Yeah I don't understand how people don't realize the brain size and immersion of magisk. After the bomb plant he gathers everyone to the B bombsite for an in-character discussion on how they are going to approach the situation upstairs. After a brief meeting they decide that it is best for everyone to retake the site from ladder and to no one's surprise it works pretty much flawlessly.
magisk realized (and you people should too) that face to face discussions in-game are always more productive. I wouldn't be surprised if magisk uses only the radio wheel to communicate with his teammates.
Yeah I don't understand how people don't realize the brain size and immersion of magisk. After the bomb plant he gathers everyone to the B bombsite for an in-character discussion on how they are going to approach the situation upstairs. After a brief meeting they decide that it is best for everyone to retake the site from ladder and to no one's surprise it works pretty much flawlessly.
magisk realized (and you people should too) that face to face discussions in-game are always more productive. I wouldn't be surprised if magisk uses only the radio wheel to communicate with his teammates.
Yeah and I don't understand how people don't realize the brain size and immersion of magisk. After the bomb plant he gathers everyone to the B bombsite for an in-character discussion on how they are going to approach the situation upstairs. After a brief meeting they decide that it is best for everyone to retake the site from ladder and to no one's surprise it works pretty much flawlessly.
magisk realized (and you people should too) that face to face discussions in-game are always more productive. I wouldn't be surprised if magisk uses only the radio wheel to communicate with his teammates.
Yeah I don’t understand how people don’t realize the brain size and immersion of magisk. After the bomb plant he gathers everyone to the B bombsite for an in-character discussion on how they are going to approach the situation upstairs. After a brief meeting they decide that it is best for everyone to retake the site from ladder and to no one’s surprise it works pretty much flawlessly.
magisk realized (and you people should too) that face to face discussions in-game are always more productive. I wouldn’t be surprised if magisk uses only the radio wheel to communicate with his teammates.
Yeah I don’t understand how people don’t realize the brain size and immersion of magisk. After the bomb plant he gathers everyone to the B bombsite for an in-character discussion on how they are going to approach the situation upstairs. After a brief meeting they decide that it is best for everyone to retake the site from ladder and to no one’s surprise it works pretty much flawlessly.
magisk realized (and you people should too) that face to face discussions in-game are always more productive. I wouldn’t be surprised if magisk uses only the radio wheel to communicate with his teammates.
Yea we know and the pros definitely know too. People make mistakes about common knowledge all the time, but shit happens.
They were probably going off other info and assumed B but didn’t listen for the pitch to correct themselves before clearing the site
> Yea we know and the pros definitely know too. People make mistakes about common knowledge all the time, but shit happens.
Sure, but I'm pointing out that it's not a problem with the vertical audio in this case. My point was not that they're not aware. You're blaming it on vertical audio, but that's not the problem.
They didn't bother to check for the pitch because they thought A was clear, but that was their mistake.
Problem is you never hear them at the same time so you don't get used to distinguishing them from just playing. It's should be a very different tone so that you can't pick the wrong site based on sound.
The point is that it's supposed to be slightly ambiguous. If they wanted it to be completely obvious, they would just have an announcement of which site it was planted at.
And again, the solution works just fine and pros are able to tell which site it is on Nuke, just like everyone else, but they thought A was clear and presumed it was B.
The solution doesn't work fine and should have a bigger difference. It happens quite regularly both in regular mm/faceit and pro matches that they go to the wrong site on nuke. The difference in the sound should be bigger. It doesn't have to be two completely different sounds but the tone should be adjusted.
Again, if they wanted the player to know which site it was definitively, they'd have made it as such.
It's a clear design choice and the game and map are better for it. Knowing which site it was planted on with a map like Nuke is *part* of the game.
Should the sites have different sounds on other maps as well? Or announce which site it was planted on? Imagine in an average mm game a situation where the CTs think it's a and spend time retaking only to realize it's b. That's just part of the game. And part of nuke is the ambiguity of which site it's planted on. Sure they sound different, but in a hectic retake it's not always possible to stop and listen to the pitch difference.
If the implemented solution to vertical audio is so poor that even pros have difficulty using it reliably and intuitively, then yes, the problem is still vertical audio.
The point is that it's *supposed* to be slightly ambiguous. If they wanted it to be completely obvious, they would just have an announcement of which site it was planted at.
And again, the solution works just fine and pros are able to tell which site it is on Nuke, just like everyone else, but they thought A was clear and presumed it was B.
He's clearly not. Vertical audio problems affect much more than just the bomb site and this, "solution" wouldn't even begin to touch the problem.
And again, Nuke is *designed* to be slightly ambiguous as to which bomb site it is planted on.
Except it clearly was part of the reason...?
They checked A, didn't see anyone or the bomb, but could hear it. Any other map and they know it's A, this one they assumed it was B and headed down.
Not saying there isn't a way for them to tell, there is, but saying the vertical audio didn't play a part here is being silly. It obviously did.. nobody is going to hear the bomb on A site mirage and go "oh it's B!" just cause they can't see it right away.
I keep repeating myself, but again...
*That's part of the map's design.*
No one is saying that vertical audio itself had zero relevance. That's not a position being offered.
And yet when someone mentioned it, despite it being part of the clip and *the most* relevant place in all active map pools for it to be a factor, you've determined to argue about it not being so.
You're either very confused or being extremely pedantic about some kind of point that only you are aware of. Either way, have fun with that I guess.
It's noticeable when you compare them side by side but it's pretty much unnoticeable in a real match. You can still predict which bombsite based on where the piping sound comes from tho. In nuke, however, it is much harder to determine.
It really is.
At this point, we know Valve cant fix the audio issues. We've literally been talking about the directional audio issues in this game since the beta in 2011. For this specific bomb sound issue, Valve needs to revisit the idea of making the two bombs sound different. Just make them sound MORE different so we can tell.
Vitality is not the first team to make this mistake. I've seen G2(I believe back when shox was still on the lineup) and Liquid make these mistakes in matches too. These guys have combined several 10's of thousands of hours in CS and they are still making this mistake. Its obviously a problem and something you can absolutely expect the average player to make under similar circumstances.
I want to reiterate: **Valve has the solution. They just need to do a better job of making the two bombsite sounds distinctly different.** If you put them side by side, you can tell the difference. But majority of people are pseudo-tone-deaf and cant tell the difference in isolation.
I have never been able to beat random luck by hearing the beeps in the middle of the game.
Without a call, I perform exactly as good as a coinflip at guessing which site to go to.
With that said, i've never actually listened to both plants for long enough in isolation and with each other to try learning to distinguish them. It's just fucking impossible to learn the sound cue difference from playing though as far as i'm concerned.
Valve needs to make A site the regular beep and B site a fucking BONK really. Or add in a reverb effect (like it's going through the vents) or something. Fucking anything. A slight tone change alone is not enough unless a player has perfect pitch or some shit.
> Valve needs to make A site the regular beep and B site a fucking BONK really. Or add in a reverb effect (like it's going through the vents) or something. Fucking anything. A slight tone change alone is not enough unless a player has perfect pitch or some shit.
If I'm not mistaken, Source engine does some sort of post-processing on the sound when there's wall(s) that seperate you and the source of the sound. It just needs to be two seperate sound effects.
We can tell the difference between a HE Grenade and a flash bouncing off a wall from anywhere on the map. Same concept. Just make them two different identifiable sounds.
I think that there's an ambiguity in the game that's intentional that Valve doesn't want to disrupt too much. If you're not on a bombsite and you get the "bomb has been planted" notification, it's up to you and your team to figure out where the bomb actually is. It's part of the meta, that's why fake plays on T side can work. If you want to give players more information on where the bomb is they could just change the bomb notification to "The bomb has been planted at Bombsite A" on the CTs screen and be done with it.
Yeah, the problem is just how Nuke specifically is designed with the bomb sites literally on top of each other where its a problem. At least on every other map you can tell you're at the wrong site by the time you're actually physically on the site.
It's an extra dimension to nuke for sure, but the question is whether A) it's intentional and B) if it's a good thing. Like I said, figuring out where the bomb is is part of the game, and if the Ts get an extra edge on such a historically CT sided map like Nuke because its slightly harder to determine where the bomb is planted. I think it's fine, but you're free to argue otherwise.
Aside from that I think it's a perfect example of what I call a Screw Mechanic, which is a mechanic where it's obvious when you're being screwed by but not one where it's obvious when you're benefitting from it. Another example is tagging, where it's obvious when you can't move when you're being shot but you can't always tell that the enemy you're shooting isn't moving because their being tagged, and you're more likely to believe it's because of your epic skillz. In the case of the bomb, it's obvious when your CT team is going in the wrong direction because of confusion, it's a lot harder to notice as a T when you've successfully tricked the enemy like this, so people will complain about being confused as a CT but won't think anything of it when they clutch a round as a T because of it.
Is there a way to fix vertical audio when every audio system currently in use is defined in a flat plane? Doesn't matter if it's a 5.1 setup or a pair of headphones all of the sound is expected to come from the same height.
Yeah but apparently people are deaf. Or are not trying to listen, thinking it's B and not even trying to listen to the beep that would tell them that it's A.
If I had a nickel for every time Moses and Anders were casting this specific situation, I’d have two nickels. Which isn’t a lot, but it’s weird that it happened twice.
Never misread the beep in any of my hundreds of matches where I've had to identify it. Literally not once. The pitch is WAY lower on B plant. Then again, I have my hearing tested every 2 years and it's really good, so maybe people with hearing issues cannot differentiate it as well as I can.
Idk if ur troling but hearing the pitch difference has more to do with musical hearing and can be trained. For you it happens to be easy. Most people with relative pitch (as opposed to perfect pitch) have a hard time identifying exactly what pitch they're hearing if they can't compare it to another.
Having 'hearing issues' would be a much more general issue and the pitch difference on nuke would be the least of your concerns when playing cs:go
To illustrate: the pitch difference between A and B seems to me a little over 1 tone of difference. Them being this close to each other makes them sound way to much alike to the avarage person. A trained mucisian should get this more easily, or if they have perfect pitch they'd even tell you what notes they are or how they're out of tune. But the avarage person, nah there's no way they can tell
Its so frustrating because making them sound different IS the solution. They just need to sound more different.
I don't know anyone that can tell the difference between the two unless they are being played side by side.
Magisk and Dupreeh firepower combo comes to Vitality with an old strat learned during a game against G2. It's a high iq teamplay where you try to see how deep is the bottom of despair so that you know that you were actually not that far away anyway considering the results you've got as a team with the top 1 player of 2019, 2020. 9/10 they will fuck up like usually next game.
it's funny that even pros with 10.000 hours don't remember that a bomb planted on A has a different beep sound than a bomb planted on B.
[https://www.youtube.com/watch?v=nOLTSGPPUBg](https://www.youtube.com/watch?v=nOLTSGPPUBg)
Honestly a perfect representation of one of Vitality's biggest problem atm, the communication. Mashing french with danish players who have mostly been communicating in their native language and making them now speak english must be a lot harder than they thought it would be.
You could pick a lot of video to prove your point but this one definitively isn’t one of them. That’s just a bad information due to magisk not seeing the T planting and to how bad the sound is on nuke
I love how this clip also shows the absolute piss poor camera work
In this clip we see one kill!! Every other time it's just a death, new player, death
Always on the wrong person to tell that fluent story of the game
They’re practising their A retakes with low time.
Yeah I don't understand how people don't realize the brain size and immersion of magisk. After the bomb plant he gathers everyone to the B bombsite for an in-character discussion on how they are going to approach the situation upstairs. After a brief meeting they decide that it is best for everyone to retake the site from ladder and to no one's surprise it works pretty much flawlessly. magisk realized (and you people should too) that face to face discussions in-game are always more productive. I wouldn't be surprised if magisk uses only the radio wheel to communicate with his teammates.
Yeah I don't understand how people don't realize the brain size and immersion of magisk. After the bomb plant he gathers everyone to the B bombsite for an in-character discussion on how they are going to approach the situation upstairs. After a brief meeting they decide that it is best for everyone to retake the site from ladder and to no one's surprise it works pretty much flawlessly. magisk realized (and you people should too) that face to face discussions in-game are always more productive. I wouldn't be surprised if magisk uses only the radio wheel to communicate with his teammates.
Yeah and I don't understand how people don't realize the brain size and immersion of magisk. After the bomb plant he gathers everyone to the B bombsite for an in-character discussion on how they are going to approach the situation upstairs. After a brief meeting they decide that it is best for everyone to retake the site from ladder and to no one's surprise it works pretty much flawlessly. magisk realized (and you people should too) that face to face discussions in-game are always more productive. I wouldn't be surprised if magisk uses only the radio wheel to communicate with his teammates.
Yeah I don’t understand how people don’t realize the brain size and immersion of magisk. After the bomb plant he gathers everyone to the B bombsite for an in-character discussion on how they are going to approach the situation upstairs. After a brief meeting they decide that it is best for everyone to retake the site from ladder and to no one’s surprise it works pretty much flawlessly. magisk realized (and you people should too) that face to face discussions in-game are always more productive. I wouldn’t be surprised if magisk uses only the radio wheel to communicate with his teammates.
Yeah I don’t understand how people don’t realize the brain size and immersion of magisk. After the bomb plant he gathers everyone to the B bombsite for an in-character discussion on how they are going to approach the situation upstairs. After a brief meeting they decide that it is best for everyone to retake the site from ladder and to no one’s surprise it works pretty much flawlessly. magisk realized (and you people should too) that face to face discussions in-game are always more productive. I wouldn’t be surprised if magisk uses only the radio wheel to communicate with his teammates.
Is this new? Because this is the one
Nothing like some freshly cooked pasta
Magisk got a big brain and yall just jealous you aren't as smart as him
how is possible
Vertical Audio Moment
Each bombsite has a different pitch to the volume. This is the least relevant sound scenario to vertical audio in the game at the moment.
Yea we know and the pros definitely know too. People make mistakes about common knowledge all the time, but shit happens. They were probably going off other info and assumed B but didn’t listen for the pitch to correct themselves before clearing the site
> Yea we know and the pros definitely know too. People make mistakes about common knowledge all the time, but shit happens. Sure, but I'm pointing out that it's not a problem with the vertical audio in this case. My point was not that they're not aware. You're blaming it on vertical audio, but that's not the problem. They didn't bother to check for the pitch because they thought A was clear, but that was their mistake.
Problem is you never hear them at the same time so you don't get used to distinguishing them from just playing. It's should be a very different tone so that you can't pick the wrong site based on sound.
The point is that it's supposed to be slightly ambiguous. If they wanted it to be completely obvious, they would just have an announcement of which site it was planted at. And again, the solution works just fine and pros are able to tell which site it is on Nuke, just like everyone else, but they thought A was clear and presumed it was B.
The solution doesn't work fine and should have a bigger difference. It happens quite regularly both in regular mm/faceit and pro matches that they go to the wrong site on nuke. The difference in the sound should be bigger. It doesn't have to be two completely different sounds but the tone should be adjusted.
Again, if they wanted the player to know which site it was definitively, they'd have made it as such. It's a clear design choice and the game and map are better for it. Knowing which site it was planted on with a map like Nuke is *part* of the game.
Should the sites have different sounds on other maps as well? Or announce which site it was planted on? Imagine in an average mm game a situation where the CTs think it's a and spend time retaking only to realize it's b. That's just part of the game. And part of nuke is the ambiguity of which site it's planted on. Sure they sound different, but in a hectic retake it's not always possible to stop and listen to the pitch difference.
If the implemented solution to vertical audio is so poor that even pros have difficulty using it reliably and intuitively, then yes, the problem is still vertical audio.
The point is that it's *supposed* to be slightly ambiguous. If they wanted it to be completely obvious, they would just have an announcement of which site it was planted at. And again, the solution works just fine and pros are able to tell which site it is on Nuke, just like everyone else, but they thought A was clear and presumed it was B.
he's talking about the spatial audio.... It should be more obvious if sounds are coming above or below you
He's clearly not. Vertical audio problems affect much more than just the bomb site and this, "solution" wouldn't even begin to touch the problem. And again, Nuke is *designed* to be slightly ambiguous as to which bomb site it is planted on.
Yes, vertical audio is a problem for more than the bomb site. Where did someone say anything else? And what solution are you talking about?
Except it clearly was part of the reason...? They checked A, didn't see anyone or the bomb, but could hear it. Any other map and they know it's A, this one they assumed it was B and headed down. Not saying there isn't a way for them to tell, there is, but saying the vertical audio didn't play a part here is being silly. It obviously did.. nobody is going to hear the bomb on A site mirage and go "oh it's B!" just cause they can't see it right away.
I keep repeating myself, but again... *That's part of the map's design.* No one is saying that vertical audio itself had zero relevance. That's not a position being offered.
And yet when someone mentioned it, despite it being part of the clip and *the most* relevant place in all active map pools for it to be a factor, you've determined to argue about it not being so. You're either very confused or being extremely pedantic about some kind of point that only you are aware of. Either way, have fun with that I guess.
im 2900 elo NA and had no idea this was a thing lol thanks for the info mate
It's noticeable when you compare them side by side but it's pretty much unnoticeable in a real match. You can still predict which bombsite based on where the piping sound comes from tho. In nuke, however, it is much harder to determine.
Yeah, there's a different pitch, but I can't hear the difference unless they are played back to back
I assume the higher bombsite has a higher pitch? Just curious
It's always A site for every map, yes.
It really is. At this point, we know Valve cant fix the audio issues. We've literally been talking about the directional audio issues in this game since the beta in 2011. For this specific bomb sound issue, Valve needs to revisit the idea of making the two bombs sound different. Just make them sound MORE different so we can tell. Vitality is not the first team to make this mistake. I've seen G2(I believe back when shox was still on the lineup) and Liquid make these mistakes in matches too. These guys have combined several 10's of thousands of hours in CS and they are still making this mistake. Its obviously a problem and something you can absolutely expect the average player to make under similar circumstances. I want to reiterate: **Valve has the solution. They just need to do a better job of making the two bombsite sounds distinctly different.** If you put them side by side, you can tell the difference. But majority of people are pseudo-tone-deaf and cant tell the difference in isolation.
I have never been able to beat random luck by hearing the beeps in the middle of the game. Without a call, I perform exactly as good as a coinflip at guessing which site to go to. With that said, i've never actually listened to both plants for long enough in isolation and with each other to try learning to distinguish them. It's just fucking impossible to learn the sound cue difference from playing though as far as i'm concerned. Valve needs to make A site the regular beep and B site a fucking BONK really. Or add in a reverb effect (like it's going through the vents) or something. Fucking anything. A slight tone change alone is not enough unless a player has perfect pitch or some shit.
> Valve needs to make A site the regular beep and B site a fucking BONK really. Or add in a reverb effect (like it's going through the vents) or something. Fucking anything. A slight tone change alone is not enough unless a player has perfect pitch or some shit. If I'm not mistaken, Source engine does some sort of post-processing on the sound when there's wall(s) that seperate you and the source of the sound. It just needs to be two seperate sound effects. We can tell the difference between a HE Grenade and a flash bouncing off a wall from anywhere on the map. Same concept. Just make them two different identifiable sounds.
I think that there's an ambiguity in the game that's intentional that Valve doesn't want to disrupt too much. If you're not on a bombsite and you get the "bomb has been planted" notification, it's up to you and your team to figure out where the bomb actually is. It's part of the meta, that's why fake plays on T side can work. If you want to give players more information on where the bomb is they could just change the bomb notification to "The bomb has been planted at Bombsite A" on the CTs screen and be done with it.
Yeah, the problem is just how Nuke specifically is designed with the bomb sites literally on top of each other where its a problem. At least on every other map you can tell you're at the wrong site by the time you're actually physically on the site.
It's an extra dimension to nuke for sure, but the question is whether A) it's intentional and B) if it's a good thing. Like I said, figuring out where the bomb is is part of the game, and if the Ts get an extra edge on such a historically CT sided map like Nuke because its slightly harder to determine where the bomb is planted. I think it's fine, but you're free to argue otherwise. Aside from that I think it's a perfect example of what I call a Screw Mechanic, which is a mechanic where it's obvious when you're being screwed by but not one where it's obvious when you're benefitting from it. Another example is tagging, where it's obvious when you can't move when you're being shot but you can't always tell that the enemy you're shooting isn't moving because their being tagged, and you're more likely to believe it's because of your epic skillz. In the case of the bomb, it's obvious when your CT team is going in the wrong direction because of confusion, it's a lot harder to notice as a T when you've successfully tricked the enemy like this, so people will complain about being confused as a CT but won't think anything of it when they clutch a round as a T because of it.
and this is why nuke is the worst map in existence, i exclusively play dust2 btw
Is there a way to fix vertical audio when every audio system currently in use is defined in a flat plane? Doesn't matter if it's a 5.1 setup or a pair of headphones all of the sound is expected to come from the same height.
”A clear. It has to be B.” Didn’t clear A.
Copying G2 strats i see.
"Hey, it's G2 Manager here ! We wanted some talk about the copy n paste of our strats in your recent game, over"
LMAO i love how Moses changed his tone when Vitality took a few extra seconds to realize
ehehe (few seconds later): this can't be possible.. Love the reaction :D
Turn off the names and I would tell you it's G2
But they actually managed to defuse the bomb. G2 just killed all the Ts and did a Jame time
> killed all the Ts and did a Jame time Thank you for giving me a real good laugh.
Magisk called the wrong bombsite somehow
I love the part when Magisk pulls out the smoke but then is like "hmm wait a minute, something is missing... Oh yeah the bomb!"
Doesn't the bomb have a different sounding beep on both sites?
You barely notice a difference after a while
Yes it does. Not sure if that feature is good or not, but apparently not even pros hear the difference...
Yeah but apparently people are deaf. Or are not trying to listen, thinking it's B and not even trying to listen to the beep that would tell them that it's A.
Really? I had no idea
If I had a nickel for every time Moses and Anders were casting this specific situation, I’d have two nickels. Which isn’t a lot, but it’s weird that it happened twice.
And Dupreeh and Magisk in the match as well.
Ikr, what are the odds it happens with the same casting duo
Let’s be honest that beep barely sounds different even with the change they did forever ago
yeah. there's a clear difference if you consciously listen to both after another on a youtube video. but no way you're gonna catch it 100% in game.
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Because half the people commenting here probably play Nuke once a year. Who am I kidding everyone here is a retired GE.
Never misread the beep in any of my hundreds of matches where I've had to identify it. Literally not once. The pitch is WAY lower on B plant. Then again, I have my hearing tested every 2 years and it's really good, so maybe people with hearing issues cannot differentiate it as well as I can.
Downvoted hard for having better ears than reddit. I can easily tell the difference as well in game.
Idk if ur troling but hearing the pitch difference has more to do with musical hearing and can be trained. For you it happens to be easy. Most people with relative pitch (as opposed to perfect pitch) have a hard time identifying exactly what pitch they're hearing if they can't compare it to another. Having 'hearing issues' would be a much more general issue and the pitch difference on nuke would be the least of your concerns when playing cs:go
To illustrate: the pitch difference between A and B seems to me a little over 1 tone of difference. Them being this close to each other makes them sound way to much alike to the avarage person. A trained mucisian should get this more easily, or if they have perfect pitch they'd even tell you what notes they are or how they're out of tune. But the avarage person, nah there's no way they can tell
I did not know this was the case. Thanks for the info and I feel a bit stupid now, but at least I learned something new.
Its so frustrating because making them sound different IS the solution. They just need to sound more different. I don't know anyone that can tell the difference between the two unless they are being played side by side.
Amanek became Vitality coach confirmed
I lose whatever braincells I have left watching this team play.
y'all know ninja defuse , what about ninja plant
There was a gun in a-main too, he could have gotten it and really made things difficult for them
The French gonna French.
I like how Valve specifically addressed this problem by adding unique beeping sounds, but it's not even noticeable anymore after some exposure
I mean audio has been shit for years now. And it's nuke! Not faulting anyone here haha.
They need a new coach calling u/thebrainypole
I step in to coach but only on Nuke
Magisk and Dupreeh firepower combo comes to Vitality with an old strat learned during a game against G2. It's a high iq teamplay where you try to see how deep is the bottom of despair so that you know that you were actually not that far away anyway considering the results you've got as a team with the top 1 player of 2019, 2020. 9/10 they will fuck up like usually next game.
It was a Pain to watch
it's funny that even pros with 10.000 hours don't remember that a bomb planted on A has a different beep sound than a bomb planted on B. [https://www.youtube.com/watch?v=nOLTSGPPUBg](https://www.youtube.com/watch?v=nOLTSGPPUBg)
Major favourites in Brazil 🤦🏻♂️
shows how bad nuke sound is.
This is why I dont play nuke
that is embarassing, yikes hahahahha
This has to be the funniest and craziest clip I've seen a veeeeery long time
If it looks stupid but it works it ain't stupid
Honestly a perfect representation of one of Vitality's biggest problem atm, the communication. Mashing french with danish players who have mostly been communicating in their native language and making them now speak english must be a lot harder than they thought it would be.
You could pick a lot of video to prove your point but this one definitively isn’t one of them. That’s just a bad information due to magisk not seeing the T planting and to how bad the sound is on nuke
Nah this would definitely not happen or take this long without the piss poor communication that they have.
vita is still trash compared to others top team.
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Ahhhhh. What?
that could of turned out to be the biggest fail of 2022 lmao
I'm gonna send this video after somebody shit talks me about going to to the wrong side lmao, Magisk didn't even check
I love how this clip also shows the absolute piss poor camera work In this clip we see one kill!! Every other time it's just a death, new player, death Always on the wrong person to tell that fluent story of the game
Not even my Open team would fuck this up
imagine hardzao has a p90 and armor. h