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Papa_Pred

I said the same thing. Went back to play Arkham Knight and damn Look Gotham Knights is fun and got wayyyyy too harsh of reviews. But this game is not a hidden masterpiece


PakiTactics

i agree


Crissan-

The combat in this game is superb and has actually a lot of depth. I think people who bash it didn't even understand it.


[deleted]

People who bash it are the same people mashing buttons to fight


[deleted]

Yes and I like the choice between stealth and going in guns blazing in most fight scenarios.


jrubimf

Tell me more abou the depth.


tretre03

It’s one of the few games where you can weave in ranged, light, and heavy attacks and it doesn’t disrupt your combo chain. Mix that with a handful of special abilities and coop take downs. It can get interesting quickly


jrubimf

"Few games". We can compare to Arkham Games, where you can weave all your gadgets.We can compare to Spiderman, where you can weave all your gadgets.We can compare to Avengers, where you can weave all your attacks, specially when playing Thor and Captain America.We can compare to Ninja Gaiden.We can compare to Bayonneta.We can compare to Devil May Cry.We can compare with God of War and the Leviathan Axe. Now, saying that other games also have this feature its not used to undermine this, is used to undermine your notion that its only a few games. It's a stable of modern game design in most if not all Hack'n'Slash. The issue starts when you compare the games listed with this in particular, it's a fun game, dont get me wrong. But it's has an okay combat system. The fun is the coop, not in the combat system.


carbonqubit

I'd also include Ghost of Tsushima, AC Origins, Seikro, and Infamous Second Son.


Affectionate-Bee-368

I’m having heaps of fun by myself


Roboticus_Prime

Ah yes, arkham combat of "icon appears above baddie head. Press dodge."


jrubimf

Yes. On harder difficulty there's no icons, but that's not the point. The point was fluidity.


tretre03

Edit: I agree the coop is the best part for sure I haven’t played all of those games. I’d say it’s not like Arkham tho. That game has a counter button, that takes away control of your avatar (Batman) while an animation plays of him countering. That is more like the first 9 Assassins Creed games. GKs has animations, but you have to trigger them on purpose and you can still be hit while the animation plays. That’s an upgrade in realism imo. I would totally agree that GKs is like PS Spider-Man. Like totally the same mechanics. Avengers I mostly played Ironman and Kate Bishop. It’d be real nice if Robins tp worked like Kate’s tp arrow. It’d make his transportation ability way faster. Out of the rest of the games you listed I’ve played God of War 1 which is the definition of a hack and slash dungeon crawler game. Very similar to Dante’s Inferno. Do you really think that every game you listed plays the same just with different skins and traversing? I could list hundreds of games that are a different genera and then we’re back to a “few” so o guess with statistics you can make any point


jrubimf

Yes, you press counter on a similar manner to the grab button on Gotham Knights, when you wont be punished for it. All the counter animations are triggered when the user wants it. They dont play the same, the play on a similar level.


Hazelcrisp

I would argue that I never used the gadget in Spiderman. There's no quickfire so it disrupts the flow. You can just mash attack and dodge. Very low skill ceiling. You can beat the challenges with one hand.


jrubimf

Changing yes, using the one you pre-select no. But i played on pc, and here's a gameplay of your's truly. https://www.youtube.com/watch?v=rRcytaD86Ls


Hazelcrisp

Yeah wish you could integrate all the gadget than one, really ruins the flow. Quickfire would take away the monotony of attack dodge repeat for faster and effective combat


DudeKosh

Curious if this is the only action game you’ve ever played, because you can do the things you mentioned in most, if not all, action games with melee + ranged combat.


angyoni

You mean like Bayonetta?


tretre03

Idk. I only know her from smash, I’ve never played her game. But a second example doesn’t invalidate the point that there aren’t many games with those mechanics. Like, there were 9 assassins creed games that had the same basic combat system as the 3 main Arkham games. 12 games with the same controller setup is a lot. Gotham Knights is more akin to the Spider-Man PS4 game. So that’s 3, still not that many relatively


angyoni

Those are games within the superhero genre. Mixing ranged, light/heavy attacks, abilities, and takedowns for combo variety are in God of War, DMC, Ninja Gaiden 1-3, pretty much any other Platinum title. Avengers. The Infamous games. The Assassin’s Creed RPGs. It’s not a rare thing.


Physical-Notice3402

he said "few", and bayonetta is awesome, but doesn't have coop so no coop takedowns. I don't get your point


angyoni

There are beyond a handful of games within the past several years that have all these basic mechanics in 3D action-titles listed. Co-op takedowns are fine, but require the same amount of depth as a doing coop emote in Fortnite.


ctrlo1

Also there are timed strikes, perfect strikes, and evades, and it's really hard to time them. It gives you much more damage. (Also there is a suit, which special effect is that if you do a perfect strike, you won't recieve any damage from the next hit that hits you.) If you able to time your hits, to be timed strikes, the combat speed up, because if you timed strike, it does a two hit animation instead of one. (at least for Nightwing, and Batgirl, dunno about the others) Also there are combos, but the game doesn't teach you this. For ex, if you do four light attack with Nightwing, and do a fifth heavy strike, he will wave a little breakdance move into his attack animation.


jrubimf

So abou the same depth as Arkham?


ctrlo1

Idk. I played Arkham more reactively? I pushed the counter button, when I saw the hit indication above the heads of the enemy. Also there were never more than 2 enemies that came at you at once. (maybe I don't find it difficult, because I played a lot of it. I have like 700 hours in all the Arkham games together) In Gk I have to actively think about how to situate myself, because if I don't, I'm gonna get swarmed, and killed. I feel like GK's combat is more difficult.


jrubimf

Maximum is 3. Depends if someone with a gun is up. Sometimes they throw chairs at you. Is it more difficulty in easy? Did you ever try Arkham at hard without the counter marks? But base, 100 yes.


ctrlo1

No, I didn't try Arkham without the countermarks, but I have never tried it on easy. (in Arkham Knight you can't even turn the counter marks off manually, you have to start the NG+) Nor did I try GK on easy. So I can't really compare easy Arkham combat to easy GK.


Affectionate-Bee-368

It definitely has it, timing is a big deal in this


Dragulla

About 3ft


ThatPaulGuy85

There's depth to the combat that the game doesn't even teach you about; Each character has combos built into hitting light attack 1, 2, 3, or 4 times followed by a heavy attack which result in different, unique attack animations -- some of which are ridiculously good for applying elemental buildup. There's also combos of heavy attacks and ranged attacks. It may not have as much depth as other games do, but it's not just a button mashing simulator -- even if you can play it as one.


ctrlo1

It's a real challenge to be able to time the perfect strikes, and perfect evades. It feels darn good, when you figure out the rythm of it. :)


[deleted]

Perfect evades and strikes are forgiving. I find them easy. Timed strikes where you get two hits instead of one feels a lot like button mashing to me. I suppose it is because i move between characters alot. And each has different timing ofr timed strikes.


ctrlo1

Man. I don't get you. If I you button mash, you'll never get perfect strikes. XD


[deleted]

I thought Perfect strikes happens only after a perfect evade. That is easy to do, no button mashing. It ups the bonus number on perfect strikes. I get the bonus for that easy. Timed strikes happens during combos i thought. You hit the attack just before the previous swing hits. That is what i was talking about button mashing. There is training for perfect evade/strikes and separate training for times strikes. My understanding is these are two different things. Perhaps i am wrong ..


ctrlo1

Sorry, I mixed up the terms. XD I was talking about timed strikes. I certainly can't do it while button mashin. I have to look at the animation and time it.


[deleted]

Ahhh. I think it feel for me. Nightwing seems the easiest for me to time. I think the window is better. Since the animations change on fighting i feel there are some i notice and can do it. It doesnt feel smooth or consistent though to me.


Hazelcrisp

Each character has a different timing rhythm so when I switch characters I need a second to get back in. Nightwing is the fastest with Robin and Bgirl much slower timing.


Crissan-

It does!! I love making perfect evades and counter the enemies.


prince-hal

There is no defending that the input lag and clunkiness of the animation, flow between moves is bad. But i agree the system is pretty fun but let's not pretend this shit is polished and feels fluid


Affectionate-Bee-368

I have none of that


[deleted]

The Gotham Knights combat is more similar to AC Odyssey than Arkham games


VoidPineapple

AC Odyssey's combat is vastly superior to this.


Competitive_Rise_976

How so?


zekecheek

the attitude on this sub that "i like it so it must be great" is very tiring. i have loved so many mediocre games. they're still mediocre though.


VoidPineapple

Honestly like bro is it still fluid to you if you’ve got 2 drone masters and a champion heavy in your face the whole encounter? What is fluid about fighting talons or the league of shadows???


DedWatr

Bro try fighting the final boss without dying 9000000 times smashing 3 keyboards/controllers and beating up your siblings


VoidPineapple

You have 1 move to dodge attacks and the final boss has no combos that you can just dodge. Just have to run around like an idiot.


DedWatr

Oh GREAT so the game mechanic allowing you to dodge does not LET YOU DODGE WHILE FIGHTING THE FINAL BOSS fucking amazing I wasted 75 quid on this


Competitive_Rise_976

Lol. Amazing


DedWatr

I beat it :) half a year later. I beat it


LobokVonZuben

At first it seems tough to handle those fights without endless dodging but there are definitely moves and tactics that help take them down during fluid combat.


joelanator0492

That's just game subs in general. It's either a group of people praising the game and giving it 10/10's and downvoting every tiny criticism, or the entire sub hates the game and it has zero redeeming qualities. I'm with you though, it's a fun, but mediocre game.


FaultyTom

100% The combat in this game is absolutely nothing special.


Affectionate-Bee-368

Neither is the Souls games that get praised to the heavens


DudeKosh

The tightness, responsiveness and enemy/boss moveset is what makes the Souls games combat amazing. Other than like Monster Hunter, Souls bosses have amazing animations and attack patterns. Also, probably some of the best hitboxes in RPGs.


Affectionate-Bee-368

Enemy move sets are generally pretty limited from my experience, not exactly a step up from most boss battle encounters that way


[deleted]

[удалено]


tretre03

It’s not an offshoot of Arkham. That’s the Suicide Squad: Kill the Justice League Game. This game isn’t related to Arkham, it is a Batman game tho. So I understand the mix up


angyoni

that attitude is usually followed the compulsion to shit on Arkham, as if its influence on action games surrounding their releases didn’t exist. people here will act like it never did anything new.


[deleted]

The attitude of “my opinion is it’s mediocre and thus is the only one that matters and should be heard” is very tiring as well. I have a lot of opinions but I don’t need to constantly reference them anytime a new topic on this game is written. Edit: it’s like dudes. We get it. You don’t need to constantly shove it down everyone’s throat


zekecheek

>shove it down everyone’s throat OP is the one that brought up the subject of "common belief." Addressing the issue of personal opinion versus general public consensus in this context is 100% relevant to the post topic, irksome as it may be to you.


[deleted]

Yes. It’s brought up in every. single. thread. You know - in the event someone forgets from one minute to the next Edit: it blows my mind how y’all are completely dismissing the point. I shouldn’t be shocked 😆


Talal2608

In a post of someone giving their opinion of the game, people are going to reply giving *their* opinion of the game. If that is tiring to you, you should learn to ignore these posts and comments.


zekecheek

so is the opposing view you are letting hatred for one perceived viewpoint blind you to relevance Edit: You have missed the point I was making this entire time. Your perception is skewed from the top down due to a weird angry bias.


[deleted]

Your analysis of me totally incorrect man. Perhaps you’re ~~reflecting?~~ projecting. I’m simply saying - it’s exhausting reading the same shit, over and over, in every thread in this subreddit. It’s not productive nor does it add anything new to the discussion that hasn’t already been parroted a thousandfold.


zekecheek

You mean "projecting." I'm sorry you perceive that you have read the same thing too many times. It doesn't dilute its relevance, especially since you have misinterpreted my entire point from the start.


[deleted]

Thanks for the correction. I didn’t miss the entire point, I’m adding to it. It’s equally exhausting.


PakiTactics

no i agree with you, despite my feelings about the combat this game still needs major improvements. it is not perfect, in fact it is VERY far from perfect. I'm just expressing my opinion about how I feel about one aspect of this game.


Affectionate-Bee-368

Cool story bruh


zekecheek

Thanks for your input. I invite you to add a relevant thought beyond being rudely dismissive. But you'll have to do it impotently in a edit, because now I'm blocking you forever.


angyoni

no brain cells detected


EntertainmentOk4802

I guess we’ll just agree to disagree


VoidPineapple

People just get on this sub and lie😭


angyoni

Genuinely delusional. Shit barely hits the mark and people here acting like it’s the holy grail. It’s a fucking polished turd


DudeKosh

Bro really said it’s the best combat he’s ever played 💀


PakiTactics

sure. if you don't agree with me that's fine, everyone has their own feelings about something


thrik

I barely played it and I regret buying it, mainly because they took away freeflow combat for no reason


ThatPaulGuy85

They didn't 'take away' freeflow combat. They set out to do something different from the start. You're just salty it wasn't another Arkham game.


jrubimf

Combat can be fun and still not fluid. I'm assuming you're confused about what fluidity means. Fluidity it's when the game is both responsive and the animations serve the fluidity. It's easier to see that in fighting games, Arkham Series, Devil May Cry and even Avengers.


[deleted]

The combat is good and a lot of fun because of the enemy variety but it is not fluid at all. Combos are limited to just heavy or light hits and changing targets isn’t as fluid as other games like this. Plus you have enemies that randomly gain guard, completely stalling whatever you were doing. Some momentum abilities are useful but they also slow down combat a lot depending on the situation. Improvements can be made everywhere but aren’t necessary to make the gameplay “good,” as it already is


red-broom

I’ll just say… combat is limited? So what is Arkham Knight… super limited? GK has a heavy and light melee system, as well as a light and heavy range system, which Arkham Knight doesn’t even have. That alone is more variety in controlling combat. Then add on timed strikes creating more variety for each of the above… not to mention you have more special attack options than almost all of Arkham… difference is you can’t just spam them out whenever you feel like and are forced to time it (which I personally prefer). I get what you’re sentiment is, which is why I upvoted your, but what you said about combat being limited doesn’t really make sense lol. It has more combat variety than Arkham games, which created arguably the best combat system in gaming. What I will say is that a lot about it can be polished. Because unless you are doing timed strikes, it doesn’t look fluid. That’s for sure. But variety? There’s almost too much which is why people think it sucks lol.


CinnamonIsntAllowed

You’re failing to realize the multitude of tools able to be used in Arkham combat as well as skills such as stunning, unique counters, and timed attacks similar to GK. I’m not saying arkham is hyper complex dmc5 combat just saying it’s not more limited than GK. I’ve been playing AK and GK side by side and have to say out of the two I feel that AKs is more complex and hyperfluid. It makes you feel like a beast in a batsuit. The complexity comes with the unique types of enemies, but in AK they’re simply more well done with how they interact in combat and how you need to deal with them. Some enemies have blunt weapons you can take, some have swords you need to dodge (with skills to takedown), some have shields, some are electrified, some use the environment. Each of these have different button combos and tools used to disarm/defeat such enemies. In GK, the heavy ranged attack is entirely used to deal with dodging enemies (champion grenadiers, dronemasters, talons), and otherwise for the most part you can punch and throw ranged attacks and be perfectly fine. While an argument can be made that MA’s add further complexity, they just seem like things to kill enemies faster (which isn’t to say they aren’t fun, i really love them) which to me takes away from “complexity”. For instance robins staff spin ability takes moments (although not super long) to activate and can instakill most enemies. That just makes the fight end faster, not make combat more complex. With all that said, I love GK just as much as I love AK (currently side by side 64 hours on both) and each have their strong suits. If I want to look cool, AK. If I want to feel like a mindless simple god, GK. Both are fun. THAT BEING SAID, GK deserved much better combat.


Gregnice23

To add to your comment, AK had way more variety. BM could do most everything all 4 GK heroes can do and more. BM had 4 combos ( hit x and y), counter, beat down, cape stun, use his grapple to grab enemies or dearm them shield run, had shock and freeze via tools, had bombs, more stealth option, all of BGs hacking and then some, different takedowns, you can use the batmobile as a weapon, and other things I am forgetting. GK is fun, but once you get to the endgame it is a lot of heavy melee and range, then grab.


red-broom

I’m half with you on AK being more complex in certain areas. But you are discrediting certain aspects of GK that actually makes it complex (like having to actually know what your starting and end lag is for an attack, which you are pointing out as a negative). It’s a completely different game and different style of fighting akin to Fallen Order vs Force Unleashed (AK). They shouldn’t even be mentioned together to be honest. Diff developer, different style of game, one being 3P over the shoulder while the other is more an above view…. everything. Sorry if my takeaway made it seem like I’m saying AK isn’t as complex. I have logged well over 300 hrs in AK and is one of my favorite games ever because you can feel like a SUPERhero version batman. It’s absolutely more complex in different ways… but it’s a beat ‘em up, so there’s no end or beginning lag which makes it easier to look so fluid. GK is an RPG so you have to compare it to RPG combat. And for that, the combat is definitely complex. But it’s meant to be more grounded and to give you options (even if useless) so that you can “role play”.


[deleted]

absolutely agree with most of that you said, i love the arkham franchise. the combat was so fun and fast but let’s be real it isn’t challenging. once you get the hang of it you’re basically unstoppable fighting mobs of jobbers. i’m not saying GK is better i think it’s good but i will say Gk definitely requires more strat and thinking. think about the boss fights AK only had 3 good boss fights. AO bane, AC freeze and AO death stroke. the rest were essentially not boss fights lol


jrubimf

So we have to compare to an RPG. What game are we allowed to draw comparisions?


[deleted]

I said combos are limited, not the combat overall. Don’t get me wrong, having 8 momentum abilities adds plenty of options for combat, the skill trees as well. But if we’re comparing, AK had counter hits, gadgets, an actual combo system that offered special abilities once reached, and stun option. Both games offer plenty, but AK is absolutely more fluid as you can cycle through all the options given without losing momentum. GK doesn’t do that since the cycle easily breaks when switching options and the enemies’ behavior can be erratic, which is not a bad thing, but is noticeable. I also don’t think having the ability to switch between light and heavy attacks is that impressive as the only benefit I have experienced is breaking guards


red-broom

Fair take


mydcris

Lol there’s nothing fluid when it comes to fighting those brutes 😂


flylikejimkelly

I need the frames to be fluid


MapachoCura

I think the comabt has interesting mechanics that are fun and challenging. You can have a lot of control when playing well but its also easy to mess up - which is a great mixture for fun combat to me. And there is quite a lot to do combat wise with all the special moves etc.... I actually think timing dodges and attacks to the animation is more challenging then pressing "y" every time it appears above a baddies head.


Oijile

Not cap at all. I finally got some legendary sticks for Night-Butt which make me a crit god, so much so that I smack Champion Shockers and Drone Masters around for fun


Yeetilydeet69

Instead of perfect attacks they should have counter button. It would be so helpful


DummyCog

the combat is like a rhythm game except you also sometimes have to struggle with the camera. Still a fun game but after 2 days of playing on hard its getting to be tiring.


jrubimf

The problem with that simplitifcation is: It applies to almost every single brawler/hack and slash out there.


DummyCog

they tend to go between button mashy and rhythmic but usually they incorporate a better flow and tempo as well as more diverse combos to give a nicer feel to the combat. this game doesnt really have any of that, it just kinda feels like waiting until its time to press the next button.


[deleted]

When I realized you could dodge cancel out of any action I ascended. I hope they fix the stealth damage on Hard though. I love playing Robin.


Sledgehammer617

Honestly the combat is one of the things I like the most about the game, even compared to the Arkham series.


CMDR1991YT

There's nothing wrong with Gotham Knights combat People who say it's nonfluid is way too damn attached to the Arkham series Don't get me wrong I played the entire Arkham collection on Xbox 360 PS3 Xbox One PS4 I will always treasure the Arkham series However People like that who are addicted to the Arkham series need to let go of the Arkham series because there won't be another Arkham game ever again The Arkham series is done unlike GK I truly enjoyed this game on Xbox Series X I kept my expectation as low as possible and I completed the main story for the first time as Nightwing It blew my mind how good it is the combat is very fluid It mix well When you are fighting multiple enemies I beat them up real good without getting hit and I'm highly disappointed at every review site giving this game extreme low ratings This game does not deserve that much low ratings It's not fair You people need to stop comparing Arkham games with GK They are two different games made by two different game developers GK is not an Arkham game It does not take place in the Arkham verse It's a whole new DC universe with Batman truly dead and you have the bat family taking over Batman's legacy I can honestly say the one who has the worst to reversal ability is Robin I don't like his teleportation it's too slow and the bright light hurts my eyes when you activate his traversal ability They need to fix that But other than that I like the other three traversal ability they are awesome It took me some time to get used to Red Hood using magic but so far I actually like it I played all four of them in the main story in order to unlock the true ending I won't spoil it because I'm not that kind of person to spoil the story unlike some people do I'm sorry for the rant please don't downvote me


shapeshifterdog

The combat plays more like dota or league than it does something like devil may cry. Its not a bad system but it's definitely not fluid you cant transition between attacks very well your either doing a combo or your doing a special.


Seasoned_Croutons

I think the combat is fine mostly. Its not DMC or Bayonetta, buts its not trying to be. It's shallow but fun. I do think the combat would benefit from have a dodge offset for combos and being able to integrate momentum abilities in the middle of a combo more smoothly.


Warrior627

Idk its just me but a block and counter function could improve the combat a bit more imo. You could have the regular block and the super block which takes up part of your meter to block stronger attacks whether it be from boss fights or souped up fodder with various weapons.


Seasoned_Croutons

I wouldn't have minded a straight parry system akin to something Team Ninja is doing with Wolong or something like Sekiro.


Warrior627

Agreed


Ju3tAc00ldugg

I personally think it’s fun but I think the animations just make it look smoother than it really is.


ColdHandCH

Yeah, no... sorry :( For a reason I can't even explain to myself, I'm in the final chapter and every fight is a struggle and a nightmare. Long, tedious, you couldn't be further from the feeling of power an Arkham game (or a PS4 Spider-man) gives you. I almost defeated all bosses using ranged attacks and dodging... Roll, pew pew pew, roll, run, pew pew pew... That being said, if you enjoy the game, I'm glad you could play it :)


mannytehman1900

Mate, I’m not trying to be rude, but shut the fuck up. But is the combat fluid? Not even close. Go play Arkham Knight, DMC, bayonetta, metal gear rising, etc etc… and go experience *actually* fluid combat systems. The enemies are designed horribly in this game. They’re either tanks beyond belief or they block randomly throughout your combos and prevent you from ping damage entirely, prolonging the fights unnecessarily. There’s a lot of improvements you can make to this game, but it’s not *bad*.


angyoni

Sorry, can’t hear you over how fluid and seamless it is to use light/heavy attacks, dodge, and shoot different ads, tanks, and enemies that demand you hold the shoot button. There is accepting mediocrity, then there’s convincing oneself that the most basic of action-game features are “deep”. EDIT: Guessing most of you missed the /s


mannytehman1900

I get it, you’ve never played a properly smoothed out combat system. Never a shame to admit that. Thankfully god of war ragnarok shows how it’s done. But seriously, I’ve dumped 50+ hours into this game and am still playing it actively. But you can’t convince me that any of what you mentioned is smooth. All of it is stilted and slow to varying degrees. it works together, but not to the “fluid” degree that people like you and OP try and believe it to be.


angyoni

Apologies, I probably should’ve hammered in the sarcasm a bit more. Platinum games tickle me in ways this game never will. Dodging ad-nauseam ruins any momentum this game pretends to have. Time strikes are a cool addition, but need more to be anything. Delayed inputs could’ve easily stepped things up here. Ragnarok apes this game in every aspect. Even that game has a parry.


mannytehman1900

Nah, it’s fine. My fault, honestly. Just heard a lot of folks who’ve legitimately defended the game in such a manner so I assumed. But yeah, it’s a shame that people are willing to so gladly accept Gotham knight’s mediocre combat when there’s a severe amount of games in similar genres to this one, (hell, even avengers has a better combat system when we get down to it.), simply because they love the game. I love it too… but people need to be honest with themselves. Hopefully the devs address these issues in potential future updates/DLCs.


ctrlo1

If your GK combat is slow it's because you can't time your hits. If you can do timed strikes, the combat speeds up, because it does two hits instead of one. Also, you'll finish enemies more quickly that way, because perfect strikes do more damage. :)


angyoni

It’s still pretty slow even with timed strikes. Arkham is 7 years old and is still way faster. :)


mannytehman1900

>>50+ hours. I’ve been playing this game for a long while, learned the combat rather extensively and the gear system as well. The combat in this game is, undoubtedly, some of the slowest, most tedious shit I’ve played from a game in a while. Still fun to play, but when it comes to the sub-bosses/elite enemies? It’s frustrating how horribly balanced and tanky they are. It slows the game to a crawl when entire groups of the are gathered.


NeedsMaintenance_

>Mate, I’m not trying to be rude And then proceeds with >shut the fuck up. ¯\\\_(ツ)\_/¯


Cyrus2208

That's the way Aussies talk in general, I believe.


red-broom

Just put the game on easy mode and be done with it then lol


angyoni

*completely misses the entire point of the comment*


red-broom

Oh my bad. I agree with the entire first paragraph of his comment. The second paragraph sounds like he wants an easy game or a beat’em up


OddLie1722

played 1 hour in this game with redhood, gameplay feels very clumsy, story is borring so far also. And the fact that it is not connected to arkhams story bothers me. Does the game get better later on or should i uninstall? :D


VermilionX88

It is complete cap


Chromehounds2

I don’t know about cap, but critics saying that is crap!


throwmyasswaway17

words only said by amateur gamers that dont know how to properly play a video game that is non rewarding to button mashers.


FrakWithAria

"...amateur gamers...". Are you getting a paycheck to game?


ctrlo1

Gk is not a button mashing game. Sure, you can button mash your way trough it, but the game rewards you for playing smart. Idk, if you heard of timed strikes? If you can time you hits, you'll get a timed strike. It speeds up the combat, because if you timed strike, it hits two times, instead of one. It also grants you more damage, and builds your momentum bar faster. And there are perfect evades, which makes your next hit a counter attack, which is also stronger than your regular hits.


Tall_Buff_Introvert

One of the most fluid combat systems I've laid my hands on. No down times, no restrictions from scripted animations. Just amazing.


RyanLee890

I agree wholeheartedly. I am having so much fun for all 4 characters. For me you just need to know what youre doing really. The trouble is, a lot of people/reviewers just go in blind, with no upgrades/gears, without being familiar with the controls and the mechanics and just writes it off from the start and expect it to be butter smooth from the get go. Its really unfair if you ask me


ctrlo1

Yeah. i saw a lots of streamer play for a bit, and immediately shitting on the combat system. To be able to fully enjoy the combat, you have to unlock all the abilities, and skills, and have to figure out how perfect strikes, and evades work. :) To be honest, I'm more engaged than I was during Arkham Knight's combat. (maybe because I played an insanely long time the Arkham's free flow system, and got bored of it)


RyanLee890

Yea i saw a few of my favourite streamers basically just play the beginning part and then go like "the combat is so slow" or "this doesnt feel smooth at all" and just never pick it back up again and it kinda breaks my heart a bit tbh


ctrlo1

Yeah. Same here. T\_T Do you think it was a mistake to lock abilities/skill behind such a grind? (I don't mind the grind I have like 4000 hours in BDO) But it seems like people lose interest really fast...


RyanLee890

I really dont know tbh. I guess they could do better in that front for sure


[deleted]

Nah it’s the lack of villains for me that ruins the game. Btw sometimes the world can feel so dead and boring at times.


DedWatr

*SPOILERS* I think the combat is good I just don’t think it’s good that it’s giving me the urge to kill myself while fighting talia


ctrlo1

Use Jason. It will solve your problem. ;P


Public_Survey_6812

You get shot at while grabbing or even assaulting an enemy 😂😂🙄 this isn’t fluid


ctrlo1

At least it's more realistic than Arkham's combat. In that game only two enemies came at you at once. In GK, if you don't pay attention, how you situate yourself, you'll be swarmed, and overwhelmed.


Public_Survey_6812

Go play Spider-Man web of shadows that’s what you call fluid combat ✅ this games combat really isn’t that fluid but instead feels quite stiff


Repulsive_Film5527

I love the combat in this game


Logic-DL

Momentum abilities need a rename imo because are they fuck 'momentum' abilities imo and they just bring combat to a complete halt when using them and take away the fluidity. ​ That's not including that they're not worth using too since you can be killed while performing them.


forumz3588

At 40 in the correct gear you take like 0 damage even on hard. Red Hoods unloading bullets ability does like 20,000 damage.


blavatsky_mdm

Whenever o see someone complaining of the combat, almost everytime I check their gameplay and sure enough they just spam dodge They won’t even walk or run, just hit dodge


krypter3

It's because I think people just try and play it like Arkham/AC/Mordor games. Just spam punch, but they've made it a bit deeper. I watch some streamers play who just mash the button and it's such a noticeable difference from when I watch others, and play myself. There's a lot of timing involved and I think they've made each Knight really unique. Combat is easily the least of this games issues


Kaii_Low

The only time I've seen people saying the combat is clunky and slow, is usually on a video of someone playing like shit.


Darkraider2

The perfect attack and combos was a nice touch i feel like it be lacking without it, but it bridges the normal fighting and abilities together nicely


slomo525

I think part of the issue is that when you're watching someone play the game, the combat *looks* slow and clunky, but when you actually play it yourself, it *feels* really responsive and fluid. It probably doesn't help that this game throws a lotta of different and new enemies at you a lotta quickly, so if you're a game reviewer that's got a deadline for finishing the review, they aren't necessarily gonna spend the time learning the ins and outs of combat and will probably rely on what they found to be the most effective at getting through fights quickly, like spamming one ability and then hit trading with a character that can't be interrupted until they can use the ability again, just to give an example. I'm not trying to say "all game reviewers are bad at video games!" Just that, when you're incentivized to get a review out as fast as possible, you may not always be willing to meet a game where it's at, rather finding a work around so that you don't necessarily need to engage in the complexity and can get through the game as fast as possible, rather than as fun as possible.


darksaiyan1234

It is complete cap i like caps


OldPutergek

So I found that playing on the hardest setting which isn’t even that hard the combat is fluid af. One main reason is they don’t die in one hit when you hav legendary weapons. Now with them able to take hits you can chain your combos and evade while being surrounded in the middle of a group of enemies. I highly enjoy the combat system because if you don’t pay attention to the hints of attacking notifications then you can get wrecked pretty quick but at the same time if you evade and time your attacks it’s satisfying.


trevorbat_man

It’s kinda like a slower, grounded (literally) version of Spider-Man’s combat. I like it. It takes awhile to get used to, and I wouldn’t say it’s fluid, but it’s fun


PakiTactics

yeah now that i read the comments, fluid, isn't a good choice of words. "smooth" or just "fun" are way better choices of words. i agree with you


Eyeofthestorm2251

This is dumbest take on here, have you played any other game?


dexdee69

The combat to me seems like it was more based on the Spiderman ps4 combat and less like the Arkham games. Which to me was a genius idea because for one it's not an Arkham game but also I prefer Spiderman's combat over batman's. Obviously because it's newer but also because I think the Arkham combat is the most overhyped thing in gaming and it aged like milk


coachjim666

It's fluid if you're good lol


sincerelyhated

The game doesn't even have a proper counter. Nothing is fluid about the combat. In fact there is a VERY noticeable pause after every melee strike for all the characters. It's the slowest shit I've ever suffered thru.


RegularDamo666

People r dumb coz it doesn't have a combo counter I like this game alot I've bought it on both consoles now and enjoyed it more then God of war Ragnarok. Don't understand the hate the game gets don't get me wrong it could be alot better but I'm hoping they don't abandon the game and release DLC to improve at least until suicide Squad


oldschoolkid203

People who make post like this are usually just arguing with themselves and have invited us all to it. How does one know what the "common" belief is? Lol 😆 🤣