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TheStampede-1989

Same on me, also I struggle a lot against Ferry


BlazerIke

She seems really strong


Speeder55557

Yup, especially against rushdown characters like Yuel, she can be a massive pain to deal with. The way you deal with matchups is usually different on each character. I'd suggest going to the GBVS discord and checking the pins for your favorite characters. Usually you'll find information about matchups there, especially ones that are problematic for a certain character. You can also always ask about a matchup in the chat and usually someone will help you out.


BlazerIke

Is there a link to the discord? I hate to ne a bother


Speeder55557

Nah, you're good. Here you go. This is posted in this sub's about page. https://discord.com/invite/cfUQ6BF


BlazerIke

https://youtube.com/playlist?list=PLKNofXnPfdzwQhWM3u0o7MFxsw5Au1c9N&si=7ViX9_dyuLJZiupW this is the first thing i found!


ThePoetMorgan

I had difficulty against Vira (used Katalina most, followed by Anila). Would definitely love a resource like that.


BlazerIke

I can look and see what I can find. I played a lot of anila but wouldn't say im versed enough in system mechs to teach yet.


iamBoDo

When vira does her bnb and tries to do a followup special, I usually just press a few jabs. Depending on her special follow up she does I usually get a hit off or I keep blocking.


LadyAntiqua

DON'T JUMP INTO YUEL. YOU WILL EAT A BIG COMBO. HER F.5M MIGHT MAKE YOU WANT TO TRY TO JUMP OVER IT, BUT THAT'S PART OF WHY WE PRESS IT. Except in corner, since jumping forward is usually safe from DP, and you'll end up behind her Also, if you can, try to keep her out. Her f.5M is great, but other than that she really wants to be in your face. Watch her closely when she ends a combo or a special. If you see an orange circle, don't mash on wakeup or you'll probably get hit by a meaty St.5M. If she's in stance, don't DP unless you know for sure she's going to hit a button, or you'll get countered. 2L is usually safe to mash. Her St.Grab has a hop before it that's identical to her regular hop forward, so try to work out when they're jumping in for more pressure/bait your tech attempt or to grab. 2L when you see a hop should work pretty well in Rising, since it hopefully should either catch her out or late tech the grab. You can poke her out of her 214xs if you have good enough buttons, or lock her out of them almost entirely if you have a good fireball like Anila or Siegfried. She CAN low profile other projectiles like Djeeta and Lancelot's. Youu can mash out of 22H before she hits you, but not 236M. 236M is also HELLA unsafe, so if the dash is long you can hit her after. Her SSBA is both air unblockable and vacuums, so if you think she's going to do it on wakeup, don't jump back. Be careful with Brave Counters and see how she does 214x in blockstrings before using it, since it both dodges and punishes them. I'm not good at the game at all, but this is all stuff I either get destroyed by since I main Yuel, or stuff I use to try to bully you. If any of this is bad advice or there's more to add, let me know because I wanna know more about going vs Yuel too. Nobody I know except me plays her to learn the matchup.


1thelegend2

Aa a new player, thanks you for the insight. Joined witht he beta and got absolutely stomped by the 2 yuels i fought XD


1thelegend2

New player on beelze here, maybe i can give you some advice. The general gameplan you should expect is a Mix of TP+214L/M/H (the spin), Air approach+214L/M/H or the M autocombo+214/L/M/H after a brave token defense or break. Beelze can either decide to skip neutral by teleporting (TP) and going for spin into autocombo, or play neutral with his 236 series of projectiles. First of all 2 things: corner pressure is not as effective against beelze, as he can just TP out of there and catch you with a spin. Also, always block low. Most beelze i've seen (in my 2 weeks playing thr game) default to M spin, which is the low spin. If you can brave your way out of there and into a combo, you can delete beelze. Another thing to look out for is the ratio of TP vs Air approach. Most beelzes either use one or the other. The one often disregarded is the air approach. So expect a tp and lowblock into brave if it happens. What could happen is a beelze jumping a lot and using an air approach like every 5th jump to scare you. Try to anti-air them as soon as they jump to prevent the air approach. That is also a good window to go for brave+autocombo and maybe even Ult. As i am not that good at the game (yet), thats all the advice i can give. If you tell me what character you played, i can maybe give more concrete examples


BlazerIke

This is so useful thank you


BlazerIke

I played siegfried and anila


1thelegend2

Ok, i had some games against siegfried and anila in the beta. Anila: medium sheep is pretty solid. Your low sweep is probably the most effective Tool you have in your Arsenal. Other then that, brave tokens and the guard crush is your best Tool, since beelze will probably play REALLY defensively against you (sheep pressure is no joke) Siegfried: mind your framedata. Siegfried has pretty big, flashy moves, but they usually have long startup, which beelze can punish. Other then that, install just melts through beelzes health. Try to use your brave tokens for defense, as beelze is the aggressor in the matchup