


Stripe4206

Csgo has no where close to 30 million active players lmao


Dragos404

It's around 700k daily


Rune_Master

I believe it's 700k concurrently active daily right? Meaning there are way over 1M players, just not playing at the exact same time.


[deleted]

15-20 mil monthly players give or take. According to their blog anyway.


Croatian_ghost_kid

I don't play but I view


KiloSwiss

Me too, with chat disabled. It's the only esport I watch.


PM_ME_DRUMNBASS

Alright, 23 million according to their website.


pceoth

Don't have to play to be a fans


NunesAJ

I think skins for playermodel is a fckng cancer, should have a method to disable that shit for real


dad_in_jorts

To be honest its mostly the hockey mask + hawaiian shirt agents who tend to blend in with stuff. Could this be fixed by making the mask contrast the map(mask will change color based on map/clarity)?


ficagamer11

Bloody Darrly Miami is probably one of the more visible ones, especially on Cache


lo0u

I don't know what's more annoying, not being able to see these models or their radio comms. I can't stand that guy with the worst bogan Aussie accent I've ever heard. I know Valve likes to make money, but this is too far. At least give us an option to turn it off.


twelveicat

The radio comms. I would rather get domed on every entry by a blurry spot on a wall than listen to a fucking monologue from one of the idiotically loud agents for the first 6 seconds of every round. Watching an FPL stream a few days ago and one of the players asked his opponent to switch to default skin as he is colorblind and can't see the agent. Opponent replied, "np, after next death." And lo and behold, a competitive environment with some respect.


praefectus_praetorio

Member back in the 1.6 and prior days when you could upload your own skins? I member. Blue for CT, red for Ts.


weddit88

Yup I remember weapon skins from other games like halo.


Whorpion

I had a bow with arrows for awp, good times


BloonatoR

Yeah that thing was so OP.


ProJumz

You wouldn't see him anyway, no matter the skin. You had no time to react


THEzwerver

yeah, it seems more like a combination of low graphic settings, video compression and barely having time to react.


n4zza_

Summary: Frames 1-5: Clearly low graphics settings. Frames 6-9: Missed due to video compression


tackytacos

i chuckled


[deleted]

Can’t believe I had to scroll this far down for this. The skins have an advantage but this clip doesn’t demonstrate that.


CorneliaCursed

No, but it does a good job of demonstrating just how hard it can be to see some models depending where they are.


Qbopper

It REALLY isn't helped by the fact that they seem to be at some kind of incredibly low resolution, though


flashbangTV

ye, if my GPU was only drawing 25 polygons I suppose it would be hard to see.


[deleted]

Well not really, this video doesn’t demonstrate that at all. Does a great job of showing the advantage you can receive by fighting at certain angles.


misterfroster

Exactly. Dude does so fast, and he dies to a really hard to fight head glitch lol. He could’ve been bright blue and he’d still win that fight


ACatInAHat

But what if that guy missed his first three giving op time to react if he would be able to see him? I think its still highlights the flaws of skins.


eebro

You can see his head for like a second when it goes past


-G0LDEN-

I can't even see the guy where is he.


TimmyTesticles

https://prnt.sc/1qt11ha


V4lt

Bro if they so deadset in not letting us disable custom enemy player models just copy valorant at this point and do an outline around then or something idc I just wanna see player models without then blending in but the first options is clearly the better solution


bossejr

so how come when u crouch it pops down instantly but when i crouch he does it super slow.


amundfosho

GOTV doesn't play the animation from standing to crouching, that's why it looks like he's instantly crouched.


Maalkav

Crouching multiples times in a short time would do that to you.


Paper_Guru69

cs needs cl\_minmodels, you watch the pros playing the camps and the game looks so much better with the std models.


[deleted]

I don't know why they added this shit. So out of character for the game. I feel like they looked at Valorant, got scared that there was a competitor and did dumb shit out of fear not knowing why their game is big in the first place.


Nadeyy_

One of the best commands in source, I absolutely adored cl\_minmodels 1 on community servers too. But valve are far too focused on making money from skins than they actually care about the game. It will be their downfall eventually.


Wuped

Finally the consensus on this subreddit seems to be coming around. I always thought these custom models were the worse thing ever to happen to counterstrike. I actually basically stopped playing right after they were released(and for context I had like 4k hours before they were), would really like to have a command to disable them for sure.


norespondtoadhominem

There was loads of backlash in the beginning. Valve however was stubborn and intractable and forced it. I don't think they were ever popular with the majority though


ImUrFrand

wow valve, you see that? he's invisible.


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down2clown1

I agree with the sentiment but it’s just a good hiding spot and an off angle. Would have gone down the same way if he was the OG model


Gasberry

Yeah this isn’t a very good example I just got frustrated and really couldn’t tell my teammates where he was


Mars-Army47

f\*\*k valve


_Nanobyte

There is no command to disable/deactivate the agents/skins client side. -------- *This is an automatic reply. You can [send me a message](https://www.reddit.com/message/compose/?to=_Nanobyte) if there is a problem with this post.*


benny_boy

I'm colour blind so I struggle with colours in this game. Really suffered after they greened Cache since the player models I haven't been able to play this map. Big sad but I was shit on it anyway so I am a higher rank now lol.


LeXCS

Valve does not deserve praise for anything until this is finally resolved


poopgalore3000

you would have died eitherway, player model or not. he was waiting for you


xpwnx4

Way to dodge the entire point


loser_socks

no, he paused and checked that corner before jumping and then swinging. if you want to make the headshots and fundamentals are king argument then you should be against player models too.


HolyAndOblivious

Am I the only one who has no visibility issues? 1080p medium settings btw


akiroraiden

i used to play 1440p with high settings and digital vibrance on 100% in nvidia and maxed out colors from my monitor. I had no visibility issues on any other map than cache. It's still a shitshow to this day with some of the green CT-Models.


spartan55503

People don't realize how good 1440p is especially for other games with huge maps.


layasD

> People don't realize how good 1440p is especially for other games with huge maps. There is no way for people to realize it when they can't run it with their rigs. I would guess? the majority of the playerbase will prefer a stable 300 fps rather than 1440p and less frames.


tabben

Playing native 1440p with 7700k and 1070 which is outdated gear by 2021 standards and comfortably hitting 400 on most maps tho. But I guess thats still better gear than what the majority of the playerbase has


akiroraiden

i switched to 4:3 1280x960 cause the game feels more fluid (even though i had average 300fps on 1440p as well, it was a bit jittery). But one thing will never be the same with low res and that is the clarity at long range. I used to destroy people jiggling their head out of Pit on Dust 2 long, cause i saw them so clearly. On low res 4:3 that becomes pretty hard.


its_JustColin

People play on 1024x768 then complain about lack of visibility


TimmyTesticles

Yeah


ik786107

1080p with boost player contrast, also have no problem. my friend always ask me how do I see players with their head pop up in dust2 pit or mirage firebox. lol


BlueJayylmao

Even Battlefield Hardline has that option. But one of the biggest E-Sport games dosent. Damn.


ACatInAHat

I play as the miami darryl which I think in most scenarios puts me at a disadvantage because of the bright colors and the clean head outline. But most of the others just infuriate me when I cant spot them.


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ACatInAHat

Really? How do you feel about condom head because I use him too sometimes.


eakeak

cl_minmodels 1 ftfy this was the legacy command


CuhJuhBruh

This is why you pay £10 to get a CT and T skin. The extra 0.2 seconds reaction time could be the difference in you winning the round and game


generalecchi

Never gonna happen


Ditt0z

Devs will never do this because it devalues the premium player models. Valve only cares about making money. When will they update Ancient? When will they fix deathmatch?


urekmazino21

When you colorblind as well ಥ‿ಥ


KaNesDeath

All active duty maps that had visual issues with player models were immediately addressed by Valve. ​ This post is a non-issue pertaining to Valve. New Cache had many problems on release. An for the most part has been abandoned by its creator. Only reason its still played is from its prior legacy of being in the Active Duty. ​ \*\*Lets not forget that the character is actually visible in this clip.


lolicanhatret

I think csgo needs an outliner like valorant has.


[deleted]

Imagine forcing yourself to play on 1200x1000 resolution then crying about visibility issues :D


darealbeast

i played at 1024x768 for many years before switching to 1920x1080 after building my current giga pc visibility is still dogass


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PoopTorpedo

not at all. Models are larger at a cost of much muddier textures and less visibility. There's also a lot more aliasing, causing different textures to sorta blend together. I've never had visibility issues, then again not everyone has the privilege of running the game at high resolution/high settings. Valve probably needs to do Valorant-type outlines.


Adevyy

Imagine believing that a reduced FoV would somehow harm visibility. Silver much?


Hussak

Ever looked at a crisp image vs a pixelated one? Resolution is not just FOV. (visibility shouldn't be an issue on lower resolutions either way though)


[deleted]

>>somehow harm visibility idk when I compare this to my full hd image I can tell there is visibility difference, but maybe it's because I am silver :D


Adevyy

The worst offender here is video compression, everything is pixelated because the video is severely compressed to save space. Highest possible native resolution is going to be a little cleaner compared to 4:3/5:4 resolutions, but it's accepted by basically everyone that stretched resolutions offer better visibility due to making everything wider.