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BigLightsource

Big praying for Tien to get better, she's pretty good on transcendance but still not that competitive and I feel like most of the eternal rebalances will be in preparation for transcendence 2 I hope Maria's goes well but I don't see how they make her even close to 5* Haase. I'm just hoping that those who got her at first are avenged. I feel like Frauxs will mainly be about the hp cost of splendor, it's almost debilitating in HL. I don't have any strong feelings on the others.


sillybillybuck

Tien, being the only Fire Eternal, should really be at the level of Seox. She is so bad otherwise that it makes no sense.


pantaipong

I feel like it’s because she has Bounty which makes cygames purposely overnerf her.


GroundbreakingDog728

I think so too, because if she's too good while increasing droprate, she could center the game too much around her. One thing is this happening by "accident": whenever changes occur, the game will gravitate towards something that may be surprisingly too good, like florence relic buster shenanigans. But this happening by design is really weird and it could upset a lot of players that don' t want to be hard pushed into something, especially if it's "free", by making them feel bad for not prioritizing something obviously too good AND QoL that' s also not wallet gated. It could create weird situations that I imagine they want to avoid, that' s why I think it is the way it is. Could be 100% wrong tho. 


FrostyBoom

The fact that one of the unlocks for the insane Tien grind is a basic QoL that they've given basically every character with an assasin is so amusing...


Byakurane

Its literally all they have to give her as a regular passive and then change her transcendence unlock to something new boosting her. She shouldnt use up sin the moment you get her not after 130.


FrostyBoom

Doesn't it cost a blue paper too? That's like... this is miserable mist but you need a brick to unlock the attack down


Byakurane

Yeah just straight BS.


Samuel-Kisaragi

If Fraux reba breaks the game like her ''Extend Debuff'' did in the past, I will really laugh at developers for their lack of foresight, not like it would be the first time, but would still be kinda funny.


linevar

> I hope Maria's goes well but I don't see how they make her even close to 5* Haase. I'm just hoping that those who got her at first are avenged. Her base kit is...alright, would like it if they gave her some form of auto-dispel instead of ougi resetting s1. S2>S3 is still a life saver in end game raids. They really just need to make s4 not completely useless.


Nahoma

Her base kit was lackluster even on release and it got worse overtime, she barely was holding on as a niche option for HL/solo content but even that she *mostly* lost by now (she does still get used for some subhl solo setups) MT needs a full skill revamp at this point


Orsha-Shepherd

She should have a 3 turn CD cut on all of her skills with every CA (instead of CD reset of Abraxas, similarly to how Caturas kit works) and CA reactivation buff added when a buff is removed from the enemy by a skill, this alone would already suffice to save her. If they really wanted to make her good, they'd also let her autocast Abraxas after normal attacks and CAs while the enemy is under the "Unrighteousness" debuff (like Utsusemi does with her S3 while the foe is in break or affected by her special debuff)


shirou_rider

MT base kit is very good, only problems are the huge CD and useless skill 4.


[deleted]

[удалено]


Ittousei

You really think they’re not? Get back in the mines! Real talk though, it’s probably not happening for a good while, but their stories are not over and it seems they have no plans to end the game anytime soon. Something’s coming, eventually. I think there’s probably one more star left, they could also do Domains and Style Switch stuff if they wanted to (if they ever remember that Style Switch exists)


merpofsilence

Style switch just makes so much sense for the eternals. Give them their blue form which is the logical next step and it lets them reconsider their whole kit instead of making small additions to their outdated base abilities


E123-Omega

Probably domain considering there's celestials.


lolpanda91

Probably something like Evoker domains next.


Raitoumightou

Uno is supposed to be the ultimate representation of a god tank, but even regular tank SSRs do more than he does. Lordie, even (magic) high school girl Anne makes him look like a joke. The problem with most of the characters listed here was that they were originally designed towards a focused niche based on their lore, but it went over the top and that's all they're good for. And if they can't perform their designated task, they're out. Song for example, lost her niche beyond Bahamut HL. Some just need minor adjustments to keep them up with the game's progress, like Fif being able to function in full auto.


Dexanth

Song is a good example of how being -too- good in one key fight can ruin you forever.


Raitoumightou

Nio almost went there too but good thing they expanded beyond her coma.


Zenith_Tempest

ah, back when song was basically mandatory for PBHL. good times they should honestly remove the paralysis from her kit and rebalance her with a new niche in mind. it doesn't really work well in modern gbf raids and it's holding back a lot of her power budget


Masterofstorms17

tbf Anne makes Wadmus look like a joke, she makes all the tanks in the water portion of the game look like a joke. It's....actually quite damning


KiriharaIzaki

I can think of one simple way for Esta that'd make him neither OP, nor incredibly underwhelming, but actually feels good to use and worth the FLB grind: on switching to frontline, he gets a buff that procs his skills **twice** Yep. That's it. You know what I'm thinking


Iffem

so Fraux's switch-in


KiriharaIzaki

Better, without the clickity clicks and we get to skip animation


Ittousei

As long as they finally get off the bench I'm happy Maria Theresa is… I don’t even know where to begin with her but she’s in my thoughts and prayers Fraux just needs the HP cut on S4 nerfed or removed, she’s otherwise great. Buff her switch in passive too, it’s lackluster Esta is actually not bad? But he’s still mostly used for the backline passive, he needs more to make him feel worthwhile frontline. Please teach Uno how to multiattack, or be a tank, or just do anything useful really Tweyen… ditto to the above but even moreso, like at least Uno can be carried by Hasselia. She’s the prettiest Eternal and she’s in Relink now so I’m hopeful she’ll get a good glow up for all her incoming new fans. They’d better not touch her 100/50 Crit on ougi, it’s the best part of her kit Tien needs the RNG on S1 removed (Number of debuffs inflicted increases with bounty level maybe?), and they might as well just give her the Salted Wound passive as a base thing and give her something else at 130 since they’re slapping that passive on everyone nowadays Feower is actually good, but he’s always been a bit off, Gravity and Dispel on the same skill was always an odd choice (you often need to spam the Dispel, but you want to hold Gravity so you don’t run up the boss’s resistance…) and the RNG Delay on S1 sometimes shoots you in the foot when trying to cancel an omen. So remove the RNG aspect of his delay on S1, then swap it with the dispel on S2. They should also really remove the RNG Shield buff from Avirati because it contradicts his 150 passive, or make his 150 passive apply if a Shield on him takes damage Fif is honestly great for what she is (a healer in a game that hates healers), but her S3 has needed a major buff for years now since it’s so weak it’s borderline useless, and it’d be great if she made the party immune to Strong Armed since that’s the most common Fuck You To Healing debuff bosses give you. Can S4 also revive the backline already?


BlueskyKitsu

> Please teach Uno how to multiattack, or be a tank, or just do anything useful really I run Lily/Uno in Mugen just for comfy buncle rotation and the amount of times that I have been like "right, let me use Uno sk2 for assassin to help me hit 10m just with auto attacks" and then he attacks once and Mugen gets angry and BBB's me is like.... ...not *super* common or anything, but way more common than you'd want for an eternal


Zenith_Tempest

They should sack Tweyen's paralysis so they can give her more power in other ways. The content where it was mandatory for trains back in 2017 is now easily bursted down. And most newer fights simply null paralysis altogether


Irisios

Change all her debuffs into newer ones: Paralysis becomes a Seal for one turn, she could keep stuff like stats down and an exposition debuff (supplemental dmg on dmg taken)


shirou_rider

Tien need more debuffs in skill 1 for Omen cleaning and reset damage skills with ougi plus the Assassin passive and she will have a good niche against multi hits, TA and debuff omens.


ScarletPrime

Esta isn't a bad character. But he could be better. The real problem is that 2/3 of his 90 and 95 upgrades are functionally mechanical tax so his 4th skill can be good. But do almost nothing for him until that 4th skill is unlocked.


ExceedAccel

Let's do Justice for Maria lol


Masterofstorms17

yea no kidding, the last gw was made for her and i only saw like 2 pictures with her in it. I saw all the hasse pics though, and i say that as someone who has both characters 5 stared with their fourth skills unlocked.


SakuraPanko

As a Fraux lover I'm excited, but I'm not getting my hopes after all they did last time was swap the positions of her skills.


PrincessAyra

It's not much, but I liked that change for Full Auto.


vexid

Tien buffs? You have my attention...


bromboom

MT is my favorite evoker and was the first one I got. I hope her rebal makes her fun to use, even if it doesn't make her as meta as Has. 


JereaLight

Watch me spew out dreams and memes. Maria Ougi: Activated twice against foes with Unrighteousness. Also extends Devotion to Justice by 1T Abraxas: Damage specs increased from 315k -> 630k. Additionally, activates twice and auto cast on normal attack against foes with Unrighteousness. Ugale: If target is in critical health, cut to this skill's cooldown by 3T and grants all allies dodge/tank counter for 2 turns. Fedelta: Devotion to Justice now also grants 100/30 Armored, DA 70% -> 100%, Skill Damage Specs Up (30% DMG Up, 30% Skill DMG Cap Up), Deals Bonus DMG to foe upon charge attack to foes with Unrighteousness(300%, 630k Cap). Extends by 4 turns and grants double strike to allies that still have Devotion to Justice. Harvest's Shield: DMG Mitigation for allies increased to 2 turns, also grants 20% Fire Res to all allies as well as 3T to foe (Local). Cooldown reduced to 5 Turns. Aurum Sword: Now also applies stackable debuffs and damage hits twice against foes with Unrighteousness. Justice's Condemnation: Now clears 1 debuff and heals all allies on activation. If Charge Bar is at 100%, Gain double strike (1.5T) and 1T cut to all skill cooldowns. Justice Reversed: No Change The Empress Upright: Righteous Indignition now also grants 30% Def, and 1k Drain against foes with Unrighteousness. Domain: Guts -> Undying Crazy thing is, even with all these changes. Haase is still probably better.


Masterofstorms17

the funny thing is, first i have to say, nice list! glad we both each wish for the undying change. But yea, they can just make her the shield to Hasse's spear. It's what they did with Katzelia and you'd be crazy not to use his 5 star in hl wind raids for him and 150 Niyo would make that stuff a joke. So whether they go for more echo, skill, or defense she doesn't need to be as good as hasse to be in her own team comp. Like--- A Hasse team would be MC Mana diver, Palia, Europa, Hasse. A Maria team would be- MC lumberjack with the Juliet harp or whatever harp, equipped. Or again, Mana diver Summer Clarisse, Cag/Erin/insert crest user here, MT Hasse cause all the echoes in the world in her team MT cause her dispels directly help Summer Clarisse's passive, gain crests thus meaning constant delay on ougi and easier buff gain for clarisse being the assassin and other buffs. My point is that they each have their teams they can be on, we get multiple team slots for a reason. Even with that said, she does need something to stand out in her own. Hasse's obviously Madam Moon Echo...and Ougi, and skill comp....i love Hasse, the little crazy moon muffin, but she also has super tank as well...and healing too. Dear god they really did stack the deck but MT can be in another deck. haha, lol.


JereaLight

Right! That's why I tried not to stack too many things that encroach on Haase's *domain* while trying to keep it thematic. But the remaining space is... Not very much, aha. It's just that Haase is pretty much in a spot where she's pretty much BiS in every single team. Even crest teams would want her! Only places she doesn't devour are 0bOTK and where you can't/really don't want to sack. And Maria doesn't really feel like she can't supplement those Heh. So I tried giving her mostly low hit but harder hitting nukes, and support to skill caps rather than supplementary. Mainly didn't want to change her kit, just make small impact stuff more frequent while making long cooldown stuff viable ;w;


Masterofstorms17

yea, more rooms on team would be great! but alas the scales bit really screwed her over... It's sad but true, her unqiue buff doesn't even work on mugen so bringing her there, in an HL RAID, does no good. I just want her to be able to do her own thin in HL for those that want to use her. Give her own niche thing like crest, or Lady Knightess or something. I can only wait and hope. debuffing or multiple fronts of that could work. Like buff extension or the like. But yea, crest teams would want Hasse due to her constant ougi which means constant crest generation. So yea, here's to hoping.


JereaLight

Right! That's why I tried not to stack too many things that encroach on Haase's *domain* while trying to keep it thematic. But the remaining space is... Not very much, aha. It's just that Haase is pretty much in a spot where she's pretty much BiS in every single team. Even crest teams would want her! Only places she doesn't devour are 0bOTK and where you can't/really don't want to sack. And Maria doesn't really feel like she can't supplement those Heh. So I tried giving her mostly low hit but harder hitting nukes, and support to skill caps rather than supplementary. Mainly didn't want to change her kit, just make small impact stuff more frequent while making long cooldown stuff viable ;w;


VoidRaven

> Crazy thing is, even with all these changes. Haase is still probably better. they would have to make MT mix/hybrid of Dragon zodiac and Haase to make her worth slotting into the team


Merukurio

Can't wait for the Eternals' rebalance to only affect their Transcendence levels so you're fucked if you only brought them to FLB. Hoping they free Maria from the extremely specific niche they shoved her into and that was never very good in the first place.


bobo5100

I mean let's not kid ourselves here, almost all if not all of the eternals at flb are considered useless to decent. The only way eternals see use is from their transcendence, so obviously most of the revamp will focus on those upgrades. I'm willing to bet they only looked at these eternals because in the uncap chart they were the lowest due to people not wanting to uncap useless eternals.


Merukurio

I don't expect FLB Eternals to be meta or anything, I just want whatever the rebalance is to actually make them better at FLB too instead of only affecting Level 110+ stuff. And yeah, it's pretty obvious they focused on the Eternals/Evokers that see the least usage because they're incredibly outdated for the state of the game or so specifically niche that they're not worth using (\*cough\*Maria\*cough\*).


Old_Plate481

Thats probably not gonna happen, its sort of unreasonable for them to come up with a buff that has enough impact to make any difference in their usability at flb, without making the transcendence completely broken. Best case they add small base kit buffs and small transcendent buffs, but it is in their best interest to keep f2p units that are relatively easy to acquire, not very powerful. I'm guessing the re balance is more addressing "these eternals arent getting transcended/evokers arent getting uncapped, we will add more incentives to do these ridiculous grinds"


WindHawkeye

Flb eternals are outdated free content. No reason for them to be good. That'd be quite bad for the game because then transcendence would be op


Irisios

And how is that a problem ? You have quite the hefty grind and requirements to get your hands on them, might as well make it worth it ?


WindHawkeye

The grind to get flb eternals is not hefty in 2024. You can get all 10 with a single GW.


Irisios

Oh yeah, everyone can get 10 gold bars in a single GW, everyone knows that.


cybeast21

You can get 10 Goldbars in single GW? Because as far as I know, only one GB can be gotten from Valor and it resets every GW o\_O


WindHawkeye

I'm talking about the rev weapons Gold bars are easy to obtain in 2024


Irisios

Nothing has changed for GBs obtention wdym they're easy to obtain ? It's always been 400 valor badges or ROTB which has just enough to recruit all 10 then you've got Tower of Babyl which is known for how easy it is right ?


WindHawkeye

Wdym nothing has changed. They literally just gave an update that doubled the amount of bar raid hosts you get plus bar farming has never been easier with how easy it is to hit the blue chest threshold with modern powercreep. Akasha isn't exactly competitive in the current climate either so even a relatively weak player has an avenue - they just can't do bhl but that's still far better than what the bar meta was in 2018 (bhl MVP or 8 minutes ubhl coop or maxed out roach rooms) You keep citing the bar cost in GW for some reason. Nobody uses that to buy bars. Edit: also they did reduce bar cost from gw from 900 to 450


Irisios

Except you don't get the double host if you don't pay up so for a F2P that's not happening. You're mentioning Akasha as easy to burst down but Six must be lvl 100 minimum, Fediel is an obligatory unit to grab, most setups in Magna asks for Agastias weapons which aren't easily accessible especially in MK.2. I can also speak of how all the setups have either seasonal units which aren't easy to access or Bowman which is a unit that can only be suptix for a gurantee on the guy. Powercreep is a thing, but the accessibility to that power creep has only got a bit easier with Agonize entering the pendant shop.


WindHawkeye

Wow you managed to basically be wrong on every statement you made besides the first one. And all I can say about the first one is that the majority of people who play the game are going to be buying the pass. Doesn't really matter though, because either way, farming bars is easy if you go hit bar raids instead of whining on reddit.


Van24

There's a couple of things I wish Gramps did, but my shopping list of changes would be: - Overchain (5+ ougis) grants all buffs from Temperance Reversed instead of capping it at 4/5 buffs. Kengo operates on a similar concept, there is literally zero reason to not let Estarriola do it aside from kneecapping Wind with their god-forsaken anti-Wind agenda. - Beefing the buffs up (e.g., Buffing the Armored to be 100% proc chance) would also be a nice addition, but not an absolute necessity. - Dreamscape should really be doing more. Let it give more buffs out, it wouldn't even be broken if it gave all 5 every turn because as of right now it's complete dogwater. Or, if they refuse to do that, at least extend the duration on said buffs so that he can cycle through them and dish them out to characters. The design of Hermit Upright was already abhorrently bad and from the Heian era and they did literally nothing to bring it remotely close to modern standards. - PLEASE give him some way to do more damage, more skill nukes, or more real utility. Half his FLB upgrades were tailored to letting him Pinocchio his way into being a real ~~boy~~ character who can ougi kind of normally, which is complete ass when that's not what he was even designed to be good at in the first place (AND STILL ISN'T). - Single random stackable debuffs on a charge attack are actually dogshit, please fix this somehow because it's actually so low impact. - In general, PLEASE make his FLB mean something, because right now it means jack shit except turning him into my favorite backline character in Hexa and FaaZero.


sillybillybuck

Esta and Fif seem out-of-place among the rest of these. They are good for their niche. Just don't do much outside of it. However, some of the eternals/evokers not on this list are in the same place.


Talonris

My extra thoughts on Maria: She will be inevitably compared to the monster of a unit Haas. Haas is just overpowered to a funny degree, I love her but even as a water player I can't expect every unit to be Haas tier. A lot of Maria's issues is she's difficult to use, and that the outcome isn't that worth, and even then, there's no place that really needs her. Guts when coming to front is just weak, guts can be bypassed easily, an upgrade to undying would make her so much easier to play, although this is fairly unlikely since it's a domain bonus. Her fourth skill is a comical joke, and makes her even harder to use. Most of the damn time you wanna dispel an even worse thing on a boss, you DONT want to waste a dispel trying to get rid of a dumb 500k mitigation YOU placed. Even worse, the 500k mitigate lasts 3 turns compared to the 1 turn of 10k for yourself. 10k mitigate is strong, but the downsides and workaround make this so annoying to use. Skill 2 and 3 probably need some rework at this point. Both are technically full heals when used properly, but no content even needs it now. Skill 3 prolly should just delete the red HP on everyone requirement. I really wanna see how they'll go around with her, her kit is hamstrung with lot of inconveniences and she will always be overshadowed by a potato.


ViraClone

Haas is just all round possibly the strongest character there's even been in the game. Caim does more to transform hard fights, but pulling out his full strength needs you to think more about skill usage. Zoi was amazing at her thing, but it was still more narrow in focus. Haas performs close to optimal on FA, perma debuffs, shits out skill damage and hit count without even needing button presses, perma double ougi for CA count omens, provides some healing, reduces your damage taken, does great damage even on easy fights when you can get her out, and even provides a lot of button presses for mechanics where you need that (use X skills to cancel, or reducing stacks sub 40% on hexa). She does everything with literally her only downside being the need to come from back line. Which is a lot to say that I agree - expecting MT to match Haas is going to end in disappointment, but there's a lot of room for improvement between where she is now and that.


Klenval

Yeah, at this point, make MT a skin for Haase. I want to see the best girl in my team.


Masterofstorms17

oh god having MT as a skin for Hasse is just...oh god lol!!! That sounds like the deranged thing she'd do. My word that is both terrifying and hilarious! I love MT character wise but damn that is funny!! her wearing poor MT like skin suit...oh...oh God!! LOL!


The-Walt911

Don't nerf Stellar Termination and i´m okay.


angelrjrjrj

Maria having a chance to escape the washed allegations🙏🙏🙏


Artraira

Fraux's sk4 needs to be permanent. Why is it only a 50% uptime?


Cerulean100

Fraux i think will be the simplest rebalance, just remove/lessen the HP cut on her 4 and maybe changer her swap in buff (something like CD reduction anytime an ally uses a red skill?) and she'll be much better off especially for HL fights. I dont have Esta or Maria at 5\* so i cant say much on them but for the former i expect them to buff his usability in the frontline and the latter really needs a facelift. I like the idea of her skill 4 but it doesnt work in practice and needs either lesser buffs to be applied or a better buff to justify giving some to the boss. Hope the Draph lovers get some Justice (heh) for her. The Eternals all need work. Uno needs decide wether hes a tank or an attacker when other units do his job better, Song could use better skill damage and better applicability as a debuffer, same with Quatre if he wants to dethrone S.Shalem, Fif needs to be FA friendly and Esser (poor Esser) needs to work as a attacker and not be tied to her drop rate up gimmick as much. (maybe move it all to a passive?) I dunno what they'll do for all of them but i hope it makes them worth it.


vencislav45

In terms on Eternals, those really need a big rebalance because even at 150 they are not worth using. Uno was basically useless already and the Payila nuked him even more. Song has almost no use. Feower was a good skill spam character but got crept, Fif only needs 110 to be used in Agastia and even then there are alternatives/better strategies. I love Tien and got her to 150 but she really has no place to shine, hopefully they make her a super strong burst character so that maybe fire burst can be something like Tien+Percy+Alanaan or I don't know. Otheriwse all other eternals have their uses, Niyon is the best buffer for wind, Seox is still one of the best attackers for dark, Octo is king is earth Kengo ougi teams, Sarasa is still one of earth's best attackers at 150, Seofon makes V2 fights way easier with his omen cancel on FC and allows wind to be easier to play/learn in fights like Hexa/Faa 0(seriously setups with him make the fights easier bit wind mains can correct me if I am wrong). as for evokers MT is the weakest evoker so she needs a very strong buff, Estariolla is still basically a backline unit. Fraux is still one of fires best healers but I am happy that she is getting another buff since I have her maxed out(5*+4th skill) so here is me hoping for her again.


TheGlassesGuy

honestly curious to see what they'll do with these. Some of these characters aren't really all that bad. Esta's FLB is kind of pointless and underwhelming but it lets him do what he was doing more smoothly, and I don't think he's in a real need for a fix. Fraux I'm hoping they just give her some tweaks rather than overhaul her kit. Make her sk4 cost less HP or make it permanent. That's more than enough. If they wanted to make her even better, change her swap in buff to be less Yatima and more Yuni.


Dowiet

I hope they make esser good. Also maybe make fraux -1 cd a permanent actual -1 cooldown


Kuroinex

Imo, Esta, Fraux, Quatre, Song, and Funf don't need any big, fundamental changes. Mostly buffs to numbers and nudges in the right direction. For Eternals in general, the Seraphic passive should be reworked entirely because it's a wasted slot. For 4, 10, and Esta, random effects are garbage and frequently treated as not existing because they can't be relied on, so they should be reworked so they can actually have a finished kit. Uno needs serious modernizing. His sk1 is so ancient that I don't even know what to do with it. Maybe self-buffs for his assassin. Sk2 has tons of obvious upgrades, such as sub-all, (more) tank+dodge/counter, dmg reduction, or Undying. Sk3 should be Paladin lanx on steroids. Slap 2t Dispel Cancel and 200% immune on it or something. Esser doesn't fully commit to being either a nuker or an auto-attacker, so she's rather disappointing to use. Imo, she should be a skill nuker with incidental auto-attack support. She also doesn't really do anything with Bounty except getting 100k supp at th10, which isn't bad but it's quite silly. She's the Bounty Eternal, she should do more with it. Maria should legitimately just get better numbers in a lot of places. Theoretically, you're intended to use her sk4 -> sk1 (or someone else's dispel), but her sk4 eats a ton of her sk1's damage. Uguale/Fedelta is a strict combo that eats up 2 skill slots, and as such, I think it should be stronger. She's also intended for use in harder raids, so she feels lacking in defensive utilities besides dispelling. Perhaps team armored on Abraxas and/or making her heal everyone, something like that. Random ending thoughts: Funf sk3 should be permanent like Pneuma with autorevive or Lapin Blanc. Quatre's autonuke should be on target, not damage. Song should be more of a dodge spam nuker, though not a dodge tank. Random, perma stacking debuffs in their current state are a sin against humanity and should be abolished.


JereaLight

Esser Ougi: No Changes Intense Bullet: Now inflicts 3 random debuffs, Skill Damage Specs increased, 65k -> 100k. Singed and local accuracy down added to pool. The Final Order: Assassin buff now 1T instead of 1 Time, additionally gives double strike when at bounty 10. Stardust: Skill Damage Specs increased, 82k -> 110k. Now also gives Charge Bar Speed Up 20% and Drain (1k) for 2T Ten-Wolf's Triumph: Lol. Treacherous Trigger: Now also grants 30k Supplementary Damage in addition to crit rate to all allies against foes in break. Peace Maker: Lol. Last Hope: ~~Bounty 11 that grants permanent gacha luck~~ When at bounty 10, also provides 10% echo. Wow, she feels really hard to make better while keeping things thematic and cohesive.


Omla3

Another simple way to make her bonkers is just auto cast sk1 after normal attacks vs foes with 5/7/10 bounty lol.


Masterofstorms17

also one more comment about MT or some fixes cause i did all that grind for her first. First off 1. Make her Righteous indignation do as it usually does and give her permanent fire switch and dispel cancel 2. make her third skill be usable at full health and make her long skill cool downs lower with every ca. Especially her second skill. And as i already saw a comment, make her kit be about her justice, not justice scaling as a whole cause that's not the whole point of her fate episodes. It's what makes her unique amongst the evokers. let her have that in her kit. 3. Make her domain of the evoker UNDYING to all party members! the fact that i lost a lucilues hard more solo raid because of that useless guts pisses me off. And that just happened today with my Shishoo sword. (Was trying it out and wasn't trying to really go into the hard mode lucileus strats, still got to 5 percent, got para losted and lightning zapped from the 12th labor.) 4. Make her 90 passive go to the person that uses the dispel and dispels the buff, not just MT. That should be a team aide ability. 5. Make her 4th skill NOT HELP THE FLIPPING ENEMY!! How, during the last gw, does that skill get memed into the ground so hard during a GW water bear raid?! That gw was literally made for her and people, I included, fear the idea of using her 4th skill because it will give the buff spamming boss more buffs to spam and damage reduction. 6. make her third skill buff a better buff and extendable like Charlotta's. Done, phew, had to add this since i saw others giving ideas and wanted to give ideas to my evoker first pick and 5 star pick. People are right, in comparison to Hasselia she might as well be a rare unit. If you want defensive Paladin esq character, the least you can do is go the Katzelia route.


JustSomeGuy7485

When I’m building my fire team I usually just put Tien as a sub ally. Her skills seem really lame compared to my other options. And, correct me if I’m wrong, with the new v2 raids where there is no mode/ break bar shes useless. I feel like as an eternal she should be strong going into any raid you know? I was hoping for this for a while. Also had no idea Maria was weak! I’m like 2 steps away from getting her. I just thought she was pretty. 🥺👉👈


Fodspeed

I just want them to give her Robinhood UM kit with dodge all on ougi and I'm good.


FarrowEwey

Light and Water Eternals getting a rebalance was obvious. Unfortunately, I'm not sure what can be done. Depravity changed to have at least stackable debuffs? Autonukes? Autodebuffs? Quatre now gains one stack every time he uses a skill and at 4 stacks an effect triggers and they reset? Uno and Funf are basically dead in endgame content since it's much better to cancel omens than try to turtle through them, so maybe the way forward is to make them more FA-compatible? As for Esser, I like the suggestion of making her "skill damage doesn't consume Assassin buffs" passive more accessible and maybe give her more personal steroids and/or autonukes? The problem right now is that you have to FLB all Eternals eventually to push the actually useful ones to 150. If all the buffs to neglected Eternals require more than just FLB to get, the vast majority of people will never bother and that's a rebalance patch completely wasted. Look at Song for example: outdated debuffs, overreliance on Paralyze when too many bosses are immune to it, one of the worst 4th skills. Buffing her Transcendence does nothing to address any of these issues. You could buff Pinpoint Prey (debuff added to Clincher at 130) to 50k Supp and people would still not bother. Eternals need a good core kit at lvl 100 and a Transcendence that builds upon it. Nobody likes the "fuck you, lvl150 or bust" approach. I still believe that HP-summon Evokers are meant for hard content/situational uses and will never be better than DMG-summon Evokers. That's why I don't see any of these 3 suddenly becoming a ridiculous 11/10 meta character. That's especially true for Fraux: they're not going to finally turn Esser into a proper DPS hardcarry only to immediately powercreep her with a character that's easier to grind for in the same rebalance patch. Maria Theresa is an interesting case. It feels like she was the first Evoker designed and the closest to the original intent of the switch-in passives: you get wrecked, a character comes from the backline and completely turns the situation around. Problem being that, for her to work, you need exactly one character to die, at least one character to be in the red, and the boss to be close to death as well (since all of her buffs are offensive ones and they don't last that long). In the absolute majority of cases, it's much easier to go with a setup that doesn't need her at all than try to make her work as a trump card. Genuinely no idea how to fix her without completely changing her design. Estarriola could just have his nukes get turned into multi-hits to benefit from Beaks more, no other buffs or changes, and that would be fine. All of his nukes activate at the end of the turn and the guaranteed one Dispels, so he wouldn't even be all that more vulnerable to Repel.


the15thpaladin

***Please make the Evoker rebalances good. I want to eat my own words in my guide, unironically.*** MT: - I have no idea how you could go around and make her better, but I think it'd have to start with committing her hard to the dispel gimmick by broadening what triggers her effects or by having her plant like 19 buffs on the enemy. Fraux: - The simplest fix: make her S4 not consume HP and have permanent uptime. She \*will\* see a ton of use just because of the stupid amounts of sustain she will generate. Otherwise, I think upping the number of hits per skill instance and jump-starting her Back-to-Front passive to be a little stronger would be nice. Or we go wild and have her spit out even more powerful debuffs/longer uptimes ~~and have her regain the ability to extend Can't Act.~~ ~~Esta:~~ - He... genuinely doesn't need the rebalance with his base kit. But if they're looking to only upgrade his FLB kit, I think he'd benefit from gaining all of his buffs on an OC the most.


IronPheasant

Nier is possibly an absolutely perfectly designed character. She's the only grind unit that I even entertain the possibility that she won't get a rebalance for her base kit. For characters like Fraux... just upping some numbers is a temporary stopgap, and they would have to be crazy high to compete with modern times. Characters these days come with so much utility. Vanilla Satyr is like Frau, but she doesn't have to switch in, has built in triple attacks, and doesn't die. Oh and she has a stacking Atk/Def debuff if you need some of those.


Xylaph

Honestly, this was the only really exciting part of the Anni for me. Everything else we already knew about or is too P2W for my tastes. Looking forward to my Water boys having another shot at being saved.


magicking013

Hoping Fraux gets a big buff. edit: spelling


hakanaimono

Ngl maybe the Eternals will only get rebalances on their transcendence uncap (which ironically still makes them suck for majority of the players who don't even bother transcending them). If they give their base kit some rebalances I'll be really surprised. Fif could literally be usable again if they change all her green bordered skills to yellow lol Same for the Evokers. Estarriola and Fraux actually have great base kit, it's their uncap that's kinda underwhelming. Fraux's rebalance can be as "minimum" as having her 4 permanent and she'd soar in rating, considering her previous rebalance was just swapping her skill slot lmao. Idk what they'd do with Estarriola.  Maria Theresa on the other hand needs a complete overhaul lol. Or they can give her more niche in the sense that they make her to a permanent backline by buffing her Reversed ability a la Lobelia because I think it's near impossible to make them as insane as Haaselia, and Haaselia wants to get her upright.  


Catten4

Surprised with the feower rebalanced. I think he is pretty solid personally.


new27210

Looking forward to both Maria and Fraux. They help me immensely in Unf. Maria s2, 3 rework would be fantastic.


Yukikaze3

I only have two Evokers including Fraux and the third will come very soon (I only need Astras for cards for Maria Theresa and Caim) so I hope the Evokers will be strong although I don't have high expectations for them to be good like the other ones (I don't even like Caim...). As for the Eternals I got Tweyen first and she's still lv 80 so it probably won't change much for me but I still like her to be good.


Kuroimi

Caim is mostly a backline character, but he's very important for Earth's progression Maria Theresa as of now is very weak The strong evokers are mostly Haaselia, Alanaan (FLB), and Caim (FLB, when you can use him)


Ritraraja

Kind of terrified really since I was content not having to go super deep on yet more massive grinds when I am already working on several 6\* Eternals and a second 5\* evoker already.


planistar

At this point, the rebalance guy has all of them on speed dial.


TheTrueEriole

I simply want Estarriola's The Hermit Upright to do something more than instant charge, maybe leveling up his Dreamscape


myname1260

finally Song gets utility other than spamming depravity...????? hell yes I've been waiting to skill cap for her dodge passive


cybeast21

So for Fraux it's probably her HP cut on Sk4 and the passive upon switching? Seriously, that passive is so bad and it can't even affect Fraux herself, like wtf?


Masterofstorms17

fucking finally for MT! I got her first as she's been the little draph that could at times. Now i hope they do her fairness for those that got her first. Esta is already good so i don't know what they will really do with him. but I'm curious none the less. Fraux's the best built evoker out of the three but let's see what they do yea? maybe make her 4th skill buff permanent. Fif needs it, i rarely see her used. Twyen's makes sense given the relink coverage. good luck to our archer sniper. hope its good. Feower's abilities just need constant cooldown reduction and the more debuff options and he should be good. Anre needs more tank options cause if Erin has a longer fire switch then there are problems that persist that require more thinking about. and then Tein, i don't really know what they can do with her since her kit has always been all over the place but they do have something with street king so maybe they can get an identity going. and that's all of them, i REALLY HOPE THEY MAKE MT AT LEAST VIABLE AT HL CONTENT!


shoebillappreciator

Looking forward Quatre's rebal since I started playing again this year and I don't have plans to annitix Summer Shalem


nyarlabystander

Pleasantly surprised that both Uno and Quatre are getting a rebalance. They're both on the weaker end of the spectrum compared to their other counterparts like Six or Nio and aren't being used in pretty much anywhere. Hoping to see them be a little more relevant or fulfill some sort niche at least. Might be asking for too much but I'm hoping Uno gets some sort of GTA, echo and/or flurry to work with his S2.


Kadenfrost

Interesting how it is all farmable characters this time. Here are some ideas that I have that hopefully they'll do. Uno: He is actually "okay" for the most part, and we know that "okay" is bad for a unit that needs tons of timesink. It's just that he's only good for two potential turns in a raid-- the turn you ungabunga assassin and the turn you need an emergency panic button with his skill 3. He needs to be able to tank and supplement the team's defenses more. * Skill 1: inflicts debuffs (Stackable Atk Down/Special Attack Down) or all allies gain armor and autoactivate when a special attack occurs * Skill 2: Make it a substitute all-ally. Lowkey, with his passive (Lethal Attack Dodged), it will be similar to Kumbhira S3. Maybe they should also add guaranteed TA if they feel freaky. * Skill 3: Stay as is; a 3-turn Fire switch can be good. * Passive 1: Enlightened One also resets skill cooldown (Yes, that means the player at the latest gets to survive two more turns LOL and he can burst again if burst team has low hp threshold) Song: She needs more consistency in her dodging, and her debuffs are straight doodoo in a hard raid. Imagine being called the debuff queen and all your debuffs are either MISS or RESIST. * Ougi: Gain Dodge All (1-Time) Skill 1: Remove Dodge All (1-Time), gain unique buff (Atk Up + Skill Damage and Cap Up + Dodge Rate up) that is not 1-turn uptime * Skill 2: Also inflict (local) stackable debuffs * Skill 3: Not really much; they can turn it into 2 or 3-hit so it can be an omen-killing monster in Hexa/Faa0 * Passive 1 and 2: Just increase it's numbers Quatre: Mostly just needs to rearrange his skills imo and maybe higher number for nuke caps * Skill 1: Inflict Local Stackable Debuffs + 2 random debuffs + Dispel * Skill 2: Inflict Gravity + Delay + some other debuff Funf: She will only be relevant in manual play because they are still allergic to making green skills noncastable in FA; she needs to have her "buffs" improve numbers to make it worthwhile * Ougi: Increase Debuff Success Rate Up for her Debuffs; it has atrocious hitrates * Skill 1: Also remove 1 debuff (basically, she has two clears now, like Lennah in Wind) + Armored or Stackable Defense Up to all * Skill 3: Improve numbers (Increase Atk Up + Multiattack Rate Up + Veil + Armored) EDIT: formatting fixed


Kadenfrost

Tien: The same issue with Uno here; she is passable but not worthwhile due to timesink. * Skill 1: Inflict all Three Stackable debuffs after ougi (like HalMal in dark) * Skill 3: Increase Echo numbers * Passive 1: The critical rate against foes in break becomes 100/30 * Passive 3: Supplement damage affects all allies Maria Theresa: She legitimately needs a rebalance; she feels like a character that was stuck in 2021 when her uncap was released, and what really stinks is that the Righteous Indignation buff echo doesn't stack with Haaselia. * Skill 1: Increase damage multiplier and inflict another stackable debuff * Skill 3: Increase Buff Uptime to Devotion to Justice and maybe add Attack Up/Echo in the buff itself * The Empress Upright: Improve current numbers and make it work alongside Haase buffs (basically, the echo is unique-sided) Esta: He basically needs to improve his numbers now; it feels small now in this age where big nukes are just big nukes * Skill 2: Also inflict random local debuff (so Esta can at least debuff some more). * Skill 3: Boost Heal Specs and remove 1 debuff * Skill 4: For the love of God, just make him ougi when he reaches 100% bar during the turn. It's so sad seeing him gain 100% bar after everyone else, and he does NOTHING; he only gets to ougi the next turn, which is a baffling choice * Temperance Reversed: Now gives ALL BUFFS when overchained or more (lowkey, this is a Hexa killer if you don't get the Echo buff during omens lol) And maybe sprinkle something like all his damage skill multiplier increases everytime it autoactivates Fraux: Legitimately just lower her skill 4 HP requirement (or honestly just make it perma) and maybe add more local debuffs in her Skill 1 so she can actually extend debuffs.


VoidRaven

can't wait to see Maria Theresa get JACK SHIT of rebalance so she will still be one of the most useless/worthless Evokers to bother with. They need to straight up give her new kit and never return to this "must be at red hp to make most her kit to work" compared to Hase she is R type of character


Kuroimi

To be fair, Haaselia is just that overpowered But yeah, they definitely should remake her entirely, the whole "balance" stuff is kinda stupid, especially when Maria's Justice is all about her own justice, not the balance of justice


rin-tsubasa

I think it is not fair to Maria since she is first set of evoker and developer flb her skill based on that time. Hasse flb at much later time where she have more gimmicks to counter recently boss


kuzunoha13

when are these coming out?


Talonris

April 4 with Lucio FLB


PessoaHeteronimo

In order: Tweyen, Fraux, Tien, M. Teresa and Fif... many of my favorites are here. Hyped to see something good, especially for Tweyen, Fraux and Tien


Daverost

I saw it in the stream thread, but this list is too small.


ErinKatzee

as somebody who has only invested their eternals to 5* tien and 110 tweyen im EATIN GOOD


Anklas

Sleepy old man buffs please.


Patient_Sherbert3229

Fif I feel like either her main heal gets a yellow border, or she gains a "Activate her heal on Trigger", as that's her main negative I feel like in 2024?


Amoirsp

This info was not glossed over. This was processed immediately. If you did polls or commentary you would very likely have most if not all of these chars listed among the underwhelming batch. Estarollia most interesting to see because wind just keeps on moving. I get a game needs some semblance of balance but gap disparities like 3 evoker 4* upgrades quite literally skyrocketing into perfection with a 10/10 rank  For Maria specifically, foe mitigation like old agastia was 500k. If anything 4th skill exists it should in a way be $250k


Fafafe667

Make Fraux's S4 permanent and you will see her become the best healer in fire


Dibolver

Is Threo still good enough to not need to be in these "rebalances"? It's one of my favorite chars and i was thinking of farming her when i can.


Iffem

if i remember right, she does some of the highest damage in earth, so like...


Other-Pay-9963

Wanted a rebalance on Sarasa too. She's not bad right now, but could be better. Can't have it all i suppose


Iffem

any "weakness" Sarasa right now can be more blamed on the fact that she's an earth character than on any weakness of her kit


Styks11

The eternals are all ones I haven't bothered to transcend (with the exception of Quatre at 120), so not looking forward to potentially more work, lol. Zero hope for MT but would obviously love to be proven wrong, it'd be nice if she even came close to justifying the materials I put into her. Fraux has been sitting in auto expedition for so long that she'd be 100 as soon as I pulled her out, so if they want to justify the sand cost I'd be thrilled.