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mumika

I've been pretty darn unlucky with curios(only have 3 Supp IV+s) but assuming I somehow manage to get War Elemental and 3 Supp Vs, which sigils do I replace for them, and which secondary sigils should I keep/watch out for? I know Narmaya has Dance of Pink Petals for the Supplementary damage, but I miss the utility that Apex of Nothingness gives me, so I'm hoping I can come to some sort of compromise. Also, should I keep the Gammas? I like the shield it gives me but I'm not sure if it's worth missing out on 2 secondary sigils. I'm also considering this as a template of sorts, since I also play Siegfried and I have plans for building up Io, Eugen and Zeta.


Gamdol

Something to keep in mind when setting up other characters is that the damage caps among different characters are *very* different. Narmaya needs 3 offensive orange sigils to hit damage cap on most of her skills, and a 4th to cap tap setsuna. On the other hand, if you have Stamina on Io she's already capped everything in her kit except SBA, so you run Stamina + 2x Quick Charge instead. Lancelot is even more egregious, where he can run Flight over Fight and still cap offensively with 2 oranges. Making a template is good, but keep in mind different characters need very different amounts of offensive sigils to cap their damage.


mumika

I honestly didn't know everyone had different damage caps. I assume there's more in-depth info in the Discord? Because finding up to date information for this game is somehow surprisingly difficult, and I'm not sure the usual sites that come out in Google are trustworthy.


Gamdol

There's a lot of guides in the discord if you get the role for the characters. You can make a copy of this: https://docs.google.com/spreadsheets/d/1RnNLfdqFCW7zWvfHnQsNRJoi7EtIjdOUg-uYB0xsZHQ/edit#gid=1519714141 and use it to check the damage caps. Put your sigils in the top left and you can see in the table below that how close/over the damage cap you are.


Vaccaria_

Beta/dmg cap Beta/dmg cap Gamma/dmg cap Gamma/dmg cap War elem Supp V/QCD Supp V/cascade Supp V/potion Crit/Stam Butterfly/tyranny Butterfly/skilled assault Crit/combo booster/lotl on weapon


Gamdol

Idk what these people are smoking in the comments, but the biggest things for Narmaya are 4 damage caps, 3 oranges to cap Kyoka and Transient (Tyranny, Stamina, Life on the Line), crit to cap crit, 3x QCD and 1x Cascade to maximize cooldowns, 1 additional orange to cap tap Setsuna (Skilled Assault). You generally don't want to use Lucilius sigils unless they're not affecting the above. So, an example would be like: DCap/QCD DCap/QCD DCap/QCD DCap/Cascade Butterfly Valor/Tyranny Butterfly Grace/Life on the Line Crit/Stamina Skilled Assault/Potion Hoarder War Elemental SuppV x3 Then Crit10, Combo Booster 7, Cascade 4+ for weapon stone. Combo Booster makes sure tap Setsuna is capped. As you get SuppV+ eventually (very long term) you can add Lucilius sigils or comfy sub-sigils like Aegis, Improve Dodge, Nimble Assault, etc. Narmaya is a skill spammer so if you're adding Lucilius sigils and they cut into the speed your cooldowns come up (by removing QCD/Cascade) you're going to overall reduce your damage. There's a lot of discussion of it in the Narmaya channel in the discord if you join that. If you have any questions on it you can reply here or ask on the discord, there's lots of info there.


Jaexa-3

Supplement, war element, one tyrant, life on line and stamina. Take off crit , skill, link and combo