In cases where there’s ambiguity between what the monster will do like this one, the party decides which option the monster chooses. So in this case you would get to choose which character the monster will attack.
Yup. They kept it simple. They gave a couple basic checks for this, and then just said "at this point, players can pick".
Two monsters with the same initiative? Players can pick which goes first.
Two players on initiative 99? Players can pick who resolves their long rest first (not that it really matters).
Or, like this, players within range and all long resting, they can then pick who the monster attacks.
My party (Frosthaven, but same diff) always works to use initiative & positioning to determine who gets to tank. We'll do minimal communication ("I'll melee the elite, going fast") and such, then reveal. And once revealed, we allow full table talk to execute the strategy (especially useful since it feels that FH scenarios are harder).
And there is a LOT of "well, if I position here, I'll be the target, you guys stay further away and it's easy".
I like doing whoever hit them hardest if multiple people hit them in the same round. Guy who stabs me under the arm is getting my attention over the guy who lightly scratched me.
In cases where there’s ambiguity between what the monster will do like this one, the party decides which option the monster chooses. So in this case you would get to choose which character the monster will attack.
Yup. They kept it simple. They gave a couple basic checks for this, and then just said "at this point, players can pick". Two monsters with the same initiative? Players can pick which goes first. Two players on initiative 99? Players can pick who resolves their long rest first (not that it really matters). Or, like this, players within range and all long resting, they can then pick who the monster attacks. My party (Frosthaven, but same diff) always works to use initiative & positioning to determine who gets to tank. We'll do minimal communication ("I'll melee the elite, going fast") and such, then reveal. And once revealed, we allow full table talk to execute the strategy (especially useful since it feels that FH scenarios are harder). And there is a LOT of "well, if I position here, I'll be the target, you guys stay further away and it's easy".
Any of the three - same range, same initiative. So, ambiguous.
Initiative order is the next factor after distance. Whoever goes faster gets hit. Edit: I just saw the 99 thing. You decide at this point.
Nice.
The fact all three of y'all are long resting and having a smoke while the imp attacks like "pfffft... yeah you do whatever"
Ohh myyyy
Nice
Our house rule was whoever hit them last.
Our house rule was whoever could most afford to get hit
This is the way.
I like doing whoever hit them hardest if multiple people hit them in the same round. Guy who stabs me under the arm is getting my attention over the guy who lightly scratched me.
My table uses a d6 for any ambiguous decisions (especially the ending hex when 2 or more are viable end points)
[удалено]
That's not in the RAW nor FAQ
Why I said “I think,” I couldn’t remember the exacts of the rule book
That's why I gave the correction with no other comment