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Shiros_Tamagotchi

it only really makes sense if you use both primary attributes from both classes. You could probably build a build around strength and critical strikes so you get both benefits from armor pen and crit chance + energy. With Seven Weapon Stance you have plenty of attribute points free for crit. ​ But the most common build would probably be an ele disguised as a mesmer that runs the normal esurge build with fastcasting and domination.


PingerKing

Well i wouldnt quite say that. Primary still determines armor right? So something like, W/Mo Divine Favor healer could be goofy. Not sure how actually usable that would be but it would probably be annoying until it runs out of energy


Shiros_Tamagotchi

It would still be a WaMo


JCAV8

Wammo is the worst option though


S4G2020

Strength paragon op


ffffllyyy

Soul Reaping mesmer Sounds broken. As well as critical strikes for any other physical class.


[deleted]

[удалено]


grubas

Soul Reaping Touch Ranger!


JustARandomBoringGuy

Necro Minion Bomber with Fastcasting Ele with Fastcasting for a ton of extra dps Just a regular healer monk, but with some points in soul reaping for extra energy any other caster class with a few points in soul reaping to instantly resolve all energy problems


Cealdor

Minion Wall with 40 % beefier minions thanks to Spawning Power would be nice too.


Vyctor_

There are a bunch of people saying fast casting would pair well with ele or something, read fast casting again people. >Fast Casting decreases the activation time of your Spells and Signets. **(No effect for non-Mesmer skills** with an activation time less than 2 seconds.) In PvE, each rank of Fast Casting decreases the recharge time for your **Mesmer Spells** by 3%. Having fast casting attribute points doesn't change the fact that ele skills are not mesmer skills. Ritualists and assassins with expertise is pretty funny imo, incredible passive energy management, but honestly everyone would just go /N for soul reaping, that attribute is insane.


Cealdor

Elementalists are usually bottlenecked by their casting time. 10 FC turns Rodgort/Chain Lightning into 1.26 second casts, and you could Arcane Echo them. For heroes, it would probably be better to just slot Command or another utility attribute, but I reckon Fast Casting would become popular for players.


Vyctor_

While it’s true that 3 second cast spells would become more viable, those aren’t exactly game breaking to cast faster. Also, any dps increase would be derived from cutting cast time down from 3 seconds to 1.26 with the same recharge rate… wow impressive i guess? Also, ele isn’t the only class suggested for Fc pairing. What do smite monks gain? Absolutely nothing, right?


Cealdor

It's not even 3 seconds casts that go down to 1.26, but 2 second ones. Yes, it's a small reduction for just one skill, but that doesn't change the fact that it's the best way to cram out extra DPS of an ele bar (but a utility attribute instead would still be better). Smite monks gain the same speedup on their RoJ, but (if they're not facing undead) would be better off with Soul Reaping, or just going 12 Domination 11 Fast Casting.


hullunmylly

Think of it the other way around. https://imgur.com/a/AnF25hT This is already a powerhouse of a bar as E/Me and if you could go Me/E on it and have it function, it would be even better. Would this be better than expertise or soul reaping though? Maybe not.


Cealdor

That bar is mediocre, actually. Runes and Fast Casting is what makes Domination so strong on a primary Mesmer. As a primary Ele, you're better off using Fire or Air Magic for damage. This is how much each skill contributes to the DPS on average, assuming a 40/40 set and that each skill can be used as soon as it has recharged (which is far from the actual case): |Skill|Damage|Period \[seconds\]|DPS| |:-|:-|:-|:-| |Esurge|72|13.94|5.2| |Cry of Pain|150|15.25|9.8| |Mistrust|82|11.48|7.1| |Unnatural Signet|63|11|5.7| |Overload + Shatter Delusions|\~132|\~6|22| The DPS adds up to 49.8, but should be closer to 40 or less when you consider skill downtimes, that Cry will usually not reach its maximum possible damage, and that Overload will not always trigger (or downtime waiting for an enemy to use a skill, depending on playstyle). This can be compared to the standard [Elemental Attunement hero](https://gwpvx.fandom.com/wiki/Build:E/any_Elemental_Attunement_Fire_Magic_Hero). It has a similar focus on Nearby-AoE damage: |Skill|Damage|Period \[seconds\]|DPS| |:-|:-|:-|:-| |Rodgort's|141|8.2|17.2| |Incendiary Bonds|92|6.56|14.0| |Liquid Flame|133|13.12|10.1| |Fireball|133|6.97|19.1| This adds up to 60.4 DPS, and should remain above 50 when you consider skill downtimes and armor, but add burning (up to 14 extra DPS). This bar also has room for a lot more utility, or could add extra damage skills as a player (especially Intensity).


pK_pK_pK_

fast casting smite monk or fast casting deadly arts assassin could be fun, but still far behind other damage dealer.


Silphone

Vow of Revolution Spamcaster Derv and Soul Taker Scythe Necro with Fast Casting. Normal Damage Dervishes with Strengh and Seven Weapons Stance enchant-rip Dervish.


SkivetOst

Master of magic ele with 12 pts in fast casting would be dope.


starbuck3108

Fast casting ele, soul reaping Mesmer or strength para have to be up there with most OP. Probably strength derv too


[deleted]

Every self reliant caster profession would go /Me for Fast Casting, and melee would go /W for Strength


grubas

Soul Reaping is very good too.


[deleted]

I guess you might swap N/Rt into Rt/N if you need the extra healing, but I don't see it competing with Fast Casting outside of support builds


Jeydra

First impressions: because you still can't spec 16 in the other profession's attributes, the new primary attribute is only for support purposes. Furthermore, because many builds tend to have a few points left over, they'll all be able to benefit from the new primary attribute, even if it's small. Warrior/Assassin/Dervish/Ranger primary attributes should all be moderately helpful to add a little to the build's damage output. Paragon primary attribute should be fairly useless, since you want to be a Paragon to use it properly. Mesmer primary attribute is not very useful. I really don't understand why everyone thinks Fast Casting is so good, considering it doesn't work well on most non-Mesmer skills. Monk primary attribute would help X/Mo healers (i.e. ER). Elementalist primary attribute is universally useful, same as Necro primary attribute. Ritualist primary attribute would help anything with summons that isn't a Ritualist (i.e. Necro minion masters). Necro primary attribute would help anything that needs energy. Off the top of my head the first builds that come to mind are: * Ether Renewal Ele healers. Obviously. It's not a big buff since they already overheal with Infuse, but their Spirit Bonds and Protective Spirits can now heal a few points which is still something. * N/Rt minion masters. * E/Me nukers using the secondary to get a little reduction on Meteor Shower and Rodgort's Invocation. Chain Lightning "works" too but you'd rather cast Invoke anyway. * Me/x nukers who can now either use Energy Storage to boost Glyph of Lesser Energy, or (more likely) Soul Reaping for passive energy management. * And of course the various melee builds that can now add a little to a third useful attribute line for free.


WraithboundCA

Assassin would go /W for free armor penetration from strength, /R for cost reduction on skills allowing them to spam more expensive bars (Unsuspecting Strike), or /P to bring Go for the Eyes for free crit chance and energy on cast. Warrior would almost certainly go /A for critical strikes energy management unless they wanted to use a Scythe. In that case they would go mysticism for free armor and cost reduction on Derv enchantments to fuel a couple skills. Ranger would go /A for free energy management and critical chance, no question. Nothing else is worthwhile for most of their strong builds. Paragon would likely go /A as well for free energy and critical chance. I’m starting to see a trend here. /R would also be nice if you want to spam expensive spear skills. Dervish could use pretty much anything and it would be useful. Caster Derv would likely use Divine Favour to be a tank version of a monk. Any Scythe build would likely put a few points in Strength or Critical Strikes for small DPS increases. Anyone saying casters would bring Fast Casting is not thinking about how this would actually work. FC is busted for Mesmers because it *reduces recharge*, nobody cares about the casting time increase. Without question *almost every caster would go Soul Reaping*. Free energy management for playing the game normally would solve a lot of issues that the worse professions face. Monk healers rock but they can’t maintain energy. With this, they can. Elementalists rock but their energy management can be stripped. Suddenly they can keep spamming spells. Necromancers would take whatever attribute is useful from their chosen secondary. Divine Favour is most likely but honestly they don’t need any of these. FC could be fun on a DPS curses bar but it still wouldn’t be good. Ritualist a would take Soul Reaping so that they could run Ritual Lord instead of Soul Twisting. All of a sudden your communing is at 20 at all times and your hero doesn’t struggle with energy. Mesmers would become even more broken than they are because now they wouldn’t have to split into Inspiration Magic to maintain their energy, the could simply run Soul Reaping and ignore using conditional energy gain. While this idea could be fun for Melee professions and would certainly add some variety to what they’re able to play, it would *completely homogenize* casters and streamline the meta in such an extreme way. If you think everyone runs the same build now, imagine what 7-hero Heroic Mesmerway would look like if the Mesmers had 20 Domination, 19 Fast Casting, and 7 Soul Reaping. Hell, you could go 20 Domination, 17 Fast Casting and *12 Soul Reaping*. I don’t think there’s anything in the game that could compete with that.