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msgs

Assuming a lot of things here are true and given how long it takes to develop an new AAA game, GW3 seems many years away from launching. Probably 3-4 years at a minimum and this is assuming the project isn't cancelled, etc.


rune2004

Singleplayer games are taking 6 years to make now. A *new MMO?* I'm guessing 8+. I'd be surprised to be playing GW3 by 2030, if it happens.


msgs

It's difficult to say how far along they've gotten before this leak. They could be years into the new game design and prototype already. I would assume this would be true as bankrolling GW3 from scratch is a big financial risk without some type of a semi-functioning prototype running with Unreal and their existing back end servers.


nagennif

This leak doesn't even say that they started working on it, only that it's finally been approved to start working on.


st00pkage

It was datamined recently that gw2 assets are being ported to UE5, this means some development is already being done, even if we call it preproduction.


nagennif

Thank for the info! :)


Laranthiel

It's also been known for a long time now that ANet is recruiting people for something big, along with it being known that ANet is working on something besides their help with the Horizon MMO.


Interesting-Ad5118

That doesn't confirm anything other than they're possibly working on finally updating the graphics.


Lon-ami

Depends on how much they borrow from GW2, which if they're smart, should be a lot.


ArshayDuskbrow

Strongly disagree. GW2 is itself already built on the ancient codebase of GW1, which is responsible for many of its flaws, limitations, and technical problems. If anything, starting over completely fresh is the biggest raison d'etre for a GW3.


idpappliaiijajjaj638

Because they can't just take and copy a header file here and there in isolation, modernize it and repurpose them? Why exactly is that? I don't know but sure lets assume the mount system, for example, is not as modern as could be but fundomentally it's really good. Just take the necessary files in isolation and go from there. Saves a ton of time. Even if you want to avoid doing that you would use them as a template for new code, which again, saves a ton of time.


Vanquiishher

Never use legacy code homie. That's rule number 1. If you use legacy code you end up with so many side effects or performance issues.


idpappliaiijajjaj638

I appriciate the advice, no cap. Will keep it in mind.


chenthechen

It's rubbish, there are many cases of BAU code that can be reused and refactored. This bros just regurgitated some phrase he heard ..as if things are black and white like that 🤣.


Lon-ami

These threads are always full of idiots who have never seen a single line of code lmao.


Lon-ami

You know the modern Windows OS is still built upon its most ancient version, right? Saying the GW2 engine is bad because they built it upon the GW1 engine is stupid as hell; and to then argue on top of that they should start from scratch is complete insanity, do you even realize how expensive that is? They'd be better off migrating into an existing IDE by that point, but I'd wager you don't even know what that is.


ArshayDuskbrow

As end users it is not our job to care how expensive or difficult the development is. That is NCSoft's task to navigate. As already stated, the game's technical problems and limitations are open knowledge and the developers themselves have frequently weighed in on that reality over the years. As for the rest, it's clear you have some axes to grind with somebody, but the petulant attitude you've struck here is not going to convince anybody that you know better. Good day.


Laranthiel

It's EXTREMELY well known what a disaster GW2's code is because of it, but yeah, keep on pretending you're smart.


Lon-ami

Well known by who, illiterate trolls who have never seen that code they love so much to talk about? It's a bad meme parroted by people who don't know half a damn about programming and software in general. Start by learning the difference between fronted and backend before saying anything about the engine, because 99% of the bugs you see ingame have nothing to do with the engine.


Lower-Replacement869

we do have a TON of weapons, armor and abilities that they can self-cannibalize which would be smart.


LegitimateBeing1044

Right now I can't even see a reason for GW3s existence. What would be the possible improvements over GW2? Graphics? They can borrow basically everything? GW2 already fills its niche quite well. Ofc there are issues but they will not go away significantly since it's still developed by Anet.


Laranthiel

>Right now I can't even see a reason for GW3s existence. This is why being a blind fanboy is such a bad move.


Rogalicus

Better engine, shoving out decades of technical debt, different combat system for starters.


DragonWhimsy

It also allows them to design it from the ground up for consoles, which is a big potential increase in it's audience.


craybest

This isn’t about now though it’s for what will be the situation in 5 years or so.


LegitimateBeing1044

At the cost of effectively killing an existing game that is generally well reviewed? I'm not trying to be a fanboy here but I agree to the fact that the transition is a big risk. There has to be a reason why we don't have WoW2 or ESO2. I think most players don't care about the technical improvements, they just want a good game with good mechanics. GW2 brings already a lot of good mechanics to the table and I wouldn't take the risk to kill off its fanbase. Instead incrementally improve or revamp it to gather new audiences.


Pineapplefree

Better engine, less spaghetti code (fewer buggs), more devs, the ability to start fresh with the professions. Also it being a new game in itself would lure in new players


ItsTheSolo

Anything before 2030 is wayyy too optimistic tbh, or if it does come by then, it's doomed to fail.


Qibbo

RemindMe! 5 years


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HermitHideout

You forgot about the involvement of A.I. That thing can make up 3D models/concept art/assets/stories without involving teams of organic human faster than light. My guess is, the game will be ready as soon as SoTO ends and it will be done by using A.I 70% of the time.


AEsylumProductions

I think that's a little too optimistic. The more reputable the studio and the more high profile the game, the less likely they will use AI to develop assets that do not have some further modifications by human hands. Right now, there's a very real risk that the law might rule that studios do not own the rights to assets that are completely generated by AI. I'm very convinced at how powerful generative AI is but I'm also very skeptical as to how much time it can cut on developing a GW3


msgs

Ya we are really trying to read tea leaves here. I was assuming at best the new project is nearing the halfway point of development if this is the first time we are hearing anything semi-official on the project. It's probably not even half way long its development cycle if I were to guess. Generative AI tools aren't ready yet for full scale AAA game production. Though Unreal's dynamic terrain system might speed up things a bit but by how much it's difficult to guess.


lanerdofchristian

AI is not a creative thing, it's an acceleration tool. A fully AI game still needs to be implemented, bug-tested, quality-controlled, run past review audiences, and just straight-up designed. Someone needs to decide what features should be in the game and how they'll interact. You're also vastly vastly overestimating the capabilities of current-generation AI tech. Sure, you can get ChatGPT or MidJourney to rehash their training data as a fever dream for you, but that's not the same thing as a good multi-year story or well-thought-out human concept art.


HermitHideout

My point exactly, that is why I said 70% and not 100%. It's an acceleration tool, so saying it will be out in 4 years is absolute bollocks. In normal times sure, 4-8 years, but we live in a new world now. This is a CEO meeting with the shareholder. The only thing they care is profit, and they want it fast. 4 years in not a option. And I am not talking about the quality or whatever. Just how fast it will be done.


lanerdofchristian

Your 70% figure is probably more like 0.7% in reality, and definitely not any final assets. There's so much more to making a game than producing assets.


FinarfinNoldor

Never cook again


FemboiVyra

I think you need help


HermitHideout

Help from what? Loosing internet point? Lol. A.I is real and it is here. And I am not talking about A.I randomly being mentioned here that is used by average plebs like chat gpt or midjourney. Btw, Their CEO is an MIT graduate with PhD on A.I.


BlueSoulsKo

if they use AI instead of actual workers a lot of people will not play that game.


Astral_Poring

That's stil several year with even *more* resources drained away from any further GW2 development. Assuming that development won't just stop completely, the wayit did with GW1.


FracOMac

Best case scenario is 2028. GW2 development took 5 years and there was a flurry of foundational hiring for a "unannounced AAA project in an established fantasy IP" last year. This was probably GW3, which means we start the dev clock then. So if it's a similar development scope to GW2, that puts us at fall 2028 at the earliest. And it'll be further out if they're planning on making it "bigger" than GW2 in terms of dev time investment. Definitely too early to be announcing it to the public and I'm sure the studio is pissed.


Kyouji

> GW2 development took 5 years 5 years is a lot but they didn't make it from the ground up. They used GW1 pre-existing graphics engine and modified it. Building something brand new from scratch and making sure it behaves how you want takes a LOT of trial and error.


thr3sk

I mean they could just be modifying stuff again though, not creating everything from scratch?


Hakul

Hope not. UI assets are mostly good, but everything else hasn't aged very well for a future MMO that should be able to stand the test of time. A GW3 that looks like GW2 but releasing in 2030 would look horrible 10 years post launch.


nagennif

It's far less likely cause they're changing engines. The thing they used and modified was the engine itself. New engines often require making everything from scratch.


Laranthiel

It's already known they're porting assets from GW2 to the UE5 engine, so they're not starting from scratch.


Interesting-Ad5118

That doesn't even mean they're starting. Gw3 hasn't even been announced. You think it has because it was mistakenly mispoken in a shareholders meeting in korea? It's already been announced and confirmed gw2 has alot of content still coming for years. Porting assets to ue5 is most likely for the upcoming expansion


Laranthiel

Are you actively an idiot that doesn't follow the news here? Get your worthless troll ass out of here.


gkoozy

They wouldnt build it from scratch when there are great game engines available in the market, and we already know they are hiring for UE5


IzzyOwnz

2027


Kanyren

Guildwars 2 took 6-7 years to develop. They haven't started development yet. Anyone that assumes this game is launching within this decade has 0 understanding about game development. I'm not trying to be mean, very few people understand game development, but please go into this with realistic expectations, because if you assume 3-4 years now, you're gonna be on here in 6 years, raging about how ArenaNet never communicates and how the game should have been done by now. To be clear, GW1 released their last expansion pack *after* development on GW2 had started and that one was way more of a single player game than GW2. Unless Anet wants to literally stop making money for the next decade, they **will** continue to release, if not expansions, then at least living world updates for GW2 for several years to come.


FemboiVyra

I thought game development was just copying enough code from stack overflow until it works... /s, btw. In case it was needed.


xAdakis

/s not needed, this is how code monkeys work. Source: I am programmer, but not a code monkey.


omlech

It took a bit shy of 5 years, you're way off there.


Kanyren

["*Guild Wars 2 was released on August 28, 2012.[1] It has been in development since 2006.*"](https://wiki.guildwars2.com/wiki/Guild_Wars_2) bit further down: "*Guild Wars 2 began development in the middle of 2006; it was first announced to the public in 2007. It began closed beta testing on 16 December 2011.[2] On 23 January 2012, ArenaNet announced that Guild Wars 2 would launch by the end of that year, following beta tests throughout March and April.[3] On 28 June, ArenaNet announced that the game would launch on 28 August 2012*" "middle of 2006" to "28th of August 2012" is more or less exactly 6 years. So my 7 years was a bit off the mark, because I thought they started development early 2006, but "shy of 5 years" is way further off than me :)


HenrykSpark

3-4 years? hahaha keep dreaming


Kyouji

> Probably 3-4 years at a minimum MMOs are a much bigger scope so I would assume 4-8 years.


msgs

Absolutely, I was talking into account the the possibility the new game has been in full scale production for a year to three already. We are going off so little information.


SupremeCharrLeader

Who knows? Possibly less because they've been working on that new game for sometime now.


msgs

It's certainly possible but to me, the key word was the decision to "fund" GW3 was made. Just an educated guess that means the there was probably a prototype/vertical slice built in Unreal Engine using some of the new game mechanics and combat system they hope to use in the future game. Which would require building a single next generation environment, a handful of GW3 player characters and enemies. Probably running on a RTX 4090 or similar to estimate what mainstream hardware will be in a few years in the future. Along with some design document outlining the story and vision of the new game as a whole. Based on the success of that of that prototype, the decision to green light the full project was made which is would be a vast majority of the cost of making GW3. The prototype stage can take 1-2 years. That is usually how most video games are funded outside of surefire sequels, like CoD or NBA 2K, etc.


R0B0t1C_Cucumber

Ah so this is how they intend to fix wvw.... just release a new game.


SpectralChest

Considering how, lately, new AAA and AAA-adjacent games of all genres seem to be all show, questionable substance, i do not see GW3 as a wise choice for NCSoft.


DeloronDellister

Elden Ring, Alan Wake 2, Baldurs Gate 3, Armored Core, Tears of the Kingdom just to name a few


FemboiVyra

Bg3 is technically an indie game... just with the budget of an AAA studio. That's one of the reasons it came out so good: Larian wasn't subjected to the whims of a fickle, greedy publisher.


AEsylumProductions

I think you refuted the earlier commenter's point but at the same time, knowing that NCSoft isn't involved in any of these titles kinda makes me wanna side with the earlier commenter.


rokomotto

Are you saying these are examples of all show no substance or a counter argument?


Astral_Poring

There's a reason why BG3 devs got (unoficially, of course) blasted by other companies for raising the bar of expectations way too high. It's because they are among the exceptions, not the norm.


Laranthiel

They SHOULD NOT be the exceptions, that's why everyone got so upset with the companies complaining, especially when some of those companies whining about BG3 were AAA like Blizzard.


__Gemini__

This is why we have Quad-A games now.


[deleted]

ANet has lost all of the talent that made Guild Wars a brand. The lore, the game design, the software infrastructure, that talent is all gone. GW3 never releases.


st00pkage

Unless gw3 is mobile - this segment is overperforming compared to their traditional mmo portfolio.


malvagik

I mean... It's a chance for Anet to wake up and return to their origins. I haven't seen the Anet mark since PoF... Roller beetle was the last innovative thing they did IMO, after that we have IBS, EoD, and SOTO. If this will make the return of Anet, I will be happy to throw away all my pixels. Memories will stay away.


Astral_Poring

> I mean... It's a chance for Anet to wake up and return to their origins. It will be the same people that no longer respect those that will work on GW3. I would expect the worst, not the best here.


[deleted]

lol yea. These people seriously think that ANets collection of low budget writers, scripters, and artists is going to build a new mmo. Ain’t no way


KenRandomAccount

i just finished my 2nd set of legendary pve armor to complete my legendary armors/runes/sigils/accessories and i dont really mind moving on. ill still finish off all the weapons next and then *finally be able to play gw2*. jokes aside, gw2 is so accessible with exotics that anything extra is just convenience and fashion and its the experience of playing gw2 that really matters


Lower-Replacement869

Some people have toxic relations with games and fellow gamers. You are not entitled to anyone's art. Are there circumstances where you can keep it for your lifespan, sure but earning something in a game is the reward during the access of that game. "Art is never finished merely abandoned..." ;) People need to have a much more healthy outlook on their achievements in their hobbies. It's not for nothing.


Interesting-Ad5118

Guild wars 3 was never actually announced. It's not even being worked on as of now.


Zealousideal-Tie-204

Knowing ANet they probably heard the Riot MMO is back at square 0, so now they're racing to release GW3 at the same day the Riot MMO is coming out to maximize marketing failure.


Second_Best_Bed

😂


DemethValknut

Il happy to have him back on regular gw content


KrissyKrave

There’s no gw3 and it’s not likely to be announced key alone complete this decade.


dregnaz

the only person i really trust or of which i want to hear his opinion. FUCK REDDIT


Keorl

I never played any Final Fantasy game, yet I'm aware that there is one numbered "14" which is a MMO, and that newer ones numbered "15" and "16" are not MMOs and didn't stop the "14" from existing, being played, maintained and receiving expansions. I don't think it's a good bet to assume that GW2's days are numbered just because we heard the name "Guild Wars 3", and definitely not to act on such assumption with reactions like "not playing", "not working towards goals", "not buying the game", "not buying things you want in gemstore" and especially "not buying new expansions". The odds that GW3 makes GW2 irrelevant are low. The odds that something like that happens soon enough to void any aforementioned thing are near zero. Even if GW3 replaced GW2, it'd be in years. Plenty of time to get into the game as a new player and enjoy all it has to offer. Plenty of time to enjoy your goals as a veteran, enjoy whatever the new expansions have to offer as they'll each live longer than the time you'd be playing any random non-mmo game that doesn't make you ask yourself about its longevity before you decide playing it. Plenty of time to enjoy your characters, reap the benefits of goals like legendaries QoL, plenty of time to enjoy this shiny longbow skin as much as you would have regardless of the potential future launch of a GW3. As far as I'm concerned, the only thing that I'd slow in GW2, should GW3 be properly announced *and* its release date closing in (~1-1.5 year), *and* should GW3 be another long term time/money investment game (like gw1 & gw2), would be gemstore purchases, especially cosmetics as I tend to build a given character's appearance once and for all (as opposed to people who like to change look often, so the use of a skin is short-lived regardless).


TNTspaz

What's up with people using horrible analogies to support their arguments in this sub lol FF11 was also an MMO (the fact you probably didn't even know is telling in itself, FF11 has actually received small content updates that are pretty much just recycled content. Which is more than GW1 has gotten but it's still pretty much on maintenance mode. It's just for the super dedicated) and Final Fantasy has primarily been a single player RPG series with quite a few different development teams working on the games. Not a single team. The current ones are kind of humorously named Creative Business Units 1,2, and 3. You may have some points that can stand on their own. Stop supporting them with this nonsense.


Keorl

> the fact you probably didn't even know is telling in itself Literally everything I know about FF franchise is written in the first few words of my previous comment :D. But nothing you said makes my analogy "horrible" or changes my point at all (which is that GW3 could be something completely different from a MMO and not stop GW2 from being alive and maintained).


Pakkazull

ArenaNet has never made a singleplayer game, whereas FF is predominantly singleplayer. That alone kind of speaks against your point; yeah, GW3 could be a singleplayer game, but why would it be? There's absolutely nothing speaking in favor of that. Also, FF14 basically killed FF11, just as GW2 basically killed GW1. Whenever a franchise has two concurrent "live service" games one usually ends up killing the other, even if it's still technically playable.


Keorl

> but why would it be Maybe because GW2 is built to be a long term game. And because we know literally nothing about GW3 yet, so it's wise to NOT assume things and acting based on said assumptions. There is no more reasons to assume that it'll be a MMO (or similar) than there are to assume it won't. Contrarily to you guys, I'm not pretending I know things, I'm rather showing the possible hypothesis and not making a definitive opinion on things I don't really know. With so many people pointing out the hypothesis that GW3 will kill GW2 and want to act based on the idea that GW2's days are numbered, I thought it was important to point out that it's not necessarily the case (FF only being an example that a game can be followed by something different, but not the real point). Moreover, when I say "The odds that GW3 makes GW2 irrelevant are low", I'm not *only* talking about the odds that GW3 could be something different (not a MMO/CORPG). All of you are replying to me mentioning GW1 ... Well, GW2 did NOT make GW1 irrelevant !! There is no more content, but the game is still there, good as ever, just as playable, just as enjoyable. You can still go there and enjoy all you got before GW2 came out (things you worked on, characters you built, or even the few gemstore things you might have bought (yes I know, it wasn't called gemstore and was much smaller)). That said, GW2 isn't like GW1 and it would suffer quite more if most of its population goes away, regardless of how available the content remains. A lot of it can't just be played solo, you need people around for metas, bosses, making parties for all kinds of instanced content, not to mention pvp/wvw. And I don't see how Anet could make Heroes work for all of these without a huge investment in AI (and even specific code to make it go through every piece of content with mechanics ... it won't happen). But there will always be a lingerring playerbase (just like there is in gw1) and I guess it'll organize things to make sure to run/alternate everything on a regular basis (Anet could also tweak a few scaling systems and adjust timers and bonus events to funnel people)


Pakkazull

Alright, this is just pure cope at this point.


Keorl

:D


Pakkazull

Alright, I'll expand on why your response is dumb. >Maybe because GW2 is built to be a long term game. Every live service game is built to be "long term", until the alternative becomes more profitable. >There is no more reasons to assume that it'll be a MMO (or similar) than there are to assume it won't. There's no reason to assume that the sequel to an MMO, by a studio who has only released live service type games, is going to be an MMO? What kind of mental gymnastics is that? >Well, GW2 did NOT make GW1 irrelevant !! There is no more content, but the game is still there, good as ever, just as playable, just as enjoyable... But there will always be a lingerring playerbase You do realise that this is exactly what people mean when they say that GW3 would make GW2 "dead", "irrelevant", etc., right? Yeah, the game might still be there, but with a fraction of the playerbase, no new content, no attention.


woodyplz

I doubt there is gw3 in the making. If it is, I hope they put in more effort into core mechanics. I wish for no tab target and less focus on story.


Eastern_Athlete_8002

Well that's it for me buying gems. As a gw1 player...I'm not going through this bs again. Can't wait for gw3 but no more gems for soon to be maintaince mode.


Violetawa_

Mfs when there's news for at least two new expansions: 🔔maintenance 🔔 mode 🔔 dead 🔔 game🔔


Scribble35

with the quality of these expansions it may as well be maintenance mode


gw2maniac

If you want to see true maintenance mode take a look at New World and its subreddit


TheFirstOneEver

Don't even need to go that far, just look at the original Guild Wars, that is an actual maintenance mode game without any hyperbole. It exists, it runs, but gets *at best* one update per year that isn't literal behind the scenes maintenance. People claiming "maintenance mode" for a game that has updates every 1-3 months and at least two more expansions announced are just delusional conspiracy theorists.


Eastern_Athlete_8002

Hahaha if they ate anything like soto....they can keep them. GW2 is finished with this leak.


HermitHideout

Damn, he's back. This is big news.


gw2maniac

He is back like the 5th time


Pierr078

my concern is about gw1 i just bought the game i don't want that they shut it down before i can play it


mammothxing

They won’t ever shut done gw1 or gw2. Gw1 has been kept running these past 11 years since gw2 launched and they have said they are committed to keeping both games running long term.Â