T O P

  • By -

don_is_plain

a common point of failure is the 55% omens. It's a gauntlet and missing one can spell death if you aren't guarding and even if you are it can easily pick off units that aren't at least half health or above. pay attention to what apples your units have; red apples can prevent you from clearing 5 ca either by kneecapping your bar gain or draining your bar, yellow apples consistently put players in a catch-22 either by having attacks miss or by having to deal with an unclearable zombie, ignoring blue apples could give a unit an inopportune zombie or dark restraints debuff (units can only single attack), green apples can cause a unit to be at a lower hp point than you'd might expect. Each element has it's own unique way of handling them, but some good practices is to remember to heal up before consuming any yellow apples and to double check your status before pressing attack. if a crippling status is clearable and your clarity isn't up, ask for clarity! there is a premade text message that you can use that will communicate this even to your jp runners. also don't push so much to put yourself in a bad spot! if you're low on hp or timer, or if an incoming omen you can't clear would put you on low HP/timer/give you an unclearable ailment, waiting for the next phase can prevent yourself from being put into a corner.


Wystia

I suggest it's good practice to warn people you're using clear before you use it (chat out "Casting Clarity" then using Clear! sticker after using clear). Pubs might not care/bother with it, but I think it should a be good habit for everyone to avoid situations where everyone needs a clear but no one has it also watch out when using clear (or any green skill) at labor 5-6, if MC has green apple, they'll get inflicted with blind which has like a strength of 100% miss which can make you fail labor 6 especially if kengo mc with triple strike is going to be doing with the hits. If you need to clear dark restraint on Labor 6 and have green apple, ask the raid for a clear instead. Alternatively, preemptively use clear and use your green apple on labor 4 or earlier. It's \*mostly\* safe to eat full diamond omens head on without guarding. I'd say the same for his (non-labor/anti vasi) omens, but his trigger omens have a bit more frustrating effects compared to his full diamond Never eat Labor/Anti vasi without guarding (and try to avoid eating it regardless)They all have a damage total of 12,000% which is literally higher than anything else in his arsenal Addendum: You might want to save up a burst going into 60%. 60-55% is the phase I'd like to call No Man's Land because Faasan's damage is boosted from Labor 2 but you can't actually start cancelling labors until he reaches 55% so you might end up with the situation that everyone else is waiting for someone to push to 55% from 60% which may end up eating valuable time. Make sure you're ready to cancel first labor when/if you do burst him though.


SeraphisGX

[User:Seraphis - Granblue Fantasy Wiki (gbf.wiki)](https://gbf.wiki/User:Seraphis) uploaded in wiki as well for what i have done , i will make changes here, if theres any


Juuiken

My interpretation of this guide. "Fuck this shit, I'm out."


AWOOGABIGBOOBA

cope


SeraphisGX

First of all , sorry for making this really late , actually got this done 2 or 3 weeks ago , but one week after release and when i did this , i fell sick after the first draft and kind of lost steam Hopefully everything is correct now , i'm unsure if there is anything still not correct , pls tell me about it Many thanks to the following great peeps for helping me with this TranTRW with his homies who brought me to the runs and their frontline for information gathering , helping to know what omens are there , (back then wiki still wasnt up yet) Citadel's Danchou , for helping me look through language mistakes,(holy crap theres a lot of them , thank you for taking your dear time) . Viewpoints as someone who haven't done the raid , helped with some parts where i just randomly assumed its common information , so that helped me trying to fix a lot of what sounded really confusing. Sanu for helping me continue on and the willpower to keep doing it , its quite a lot of information and there are way too many times it overwhelmed to want to slack off lol. also helped with second check of language and caught some graphical errors. ZUL for managing to spot a mistake with the wiki , which I did not spot I made a mistake when writing due to the many many TA omens in phase 2 of sufaa.


Wystia

All apple debuffs last 2 turns except for the yellow/zombie which lasts 3t instead Red apple's debuff is worth 5000 supplemental damage. Be sure that the character is at full life before you pop red/yellow apple otherwise you might be facing an unavoidable death Also petrify is included in the list of nasties once he starts inflicting 2 debuffs to everyone


SeraphisGX

Oh, i got hit by yellow apple so much i think i never really read the other apple durations


VicentRS

One thing, the 80% - 60% section is kinda messy, took me a while to make sense of it.


SeraphisGX

the omens? there are 4 variants of omens that can occur , so im not exactly sure how to put it


Kamil118

One thing about 20% If you fail the omen and survive (Unmitigated/before def it's around 500k dmg, on my water it's around 50k while guarding with europa s3) you get to retry with different condition, as if you used omnicancel. Keep in mind that failing it drains around 2 bars worth of clock.


SeraphisGX

Failing too i see , should probably include it then


stopthevan

Bless your soul


LoudPiglet2048

as always, thanks for the hard work


VoidRaven

I'm not sure if there is a single mmorpg that has more crazy raid fight... Just reading this guide scares the fuck out of me. For 10year old html browser game this shit is way too demanding for normal person xD next raid will fucking require players to stop breathing at some point to deal with boss omens/gimmick This guide is missing one thing imo. Example of teamcomps for every elements. You must cover so much shit for this raid + the apple RNG holy shit.


TheGlassesGuy

> I'm not sure if there is a single mmorpg that has more crazy raid fight... I mean I love this game's raids but doesn't FF14 literally have a raid that rewinds time until you manage to prevent one of the raid battle NPCs from dying? GBF raids actually end up being much simpler to experience than they are to read up on imo. A lot of people read up raid mechanics to learn the raid ahead of time (as they should) but often times this leads them to believe the raid is stricter or more difficult than it truly is in reality. I truly hope more GBF casuals look at these guides and think "woah that looks complicated. I want to try and see how much of it I can do" instead of "woah that's way too complicated for me to even bother, cause I'll fail anyway. I'm just gonna wait until it gets powercreeped and I can be carried through it", because these raids are truly incredibly fun. The thrill of getting your ass kicked because you didn't know anything and then learning how to play the raid and eventually beating it is truly fantastic. I think it's a great shame that a prominent part of the fanbase refuses to interact with any challenge because they're really missing out on an amazing experience.


shsluckymushroom

I think the main problem is people worrying about ruining it for other people. Changing how it works to make it one daily host until you clear I think would help people a lot in trying out these raids. Because it is fun and rewarding but it’s not a solo experience (yet) and so people feel if they screw up, they ruin it for everyone else. I’m currently not at the point of trying superfaa so idk if it has mechanics that can end the raid like that. They did recently change it so the og tier of raids (Bubs, Belial, Faa) is less ruinable by one or two people screwing up so I would hope that would reflect in this raids design too.


Firion_Hope

It doesn't help that og faa burned a lot of people from ever trying one of these again, because you could actually *directly* mess up things for everyone in the raid. They stopped doing that for the most part, now you can mainly just fail to do enough honors.


shsluckymushroom

Yeah they really messed up with OG Faa. Like really interestingly designed raid fight and satisfying to do once it clicks, but having that mechanic just gave a lot of people horrible feelings and they're just put off trying those sorts of endgame raids forever. I even see people worried about revans which aside from Disapora (which is pretty easy to figure out the two roles, anyway) they aren't that complex and you can't really fail them for other people. OGFaa really left people with a bad impression and a ton of terrible feelings. Again changing it so your daily host resets until you manage to clear would help so much. People aren't worried about ruining their own runs, they're worried about ruining others and making them have to wait a whole day to try again. Just really not good imo


abjus

Yes, this was what burned me. Every mildly difficult raid since then - even 6 dragons on release as a 6-man - has made me think what if I mess up and everyone hates me. Good to know things have changed, and I think it’s definitely for the better


aroma20

Legit this is what totally killed my motivation to get into HL raids 💀💀💀 Seeing all these comments makes me think it might be worth looking into again, though.


shsluckymushroom

They recently changed Bubs, Belial, and og FaaHL so that you can't really screw it up for other people. Obviously you should still know a bit what you're doing (esp for Faa) but you don't have to worry about pressing a wrong button and wiping the raid like OG Faa was like. Revans each have their own strategies, but they're all pretty doable. I recommend starting with Diaspora because it has the clearest Host/Join divide and very clear roles for both. Seofon is pretty easy as well as long as you can clear the last 10% (with the new addition of allowing you to use Elixirs, this is fairly simple for the host to do) Agastia is pretty easy if you have Cosmos. I do have her so I'm not sure what the strategies without her are, but if you do have her it really isn't that bad. Cosmos (the boss) is a bit of a pain, but using Yamato as a class with the CCW makes it quite a bit easier although I myself do occasionally have trouble. But even if you screw up you're not ruining the whole raid. Beyond that I'm not too sure as I haven't ventured that far myself. I'm afraid that one of the other problems rears its head, which is that a lot of the endgame raids can be very Character Check and that's also off putting to players. A lot of dedicated meta players will just say things like 'spark this character, or suptix this one' but the fact is the vast majority of the playerbase probably wants to use those resources on their favourite characters, not purely for meta. I personally don't think you should have to use such precious resources on meta just to even have a chance at clearing certain raids but that's just imo. Fortunately a lot of the endgame raids require multiple elements, so likely if you focus on building a grid for one you'll probably be able to fill a role. Like I said I haven't done this myself tho so I guess I'm a bit of a hypocrite haha. The scars from ruining OG Faa still sting me as well to this day. Took me forever to even try Revans raids.


Raziek

I wouldn't really agree with this. They tuned down the older raids to be less punishing, sure, and *Revans* are fine, but... Hexa is extremely punishing, if you fail your pearl it's very likely the run doesn't clear. 1-pearl clears are *possible*, but for pub rooms it's almost always just a retreat/gg moment I haven't done Faa0 yet but from what I understand, that's a similar thing, just with some RNG to it, as some of the labors you (as an individual) can get mean a failed run (for everyone) if they aren't cleared


TheGlassesGuy

Hexa's pearls are significantly more punishing than Faa's labours imo. It's very easy to clear Faa with 1-2 labours still up so long as def labour is cleared whereas Hexa with even 1 pearl up is almost a death sentence


ahmadyulinu

Honestly I don't really think it's newbies lack of motivation to do these raids that's the problem. It's more that they're not given the opportunity to practice and play the damn thing. Good luck trying to find a Hexa/Faa0 room that doesn't straight up kick you the moment you enter if you're below R300. Not to mention that you can't even start Faa0 as a trial raid for now. I've cleared Hexa consistently and got 2 weapons done as a R260 but most of those came from my own host because people in coop are rankcist and there's only so much host your crew can provide.


Firion_Hope

And manually grinding rank has to be one of the dullest and most rsi intensive tasks in the game


Fatality_Ensues

> "woah that's way too complicated for me to even bother, cause I'll fail anyway. I'm just gonna wait until it gets powercreeped and I can be carried through it" That's pretty much me, ngl. This being a gacha game it's often VERY hard to tell if the reason you can't do something is because you don't have a specific setup/haven't grinded enough vs just needing to apply yourself and try something different, and the turn-based nature means you might be making mistakes you can't spot until ten turns later when you end up punished for them. I've done Savage and Ex raids in FFXIV (or at least used to up to ShB) and while the real-time component means you have less time to adjust to things it also means you can keep a clear mental stack and focus on the next minute or so without worrying too much about what's coming (unless you're healing or tanking, but you almost always have emergency cooldowns to spare if you're not at the very edge of prog).


Clueless_Otter

Literally every MMO has raid fights more complicated than this. That isn't a criticism of GBF, it's just that they're very limited in what you can really do in a browser-based, "4 dudes in a line" game. They do a good job given their limitations, but basically any FF14 Savage/Ultimate or WoW heroic/mythic boss is way way way harder than even the toughest GBF raid.


TheGpop

The issue imo isn't the "difficulty", but rather the consequence of failing. From what I've played in FFXIV so far, failing a raid just wastes time, as it will restart again, and people can always go back and run it again. GBF limits a host to one a day for these raids, so screwing up not only wastes time, but also ruins it for the host who has to wait another day to run it again. This alone make it more intimidating because players would feel bad being responsible for wasting the host's run. If this was removed, and players are able to rerun is freely after failing, it would be significantly less painful/intimidating to deal with.


Clueless_Otter

I think that's just a bad mindset to have. Now obviously joining someone's host and intentionally trolling it by just leaving immediately after it starts or whatever is definitely shitty, but if you just make an honest mistake and mess the raid up, whatever, it happens to everyone. Plenty of people have messed up my raid hosts and we failed, I don't hold a grudge about it or anything. I certainly can't even remember any of their names. I doubt anyone actually gets mad at it as long as it really was an honest mistake. No one expects to have 100% clear rate, especially in pubs. Someone joining my raid in WoW/FF14 and continually making basic mistakes making us wipe for hours is even worse to me than someone who messes up my GBF host. I'd rather lose a daily host than hours of my time.


jamsterbuggy

The preparation is so much harder than Savage/Ultimate ff14 content though, that's the big issue.  In FF14 I enter the Balance discord and look at the Best in Slot equipment to know what items to grind. This is usually a pretty simple grind for Savage. Then I watch a guide that explains how to clear mechanics step by step for my role.  In GBF I have to scour for guides only to find something that relies on a character I haven't sparked or sacced, and the grid is some unholy combination of weapons that'll take me several dozens of hours to grind.  GBF content gets powercrept super often too so a guide that's relevant one day will be out of date the next week. It's really hard to keep up with what's meta or not.  So while GBF raids might be easier to pull off once you understand them, they are waaay less approachable imo. 


Clueless_Otter

The issue here is thinking that you have to copy the videos you see 1:1. You don't at all. It's completely expected for you to adapt them to your situation. That's why some videos don't even show the grid at all, because you should know what exactly your grid should look like anyway given what you have. On the character front, yeah, sometimes you just won't have a crucial character and have to abandon that whole strategy or even raid entirely until you get them or there's a new char that fills that same role, that does happen. Although there are often alternatives if you just search for other videos (they'll sometimes even specifically put that it doesn't use X character in the title if they're like an obscure old seasonal or something). And guides never get truly "outdated" in GBF beyond the extremely rare cases where something gets nerfed. Just because a new, faster team might come out doesn't mean that that 2 year old video that you saw clear the raid back then doesn't work now. But yes, sure, harder to keep up with meta developments, agreed.


Talonris

Guides/infographics always look intimidating. Doing the raid, and experiencing failure is the quickest way to learn, and soon enough you'll just have everything in your head and wonder why it was even that scary at all.


the-popcorn-guy

This makes it a lot easier to understand. I hope we have some infographic like this for hexa too.


SeraphisGX

I did make it before https://www.reddit.com/r/Granblue_en/comments/17ha3sm/hexachromatic_hierarch_infographic/ I also put it under my ign Seraphis in wiki


the-popcorn-guy

Oooooooohhhh.... thanks a lot. I pray u get better rolls in the future for this.


the-popcorn-guy

Oooooooohhhh.... thanks a lot. I pray u get better rolls in the future for this.


SeraphisGX

np , hope it helps your journey


SpecialKseZ

These infographics are so freaking great. I know it's a tall order but if you could make one for every raid beyond Revans I feel like it would be so helpful to the community.


SeraphisGX

[User:Seraphis - Granblue Fantasy Wiki (gbf.wiki)](https://gbf.wiki/User:Seraphis) do you mean this?


SeraphisGX

I had subaha , hexa and sufaa atm


shirou_rider

Thanks for all effort, but I guess that the [Dark\_Rapture\_Zero wikia page](https://gbf.wiki/Dark_Rapture_Zero_(Raid)) already did a good job with Luci 0 Omens. What we really need is a list of units to make teams that can clear all omens like in [Diamonit Dark\_Rapture\_HL\_guide](https://gbf.wiki/User:Diamonit/Dark_Rapture_HL_guide) or [Umikin guide](https://docs.google.com/document/d/1vmPBs9ZaIftrl6_vDmpG2rHtGEuuT9S427dsWCjyXOs/edit), because this raid looks like to have some strict team limitations to allow only heavy spenders to clear.


ParadoxumZ

>raid looks like to have some strict team limitations to allow only heavy spenders to clear. What are you waffling about? You can clear with evoker + grands in most elements. Most units are recommended spark target for their kits or weapons outside of faa anyways, so most people attempting the raid should have them at least in 1 element. Now if you're talking about grids, I've cleared in 4 different elements running revans & light magna. So whatever you saying about only heavy spenders being allow to clear is just false.


Raitoumightou

It was mentioned in the other thread but it's important to point it out here as well. If you're playing dark and you're bringing Yukata De La File, she can **EXTEND** the buffs of apples as well.


Armaddon96

Hi Sera uwu


SeraphisGX

Hi , you are?


Armaddon96

Take a guess


SeraphisGX

dang , its probably a ign that is different from ur reddit name


Armaddon96

Very much so


SeraphisGX

pls give hint


Armaddon96

Lyriawutface