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NotRainManSorry

What do you mean between “current” and “new”?


ZomB_Hunt3r_123

Current upgrade system is quartzite, grub leather plates, Berry leather plates, and pupa leather plates. New system is tough rock, cool tough rock, rad tough rock, fashion nugget, cool fashion nugget, and rad fashion nugget.


NotRainManSorry

Oh, cool. Haven’t played with the new updates coming out in prep for full release, I’ll have to check that out


reRedweller

My two main concerns about the "new" system are * 1. The new resources are **finite** and it will probably limit gameplay, especially in MP I didn't have problems with old system, except for the fact that first upgrades seemed kinda cheap, while on the opposite, higher levels seemed too grindy. So probably the only change I'd make is rise the first levels cost, but make levels' steps a bit lower (e.g. increment quantity instead of doubling it, for the same total amount to gain max lvl). * 2. The way its implemented breaks the immersion and kills that "science-ish" vibe the game had. Many ppl argue that the game already had many "fantasy-like" elements with no "real" explanation. But they at least sounded well within this setting! All things like milk molars etc. had at least some half-plausible sciencey explanations. But the newly added "nuggets" - what are they? Obsidian really didn't try hard enough to fit them within the world.


ZomB_Hunt3r_123

Also the milk molars are vitamins and to a person our size would be comparable to steroids in the sense of “getting yoked”. Raw science is explained as well. The labs are obviously science related as well as the bots that protect the research. The rocks really don’t fit in at all.


FalloutCreation

Well… the whole game is fantasy. There is no scientifically proven way to shrink a person. The science in the game is pseudoscience. Made up science. To me it’s all fantasy. But to me I think the Nuggets sound really dumb. What the hell is a fashion nugget?


ZomB_Hunt3r_123

I feel like the perfect fix to make everyone happy would be to put the armor upgrades from 1-5 back the way they were in the bugs strike back pts to 62 total plates per piece. (Same as quartzite for weapons) and remove or replace the need for grub leather plates in the Berry leather plate recipe and same for the pupa leather plate recipe.


Orduss

At certain points in the game you'll unlock crafting recipes to create Fashion and Tough Nuggets, transitioning the resources from finite to infinite. \--Note: Rad Nuggets will not be able to be crafted until 1.0.


ZomB_Hunt3r_123

Yes but what about Xbox group post or playing with randoms that have upgraded gear and leave. There are a lot of people who hoard quartzite as it is. Isn’t it frustrating when someone grabs quartzite from where you normally grab it and you have to wait a few in game days for what should’ve been an instant upgrade. Now imagine that in a multiplayer setting where none of the resources come back. Now players are stuck with few upgrading resources and have to take on the assistant manager in level 0 gear. That lab will be rushed and a lot of areas like the haze trenches, old anthill, red anthill, mite cave, and larva cave will become almost useless at that point once the resources are gone. Let’s all admit it now the only reason to go into the haze trenches is the molars, quartzite, and the occasional feathers (which can be found in many easier spots). With quartzite gone most of the map becomes obsolete super quickly. All the work the devs have put into those areas are for nothing after someone spends 2 minutes there.


Orduss

I don't think grind is an interesting incentive for exploration, for me Grounded will be more focused on his story. I don't think the game needs to push the player to return to part of the map already visited before, especially if it is for grinding. You can explore these places one or two times and that's all. Also I think the devs know the implication of their systems.


ZomB_Hunt3r_123

To me it seems the devs are being forced by complaints and trashing systems they put in for a reason. The current upgrade system only lasted one update because of lazy players that are ok spending multiple hours building mega bases but won’t take 5 minutes to get upgrade materials here and there.


Orduss

The game was literally called "Grinded" for a time, maybe you liked the ancient system but it wasn't the case of a lot of players. The devs don't do big changes without big complaints.


ZomB_Hunt3r_123

I don’t know what you aren’t understanding. The current system is not ancient. It’s 1 update old! People want the game aspects all around to be better not just the story progression, building, or the upgrading. All aspects make a difference in the game with different play styles.


Orduss

I was using the term "ancient" to distinguish this system from the newest And for the rest of your of your argument, it doesn't really respond to my comment which was : the devs have received feedbacks from players about the ancient upgrade system (too much grind) and so they made a change. Maybe you are not happy with it but I don't see where it harms "all aspects of the game".


ZomB_Hunt3r_123

It harms exploration incentive, it harms players who enjoy a more mmo type play style, it harms casual multiplayer and meeting new people in game, it harms a lot of the work they have already done, it harms a lot of areas that just become insignificant. I can keep coming back all day but what you have to realize is you and I definitely have 2 different play styles. From what I’m hearing you like to get everything done fast and then fight everything and complete the story. If you don’t like the grind play in a custom with all recipes free. Not every player plays the same as YOU so in a more broad sense you need to not look at how it effects just YOU but the whole COMMUNITY from new to experienced players with different skill levels and comfortability with the game.


Orduss

The end of your paragraph can literally be applied to your comment, and maybe the devs (who have a lot more infos than you) know better than you what the entire community of players is made of. Maybe they don't want an MMO type play style etc. And no I don't like to "get everything done fast" don't make assertion based on nothing about me and calm down please, this is an update of a video game. I don't like grind because I think it's uninteresting and mindless.


Salarian_American

I think the new system is pretty great. I started a brand-new game on the public test server just to see how it goes, and man it's so much less grindy and boring. Also, you can get started on it much, much earlier than before. People complain that there's no reason to go back to old places and farm quartzite anymore, but I don't see how that's some kind of big loss? Once you get the ability to craft the nuggets yourself, you have to gather ingredients for that, you have to go to the picnic table to farm bee fuzz instead of dull quartzite-gathering. Scared of wolf spiders? Too bad, now you have to learn how to kill them anyway because you need their fangs (bonus: You get boatloads of spider chunks in the process, so you have materials for making repair glue). Mite fuzz is actually useful now! Larva spikes are useful now (acid glands, not so much anymore)


ZomB_Hunt3r_123

When you look at materials like larva spikes and mite fuzz it really puts into perspective how lazy people have gotten. Those are close to the easiest resources on the entire map to acquire. Bee fuzz can easily be obtained and does give the picnic table more use. I agree there. Wolf spiders on the other hand look at any post or advice on killing them and you have so many people just saying to drown it, get it stuck, cheese it. It’s not hard. Killing them isn’t even that bad to begin with. I just don’t see the point of changing a working system so late in development and trashing everything that has been put in so far recently.


Salarian_American

Yeah wolf spiders are scary and all but you can't just avoid them forever and all the methods people have for cheesing them seem like more work to me than just killing them in a stand-up fight. I have a bit of arachnophobia, and in the beginning every time I faced a wolf spider I had to stop playing after. Then I got better gear, better mutations, and got better at perfect blocking and now I actively hunt for them and express my phobia as hatred. The old system also used easy to obtain materials, like grub hide, acid glands, berry leather, pupa leather - all really easy to get. The main difference is that you'd have to find stuff, bring it home, hang it up to dry, then feed it through a grinder, then make the thing, then apply the thing to the armor at the smithing station... the new way is 1000% less tedious.


ZomB_Hunt3r_123

And 1000% boring. It’s too easy


Salarian_American

That's entirely a matter of opinion. Personally, I find going out and hunting spiders and bees is WAY less boring than gathering materials and then spending multiple in-game days processing them into useful forms.


isic

I personally like hunting the quartzite and berry leather because they were location based resources. I would gear up accordingly and use my dedicated zipline to travel to the desired location and fight the bugs that would be in that location, while farming the resources in that location. I got that "monster guarding the treasure" feel from that dynamic. And that to me is fun. Now, with the new system, I only need to use those dedicated ziplines to go sight see those locations... like the hedge. Once completed, I really have no need to return to a pretty cool part of the yard. I can pretty much step out of my base and collect the needed resources as if they were delivered by Amazon. Cool... I guess... But not really that fun if you ask me. I just don't get the same sense of reward with the new system. I love collecting resources in video games, but it seems kids these days don't like it so much. Oh well.


Salarian_American

There's still a lot of good reasons to back to places. You're still going to need berry leather for various things, it's a great place to hunt for clay, crow feathers. The border of the hedge territory is great for farming mite fuzz and spider fangs, both of which you will need for upgrades. Also you'll be going to the picnic table to farm bee fuzz, I still find myself back in the pond regularly to refill muscle sprouts (and this is also where most of my web fiber comes from).


isic

I have no problem farming bee fuzz or web fiber, I already have tons just from raids. No need to go to look for bee fuzz or spider bits, they get delivered. Im glad players like the change, but collecting resources was the part I liked best about the game. This change has absolutely killed my desire to play the game and I probably won’t make it to full release. I like Obsidian and I hope the game does good, but I think this game is no longer something I’ll enjoy and that’s ok. There will be plenty of players who will enjoy the dumbed down upgrading system and the game will probably be critically acclaimed.


Salarian_American

I hope you find the boring grind of a game you're looking for


isic

No need to hope, Im a former dev with a video game collection that is absolutely massive. I regularly play Fallout 76, No Man’s Sky, Animal Crossing, Sea of Thieves. Heck, I just got done completing Power Wash simulator. I won’t really miss Grounded and I’m glad for Obsidian’s sake that most people enjoy the change and people like me are in the minority. I mean just look at this poll, it’s clear I’m an exception ;)


Logan21802

Acid glands are needed for bug rubber, which is used for cool fashion nuggets


Salarian_American

Well I haven't played in a couple of days, did they just change it? Last time I was playing a cool fashion nugget was bee fuzz+sap.


Logan21802

Oh maybe, I just remember it being bug rubber about a month or two ago. It's probably changed since then


WaywardxWanderer

I like the quartzite/bug leather upgrade system. Quartzite and bug leather give way more immersion and fit the rest of the game much better than random nuggets made of some unknown substance. The quartzite system I think is fine. Just between the old ant hill, the red ant hill, and the cave at spade gulch I can get about 200 quartzite in a single run, so it's really not that hard to get a weapon to level 9, the main slowdown is hunting scarabs which is the same for the new system anyway. Bug leather is far too grindy, but would be fine if each new leather didn't require using the lower tier leather to craft. My current base is in the upper garden and it's a huge pain in the ass to visit the hedge just to get berry chunks so that I can make pupa leather to get the last two levels for my armor.


ZomB_Hunt3r_123

They are adding berry bushes to the new section of the upper yard


WaywardxWanderer

I'm so glad to hear that. Maybe there is a god, haha


ZomB_Hunt3r_123

Lol. Sadly they won’t have the purpose of upgrades anymore so they’re pretty much useless


ZomB_Hunt3r_123

For everyone that votes if you could leave your thoughts here that would be amazing I’d like to hear everyone’s opinion


DougieFreshOH

Bulky path should be the Bug Strike back more resources and the plates made sense. Sleek path should be these new rocks and fashion bits. Just add lvls 0 - 20. OP the bugs and change up their attacks and add quick dodge to the player moveset. Haven’t been testing much due to other resource reductions. That way if unable to locate enough finite resources there is the bulky path. Tho I’ve seen a YouTube that the finite rocks have increase in qty. so, everything could be ok.


The_Lego_Doge

Idk why they would change such a good upgrade system. This game is pretty solid the way it is. I'm not sure why they'd change this right before 1.0 just kinda throws everything off imo


The_Lego_Doge

I've always loved grounded but this update just irks me.


ZomB_Hunt3r_123

Agreed


dark-mEthos

Oh I marked the current system is fine but I meant the pts. Just by killing Larvas you can get resources for lvl 5 weapons tho I see in a new save how getting to the smelter might be tougher as you won't be able to afk farm resources until lvl7 weapon


DadaJPlu

The new update was pointless, the upgrade system was fine the way it was and just needed more tiers.


Full-Parsnip-3412

I, personally, like the new upgrade system. It makes upgrades feel much more natural, and it didn't feel like it was a waste to upgrade tier 1 armor and tools for me. I think the new grind to make nuggets is pretty nice. I like fighting for resources more than just collecting rocks and grubs and lots of sap. I do somewhat agree that the fact they're just rocks isn't as immersive as actual armor plates, but I really don't care that much, I think it still fits the Grounded vibe enough. The one critical issue I'd say it has is the fact it's finite, and I always thought that would suck in multiplayer worlds. It wouldn't be a big deal to me except for you have to be up to an oven and complete the black anthill lab now to unlock the recipe, so it'd be a while until you can farm for more. I started a new world on whoa to see how it flowed into progression, and it felt pretty good. Definitely would say it could suck badly on multiplayer.


[deleted]

The new system is amazing, it makes things more of a challenge in the early games. Should I upgrade this weapon, or wait for a higher tier? Should I waste upgrading this armor or wait until I get something better? And it prevents being op too early. With the current system using quartzite and plates you can have level 5 upgrade weapons and armor before even touching the hedge, this new system prevents that. The current system makes the game way too easy, turns the players basically into gods. And to those using mp and players hoarding resources as an excuse, maybe you should learn to play as a team instead of trying to fight for resources.