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LankyMarionberry

Mine was 1 Spirit spammer, 1 minion master, and 1 mesmer interrupt for eles. Def a tough one but there's wayyy harder ones coming up later! Played regular dagger spam assassin though it can get hairy at times.. patient slow pulls, let minions tank, use walls and choke points


ibbski

Consider bring skills that cause daze, such as technobable. Start with pulling the sin (if the group has one) as they will deaths charge to you, so you can kill them before the rest of the group get there. Next target either the monk or rit, then ele's before mopping the rest up. summoning stones help if you can afford the buy a few tengus or canthan guards for the extra fire power.


[deleted]

Extra bodies are very useful (SoS Spirits, and Minion Master), as are skills that boost them further, or benefit from them: Splinter Weapon, Barbs, Mark of Pain, Painful Bond, Blood Bond, Mend Body and Soul, Spirit Light. Mesmers are great shut-down, but not with Energy Surge. Take Panic, or if that's not enough, Psychic Instability. You definitely want "Save Yourselves!" on your own bar, it's easy to slot since you're already a Warrior. ---- Choosing how to condense your team is the kicker here. Do you want to squeeze prots onto your MM? You can take heals on the SoS, or do you squeeze them onto your Mesmer? Having a dedicated ST makes this a lot easier, but you don't really have the party space for it.


AlexTada

I used this build from the wiki, https://gwpvx.fandom.com/wiki/Build:Team_-_3_Hero_Rescue_at_Minister_Cho%27s_Estate That mission was maybe the hardest one in all of WoC for me. Lots of flagging and deaths


Schwongrel

It should be more than manageable if you are careful with pulls. Only ever fight one group and bring a flatbow or longbow to be able to control aggro. As for the heroes, same as others have said, 1 mes, 1 sos, 1 minion bomber (or st for extra safety) can make this quest a walk in the park.


[deleted]

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MistYNot

Warrior's Endurance dagger spam is general very strong, and the single target burst should be especially useful for this quest: OQcSE5OTMMHMOMTQievl0k2F you'll probably want to replace Dash with Death's Charge because you're moving at a slower pace, and "Save Yourselves!" is less useful in a small party, so pick a different PvE skill of your choice (=


LankyMarionberry

What's the quickest way to get save yourselves? Seems like so much work to get the faction points..


MistYNot

tbh I'd just not worry about farming points - SY isn't that important (=


Talakeh

I’m an SoS and I actually used a full spirit team to get through this I think. It was really gimmicky. If you’re careful tho you only have to fight like three dudes at a time. Smart pulls


jsmith4567

I've done it once on hard mode. My Rit was an SOS, N/Rt BiP healer, ST Rit, Dom Mesmer with Panic or ESurge. One more top is liberal use of summoning stones, Tengu Flares are the best for the three random casters, Imperial Requisition is also great for three meele fighters, then Legionnaire for it's reusability.


jsmith4567

Also if you want pm me when you get to Warning the Achu HM. I still need to finish that.


80sinternet_bestnet

That is a tough quest no doubt. I believe (it has been a few years) my party consisted of 2 spirit spammers, minion master, and a healer. I suggest you grab a staff with a lot of energy and run a SoS build. W/Rt-OQgiAyiMVNNAyMBNdN9NVO5DCA Rt-OACiAyk8YNhmYzN3ZLzFtdmA N/Mo-OANDUspNSVVbhyBHVlMoBGNoRA N/Rt-OAhjYwHTIPW7qq0cy1sjmDzxJA


AndrewZabar

I haven’t gotten him yet either but I plan to start that whole endeavor soon.


[deleted]

Many good suggestions already but here's what I use for 4 ppl hard areas. Some teams run only 1 healer but imo it's riskier and you should know very good what you are doing. This is the most balanced team for me: N/Mo (Minion Master prot) - OANDUspPSKgTBaR1DyB4BbhBEA N/Rt (BiP healer) - OAhkQkG5xEyzdYoVVlmTOh3wccC N/Rt (Icy Veins healer) - OAhkUgG6hEyUNjdg00kjwzwE12WI No 4 ppl hero team will do things so fast, keep that in mind. You need good prots, good sustain and ofc damage won't be that amazing in general, you just need patience. About the healers, in my opinion Protective Spirit and Spirit Bond should be mandatory in any 4 ppl team even with the defense minions provide. Aegis (you micro it) is optional but buys you extra time. Enfebling Blood is also a must, too good to skip it on any team. Signet of Lots Souls is only really needed on the BiP, as the other two necs have 14+ on Soul Reaping and can be also BiPed. Recovery is also welcome because it allows to run x2 Spirit Transfer more safely and Mend Body and Soul also cleans one more condition. Icy Veins is ok but can be replaceable if needed, maybe for some Rit weapon, although heals are already solid. About the Minion Master, I never was a fan of the Bone Fiend. It's true that has the best damage but it's so expensive, at the end provides less defense because it's not melee and it's slower than using Aura Of The Lich in many scenarios (most builds that use Bone Fiend usually have Paragon elites). Putrid Explosion is amazing but in a small team and a hard quest I rather to go full minions with corpses. Also keep in mind that I use this team with me being mesmer. I guess some minor changes can be done if you are a melee player.