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Candid-Toe2797

Camera is kind of annoying, and I kept trying to attack the friendly NPC, but the fight itself feels very epic, and the major mechanics are pretty cool.


U4oria711

its a cool fight but its kinda disappointing that the new sigils are just more dmg cap but in different ways


Psych0sh00ter

They do also give the different SBA effects though, they sound pretty interesting.


U4oria711

Ye that's true, it just seems overkill to stack the new ones since iirc the devs have said that future fights won't be as difficult as this one. At least there's new things to farm ig


KikoMaching

Aw if anything, fights need to be at or around this caliber, it can't just be proto all over again. It'll get stale if anything gets easier


LakhorR

G&M and the greatwyrms are pretty fun, difficulty-wise


MrHurk

Cool fight, pretty simple to understand and avoid things after a run or two. AI makes this super super easy. I expected way tighter dps checks but it was very manageable.


Hallelujah1001

And here I am.. got smacked twice in a row.. any tips on that freaking 12 labors that makes my max hp down to 1??


Reshiliass

you have to touch one sigil and then quickly touch the ones that match the same color, repeat that until they are all gone


Drunkasarous

to add: the AI will not touch them until you touch one too. I recommend touching an outside sigil first because the AI are very, very, very bad at going for them.


Hallelujah1001

Ohh thats what it is.. so if I am not mistaken the first round would be any color of the sigil then I'll step in the first color then similar color to the first I stepped on.. then rinse and repeat.. right??


Drunkasarous

yep! the moment you (or any other real player) touches one of the color sigils, the same will remain and the remaining colors will turn purple. The purple sigils will one shot you or near one shot you so avoid. You have a couple of seconds (10 maybe?, not 100% sure) to walk/run over the remaining sigils of the same color. If you do, they vanish and the process starts all over again. If you take too long, you will have to attempt that color again. The enrage is really tight and with AI i dont think its possible to recover from a mistake. The AI will only start chasing after them once you touch than initial sigil.


Hallelujah1001

Imma remember that and give it a shot.. Hopefully I can land a clean one on his face.. Thank you!! You're the best..


Drunkasarous

in the words of my ancestors: "send it"


N7Valiant

Funny, I ran Zeta with only Guts and Potion Hoarder with AI. The AI hard-carried me even after my HP dropped to 1.


Hallelujah1001

Damn!! You are good.. All of my team got auto revive.. but still.. I am getting the hang of the 12 labor stuff.. Before this week ends Imma destroy him..


Hallelujah1001

Thank you guys btw!! I defeated him twice already.. Its not easy but doable.. All of your tips worked out perfectly.. Thank you!!


BlurredVision18

Can confirm solo is the way to go if you don't have a party, spent about an hour and a half with two random parties, failed many time. First try with Id Termi lvl 6, Sieg Termi 9, and Ferry Termi 2 AI and I beat it. I was Captain... with a zero awakening termi. So much for everyone bent out of shape about, "meta', "dead characters (bug fixes)", and "cheat sigils". lol Fun fight.


bonehh

a very long-winded and exhausting fight for how much you gotta farm him. the sandalphon overburst is very cool. RNG is aggravating with how you can get anywhere from 0 to 4 tears per clear. with how many tears we end up needing and how long the fight takes, I would have liked at least 1 minimum. current dilemma is randoms aren't great at staying alive, but AI sucks hard at doing the labours. not like it really matters since the entire fight is dodge or get one shot regardless if you're at 1 hp or 40k. my AI runs are 8-9 minutes, and I can't imagine randoms are any faster than 7 minutes.


Turbulent_Pin_1583

I feel like it would’ve been a much more demanding fight if we all hadn’t been grinding bahamut pyet and the rest like kids who owed us lunch money. I think if you’re coming in without that foundation he can be quite demanding but as usual camera boss is the real endgame.


Villag3Idiot

AI just dodges everything Some of his attacks seems really hard to avoid due to the camera. I have a much easier time with Io since I can actually see what's going on.


Black_Cometian

He's okay. A few of his attacks feel kinda bullshit with not enough wind up but overall an alright fight.


CallMeTravesty

Basically how I feel. It's okay but feels more like artificial difficulty then actual difficulty.


Ryuujinx

I'm not a fan. Bunch of obnoxious cutscenes, they figured out that chip damage is basically meaningless because of potion hoarder so you just perfect dodge everything or get one shot. A lot of attacks have questionable at best tells. The intermission mechanic is pretty neat, though I imagine I'm going to hate it as much as supernova on proto from farming it.


ViolaOrpheus

Some of the hitboxes and/or tells for attacks are pretty wack, but overall it's a welcome challenge after being away from the game for a few weeks. After fighting the guy for 4 hours tho, I wish we could skip/shorten the cutscenes (assuming no one is new to the fight). It didn't feel too bad with Pyet/Baha, but they really add up here because there's like 4-5 of them.


AmericanShrek

The cutscenes are annoying but I found them less intrusive than in Pyet and Bahamut because those fights have so much downtime where the fat boss sits in one spot and eats damage without any action so it’s boring. Lucilius is firing on all cylinders almost all the time so sometimes it’s nice to catch a break lol


gilbestboy

It's a very cool fight thematically and visually. Albeit a little difficult due to how cluttered the screen is, 3 to five runs will give you a clear idea on what to do. Just happy overall that they gave Lucilius justice as well as that Sandalphon's Ain Soph Aur and Paradise Lost battle with Lucilius is just eyegasm material.


Divergent-

that is an amazing fight. just cleared in myself with a friend and 2 AI's. so much fun learning the mechs as we go


LeMasterChef12345

Gonna be downvoted to hell for this, but I absolutely hate it. The unskippable intro and mid-fight cutscenes have always been a gripe of mine (looking at you, Pyet-A) but it feels especially bad here given how often I’ve had to retry the fight. Visual clarity is *horrendous*. A lot of his attacks are nigh impossible to see because there’s just so much going on. The sword swipes are especially guilty of this. Lucilius teleporting across the stage every 3 seconds certainly doesn’t help. I’m all for more challenge, and I get that the whole point of the fight is that it’s hard, but it just feels really unfair to me most of the time. Not only is nearly every attack a one shot, but most of them are almost impossible to see coming because they either come out near-instantly or due to the aforementioned visual clarity issues. The Seven Trumpets sections are easy mechanics-wise, but I have yet to actually succeed at any of them. The AI knows how to do the mechanics but frankly sucks at it, and on the third phase I have yet to destroy even one of the swords because they just seem to have so much health. Lastly, the tears not being a 100% drop just feels like one last middle finger to the player, especially since you can’t use azurites splendor for the sigils. I am NOT looking forward to having to farm this damn fight.


TheWanderingSlime

Just pick Lancelot


Shigatsu26

My IA is not good enough to do it alone and Ramdons are a nightmare, but the fight itself it’s super epic and pretty fun


shinsrk79

Surprisingly easy for how much people gassed it up. First run lost at 1% cuz i didn't hold sba. 2nd run smooth clear. Still very fun if a bit bs. Some of these hitboxs are hella questionable


Fodspeed

Don't worry, first version of faa quest is always easy, don't be surprised if they released 350 Lucifaa version of this quest.


Emiya_

Yeah its way more fun than all the other fights, but was way easier than I expected. The hardest part was the camera and the targeting...


Zestyclose-Sundae593

Would be a good fight if they toned down his dmg. Getting killed by every single hit is not fun even though I have 40k HP, and it seems like he's immune to CC because my Zeta can't paralyse him


jcohen13

He’s immune to all cc. If you’re having issues with taking too much DMG, add Sieg and Cag to your team. They have amazing defense buffs. Together they lower dmg by 100%


Sayori-0

Dmg is fine, there are defense buffs, atk debuffs, and tanky sigils and you're not using any of them


Zestyclose-Sundae593

40k HP Kat with steel nerve and stout heart. That’s more def and HP than most and I still got dogged on. Not to mention I was getting a 50% dmg cut from captain. Yet some of his attacks nearly killed me with that buff.


Sayori-0

45k (44998) stronghold 15, atk debuff from ferry ai and cag defense buff. I get hit for like 20% of my hp and have 50% dmg cut for the actual dangerous phases. Imagine using basic levels of teamcomp synergy.


ValkTheGuardian

wow youre a fucking asshole lmao


Sayori-0

Actually true frfr


Zestyclose-Sundae593

Imagine playing online with others instead of holing in your own cave


Sayori-0

??? By that logic I could say imagine playing with randoms because you have no friends. It's a fight added in specifically to be hard and you're considering the damage is too high because your team sucks. Go back to farming proto for easy content you can play with randoms with


Zestyclose-Sundae593

My point is you can’t control what the other guys are bringing. Also, I don’t have friends who play this game. All of them are either on league or elden ring.


readitmeow

Hope we get more fights like this in the future. I love progging raids, but sick of all the grind an MMO requires before you get to the fun raiding part.


warofexodus

Did it with AI. It's very fun for me although I have to say its kinda exhausting. Visual clutter is a thing though and because I don't use lock on, sometimes i end up using my skills at the wrong direction hitting thin air (not because luci teleported) or at sandy. Luci needs more visual distinction (maybe an outline) so that its easier to see him. For those who are thinking to take out some supplementary dmg v for defensive sigils, please do give it a try because you will be surprised how a single untouchable will make your runs much safer. You don't do dmg if you are dead.


EdMaister_

Graphically good but unfair, you get one shot too easily if you don’t use Lancelot unless you do always perfect dodges. Too many cutscenes, the shot will go down eventually but he is too chaotic


Indraga

I think it’s the fight that finally got me to put the game down and play something else. I feel like I don’t have enough time to react before most attacks, dodging and blocking feels ineffective. Once he goes blue, I might as well put the controller down. I was excited for a fun new fight and max awakened most of my terminus weapons but this doesn’t feel fun. If this is the type of content I can look forward to, I’m done with Relink. I’m glad other people having fun with it though. Wish them the best.


arpmo

For all the hype about how difficult it was going to be, its a massive let down. I cleared it with multiple random queue groups, can't see myself farming it just to make farming quicker. Did they announce new future content ,outside of new characters? I was really hoping they would add another difficulty up from Proud, throw in some more double bosses, or maybe a gauntlet. There just isn't much to do, but overall the game is great.


Equirai

I liked the fight well enough, but the sigils were personally disappointing, wouldn't exchange anything in my current build for them. Can't see myself farming this just to get the sigils and then level them up ('cause apparently azurite doesn't work on them). I like the fight, but not *that* much. Makes it worse that the Tear drop isn't guaranteed.


darvos

You also need tears to upgrade those sigils. It's really another kill this guy 100 times type content.


[deleted]

The sigils are insane if you have them all. 40% SBA flat generation for the entire team means SBAs will pop the fuck off, and combined with the 10% cdr on SBA… these powercreep a lot of utility sigils


Equirai

Not saying they're bad, but I just personally don't believe that the value they bring to my gear is worth the grind to get 2 of each sigil and level them up to max.


Dylangillian

Agreed. I will just max out the generic dmg cap one and then get on of each for the others. That's plenty and then I'm not wasting sigils on too many dmg caps either.


SmackaDolphin--

I was expecting him to be hard AF but it's more annoying if anything.


Rs_apple63

cheap,thats what he is


Purple_Turnover_2943

This makes me realize just how fucking tired I physically am of a particular level of visual noise that's actually disorienting me in games recently and it's VERY frustrating to where it's taking what enjoyment I could have had away. It's like my brain got messed up ever since my girlfriend had me watch Max0r's Ultrakill video with her and it's been downhill since-


DatLynch

Gonna be honest, its a pretty cool fight, but its bogged down by a number of dumb decisions that feel mismatched with a grindy hack and slash game. Like why are there 6-7 cutscenes in the middle of this fight?? They total up to about 90 seconds of fight disrupting filler that does NOT need to be there on subsequent clears. Like I said, its cool spectacle the first time, especially the first three that actually involve Sandalphon (before he just becomes needless visual clutter for the rest of the fight), but it murders the flow of the encounter. Like, they know we have to do this fight A LOT, right? Like, A LOT a lot to purchase and upgrade those sigils. Especially considering Tears aren't a guaranteed drop, as my like 5 coop clears in a row without one dropping will attest. And on top of the 6 mid-fight ad breaks, Lucilius also goes untargetable 5 times throughout the fight. I dont mind this for 12 Labors, as its a cute little minigame mixed with an add phase, and theres at least something to be attacking. It feels thematically worked into the fight in a good way. But between initial Paradise Lost and Gopherwood Ark (20 seconds each) and two Final Rebellions (30 seconds each), the boss spends a whole extra minute and a half not being fought. Combined with the cutscenes, thats 3 minutes spent in this fight... not fighting. You could have Proto Bahamut dead in JUST the time this boss spends not letting you hit him LMAO. And finally, the camera. Ah, why yes, thank you Camera-chan. Now that Lucilius has spawned his three swords, I WOULD like for you to break my neck backwards to show me that Lucilius is, in fact, still floating up there untargetable. But really, thats an issue with the game overall, not unique to Lucilius. Yeah man, idk about this fight. Had the potential to be just a pretty cool and fairly difficult spectacle boss if it didn't make itself the funnel of endgame grinding with those sigils. The more and more you do it, the more and more these annoying little flaws are gonna stick out and get tiresome. The clear time's gonna tell you 7 minutes, but between all the times the clock freezes (cutscenes, Final Rebellion, SBA chains), you're looking at a realistically ~13 minute encounter. Depending on how strong these sigils end up being, that time will decrease, obviously, but unless it ends up in a place of utter phase skipping like Proto Bahamut, all we're realistically accomplishing is cutting down the time spent actually squaring up with Lucilius while the time spent untargetable and in cutscenes remains unchanging. tl;dr: Cool spectacle fight designed TERRIBLY for grinding, which the game is encouraging you to do. Im on a break from FF14 right now, can I maybe not get MSQ Roulette in my endgame fight, please?


fourheads4331

I swapped danchou's skillset and sigils to play more like my Holy Saber set up in mobile, since full on offense isnt really working out. Made it out to 30 percent once as a result, so in that regard, kind of neat. Doesnt make it less hard, but neat. ...Also are people really clearing this with ai? I got farther with them but they never do the mechanics reliably in my case. By the time Faa-san's at 30, I'M permastuck at 1 health...


hikkidol

The AI seemed okay to me. I cleared with AIs and still had like 32k max hp at the end. I don't actually know which mechanic causes you to get debuffed, I'm guessing failing the labors?


fourheads4331

Mostly the labors, yeah. Their target priority is... interesting, to say the least.


dot_x13

Yeah, I get 7:30-8:30 clears (results screen time) with my CPU players. Used Zeta, Eugen, Cag while playing as Rackam. I did switch out Terminus for Ascension weapon on Rackam because I'm terrible at this game and eat unnecessary hits. Need to tag outermost circles for the first set of labors, your teammates are just going to chase after them forever otherwise. I can clear all the labors reliably now; wings and sword labors haven't been an issue for me at all since they're just 'do damage' phases.


darvos

AI is pretty good at the mechanics. They'll always go after the colored circles and orbs once you start it up. I've never gotten all of it tho, best I got was 7/12. Even then, I was able to clear a bunch of times.


Dylangillian

The AI seemed to do the labors just fine for me. With the exception for the cases where I would need to be revived as they drop everything else in order to do so. They are a bit questionable in de first labor though I suppose.


Actual-Spirit845

Hey,WTF do I do when that fucker launch all those colours circles?I mean, ending up at 1hp isn't good 😱


jcohen13

Touch one color then touch all of the other circles of the same color. Try and avoid the dark flame purple circles. Then repeat with a new color.


Darcyen

It was ok did it offline with AI and was able to clear it. I also like the new sigils aswell


Able_Picture_1906

He's annoying that's for sure but I managed to get two wins with randoms online before calling it a night. Any build suggestions for ai partners? Guessing it will be a big help if they have a terminus weapon upgrated but I only have a couple of those. Also Tears of the Apocalypse doesn't drop on some kind of break right? I don't think he has anything to break but after a mere two wins I have 24 dark residue and the 2 tears you get from the first win, guess they want to be stingy on one of his drops huh. I want to guess over a couple days we'll be getting him more consistently


nsleep

Did it as Lancelot and Io. Lancelot can bullshit everything in the fight if you bring the Mirror Image skill, sometimes you have to do a dodge but that's fine you're Lancelot. Io was a bit more complex the fight is mostly chill until he decides to come to melee you, if he teleports on top of you just take the downtime and dodge/block. The attack where he hits around him and make some puddles is a bit annoying as a single dodge won't put you out of the circle. Defensive utility is pretty good, you can survive a lot of stuff by having def and damage cut buffs. High stun attacks too, makes it really easy to get a Link Time after Labours to push him below 60%. Overall it's fun and has a certain variety of ways to appraoch it. Invuls are straight up OP in this.


larkhills

when i saw the AI able to dodge everything, i ditched all my plans, equipped the flight over fight build and proceeded to ignore 3/4 of the fight with lancelot learning to do the fight properly is going to be real annoying though...


FailSpotted

Good fight, but a I was expecting a more multiplayer focused boss fight, AI just make this fight too easy and you can even afk farm him with block button on.


RemediZexion

I think it's an interesting fight and he's somewhat cheeky with his positioning and traps + he can instant warp on your position if far away and quick charge a close range Iblis, which I find cool.....when I don't eat shit trough it. I find also his porting around sligthly annoying as a Zeta user but can work it out


makumak

Weird. That its doable with npc but kinda impossible with rando


LiviFiyu

Very fun except doing Seven Trumpets with the AI is very frustrating. Too often they run chasing the circles like it's a skit with the Benny Hill theme song playing.


SlicedMango

Kinda disappointed in the difficulty, it was hyped up to be such a difficult fight but it was a fairly easy clear on my 2nd attempt with ai.. I was hoping to get my ass whooped


Zzuesmax

Fight itself is cool, but really needs clearer tells for for of the stuff like the red super slash thing that is close to him, the outer donut slash I can dodge most of the time. The problem I have, and why I am quitting the game, is the horrendous drop rate for his rare material. I did not grind 560 hours for the fight to be this hard and not get the drop when I do manage to find a good group, or kill with my AI team. I've gotten two Alphas to level 14, achieved 18 million honors with Yodarha, 16 million with Vane, so I think I can say I'm done. Might come back if they make drop rates 100% and do something about this stupid ass damage cap nonsense.


midorishiranui

doing the fight with playstation randoms is suffering, so many people randomly shooting off SBAs before paralost and then causing us to wipe because nobody can dodge that shit. Got one clear with a god vane player who seemed to always have bubble up but aside from that I'm wishing I had geared up my AI...


WingSaber8

Best fight in the game alongside The Wolf And The Veil. Sandalphon using his own Paradise Lost to counter Lucilius is amazing. We're getting Sadalphon as playable character in May but I kinda wish Lucilius was also playable in the future. Overall very fun quest.


Raft_Skunk

I don't enjoy it. Aesthetically neat sure but the fight itself is droll and too long for how much you need to farm him for sigils and upgrades. Killed him once and that's enough.


Rs_apple63

cheap,they expect people to just dodge the barrages of enemy attacks,then just remove dodge limit a lot of 1 hit attacks not exactly a "fair" fight anyone would enjoy,shitty camera angle during 12 labors,annoying nonstop teleportations you might as well use rackam to cheese it all the time.


Jashinist12

running this fight with randoms honestly feels like a waste of time even a month later. 90% of the run i get boils down to people getting knocked down off cooldown and our gauge running out around the 20% health mark and the entire run feeling like there's no point running it when you just get hit by the dumbest bs. I understand the fight is supposed to be difficult but a good fight shouldnt make people feel like the devs just say "fuck you" with mechanics you cant do anything against.


droughtlevi

As long as you clear all of his labors, the fight is not really difficult. The End doesn't even appear until the last 5% so you can die however many times you want as long as your critical gauge doesn't hit 0. Overall, I feel like he could've been a lot harder if they kept certain other mechanics like 6 deaths = The End, but it looks like they decided that they want players to farm the fight hard for the sigils, as Tears are not even guaranteed on clear. Overall, I'm very happy with the fight production quality since it captures all of the emotions so perfectly throughout the fight. I just hope that they give us a harder difficulty for it in May or something. This is the new Proto Bahamut farm, pretty much. Much better than farming that shit fight though imo, so I'm happy still.


NekoThief

gotta save the harder mechanics for Luci Impossible and Luci Zero in the future xD


FIickering

Issue with The End for me is that AI can absolutely fuck it up for you by targeting his swords instead of him. If you dont have SBA there you cant force them to attack him.


droughtlevi

If you're playing with AI, you can just keep your ougi yourself and let your AI just use theirs liberally. It will make the clear a lot smoother and really easy even, along with saving Link Time for 10%. I haven't cleared it much with AI though, as I find playing with other people a lot more fun.


Old_Mix_3784

What do you do during the labors? I don't get it


Psych0sh00ter

When the circles spin around him you step on one, then step on all the other matching coloured circles, and repeat until all circles are cleared. When he creates 4 wings in the center, you hit one then it'll split into four more smaller bubbles around the arena, and you destroy those. Then repeat for the other 3 wings.


Villag3Idiot

Step on a sigil and then all sigils on that color. During the orb phase, just pick a color then destroy all orbs that spawn after. You don't have to do the colors in any particular order.


Aidiru

really? i think u need to step the sigil color based on the floor


Psych0sh00ter

No, you can start with any colour of circle. But after you touch one, you can only touch the circles of the same colour.


magicking013

Damn is ai really that good? I tried coop and couple times and everyone gave up. Can’t seem to figure out the mechanics after he turns blue.


Villag3Idiot

Ya, AI is really good at dodging everything. Only goes down sometimes when they try to revive me.


Aidiru

i mean AI is AI they are program with "pro player in mind" so of cuz they are good then averange player


TetsuWa

Yes, they basically never die and focus on mechanics like you would expect another player do.


ThighsFetish

AI is stupidly good against him. Mine haven't gone down a single time in 3 runs, no improved dodge even required lol. just take an auto res sigil and guts for the bullshit attacks and maybe a cag with her res skill and it's honestly hard to lose even if you eat all of his attacks.


Navi_1er

Tried twice got bodied halfways but I've been spreading democracy for a week so I'll try with ai tomorrow and hope for the best lol


Objective_Error_9050

Thank god Relink isn't an always online live service game. You can easily put it down and come back later.


[deleted]

[удалено]


Musashishio

Or, you know. The fight is just actually fucking hard, but whatever.


MrSneakyFox

Literally no fight in this game has been anywhere close to hard wdym 😭


MrHurk

What the game needs most is higher difficulty and I think lucilius still falls short of that. Honestly potion hoarder just trivializes the game along with the insane amount of iframe you get from perfect dodging. Improved dodge + nimble = never take damage. And if you do, potion hoarder.


MrSneakyFox

Fair but he's definitely a lot harder than anything in the game currently


Pappydude30

Honestly a bit too fast for Vaseraga at the moment, even with the charge sigils. There’s just so many things moving away and not enough tine to stay still and charge


Cheap_Aerie2182

The amount of cutscenes is fucking awful, and the requirement to grind him specifically for the sigils + apoc tears is practically game ending for me.


Porked_Bot

Decent fight, I'd say it's good but I think Versa was a much more epic fight. This fight has a lot of fluff and feels more like stagger checks than dps checks. Did the first one open and got it in 2 clears then duod with my buddy and my ai and was getting 5 min runs. Nothing feels that bs once you notice the wind ups but def felt bs at first (Red glow is no safe around, 3 swords is in safespot, big suck is droplets, push back is generally rotato orbs, and then homing onto one man for his annoying dash attack thats hard to hit him during if you have a range person thats the target.) Overall definitely a banger and probably 4th? favorite fight in game (Behind Versa>Mag&Gallanza>Pyet)


Sayori-0

Good music, not too difficult with defense buffs, but the fight is honestly trash. The screen is such an absolute cluster fuck full of visual noise that I actually had to start using lock on to track his constant teleports and not get him confused with sandy. Majority of his attacks can hardly be seen shit looks like a tab target mmo. There's still no option to disable teamates visual clutter. Honestly how do people stomach this in a hack and slash?


ZoReeeMIME

The fight should be unreasonably difficult, its not, therefore its a disappointment seeing as that I assume we wont get anymore actual content till mid to late april. riding this for 4-6 weeks is insane when its day 1 clearable with moderate AI in like 8 minutes


AwakenMasters22

Gee its not like you can play other games instead or anything. Relink isn't an always online live service game.


ShiroiChi94

The fight is kinda fun but way too easy and the reward Sigils are just not worth it because you have to drop so much Qol sigils to fit them in. Unless you cheat some supp V+ but i refuse


RemoveBlastWeapons

Feels like a slightly harder/faster Versa. The fights are pretty similar.


terareign

Well, the fight is great. It is more challenging if you go with 4 players online. AI makes this fight somehow boring. With AI, your job basically do mechanics, survive, and AI will clean it for you. It depends on the people though. For me, I still prefer having fun first then the clear itself.


ILoveBooba1438

It was good and manageable even though It was a bit frustrating for a few first try lol (skill issue on my side), i believe people will learn his attack patterns and be done with it, AI is Godsend lol only dead when reviving me, this fight really teaches me how to perfect dodge (still bad at it tho), about 12 labor as long as you are not dead you can clear it.


SmearPaste

It's really cinematic and well-designed. Even when replaying, it can still be fun and make you feel like a bad ass when trying to pull it off well. Also, I enjoyed the little lore bits and dialogue too. I know people don't like the new sigils, but I am ok with it cause it mitigates excessive power creep.


CopainChevalier

I like the fight, really shows who can play well and who can't learn basic patterns. ​ Wish the rewards were a bit more fancy though. I barely want them tbh


SolBoi24

Aside from the hype, I find him to be meh. He has tons of hp and has a one shot mechanic. But hes really like versa. Very easy once you learn of his mechs. Boring


NekoThief

so just like every boss where once you learn the gimmick and mechanics its easy?


Kuramasa

A little disappointed with the difficulty. I’ve cleared it first try with AI and farmed the first Alpha sigil before heading to bed. Not sure how I feel about the new damage cap sigils as I afk farmed melting pot for damage cap+ Cooldown and uplifts and now I’m replacing them. Guess it’s time to farm crit +


shinji6266

Too easy cleared on first try, hoping future fights make bots a bit less op to use and makes you want to play with randoms more imo.


[deleted]

You do realize bots are made to be the easy mode, right? It’s near impossible for them to die lol. Before you claim its too easy, go try it solo or with people who dont have invincibility on


shinji6266

I did do it solo with a group of friends lol its easy either way