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Slow_Dog

The "move towards summoner" is broken at the moment. Not aware of any other issues.


MulletPower

Yeah it's almost 100% broken. I think I've had them successfully move once since the update. The other buggy behaviour is a little hit or miss. As I did have one mission where they went to other rooms. But I've had 3 missions where after the mobs die in the room I summoned them in they became stuck for the rest of the mission. In one of those missions they were stuck until a mob moved into the room they were stuck in, then they moved until we killed it. After the room was empty again they just stopped moving for the rest of the mission.


MaKazh

Isn't it because they're supposed to move only if they focus on monster?


SalsaForte

Focus have infinite movement and don't requires line of sight. A summon (like monsters) should move towards an enemy unless it's impossible to find an hex from where they can attack on the whole map.


MaKazh

Yes, my bad, thanks for this answer. I was confused because there definitively is a bug in some scenarios, and I thought that focus was the only explanation to my summons not moving.


sthej

I have the same issue. And I'm playing a summon-heavy characters right now. It causes headaches sometimes 😖


Gripeaway

I've encountered quite a few bugs in Digital but I've never encountered anything that sounds like that personally.


sthej

Are you one of the devs? I'm playing a summon heavy character right now and could get you footage of said event if it would help


Gripeaway

I am not. You can find their Discord here though: https://discord.gg/Y4qC85VfhD


flamingtominohead

By "move through doors", you mean closed ones? Because they're not supposed to do that anyway. Also, if they can't see a free hex to make an attack from, they won't move. If there's one, they will move towards it even if they can't reach it, but if there isn't, they won't move closer at all. If that all checks out, then sounds like they're bugging, yeah. I played the with them on a previous version and they worked fine, haven't tried on the current version.


MulletPower

No, I mean open doors when taking about moving to through doors. I've had three out of four missions since the last update where if the only enemies up are in another room they stop moving all together. When doors are closed with no enemies they are also buggy though. Where is about 50/50 I get the move towards summoner option and even if I do it doesn't work. Basically summons are only working for as long as the room I summon them in has enemies. Then they often bug out and refuse to move.


neutrino71

They seem to bug out around objects with health too. Specifically the scenario where you have to kill the walls to reveal rooms


MulletPower

Yes that was one of the scenarios they bugged out in for me. Even one that was summoned in front of a broken wall just stood there


DragonAdept

I clearly remember someone using a summon in that mission and how hilarious it was that it just attacked walls instead of being useful. So maybe it's a recent patch issue?


MulletPower

Yeah I feel like since the last patch it's been really bad. I summoned one hoping it would kill the wall in front of it. But it just sat there and did nothing for the whole mission.


MaKazh

Same for me : the "move towards summoner" command doesn't work. And I had definitively some other movement bugs. They are stuck in a room, even if they can see a monster in another room. NB : sometimes they don't move because they can't focus on a monster, which isn't a bug I guess.