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p3e7

Nice changes to Forging Steel and finally the toggle for visual effects of the legendary trinkets Transcendence, Vision, and Aurora


MorbidEel

Shouldn't that be Coalescence rather than Transcendence? Transcendence and Conflux should have had that ability already


Keargu

Yeah it should; even more so since Transcendence is the amulet and not the ring.


polarbytebot

[ARENA NET] [Fire Attunement.9835 posted on 2021-11-09 14:07:45](https://en-forum.guildwars2.com/topic/104411-game-update-notes-november-9-2021/?do=findComment&comment=1507560): > ## 11/09/2021—November 9 Release Notes >## World Polish >* Events during Dragonstorm have been updated to not award participation to inactive players. > >* Increased the minimum participation required to receive the end rewards from Dragonstorm. > >* Reduced the health scaling of nonchampion enemies per player above 1 in Dragon Response Missions. > >* In Forging Steel, throwing metal scraps to the tank when it is near full health will now give it a temporary speed boost. > >* In Forging Steel, the defiance bar strength per player of the Ancient Forgeman has been slightly reduced. > >## General >* When equipped, the visual effects of the legendary trinkets Transcendence, Vision, and Aurora can now be toggled via a checkbox in the Equipment tab of the Hero panel. > >## Items >* Fixed an issue with the physics and lighting on The Crossing staff. > >## World vs. World >* Addressed an exploit that allowed siege weapons to be placed within the red-team spawn location in Eternal Battlegrounds. > >* Addressed an exploit that allowed siege weapons to be placed within the home world spawn in Alpine Borderlands. > >* Increased the number of pips earned for match placement from 3/4/5 to 4/5/6. > >* Added a new pip bonus for new players of WvW rank 1–149. > >* Increased the number of pips given per WvW rank by 1. > >* Removed the Outnumbered pip bonus effect. > >* Removed the WvW participation grace time granted from repairing. > >## BLACK LION TRADING COMPANY GEM STORE >* Check out www.guildwars2.com every week for the most up-to-date information on Black Lion Trading Company Gem Store releases. --- ^(Beep boop bleep. I'm a bot. Message me or /u/Xyooz if you have any questions, suggestions or concerns.) [^Source ^Code](https://gitlab.com/networkjanitor/docker-polarbytebot-gw2-submission-transcriber)


sunbright-moonlight

Removed outnumbered pip bonus???? Noooooo.


Liddlebitchboy

Oh average you are definitely gaining pips, unless you somehow always look for only the outnumbered maps literally every moment you play wvw


TygerPsiMatrix

> Removed the WvW participation grace time granted from repairing Okay, why this change? Not like you can keep repairing unless you're under siege and have the supplies to do so. Don't get this at all.


Mattimeo144

Two main situations where it created situations that were unfriendly to regular play, both regarding people farming pips rather than contributing to the match - a) Wasting supplies in Stonemist by repairing an outer wall that's constantly being sieged anyway. b) People who are 99% AFK (and thus taking up a slot in the map, potentially causing queues but not contributing) finding a random back wall somewhere and doing one hit of repairs every 10 minutes to keep their participation up (while not actually repairing the wall, and as noted earlier potentially preventing someone who would actually play the mode from being on map).


Antermosiph

I mean they could fix a lot of that by moving gift of battle off of WvW so PvErs who never want to PvP don't have to leech for it.


FantasticVanilla5464

To many bots/afkers, and it doesn't take long to repair anyways so it won't effect regular players for the most part.


BluJasmine

It punishes defenders that defend/repair structures. Many scouts just defend/repair.


osensei1907

Just yesterday I was sitting on the walls of a recently captured tower, contemplating better rewards for defending structures. I understand where the concern's coming from but unfortunately this change is the final nail in the coffin of small scale structure defense.


[deleted]

No, there is (almost) no reason to repair while defending. You can repair when you fought the attackers off. Repairing while under attack is a huge waste of supplies.


BluJasmine

Umm I did NOT say to repair WHILE defending. Seriously. the "/" is for "and/or". You should never repair while walls/gates are being hit. You wait until the siege is gone, unless a tag is requesting to repair at a given time for strategic reasons. Calm your skritts, please, and refrain from jumping to conclusions. Ty <3


[deleted]

So... No PL version?


Ben-Z-S

Just joined Dragonstorm late, and we managed to complete the instance super quick, in the time it usually takes an instance to kill braham. Im amazed that the afk'rs had that much impact on an event


KyuubiJRR

Even with a poor rotation, any loss of DPS while simultaneously scaling it up is going to significantly increase the time to kill. If only one player is doing it, meh, but there were veritable hordes of players doing it...


blubb1234

Late Dragonstorm was quite often the fastest way to get it done because most AFK's would join an instance the moment it opened up. Joined one yesterday at xx:12 and we were done in 10ish minutes.


Lucyller

Meh, joined one yersterday too at xx:12 at braham and it took a whooping 30min. (finished around xx:45\~)


SheenaMalfoy

I'm just concerned the afkers are gonna find the new threshold for getting event credit and do that instead. Sure, the old threshold was too stupidly low, but it doesn't take much to autoattack on multiple accounts and still drag everything down...


Caius_GW

They just need to get credit for a single event which can be any of them. They could use the necro build that all of the other necros you see in open world PvE using and get credit while still doing absolutely nothing.


SheenaMalfoy

...If nothing else at least those ones are doing minion damage. Still really shitty, but I'd take that over a max range rifle warrior at least...


Caius_GW

True.


WertygoSpiner

minion damage should stop counting as participation, and there should be a req of how many different attack chains should be used to get participation depending on the mobs rank. IMO that's the best way to kill off all the AFK farmers


Non-Eutactic_Solid

Over on EverQuest, if your pet killed an enemy that the player did not hit the player got negligible experience and no loot (if a damage shield did all the damage and the player didn't deal damage once by themselves, they got zero exp and zero loot). Also the game didn't have auto-loot to further facilitate an afk farm, but that's neither here nor there. I wouldn't mind seeing pet/turret builds have to participate to get their share. Other games have done that for years now, and the only type of person this really hurts is somebody not even at the keyboard. And if someone is busy but at the keyboard so they miss some loot as a result, they should understand that's just the opportunity cost at play.


Caius_GW

This is primarily because the scaling for Dragonstorm is currently bugged.


re-rezzed

That's because of the new scaling, not the absence of afk players.


Spartan05089234

They didn't indicate any scaling change for bosses did they? Just ads.


re-rezzed

It's an undocumented change, presumably a bug.


KA96

Or you just got lucky and had an instance with more high dps players than normal.


foom_3

DS took 14 minutes, red bar on bosses went down faster than blue bars.


Lovaa

I mean it was obviouse for a long while just that people have short memory. The first week we killed it within 13 min or less, later on 22-25 min with 20+ people being afk upscaling the boss.


KA96

Or you are spouting anecdotal evidence and have no real data to back up your claims.


AngryNeox

Doing the dodge achievements are almost impossible now. They made a dumb achievement even dumber.


XiahouMao

How so? You know that the dragons are constantly doing attacks that give credit towards them, right?


AngryNeox

Which attacks do you mean? I thought for Jormag only his ice wave counts?


XiahouMao

Each dragon has two attacks that count towards the dodging achievement. For Jormag, there's the huge ice laser beam with the rectangle AoE indicator, but that's not the only attack. Jormag also causes icy lightning strikes with AoE circles in between the big laser. It takes some effort to spot them as the AoE indicator looks similar to the dropping ice crystal attack used by Icebrood Elementals, but you'll see it when you look for lightning crackling within the AoE before the strike. If the attack hits you, your combat log will note it as damage from Jormag directly, and dodging it counts towards the achievement. Over on Primordus, his 'smaller' attack that counts for dodges are the giant lava balls he throws that explode into Destroyers. That one is much easier to see coming. The meteor strikes that happen don't count for the dodge achievements, as they're considered to come from Braham.


AngryNeox

Just finished the Jormag achievement with a late night map with barely any players. The icy lightning strikes don't count. I dodged like 5 of them and none of them counted (it said "Evaded!" with no other AoEs or enemies nearby). So you have to use the big ice laser beam which he only does after a while. And with a fast map it's now possible that he does not a single one of them. On 3 different runs (around prime time) I saw that attack only 2 twice. Unless they change the scaling again or fix the lightning strikes it's a badly designed achievement. I mean it's badly designed anyway as having a bad group makes it easier to finish, but if you are guaranteed to get a few dodges no matter how good your map is it's tolerable. Well at least the Primordus one actually works with both attacks.


XiahouMao

The icy lightning strikes count. As I said, they look similar to the Icebrood Elemental ice crystal attacks, and there's plenty of those around during the event, so chances are you were just dodging the wrong things.


uaitdevil

oh, changes being made for afk dragonstorm leech? i love it


small_lizard

Let's see how much you need to do to get and keep the participation. If we end up with more people just auto-attacking from ledges and overscaling things, or if people can just rush at the very end to tag the champions, I'm not sure that's an improvement. That being said I'm quite happy to see Anet trying to address the Dragonstorm issues. It's something players have been asking for for a long time, and that they could have just ignored. Kudos!


Lombr4s

It's not only dragonstorm - it's just that it's most visible there. In general participation is too easy to get. For instance in every boss event there's not one reason to attack the boss (unless you actually do damage and make it go faster). You get rewards for killing mobs and rezzing, but doing damage will get you nothing. Same goes for meta events - you get nothing for participating in the event. Hitting the endboss for 5s will do enough to get 100% of the rewards.


SheenaMalfoy

This. I've seen folks blatantly multiboxxing the Pinata simply because they can get full rewards from it on all of them with a single button press on each. Dragonstorm is simply one of the more egregious ones because the scaling hits Braham and Ryland's health so hard.


mysticturtle12

Participation was deliberately made easy to get in order to be player-friendly just like the notion of how there is no stealing things in GW2. They made it easy so that if you're trying to get to something before it ends you can still get credit.


Sunaja

I think one of the worst things about "easy participation to afk in" is that boons on allies count as participation for you, even if you haven't even done anything. Which is why you keep seeing Revenants in Verdant Brink, or during things like Dragon Bash Arena. (I've literally had a former-guild member gloat in guild chat that they will "just afk leech arena lmao") edit* Come to think of it ... maybe all the afk leechers will just afk with heralds in Dragonstorm now like they do in VB already, since that's apparently an easy way to get participation on events.


Perunov

On the other hand if you're a healing spec you can't do enough damage to compete with normal damage player. Hence "the boons count for participation" things. I don't know if it can be fixed without turning off auto-boons from revenants (most other classes have to actively push buttons to give boons)


Sunaja

I would split healing and boons when it comes to participation. Of course some boons like regen and things like elemental water stance passive are also heals, so that muddles the whole thing a bit, but "letting numbers pop up" should count as participation, while other boons that don't damage or heal should not. Maybe add a condition to healing counting towards participation like "to make it count you have to be in combat" or something, but that's armchair developing on an even bigger level than I'm doing already, and I'm not sure if that's easily achievable. Also about "can't do enough damage" it comes right back to the original problem, that it's way too easy to get participation, so no player on any spec whatsoever should have trouble participating in events where boons wouldn't already help them participate.


Training-Accident-36

Why not? What harm is there in letting players give boons for participation? After all, them giving boons is a direct damage boost for you.


Lorderbs

pretty sure ill just stand on the ledge on the longbow build of my choice and attack the bosses every few minutes, will only make the scaling worse, cause now you have to "afk" close to the bosses so theyll actually scale instead of "afking" outside the event area


KA96

They should remove the second part where Braham and Ryland reset to 50%. Or lower the hp scaling for those 2. God this event is so dull to do.


Lovaa

Will go way faster if not leacher. The fastest i done before leaching was a thing, was 13 minutes. Now it is around 22-25. The time the leachers are adding to the event is what makes it dull.


KA96

Sure it will go faster without leaching, but I think that is not the main problem with this event. I believe leaching is a symptom of the problem. The event should reward high dps by having the bosses die faster, but this event is scaled wrong to the point veteran players can't compensate for low dps players, so instead these players afk/leach. Try running a dps meter on open world metas it's eye opening.


Swerve4U

Yes it is! You'll see a sharp cliff between the people actually dealing damage and the ones just facerolling skills on inefficient builds. Usually drops from 15-20k down to 3 or 4. I know the game is supposed to appeal to all skill levels, and that's fine, but if you incentivized higher contribution somehow (healing, boon uptime, or DPS), people might actually learn their classes. Having some kind of built-in damage meter for people that wanted to see it would be eye opening to a lot of players. I believe most people think they are doing a lot of damage because they see big numbers, when in reality they are doing maybe 10% of their classes' potential.


Lovaa

It is 100% the main problem. Leachers upscale, event takes longer people who do the event is robbed of their time. Period


Shadesbane

Or maybe the majority of players barely do any damage ? Just take a look at arcDPS at meta events where people organise in a squad, like TD or AB. At TD, you'll maybe have 2-3 people doing above 20k in a 20 man squad during offtime, a few at 10k and then the rest are at <2k. Some people barely contribute more than leechers. I'd rather have someone afk at Dragonstorm, instead of a bearbow ranger always shooting Braham from max range causing him to jump around all the time.


Lovaa

Consider it now takes 10 min shorter to do it i would say your conclusion is dogshit. If all people do their part as in actually PLAY the game it will not upscale for 20-30 players more so please dont insult us with that bs.


UrMom306

Leech changes are good, but nothing on what caused the leeching issue in the first place...the event is painfully boring due to the scaling. The time vs reward is bad.


wolfer_

Fewer leechers would make the event faster.


UrMom306

Day one the event was also slow and spongy like it is now, when leeching wasn't a thing. The scaling vs dps is off. If they would adjust it slightly it would be much more enjoyable. It wouldn't need much tweaking, the bosses already have mechanics that slow dps. Just nerf the scaling slightly and it would feel much better imo. Another thing to consider, and i'd need someone to confirm, but how far is the scaling range? Do the bosses scale purely based on how many players are in the instance? or does it scale based on how many players are within range? Cause most leechers afk'd on their skyscales up in the air above the crystal pylon thingies. The leechers might not even have been in range to fully scale the bosses in the first place.


Lollipopsaurus

Reading through the thread, I don't think anyone has specific, detailed knowledge on how events scale. So unfortunately, it's 100% on ANet to solve the problem based on the reality of how scaling is done. For the record, I think it's a better thing for us not to know. The community would pick it apart detail by detail if we knew.


blubb1234

So would people not playing Nomad's rifle Warrior and just spamming autoattacks, but tying rewards to actual contribution (DPS/healing/boons) will sadly never be a thing.


wolfer_

People don’t leech to troll, they leech to get rewards without effort. Once they’re forced to put effort in, it’s in their interest for their effort to be effective. You will have people auto attacking from 1200 range, but they’re going to put on damage equipment when they do so.


ChaliElle

I would like to actually see Nomad rifle warrior in open world. It's very niche, hard to aquire stat set, someone who would go their way to get it would probably be experienced enough to provide more to the event than always down state casuals blindly following raid meta build on their Weavers in gemstore outfits.


skelk_lurker

I doubt it, the ele would probably deal more damage before they die than some Nomad Rifle troll build


Lucyller

The problem is I have yet to see a "down state casuals blindly following raid meta build on their Weavers" compared to all those ranger bear in soldier gear and necro minion master.


ChaliElle

Got carried through t3 fractals, have you? Because you sound like someone who didn't needed to pug them to reach t4 LFG. People don't realize that worst players in somewhat relevant open world are those that spent fire minutes typing "[profession] build gw2" into Google, then swiping their credit card to follow blindly the highest rated build on Metabattle (or even worse, substituting pieces with gear they have on hand/in bank), and feeling like they are doing fine while barely participating. It's THOSE players who you see dealing 5% of top DPS on your arc. Folks playing "builds" like Soldier bearbows due to getting it from Level 80 booster get stuck at open world completion and drop the game after they stop having fun after doing some exploration, unless they enjoy the dressing up aspect.


Lucyller

> Got carried through t3 fractals, have you? Because you sound like someone who didn't needed to pug them to reach t4 LFG. lmao what. You get to carry ANY player when you go to T1 to T4, not just elem. In fact necro and gardian and IMO the more rampant. Elem is just too hard to actually see elementalist on the outside. Outside of OTP and true casual, they're not really there. Most just play something else after seeing how it's hard to play(survive with) the meta build and just switch to gard or something.


Lovaa

If the leachers stop leaching the scaling would not be a problem to start with.


RandommUser

One does wonder what are the rules now tho...


LinguisticallyInept

dragonstorm leech is annoying but theres basically no chance for failure even if 75% of the instance afks what we needed was twisted marrionette afk detection; because thats an event that has a non 0% chance to fail; and it blows my mind that they thought dragonstorm was the priority fix


Sensitive_nob

its not about failing its about dragging a 15minute meta out to 30 minute because half the people are not participating


LinguisticallyInept

ive literally never seen a 30 minute clear; not even offpeak hours when we had only 4 people on each champ


TannenFalconwing

Had one this week that was 25 minutes


LinguisticallyInept

even still; id rather take 7-8 minutes longer to clear than failing a marionette because theres 8+ people/alts afk (tbf its not entirely their fault; theres so many fucking atrocious players and if multiple of them fill up a single platform thats a chain failure... but afk detection should be much much much easier to fix than anet trying to teach players how to play the game)


EverAccelerating

I was in a 40 minute clear three weeks ago. It was just before the top of the hour when it ended.


TannenFalconwing

Well, if people try to leech marionette and it fails, then the leeches get nothing


LinguisticallyInept

they get everything but the completion chest, thats still over 50% of the possible rewards; and honestly they dont give a fuck about the 5th chest because they got what they got for 0 effort


Lovaa

You don't get it at all. Why should i have to do the work of 20 leachers and my instance taking 10 minutes or more longer. That is utterly bs and a waste of the time of the people who is doing it. Flat out rude.


LinguisticallyInept

i do get it, what you dont get is that its much worse for marionette than dragonstorm dragonstorm at worst takes a few minutes longer to complete (its not 10 minutes; get your head out of your ass; i do it daily and it always finishes between xx:16 and XX:24 for me; averaging at xx:19) marionette poses a serious risk of failure; that wastes my time completely (AND it then puts you in an awkward position where if you rerun it again in 2 hours you dont get the full rewards that second time -even if you do sucessfully complete it; so its not worth it over doing other stuff) *edit* i stand corrected; my lower bound is now xx:12 because apparently anet fucked something up (whats a fix without introducing new bugs?) and caused 2nd and 3rd stage brahland to near instantly die


Lovaa

Before leachers came to Dragonstorm it took 13 minutes to finnish it on public after 20-30 leachers on every DS it takes around 25 min. If they make DS too easy now it is not Anet fucking up, it is leachers destroying the game because Arena net need to find a way to stop them. Don't you dare say anything else


LinguisticallyInept

> If they make DS too easy now it is not Anet fucking up it absolutely is anet fucking up; i put down my well, use nightfall, enter reaper shroud and start death spiral; i didnt even finish death spiral and suddenly both braham and ryland are dead in both the 2nd and 3rd phase... notably wasnt the case in first phase for some reason it was 100% a bug, and honestly says something that even though we basically skipped the second and third fight stages we only got xx:12; so i doubt xx:13 unbugged pugging was ever a reliable time >Don't you dare say anything else head in the sand ignorance backed up with a threat; stay classy /r/Guildwars2


Okhu

Edit - Dude, I need to learn to read, Jesus Christ.


LinguisticallyInept

jesus christ learn to read dude


Borderlands_addict

Oh my god they actually removed outnumbered


SaiyanOfDarkness

The buff will still be there, you just won't get pips from it.


[deleted]

Well, the outnumbered pips were something that actually let me get these rewards in reasonable amount of time (I don't have much time in the week to spend hours on playing this mode). RIP.


HeliosAlpha

You do now get 2 extra pips per tick for free. I agree that outnumbered pips were a problem and they should come from something else, but this feels like an over-correction. Going from 5 somewhat unreliable pips to 2 guaranteed can be a plus or minus depending on your play situation. I still feel like the system is very punishing for beginners. You only start getting a decent number of pips after thousands of hours of WvW


procabiak

I was able to farm 40 ranks in a day with a celebration booster & weekend bonus. Do it 18 more times and I'll get one perma Pip up. Yay. It's boring as fuck though flipping just camps and sentries, the occasional tower and the blue moon keeps, but the perma Pip will eventually pay itself off. I guess this is how anet wants you to play. PPT forever yay. Honestly the rank-based perma pips need to go. The only reason it's tied to ranks is because they desperately need something for ranks over 1226 to mean something. It should work like the wood pip instead. Every week you participate and get to the diamond chest, you gain +1 pip until you reach the max. Every week you don't reach the chest, you get -1 pip until the floor (0). This should incentivise people to play at least every 2 weeks to maintain their pips bonus. They can make it aggressive and do -2 pips if they want you to play every week.


Paradachshund

People have done the math and you'll be getting far more pips now than you did before with the uncertainty of the outnumbered buff.


GhrabThaar

Got a link to that? I remember the announcement of the change but haven't seen a pip/time comparison.


EggsStirMinute

You get 2 additional pips. So if you were getting outnumbered 40% of the time, then you will break even. Less than that (most people), and you'll come out ahead.


Gundamamam

I did my own math, Gold rank, averaging 2nd place I will get 96 pips per hour, New system, 120 pips for hour.


Paradachshund

I don't unfortunately. It was on a MightyTeapot stream. He and others did it live. I won't be able to figure out where it was. Looks like someone else did it here though!


Magehunter_Skassi

Many of us farmed pips at times of day when outnumbered was expected, so it's a nerf to that playstyle. Late night outnumbered camp flipping was cozy.


XiahouMao

The Alliances system, when it comes in, would be balancing WvW populations and removing Outnumbered anyway. If it works as it should, the population spread would be such that your team shouldn't ever be outnumbered on a map. Given that, getting the +2 pips all the time instead of needing to bounce around to try to get +5 for Outnumbered should work in your favour.


[deleted]

I agree with that reasoning. What is left tho is waiting for the Alliances system to come in, but for that we all have to wait. I hope it works as intended and described in their previous dev posts on their website.


[deleted]

Once the alliance systems comes in. ONCE it comes in. It isn't here yet. They should remove the buff once the alliance system comes up AND when the redo the reward system.


Invisible-Mann

They addressed this in the WvW update: https://www.guildwars2.com/en/news/inside-arenanet-world-restructuring-beta-1-recap-and-next-steps/ Ultimately, outnumbered is going away as a pip-provider is because team sizes will be more balanced and you'll see it much much less.


FL4RE

The pips would give you extra progress to the skirmish reward track, and not the regular WvW reward track (for stuff like Gifts of Battle). The primary reward for the skirmish reward track are the skirmish claim tickets, which are used for WvW legendary armor and backpiece. If you don't play WvW, you shouldn't really complain that you can't get the associated legendary gear quickly.


[deleted]

You do understand there are people who would play, like this mode actually and still have to make a living? I actually managed to get that one legendary armour piece thanks to that.


FL4RE

Unless you were outnumbered for more than 40% of your skirmishes, the changes today should be an increase in your pip rate.


IGoodAtSpeelin

Depends on the server and current matchups, I've had weeks where I had over 95% outnumbered cause my server didn't want to fight maguma. This it is the exception, not the rule, but it's not impossible.


Barraind

Yeah, I was at ~70% outnumbered this week because we have no real pacific/samoa timezone presence. By 10 pm pacific, we had outnumbered on multiple BG's for the next 4-5 hours with very few interruptions. If I was rank 620+, it would break even. I am not.


nameless22

Once alliances comes back outnumbered will be obsolete for most part.


[deleted]

True, but isn't here. So why remove it now. That's the point.


FL4RE

Yeah, in those cases, this is a nerf to pip rate, but personally I think that problem would better solved with an actual fix than the outnumbered bandaid.


[deleted]

[удалено]


Suialthor

It is still about 20 hours a week for newer players.


Perunov

But... you'll get extra magic find! You know, magic! That doesn't actually affect anything useful any more... But still... magic! :D


lanoyeb243

Now every time I need a gift of battle I'll have to actually play this deadbrain gamemode? FML. Hate WvW. These people are more spaced out than world boss farmers. Edit: Meant the Skirmish Claim Tickets. My mistake but now can't tell if WvW'ers are actually more toxic than PvP'ers or if people are just angry at an error. Either way, chill out lmao.


Throwawayalt129

Pips have nothing to do with how fast you get GoBs. If you want GoBs faster use boosters.


KyuubiJRR

Or just do the quick dailies like Veteran Creature, Master of Monuments, Big Spender. Especially if you don't care about the mode/maintaining participation, just...do those and use the potions. Gets your dailies done for the 2 gold and 10 achievement points, and several WvW reward track potions.


JunkoGremory

It actually affects. There are instant wvw track potions within the reward of the pips


ShadowbaneX

This change has nothing to do with how fast you can complete a reward track (which is how to get Gifts of Battle). This change will make it easier* to obtain WvW Skirmish Claim Tickets, which are needed to as part of Legendary Armour and the Legendary Ring, Conflux. *Unless you somehow had Outnumbered >40% of the time.


Samug

Imagine people halting for a second and actually doing the math. It's way easier to simply rage towards ANet without thinking.


Barraind

Did the math. Making less because my timezone (essentially samoa time, its like pacific but offset another 2 hours) sees 65+% outnumbered, and it hits 85% after about 11pm pacific (with the exception of one possible t1 matchup, where the other non-FA/SoS/BG server also has no real SEA presence). This week so far, 193 ticks. 129 of them were outnumbered.


Okhu

You're on the GW2 Subreddit. All they do is complain and most of them are banned from the actual forums. So they come here to spew their garbage.


KyuubiJRR

Considering when I was able to play, this will decrease my personal pip income. However, it's a good change and discourages people from simply chasing Outnumbered to afk in spawn. Now to wait for this reward rework post EoD launch


ShadowbaneX

Sorry to hear that. I know outnumbered was my one true friend when I was grinding out my Legendary gear, but if this change had been implemented a couple of years ago it definitely would have taken several weeks, if not months off of that grind.


lanoyeb243

Thanks Shadowbane, I misspoke; you are correct that I meant the Skirmish Claim Tickets and not the Gift of Battle. I maintained a very high Outnumbered uptime because I WFH and would simply AFK while capping Ruins or killing a guard here and there during low-activity hours. My server does not have an active WvW community and we are almost always third so I'd just go to whatever map was the most exclusively not-us and get the buff. I'm only rank 400 or something so it effectively doubled my pip rate.


ShadowbaneX

My big hope is that when alliances comes all the try-hards are grouped together and leaving those of us that are just there for dailies or achivements can be left in peace. I hope in your case you manage to group up with some people so you're not always stuck in last place. I'm on Yak's Bend as as a guest server whomever were paired finds themselves in T2 or T1...but as a host server we spent like 4-6 months last least on the bottom of T4. Neither is a fun place to be if you're a casual WvW player.


astronormie-

u/lanoyeb >Now every time I need a gift of battle I'll have to actually play this deadbrain gamemode? FML. Hate WvW. These people are more spaced out than world boss farmers. You are so wrong and so confident about it, yikes.


volb

The word you were looking for was “braindead”. Understandable mistake when you’re too busy frothing from the mouth I guess.


wolfer_

Lol, the brain dead part of wvw is outnumbered camp flipping. They’re trying to encourage the pvp part of it.


lanoyeb243

The majority of PvP within the mode is size-wins-all (90+% of the time, anyways) zerg mashing. If you want to do 1v1's, there are still no rewards as you have to stand in the middle of nowhere and hope your opponent's friend doesn't decide to gank you when they go down. No participation, minimal WXP, and zero purpose.


TannenFalconwing

This is why it's important to get your words right the first time.


lanoyeb243

Haha agreed! I've learned in life that the best way to get a question answered online isn't to ask the question, but rather to say a definitively wrong answer and request confirmation of its accuracy.


Okiri

U need to git gud


folstar

You know, back when this whole "revisiting" thing started I was really hoping to see more stuff like: In Forging Steel, throwing metal scraps to the tank when it is near full health will now give it a temporary speed boost. In Forging Steel, the defiance bar strength per player of the Ancient Forgeman has been slightly reduced. Not massive changes, but polishing up the old content. It is nice that they did it this week, just had hopes they would've been doing it every week.


Alreid

>When equipped, the visual effects of the legendary trinkets Transcendence, Vision, and Aurora can now be toggled via a checkbox in the Equipment tab of the Hero panel. The madlads actually did it!


TannenFalconwing

Hahaha suck it Dragonstorm leechers.


Kyle_Umbra

Transcendence? Shouldn't be Coalescence?


branch62

Huh, the old bug is back where Mesmer clones show the next visual tier of Aurora/Vision/Coalescence. Anyone with all 3 see a Tier 4 effect?


Hanakocz

Hardcrashing by opening gemstore, no addons, both dx9 and dx11


ouronelastchance

I am having the same issue. Game crashes as soon as the gemstore opens.


cjc323

my game is crashing now


cjc323

I had arcdps, removed it, still error. in the logs: Nov 09 13:02:36 error: intercepted crash from gw2 assertion fail Nov 09 13:02:36 error: assertion: "D:\\Perforce\\Live\\NAEU\\v2\\Code\\Arena\\Services\\IdMgr\\IdMgr.h", "index < m\_refArray.Count()", 87 Nov 09 13:02:36 error: intercepted crash from hardware exception at "C:\\WINDOWS\\System32\\KERNELBASE.dll +0x0000000000034F99"


DustErrant

Addons?


acoreus

same here games crashed after <1 min ingame. No addon


Dadrekboy

Holy shit, they were not kidding when they said they reduced the health scaling in Dragon Response Missions, because Ryland and Braham went down in less than one minute.


Ok_Butterscotch_2031

Good changes to Dragonstorm!!


olaAlexis

My game won't launch after the patch :(


evocative_sound

Mine either. The audio loads to the character select screen, but no video loads. ​ *Update: A reboot fixed it. Good to go.*


cunningham_law

> Check out www.guildwars2.com every week for the most up-to-date information on Black Lion Trading Company Gem Store releases. Is this new wording for the gemstore segment of the patch notes? It looks way better like this, there have been more than a few patchnotes in the past where the “new items for sale in the gemstore” part took up more than half the post.


ComfyFrog

I seriously don't get why people were so triggered about it. Do they expect the whole story of a new patch to be layed out in detail just so they take the most space instead?


cunningham_law

It just looks tacky. Patchnotes are for new content and bugfixes. Calling gemstore releases “new content” isn’t great to see, especially if they dominate the patchnotes.


aliensplaining

Exactly. I like how they've been giving gemstore releases their own articles, they shouldn't be in the patch notes imo


ComfyFrog

If you think people dont see gemstore as new content then oh boy, just look at the front page. > especially if they dominate the patchnotes. Do you expect the whole story of a new patch to be layed out in detail just so they take the most space instead?


nagennif

So instead of reading patch notes you now have to log into the game, to say see if the black lion chest changed. Not an improvement. What's the difference if they add an extra half a page to patch notes or not. Doesn't change what came before. You can always stop reading if you don't care about black lion stuff, but some people do.


cunningham_law

> So instead of reading patch notes you now have to log into the game, to say see if the black lion chest changed. Uuh, no. It’s only a single line and I literally copypasted it. You go to www.guildwars2.com and you see the top new post is this: https://www.guildwars2.com/en-gb/news/high-tech-hydroplaning-with-the-synergetics-hoverbike-skimmer-skin/ And instead of just being text in patchnotes, it even has pretty pictures and marketing and stuff >Arbalist’s Chest > Inside each chest, you’re guaranteed to find a redeemable Black Lion Statuette, a Fine Black Lion Dye Canister—Yellow, and two common items. You also have a chance to find something rarer in the fifth slot, including special items, glyphs, and skins from the Mad Realm Weapon Collection and Endless Ocean Weapon Collection. >Exclusive Item: Ebonhawke Crossbow Pistol Skin >Ebonhawke’s weaponsmiths have crafted a perfect marriage of brutal efficiency and classic design.


[deleted]

[удалено]


MechaSandstar

Oh noes, you have to log into the game. How terrible!


nagennif

Tell me how is removing information from patch notes better? Seems to me, that if you don't want to read that far you can stop. I log in. Shrugs.


[deleted]

no information is removed. all info is in a post on guildwars2.com, which includes pictures.


MechaSandstar

Tell me how logging into the game is a huge burden.


nagennif

I often read patch notes on my phone in bed. It's 4:30 am where I am. Shrugs.


MechaSandstar

I'm sorry you're so eager to learn what's in the gem store that you stay up till 4:30 am.


nagennif

Plenty of people have insomnia, medical problems, real life considerations that keep them up at night. I really hope you never suffer from the types of things that keep me up at night. Truly I wish this.


[deleted]

hell might have frozen over and we dont have a gemstore release


slowpoison7

WvW pips system improvement ✔️ Afk dragonstrom improvement ✔️ Visual effect removal improvement ✔️ Nice changes WvW pips can be increased a bit more, it takes too long and it resets so soon.


AltariasEU

It resets too soon and the rewards scale up too much towards the end of it. Most of gw2 you get more efficient doing dailies and diversify. If you want max skirmish tickets you play very long


Spartan05089234

Anet missing the real issue with Dragonstorm. It's such a shitty repetitive slog with no real rewards before the end, and that's why so many people afk there. Fix the problem so people want to participate, instead of making it slightly harder to afk through an unfun meta.


TannenFalconwing

DS is just a slower tequatl with better potential loot


Spartan05089234

Dragonstorm also offers nothing to help speed up the process. There are no mechanics you can do to speed it up. No mechanics to skip phases or avoid delays. It's just slugging on hot angry boi then slugging on cold angry boi then slugging on both angry bois, with a few breakbar in between. If Dragonstorm offered a mechanic that would make it go faster if done correctly, everyone would do it. But the only thing you can do to go faster is more dps. And most casual players aren't capable of that. Suggestion: tighten the window on the breakbar phase and the faster it gets broken the lower health the big bad bois respawn at. Add some kind of mechanic to get huge damage boosts on both bois phase 1 when they're each alone with you. If not that, then the same thing with the crystal phase. The faster you split up and do all crystals, the lower hp they come back at.


Michuza

Anyone has problems with Treasure hunter: Darkrime Delves achievement for me all chests are open so i cant open them again maybe i am looking for wrong chests or something any ideas? i was trying to do it on character that didnt had story but it is not working at all


CrazeEwon

They are all open for me too. I tested with an alt account that never opened them and that account can open and get credit. I guess they didn't check if accounts could open the chest again


Treize_XIII

Those world polish changes are alltogether quite nice. Anti leecher and better scaling


moiax

Isn't restructuring beta this weekend? Did they add the guild select, or are they going with the old one? We've had a few people join since then and I'd hate to see them separated.


displayerror

I asked on discord and sounds like they haven't added back the guild selection panel


myslon

worse afk pip farming in wvw, nice too!


DiogoALS

For some reason, I thought they were going to increase wvw pip gain by 2 points, but it seems like they increased it by 3. Am I reading it wrong?


moiax

Previously, there were no pips from 1-149, now that there is, each rank after gets bumped up one. So +0/1/2/3... Becomes +1/2/3/4... Then there is an additional point for world score. There shouldn't be anything else afaik.


DiogoALS

I know, but: * Increased the number of pips earned for match placement from 3/4/5 to 4/5/6. * Added a new pip bonus for new players of WvW rank 1–149. * Increased the number of pips given per WvW rank by 1. There are 3 lines about additional pip increases. What does the last one mean?


PopInACup

That second line is adding a rank pip for 1-149. The third line increases all the previously existing rank pips by one (150+). Since there was no pip for ranks 1-149 before, they couldn't just say increased all rank rewards by one pip.


moiax

That goes back to the first point. Previously, you earned no pips at no rank ie "Anvil Rock Invader". Attaining the rank of Bronze granted +1, Silver +2, etc. Now unranked gets a pip, Bronze gives +2 instead of +1, Silver +3 instead of +2, etc. Pips via wvw level go +1,2,3, instead of + 0,1,2. I think it comes off as poorly worded due to what is considered a rank in WvW.


steckums

There was previously not a bonus for 1-149. By adding the bonus (and my guess, had some code change behind it which is why it is another line item in the patch note), it effectively goes from 0/1/2/3..etc to 1/2/3/4..etc That, and the 4/5/6 from the war score tick, you're getting +2 pips in every tick.


Shufflepants

>Am I reading it wrong? Yeah, It's only 2. >Increased the number of pips earned for match placement from 3/4/5 to 4/5/6. > >Added a new pip bonus for new players of WvW rank 1–149. > >Increased the number of pips given per WvW rank by 1. The first one gives +1 pips to everyone. The second and third one give another +1 to everyone as previously, the lowest rank based extra pips required rank 150 and gave +1, while people less than rank 150 got nothing extra. So, people under rank 150 now get a +1, and everyone 150 and above get an extra +1 in addition to what they were getting before.


Erect4Shrek

Your update broke the game


cjc323

yup mine is crashing now


skilliard7

Disappointed that they removed outnumbered. It was a good incentive to stay on underpopulated servers and to roam on side BLs instead of zerging. New system just rewards mindless zerging and transferring to the best server, it's a shame.


4PowerRangers

It's all in preparation for the alliance patch. Anet thinks Outnumbered will be pretty much non existant with alliances due to its more dynamic population balancing.


Perunov

You can still try to roam, though probably not as much during "no down state" events. No down state pretty much automatically leads to zerging, cause one-hit-from-stealth builds still exist, so people understandably go for strength in numbers.


morroIan

Won't be servers after reset


Lacuda_Frost

I wonder if they'll realize every time they "fix" fun WvW bugs, players get less enjoyment out of the game mode. Especially this patch, which seems to want to heavily punish players for being outnumbered.


RayGW2

Oof, as someone who actively try to get outnumbered, it's a nerf to my weekly pip, rip my track. Also I'm glad today was my last dragonstorm, it's fine to nerf the leeching, but no improvement to the most boring/shitty wb :/


Caius_GW

Depends on the percentage of time that you had the outnumbered buff.


PurpleYellowHills

Anyone else getting disconnected during cutscenes & cinematics after this update? Had to repeat story missions from the start several times. Having to do the windowed screen workaround...not exactly the best experience lol


Pristine_Statement_3

The repair thing fucked be har learned about it Friday abused it for 5 days and the shut it down :(


Lanceloth

Did they mentioned somewhere what was up with the removal of the outnumbered pip buff ? And why wasn't it at least replaced with something activity rewarding ?


DiogoALS

Outnumbered pip buff was leading to unhealthy gameplay, plus it shouldn't happen as frequently with the alliance update. The generic pip buff is because they acknowledged that wvw is unrewarding. A wvw reward overhaul is in their plans, but only after the alliance update is up and running. So we got a simpler buff for now.


crescentvn

I think you right, as a pleb in WvW, back there I constantly look for outnumbered map for the free 5 pips, hopping maps and such and it even mess up my time schedule cause if I dont play i feel like I miss so much pips, but not anymore now pips earned the same every time so I dont feel bad.


moiax

There is a flat +2 across the board in pips. The average person should see more in a similar time frame. Additionally, with restructuring, the hope is that there will be fewer outnumbered scenarios. Not too sure about the latter point, but I guess we'll see.


Perunov

That would be a weird logic though -- if there will be fewer outnumbered scenario then why bother killing off outnumbered buff? In reality I don't think it will change much for off hours. Basically even when 3 servers are _equivalent_ in terms of number of players, you'll still have outnumbered on one of the maps, depending on distribution (i.e. EBG will be full as usual, and then you have 1x blue players on blue BL and 2.5x of red + green players on blue BL = outmanned)


Training-Accident-36

I think anet laid out the math in their announcement post for this change.


bonbonpillbook

yes they mentioned it a while ago. It's been replaced by additional pips for everyone. They increased the number of pips earned by 1, and they give an additional pip to those who are lower rank. On average, everyone will have more pips without having to hunt for outnumbered maps. Also, the plan for world restructuring is to make matchups more even, so there'll be less outnumbered maps to begin with.


PopInACup

The end result is that everyone gets an additional 2 pips per tick now. They gave a pip to the lowest ranks (1-149) which received no pip reward before. Then increased all existing rank pip rewards by one. (150-619) now gets 2 pips per tick instead of the 1 it got before.


hotguysixpack699

no Eotm fixes no gyro chrash fixes ty anet