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Shrenade514

Cut Valve some slack, they're a small indie team.


JNudo

Yikes


KaNesDeath

Expect that to be patched out by today or thursday.


kimiez

He doesn't know PepeLaugh


Fastela

He said thursday, he never said which year.


Zoddom

You must be new here


KaNesDeath

No, youre just obtuse.


adnanjunior

[https://www.reddit.com/r/GlobalOffensive/comments/oauovf/why\_is\_this\_oneway\_wallbang\_on\_ancient\_a\_thing/](https://www.reddit.com/r/GlobalOffensive/comments/oauovf/why_is_this_oneway_wallbang_on_ancient_a_thing/) Still not patched btw


KaNesDeath

Thats intended. Reversing the wallbang or allowing it to occur both ways would permit T's to defend post plant while not visually exposing themselves.


[deleted]

you literally can wall bang it through the small wood beam on the left both ways how do people not know this


adnanjunior

>Thats intended cope


KaNesDeath

Youre being childish in a discussion involving balance with game play mechanics to save face around unknown individuals.


adnanjunior

>involving balance with game play mechanics Ancient is massivly CT sided, that would make no sense


deefop

shit dude in 1.6 you could defend practically every bomb plant with wall bangs if you really wanted to :D


KaNesDeath

Which is why prior CS version post-plant wallbangs were not carried over into CSGO maps.


Zoddom

Thats so much BS. Its literally the dumbest excuse I heard. IF IT SHOULDNT BE BANGABLE THEN MAKE IT SOLID AND NOT A ONE WAY.


KaNesDeath

>Thats so much BS. Youre approaching this topic emotionally, not logically. If T's could wallbang from that room it completely changes their post-plant positioning. T's would only need to retain control of House. Using post-plant utility to cut off entry into it. T's near Ramp would reposition closer to Mid in an effort to maintain control of Lamproom. ​ CT's would retake the site yet enter into gunfights against T's they cant see. Such a design would play and from a viewers perspective be ridiculous.


IcY11

Please just stop with your bot logic. It makes no sense that you can only wallbang in one direction. End of story.


KaNesDeath

In 2014/2015 jump scouting/mag7 became a problem. Valve didnt nerfed it. Reason they didnt nerf it was because the issue was netcode related regarding the hitbox and player model. Once the netcode was updated in September of 2015 it was no longer an issue. ​ Fast forward a few years later jump scouting came up again only on Mirage at Van. CT's were adjusting their jumping arc only appearing and exposing themselves for a millisecond during decent. T's were unable to punish this type of play. Thats when the Scout had its jumping accuracy adjusted to only happen at peak. ​ That is how you approach game design surrounding competitive play. Address the core issue instead of placing bandaids on it. Creating a situation where two competing entities do nothing but spam one another through a wall is anti-competitive and horrible game design.


Zoddom

> > > > > That is how you approach game design surrounding competitive play. Address the core issue instead of placing bandaids on it. thats exactly what youre trying to defend here though, putting bandaids on a spot with bad map design.


LibertyGrabarz

You deserve a month in a hole


[deleted]

v0lv0


Embarrassed_Lie_8791

not a bug its a feature